GM Ventiine's Ruins of Azlant (Books 1-3)

Game Master Ventiine

Books 1 & 2 | Book 3 | NPCs | Combat Maps | Loot Sheet | Island Map

Location: Pillars of Long Shadow (A5)
Current day: Fireday (Fireday), 7 Erastus (July) 4717
4717 Calendar


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Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Bey summons a Sprite in the middle of the mix, after quickly sliding the window curtain aside.

summon neutral monster feat

Surrender we don't wish to fight. Bey yells at the monkey goblins in common.


Smithy

The goblins are caught off guard by the peeping Brodigan and the party gets a surprise round! Asher and Mauro both run towards the front door of the smithy. Abeowin summons a celestial spite inside the house from behind Brodigan. Becky inspires her allies with insight. Brodigan attempts to splash the red monkey goblin with acid and thanks to Becky, is just able to hit his target! The red monkey goblin howls in pain, looking injured. Anne adopts a defensive position next to Brodigan.

Abeowin tells the monkey goblins to surrender but they don’t seem to understand what he’s saying.

Blue wakes up and is so startled by the commotion that it rolls off the bed, falling a short distance to the floor! Yellow and green both reach for their shortspears and attempt to stand up, provoking from the summoned sprite!

Surprise Round
Crispin 16

Round 1
Asher 26
Blue 22
Yellow 20
Green 18
Crispin 16
Bey 15
Red 15
Becky 12
Brodigan 10
Anne 9
Mauro 7

Bold may act.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Asher takes his first round actions.

Asher runs into the doorway and turns to the north. He cannot close the distance and still strike, so he taunts the monkey goblins to have one attack him.

Surprise, ya stinky beasties! Come get some!

Readied Action:

If a monkey goblin comes within reach, Asher will strike it with his sword, with a two-handed grip.

Attack Roll: 1d20 + 4 ⇒ (2) + 4 = 6
+1BAB, +3 Str, +1 Inspiration, -1 Power Attack

Damage: 1d8 + 7 ⇒ (8) + 7 = 15
+2 Power Attack, +3 Str (x1.5 for grip)

The dice roller hates Asher


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

Crispin loads his light crossbow and moves to where he can see the door. "Monkey Goblins? As if the standard Goblin wasn't bad enough!"

Staying well away from the door and ready to shot any target he has a clear shot at. Will not fire into Melee.


Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Unless you prefer otherwise my summons will just act on my initiative.

(AoO)
The sprite grabs it shortsword and attacks the one with a weapon in hand.
attack: 1d20 ⇒ 8damage: 1d2 - 4 ⇒ (1) - 4 = -3(minimum 1 damage) It then takes a backs a way to get its bow out (5ft step)

-------------------------------------------------------------------------
Bey yells again,Surrender!
but seeing they are reaching for their weapons he again shoots forth the wispy green acidic viper from his palm.
attack: 1d20 + 3 ⇒ (13) + 3 = 16 (ranged touch)
damage: 1d3 ⇒ 3
He targets the one with spear in hand considering him the biggest threat.

The sprite (normal turn) drops its short sword and casts a spray of color at the two nearest goblins. (gr & ye) (Will DC 11)

effect on hd:
2 HD or less: The creature is unconscious, blinded, and stunned foreffect: 2d4 ⇒ (1, 3) = 4 rounds, then blinded and stunned forstunned: 1d4 ⇒ 1 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for effect: 1d4 ⇒ 1rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.


Smithy

When the yellow and green monkey goblins attempt to stand up, the summoned celestial sprite twirls in a circle with its shortsword, cutting the two goblins across the cheek!

Asher runs into the building and dares one of the monkey goblins to attack him! Crispin loads his crossbow and moves to a safe vantage point where he can watch the door. Abeowin continues to speak in Common and shoots forth a wispy green acidic viper from his palm at the blue monkey goblin! Abeowin's summoned celestial sprite sprays the yellow and green monkey goblins with a blast of rainbow colors! Perhaps the mundane nightnap provided the yellow monkey goblin some protection because it seems unaffected. The green monkey goblin, however, is devastated by the attack! It (green) drops its weapon and falls to the ground unconscious!
Will Yellow: 1d20 + 0 ⇒ (19) + 0 = 19
Will Green: 1d20 + 0 ⇒ (1) + 0 = 1

The red monkey goblin scurries towards Asher and the ranger is ready! However, Asher swings too high and misses! Angry, the creature (red) jabs the ranger with its short spear!
To hit: 1d20 + 4 ⇒ (15) + 4 = 19
Short spear (melee): 1d4 + 2 ⇒ (1) + 2 = 3

Round 1
Becky 12
Brodigan 10
Anne 9
Mauro 7

Round 2
Asher 26 (-3 damage)
Blue 22 (-3 damage)
Yellow 20 (-1 damage)
Green 18 (-1 damage, unconscious 4 round)
Crispin 16
Bey 15
Red 15 (-5 damage)
Becky 12
Brodigan 10
Anne 9
Mauro 7

Bold may act.

Summons acting on the summoner's round is perfect :)


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

"Got you covered, Ash!" Brodigan calls out, seeing the Goblin slice at the ranger. And as he utters some arcane words, a blast of force impacts the creature red.

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

And he gives a slight nod to Anne as he releases the blast.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Asher winces in pain, and draws back for an overhead chop.

Attacks Red with a vengeance.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
+1BAB, +3 Str, +1 Inspiration, -1 Power Attack

Damage: 1d8 + 7 ⇒ (3) + 7 = 10
+2 Power Attack, +3 Str (x1.5 for grip)

Nice shot! You gave him what for!, to Brodigan.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

At the nod from her master, JeVeAnne rushes in to aid her allies.

She rushes around and into the building and slashes defensively with her dagger to keep a foe occupied and to prevent a flank from forming on Asher...or maybe create a flank opportunity he can use.

Fighting Defensively: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 151d3 ⇒ 3

+2 to AC from fighting defensively and Becky's song have JeVeAnne's AC at 21.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

Mauro moves into the building, horsechopper at the ready.


full round action - Double move


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

Becky moves closer to the action, imploring her friends to keep the pressure on the little goblinoids.

Double move plus a free action to maintain her bardic performance (naturalist; Round #3 of 6).


Smithy

Becky moves closer to the front door of the building while continuing the bolster her party's efforts. Brodigan harnesses raw magical energy to blast the red monkey goblin! Anne double moves (60 feet) and looks like she’s ready to defend against anything that comes her way. Mauro finally makes it into the building, horsechopper at the ready! Asher raises his sword above his head with a burning vengeance but misses his target by mere inches!

The blue monkey goblin stands up and reaches for its short spear. The yellow monkey goblin yells at the sprite in goblin and tries to inflict damage with their short spear!
To hit: 1d20 + 4 ⇒ (14) + 4 = 18
Short spear (melee): 1d4 + 2 ⇒ (4) + 2 = 6
Even with Becky's encouragement, the nightcap-wearing goblin (yellow) just manages to land a jab on the summon, and the celestial sprite poofs back to its home plane!

The green monkey goblin is facedown on the floor drooling.

Goblin:
The yellow monkey goblin yelled "no interrupt plans to adulthood!"

Round 2
Asher 26 (-3 damage)
Blue 22 (-3 damage)
Yellow 20 (-1 damage)
Green 18 (-1 damage, unconscious 3 round)
Crispin 16
Bey 15
Red 15 (-8 damage)
Becky 12
Brodigan 10
Anne 9
Mauro 7

Bold may act.

I think Anne exceeded her action economy, so I double-moved her (60 feet)


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

Since Red looks hurt Crispin shuffles to the side a little and uses a spell to try and finish it off.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2 Mutter, mutter..


Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

linguistics on what was said: 1d20 + 8 ⇒ (20) + 8 = 28 I'm going to assume from that roll that I atleast understand the gist of what they are saying.

Wait!!! don't kill. Disarm them! Bey climbs through the window.
climb: 1d20 - 7 ⇒ (15) - 7 = 8 Then he steps to the corner to protect his back.
double move=climb + step


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

Ah, I see. I thought the mustard area was a tent covering thing that extended off the entrance to the purple area. Totally my mistake. Incidentally, though, combining the armored kilt with her lamellar cuirass makes it count as medium armor, so she can only move 40' on a double move, so I'll adjust that and retcon the narrative.

JeVeAnne moves forward towards the entrance of the smithy and ensures that Becky can safely move up behind her.


Smithy

Crispin makes his way inside, behind Mauro, and focuses raw magical energy on the red monkey goblin! The creature (red) looks very injured. With his years studying linguistics, Abeowin recognizes the general message "no interrupt adulthood" so he climbs through the window and into the building, pleading with his companions to stop attacking.

The red goblin monkey, however, continues to attack Asher and successfully stabs the ranger!
To hit: 1d20 + 4 ⇒ (16) + 4 = 20
Short spear (melee): 1d4 + 2 ⇒ (2) + 2 = 4

When Abeowin moves through the window and lands in the corner, the blue monkey goblin stabs at him but misses! I think Climb ending in an adjacent square provokes.
To hit: 1d20 + 4 ⇒ (6) + 4 = 10
Short spear (melee): 1d4 + 2 ⇒ (3) + 2 = 5

Round 2
Becky 12
Brodigan 10
Anne 9
Mauro 7

Round 3
Asher 26 (-7 damage)
Blue 22 (-3 damage)
Yellow 20 (-1 damage)
Green 18 (-1 damage, unconscious 3 round)
Crispin 16
Bey 15
Red 15 (-10 damage)
Becky 12
Brodigan 10
Anne 9
Mauro 7

Bold may act.


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

Becky enters the building, takes aim at one of the unengaged goblins, and fires an arrow at it. (Yellow.)

"You heard him--surrender!" she barks at the creatures, pretending that arrow was just a warning shot. "Or else my friend will cut you into little goblin pieces!"

Becky Beys composite shortbow: 1d20 + 2 ⇒ (8) + 2 = 10 for piercing damage: 1d6 ⇒ 5 (20/x3)

Bardic Performance (Naturalist)]: Lingering Performance Round #1 of 2.

Anyone injured besides Asher? I'll try to get to him next round.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

These guys are tough - Red is still up and fighting after taking 10 HP. If we want a prisoner, I think our best hope is green. Also, does anyone have the daze cantrip available - it will make things a lot easier...
@ Gm Ventiine : What are the pink happy faces on the map?

Meanwhile...
Mauro moves into the smithy, taking a flanking position with Asher's opponent in the vise. He sets to his grim work, striking with his horsechopper.

Move action - move 20'
standard Action - Attack Red with Horsechopper

To Hit: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
+4 str +2 flank +1 Naturalist

damage: 1d10 + 6 ⇒ (9) + 6 = 15
+4 str * 1.5

AoO if needed:

To Hit: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
+4 str +1 Naturalist
damage: 1d10 + 6 ⇒ (10) + 6 = 16

Effective AC is 19; shield slung -2 Naturalist +1


The pink happy faces are part of the spell graphic but the color spray is gone now. Just the effects on green linger


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

JeVeAnne moves in beside Asher calling out, "Pick on someone your own size!" to the Goblin.

With that, she swings her dagger in a fashion that is perhaps a bit more an act of defense than an attack.

Fight Defensively: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 21d3 ⇒ 1

AC is 21

And with the creature somewhat distracted, she calls out, "Master Brodigan!!"


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

Great idea, Mauro, but I didn't take daze since enchantment is one of my opposed schools.

"Don't exactly have a disarming spell, Abeowin, and kinda have to keep Asher alive," Brodigan says as he once again flourishes his hands, speaks arcane words, and blasts the Goblin attacking Asher red

Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Should the goblin Asher is attacking still be up, he will attack it.

If not, he will take a move action to get to the nearest other one that is still up.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Asher will flank on the next target if possible, but will attack anyway, if not.

I guess this is not meant to be.


Smithy

Becky warns the monkey goblins in Common, but they either don't care or just don't understand the language. She fires an arrow, but the shot is too wide. Brodigan sends a force of magic towards the already very injured red monkey goblin and it falls to the ground, dead! With the red monkey goblin dead, Anne moves over to the blue monkey goblin and swings defensively at it but misses by a wide margin. With the red monkey goblin dead, Mauro moves to flank the blue goblin, but his swing misses! Asher follow's Mauro, approaching the blue monkey goblin, but his swing misses too!

The blue monkey goblin attacks the first person who approaches (Anne) and misses!
To hit: 1d20 + 4 ⇒ (3) + 4 = 7
Short spear (melee): 1d4 + 2 ⇒ (2) + 2 = 4

The yellow monkey goblin adjusts it's nightcap and takes a five-foot hop towards Mauro. The creature has surprisingly good accuracy.
To hit: 1d20 + 4 ⇒ (18) + 4 = 22
Short spear (melee): 1d4 + 2 ⇒ (2) + 2 = 4

The puddle of drool grows a little bigger as the green monkey goblin remains unconscious on the floor.

Round 3
Asher 26 (-7 damage)
Blue 22 (-3 damage)
Yellow 20 (-1 damage)
Green 18 (-1 damage, unconscious 2 round)
Crispin 16
Bey 15
Red 15 (-15 damage, dead)
Becky 12
Brodigan 10
Anne 9
Mauro 7 (-4 damage)

Round 4
Asher 26 (-7 damage)

Bold may act.


Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Again the wispy green viper leaves Bey's hand and lunges at the blue goblin.
ranged touch: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d3 ⇒ 1

Don't kill the unconscious. Bey shouts to his companions.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

Mauro growls "Rrrrg" as he bleeds, and takes a step back, buying himself space to use his horsechopper. He strikes at the goblin who struck him... and drops the polearm, whipping his shield off his back.

5' step.
standard Action - attack Yellow with horsechopper (yellow because blue would get cover from Asher)
free action - drop horsechopper
move action - ready shield

To Hit: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
+4 str +1 Naturalist

damage: 1d10 + 6 ⇒ (3) + 6 = 9
+4 str * 1.5

Effective AC 21; +1 from Naturalist


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Asher strikes at Blue.

Perhaps my sword prefers your flesh instead!

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 7 ⇒ (4) + 7 = 11

If his opponent falls, he will turn and tell Mauro that they should flank Yellow, and will move down one square to do so.


Smithy

The blue monkey goblin flinches at Abeowin's smokey green viper. Then, Asher, in an impressive display of strength, cuts the blue monkey goblin down!

Meanwhile, Mauro remains engaged with the yellow monkey goblin, but the creature ducks before Mauro's horsehopper can find flesh! The nightcap-wearing (yellow) monkey goblin glares at Mauro.

The puddle of drool grows a little bigger as the green monkey goblin remains unconscious on the floor.

Round 3
Asher 26 (-7 damage)
Blue 22 (-15 damage, dead)
Yellow 20 (-1 damage)
Green 18 (-1 damage, unconscious 2 round)
Crispin 16
Bey 15
Red 15 (-15 damage, dead)
Becky 12
Brodigan 10
Anne 9
Mauro 7 (-4 damage)

Round 4
Asher 26 (-7 damage) Actions occured

Bold may act.


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

Brodigan's eyes narrow as he focuses in on the next Goblin yellow as he mutters arcane words and unleashes a glob of acid at his foe.

Acid Splash vs Touch AC: 1d20 + 4 ⇒ (19) + 4 = 231d3 + 2 ⇒ (1) + 2 = 3

"Might want to keep your little healer friend safe, Anne," Brodigan calls out to his apprentice.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

Anne goes in an angle towards Becky, then her faces hardens in a look that is intended to be determination, but just reads as a cute little child trying to look tough and moves towards the Goblin and swings in her defensive way.

Fight Defensively: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 31d3 ⇒ 1

21 AC


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

With one of the Goblins still unconscious and the other threatening Anne the choice was easy. Aiming carefully to avoid harming the girl Crispin shoots at Yellow.

crossbow - melee + PBS: 1d20 + 2 - 4 + 1 ⇒ (19) + 2 - 4 + 1 = 18
Damage + PBS: 1d8 + 1 ⇒ (1) + 1 = 2 P.O.S diceroller.

"Instructor Precilios was right. Letting your breath out while shooting does make the shot more stable." He murmurs with the satisfaction of one who has had a theory validated.


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

Dropping her bow, Becky draws the healing wand and makes her way closer to the fight.

Bardic Performance (Naturalist)]: Lingering Performance Round #2 of 2.


Smithy

Crispin fires a bolt into the yellow monkey goblin's shoulder. Becky draws the healing rod and moves next to Crispin. Brodigan conjures acid on the yellow monkey goblin and it sizzles painfully into the creature's skin! Anne maintains her defensive pose but her swing is sloppy and misses!

The yellow monkey goblin, with a bolt sticking out of its arm and acid burning its flesh, does something unexpected. After looking at both of its dead allies and the unconscious one behind him, it drops its short spear and starts talking to Asher and the rest of the party in goblin! The quivering creature raises it's arms in the universal sign of surrender.

The green monkey goblin is still face down on the floor for another six seconds, but could easily be restrained.

Goblin:
The yellow monkey goblin says "No fight! No fight! Me no warrior yet! Me just preparing!"

We are out of combat, but the party is free to do what they wish with the two remaining monkey goblins.

Among the mess the monkey goblins have created, there are two masterwork machetes, a masterwork chain shirt, and a +1 darkwood buckler, which appears to have had a new arm strap affixed recently. You are also able to salvage 40 metal arrowheads from the debris. While the metal arrowheads are not useful in their current state, a character with Craft (bows) could make complete arrows from these at no additional material cost (as the other materials are easy to obtain on Ancorato.)


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25

Mauro races past the surrendering yellow monkey goblin, and pins green while it is still unconscious...


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

Brodigan maintains his spot at the window keeping his hands leveled at the surrendering Goblin and says, "I don't suppose anyone speaks Goblin? Can anyone cast comprehend languages? Bare minimum, can we try drawing picture in the dirt, see if he understands?"


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Asher points his sword at Yellow and makes hand signs for him to raise his hands.

Does anyone speak their tongue?

And.. Becky is it? A spot of healing would be nice. This smarts.

Asher has Craft Bows, so he can provide arrows for both himself and Becky. I don't know if I can make crossbow bolts from them as well. If so, I can forgo arrows for myself and craft some of those.

Can Asher take the +1 buckler? It'll give him the option of going 1H with the longsword when he needs a bit more defense. If anyone else at all wants it, he'll let it go, and ask for the MW chain shirt, as it'll be a good base for enchanting later.


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

JeVeAnne moves slowly to stand just in front of Becky in a defensive stance keeping her eyes locked on the surrendering Goblin.

Would love that buckler for JeVeAnne unless someone else needs it more.

Happy to let Asher have the buckler if you need it or you could have JeVeAnne's current masterwork buckler (+1 to AC) if you're just looking for that emergency AC boost? I'm good either way.


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

"Sadly I don't have the Tongues spell, nor can I speak Goblin." Crispin sighs. "Bey, can I have some of those strips you prepared? We can use them to bind these things."

Nothing Crispin can use in the loot. So divide it how you want.


Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Bey takes the strips from his pack and moves over to Mauro. Here lets bind him. Then bind the other.

Bey tries the languages he knows,Aquan, Common, Elven, Gnome, Halfling, telling the monkey goblin what is expected of him and that he will be tied up.

assuming there is no comprehensible response,

Linguistics to try to make myself understood. Hope this works. 1d20 + 8 ⇒ (15) + 8 = 23

Bey proceeds to mime the intentions of the group to the remaining awake goblin.
While miming, he walks over and kicks the "loot" out of the reach of the goblins.

Nothing that Bey can use in the goods.


Smithy

The monkey goblins don't seem to understand Common, but they know a few words in Aquan. Their Aquan is absolutely horrendous and one might assume they've only been able to pick up a few words due to living in an isolated island environment.

With Abeowin's linguistic ability, the party's permission to allow one of the monkey goblins to draw in the dirt using its tail, and the goblins' (terrible) broken Aquan, the party is able to piece together a few things. The party learns it was the monkey goblins who lit the forge because they wanted to "improve" their weapons. They belong to the "Ghosthater tribe," so named because their tribal coming-of-age ritual requires monkey goblin adolescents to face down a ghost without showing fear. The monkey goblins give the party enough description, that the party knows the ghost is in area L of the island. The whole exchange takes a painfully long time, because the party and goblins are limited to drawing in the dirt, hand miming, and trying to decipher the few words in Aquan they understand.

From observing the creatures, Becky realizes the monkey goblins can use their tail like a hand, except they are only able to lift light objects with it (no weapons because of the weight.) Their hands and feet also seem designed for climbing trees.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Far be it from me to stand in the way of a lady picking out a new bauble.

Asher graciously hands JeVeAnne the +1 dark wood buckler and accepts hers, strapping it to his bow arm.

Mauro, is that armor to your liking?


Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck

JeVeAnne gets a huge smile at Asher recognizing her enthusiasm for the buckler and letting her have it, then looks uncertainly at Brodigan who gives her a nod.

The Halfling gal then happily takes her buckler off and helps Asher get it situated on his arm and then straps the darkwood buckler to her arm, all the while glancing suspiciously at the Goblins.

Thanks, Asher! Btw, the buckler from JeVeAnne is masterwork, so could be magically enchanted later. Also it gives you the +1 to AC, but has no armor check penalty.


N Female Human Bard (Archivist) 7 | hp --52-- 52/52 NL [0] | AC 21, t 13, ff 18 | Fort +5, Ref +8, Will +8 | BP 16/18 | Init +3 | Perc +11 | Speed 30 ft. | Bard Spells 1st 4/5; 2nd 3/4 ; 3rd 0/1| Lore Master 1/1 | Shirt 1/1 | Wand of CLW 30/50 | Conditions: none | To-Do List

Becky uses one of her spells to cast a cure light wounds spell on Asher.

cure light wounds (Asher): 1d8 + 1 ⇒ (4) + 1 = 5


Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10

After listening to the painful interrogation of the Monkey Goblins Crispin asks in Aquan. "Do you have any information on the missing Colonists?"


Smithy

The two monkey goblins, who are tied up and cowering with their tails intertwined don't seem to understand Crispin's question. In Aquan, the yellow one says, "Not know this you home. We not come back. Promise." The green one gazes forlornly to the trees, then nods vigorously when the other one speaks.


M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
Asher 'Cinnis' Regillenus wrote:

...

Mauro, is that armor to your liking?

"No Asher, I prefer heavier gear"

****
During the interrogation, Mauro tried some languages that Bey didn't know - Aklo, Undercommon. I am guessing with no success


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Asher makes a show of running his fingers through the monkey goblin’s mane, and bringing them up to his nose to sniff loudly. 

Asher is using his Keen Scent ability, which is the equivalent of the Scent universal monster ability.

Tell them I will recognize their scent if I come across it again in the settlement, and will blame him personally for further trespass. 

Asher asks that Crispin translate it to the goblins as he wipes his sword blade on a handy rag while staring at them.

Asher nods to Mauro and shrugs off his chain shirt, now a bit bloody, and puts on the new one. Curiously, he seems to be a bit put off. But then he opens his pack and removed a worn leather patch with an dark symbol on it from his prior chain shirt. He seems to be in slightly better spirits by the time he affixes it to the shoulder of his new chain shirt.,


Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep
Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight
daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Bey gathers the spears and breaks off the tips, pocketing them for later.

I'd let them go. They don't appear to have any more information and I think they have paid for their assumptions heavily.

Unless someone objects, Bey unties the goblins and using aquan and sign tells them to leave and not come back.


Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)

Should we make a cache here so the extra load doesn't slow us down?, Asher says to all.


Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion

"Maybe ask them if they've seen any longshanks anywhere else?" Brodigan suggests when it seems that the question about colonists didn't make sense to the Goblins.

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