| GM Mauve |
With one look at these skeletons, Cassiopeia knows these things like the back of her hand. Typical undead traits (including immunity to mind-affecting effects) and reduction to non-bludgeoning weapons as well as immunity to any cold damage.
Wymarc, there should only be two skeletons. There are three in a six person table. Made the map with three skeletons and forgot to delete one. Will assume you target the blue one instead.
Though his first arrow goes wide, the second arrow shatters the skull of the skeleton! Destroyed
Will: 1d20 ⇒ 16
Cassiopeia channels a specific technique she learned to deal with undead. The skeleton rattles its bones. It seems shaken, but isn't as affected by it. Passed Will Save.
?: 1d20 + 7 ⇒ (11) + 7 = 18
?: 1d8 + 3 ⇒ (6) + 3 = 9
It then moves up to Amiri and strikes her with a longsword. The barbarian wasn't prepared and slices her up!
===================
[u]Round 1[/u]
Cassiopeia
Wymarc
Blue
Green (-11 hp)
Bahram
Amiri (-9 hp)
Bahram and Amiri are up!
Remember, you have certain amount of time to tie down the canvas roof! The pink star is where you have to climb!
Bahram al-Urgug "Jack"
|
Bahram, seeing the roof about to blow away, and seeing his companions handling the skeletons well enough (other than the bloodied barbarian), decides to skirt by the battle to save the site.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
"Parkour!" he exclaims as he bounces off the wall, past three skeleton.
climb: 1d20 + 7 ⇒ (15) + 7 = 22
Reaching the area that looks like it could be tied down, Bahram races up to the top, hand over hand.
that would be a double move, I believe, unless I beat the skeleton's cmd by 10. Then maybe a single move.
"Must... Protect... The archaeological site!"
| Mauve Bot |
Amiri takes one look at the skeleton in front of her and slices it.
+1 Large bastard sword: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d8 + 7 ⇒ (5, 2) + 7 = 14
But she's nervous and misses her attack!
| GM Mauve |
Bahram, you do not beat the skeleton's CMD by 10. And tying down the tarpaulin is a full-round action so you'll have to wait for your next turn. Will let you keep your STR roll, or you can roll again
Bahram parkours up the wall and is hanging near the ceiling, ready to tie down the tarp!
===================
[u]Round 2[/u]
Cassiopeia
Wymarc
Blue
Green (-11 hp)
Bahram
Amiri (-9 hp)
Cassiopeia and Wymarc are up!
Remember, you have certain amount of time to tie down the canvas roof! The pink star is where you have to climb!
Wymarc
|
Wymarc swiftly switches targets to the remaining skeleton (green) and cuts loose another couple of blunt arrows...
To hit: Base/Dex, Magic, Weapon Focus, PBS, Favored Enemy, Rapid Shot
Damage: Magic, Strength, PBS, Favored Enemy
Magic Longbow: 1d20 + 8 + 1 + 1 + 1 + 2 - 2 ⇒ (2) + 8 + 1 + 1 + 1 + 2 - 2 = 13
Magic/Bludgeoning Damage: 1d6 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9
Magic Longbow: 1d20 + 8 + 1 + 1 + 1 + 2 - 2 ⇒ (17) + 8 + 1 + 1 + 1 + 2 - 2 = 28
Magic/Bludgeoning Damage: 1d6 + 1 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 1 + 2 = 10
| GM Mauve |
Bahram ties down the tarpaulin and all quiets down... some sand drifts in underneath the doorway. Cassiopeia crawls into the eastern tent. Underneath a sleeping roll, she finds a discarded potion and a coil of iron rope.
The only way is down the ladders!
Bahram al-Urgug "Jack"
|
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
kn. History: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Bahram is on a roll!
Bahram shares what he had learned and very carefully stows away the pottery to take back with them. Looking to Amiri and gesturing to the ladder...
"Ladies first?"
| Mauve Bot |
Amiri slowly descends the stairs to the lower level, passing by the tent. She quickly checks inside - nothing of note beyond sand and more sand.
| GM Mauve |
The lower level is a cold, dark stone chamber that has walls covered in ancient markings that the ages have worn to the point of illegibility. The higher portions holds a dried-up well (blue star), a ladder leading up (which you just came down), and descending stairs to the north (yellow star). The lower portion to the south has two ancient buildings and a collapsed passageway (orange star). The floor has fallen near the east wall, exposing another chamber below (green star). A robed corpse lies at the bottom of the ladder. A satchel lies next to the broken body
Time for some actual archeology!
The Pathfinders find several clay pots in the area, some of which are broken. Second is the well-preserved homes that can be investigated. The well also seems to be well-preserved.
Bahram al-Urgug "Jack"
|
Bahram cracks his knuckles as he looks around the site.
"Here we go..."
kn. Engineering: 1d20 + 8 ⇒ (11) + 8 = 19
assuming I hit the dc
"Well, that passage way to the south was intentionally brought down recently. That is not good. Let's see, what else?"
could Bahram also surmise if these floors are stable with that check?
| GM Mauve |
Oops, forgot to put the DC. Yeah, DC was 15. You pass!
Bahram investigates the passage to the house and notices something off - it came down recently. Despite the hole in the floor, the rest of the level does seem relatively stable too, no need to worry about it.
Which do you want to investigate first: clay pots, the houses, the well, the body of the man?
| Mauve Bot |
Amiri has a +9 to climb and an ACP of -2. Does anyone know if the ACP is included in the skill check for pregens or if I have to include it after the roll (roll +9 vs +9-2)? Amiri is more than capable, but will let anyone else try first.
Wymarc
|
Wymarc climbs down the well...
Climb: 1d20 + 5 ⇒ (10) + 5 = 15
...examines the dagger to make sure it’s not rigged as a trap...
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
...and if he finds nothing hinky, he’ll grab the dagger and climb back up...
Climb: 1d20 + 5 ⇒ (18) + 5 = 23
| GM Mauve |
Wymarc easily climbs down the well. At the bottom, he notices a tiny pool of water, but for the most part, this well is probably dried up. Putting into into his pouch, he climbs back up. Upon closer inspection, Wymarc notices a raven-headed pommel.
What do you inspect next? Clay pots, houses, giant hole, dead body something else?
Bahram al-Urgug "Jack"
|
"As nice as they are, clay pots are clay pots. Dead looking bodies, your never know. Empty looking houses, mysterious holes... You never know.". Bahram says to no one in particular as he approaches the dead body with his detect magic active.
Wymarc
|
Appraise: 1d20 ⇒ 16
Wymarc inspects the dagger more closely upon climbing out of the well.
”Hmmm...the dagger is ancient Jistkan in design. It also has a faint aura of abjuration magic...can any of you determine the specifics of this magic?”
Bahram al-Urgug "Jack"
|
Bahram casts'Read magic' on the scroll. "Hmm. Resist energy. Could come in handy later. I'll just hang onto it for now. Ooh! Magic dagger? Let me take a look."
spell craft: 1d20 + 7 ⇒ (6) + 7 = 13
Wymarc
|
Knowledge (Local): 1d20 + 4 ⇒ (13) + 4 = 17
Wymarc ponders over the body. ”That’s an Athenaeum scholar...or at least he was dressed as one. He must’ve known, or had, something very important to be targeted like this...”
Bahram al-Urgug "Jack"
|
. Anything for the spell craft on the dagger?
"let's see, clay pots and houses are left. While the think that's where we should have next."
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
has he approaches the nearest house, Bahram pauses to search for booby traps. "never can be too careful in these types of places."
| GM Mauve |
Bahram does not detect what exactly the dagger does. The homes look well-preserved ancient Taldan in design. The stucco appears to be very weathered. No traps - at least no obvious ones.
On the far side of the houses is the collapsed tunnel which Bahram deduced was recently collapsed.
Bahram al-Urgug "Jack"
|
history: 1d20 + 4 ⇒ (14) + 4 = 18
Appraise: 1d20 + 6 ⇒ (20) + 6 = 26
"Hmm. Architectures right for this time period. But this stucco is new. Not only is that strange... But why?"
Wymarc
|
Wymarc nods in response to Bahram’s insight. The Elf then draws his bow, moving quietly and warily towards the collapsed tunnel, checking for tracks, traps, and any hidden surprises...
Stealth: 1d20 + 17 ⇒ (12) + 17 = 29
Survival (Tracks): 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
| GM Mauve |
Bahram is confused about the stucco - this 'well-preserved Taldan home' from the report you received from the Athenaeum has several inconsistancies!
Wymarc moves quietly towards the collapsed tunnel. No obvious signs of traps or tracks. It looks possible to excavate it, but it may take weeks of work to do that.
| GM Mauve |
Searching the homes, there is surprisingly little there beyond dust and sand.
The only thing of interest is some clay pots. From the report you received from the Athenaeum, there are a few broken Taldan clay pots in the area. Inspecting these pots, they look ancient but are undeniably plain.
Bahram al-Urgug "Jack"
|
kn. history: 1d20 + 4 ⇒ (12) + 4 = 16
Appraise: 1d20 + 6 ⇒ (2) + 6 = 8
kn. geography: 1d20 + 8 ⇒ (3) + 8 = 11
"These clay pots are definitely of the right time period. So far so good, except for the new construction of the faux stucco. I wonder what is going on here? Let's press on and see what else we can dig up."
| GM Mauve |
Not sure there is anything else you can explore in this room.
The Pathfinders decide to head down the stairs to the lower floor. Amiri steps in front of the others and leads them down the stairs. Four alcoves hold marble statues of grim soldiers from ages past, two on either side of a faintly glowing statue of a regally appointed man who towers in front of the southern wall. Two golden lion statues stand at guard in front of the god. The roof has collapsed at the northwest corner, where a large stone slab lies on the floor below the opening.
More archeology! You can investigate the four statues (all one check), the two golden lions (one check), or the statue of the god (one check). You can also investigate the stone slab or anything else in the room. Tell me what you want to investigate first - wait for my say to roll please! Will tell you what to roll when you investigate something.
Bahram al-Urgug "Jack"
|
Ooh! So many interesting things. Bahram will start off by sweeping the room with a detect magic. He wants to see about the statue of the god, but is a bit more fearful of the lions. He can just imagine them animating when he's not looking to pounce on him and his friends. If he gets a hit on anything magical, he will approach that item first. If multiples, he would prioritize them; lions, statues, slab, god statue. If no magic is present, he will go to the god statue first to check it out.
Before approaching any of them, he would start off by searching for traps on the floor on the way.
| GM Mauve |
Bahram senses some magic emanating from beneath the slab. Also, there is a definitely aura coming from the god statue.
Cassiopia glances at the statue. With one look, she knows it's a representation of the god Abadar.
-----------------
Four Statues
From the Athenaeum notes, each statue represents a noteworthy figure in Taldan history.
------------------
Two Lions
These golden lions are fearsome.
--------------
Slab
This slab looks like it fell from the ceiling (as evidence by the gaping hole into the room above).
You can lift the slab with a DC 14 Strength check.
Wymarc
|
Wymarc move about the area, studying this he might have knowledge of...
Appraise: 1d20 ⇒ 18
”From the minimal wear and discoloration of these four statues, they were likely carved in the last century...”
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
”These two statues have been augmented with plaster to resemble lions and covered with a thin gold coating that has been tarnished with paint to appear aged. It is possible to remove these augmentations to reveal the original statues...”
Perception: 1d10 + 10 ⇒ (10) + 10 = 20
”Krikey! There are bone shards here...a skeleton is likely beneath this slab!”
Bahram al-Urgug "Jack"
|
Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
"There is definitely something strange about this god statue, but I can't place my finger on it.
History: 1d20 + 4 ⇒ (18) + 4 = 22
Moving on on to the group of statues, [b]"These are military leaders who served in Taldor's Third Army of Exploration under General Coren. They all died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony.
Engineering: 1d20 + 8 ⇒ (8) + 8 = 16
[b]"They were all also carve within the last centry, so they are not old enough to be antique, but too old to probably be carved by the colonists.:
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Appraise: 1d20 + 6 ⇒ (3) + 6 = 9
"Not sure about those lions..."
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
@Wymarc: "Boneshards? This corpse may hold the missing clue! Let's lift it! Hey, barbarian lass. Let's bulge our muscles!"
str: 1d20 + 2 ⇒ (19) + 2 = 21
Wymarc
|
GM: Wymarc isn’t trained in any applicable knowledges for the altar...did you mean it in that context or just checking it out in general?