Gerbie

Cabizo's page

169 posts. Alias of Hawthwile.


Race

| Stamina 18/18 HP 10/20 | EAC 13 KAC 14 | CMD 22 | F: +1, R: +3, W: +7 | Init: +2 | Perc: +12, SM: +12

Classes/Levels

| Speed 30ft | Spells: 1st 0/4 | Resolve 5/5 | Active conditions: None

Gender

Inventory | CG M Skittermander Mystic 3

About Cabizo

Male Skittermander Mystic 3
CG Small humanoid (skittermander)
Init +2; Senses Perception +11, Sense Motive +11
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DEFENSE
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EAC 13
KAC 14
Stamina 18 Hitpoints 20
Resolve 5
Fort +1, Ref +3, Will +7
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OFFENSE
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Speed 30 ft.

Melee: Survival Knife +4 (1d4+1 S)

Ranged Azimuth Laser Pistol +4 (1d4+1 fire) (80 ft)
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STATISTICS
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Str 10, Dex 14, Con 10, Int 8, Wis 18, Cha 13
Base Atk +2; CMB +2; CMD 22
Theme Xenoseeker
Feats Mobility, Spell Focus
Skills (15 points; 18 class, -3 INT)
ACP -0
(1) Bluff +5
(1) Culture +3
(1) Diplomacy +5
(2) Life Science +5
(1) Medicine +3
(2) Mysticism +9
(2) Perception +12
(2) Profession (therapist) +15
(2) Sense Motive +12
(1) Survival +8
*ACP applies to these skills

Non-Standard Skill Bonuses
+4 Profession (item)
+2 Perception, Profession (therapist), Sense Motive (racial)
+1 Perception, Sense Motive (class)
+1 Life Science (theme)
Languages Common

Special Abilities:
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SPECIAL ABILITIES
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Curious: Some skittermanders develop an intense interest in a narrow field and pursue this fascination, slowing the development of their physical coordination. Skittermanders with this racial trait gain a +2 racial bonus to Perception checks and to checks for one Profession skill of their choice.

This replaces hyper.

Low-Light Vision: A skittermander can see in dim light as if it were normal light.

Six-Armed: Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Skitterpunk: Some skittermanders have grown skeptical of the vesk and refined their collaboration instinct, developing a keen eye toward power dynamics and injustice. These skittermanders gain a +2 racial bonus to Sense Motive checks, which increases to +5 when engaging with vesk and citizens of the Veskarium.

This replaces grappler.

Theme Knowledge: You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Healing Touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Empathy: As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.

Channel Skill: You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. You gain a +1 insight bonus to Perception and Sense Motive skill checks. This bonus increases by 1 at 5th level and every 3 levels thereafter.

Mindlink: You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

Spells:
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SPELLS
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Cantrips:
Detect Affliction
Detect Magic
Psychokinetic Hand
Stabilize
Telepathic Message
Token Spell

1st (4/day):
Command Will 16
Detect Thoughts Will 16
Mind Thrust I Will 16
Mystic Cure I (Will 16)
Wisp Ally

Feats:
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FEATS
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Mobility: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.

Spell Focus: The DC of spells you cast increases by 1. At 11th level, the DC of your spells instead increases by 2, and at 17th level, the DC of spells you cast instead increases by 3. This bonus does not apply to spell-like abilities.

Gear/Possessions:
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GEAR/POSSESSIONS
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Credits: 259
Carrying Capacity
Light 0-5 Encumbered 5-10
Current Load Carried 0
Survival Knife (95 cr) (L)
Azimuth Laser Pistol (350 cr) (L)
Second Skin (250 cr) (L)
Industrial Backpack (25 cr) (L)
*Flashlight (1 cr) (L)
*Professional’s Tool Kit (20 cr) (L)

*Stored in Backpack

Bot Me!:

Background:
”Oh, yes! Hi!” A short skittermander with tan fur detaches himself from an enthusiastic conversation with a hobgoblin bearing a slightly overwhelmed look on her face and bounces into the interview chamber. ”Hihihi, you can call me Cabizo if you want. And as for what I want - why, that’s to help you!” The skittermander holds all six arms open almost as wide as the smile on his face, then notices the empty chair in front of him. Quickly clambering atop it, he stands and makes eye contact with each of the interviewers.

”My name is Cabizo - sorry, I don’t mean to imply you’re forgetful, but sometimes you don’t have a pencil ready and you turn on your audio recorder just a second too late to catch someone’s name and then it’s awkward, so let’s avoid that if we can! So! Name’s Cabizo, qualifications are a medical license from the biggest hospital in my home city, a therapist license from the biggerest hospital on Prime, and this!” He proudly brandishes a holographic projector that he sets on the table and activates.

The grainy image of a grey-scaled vesk with a carefully neutral expression appears above the table. ”To Whom It May Concern - Please be assured that the skittermander bearing this message is highly qualified for the task he is interviewing for. I am quite certain he will perform his tasks for you as dutifully as he has for me. - Regards, Commander Vishkagor III“ The short message is quite damning with its faint praise, but the beaming skittermander doesn’t seem to notice as he takes back the projector.

”Isn’t she nice? She was one of my most frequent patients - she needed someone to talk to, see, and nobody would really listen to what she said because they thought everything was an order. But she put in extra effort and wrote a journal and punched things alot and talked about her dreams and made a really beautiful painting exploring her inner conflicts!” Cabizo pauses to wipe away a tear at the memory. ”But she said she couldn’t keep me to herself anymore and I had to go find other people to help - though I think she might not have been telling the whole truth.” The skittermander wrinkles his nose, then leans in close to whisper loudly to the damai. ”I think she didn’t really want to let me go, but someone made her and she couldn’t argue back. Don’t tell her I said so though!”

Cabizo straightens back up, and his voice likewise returns to its energetic volume. ”So, name is Cabizo, quantification is very much so, and experience is helping! The Commander wasn’t my only client, see - I helped scientists and doctors and patients and that one guy who called me names and threw things at me and said he never wanted to see my face again, but it turned out he just had some pent-up aggression he needed to find a positive channel for after losing his arm.” He pauses to stroke his chin-fur thoughtfully. ”You’d be surprised how many people don’t like to talk about their feelings. It makes it difficult for them to work together sometimes, because they say one thing and mean another and don’t even know that they’re saying one thing and meaning another and then they get mad and sad and cranky when people do what they say rather than what they mean, you know? But when they know what they actually want and they have time to think about what they’re feeling and stop running away from those feelings, then they like working with other people again and they smile more and laugh and even bake cookies because they’re so happy!”

Cabizo beams, two pairs of hands folded behind his back while the third give thumbs-up signs to the panel of interviewers. He then starts pulling papers and small vials of thick colorful liquids from his pockets. ”Oh! I even brought some finger paints and paper if anybody wants a quick session as a demonstration - or I can do group therapy too! Anyone?” He looks around the room hopefully.

Appearance and Personality:
An eternal spot of sunshine and happiness, this tan skittermander always wears a grin and hums a cheerful song as he works.