GM Jhaeman's "Dawn of Flame: Soldiers of Brass" (Inactive)

Game Master Jhaeman

Dawn of Flame, Chapter 2: Soldiers of Brass

Maps & Handouts


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

I don't need to roll the save?


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Forgot to add the -2 on Xylian's attack.


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@Zharis: You were just outside the range when the burst happened, and then I moved you in on your turn.

@Xylian: Okay, I'll factor that in.


Inventory | CG M Skittermander Mystic 3 | Stamina 18/18 HP 10/20 | EAC 13 KAC 14 | CMD 22 | F: +1, R: +3, W: +7 | Init: +2 | Perc: +12, SM: +12 | Speed 30ft | Spells: 1st 0/4 | Resolve 5/5 | Active conditions: None

Apologies all - I am moving this weekend and will have limited availability (and energy) to post until Monday. Don't be afraid to bot Cabizo or keep things moving while I am out.


Thanks for the heads-up. I'll go ahead and bot you in Round 4.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Enjoy your vacation Jhaeman! :)


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day
GM Jhaeman wrote:
Guys, I'm *really* sorry but I have to leave on that vacation I mentioned in the Discussion thread. I was hoping to get through this encounter, but this mutant moonflower is very stubborn! We'll have to think of it like one of those old serialised cliffhangers. Will Hani ever escape the vicious belly of the green beast? Tune in on June 11th to find out!

And now for a word for our sponsors, the Lucky Strike corporation...


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Have a great vacation.

Or as Hani would say, "Mmmfft hivtik umkeleke!"


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5
Xylian Xuuvats wrote:
GM Jhaeman wrote:
Guys, I'm *really* sorry but I have to leave on that vacation I mentioned in the Discussion thread. I was hoping to get through this encounter, but this mutant moonflower is very stubborn! We'll have to think of it like one of those old serialised cliffhangers. Will Hani ever escape the vicious belly of the green beast? Tune in on June 11th to find out!
And now for a word for our sponsors, the Lucky Strike corporation...

That's funny.

I work as the program director at a local community television station. We have a couple of our volunteer producers who create programs featuring older serials and movies. One does the "horror host" thing and introduces old movies that are in the public domain.

The other features about 40 minutes of old serials.

We had to check these serials to make sure there were no advertisements that go against our policies. Thankfully there were not, but if there were it may have been considered "historically interesting" and be allowed to air.

Old Flash Gordon serials are coming up soon. I'll link them to our video on demand here once I have them processed.


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That's really cool. Old serials can be a lot of fun. I also enjoy MST3K and Rifftrax versions of Commando Cody and Batman serials.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Looking at the inventory track, we have these (so far) unclaimed items we got from ransacking Cryo-Generics:
Second Skin (3)
Longsword (3)
Pulsecaster Rifle (3)
High-Capacity Battery (3)
Industrial Backpack (3)
Thermal Regulator Armor Upgrade (4)
Graphite Carbon Skin (1)
Tactical Semi-Auto Pistol (1)

Which can be sold for 532 credits.

------------

Also update the sheet with the Meltdown loot:
Vesk brigandine II (1)
Mk 1 thermal capacitor armor upgrade (1)
Radiation buffer armor upgrade (1)
Tactical duelling sword (1)
Thunderstrike sonic pistol (8 charges) (1)
Battery (20 charges) (1)
Meltdown key card (1)
Credstick with 400 credits (1)
Thermal regulator (1)

The thermal capacitor is a great upgrade for Hani’s efforts as a tank, and even if he can’t install it yet, we should definitely keep it.

If nobody else wants anything else from this pile, it can all be sold for 577 credits.

------------
Both encounters had 400 credits in credsticks each, I don’t think we ever got to splitting those up


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Yeah. That thermal capacitor has my eye. If there are no objections, I will take it and install it at my first opportunity.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Have to share a brief story with everyone:

As I may have mentioned earlier, I work at a busy downtown library. On Tuesdays this summer I will be running D&D for our teens department. This is for middle school and high school kids.

Tonight was week one. We have 90 minutes to play, so I made a quick adventure where the characters have to escape from an orc jail. Here are three highlights:

1. I had all sorts of ways listed for the kids to escape from their cells. They chose none of the ways I came up with.

The ranger used her speak with animals ability to get a bird to come through the window and get the keys off the hook while the wizards set stuff on fire to distract the two orc guards.

2. Nobody had their equipment, so they had to use spells or unarmed combat at first. One player, a boy of 11 or so, said "on my turn I run out of the cell and run up to the orc and KICK HIM IN THE BALLS!" Of course all 8 kids just cracked up.

Sigh. I did too.

3. For 90 minutes, none of the 8 kids had their noses in their phones. They sat with me at a table and talked to each other and rolled dice.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day
Hani Makoa wrote:

Have to share a brief story with everyone:

<3


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

If nobody wants anything from the loot, then we are keeping the Mk 1 thermal capacitor armor upgrade for Hani, and selling everything else from the two previous encounters:

Second Skin
Longsword
Pulsecaster Rifle
High-Capacity Battery
Industrial Backpack
Medpatch
Thermal Regulator Armor Upgrade
Graphite Carbon Skin
Tactical Semi-Auto Pistol
Serum of Healing Mk I
Vesk brigandine II
Radiation buffer armor upgrade
Tactical duelling sword
Thunderstrike sonic pistol
Battery
Thermal regulator

For $1,140.50, plus 800 credits in credsticks, for a total of $1,940.50, split five ways: 388 credits for each.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

^^you have a serum of healing in there you probably don't want to leave. Also the battery shouldn't be sold. We run out of those.

I'm okay with the rest as long as everyone checks in and says okay, so that we don't sell something someone wants.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Oops! It's two serums even.

$365.10 sans serums and batteries.


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

I think Hani will take Jin's advice and purchase the 3 serums and revitalite. Instead of antitoxin Hani will purchase an antibiotic so we have something that will work against any potential diseases.

Noting this, the 365 credits, and the thermal capacitor on my character sheet.

Looking at my sheet, it appears I have the space to install the thermal capacitor, so I'll do that before we enter the club. Hani will also inject the revitalite dose he purchased.


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Experience Points (Instalment # 11)

Xylian:

+Previous: 5629

Mutant Moonflower: 320

TOTAL: 5949/6000

Zharis:

+Previous: 6429
Mutant Moonflower: 320

TOTAL: 6749/10000

Cabizo:

+Previous: 5629
Role-Specific Skills Test Success: 600
Mutant Moonflower: 320

TOTAL: 6549/6000 LEVEL UP!
(You’ve already made three of the five skill checks to earn the bonus, so I’m going to award it now)

Jin:

+Previous: 5140

Mutant Moonflower: 320

TOTAL: 5460/6000

Hani:

+Previous: 5140
Mutant Moonflower: 320

TOTAL: 5460/6000


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I’m playing nurse for a relative today, but should be able to post in about 24 hours.


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Experience Points (Instalment # 12)

Xylian:

+Previous: 5949
Thoqquas (x2): 240
Sulis (x2): 160
Ifrits (x3): 120

TOTAL: 6469/6000 LEVEL UP!

Zharis:

+Previous: 6749
Thoqquas (x2): 240
Sulis (x2): 160
Ifrits (x3): 120

TOTAL: 7269/10000

Cabizo:

+Previous: 6549
Thoqquas (x2): 240
Sulis (x2): 160
Ifrits (x3): 120

TOTAL: 7069/10000

Jin:

+Previous: 5460
Thoqquas (x2): 240
Sulis (x2): 160
Ifrits (x3): 120

TOTAL: 5980/6000

Hani:

+Previous: 5460
Thoqquas (x2): 240
Sulis (x2): 160
Ifrits (x3): 120

TOTAL: 5980/6000


Inventory | CG M Skittermander Mystic 3 | Stamina 18/18 HP 10/20 | EAC 13 KAC 14 | CMD 22 | F: +1, R: +3, W: +7 | Init: +2 | Perc: +12, SM: +12 | Speed 30ft | Spells: 1st 0/4 | Resolve 5/5 | Active conditions: None

Hey everyone, sorry for dropping off the face of the bubble-city without a word. Things got rough a few weeks back and this game took the biggest hit.

Unfortunately, I think I'm going to need to withdraw from the campaign. It's been a blast, and I will miss all of you as much as I will miss Cabizo, but I can't get myself in the right headspace to play him right now - and that won't be fun for anyone else to play against. I wish you all the best, let me know if you need the Inventory spreadsheet tweaked, and best of luck finding a replacement!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Oh no, Cabizo... I will miss you so much. :(

(But of course, good luck. Real life comes first.)


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Good luck!


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It's been a blast having you here, and you'll be missed. Cabizo's a great character, and I hope you get a chance to play her again at some point in the future.

For everyone else, I'll keep botting Cabizo for now as we're in the last location of the chapter and you're making good progress.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Sad to see you go, Cabizo. Wish you the best.

Xylian took a 4th level of Mechanic. Picked up Akitonian so he can read that ledger we found.


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There's something fiendishly clever in having a haunt that does cold damage in a campaign where everyone is naturally prepping to resist fire damage!


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I'm so glad I didn't renew my adaptive serum before entering this room - I doubt (if Jin survives) cold resistance will be that useful on the second floor...


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

test post


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

uhhh for some reason I can't post in the gameplay thread. It just preview's and won't let me submit the post....................................................................... ..............


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Weird. Have you tried an incognito window or a different browser?


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Will: 1d20 + 1 ⇒ (4) + 1 = 5


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I can't make a post that only includes a dice roll to the gameplay thread. I can make such a post here, and I can make such posts in other gameplay threads.

How bizarre.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Have you posted that before? They have a "prevent repeated posts" mechanic where you actually need to type something to make the post different than another one.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I had that happen to me during a 10+ rounds starship combat - I was so numb I just kept posting the same action over and over and over and over until the forum forced me to write something different.


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Experience Points (Instalment # 13)

Xylian:

+Previous: 6469
Patrol Security Robot: 240
Story Award (Info from Kerchu): 160
Radiating Pain Haunt: 240

TOTAL: 7109/10000

Zharis:

+Previous: 7269
Patrol Security Robot: 240
Story Award (Info from Kerchu): 160
Radiating Pain Haunt: 240

TOTAL: 7909/10000

Jin:

+Previous: 5980
Patrol Security Robot: 240
Story Award (Info from Kerchu): 160
Radiating Pain Haunt: 240

TOTAL: 6620/6000LEVEL UP!

Hani:

+Previous: 5980
Patrol Security Robot: 240
Story Award (Info from Kerchu): 160
Radiating Pain Haunt: 240

TOTAL: 6620/6000LEVEL UP!


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin stuck to soldier - at this level he gets a new combat feat, so I picked Coordinated Shot, which aligns very well with our current tactics:

Coordinated Shot
When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.


That does sound handy!


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day
Jin Goei wrote:

Coordinated Shot

When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.

<3


Working on updating character tonight/tomorrow. Big choice is another mechanic trick. Have to decide if I am going to try to climb a tree, or choose something that would be immediately impactful.


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I first read that as you thinking over whether your character would be *literally* climbing trees and whether you should therefore buff Athletics. Now I understand what you mean :)


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin is going after the northwest one - we can split the efforts between engineering and damage dealing, perhaps take them both out in a couple of rounds only.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Power outage at my house. I'll have a limited ability to post this evening. Should be able to catch up tomorrow.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion) | SP 56/56 (20/40) (4 Con 3 Cha drain) |HP 52/52 | RP 8/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

FYI, I am going to be on vacation from this Friday through next week. Feel free to bot me, or have my character get sick and unable to get out of bed, or whatever. :)


Have a good break!


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Man, DC 30. Xylian is all-in on skills and he needed a 18 or better to make it. Starfinder is brutal.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I guess they assume the rest of the party will aid another in all checks. Once I get an adamantine weapon we won't have to deal with any locks, though.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day
Xylian Xuuvats wrote:
He feels like he doesn't have as much luck on the second case as he did with the door, however.

In retrospect, Xylian probably doesn't believe in luck.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Just looked up the uniclamps Zharis found. Those are pretty cool.

Edit: I missed that there were some hi-cap batteries in the loots we just got. I'm going to add them to Xylian's inventory, let me know if someone else wants any.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (MPS 1: 80/80 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I'm going to clean up the loot list a little later today or tomorrow. I'm going to remove individual and cheap items people have claimed like grenades, batteries, medpatches, ammunition etc. Doesn't seem worth tracking, so unless anyone objects and really wants to maintain 100% record of every single credit that gets divvied up, make sure your profiles are updated with the stuff you want to have with you. I've consolidated the list a little already, stacked multiple instances of the same item in a single row, but I can't consolidate it completely since we're carrying some of the stuff around with us and some of it is stashed on our ship or whatever. I've moved all the stuff that has currently been claimed to the USED tab to make the loot lists more digestible. I saved the spreadsheet before I edited it so let me know if you think I messed something up.

Also sledgehammers are 1050$ in Starfinder. Guess they're some kind of lost technology.

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