
BR Zalarian |

Much of this information is gratefully stolen from other Box Runners (BRs)
Some ground guidelines (not rules, but I encourage you follow them):
1. [u]Communication Information:[/u]
If you are playing in multiple games on the same server, you can assign a different alias and image to each channel if you desire.
2. I will post the locations without cards so you can post starting location and starting hand. Unless you want to change it, the starting player of the next scenario will be the person who is scheduled to go next after the scenario conclusion.
3. With the exception of the initial post, don’t wait for me to post a scenario update before taking your turn. In general, I prefer to not post updates because they’re gigantic walls of text and get in the way of reading everyone’s great roleplay and what other people did on their turns and what cards they have available. I’ll post an update whenever decks are shuffled, locations are closed, a new page starts up, or if it’s simply just been a while (3-5 turns) when convenient to do so, but don’t expect me to be constantly posting them after every turn. I usually post (or ping) on discord when BR is posted.
4. Use your Notes wisely. The Notes section is a great way to share what cards are available for others to use, or if you have any relevant powers. I encourage you keep it up to date.
5. Bold actions that involve other players. If you’re using someone else’s card or if someone else at your location is impacted by something you do, bold that action and name that character so they don’t accidentally skip over it when skimming your post.
One option to help with some of the items above is to maintain a status sheet and use that (see resources below). Another option is to list a summary at the end of your post.
6. Include check types and difficulty in your dice tags. You should also list the outcome after the die roll; it helps when reading the post to make sure die roller is working as expected and everyone understands reasons for actions. One of these is far more readable than the other, and lets you know at a glance whether or not you succeeded without having to reference the other card:
Combat 12 with Longsword: 1d10 + 1d4 + 5 ? (1) + (1) + 5 = 7 Did not defeat Monster vs
1d10 + 1d4 + 5 ? (6) + (2) + 5 = 13
7. If you are going to be unavailable for an extended period of time, please ensure that your deck handler is linked and available for other players, and provide instructions so that other players can bot your turn. I recommend putting the link in your alias Profile (put it in the Class line, and wrap it in the url tags so it turns into a link -- see "How to format your text" below the reply box for details on how to do that if you aren't sure or PM me to ask for examples)
8. Take-backs or retcons have a limited window of being able to happen, with exception of invalid plays/turns and to a limited extent ignored instructions specified for other players. Use resources wisely, and keep in mind all the resources you and group have available and the other perks you get in Organized Play such as accessory re-rolls and die bumps.
9. Try to be consistent with how you handle posts and order of operations. Stick with determining order to be either the play order or with you as #1. Naturally, there may be times where it makes more sense to change the order and often can list reason in post. For example, if everyone takes a d4 damage then it may make sense for the person that has a spell in their hand to protect someone else to be resolved first and then handle the others in descending order of importance. Another example I do is even though I may automatically succeed or fail is that I always make the roll in order to make sure that roll is assigned or in case I mistakenly think it was a failure/success, etc (only exception is if I want to choose to banish a boon).
[u]Things that make gameplay smoother:[/u]
1. If a location is shuffled, you can continue to examine or explore cards in it by rolling a die to see which card you examine/explore. No need to wait on me to post an update first with the shuffled deck.
2. When encountering a card, be very explicit in what card you are encountering (Canyon Card 6: Temptation of Favor for example). This helps other players at the same location know where you left off so they don't accidentally encounter the same cards that you just got through and have to re-do their turn.
3. Use your Notes section to describe any cards or powers that can be used to assist other players on their turns and that you are willing to use. If you post that certain cards are available for use, state what the card does as well and/or make sure the information is available in your deck handler.
4. When something impacts another player (a power that affects all characters at your location, or you're playing one of their cards), bold that thing so that it stands out (and/or update State Sheet).
5. For games where closed locations are banished, spend a few minutes at the beginning of each scenario to list the order of locations you would prefer to move to.
[u]Things that make deck upgrades smoother:[/u]
1. Write a list of your 2-5 most desired deck upgrades, in order, and roll 1d1000 for each of them. Discussing loot distribution in Discord helps as well.
You can also post what you are looking for in your profile and/or Notes list to help people decide what resources to use when handling boons
2. That will let folks look through those lists and see how everyone can get their #1 preferred upgrade without lots of times lost in back-and-forth. If people are fighting over an upgrade, the d1000 roll is used to determine who gets it (highest roll wins;Highest 1st choice pick will always trump someones highest 2nd choice pick and so on).
[u]Tools out there:[/u]
Paizo Campaign Tools for Chrome or
FireFox
General PbP ACG info Macro Coding to help with the repetitive nature of posting (Many people have templates stored to copy and paste for their post)
A state sheet can help keep things clear between BR postings. I have played several scenarios in a campaign where us players only received the initial BR run even though locations were shuffled or multiple cards being moved around locations, etc
Example of a State sheet:
State Sheet
[u]Other Resources:[/u]
- [PFSACG] Flaxseed On Deck Adventure Card Guild Lodge
- Character sheets of various flavors by Yewstance and the community

BR Zalarian |

Unless someone wants to discuss a different way of handling wildcards..I will be generating them randomly as well as excluding the prior scenario wild cards.
Also, if you haven't done so already then be sure to register you character on the website https://acg.orgplayonline.com/

morph147 Bekah |

I will be using Bekah with the Bard/arcane/finesse packs

BR Zalarian |

COMPLETED SCENARIO 7-1A: Once Bitten, Twice-Born
Con Boon Roll: 1d20 ⇒ 14 Not Today
Reward
Loot: item Ring of Protection.
Acquired Cards (* = Plunder)
Weapon 00
Spell 00111
Armor 0
Item 100000
Ally 0010
Blessing
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Hero Point: Spell Feat
Deck Upgrade: Spell 1 (we have 3, no need to roll off)
Con Boon: 1d20 ⇒ 19

morph147 Bekah |

Hero point: Power feat - You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
Deck upgrade: Item 1. Wand of Force Missles (core) in, Bracers of protection out
Con Boon: 1d20 ⇒ 19

Salim 12789 |

Salim - 7-1A: Once Bitten/Twice Born
Scenario Reward
Loot: Item Ring of Protection
Adventure Reward
N/A
Tier/XP 1.0>1.1
Will spend hero point on power feat (☑ Add 1d4 (□ 1d8) to your non-combat check against a bane.)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
Loot rolls
None Needed
Deck Upgrades
Gang Enforcer (Ally 2)
Banished Cards: None
Holes Filled: None
Removed:
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Korvosan Guard (CotCT), and Ring of Protection (7-1A)
Roll for Ring if needed: 1d1000 ⇒ 104

BR Zalarian |

COMPLETED SCENARIO 1B: Easy on the Merchandise
Reward
Loot: ally Leech
Adventure Card Society characters may choose a bonus deck upgrade
Acquired Cards (* = Plunder)
Weapon 001000
Spell 110
Armor 011
Item 10010001
Ally
Blessing 1
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Hero Point: Dex +1
Weapon 1: 1d1000 ⇒ 466
Shortbow -> Deathbane Light Crossbow
Armor 1: 1d1000 ⇒ 426
Chain Shirty => Magic Leather Armor
Con Boon: 1d1000 ⇒ 371

Salim 12789 |

Salim - 7-1B: Easy on the Merchandise
Con Boon: 1d20 ⇒ 19 TBD
Scenario Reward
Loot: Leech
Adventure Reward
N/A
Tier/XP 1.0>1.1
Will spend hero point for skill feat (Dex)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
Loot rolls
1st choice Blessing: 1d1000 ⇒ 194 The Paladin
1st choice Armor 1: 1d1000 ⇒ 396 Armor of Insults
Will adjust if needed
Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If Blessing, BotG2; If Armor, Leather Armor

morph147 Bekah |

Bekah - 7-1B: Easy on the Merchandise
Con boon: 1d20 ⇒ 19
Hero point - Card feat - spell
deck upgrades
spell 1 - Acid Blast
spell 1 - lighting touch in, black spot out.

BR Zalarian |

7-1A: Once Bitten, Twice-Born
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 1.1 / Item 1 (Wand of Force Missiles) / Power Feat([x] or your check) / None
2-Damiel/TColMaster (329026-1010) 1.1 / Spell 1 / Card Feat (Spell) / None
3-Salim/Zalarian (12789-1021) 1.1 / Ally 1 (Gang Enforcer)/ Power Feat (☑ Add 1d4 (□ 1d8) to your non-combat check against a bane.) / Ring of Protection & The Carnival
7-1B: Easy on the Merchandise
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 1.2 / Spell 1 (Acid Blast) & Spell 1 (Lightning Touch) / Card Feat (Spell) / None
2-Damiel/TColMaster (329026-1010) 1.2 / Weapon 1 (Deathbane Light Crossbow) & Armor 1 (Magic Leather Armor) / Skill Feat (Dex) / None
3-Salim/Zalarian (12789-1021) 1.2 / Blessing 1(The Paladin) & Armor 1 (Armor of Insults)/ Skill Feat (Dex) / Ring of Protection & The Carnival & Leech

BR Zalarian |

COMPLETED SCENARIO 1C: A Brotherly Brawl
Reward
Loot: weapon Deathbane Light Crossbow, armor Shield of Resistance
Acquired Cards (* = Plunder)
Weapon 00
Spell 1
Armor
Item 0
Ally 000
Blessing 111
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Hero Point: Power Feat ([X] or your Strength, Dexterity, or Constitution non-combat check).
Deck Upgrade: Blessing 1 - replace Incitation with Irori's Mastery
If no one wants it, Damiel can use the Deathbane Light X-Bow to replace his longbow. Not a super powerful upgrade, but making the attack magic traited and +1 is useful. Will happily pass if anyone has a better use for it.

morph147 Bekah |

Hero point - skill feat Charisma+1
deck upgrade - Blessing of abadar in, blessing of the gods out.

Salim 12789 |

Salim - 7-1C: A Brotherly Brawl
Scenario Reward
Loot: Weapon Deathbane Light Crossbow; Armor Shield of Resistance
Adventure Reward
N/A
Tier/XP 1.2>1.3
Will spend hero point for card feat (Blessing)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 0
Loot rolls
None Needed
Deck Upgrades
The Big Sky (Card Feat: Blessing 1)
Banished Cards: None
Holes Filled: None
Removed: None
Planned Loot for next scenario add Korvosan Guard, The Carnival as loot card (CotCT-7A) , Leech (7-1B) and Ring of Protection (7-1A) and/or Shield of Resistance if available

BR Zalarian |

COMPLETED SCENARIO 7-1D: The Rotten Rodeo
Reward
Loot: spell Enervation, blessing The Lost
Adventure Reward
For the rest of the Adventure Path, after you rebuild your deck, you may banish a card from it to choose a card from the vault whose level is #-2 (minimum 0). Adventure Card Guild players choose the card from their deck box instead.
Acquired Cards (* = Plunder)
Weapon
Spell 0
Armor 1
Item
Ally 00
Blessing
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

Salim 12789 |

Salim - 1D: The Rotten Rodeo
Scenario Reward
Spell Enervation and Blessing The Lost.
Adventure Reward
For the rest of the Adventure Path, after you rebuild your deck, you may banish a card from it to choose a card fram the vault whoselevel is #-2 (minimum 0). Adventure Card Guild players choose the card from their deck box instead.
Tier/XP 1.3>1.4
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
Loot rolls
None Needed
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Leech (7-1B) , Ring of Protection

TColMaster Damiel |

Hero Point: Save it!
Loot: None Taken
Deck Upgrade: No Need
Current Loot: Deathbane Light Crossbow

morph147 Bekah |

Hero point save
loot none
deck upgrade, will take armor 1 -> armor of insults in, leather armor out

BR Zalarian |

COMPLETED SCENARIO 7-2A: Mortuary Mischief
Reward
Loot: Our Lord of Iron and Prince of Pain
Acquired Cards (* = Plunder)
Weapon 1
Spell 00
Armor
Item 02
Ally 11
Blessing 1
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Hero Point: Hand +1 (6)
Item 2: 1d1000 ⇒ 337
Blast Stone to Elixir of Focus
++++Will take Our lord of Iron (replacing Orison) only if no one else wants it.
Current Loot: Deathbane Light X-Bow

morph147 Bekah |

Hero point: card feat spell 5 -
Life Drain as my deck upgrade in new deck spot

Salim 12789 |

Salim - 2A: Mortuary Mischief
Scenario Reward
"Spell Enervation and Blessing The Lost.
"
Adventure Reward
N/A
Tier/XP 2.0>2.1
Will spend hero point for power feat (☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
Loot rolls
None Needed
Deck Upgrades
Weapon 1 (Keen Rapier)
Banished Cards: None
Holes Filled: None
Removed: Dagger +1
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Leech (7-1B), Ring of Protection

BR Zalarian |

COMPLETED SCENARIO 7-2B: A Day at the Races
Reward
Loot: the blessings The Avalance and The Cricket
Acquired Cards (* = Plunder)
Weapon 1
Spell 212
Armor 0
Item 1
Ally
Blessing 12
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Hero Point: Blessing +1
Blessing 1: 1d1000 ⇒ 944
Add in The Carnival
Only if no one else wants it
Add in The Avalanche reward Blessing, replacing Incitation.
Current Loot: Deathbane Light X-Bow, Our Lord of Iron

Salim 12789 |

Salim - 7-2B: A Day at the Races
Scenario Reward
Loot: The Avalance and The Cricket
Adventure Reward
N/A
Tier/XP 2.0>2.1
Will spend hero point for skill feat (Dex +2)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 0 = 1
Loot rolls
1st choice Blessing 2: 1d1000 ⇒ 173 The Big Sky
Will amend if necessary
Deck Upgrades
Blessing 1 (The Big Sky)
Banished Cards: The Big Sky
Holes Filled: None
Removed: None
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain

morph147 Bekah |

Bekah - 7-2B
scenario reward
Loot: The Avalance and The Cricket
Hero point- Power feat - 1d4+1
Upgrades
spell 2 - replace lightnighg touch with lightning bolt (core)

BR Zalarian |

COMPLETED SCENARIO 7-2C Unconventional Allies
Reward
Loot: the ally Duskwarden Ranger. Adventure Card Society characters may choose a bonuse deck upgrade.
Acquired Cards (* = Plunder)
Weapon 202
Spell 20
Armor 2
Item 20
Ally 0011
Blessing 1
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

BR Zalarian |

Scenario 2D: What Lies Beneath the City
The temperature quickly drops to an uncomfortable subterranean chill as you watch a Duskwarden pull shut the doors behind you. As your eyes acclimate to the dim light, Balok pulls out a series of small crystal necklaces and gestures for you to take one.
“Halflight Charm,” they whisper. “Lights the way and lets us find you if you get lost.” The crystal casts a cool glow across the stone and brick around you. As you’re led into the Halflight Path, you have the unmistakable feeling you’re drawing nearer to the source of the undead in Kaer Maga. The trek is arduous and fraught with dangers underfoot; loose stones, tight gaps, and long falls await you at every turn.
The Duskwardens chat with you quietly during some parts of the journey, sharing tales of monsters bested, caravans saved, and comrades lost. As you approach each intersection, though, they fall silent, carefully eying the blocked side passages and tunnels as they hurry you quickly past them. Many steps further, you begin to see signs of prior battles. Huge corpses of slain beast and monster are pushed to the side of the path, too big to pull to the surface. Each time you pass such a battle site, the Duskwardens tighten their grips on their weapons, keeping close eyes on the bodies themselves.
A rough-hewn tunnel gives way to a level walking path for a few moments, and you ask Balok about the bodies. They turn to you with a weary expression and reply, “There’s no rhyme or reason to what gets reanimated. Trust nobody down here, and more importantly... trust no body.”
As you descend, the brick walls and barricades blocking off side passages and tunnels show signs of heavy wear and tear. You catch sight of yellow eyes peering at you from small holes in the walls. Suddenly, Balok brings the group to a halt with a raised fist. They point at the way ahead, where a pile of bricks lies cast out from a side passage. Something may have gotten through. They walk a few steps closer to peer around the edge of the tunnel, and a yell of alarm is cut short by a spray of steaming green acid that splatters across their front.
Balok’s body has barely touched the floor before it is overrun by a trio of horse-sized chitinous creatures that scuttle out of the side tunnel and into the passage. The acid mantises raise their powerful mandibles in the air, clacking together as a loud hissing fills the tunnel. You hear a more ominous scuffling from the darkness.
That must be their queen.
Story Banes
Danger - Each time you encounter the danger, randomly choose an Undead story bane
Villain - Acid Mantis Queen-Proxy V1
Henchman (Closing) - Acid Mantis Queens- Proxy A
Setup:
Locations:
1 Cave
1 Oubliette
1 Spider Nest
2 Pits
3 Mine
During this Scenario
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'

BR Zalarian |

During This Adventure: At the start of each scenario, search the vault until you find a new Harrow blessing. Its harrow suit is the harrow suit for the scenario. When choosing deck upgrades, treat Harrow blessings of that suit as being level # and all other Harrow blessings as being level #-1 (minimum 1).
PLAYER HANDS || SCOURGES || LOOT
During This Scenario: Scenario 2D: What Lies Beneath the City
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
Additional Rules: Harrow Suit: Books (Int)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
STORY BANES
Danger - Each time you encounter the danger, randomly choose an Undead story bane
Villain - Acid Mantis Queen-Proxy V1
Henchman (Closing) - Acid Mantis Queens- Proxy A
Scenario Level (#): 2
Turn: 0, Bekah/morph1470
Monsters
Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
If defeated by less than 4, or undefeated, suffer the scourge Wounded.
Core
Monster 1
Traits:
Incorporeal
Undead
To Defeat:
Combat 14
OR Divine 8
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, suffer the scourge Dazed.
Core
Monster 0
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.
CotCT
Monster 2
Traits:
Animal
Aquatic
To Defeat:
Combat 15
Vulnerable to Cold.
If defeated by less than 4, or undefeated, suffer 1d4 Combat damage.
CotCT
Monster 2
Traits:
Animal
To Defeat:
Combat 12
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourges Entangled and Exhausted.
Barriers
Core
Barrier 0
Traits:
Task
To Defeat:
Charisma
Diplomacy 5
OR Survival 7
If undefeated, suffer the scourge Dazed and end your turn.
CotCT
Barrier 2
Traits:
Task
To Defeat:
Intelligence
Craft 6
OR Wisdom 8
When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
If undefeated, bury the top card of your deck and suffer the scourge Poisoned.
Core
Barrier 1
Traits:
Skirmish
Veteran
Trigger
To Defeat:
Wisdom
Perception
Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.
CotCT
Barrier 1
Traits:
Curse
Task
Trigger
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.
Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.
Weapons
CotCT
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d10+1; you may additionally discard to add another 1d10+1. If proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a non-story bane monster, you may reload the monster into its location.
After playing this weapon, you may not play an Offhand boon this encounter.
CotCT
Weapon 2
Traits:
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 10
For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, you may additionally discard to add another 1d8. After the encounter, if you discarded this card for its power and defeated a monster, you may examine the top card of your location; if it is a monster, you may encounter it.
CotCT
Weapon 0
Traits:
Finesse
Melee
Slashing
Swashbuckling
Sword
To Acquire:
Strength
Acrobatics
Melee 7
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6; if proficient, you may additionally discard to add another 1d8.
CotCT
Weapon 0
Traits:
Bludgeoning
Finesse
Melee
Staff
To Acquire:
Strength
Melee
Stealth 6
For your combat check, reveal to use Strength, Melee, or Stealth + 1d4; if proficient, you may additionally reload to add another 1d4 and the Sword and Piercing traits.
At the end of your turn, recharge to move.
Core
Weapon 0
Traits:
2-Handed
Bow
Piercing
Ranged
To Acquire:
Dexterity
Ranged 7
For your combat check, reload to use Dexterity or Ranged + 1d10.
On a distant combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Spells
CotCT
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 9
Display next to a local character.
While displayed:
* This character's Strength and Constitution dice are each d12.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 11 check to recharge it instead.
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
Banish to examine your location until you find a boon. Encounter it, then shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Core
Spell 0
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 5
OR Wisdom
Divine 6
At the start of any turn or during any move step, banish to move a local character.
Banish to examine the top card of an occupied location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 7 or Divine 8 check to recharge it instead.
CotCT
Spell 2
Traits:
Arcane
Attack
Cold
Divine
Magic
Undead
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
For your combat check, banish to use Arcane or Divine + 2d8. If the check is against a monster, ignore its after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.
Core
Spell 1
Traits:
Arcane
Divine
Magic
Mental
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
On any check to acquire, to close, or to guard, banish to add 1d6+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Armors
Core
Armor 2
Traits:
Heavy Armor
Helm
To Acquire:
Constitution
Fortitude 8
When you suffer Combat damage, freely reveal to reduce it by 1.
If proficient, when you suffer any damage, freely reveal to reduce it by 1.
At the end of your turn, recharge to move.
After playing this armor, you may not play a Helm boon this encounter.
CotCT
Armor 0
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 4
Display. While displayed:
* When you discard cards as Combat damage, you may reload 1 of those cards.
* When you suffer Cold or Combat damage, you may recharge to reduce it by 1.
Core
Armor 0
Traits:
Heavy Armor
To Acquire:
Constitution
Fortitude 6
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, on your Melee combat check, you may recharge to add 1d4 and the Piercing trait.
Core
Armor 1
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.
CotCT
Armor 1
Traits:
Offhand
Shield
To Acquire:
Constitution
Fortitude 5
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 1.
If proficient, on your Ranged combat check, you may ignore the Offhand trait on this card and freely recharge to reroll a die.
After playing this armor, you may not play a 2-Handed boon this encounter.
Items
CotCT
Item 2
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 11
On your combat check or your check against a Disease card, reload to add 1d8.
When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.
Core
Item 0
Traits:
Book
To Acquire:
Intelligence
Knowledge 6
On your check against a story bane, reveal to add 1d4.
On a local check against a bane, bury to add your Knowledge.
CotCT
Item 0
Traits:
Instrument
To Acquire:
Constitution
Charisma 4
On a local combat check, recharge to add 1d4. Each local character may discard an ally to add another 1d4.
When you defeat a monster, recharge to heal a weapon.
Core
Item 2
Traits:
Accessory
Magic
To Acquire:
Strength
Dexterity
Constitution 11
On your Strength, Dexterity, or Constitution check, freely reveal to add 1.
CotCT
Item 0
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 6
Display. While displayed:
* On your Melee or Ranged combat check, you may bury to add 1d4 and the Poison trait. If proficient, or if you have the Craft or Disable skill, you may reload instead.
Allies
Core
Ally 1
Traits:
Hireling
Human
To Acquire:
Charisma
Diplomacy
Disable 6
On a local check to acquire or Craft check, recharge to add 1d4.
Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.
CotCT
Ally 1
Traits:
Cleric
Halfling
To Acquire:
Charisma
Diplomacy 6
OR Bury A Boon 0
On a local check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks against barriers, add 1d4.
CotCT
Ally 1
Traits:
Cleric
Human
To Acquire:
Charisma
Diplomacy 9
OR Arcane
Divine 5
On a local check, reveal this card and bury another card to reroll.
Recharge to explore. This exploration, on your checks, add 1d4.
After the exploration, bury a card.
CotCT
Ally 1
Traits:
Healing
Vermin
To Acquire:
Wisdom
Knowledge
Survival 6
Recharge to heal a local character 1d4-1 cards.
Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.
CotCT
Ally 0
Traits:
Human
Trigger
To Acquire:
Dexterity
Stealth 7
OR Charisma
Diplomacy 6
When examined, encounter this card.
When you encounter this card, if you do not acquire it, discard a random boon.
On a local check to defeat a barrier, recharge to add 1d6.
Discard to examine the top card of your location; if it is a boon, you may explore.
Blessings
Core
Blessing 1
Traits:
Deity: Calistria
Divine
Veteran
When this is the hour: You may avenge by discarding a card.
To Acquire:
Charisma
Divine 4+#
On any check, discard to bless.
To avenge, discard.
Discard to explore.
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Diplomacy
Divine 5
On another character's check, discard to bless.
To avenge, discard.
Discard to explore.
Core
Blessing 1
Traits:
Deity: Desna
Divine
Veteran
When this is the hour: On each check, the first blessing played to bless may be played freely.
To Acquire:
Wisdom
Divine
Perception 4+#
On any check, discard to bless.
On a check against a barrier, recharge to bless.
Discard to move, then explore.
CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: On your check, the first item or ally played is played freely.
To Acquire:
Charisma
Stealth 4+#
When you would encounter a card, discard to move to a distant character's location and move them to the location you came from; they encounter the card instead.
Discard to explore. This exploration, you may evade your first encounter; recharge the encountered card into its location, then explore.
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
To Acquire:
Intelligence
Knowledge 4+#
On a local non-combat check, discard to bless and add your Intelligence die.
Discard to explore.
Current Hour:
Traits:
To Acquire:
Hours Remaining: 0
[b]Hourglass
Location #1: Caves
Underground
Wild
At This Location: When you fail a check to defeat a bane, suffer the scourge Dazed.
When Closing: Summon and defeat the danger.
When Permanently Closed: No effect.
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: None
Location #2: Oubliette
Underground
At This Location: Damage you suffer is increased by 1.
When Closing: Succeed at a Constitution or Fortitude 5+# check.
When Permanently Closed: You may heal an ally.
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
Located/Displayed Here: None
Location #3: Spider Nest
Underground
Wild
At This Location: Monsters you encounter gain the Vermin trait and all their damage is Poison.
When Closing: Summon and defeat the story bane Monstrous Spider.
When Permanently Closed: No effect.
M: 5 Ba: 0 W: 1 Sp: 0 Ar: 1 I: 1 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: None
Location #4: Pits
Underground
Wild
At This Location: When you fail a check to acquire or defeat, suffer 1 Combat damage.
When Closing: Draw a number of cards equal to the number of local characters, then recharge your hand.
When Permanently Closed: You may shuffle your deck.
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 0 ?: 1
Located/Displayed Here: None
Location #5: Mine
Underground
At This Location: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
When Closing: Summon and acquire a weapon.
When Permanently Closed: No effect.
M: 2 Ba: 3 W: 2 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: None

TColMaster Damiel |

Hero point: Dex +2
Weapon 2: 1d1000 ⇒ 559
Current Loot: Deathbane Light X-Bow, Our Lord of Iron, The Avalanceh

Salim 12789 |

Salim - 7-2C: Unconventional Allies
Scenario Reward
Loot ally Duskwarden Ranger. Adventure Society characters may choose a bonus deck upgrade.
Adventure Reward
N/A
Tier/XP 2.0>2.1
Will spend hero point for card feat (Armor)
Hero Points (Prior + Gained - Used = Current)
0 + 1 - 1 = 1
Loot rolls
1st choice Armor 2: 1d1000 ⇒ 298 Glamered Leather Armor
2nd choice Item 2: 1d1000 ⇒ 148 Belt of Phsicial Prowess
3rd choice Weapon 2: 1d1000 ⇒ 485 Lucky Starknife
Deck Upgrades
Armor 2 (Glamered Leather Armor), TBD
Banished Cards: None
Holes Filled: None
Removed: If Item then Magnifying Glass; if weapon then starknife
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain

morph147 Bekah |

Bekah 7-2C: Unconventional Allies
Scenario Reward
Loot ally Duskwarden Ranger. Adventure Society characters may choose a bonus deck upgrade.
hero point - charisma +2
Deck upgrades:
Ally 1: 1d1000 ⇒ 609 Social Climber in, spider out.
Weapon 2: 1d1000 ⇒ 805Humanbane Rapier in, shortsword out
loot none

BR Zalarian |

7-2A: Mortuary Mischief
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.1 / Spell (Life Drain)/ Card Feat (Spell) /
2-Damiel/TColMaster (329026-1010) 2.1 / Item 2 (Elixir of Focus) / Power Feat (Hand Size +1) /
3-Salim/Zalarian (12789-1021) 2.1 / Weapon 1 (Keen Rapier)/ power feat (☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.) /
7-2B: A Day at the Races
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.2 / Spell 2 (Lightning Bolt)/ Power Feat (1d4+1) /
2-Damiel/TColMaster (329026-1010) 2.2 / Blessing 1 (The Carnival) / Card Feat (Blessing) /
3-Salim/Zalarian (12789-1021) 2.2 / Blessing 1 (The Big Sky)/ Skill Feat (Dex+2) /
7-2C: Unconventional Allies
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.3 / Ally 1 (Social Climber) + Weapon 2 (Humanbane Rapier) / Skill Feat (Cha+2) / Leech
2-Damiel/TColMaster (329026-1010) 2.3 / Weapon 2 / Skill Feat (Dex) / Deathbane Light X-Bow, Our Lord of Iron, The Avalanceh
3-Salim/Zalarian (12789-1021) 2.3 / Armor 2(Glamered Leather Armor)+Item 2 (Belt of Physical Prowess)/ Card Feat (Armor) / Ring of Protection & The Carnival & Prince of Pain

BR Zalarian |

COMPLETED SCENARIO 7-2D: What Lies Beneath the City
Reward
For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.
Adventure Reward
Choose a type of boon. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search aside 1 boon of that type until the end of the scenario.
Acquired Cards (* = Plunder)
Weapon 0
Spell 1
Armor 110
Item 0
Ally -
Blessing
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

morph147 Bekah |

scenario reward, will choose ally as the one I sit aside put in spider core
hero point bank.
deck upgrades: none

TColMaster Damiel |

Hero Point: Bank
Deck Upgrade: Pass
Loot: Deathbane Light X-Bow, Our Lord of Iron, The Avalanceh

Salim 12789 |

Salim - 7-2D: What Lies Beneath the City
Scenario Reward
For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.
Adventure Reward
"Choose a type of boon (Item). For the rest of the adventure Path, when you rebuild your deck, keep an additonal boon of that Type. Each Scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.
"
Tier/XP 2.3>3.0
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 0 = 2
Loot rolls
None
Deck Upgrades
None
Banished Cards: None
Holes Filled: Potion of Vision (due to Adventure Reward)
Removed: None
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger

BR Zalarian |

7-2A: Mortuary Mischief
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.1 / Spell (Life Drain)/ Card Feat (Spell) /
2-Damiel/TColMaster (329026-1010) 2.1 / Item 2 (Elixir of Focus) / Power Feat (Hand Size +1) /
3-Salim/Zalarian (12789-1021) 2.1 / Weapon 1 (Keen Rapier)/ power feat (☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.) /
7-2B: A Day at the Races
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.2 / Spell 2 (Lightning Bolt)/ Power Feat (1d4+1) /
2-Damiel/TColMaster (329026-1010) 2.2 / Blessing 1 (The Carnival) / Card Feat (Blessing) /
3-Salim/Zalarian (12789-1021) 2.2 / Blessing 1 (The Big Sky)/ Skill Feat (Dex+2) /
7-2C: Unconventional Allies
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 2.3 / Ally 1 (Social Climber) + Weapon 2 (Humanbane Rapier) / Skill Feat (Cha+2) / Leech
2-Damiel/TColMaster (329026-1010) 2.3 / Weapon 2 / Skill Feat (Dex) / Deathbane Light X-Bow, Our Lord of Iron, The Avalanche
3-Salim/Zalarian (12789-1021) 2.3 / Armor 2(Glamered Leather Armor)+Item 2 (Belt of Physical Prowess)/ Card Feat (Armor) / Ring of Protection & The Carnival & Prince of Pain
7-2D: What Liess Beneath the City
Character/Handle (Paizo#) Tier.XP / Deck Upgrade / Character Feat: Choice / Loot
1-Bekah/morph147 (343562-1006) 3.0 / None / None / ?Leech?
2-Damiel/TColMaster (329026-1010) 3.0 / None / None / Deathbane Light X-Bow, Our Lord of Iron, The Avalanche
3-Salim/Zalarian (12789-1021) 3.0 / None / None / Ring of Protection & The Carnival & Prince of Pain & Duskwarden Ranger

BR Zalarian |

COMPLETED SCENARIO 7-3A: The Eyes Below
Reward
Each character chooses a type of boon then draws a random level 3 boon of that type from the vault
Adventure Card Society characters may choose a bonus deck upgrade
Acquired Cards (* = Plunder)
Weapon 2
Spell
Armor 12
Item 1
Ally
Blessing
Wild: 333
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

TColMaster Damiel |

Boon Draw: Item
Replace Elixir of Healing with Ambrosia
Bonus Deck Upgrade: Pass
Role Card: Miscibility Master
Hero Point: Power Feat
[X] At the end of your turn, you may recharge a random card (☐ or any card) from your discard pile (☐ or your buried cards).

morph147 Bekah |

boon draw: Spell
Replace acid burst with swipe
bonus deck upgrade:
Armor 2: 1d1000 ⇒ 192 Glamered Leather armor in, armor of insults out[/dice]
Role Card: Troublemaker
Hero point power feat:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([x]+3).

Salim 12789 |

Salim - 7-3A: The Eyes Below
Scenario Reward
Each character chooses a type of boon then draws a random level 3 boon of that type from the vault. Adventure card Society characters may choose a bonus deck upgrade (choosing Ally 3)
Adventure Reward
N/A
Tier/XP 3.0>3.1
Will spend hero point for Skill Feat (Dex+3)
Hero Points (Prior + Gained - Used = Current)
2 + 1 - 1 = 2
Loot rolls
None Needed
Deck Upgrades
Weapon 2 (Lucky Starknife) Ally 3 (Cerulean Mastermind)
Banished Cards: None
Holes Filled: None
Removed: Starknife, Quartermaster
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger

BR Zalarian |

COMPLETED SCENARIO 7-3B: Puzzle Pieces
Reward
Each character, at the start of each scenario, may examine the top 5 cards of their deck then recharge any number of those cards
Acquired Cards (* = Plunder)
Weapon 1
Spell 13133
Armor
Item 32
Ally 3
Blessing 110
Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).
The following needs to be provided:
Let me know if replaying or tiering up.
Decision whether to convert Hero point to feat
abstaining Deck Upgrade rolls
Total Hero Points carrying over to next adventure
Planned loot for next scenario (if possible)
When you post your starting hand be sure to list any loot swaps and any other award changes (starting ship, etc)

Salim 12789 |

Salim - 7-3B: Puzzle Pieces
Scenario Reward
Each character, at the start of each scenario, may examine the top 5 cards of their deck then recharge any number of those cards
Adventure Reward
N/A
Tier/XP 3.1>3.2
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
2+1-2=1
Loot rolls
1st choice Ally: 1d1000 ⇒ 501 Surgeon
Will update if needed
Deck Upgrades
Ally 2 (Surgeon)
Banished Cards: None
Holes Filled: None
Removed: mouse
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger

TColMaster Damiel |

Hero Point: Item +1
ITem 3: 1d1000 ⇒ 486
Add in Ambrosia
If not.....
Hero Point Spell +1
Spell 3: 1d1000 ⇒ 452
Add in Restorative TOuch
Loot: Deathbane Light X-Bow, Our Lord of Iron, The Avalanche