Rafa Dan

Abeowin N'thera's page

128 posts. Alias of Herkymr the Silly.


Race

Vitals:
AC=18/14/11 |INIT +3|HP 11/11 |F-1|R+3|W +3(+5fear)|Perc +0|Lowlight

Classes/Levels

daily uses:
summon monster 9/9 day Spells 3/3| link surge 1/1 | 3/3 day adaptable luck

Gender

Posh stats :
INI+6|DV60ft|AC 14/12/12|HP 11/11| f+3|R+4|W+0 |bite +3 dmge d6+3|immune cold paralysis sleep

About Abeowin N'thera

Abeowin N'thera
Male halfling unchained summoner (master summoner) 2 (Pathfinder RPG Ultimate Magic 80, Pathfinder Unchained 25)
CN Small humanoid (halfling)
Init +3; Senses Perception +0
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Defense:

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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 (2d8-2)
Fort -1, Ref +3, Will +3; +2 vs. fear

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Offense:

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Speed 20 ft. (15 ft. in armor)
Melee dagger +0 (1d3-2/19-20) or
. . whip +0 (1d2-2 nonlethal)
Ranged sling +5 (1d3-2)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)

Spell-Like Abilities:

(CL 2nd; concentration +6)
. . 9/day—summoning mastery

spells
CL 2nd; concentration +6)

1st:
(3/day)—infernal healing[ISWG], mage armor, magic fang

0 :
(at will)—acid splash, arcane mark, guidance, mending, resistance

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Statistics:

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Str 7, Dex 17, Con 8, Int 14, Wis 11, Cha 18
Base Atk +1; CMB -2; CMD 11

Feats & traits:

SummoningAugment Summon Neutral Monster
Traits employee, heirloom weapon (whip),linked surge

Skills :
Acrobatics -2 (-10 to jump), Appraise +0 (+2 for small or highly detailed items when using a magnifying glass), Bluff +10, Climb -7, Diplomacy +2, Disguise +2, Escape Artist -2, Fly +0, Handle Animal +9, Heal -2, Intimidate +2, Linguistics +7, Perception +2, Profession (stable master) +4, Ride +5, Sense Motive -2, Spellcraft +7, Stealth +5, Survival +1, Swim -7, Use Magic Device +8;

Languages :
Aquan, Auran, Common, Elven, Gnome, Halfling

SQ :
adaptable luck[ARG], eidolon (unchained), lesser eidolon, life link, meticulous, warslinger[APG]

Special Abilities:

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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Meticulous -2 on all untrained skill checks
Summon Neutral Monster Summoned neutral creatures gain a +2 resistance bonus on Will saves.
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).


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misc bonuses:

+2 diplomacy--Medrinnah Harleau

allies/friends:
1. “General” nephew of Ramona Advandth whom helped him get his job with the company.
2. Ramona Advandth

rivals/enemies:
Harcourt for his treatment of animals

Goals/motivation:

1.) Prove himself to his family and to himself that even without his physical health he is a productive and has much to offer to society.
2.) Learn to summon stronger and more advanced creatures and improve his magic.
3.) Encourage Posh to get over his shyness around people.
4.) Interested in what Azlant has to offer his summoning skills

background:
A small halfling by any account, a bald, green eyed and motley-looking youngling is a mere 22 years old. He is small and light for his age and his race but what he can’t do in person he can do by summoning helpers. He is about 2’9” and a light 30lbs but quick and adept with his fingers and his words. His physical stature and his likelihood of him fatiguing balances his agile fingers and quick wit
Grew up in Andor to a semi-rich set of parents Tirie and Menda N’thera. His father was a conjuration specialist and his mother kept bees and horses. They had a large home with around 50 servants that were like part of the family. Bey was loved by most of the staff and almost all of the animals would eagerly come to him. He loved to play with them and people were just naturally drawn to him.
Early on, a plague of some sort hit the estates. Abeowin (Bey to friends) took sick with it. It laid him up in bed and then recovery for almost 3 years. His father tried teaching him basic conjuration magic to help while away the boredom and monotony of being bed ridden. He spent a fair amount of time reading while laid up and learned to make the servants and people around him laugh and enjoy his company. He learned some but found a different path to summoning after studying his father’s texts and a bit of reckless experimentation.
That is when Posh his eidolon first appeared. Horses are what he is most familiar with and so the form of a small horse like creature with blue watery tints to its hair and a mane that presented as breaking waves is how it appeared. Many people including his dad refused to believe him when he told them but that was because Posh was a bit of a shy creature and usually hid when others were around.
It was several years before Posh was comfortable enough around Tirie to show himself. Until then Abeowin’s father humored his tales of the creature as an imaginary friend created to keep his son happy and not so lonely. He is somewhat embarrassed though that he didn’t believe his son when Bey first started telling him about Posh.
Posh actually got his name from a comment Bey’s dad made one day. “Your elemental horse, shhs pish posh is not a real thing.” Until then there had been no name used but after then Posh responded to being called Pish posh and slowly it got whittled away to just Posh.
Soon after he began to recover from his illness, he took a job as the stable master of Harcourt’s estates. This wasn’t too last. Within the year, he had quit and left employment. Several of the grooms and handlers mistreated the animals and when he took it to Harcourt, he was discounted and told that it was his own imagination. When he attempted to do something about it, the handler’s lied to Harcourt and Bey was called in and reprimanded. He promptly told Harcourt what he thought of someone who would continue to employ those that would abuse animals under their management. Upon hearing that Bey quit, “General”, one of the friendly grooms who agreed with Bey, left Harcourts employ as well.
It was a few days later that Ramona Advandth approached him with an offer. “General” was a nephew of hers and had explained the situation to her. So, come join the Company and take over the management of the animals on the ship to Talmandor’s Landing and then take over helping with the management of animals occasionally in the settlement. He would be given land for his own and a chance to prove himself to himself and his family. He quickly accepted and went to work immediately familiarizing himself with the animals. So, he went to work for the company.
Knowing that he would have to fend for himself if the settlement came under attack, he perfected the use of a sling. His mother, concerned with his safety as well gave him her favorite whip to take with him. He uses this to guide the animals he summons but has started to see how it could be used as a weapon. So, he is practicing daily with sling and whip. He considers himself decent with the sling but only a beginner with the whip for combat/sparring. He seeks every opportunity to find a new sparring partner.
Although they joke about the eidolon now, the disbelief that his father had in him has hurt Bey deeply. That is part of why he has signed on to work for the company and go to Talmandor’s landing. He hopes that with distance and time he will take the edge off the pain. He also hopes to prove himself useful to others despite his somewhat limited physical abilities. To this end he uses his summoned creatures. He rides them, uses them for all sorts of manual labor, entertainment, and any other purpose he can find.
He constantly tries to stretch his abilities to the limit not just by thought but by sheer force of personality as well. He however likes to plan and think through the solution rather than jump. This meticulous nature has helped him in many ways but he tends to struggle at times with thinking outside his own box. He however claims that his box is actually a convoluted helix.

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extra gear:
ale (per gallon), animal harness[APG] (5), average lock, canvas (sq. yd.) (5), collapsible plank[UE], fine wine (per bottle), good lock, jug, large chest[APG], luglurch ale (per gallon), , pack saddle, pack saddle, peasant's outfit, pole, pot, riding saddle, sack, saddlebags, (5), vest, 11 gp, 17 sp

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carried gear (usual):
alchemist's kindness[APG], alkali flask[APG], antiplague[APG], antitoxin, darkflare (2), paper candle firework[UE] (5); dagger, sling, sling bullets (20), whip, bottle (2), candle (5),drill[APG], everburning torch, field survival guide[UW],magnet[APG], magnifying glass, marbles[APG], masterwork backpack[APG], mirror, fishhook (5), flint and steel, hemp rope (100 ft.), ink (3), inkpen (4),dark blue ink, inside pocket[UW],powder[APG] (5),salt tablets (10), saw[APG], scroll case, scroll case, sealing wax, sewing needle (5), signet ring, sunrod, tindertwig, 5 small spear heads

Posh:

Quadruped
N Medium outsider (elemental)
Init +6; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
Immune cold, paralysis, sleep
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+3)
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Statistics
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Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Perception +4, Stealth +14, Survival +4, Swim +6; Racial Modifiers +8 Stealth
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Cold You are immune to cold damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.

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