PFS1e - #7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor (high tier) (Inactive)

Game Master MauveAvengr

Maps and Info!


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Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc gauges the distance and then pulls his 50’ rope out of his backpack; using his knowledge of knots, he fashions a lasso...

Escape Artist: 1d20 + 12 ⇒ (10) + 12 = 22

...and then, getting about 25’ from the body, he targets a limb or protrusion on the body, and deftly tosses the lasso at the body...

Sleight of Hand: 1d20 + 10 ⇒ (17) + 10 = 27

If he’s successful at hooking a body part, he’ll pull the rope taut and then drag the body towards him...


Wymarc thinks fast. He takes out a rope and lassos the body. He can easily drag it through the runes. The corpse wears an amulet that looks like a rat curled into a circle.

[dice=DC 20 Appraise] It is probably worth about 90 gp[/spoiler]

[dice=DC 15 Heal] The corpse's neck is snapped because something nearly succeeded in tearing his head from his body. [/spoiler]

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

appraise: 1d20 + 6 ⇒ (9) + 6 = 15

heal: 1d20 + 0 ⇒ (6) + 0 = 6

"Hmm. Try that amulet on the rune/glyph thing Wymarc. Starry night, that guy did not go peacefully, did he?"

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

Wymarc notices the corpse’s snapped neck as he removes the amulet. ”We should be wary...something vicious around here dang near tire this dude’s head off...”

He warily takes the amulet and slowly approaches the next rune...


Another *beep* as the rune seems to deactivate. Only one more rune and one more item (a goat amulet).

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Using the goat amulett Cassi moves closer, checking if she can deactivate it.


Cassiopia holds up the goat amulet and hears an audible *beep*. The last rune is deactivated! The group heads down the stairs into the next room.

The air in this chamber is strangely humid, and a thin layer of fog clings all across the floor. A staircase descends from the east and another staircase to the west is fully obstructed by rubble. Several statues with serpent motifs stand in the area. To the north, a large, green stained-glass window looms behind a twisted statue of three serpentine men conjoined at the hip. Vines snake across the floor from a central pool filled with luminescent green liquid. In several places, faintly glowing arcane script inscribed on the floor tiles shines through the mist.

DC 15 Knowledge (religion):
This room is dedicated to Geryon, who rules the stinking swamps of Stygia, the fifth layer of Hell. He is the source of all great heresies.

The faintly glowing runes provide dim illumination throughout the room. The ceilings of the chamber rises to a height of 40 ft. The vines that snake their way throughout the shrine are considered difficult terrain. The green pool is 5 ft deep and full of mundane water. The stained glass window is opaque, but can be broken.

Room: DC 20 Perception:
You spot a secret door in the northeast corner of the room.

Need different perception check for the check below.

Statues: DC 20 Perception:
The statues are alive! They realize you noticed and prepare for an attack! Wait for an update

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

religion: 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Yikes! only one roll in the double digits, and just barely! I'm supposed to know things...

Bahram looks about the room in frustration. The figures look familiar. He knows that they must be connected to hell again, but he can't quite place it, and it certainly bothers him!

"More hellish motif. They are are consistent anyway. The end must be near somewhere..."

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc draws his bow and warily enters the chamber, taking a look around...

Perception (Room): 1d20 + 10 ⇒ (11) + 10 = 21

”There’s a secret door in the northeast corner,” he says but he notices the statues before moving towards it...

Perception (Statue): 1d20 + 10 ⇒ (11) + 10 = 21

He brings up his bow ready to fire as he yells, ”Beware! Those statues are alive!”


Wymarc realizes the statues are alive! And they now realize you realize.

Which statues?:

?: 1d4 ⇒ 3
?: 1d4 ⇒ 4

The two statues in the south - one in the southwest and one in the southeast - activate!

Initiative:

Bahram: 1d20 + 1 ⇒ (8) + 1 = 9
Cassiopeia: 1d20 + 6 ⇒ (13) + 6 = 19
Wymarc: 1d20 + 7 ⇒ (5) + 7 = 12
Amiri: 1d20 + 2 ⇒ (4) + 2 = 6

Blue: 1d20 + 2 ⇒ (11) + 2 = 13
Yellow: 1d20 + 2 ⇒ (11) + 2 = 13

Only Cassiopia reacts in time!

--------------

[u]Round 1[/u]

Cassiopeia

Blue
Yellow

Wymarc
Bahram
Amiri

Cassiopeia is up!

DC 13 Knowledge (arcana) to ID these statues.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

arcana: 1d20 + 8 ⇒ (9) + 8 = 17

"There! And there!". Bahram points to the moving statues.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

arcana: 1d20 + 8 ⇒ (14) + 8 = 22

"There! And there!". Bahram points to the moving statues.

can I tell anything else about them?


Bahram immediately recognizes these as a type of constructs. They have a particularly hard body (DR 2/-), immunity to fire, construct traits, and some resistances to magic (SR 8). Due to the snake effigies covering their body, they are able to reach far away targets (reach 15 ft.).

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia quickly moves back and draws her wand of magic missle.
But then she shakes her head.
"I have no power over constructs!"


Remember you guys found an ivory baton that you fixed up which can be used to control constructs. When you use it on one of these constructs and activate it as a standard action, it disrupts the construct and causes it to take no actions for one round.

Cassiopia shakes her head while she draws a wand.

The blue statue moves off of its pedestal and walks forward. It's spots Bahram and Cassiopia up front! One of the snake effigies slithers forth and bites Bahram right on the ankle.

Bite: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 3 ⇒ (6) + 3 = 9

And that must've hurt! The other statue stays still, but it's eyes turn red. Suddenly, a burst of crackling hellfire shoots from its eyes and targets 1d2 ⇒ 2 Bahram!

Hellfire gaze: 1d20 + 4 ⇒ (5) + 4 = 9
fire: 2d6 ⇒ (2, 4) = 6

Luckily for Bahram, the statue is old - it's targeting system seems to be off... for now.

--------------

[u]Round 1[/u]

Cassiopeia

Blue
Yellow

Wymarc
Bahram (-9 hp)
Amiri

Everyone is up!

DC 13 Knowledge (arcana) to ID these statues.

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia quickly draws the repaired ivory baton and points it towards it the constructs.
"It´s time to have a looooong sleep!"

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Assuming Blue is out of commission for one round...

"Amiri, Wymarc! Let's surround this stoney snake and take it out!"

Bahram darts around to the other side of the statue while it seems to have slowed for a moment, allowing his companions to flank it. Knowing he can't take too many more hits, he casts mirror image on himself rather than taking a free swing.

Mirror Image: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Knowing Amiri to be better in melee, Wymarc keeps the flanking opportunity open for her while he fires a couple of adamantine arrows at the near construct...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot
Damage: Magic, Strength, PBS

Magic Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (4) + 8 + 1 + 1 + 1 - 2 = 13
Magic/Adamantine Damage: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Magic Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (19) + 8 + 1 + 1 + 1 - 2 = 28
Magic/Adamantine Damage: 1d8 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri dashes forward and grunts. "Easy target.". As she runs, pulls out her bastard sword, enters a rage, and swings at the snake effigy.

Bastard Sword, power attack: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage, power attack, powerful blow: 2d8 + 10 + 6 + 2 ⇒ (6, 3) + 10 + 6 + 2 = 27


Wymarc shoots some adamantine arrows at the constructs. Only one of them hits, but it's a solid hit! Chunks of the construct fly off. The arrow isn't as effective as he would've thought though.

Amiri dashes in after and chops off a huge portion of the construct. It's nearly destroyed, but it still seems mostly functional... that is until Cassiopia disables it for a few seconds. The construct is frozen in place! And the ivory baton in Cassiopia's possession crumbles to dust.

Then Bahram multiplies into several copies of himself as he runs in, as if one half-orc archeologist isn't enough.

The statue on the far side of the room unleashes another blast of hellfire at Wymarc.

Hellfire Gaze, touch: 1d20 + 4 ⇒ (18) + 4 = 22
fire damage: 2d6 ⇒ (3, 3) = 6
Mirror Image; 1=Real Bahram: 1d6 ⇒ 3

And the blast disintegrates one of the figments!

Shortly after, the blue statue starts to regain some of it's facilities.

--------------

[u]Round 2/3[/u]

Cassiopeia

Blue (-33 hp)
Yellow

Wymarc
Bahram (-9 hp, 4 copies)
Amiri

Everyone is up!

DC 13 Knowledge (arcana) to ID these statues.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri takes one swing at the construct and it crumbles to dust! It is destroyed!

Bastard Sword, power attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage: 2d8 + 10 + 6 ⇒ (4, 5) + 10 + 6 = 25

Only one construct left!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Even though he is seriously injured, Bahram feels a bit more brave now that there are five of him. Hefting their greataxes, they all lower their left shoulder and charges over the the remaining construct, bringing their magical greataxe to bear along the way.

+1 magical greataxe: 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 121d12 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Nearly tripping over something along the way (are those vines?) Bahram catches himself and uses the fall to bring the axe down with even more momentum than intended. Let's call it, "Archaeologist's luck"! Now the only question is; did he smash the effigy or the floor?

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia moves back and keeps distance!

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc targets the remaining statue and fires twice more...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot
Damage: Magic, Strength, PBS

Magic Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (15) + 8 + 1 + 1 - 2 = 23
Magic/Adamantine Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Magic Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (18) + 8 + 1 + 1 - 2 = 26
Magic/Adamantine Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

nice rolls!


Bahram dashes over to the other construct and attempts to slice at it with his greataxe. But he trips over the vines and loses his footing. Cassiopia stands back while Wymarc unleashes a volley of arrows.

Seeing how close Bahram has come, the construct changes tactics. It'll use it's serpents to bite at him.

Bite 1: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Image? Bahram: 1: 1d5 ⇒ 3

Bite 3: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Image? Bahram: 1: 1d4 ⇒ 3

The serpents lash out at Barham. One of the figments is destroyed directly! And then another is destroyed by a near miss.

--------------

[u]Round 3/4[/u]

Cassiopeia

Yellow (-13 hp)

Wymarc
Bahram (-9 hp, 2 copies)
Amiri

Everyone is up!

DC 13 Knowledge (arcana) to ID these statues.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

+1 greataxe: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d12 + 4 + 2 ⇒ (7) + 4 + 2 = 13

As his axe sends up sparks from the floor as he pulls it back around, Bahram laughs as two of his images wink out. Bringing the axe back down in a big arc on the construct, his laughing is cut short as he winces in pain from his bite.

"Wonder how long these statues have been guarding this area."

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

KnowArc: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc keeps up his fire at the remaining statue...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot
Damage: Magic, Strength, PBS

Magic Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (17) + 8 + 1 + 1 - 2 = 25
Magic/Adamantine Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Magic Longbow: 1d20 + 8 + 1 + 1 - 2 ⇒ (9) + 8 + 1 + 1 - 2 = 17
Magic/Adamantine Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Cassiopia knows these are constructs. They're tough (DR 2/-) but fairly easy to hit (AC 14, hp 36). Fire wont work (immunity to fire and construct traits), and have some resistance to spells (SR 8).

Bahram moves up and slashes at the construct. A huge chuck flies off of it. Wymarc lobs two arrows and smaller chunks fly away. Amiri speeds up towards it (Amiri double moves)

Who does it hit: A=1, B=2: 1d2 ⇒ 1

It turns to the barbarian. Both snakes bite at her!

Bite 1: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Bite 2: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4

But it's slowly disintegrating so it's aim isn't all that great.

--------------

[u]Round 4/5[/u]

Cassiopeia

Yellow (-28 hp)

Wymarc
Bahram (-9 hp, 2 copies)
Amiri

Everyone is up!

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc keeps shooting...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot
Damage: Magic, Strength, PBS

Magic Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 + 1 - 2 = 14
Magic/Adamantine Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Magic Longbow: 1d6 + 8 + 1 + 1 + 1 - 2 ⇒ (5) + 8 + 1 + 1 + 1 - 2 = 14
Magic/Adamantine Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


And the construct shatters! Dust splatters both Amiri and Bahram as it explodes. All is quiet in the room as Amiri lays down for a moment.

Things of interest in the room: the water pool in the middle, the vines climbing around the room, the arcane runes scattered throughout the room, the other two serpentine statues that didn't come to life, the large twisted statue of three serpentine men conjoined at the hip in the north part of the room, the green stained-glass window behind it, the blocked staircase down to the west.


Also, feel free to roll a Perception check if you want.

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Perc: 1d20 + 5 ⇒ (16) + 5 = 21
Cassi looks at the destroyed construct and sighs.
"Did I mention that I do not like constructs!"

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Cassiopia walks up to one of the remaining statues and stares at it. It's old and worn. Touching it would probably making it crumble to dust.

Wymarc, who usually has a keen eye, doesn't see anything out of the ordinary. But Cassiopia notices something - a secret door! In the northeast section of the room, hidden by some vines, she spots something.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Dusting the serpent debri off of their shoulders, the Bahram's let out a sigh as he pulls out a wand and points it at his ankle.

clw: 1d8 + 1 ⇒ (1) + 1 = 2

He then shakes the wand, tip down in order to get all of the magic to the tip, and activates it again.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

Putting that away, he activates his detect magic, sweeping it over everything in the room, before heading to the stained glass window.

"Secret door? Nice Cass! Let's search this room first though. Be careful with those runes, they're probably also trapped."

Bahram will concentrate his magic on the runes, after inspecting the window.


Bahram knows that reading any of the runes throughout the room will likely fascinate the reader for a few seconds as infernal heresies take hold of their mind. As the heresies fade from memory (after 6-24 seconds), the reader is left with only an oily sensation of infernal taint.

Large statue: DC 15 Knowledge (religion):
The statue represents Geryon, the serpent, who rules the stinking swamps of Stygia. He is the source of all great heresies.

Assuming you now go into the secret door.

Wymarc checks for traps and finds none. Creaking open the door, he finds eerie green lights that burn all along the walls of this laboratory. A staircase ascends to the east, and a collapsed one lies to the west. A stained glass window looms over an operating slab where the remains of a humanoid creature lie chained to the stone. Several tablets and other strange items lie atop the various tables. The humanoid creature is too long gone to determine what creature it once was.

Able to read Jistkan OR DC 25 Linguistics:
You learn that the tablets contain information about both infusing constructs with fiendish energy and the war with Ancient Osirion. One tablet details Jistkan plans to arm constructs with manufactured weapons designed to combat their div enemies.

Atop one of the tables, you find two scrolls of fly, one potion of protection from fire and a Large +1 planar bastard sword.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Religion: 1d20 + 8 ⇒ (17) + 8 = 25
Pointing at the statue, "Yup. That's Gary. The ruler of stinky Stygia."

Looking around, Bahram gets the shivers. "Dark. And I don't mean the lighting." He says as he looks at the humanoid remains. "I recognize the scrolls as fly, and that is a potion of protection from fire. That's a handy thing when it comes to hellish creatures." Looking from the sword to Amiri, Bahram winks. "I think that this one is talking to you, Desert Bloom. I can't make heads or tails of these tablets. Anyone?" If not, Bahram suggests that we take them back with us.


[ooc]There is nothing else in the whole complex, but feel free to roll the checks and continue roleplaying if you want. [ooc]

The Pathfinders return back to Corentyn aboard another Chelish frigate in the evening, their time at the 'archeology' site done.

DC 20 Perception:
You spot an avian silhouette passing in front of the moon before flapping off in the direction of the museum.

Heading back to the museum to meet with Zefiro, the museum appears to be dark and empty except for several muffled voices audible in the building's east wing.

Double doors open into a hall filled with bookshelves, display cases, and two large tables piled with manuscripts. Several oil lamps keep the darkness at bay even at night. A rolling ladder stands at the east end of the library. Two staircases near the doors rise to the balconies on both sides of the hall. The railed balconies run across the length of the hall with a third one rising even higher to the east. There, a pair of doors leads into a second-story office.

A woman with dark, flowing hair speaks from the highest balcony. "How nice of you to deliver yourselves to me. I was just about to come find you! I strongly advise that you turn yourself in for questioning - though I must admit that part of me hopes you won't, since our friends to the east are sure to hammer the truth out of the traitor Zefiro anyway."

She is wearing a traditional Signifer outfit. Two Hellknight Armigers stand in the room - one in the center and one up on the balconies. No one is attacking... yet. The woman is waiting for your surrender.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc will retrieve the durable arrows he fired at the site before departing...

====================
On the ship...

Take 10 on Perception for 20

Wymarc points out the flying creature to his friends. ”A bad omen...it flies in the same direction we’re heading the museum...be wary, not sure what we’ll find awaiting us...”

Expecting trouble, he has his bow in hand once he leaves the ship...

======================
At the museum...

Wymarc smirks as he says, ”I’d hate to disappoint you, m’Lady...I grant your wish,” and he fires a cold iron arrow at the arrogant woman...

To hit: Base/Dex, Magic, Weapon Focus, PBS
Damage: Magic, Strength, PBS, Sneak Attack

Magic Longbow vs FFAC: 1d20 + 8 + 1 + 1 + 1 ⇒ (12) + 8 + 1 + 1 + 1 = 23
Magic/Cold Iron/Sneak Damage: 1d8 + 1 + 1 + 1 + 2d6 ⇒ (8) + 1 + 1 + 1 + (4, 3) = 18


Everyone wait for an update please! Will be a few hours before I can post the start of combat.


@Everyone, you also rested as it took a few days to get back to Corentyn. So everyone should be at full health with all their abilities back, etc.

Wymarc recognizes the bird: the same raven that followed them with Mirielle (in Part 1, when you had to save the woman). And the raven is sitting right there, next to the Hellknight Signifer.

He pulls out his bow, quickly nocks and arrow, and lets it fly. It hits her, but she just laughs. "Hahahaha. I was hoping you'd do that. You see, if you surrender, there's a lot of paperwork we need to do. But if we kill you, there's none."

"ATTACK!"

Initiative:

Amiri: 1d20 + 2 ⇒ (15) + 2 = 17
Bahram: 1d20 + 1 ⇒ (18) + 1 = 19
Cassiopeia: 1d20 + 6 ⇒ (10) + 6 = 16
Wymarc: 1d20 + 7 ⇒ (10) + 7 = 17

Iluvia: 1d20 + 6 ⇒ (7) + 6 = 13

Hellknight red: 1d20 + 5 ⇒ (7) + 5 = 12
Hellknight blue: 1d20 + 5 ⇒ (9) + 5 = 14

Inverness: 1d20 + 2 ⇒ (20) + 2 = 22

Good initiative rolls!

The raven caws (delays).

------------------

[u]Round 1[/u]

Bahram (27/27 hp)
Wymarc (31/31 hp)
Amiri (45/45 hp)
Cassiopeia (20/20 hp)

Hellknight (blue)

Iluvia
Inverness (raven)

Hellknight (red)

Everyone is up!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

On the ship...

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

"Bird?" Bahram squints his eyes, but the glare from the endless expanse of these waters is all but blinding! "Same bird that's been following us for this whole mission? That can't be good. Someone knows we're coming, and it's probably not the good guys. We better be ready for a surprise visit from the bad guys when we get to town."

=====================================================================

Before entering the museum (If permitted)

"Well, no ambush yet. It must be happening here. Be ready."

Before entering the museum, Bahram will cast Heroism on himself. (+2 morale bonus to attack rolls, saves, and skill checks for 40 minutes.)

======================================================================

In the museum

Bahram, with great axe in hand, listens to the quick banter, but does not get to take part as he is putting the pieces of everything that has happened the past few days together.

"Missed another great moment for banter there. Get it together Bahram..." He mutters to himself as he casts Mirror Image on himself, calls on 'Archaeologist's luck (+2 luck bonus to attack, saves, skills, and damage as a swift action) and moves into position.

Mirror Image: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

GM: Did Wymarc's shot do any damage? Just curious as I don't see any damage listed for her...

Wymarc fires twice more at the flat-footed pompous lady...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot
Damage: Magic, Strength, PBS

Magic Longbow vs FFAC: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 + 1 - 2 = 21
Magic/Adamantine Damage: 1d8 + 1 + 1 + 2d6 ⇒ (3) + 1 + 1 + (4, 6) = 15

Magic Longbow vs FFAC: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 + 1 - 2 = 23
Magic/Adamantine Damage: 1d8 + 1 + 1 + 2d6 ⇒ (8) + 1 + 1 + (5, 2) = 17


Ooops, it did. Just forgot to add it in. Sorry about that!
Will add it in the next update.


EDIT: Wymarc actually slays the Hellknight Signifer. (She only had 35 hp).

And Bahram spits into multiple copies of himself!

------------------

[u]Round 1[/u]

Bahram (27/27 hp)
Wymarc (31/31 hp)
Amiri (45/45 hp)
Cassiopeia (20/20 hp)

Hellknight (blue)

Iluvia
Inverness (raven)

Hellknight (red)

Cassiopia is up!


”Amiri” | Female CN Medium Human Barbarian 4 | HP 45/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2; +2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 12/12 | Power attack -2/+6 | Active Conditions: None.

Amiri charges up to the blue Hellknight, entering a rage, and drawing her sword. She slashes at the Hellknight.

+1 Large Bastard Sword, rage, powerful blow, charge: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
crit?: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 confirmed crit
damage, powerful blow: 2d8 + 10 + 2 ⇒ (7, 7) + 10 + 2 = 26
crit damage, killer: 2d8 + 10 + 2 ⇒ (5, 5) + 10 + 2 = 22


The blue Hellknight goes down to Amiri. Only one Hellknight left - the red one up on the balcony.

Will give Cassiopia another day or so before botting her.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

"Woohoo!" Six great axes pump into the air as Iluvia falls to Wymarc's arrows.

All six Bahram's left eyebrow shoots up in response to the blood splatter caused by Amiri's gruesome slaughter.

They then look to the remaining(?) Hellknight and shrug their shoulders, as if to say, 'What'cha going to do'?

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