PFS1e - #7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor (high tier) (Inactive)

Game Master MauveAvengr

Maps and Info!


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With one look at these skeletons, Cassiopeia knows these things like the back of her hand. Typical undead traits (including immunity to mind-affecting effects) and reduction to non-bludgeoning weapons as well as immunity to any cold damage.

Wymarc, there should only be two skeletons. There are three in a six person table. Made the map with three skeletons and forgot to delete one. Will assume you target the blue one instead.

Though his first arrow goes wide, the second arrow shatters the skull of the skeleton! Destroyed

Will: 1d20 ⇒ 16

Cassiopeia channels a specific technique she learned to deal with undead. The skeleton rattles its bones. It seems shaken, but isn't as affected by it. Passed Will Save.

GM Screen:

?: 1d20 + 7 ⇒ (11) + 7 = 18
?: 1d8 + 3 ⇒ (6) + 3 = 9

It then moves up to Amiri and strikes her with a longsword. The barbarian wasn't prepared and slices her up!

===================

[u]Round 1[/u]

Cassiopeia
Wymarc

Blue
Green (-11 hp)

Bahram
Amiri (-9 hp)

Bahram and Amiri are up!

Remember, you have certain amount of time to tie down the canvas roof! The pink star is where you have to climb!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Bahram, seeing the roof about to blow away, and seeing his companions handling the skeletons well enough (other than the bloodied barbarian), decides to skirt by the battle to save the site.

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

"Parkour!" he exclaims as he bounces off the wall, past three skeleton.

climb: 1d20 + 7 ⇒ (15) + 7 = 22

Reaching the area that looks like it could be tied down, Bahram races up to the top, hand over hand.

that would be a double move, I believe, unless I beat the skeleton's cmd by 10. Then maybe a single move.

if he is able to pull the tarp back down this round:
str: 1d20 + 2 ⇒ (19) + 2 = 21

"Must... Protect... The archaeological site!"


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri takes one look at the skeleton in front of her and slices it.

+1 Large bastard sword: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d8 + 7 ⇒ (5, 2) + 7 = 14

But she's nervous and misses her attack!


Bahram, you do not beat the skeleton's CMD by 10. And tying down the tarpaulin is a full-round action so you'll have to wait for your next turn. Will let you keep your STR roll, or you can roll again

Bahram parkours up the wall and is hanging near the ceiling, ready to tie down the tarp!

===================

[u]Round 2[/u]

Cassiopeia
Wymarc

Blue
Green (-11 hp)

Bahram
Amiri (-9 hp)

Cassiopeia and Wymarc are up!

Remember, you have certain amount of time to tie down the canvas roof! The pink star is where you have to climb!

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc swiftly switches targets to the remaining skeleton (green) and cuts loose another couple of blunt arrows...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Favored Enemy, Rapid Shot
Damage: Magic, Strength, PBS, Favored Enemy

Magic Longbow: 1d20 + 8 + 1 + 1 + 1 + 2 - 2 ⇒ (2) + 8 + 1 + 1 + 1 + 2 - 2 = 13
Magic/Bludgeoning Damage: 1d6 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9

Magic Longbow: 1d20 + 8 + 1 + 1 + 1 + 2 - 2 ⇒ (17) + 8 + 1 + 1 + 1 + 2 - 2 = 28
Magic/Bludgeoning Damage: 1d6 + 1 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 1 + 2 = 10


Wymarc destroys the last skeleton! Now all Bahram has to do is tie down the tarpaulin!

Full-round Strength check to tie it down!

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Mind Thrust is Will/half. but can´t effect skeletons.. I forgot.
Cassiopia will keep her look out and cast detect magic, to check for any surprises!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I'll keep the same strength roll if you would be so kind.


Bahram ties down the tarpaulin and all quiets down... some sand drifts in underneath the doorway. Cassiopeia crawls into the eastern tent. Underneath a sleeping roll, she finds a discarded potion and a coil of iron rope.

DC 22 Perception:
You find a small shard of Taldan pottery in the hay under a crate.

DC 18 Knowledge (history):
The tattered uniforms the skeletons wear date back to the Everwar

Potion: DC 18 Perception or Spellcraft:
The potion is a potion of cure moderate wounds

The only way is down the ladders!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
kn. History: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Bahram is on a roll!

Bahram shares what he had learned and very carefully stows away the pottery to take back with them. Looking to Amiri and gesturing to the ladder...

"Ladies first?"


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri slowly descends the stairs to the lower level, passing by the tent. She quickly checks inside - nothing of note beyond sand and more sand.


The lower level is a cold, dark stone chamber that has walls covered in ancient markings that the ages have worn to the point of illegibility. The higher portions holds a dried-up well (blue star), a ladder leading up (which you just came down), and descending stairs to the north (yellow star). The lower portion to the south has two ancient buildings and a collapsed passageway (orange star). The floor has fallen near the east wall, exposing another chamber below (green star). A robed corpse lies at the bottom of the ladder. A satchel lies next to the broken body

DC Craft (stonemasonry) or Knowledge (dungeoneering or engineering):
The collapsed passageway to the south was recent and does not appear to be an accident. Clearing it would take at least a week of labor

Time for some actual archeology!

The Pathfinders find several clay pots in the area, some of which are broken. Second is the well-preserved homes that can be investigated. The well also seems to be well-preserved.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Bahram cracks his knuckles as he looks around the site.
"Here we go..."

kn. Engineering: 1d20 + 8 ⇒ (11) + 8 = 19

assuming I hit the dc

"Well, that passage way to the south was intentionally brought down recently. That is not good. Let's see, what else?"

could Bahram also surmise if these floors are stable with that check?


Oops, forgot to put the DC. Yeah, DC was 15. You pass!

Bahram investigates the passage to the house and notices something off - it came down recently. Despite the hole in the floor, the rest of the level does seem relatively stable too, no need to worry about it.

Which do you want to investigate first: clay pots, the houses, the well, the body of the man?

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Looking around Cassiopia stops at the well and looks down.
Perc: 1d20 + 5 ⇒ (20) + 5 = 25


Cassiopeia peers deep into the well. It's about 30 feet deep. Doesn't look like theres any water, but something catches her eye - something shiny! She focuses on it. Looks like an ancient dagger.

DC 14 climb check to climb down the well and retrieve it.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri has a +9 to climb and an ACP of -2. Does anyone know if the ACP is included in the skill check for pregens or if I have to include it after the roll (roll +9 vs +9-2)? Amiri is more than capable, but will let anyone else try first.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc climbs down the well...

Climb: 1d20 + 5 ⇒ (10) + 5 = 15

...examines the dagger to make sure it’s not rigged as a trap...

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

...and if he finds nothing hinky, he’ll grab the dagger and climb back up...

Climb: 1d20 + 5 ⇒ (18) + 5 = 23


Wymarc easily climbs down the well. At the bottom, he notices a tiny pool of water, but for the most part, this well is probably dried up. Putting into into his pouch, he climbs back up. Upon closer inspection, Wymarc notices a raven-headed pommel.

DC 15 Appraise or Knowledge (history):
The dagger is ancient Jistkan in design. It also has a faint aura of abjuration magic. Treat it as a masterwork cold iron dagger.

What do you inspect next? Clay pots, houses, giant hole, dead body something else?

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

"As nice as they are, clay pots are clay pots. Dead looking bodies, your never know. Empty looking houses, mysterious holes... You never know.". Bahram says to no one in particular as he approaches the dead body with his detect magic active.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Appraise: 1d20 ⇒ 16

Wymarc inspects the dagger more closely upon climbing out of the well.

”Hmmm...the dagger is ancient Jistkan in design. It also has a faint aura of abjuration magic...can any of you determine the specifics of this magic?”


The body is relatively recent - perhaps days or weeks old. Looks like took a fatal fall from above. Bahram opens up the satchel of the man and pulls out a scroll. Nothing else of note is on the body.

Read Magic OR DC 18 Spellcraft:
It is a scroll of resist energy.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Bahram casts'Read magic' on the scroll. "Hmm. Resist energy. Could come in handy later. I'll just hang onto it for now. Ooh! Magic dagger? Let me take a look."

spell craft: 1d20 + 7 ⇒ (6) + 7 = 13

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia casts read magic and smiles.
"This can be a quite useful, so many times I have felt the pain of fire and ice."


DC 10 Knowledge (local):
The body is wearing clothing of an Athenaeum scholar.

What do you do with the body? What do you do next?

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Knowledge (Local): 1d20 + 4 ⇒ (13) + 4 = 17

Wymarc ponders over the body. ”That’s an Athenaeum scholar...or at least he was dressed as one. He must’ve known, or had, something very important to be targeted like this...”

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

. Anything for the spell craft on the dagger?

"let's see, clay pots and houses are left. While the think that's where we should have next."

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

has he approaches the nearest house, Bahram pauses to search for booby traps. "never can be too careful in these types of places."


Bahram does not detect what exactly the dagger does. The homes look well-preserved ancient Taldan in design. The stucco appears to be very weathered. No traps - at least no obvious ones.

DC 15 Knowledge (history):
The architecture is the right style for the period.

DC 14 Appraise, Knowledge (engineering), DC 20 Perception, or exceed above Knowledge (history) check by 5 or more:
The stucco seems painted on. You deduce it's somehow fake or much newer than what it seems.

On the far side of the houses is the collapsed tunnel which Bahram deduced was recently collapsed.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

history: 1d20 + 4 ⇒ (14) + 4 = 18

Appraise: 1d20 + 6 ⇒ (20) + 6 = 26

"Hmm. Architectures right for this time period. But this stucco is new. Not only is that strange... But why?"

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc nods in response to Bahram’s insight. The Elf then draws his bow, moving quietly and warily towards the collapsed tunnel, checking for tracks, traps, and any hidden surprises...

Stealth: 1d20 + 17 ⇒ (12) + 17 = 29
Survival (Tracks): 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Bahram is confused about the stucco - this 'well-preserved Taldan home' from the report you received from the Athenaeum has several inconsistancies!

Wymarc moves quietly towards the collapsed tunnel. No obvious signs of traps or tracks. It looks possible to excavate it, but it may take weeks of work to do that.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Into the home!


Searching the homes, there is surprisingly little there beyond dust and sand.

The only thing of interest is some clay pots. From the report you received from the Athenaeum, there are a few broken Taldan clay pots in the area. Inspecting these pots, they look ancient but are undeniably plain.

DC 14 Knowledge (history):
The clay pots are definitely authentically ancient.

DC 14 Craft (pottery), DC 18 Appraise or Knowledge (geography), or exceed above Knowledge (history) check by 5:
The clay these pots are made of are of a wrong type for the region. Though these pots could denote long-distance trade, their plain nature were unlikely valuable enough to serve as mercantile goods.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

kn. history: 1d20 + 4 ⇒ (12) + 4 = 16
Appraise: 1d20 + 6 ⇒ (2) + 6 = 8

kn. geography: 1d20 + 8 ⇒ (3) + 8 = 11

"These clay pots are definitely of the right time period. So far so good, except for the new construction of the faux stucco. I wonder what is going on here? Let's press on and see what else we can dig up."

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Appraise: 1d20 ⇒ 13

Wymarc shrugs as he has nothing to add...

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia ponders for a moment Taking 10 for Knowledge history 15
Appr: 1d20 + 4 ⇒ (7) + 4 = 11


The Pathfinders find several inconsistencies with the Athaneaum report they had received of this place.

Where to now?


Not sure there is anything else you can explore in this room.

The Pathfinders decide to head down the stairs to the lower floor. Amiri steps in front of the others and leads them down the stairs. Four alcoves hold marble statues of grim soldiers from ages past, two on either side of a faintly glowing statue of a regally appointed man who towers in front of the southern wall. Two golden lion statues stand at guard in front of the god. The roof has collapsed at the northwest corner, where a large stone slab lies on the floor below the opening.

More archeology! You can investigate the four statues (all one check), the two golden lions (one check), or the statue of the god (one check). You can also investigate the stone slab or anything else in the room. Tell me what you want to investigate first - wait for my say to roll please! Will tell you what to roll when you investigate something.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Ooh! So many interesting things. Bahram will start off by sweeping the room with a detect magic. He wants to see about the statue of the god, but is a bit more fearful of the lions. He can just imagine them animating when he's not looking to pounce on him and his friends. If he gets a hit on anything magical, he will approach that item first. If multiples, he would prioritize them; lions, statues, slab, god statue. If no magic is present, he will go to the god statue first to check it out.

Before approaching any of them, he would start off by searching for traps on the floor on the way.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc will check all four, in the order named...

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia will check the statue of the god, showing signs of respect for it.
KnowRel: 1d20 + 9 ⇒ (20) + 9 = 29


Bahram senses some magic emanating from beneath the slab. Also, there is a definitely aura coming from the god statue.

god statue: DC 20 Knowledge (arcana):
The aura is an illusion

Cassiopia glances at the statue. With one look, she knows it's a representation of the god Abadar.

-----------------

Four Statues

From the Athenaeum notes, each statue represents a noteworthy figure in Taldan history.

DC 15 Knowledge (history) or Profession (soldier):
These are military leaders who served in Taldor's Third Army of Exploration under General Coren. Unfortunately, all four died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony.

DC 14 Appraise, Craft (stonemasonry or scuplture) or Knowledge (engineering):
You can ascertain from the minimal wear and discoloration that the statues were likely carved in the last century
.

------------------

Two Lions

These golden lions are fearsome.

DC 15 Appraise check or DC 20 Perception check:
These statues have been augmented with plaster to resemble lions and covered with a thin gold coating that has been tarnished with paint to appear aged. It is possible to remove these augmentations to reveal the original statues

--------------

Slab

This slab looks like it fell from the ceiling (as evidence by the gaping hole into the room above).

DC 18 Perception:
You notice bone shards indicating a skeleton is likely beneath this slab!

You can lift the slab with a DC 14 Strength check.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc move about the area, studying this he might have knowledge of...

Appraise: 1d20 ⇒ 18

”From the minimal wear and discoloration of these four statues, they were likely carved in the last century...”

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

”These two statues have been augmented with plaster to resemble lions and covered with a thin gold coating that has been tarnished with paint to appear aged. It is possible to remove these augmentations to reveal the original statues...”

Perception: 1d10 + 10 ⇒ (10) + 10 = 20

”Krikey! There are bone shards here...a skeleton is likely beneath this slab!”

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
"There is definitely something strange about this god statue, but I can't place my finger on it.
History: 1d20 + 4 ⇒ (18) + 4 = 22
Moving on on to the group of statues, [b]"These are military leaders who served in Taldor's Third Army of Exploration under General Coren. They all died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony.
Engineering: 1d20 + 8 ⇒ (8) + 8 = 16
[b]"They were all also carve within the last centry, so they are not old enough to be antique, but too old to probably be carved by the colonists.:

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Appraise: 1d20 + 6 ⇒ (3) + 6 = 9
"Not sure about those lions..."
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
@Wymarc: "Boneshards? This corpse may hold the missing clue! Let's lift it! Hey, barbarian lass. Let's bulge our muscles!"

str: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc will cover Bahram as he lifts the stone...


Underneath the slab, Wymarc pulls out the corpse of a soldier in Chelish garb. On one of his fingers, the skeleton wears a platinum ring adorned with the head of a hound. The ring has a faint aura of magic!

Do you remove the augmentations from the lions?

Is anyone inspecting the altar to Abadar?

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

GM: Wymarc isn’t trained in any applicable knowledges for the altar...did you mean it in that context or just checking it out in general?


Just check it out in general beyond a quick glance.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc will warily look over the altar of Abadar...

Perception: 1d10 + 10 ⇒ (10) + 10 = 20


Something seems a bit... off about the statue to Abadar.

Wymarc, please give me a DC 17 Will save.

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