[ACG] [Outpost IV] Attack of the Twice-Born *HEROIC* (Year of Reborn Strife) [Zalarian] (Inactive)

Game Master Zalarian

7-3 Descent into the Forbidden Ossuary


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Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4

Out of Turn Updates: None
Re Order Cards 4,2,3 The Trumpet, Door Spike, Skeletal Owlbeast

Turn - Hour: The Queen Mother
Hour Rules:Your Knowledge check is blessed.
SOT: Already Exhausted
Play Soothing Word, Heal 1 card
RNG: 1d3 ⇒ 2
Give Card: None
Move: XX -> YY
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Explore: The Trumpet
Irori's Mastery
The Trumpet CON 6: 2d6 ⇒ (4, 4) = 8
Acquired
-Discard Pharasma's Knowing to Draw 2 cards
(Elixir of Focus, Good Omen)
--Recharge 2
Good Omen, Frost Longbow
Now Explore
Door Spike Disable 8: 1d12 + 4 ⇒ (10) + 4 = 14
Banished

Discard The Trumpet to Explore
Skeletal Owlbeast BYA Perception 5: 1d6 + 2 ⇒ (6) + 2 = 8
Deathbane Light Crossbow
Combat 14: 1d12 + 2d8 + 3 ⇒ (6) + (2, 5) + 3 = 16
Banished

Damiel ends their turn.

Damiel attempts to recover all cards in their Recovery pile.

Damiel resets their hand.

[u]Summary[/u]
Acquired: The Trumpet
Banished: Door Spike, Skeletal Owlbeast
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Damiel wrote:

Hand: Impervium Chain Shirt, Our Lord in Iron, Noxious Bomb, Elixir of Focus, The Carnival, Deathbane Light X Bow,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Hero Points: 0 // Damiel has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enlarge, Acid Flask, Heavy Crossbow, The Avalanche, Enhance
Recharged: Irori's Mastery, Good Omen, Frost Longbow, Soothing Word,
Discard Pile: Aid, Pharasma's Knowing, The Trumpet, Ambrosia,
Buried Pile:

Skills and Powers:
Here
Strength d4 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Disable +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Craft +3
Wisdom d6 ☐ +1 ☐ +2
Perception +2
Charisma d4 ☐ +1

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Alchemical, Spell, Light Armor, Weapon.
POWERS:
You may not play spells that have the Attack trait.
During recovery, you may recharge Alchemical boons instead of banishing them.
On your check to recharge a non-Attack spell, you automatically succeed (☐ or shuffle it into your deck) instead..
You may discard a card that has the Alchemical trait (☐ or any 2 cards) to add your Intelligence skill (☐ +2) to your Dexterity combat check ([X] or your Strength, Dexterity, or Constitution non-combat check) ☐ or your Strength check when you do not play a weapon).
☐ When you defeat a barrier that has the Obstacle trait (☐ or any barrier), you may explore again.
[X] At the end of your turn, you may recharge a random card (☐ or any card) from your discard pile (☐ or your buried cards).


"


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 24 - The Brass Dwarf
Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.

SOT: Wis check..recharge cerulean Mastermind and bury Duskwarden ranger to add knowledge
Wisdom Check DC 4+3=7: 1d6 + 1d6 + 2 ⇒ (2) + (1) + 2 = 5 No Success

Give Card: Lucky Starknife to Bekah
Move: Stay at Mountain
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.

Corrupted Priestess:

None Story Bane 3
Type: Monster
Traits: Human Cleric
To Defeat: Wisdom 6 then Combat 19
When you encounter this monster, each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card. Before acting, a random local character summons and encounters the story bane Skeletal Steed; if it is not defeated, suffer 1d4 Combat damage.

Wisdom Check DC 6 or bury card: 1d6 + 1d8 ⇒ (1) + (3) = 4 No Success - bury Asmodeus's Tyranny
Will assume that if Bekah fails wisdom check, she will bury troubadour and Damiel will bury Noxious Bomb

Random Person: 1d3 ⇒ 3 Damiel fights skeletal steed - will bot

Skeletal Steed:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Dexterity Check DC 4+3=7: 1d12 + 3 ⇒ (9) + 3 = 12 Success;will recharge our lord in Iron and deathbane crossbow after revealing it
Dexterity crossbow Check DC 11+6=17: 1d12 + 3 + 2d8 + 1 + 1d12 ⇒ (9) + 3 + (3, 5) + 1 + (12) = 33 Success

For wisdom check, have Damiel use Elixir of Focus to add int
Wisdom Check DC 6: 1d6 + 1d8 + 1d6 ⇒ (2) + (6) + (3) = 11 Success

Will reveal Melting Blade and discard it to add another d4. Bekah will recharge rapier to add d4+1, Damiel will discard the Carnival
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 19: 1d8 + 5 + 2d4 + 3 + 1d4 + 1d4 + 1 + 1d8 ⇒ (2) + 5 + (2, 2) + 3 + (4) + (2) + 1 + (7) = 28
Villain Defeated; I heal 1
Salim is healed for 1: (Sage's Journal). Deck shuffled.

Success!


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COMPLETED SCENARIO 7-3D: Confronting a Stranger
Development
The corrupted priestess is not easy to defeat,
but when she falls, her body crumples to dust.
Gingerly, with gloved hands, you seize the
artifact and secure it in its new prison. You
return to the Godsmouth Cathedral to give it
to Ennis, but he wants nothing to do with it,
fearing the temptation it represents; he says
he trusts the Pathfinder Society to ensure the
artifact is looked after properly.
At the Grand Lodge, you present the
contained artifact to a specialist, Eando Kline,
who knows how to suppress and mitigate the
risks posed by dangerous relics such as this.
“Quite the dangerous device,” he says. “Let’s
make sure it stays with us.”
Eando congratulates you on a job well done
and promises to ensure that the statuette
never causes trouble again.

Reward
Each Player chooses a character. That character may add the ally Priest of Pharasma, the blessing Lady of Mysteries, and up to two of the blessings Pharasma's Knowing to their deck box.

Adventure Reward
Each player chooses a character that does not yet have a role card. When that character earns a role card, the may choose blackjack, Hero of Kovosa from the Curse of the Crimson Throne. Add the boons Blackjack's Daggers, Blackjack's Rapier, and the Blackjack's Gear to the character's deck box

Acquired Cards (* = Plunder)
Djinn (Ally 3)
Archer's Kite Shield (Armor 1)
Orison (Blessing 0)
Asmodeus's Tyranny (Blessing 2)
Urgathoa's Gluttony (Blessing 2)
Pharasma's Knowing (Blessing 1)
The Hidden Truth (Blessing 1)
The Trumpet (Blessing 1)
Enlarge (Spell 2)
Clairvoyance (Spell 3)

Weapon
Spell 23
Armor 1
Item
Ally 3
Blessing 2211

Tier Rewards
Each character gains 1 XP and 1 hero point (if not a replay).

Please post rolls, decisions, etc in discussion thread

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