Guard Captain Blacklock

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129 posts. Alias of Zalarian.


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Salim - 7-3D: Confronting a Stranger

Rewards:

Scenario Reward
Each play chooses a character. That character may add the ally Priest of Pharasma, the blessing Lady of Mysteries, and up to two of the blessings Pharasma's Knowing to their deck box.

Adventure Reward
Each player chooses a character that does not yet have a role card. When that character earns a role card, the may choose blackjack, Hero of Kovosa from the Curse of the Crimson Throne. Add the boons Blackjack's Daggers, Blackjack's Rapier, and the Blackjack's Gear to the character's deck box. Assigning to self 12789-1021 Salim

Tier/XP 3.1>3.2
Will gain role card Blackjack and spend hero point on power feat: ☑ Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Hero Points (Prior + Gained - Used = Current)
2+1-1=2

Loot rolls
1st choice Ally 3: 1d1000 ⇒ 93 Djinn

Will update if needed
Deck Upgrades
Ally 3 (Djinn)
Banished Cards: None
Holes Filled: None
Removed: Spider


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 24 - The Brass Dwarf
Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.

SOT: Wis check..recharge cerulean Mastermind and bury Duskwarden ranger to add knowledge
Wisdom Check DC 4+3=7: 1d6 + 1d6 + 2 ⇒ (2) + (1) + 2 = 5 No Success

Give Card: Lucky Starknife to Bekah
Move: Stay at Mountain
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.

Corrupted Priestess:

None Story Bane 3
Type: Monster
Traits: Human Cleric
To Defeat: Wisdom 6 then Combat 19
When you encounter this monster, each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card. Before acting, a random local character summons and encounters the story bane Skeletal Steed; if it is not defeated, suffer 1d4 Combat damage.

Wisdom Check DC 6 or bury card: 1d6 + 1d8 ⇒ (1) + (3) = 4 No Success - bury Asmodeus's Tyranny
Will assume that if Bekah fails wisdom check, she will bury troubadour and Damiel will bury Noxious Bomb

Random Person: 1d3 ⇒ 3 Damiel fights skeletal steed - will bot

Skeletal Steed:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Dexterity Check DC 4+3=7: 1d12 + 3 ⇒ (9) + 3 = 12 Success;will recharge our lord in Iron and deathbane crossbow after revealing it
Dexterity crossbow Check DC 11+6=17: 1d12 + 3 + 2d8 + 1 + 1d12 ⇒ (9) + 3 + (3, 5) + 1 + (12) = 33 Success

For wisdom check, have Damiel use Elixir of Focus to add int
Wisdom Check DC 6: 1d6 + 1d8 + 1d6 ⇒ (2) + (6) + (3) = 11 Success

Will reveal Melting Blade and discard it to add another d4. Bekah will recharge rapier to add d4+1, Damiel will discard the Carnival
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 19: 1d8 + 5 + 2d4 + 3 + 1d4 + 1d4 + 1 + 1d8 ⇒ (2) + 5 + (2, 2) + 3 + (4) + (2) + 1 + (7) = 28
Villain Defeated; I heal 1
Salim is healed for 1: (Sage's Journal). Deck shuffled.

Success!


Out of Turn Updates: got rapier back
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 21 - Master of Masters
Hour Rules: On your check, you may reroll any dice showing 1.

SOT: already exhausted
Give Card: None
Move: Stay at Mountain
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.

Tangle of Debris:

CotCT Barrier 1
Traits: Obstacle
To Defeat: Dexterity Acrobatics 5 OR Survival 7
If undefeated, roll 1d4 twice and suffer the corresponding scourges: 1. Entangled 3. Poisoned 2. Exhausted 4. Wounded

Dexterity Check DC 5: 1d8 + 3 + 1d8 ⇒ (5) + 3 + (1) = 9 Auto Success

Discard the Prince of Pain to explore adding 3 to my checks

Ill Tidings:

CotCT Barrier 1
Traits: Curse
To Defeat: None 0
This encounter, blessings cannot be played. Encounter the top card of the hourglass. If you fail a check against it, banish it and this barrier is undefeated. Otherwise, this barrier is defeated.

Lamashtu's Madness:

Core
Blessing 2
Traits:
Deity: Lamashtu
Divine
Veteran
When this is the hour: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.
To Acquire:
Intelligence
Arcane
Divine 5+#
On any check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster

Unable to bless..have Bekah recharge Swipe to add d4+1
Intelligence Check DC 5+3=8: 1d6 + 3 + 1d4 + 1 ⇒ (2) + 3 + (3) + 1 = 9 Success
Will recharge The Hidden Truth to examine next card (Wounding-Spear Axe) and discard Rapier to explore

Wounding Spear-axe:

CotCT Weapon 3
Traits: 2-Handed Axe Magic Melee Slashing
To Acquire: Strength Melee 11
For your combat check, reveal to use Strength or Melee + 1d8+1; against a villain, add another 1d8. If proficient, after the roll, you may additionally discard to reroll and add 1d6 and the Piercing trait. After playing this weapon, you may not play an Offhand boon this encounter.

Strength Check DC 11: 1d6 ⇒ 4 No Success; discard Lamashtu's Madness due to harrow

Discard The Paladin to explore

Asmodeus's Tyranny:

Core Blessing 2
Traits: Deity: Asmodeus Divine Veteran
When this is the hour: When you fail a check, you may bury your hand and discards to reroll. To Acquire: Charisma Diplomacy Divine 5+#
On any check, recharge to bless. If the character fails the check, a random character buries a card. Discard to explore.

Will discard The Big Sky to bless and remove exhausted and recharge keen rapier due to blessing

Harrowing spell adds 2 to charisma
Diplomacy Check DC 5+3=8: 1d8 + 2 + 2 + 1d8 ⇒ (7) + 2 + 2 + (5) = 16 Success

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Asmodeus's Tyranny, Duskwarden Ranger, The Melted Blade, Lucky Starknife, Cerulean Mastermind,

Displayed: Armor of Insults,
Deck: 4 Discard: 10 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B // Salim has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Surgeon
Recharged: The Hidden Truth, Keen Rapier,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, Djinn, Belt of Physical Prowess, The Prince of Pain, Rapier, Lamashtu's Madness, The Paladin, The Big Sky,
Buried Pile: Blessing of the Lady of Graves,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Mountain
Acquired: 2 blessings
Banished: weapon and 2 barriers
Examined: None
Random Card(s) Used: blessing 1
Displayed: None
Other Player(s) Resources Used: Swipe is recharged from Bekah
Actions needed by other Player(s): none


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 18 - Zon-Kuthon's Pain
Hour Rules: After discarding any number of cards as damage, draw a card.

SOT: exhaustion check
Wisdom Check DC 4+3=7: 1d6 + 0 ⇒ (3) + 0 = 3 become exhausted

Give Card: Rapier to Bekah
Move: stuck at mountain
Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.

Shadow:

CotCT Monster 1
Traits: Shadow Undead
To Defeat: Combat 13
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. When you discard cards as damage, you must first choose blessings.

Will reveal Keen Rapier
reload to add another 1d4
Add +2 for each 4 rolled
Dex Melee Combat Check DC 13: 1d8 + 5 + 1d6 + 1 ⇒ (3) + 5 + (6) + 1 = 15
Monster Defeated; I heal 1
Salim is healed for 1: (The Melted Blade). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand discarding Belt

"

Salim wrote:

Hand: Keen Rapier, The Prince of Pain, The Big Sky, The Hidden Truth, The Paladin,

Displayed: Armor of Insults,
Deck: 6 Discard: 5 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B // Salim has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Lucky Starknife, Cerulean Mastermind, Duskwarden Ranger, The Melted Blade, Surgeon
Recharged:
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, Djinn, Belt of Physical Prowess,
Buried Pile: Blessing of the Lady of Graves,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: mountain
Acquired: None
Banished: shadow
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): handed rapier to Bekah


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 15 - Incitation
Hour Rules: None

SOT: None
Give Card: None
Move: Stuck at Trail
Location Powers: The difficulty of checks to defeat is increased by the number of distant characters.

Djinn:

Core Ally 3
Traits: Genie Outsider
To Acquire: Charisma Diplomacy Knowledge 12
Recharge to draw a card, then shuffle your deck. Discard to examine the top card of your location; if it is a boon, you may encounter it. Then explore.

Since upgrades so far haven't been great..will ask Damiel for elixir of focus and prayer + recharge a card from Bekah
Diplomacy Check DC 12: 1d8 + 2 + 1d8 + 1d6 ⇒ (3) + 2 + (6) + (1) = 12 Success; discard to explore

Wyvern Blade Trap:

Core Barrier 3
Traits: Poison Trap
To Defeat: Dexterity Disable 10 OR Wisdom Perception 12
If undefeated, you and a random other local character suffer 1 Combat damage and the scourge Poisoned.

Dexterity Check DC 10: 1d8 + 3 + 1d8 ⇒ (4) + 3 + (5) = 12 Success

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Keen Rapier, Belt of Physical Prowess, The Big Sky, Rapier, The Paladin,

Displayed: Armor of Insults,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Duskwarden Ranger, Spider
Recharged: Lucky Starknife, The Hidden Truth, Cerulean Mastermind, The Prince of Pain,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, The Melted Blade, Djinn,
Buried Pile: Blessing of the Lady of Graves,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Trail
Acquired: Djinn
Banished: trap
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Elixir of Focus from Damiel; prayer+recharged card from Bekah
Actions needed by other Player(s): None


discard carnival and recharge Cerulean Mastermind for Bekah

Ancient Skeleton:

Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

recharge the prince of pain for BYA
Will reveal Keen Rapier and belt, then discard The Prince
reload to add another 1d4
Add +2 for each 4 rolled
Dex Melee Combat Check DC 11+6=17: 1d8 + 5 + 1d6 + 1 + 1 ⇒ (3) + 5 + (2) + 1 + 1 = 12
Monster not Defeated; bury armor to reduce damage to 0 and discard top card (the melted blade)

"

Salim wrote:

Hand: Keen Rapier, Belt of Physical Prowess,

Displayed: Armor of Insults,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Big Sky, Spider, Rapier, Surgeon, Duskwarden Ranger, The Paladin
Recharged: Lucky Starknife, The Hidden Truth, Cerulean Mastermind, The Prince of Pain,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, The Melted Blade,
Buried Pile: Blessing of the Lady of Graves,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"


Out of Turn Updates: Forogot to recharge a card to use blessing for Bekah..recharge Lucky Starknife
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 12 - Asmodeus's Tyranny
Hour Rules: When you fail a check, you may bury your hand and discards to reroll.

SOT: None
Give Card: None
Move: Stay at Ossuary
Location Powers: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

The Hidden Truth:

CotCT Blessing 1
Traits: Harrow Suit: Books Veteran
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards. To Acquire: Intelligence Stealth 4+#
On your check, freely discard to use your Intelligence die instead of the normal die. Recharge to examine the top card of your location, then you may discard a card to explore.

Will draw glamered armor to add d4 and ask Damiel for enhance
Untrained Skill Stealth Check DC 4+3=7: 1d4 + 1d4 + 4 ⇒ (1) + (1) + 4 = 6 Not Quite
Untrained Skill Stealth Check DC 4+3=7 PAIZO REROLL: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Success
Will recharge The hidden Truth to examine and possibly explore by discarding - Sawtooth Saber will discard Sage's Journal to explore

Sawtooth Saber:

CotCT Weapon 3
Traits: Finesse Magic Melee Red Mantis Slashing Sword Veteran
To Acquire: Strength Acrobatics Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

Dexterity Check DC 13: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8 No Success; discard glamered leather armor due to harrow

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Keen Rapier, Belt of Physical Prowess, The Carnival, Cerulean Mastermind, The Prince of Pain,

Displayed: Armor of Insults,
Deck: 9 Discard: 2 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Rapier, The Big Sky, Surgeon, Duskwarden Ranger, The Melted Blade, The Paladin
Recharged: Lucky Starknife, The Hidden Truth,
Discard Pile: Sage's Journal, Glamered Leather Armor,
Buried Pile: Blessing of the Lady of Graves,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Ossuary
Acquired: Hidden Truth
Banished: Sawtooth Sabre
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Damiel's Enhance
Actions needed by other Player(s): None


Bury lady of the graves blessing to add Bekah's wisdom to closing check after roll which succeeds. Bekah draws orison blessing.


Out of Turn Updates: received star knife back, Moved to Ossuary on cliff close
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 9 - Erastil's Eye
Hour Rules: If you are at a Wild location, you may discard a card to explore.

SOT: None
Give Card: None
Move: Stay at Ossuary
Location Powers: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Spectre:

Core Monster 2
Traits: Incorporeal Undead
To Defeat: Combat 14
Immune to Mental and Poison. Resistant to Animal. If the check to defeat does not have the Magic trait, this monster is undefeated. If undefeated, suffer the scourge Drained.

Will reveal Keen Rapier
reload to add another 1d4
Add +2 for each 4 rolled
Dex Melee Combat Check DC 14/19: 1d8 + 5 + 1d6 + 1 ⇒ (8) + 5 + (5) + 1 = 19
Monster Defeated 5 above; I heal 1
Salim has all cards in his discard pile healed: (Rapier). Deck shuffled.

Display Glamered Leather armor

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Keen Rapier, Belt of Physical Prowess, Blessing of the Lady of Graves, Lucky Starknife, Sage's Journal,

Displayed: Armor of Insults, Glamered Leather Armor,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, The Melted Blade, Duskwarden Ranger, Rapier, Surgeon, The Paladin, The Prince of Pain, Spider, The Carnival, The Big Sky
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Ossuary
Acquired: None
Banished: Spectre
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: Attic Whisperer Daze Check
Wisdom Check DC 4: 1d6 + 1d8 ⇒ (2) + (5) = 7 5 is Success

Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 6 - The Rakshasa
Hour Rules: On your Charisma check, you may use your Intelligence die instead of the normal die.

SOT: None
Give Card: Lucky Starknife to Damiel
Move: Stay at Cliff
Location Powers: On your check, if any die shows a 1 or 2, count it as 0.

Guardian Zombie:

CotCT Monster 2
Traits: Undead Zombie Veteran
To Defeat: Combat 11+##
Immune to Cold, Electricity, Mental and Poison. If undefeated, suffer the scourge Plagued.

Will reveal Rapier, reload it and belt and ask Damiel to use Acid Flask to add 2d4 and acid
Dex Melee Combat Check DC 11+6=17/22: 1d8 + 5 + 1d6 + 1 + 1d4 + 2d4 ⇒ (1) + 5 + (3) + 1 + (3) + (3, 3) = 19
18 but not high enough;I then heal 1 (Sage's Journal); Monster Defeated but not by 5 (discard Rapier)
Salim is healed for 1: (Sage's Journal). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Keen Rapier, Belt of Physical Prowess, Blessing of the Lady of Graves, Glamered Leather Armor, Sage's Journal,

Displayed: Armor of Insults,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Prince of Pain, Spider, The Big Sky, The Carnival, The Melted Blade, The Paladin, Surgeon, Duskwarden Ranger, Cerulean Mastermind
Recharged:
Discard Pile: Rapier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Cliff
Acquired: None
Banished: Guardian Zombie
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Damiel's Acid Flask
Actions needed by other Player(s): None


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 3 - The Keep
Hour Rules: When you would discard or bury an armor you play, you may recharge it instead.

SOT: None
Give Card: None
Move: try to move from Trail->Cliff
Wisdom Check DC 6: 1d6 + 0 ⇒ (6) + 0 = 6 Success;able to move

Location Powers: On your check, if any die shows a 1 or 2, count it as 0.

Ghast:

Core Monster 3
Traits: Ghoul Undead Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted. If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.

Will reveal Rapier, belt and discard prince of pain (blesses and adds 1) recharge The Big Sky in order to bless
reload to add another 1d4
Dex Melee Combat Check DC 13+6=19/24: 1d8 + 5 + 1d6 + 1 + 1d8 + 1 ⇒ (8) + 5 + (1) + 1 + (7) + 1 = 23
22;Monster Defeated but not above hammer range; I heal 1 and then discard 1 (Sages Journal)
Salim has following cards in his discard pile healed: (The Prince of Pain). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3D: Confronting a Stranger

Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Rapier, Belt of Physical Prowess, Keen Rapier, Lucky Starknife, Blessing of the Lady of Graves,

Displayed: Armor of Insults,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Carnival, The Big Sky, Surgeon, The Melted Blade, Duskwarden Ranger, Cerulean Mastermind, Glamered Leather Armor, Spider, The Paladin, The Prince of Pain
Recharged:
Discard Pile: Sage's Journal,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Cliff
Acquired: None
Banished: Ghast
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Salim - 7-3D: Confronting a Stranger

Starting Location Trail
Loot

CotCT-7A will put BotG 2 into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon

display armor at first available opportunity

"

Salim wrote:

Hand: Rapier, Belt of Physical Prowess, The Big Sky, The Prince of Pain,

Displayed: Armor of Insults,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Duskwarden Ranger, Surgeon, The Paladin, Keen Rapier, The Melted Blade, Glamered Leather Armor, Lucky Starknife, Sage's Journal, The Carnival, Cerulean Mastermind, Spider
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"


Out of Turn Updates: From Damiel's turn:
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. Peacock blesses this Bekah needs to make check as well and can bless if no boons used; will bot it as it may impact my use of my blessing on my turn.

Wisdom Check DC 4 with power: 2d6 + 1d8 ⇒ (3, 2) + (7) = 12 Success
Bekah Wisdom Check DC 4 blessed by peacock: 2d6 ⇒ (1, 1) = 2 Bekah is dazed
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 26 - Rovagug's Destruction
Hour Rules: On your check, you may banish a random blessing from your discards to bless.

SOT: None
Give Card: None
Move: at Cathedral
Location Powers: When you defeat a monster, heal a blessing.

Explore: Proxy A4 - Closing Henchman

Ancient Skeleton:

Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

for BA will recharge armor for 1+1 combat damage; reveal Rapier, and bury Sages journal to add knowledge and freely belt
reload to add another 1d4 and Bekah recharges cure to add d4+1
Dex Melee Combat Check DC 11+6=17: 1d8 + 5 + 1d6 + 1d6 + 2 + 1 + 1d4 + 1d4 + 1 ⇒ (1) + 5 + (6) + (2) + 2 + 1 + (4) + (4) + 1 = 26
Monster Defeated; I heal 1 blessing, heal 1 and then bury blessing The Big Sky to close for the win


Out of Turn Updates: Discarded Prince of Pain due to henchman
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 23 - Asmodeus's Tyranny
Hour Rules: When you fail a check, you may bury your hand and discards to reroll.

SOT: None
Give Card: None
Move: stay at Cathedral
Location Powers: When you defeat a monster, heal a blessing.

Werewolf:

Core Monster 1
Traits: Lycanthrope
To Defeat: Combat 11 OR Knowledge 7
If the hour's level is 0, the difficulty to defeat is increased by 3. If undefeated, suffer the scourge Wounded and end your turn.

Hour level is 2; Will reveal Rapier and belt
reload to add another 1d4
Dex Melee Combat Check DC 11: 1d8 + 5 + 1d6 + 1 ⇒ (7) + 5 + (6) + 1 = 19
Monster Defeated; location heals a blessing (Prayer) and I heal 1 (The Melted Blade)
Will discard Korvosan Dandy to explore
Gentleman Explorer:

CotCT Ally 1
Traits: Human Aristocrat
To Acquire: Charisma Diplomacy 8 OR Knowledge 5
On a local check against a barrier or an ally, recharge to add 1d6. Discard to examine the top card of your location, then you may explore.

ally used adds d6 to check
Diplomacy Check DC 8: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8 Success;discard explorer to examine/explore

Accursed Priest:

Core Monster 1
Traits: Cleric Undead Veteran
To Defeat: Combat 11+## OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster. After acting, a local character buries a blessing.

Will reveal Keen Rapier and belt
reload to add another 1d4
Ask for Carnival from Damiel
Dex Melee Combat Check DC 11+6=17: 1d8 + 5 + 1d6 + 1 + 1d8 ⇒ (5) + 5 + (6) + 1 + (5) = 22
Monster Defeated; I heal 1 blessing (The Carnival) and then heal 1
Salim is healed for 1: (Korvosan Dandy). Deck shuffled.
Bekah must bury the only blessing we have (The Father of Creation)

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3C: Unearthing the Truth

When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Rapier, Cerulean Mastermind, Belt of Physical Prowess, The Big Sky 2, Sage's Journal,

Displayed: Glamered Leather Armor,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Protection, Korvosan Dandy, The Carnival, The Big Sky, The Melted Blade, Lucky Starknife, Prayer, Surgeon, The Paladin, Duskwarden Ranger
Recharged:
Discard Pile: Gentleman Explorer, The Prince of Pain,
Buried Pile: Spider, Armor of Insults,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Cathedral
Acquired: Gentleman Explorer
Banished: Werewolf; Accursed Priest
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Damiel discards Carnival for check
Actions needed by other Player(s): Bekah must bury The Father of Creation


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 10 - The Idiot
Hour Rules: When you fail a check, suffer the scourge Drained.

SOT: use paizo benefit to discard 1 (Prayer) and draw 1 (Rapier)
Give Card: Armor of Insults to Bekah
Move: Cathedral->Graveyard
Location Powers: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
Explore: Henchman Proxy B1 - Skeletal Steed

Skeletal Steed:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Ask Damiel for Enhance to dex (+4)
Dexterity Check DC 4+2=6: 1d8 + 3 + 1d8 + 4 ⇒ (3) + 3 + (8) + 4 = 18 Auto Success
Will reveal Rapier and bless with The Carnival
reload to add another 1d4
Dex Melee Combat Check DC 11+6=17: 1d8 + 5 + 1d6 + 1d8 + 4 ⇒ (5) + 5 + (2) + (1) + 4 = 17
flip the 1 to 6 on d6 makes bigger success; Monster Defeated; I heal 1
Salim is healed for 1: (The Big Sky 2). Deck shuffled.
Now attempt to close
Zombie Minions:

Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.

Will reveal Rapier
reload to add another 1d4
Dex Melee Combat Check DC 9: 1d8 + 5 + 1d6 + 4 ⇒ (5) + 5 + (2) + 4 = 16 auto for first
Dex Melee Combat Check DC 11+3=14: 1d8 + 5 + 1d6 + 4 ⇒ (2) + 5 + (3) + 4 = 14 success; I heal 1
Salim is healed for 1: (Sage's Journal). Deck shuffled.
random undead (accursed priest) shuffled into location..Damiel and Salim move to Cathedral
Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3C: Unearthing the Truth

When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand
"

Salim wrote:

Hand: Rapier, Cerulean Mastermind, Belt of Physical Prowess, The Prince of Pain, Korvosan Dandy,

Displayed: Glamered Leather Armor,
Deck: 8 Discard: 3 Buried: 2
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Duskwarden Ranger, The Big Sky 2, The Paladin, Surgeon, Sage's Journal, Ring of Protection, Lucky Starknife, The Big Sky
Recharged:
Discard Pile: The Melted Blade, Prayer, The Carnival,
Buried Pile: Spider, Armor of Insults,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Cathedral
Acquired: None
Banished: remaining at Graveyard
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Damiel's Enhance
Actions needed by other Player(s): Bekah received armor of insults


Out of Turn Updates: moved to cathedral on ravine close
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 17 - Sarenrae's Light
Hour Rules: When you heal, you may heal an additional card.

SOT: None
Give Card: None
Move: Stay at Cathedral
Location Powers: When you defeat a monster, heal a blessing.

Manticore (Known):

Core Monster 3
Traits: Aberration Manticore
To Defeat: Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage. If undefeated, each local character suffers 1 Ranged Combat damage.

Random Roll: 1d3 ⇒ 11d4 + 2 ⇒ (4) + 2 = 6 ouch..That looks like a hand wipe to me..if it can be helped we don't want to encounter again so let's see what can be thrown at it:
Bekah's Harrowing better off used as d4+1
Damiel freely uses aid for d4+3
damiel recharges Our lord in Iron

Strength Check DC 15: 1d6 + 1d6 + 2d4 + 4 ⇒ (5) + (6) + (4, 4) + 4 = 23 Success; due to location and hour, I heal 1 blessing (The Paladin) + 1 card (Cerulean Mastermind); I then heal 2 cards for my power
Salim is healed for 2: (Belt of Physical Prowess, The Carnival). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3C: Unearthing the Truth

When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: Glamered Leather Armor, Cerulean Mastermind, The Carnival, Prayer, Armor of Insults,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Big Sky, Duskwarden Ranger, Korvosan Dandy, Ring of Protection, The Paladin, Surgeon, Lucky Starknife, Rapier, The Prince of Pain, Belt of Physical Prowess
Recharged:
Discard Pile: The Big Sky 2, The Melted Blade, Sage's Journal,
Buried Pile: Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Cathedral
Acquired: None
Banished: Manticore
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Harrowing recharged from Bekah, damiel recharge Our Lord in Iron and Aid spell
Actions needed by other Player(s): None


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 14 - The Vision
Hour Rules: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

SOT: Top card is Ghastly Runes - Trigger

Ghastly Runes:

Core Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened.

Divine Check DC 4+3: 1d6 + 1d8 ⇒ (4) + (2) = 6 Not Quite
Divine Check DC 4+3 PAIZO REROLL: 4 + 1d8 ⇒ 4 + (8) = 12 Success

Give Card: Keen Rapier to Bekah
Move: Stay at Ravine
Location Powers: The difficulty of combat checks is increased by #.

Next card is Henchman Proxy A

Skeletal Champion:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage. After acting, a local character recharges a Divine card.

reveal journal, belt and power
Dexterity Check DC 5+3=8: 1d8 + 3 + 1 + 1d8 ⇒ (2) + 3 + 1 + (7) = 13 Success
Will reveal Melting Blade, journal, belt and have Bekah recharge weapon or spell
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 13+9=22: 1d8 + 5 + 2d4 + 3 + 1d4 + 1 + 1d4 + 1 ⇒ (4) + 5 + (1, 4) + 3 + (3) + 1 + (3) + 1 = 25
26 since undead;Monster Defeated; I heal 1
Salim is healed for 1: (The Prince of Pain). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

During This Scenario: 7-3C: Unearthing the Truth

When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Sage's Journal, The Carnival, Cerulean Mastermind,

Displayed:
Deck: 11 Discard: 2 Buried: 1
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Armor of Insults, The Prince of Pain, Duskwarden Ranger, The Big Sky, Rapier, Lucky Starknife, Glamered Leather Armor, Korvosan Dandy, Prayer, Ring of Protection
Recharged:
Discard Pile: The Paladin, The Big Sky 2,
Buried Pile: Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Ravine
Acquired: None
Banished: barrier and skeletal steed
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Ravine is now marked and can be closed
bekah was handed keen rapier and needs to recharge weapon/spell


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 11 - The Eclipse
Hour Rules: On your Intelligence or Wisdom check, the difficulty is increased by 3.

SOT: None
Give Card: None
Move: Graveyard -> Tower
Location Powers: At the start of your turn, you may examine the top card of a distant location.

Captive Horror:

CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.

Wisdom Check DC 9+3=12: 1d6 + 1d8 ⇒ (6) + (8) = 14 Success; that was unexpected...discard The Prince of Pain to explore adding 1 to acquire/defeat

Korvosan Dandy:

CotCT Ally 1
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 9
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead. Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.

Diplomacy Check DC 9: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Success; discard dandy to explore - Proxy B1

Skeletal Steed:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Reveal journal for 1d4
Dexterity Check DC 4+3=7: 1d8 + 3 + 1d8 + 1d4 ⇒ (4) + 3 + (3) + (4) = 14 Success
Will reveal Melting Blade, freely belt and journal
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 11+6=17: 1d8 + 5 + 2d4 + 3 + 1 + 1d4 ⇒ (4) + 5 + (3, 3) + 3 + 1 + (1) = 20
Monster Defeated; I heal 1
Salim is healed for 1: (Korvosan Dandy). Deck shuffled.

Attempt to close; discard The Big Sky to bless and ask for 1d4+1 from Bekah- has wand in hand in a pinch and will get Volcanic storm back if recharge ally

Wisdom Check DC 4+3+3=10: 1d6 + 1d6 + 1d4 + 1 ⇒ (4) + (6) + (1) + 1 = 12 Success; examine graveyard - Barghest
since Sczarni Thief is bad to fight alone..will have Bekah and Salim move there

Salim Ends his turn

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Sage's Journal, The Carnival, Keen Rapier,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of Insults, Korvosan Dandy, Prayer, Cerulean Mastermind, Ring of Protection, Rapier, Duskwarden Ranger, Glamered Leather Armor, Surgeon, Lucky Starknife, The Big Sky
Recharged:
Discard Pile: The Paladin, The Prince of Pain, The Big Sky 2,
Buried Pile: Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Ravine
Acquired: Korvosan Dandy
Banished: a few
Examined: Barghest at Graveyard
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: spell or weapon recharged from Bekah
Actions needed by other Player(s): Bekah moved to Ravine


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 8 - The Mute Hag
Hour Rules: At the start of your turn, summon and encounter a spell.

SOT: examine remote location - Graveyard Crocodile and then encounter spell

Minor Harrowing:

CotCT
Spell 1
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 8
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 1; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead.

Wisdom Check DC 8: 1d6 + 0 ⇒ (6) + 0 = 6 No Success

Give Card: None
Move: Tower->Graveyard
Location Powers: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Crocodile:

Core Monster 1
Traits: Animal Aquatic
To Defeat: Combat 11
Vulnerable to Cold. Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.

Dexterity Check DC 6: 1d8 + 3 + 1d8 ⇒ (2) + 3 + (7) = 12 Success

Will reveal Melting Blade+belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 11: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (1, 3) + 3 + 1 = 21
Monster automatically Defeated; I heal 1
Salim is healed for 1: (The Prince of Pain). Deck shuffled.

Salim Ends his turn

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Sage's Journal, The Big Sky 2, The Prince of Pain,

Displayed:
Deck: 12 Discard: 1 Buried: 1
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Starknife, Armor of Insults, Keen Rapier, Rapier, The Big Sky, Duskwarden Ranger, Surgeon, Glamered Leather Armor, Ring of Protection, Cerulean Mastermind, Prayer, The Carnival
Recharged:
Discard Pile: The Paladin,
Buried Pile: Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

[u]Summary[/u]
Current Location: Graveyard
Acquired: None
Banished: Crocodile
Examined: None
Random Card(s) Used: spell
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


No divine cards in hand. Salim will bury spider to avenge against henchman.

Skeletal Champion:

Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage. After acting, a local character recharges a Divine card.

Dexterity Check DC 5+3=8 with power and sage's journal and belt: 1d8 + 3 + 1d8 + 1d4 + 1 ⇒ (6) + 3 + (6) + (3) + 1 = 19 Success

Will reveal Melting Blade, belt and sage's journal
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 13+6=19: 1d8 + 5 + 2d4 + 3 + 1 + 1d4 ⇒ (7) + 5 + (3, 1) + 3 + 1 + (1) = 21
Monster Defeated; no divine cards in my hand or Bekah's; this means location is marked; proxy A and Proxy B are shuffled into location


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 5 - The Brass Dwarf
Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.

SOT: Examine remote card: Cathedral Card 1: Manticore
Give Card: None
Move: Stay at Tower
Location Powers: At the start of your turn, you may examine the top card of a distant location.

Skeletal Owlbeast:

CotCT Monster 1
Traits: Skeleton Undead
To Defeat: Combat 14
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.

Will ask Bekah to recharge weapon/spell to add d4+1 to before acting check
Untrained Skill Check DC 5: 1d4 + 1d4 + 1 ⇒ (2) + (4) + 1 = 7 Success
Will reveal Melting Blade and belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 14: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (3) + 5 + (4, 3) + 3 + 1 = 19
19+2=21; Monster Defeated; I heal 1
Salim is healed for 1: (Prayer). Deck shuffled.

Salim Ends his turn

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Sage's Journal, The Big Sky 2, Spider,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, Keen Rapier, The Carnival, Lucky Starknife, Duskwarden Ranger, Armor of Insults, Glamered Leather Armor, Rapier, Ring of Protection, The Big Sky, Prayer, Surgeon
Recharged:
Discard Pile: The Prince of Pain, The Paladin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Tower
Acquired: None
Banished: Skeletal Owlbear
Examined: Manticore
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: forgot to do examine deck..
Rapier - recharge
Lucky Starknife - recharge
Spider
The Big Sky
Cerulean Mastermind

Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 2 - The Joke
Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die.

SOT: Examine next card of Graveyard: Mimic
Give Card: None
Move: Stay at Tower
Location Powers: At the start of your turn, you may examine the top card of a distant location.

Termite Swarm:

Core Monster 1
Traits: Swarm Vermin Trigger
To Defeat: Combat 10 OR Constitution Fortitude 6
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage. Vulnerable to Attack. If defeated by less than 4, shuffle this monster into its location.

Will reveal Melting Blade and Belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 10/14: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (6) + 5 + (3, 3) + 3 + 1 = 21
Monster Defeated; no cards to heal

Discard Prince of Pain to explore..adding 1 to checks

Prayer:

Core Blessing 0
Traits: Divine
When this is the hour: No effect. To Acquire: Wisdom Divine 3
On any check, discard to bless. Discard to examine the top card of your location, then you may explore.

Divine Check DC 3: 1d6 + 1 ⇒ (6) + 1 = 7 Success; will discard to examine/option to explore

Haughty Nobles:

Core Barrier 1
Traits: Cache Task Veteran
To Defeat: Charisma Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type.

Will discard The Paladin to bless and add diplomacy

Diplomacy Check DC 6+3+4=13: 1d8 + 2 + 2d8 + 2 ⇒ (5) + 2 + (4, 8) + 2 = 21 Success; will try for blessing

The Big Sky:

CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: At the start of your turn, you may remove 1 of your scourges.
To Acquire:
Strength
Stealth 4+#
On a local character's check against a bane, discard to bless and they may remove 1 of their scourges.
Discard to explore, or to move then explore.

will reveal belt and since blessing is a hammers one ask Bekah to recharge a spell or weapon
Strength Check DC 4+3=7: 1d6 + 1 + 1d4 + 1 ⇒ (2) + 1 + (4) + 1 = 8 Success

Salim Ends his turn

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Sage's Journal, The Big Sky 2, Spider,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded: Cerulean Mastermind, The Big Sky,
Middle of Deck (Unknown Order): Ring of Protection, Surgeon, Keen Rapier, The Carnival, Armor of Insults, Glamered Leather Armor, Duskwarden Ranger
Recharged: Rapier, Lucky Starknife,
Discard Pile: The Prince of Pain, Prayer, The Paladin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Tower
Acquired: Prayer, The Big Sky (Blessing 3)
Banished: termite swarm
Examined: mimic at graveyard
Random Card(s) Used: Blessing 1
Displayed: None
Other Player(s) Resources Used: spell or weapon from Bekah
Actions needed by other Player(s): None


Salim - 7-3C: Unearthing the Truth

Starting Location Tower
Loot
7-1A Will put Spyglass into box and add Ring of Protection into my deck
CotCT-7A will put Orison into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon

"

Salim wrote:

Hand: Belt of Physical Prowess, The Melted Blade, Sage's Journal, The Prince of Pain, The Paladin,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Starknife, Ring of Protection, Keen Rapier, Spider, Cerulean Mastermind, Armor of Insults, Glamered Leather Armor, The Big Sky, The Carnival, Surgeon, Rapier, Duskwarden Ranger
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"


Salim - 7-3B: Puzzle Pieces

Rewards:

Scenario Reward
Each character, at the start of each scenario, may examine the top 5 cards of their deck then recharge any number of those cards

Adventure Reward
N/A

Tier/XP 3.1>3.2
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
2+1-2=1

Loot rolls
1st choice Ally: 1d1000 ⇒ 501 Surgeon

Will update if needed
Deck Upgrades
Ally 2 (Surgeon)
Banished Cards: None
Holes Filled: None
Removed: mouse

Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 26 - Sands of the Hour
Hour Rules: None

SOT: None
Give Card: Rapier to Bekah (marking as buried since no room under Set Aside)
Move: stay at Library

Salim Ends his turn burying ring of protection due to withering

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand discarding Belt and Keen Rapier

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Cerulean Mastermind, Duskwarden Ranger, The Paladin,

Displayed:
Deck: 2 Discard: 2 Buried: 7
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor
Recharged: Mouse,
Discard Pile: Keen Rapier, The Big Sky,
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival, The Prince of Pain, Rapier, Ring of Protection,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Library
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Passed rapier to Bekah


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 23 - Sanbds of the Hour
Hour Rules: None

SOT: None
Give Card: Hand Lucky Starknife back to Bekah
Move: Chambers -> Libary
Location Powers: On your check against a spell or a Book boon, add 1d6.

Wailing Maidens (Known):

CotCT Barrier 3
Traits: Trap Trigger
To Defeat: Wisdom Disable Perception Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

Constitution Check DC 8: 1d6 + 1d8 ⇒ (5) + (2) = 7 No Success..temporarily dazed
Will bless with the Big Sky removing dazed along with power
freely bless with The Prince of Pain (3 cards so +4)

Wisdom Check DC 13: 1d6 + 2d6 + 4 + 1d8 ⇒ (4) + (3, 4) + 4 + (7) = 22 Success

Salim Ends his turn examining card - Drums of Panic..recharge at Chambers..withering buries random card (The Prince of Pain)

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Belt of Physical Prowess, Cerulean Mastermind, Rapier, Keen Rapier,

Displayed:
Deck: 4 Discard: 2 Buried: 5
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Duskwarden Ranger, The Paladin, Glamered Leather Armor
Recharged: Mouse,
Discard Pile: Ring of Protection, The Big Sky,
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival, The Prince of Pain,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Library
Acquired: None
Banished: wailing maidens
Examined: drums
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Passed lucky starknife back to Bekah


Out of Turn Updates: Pass Lucky Starknife to Bekah
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 20 - The Marriage
Hour Rules: At the start of your turn, summon and encounter an ally.

Riding Allosaurus:

Core
Ally 2
Traits:
Animal
Mount
To Acquire:
Wisdom
Charisma
Survival 14
Recharge to move. You may not use this power during an encounter.
On a local combat check, recharge to add 1d6.
Discard to explore. This exploration, on your first combat check, add 1d6.

Charisma Check DC 14: 1d8 ⇒ 2 No Success

SOT: None
Give Card: None
Move: stay at Chambers
Location Powers: When you fail to acquire a boon, shuffle it into its location.

Salim Ends his turn examining card..Ice Strike..send to Library..nothing in discard to wither

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand discarding ring

"

Salim wrote:

Hand: The Melted Blade, Cerulean Mastermind, Belt of Physical Prowess, The Prince of Pain, The Big Sky,

Displayed:
Deck: 6 Discard: 1 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Duskwarden Ranger, Rapier, Glamered Leather Armor, Keen Rapier, The Paladin
Recharged: Mouse,
Discard Pile: Ring of Protection,
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: chambers
Acquired: None
Banished: None
Examined: few
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Lucky Starknife passed to Bekah


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 17 - Incitation
Hour Rules: None

SOT: None
Give Card: Lucky Starknife to Bekah
Move: Stay at Chambers
Location Powers: When you fail to acquire a boon, shuffle it into its location.

Harrowing:

CotCT Spell 3
Traits: Arcane Divine Harrow Magic
To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12
Freely display at a location. While displayed: * On local checks that have a trait matching the adventure's harrow suit, add 2; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4+1 instead. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.

Divine Check DC 12: 1d6 + 0 ⇒ (2) + 0 = 2 No Success;boon is shuffled back in
Will use mouse to explore..turns out to be barrier so it is recharged
Captive Horror:

CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.

Ask Bekah for d4+1
Wisdom Check DC 9: 1d6 + 1d8 + 1d4 + 1 ⇒ (4) + (1) + (1) + 1 = 7 No Success; encounter monster again

spoiler:
Rajambari
CotCT
Monster 3
Traits:
Skeleton
Undead
To Defeat:
Combat 17
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers 1 Combat damage.

reveal ring
Will reveal Melting Blade and belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 17: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (3, 1) + 3 + 1 = 21
Monster Defeated; no cards to heal

Salim Ends his turn examines card - Cerulean Mastermind..recharge at Library

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Lucky Starknife, Belt of Physical Prowess, The Prince of Pain, Ring of Protection,

Displayed:
Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Rapier, Cerulean Mastermind, The Big Sky, Duskwarden Ranger, The Paladin, Rapier, Glamered Leather Armor
Recharged: Mouse,
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Chambers
Acquired: None
Banished: None
Examined: one..location was shuffled however
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Lucky Starknife to Bekah; bekah needs to recharge spell or weapon; bekah takes 1 combat damage


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 14 - Gorum's Iron
Hour Rules: On your non-Attack combat check, add 1.

SOT: None
Give Card: None
Move: Library->Chambers
Location Powers: When you fail to acquire a boon, shuffle it into its location.

Captive Horror:

CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.

Wisdom Check DC 9: 1d6 + 1d8 ⇒ (1) + (4) = 5 nope..encounter highest level monster of 3...

Basilisk:

Core
Monster 3
Traits:
Aberration
Basilisk
To Defeat:
Combat 14
Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
If undefeated, bury a random card from your discards.
If defeated, remove the scourges Dazed and Entangled from all local characters.

Constitution Check DC 6: 1d6 + 1d8 ⇒ (1) + (5) = 6 Success
Will reveal Melting Blade and belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 14: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (2, 2) + 3 + 1 = 20
Monster Defeated; I heal 1

Monster Defeated; will discard Duskwarden ranger to explore next card..location shuffled due to not defeating Captive Horror
Top card is Chimera

Chimera:

Core Monster 3
Traits: Aberration Chimera
To Defeat: Combat 9 THEN Combat 10 THEN Combat 11
Before acting, each local character suffers 1 Fire damage. If undefeated, 3 random local characters suffer 1d4 Combat damage.

Bekah and Salim take 1 fire damage..discard keen Rapier
Will reveal Melting Blade
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 9: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (5) + 5 + (1, 2) + 3 + 1 = 17
Dex Melee Combat Check DC 10: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (3, 4) + 3 + 1 = 24
Dex Melee Combat Check DC 11: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (2, 3) + 3 + 1 = 21
Monster auto Defeated; I heal 1
Salim is healed for 1: (Keen Rapier). Deck shuffled.

Salim Ends his turn examining top card..trigger

Captive Horror:

CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.

choose to fail to heal ally hopefully..look at last 2 randoms and another random (Necrophidian L1) - Faceless Stalker

Faceless Stalker:

Core
Monster 2
Traits:
Aberration
To Defeat:
Combat 12
Before acting, succeed at a Wisdom 7 check or the difficulty to defeat is increased by 2.
Do not suffer damage from this monster as usual. Instead, bury the top card of your deck

Wisdom Check DC 7: 1d6 + 1d8 ⇒ (5) + (5) = 10 Success
Will reveal Melting Blade and belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 12: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (4, 3) + 3 + 1 = 23
Monster automatically Defeated; I heal 1

Salim has all cards in his discard pile healed: (Duskwarden Ranger). Deck shuffled.

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Lucky Starknife, Belt of Physical Prowess, Mouse, Ring of Protection,

Displayed:
Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Paladin, Duskwarden Ranger, Cerulean Mastermind, The Big Sky, Glamered Leather Armor, The Prince of Pain, Rapier, Keen Rapier
Recharged:
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Chambers
Acquired: None
Banished: Chimera
Examined: Captive Horror..twice
Random Card(s) Used: all monsters
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Bekah must must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled. Bekah takes 1 fire damage


Will reload ranger to examine next card..wailing maidens which has trigger.

con 8: 1d6 + 1d8 ⇒ (6) + (2) = 8 not dazed


Out of Turn Updates: Since Both are 1s, put harrow blessing under other harrow blessing at Shrine rather than ruin
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 11 - Blackfingers
Hour Rules: On your check that invokes the Alchemical or Poison trait, add 1d4.

SOT: None
Give Card: None
Move: Shrine->Library
Location Powers: On your check against a spell or a Book boon, add 1d6.

Cave Bear:

Core Monster 1
Traits: Animal Veteran
To Defeat: Combat 11+## OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage. After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.

Will reveal Melting Blade and belt for both checks
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 6+2=8: 1d8 + 5 + 2d4 + 3 ⇒ (7) + 5 + (4, 4) + 3 = 23
Dex Melee Combat Check DC 11+4=15: 1d8 + 5 + 2d4 + 3 ⇒ (4) + 5 + (3, 3) + 3 = 18
Monster Defeated; no cards to heal

Salim Ends his turn examining top card - Remove Disease and will recharge at shrine

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Lucky Starknife, Belt of Physical Prowess, Duskwarden Ranger, Keen Rapier,

Displayed:
Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Protection, The Big Sky, The Prince of Pain, Cerulean Mastermind, Glamered Leather Armor, Rapier, The Paladin
Recharged: Mouse,
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Library
Acquired: None
Banished: Cave Bear
Examined: Remove Disease
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: None
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 8 - Benefaction
Hour Rules: None

SOT: None
Give Card: None
Move: Stay at Shrine
Location Powers: On your Divine checks, add 2.

Wood Golem (Known):

Core Monster 3
Traits: Construct Golem
To Defeat: Combat 18
Immune to Attack, Cold, Mental, and Poison. Vulnerable to Fire. If the check to defeat has the Fire trait, ignore this monster's immunities. Before acting, succeed at a Constitution or Fortitude 6 check or suffer 1d4 Combat damage and the scourge Wounded.

Constitution Check DC 6 with power: 1d6 + 1d8 ⇒ (5) + (1) = 6 Success
Will reveal Melting Blade and Belt
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 18: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (1) + 5 + (1, 1) + 3 + 1 = 12
Not even close
Dex Melee Combat Check DC 18 Hero Point: 1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (1, 3) + 3 + 1 = 20
Monster Defeated; I heal 1
Will discard mouse to explore..it is a barrier so mouse is recharged

Invisible Wall:

Core Barrier 2
Traits: Lock Magic Trigger
To Defeat: Arcane Divine Perception 9
When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn. If defeated, you may explore.

Divine Check DC 9 with location and power: 1d6 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11 Success; will do free explore

Ghastly Runes:

Core Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened.

Divine Check DC 6 with location and power: 1d6 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9

Salim Ends his turn examining incitation..recharge at chambers
(no cards in discard for withering)

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Lucky Starknife, Belt of Physical Prowess, Duskwarden Ranger, Keen Rapier,

Displayed:
Deck: 8 Discard: 0 Buried: 4
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Big Sky, Ring of Protection, The Prince of Pain, Glamered Leather Armor, Cerulean Mastermind, Rapier, The Paladin
Recharged: Mouse,
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Shrine
Acquired: None
Banished: Golem
Examined: a few
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: Withering buried card end of my last turn (The Carnival)
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 5 - Gozreh's Growth
Hour Rules: On your check against an Animal or Elemental card, add 1d4.

SOT: None
Give Card: None
Move: Ruin->Shrine
Location Powers: On your Divine checks, add 2.

Giant Fly (Known):

Core Monster 1
Traits: Vermin
To Defeat: Combat 10
If undefeated, bury a random card from your discards. After acting, shuffle this monster into a random other location.

Will reveal Keen Rapier
reload to add another 1d4
Add +2 for each 4 rolled
Dex Melee Combat Check DC 10: 1d8 + 5 + 1d6 + 1 + 1d4 ⇒ (6) + 5 + (5) + 1 + (3) = 20
Monster Defeated; I heal 1 and fly flits to different location

Random Roll: 1d4 ⇒ 1 Flies off to Ruin
Salim Ends his turn and examines top card..Wood Golem

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand

"

Salim wrote:

Hand: The Melted Blade, Mouse, Lucky Starknife, Belt of Physical Prowess, Duskwarden Ranger,

Displayed:
Deck: 8 Discard: 0 Buried: 4
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, The Big Sky, The Prince of Pain, The Paladin, Ring of Protection, Rapier, Keen Rapier, Glamered Leather Armor
Recharged:
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Shrine
Acquired: None
Banished: None
Examined: a few
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: Damiel examined L3 Magical Mansion; will recharge at Library (where is meliski when you need him)
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 2 - The Vision
Hour Rules: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
It is a Tower Shield so it is not encountered..however it is a boon so must be recharged, will put at Shrine for now.
SOT: None
Give Card: None
Move: Stay at Ruin
Location Powers: When a monster is undefeated, shuffle a new monster into the location.

Frost Longbow:

Core Weapon 2
Traits: 2-Handed Bow Cold Magic Piercing Ranged
To Acquire: Dexterity Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter.

Dexterity Check DC 13: 1d8 + 3 ⇒ (1) + 3 = 4 No Success;recharge duskwarden to examine next card..locked door..barriers should be trigger ones..replace Locked Door with Ambush (chosen from acg site since needed filter trigger will fix others that weren't triggers if any)

Ambush:

Core Barrier 1
Traits: Skirmish Veteran Trigger
To Defeat: Wisdom Perception Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4. If undefeated, banish this barrier, then a random local character summons and encounters a monster. That monster cannot be evaded; subtract 1 from each die rolled against it.

Will discard paladin to add diplomacy and bless
Wisdom Check DC 8+3=11: 1d6 + 1d6 + 1d8 + 2 + 1d4 ⇒ (3) + (2) + (2) + 2 + (1) = 10 [oocnot quite[/ooc]
Wisdom Check DC 8+3=11 PAIZO REROLL: 3 + 2 + 2 + 2 + 1d4 ⇒ 3 + 2 + 2 + 2 + (1) = 10 Not Quite
Wisdom Check DC 8+3=11 HERO POINT: 1d6 + 1d6 + 1d8 + 2 + 1d4 ⇒ (3) + (4) + (1) + 2 + (2) = 12 success

Will Discard The Big Sky to explore

Gem of Mental Acuity:

Core Item 1
Traits: Magic Object
To Acquire: Intelligence Wisdom Charisma 11
On your non-combat check, recharge to roll your Intelligence, Wisdom, or Charisma die instead of the normal die.

Charisma Check DC 11: 1d8 ⇒ 3 No Success

Salim Ends his turn examining Foes On All Sides which is not a trigger so it turns into: Shrieky Plant

Shrieky Plant:

Core Barrier 1
Traits: Obstacle Plant Trigger
To Defeat: Wisdom Perception 8 OR Stealth Survival 6
When examined, encounter this barrier. If undefeated, summon and encounter a monster. If that monster is defeated, banish this barrier.

Wisdom Check DC 8: 1d6 + 0 ⇒ (3) + 0 = 3 No Success; encounter monster

Hell Hound:

CotCT
Monster 1
Traits:
Outsider
To Defeat:
Combat 10
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.

discard Carnival for 1 fire damage

Will reveal Melting Blade
Add +1 for each 4 rolled on d4 against undead
May bury another card to add 2d4
Dex Melee Combat Check DC 10: 1d8 + 5 + 2d4 + 3 ⇒ (8) + 5 + (1, 3) + 3 = 20
Monster automatically Defeated; I heal 1
Salim is healed for 1: (The Big Sky). Deck shuffled.

Reminder of Scenario changes:

uring This Scenario: 7-3B: Puzzle Pieces

At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards

Salim attempts to recover all cards in their Recovery pile.

Salim resets their hand examining top card:

"

Salim wrote:

Hand: The Melted Blade, Keen Rapier, Lucky Starknife, Belt of Physical Prowess, Duskwarden Ranger,

Displayed:
Deck: 7 Discard: 2 Buried: 3
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse, Cerulean Mastermind, The Prince of Pain, Rapier, Glamered Leather Armor, The Big Sky, Ring of Protection
Recharged:
Discard Pile: The Paladin, The Carnival,
Buried Pile: Sage's Journal, Armor of Insults, Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

[u]Summary[/u]
Current Location: Ruins
Acquired: None
Banished: a few
Examined: a few examined and a few moved..see update
Random Card(s) Used: a few from random and a few using ACG site
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Damiel takes 1 fire damage


Salim - 7-3B: Puzzle Pieces

Starting Location Ruins
Loot
7-1A Will put Spyglass into box and add Ring of Protection into my deck
CotCT-7A will put Orison into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon

Impoverished included below (drew spider, Armor of Insults, Sage's Journal and buried those actully)

"

Salim wrote:

Hand: The Paladin, Duskwarden Ranger, The Carnival, The Big Sky, The Melted Blade,

Displayed:
Deck: 9 Discard: 0 Buried: 3
Hero Points: 2
reroll last used 7-2D
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Starknife, Cerulean Mastermind, Belt of Physical Prowess, Mouse, Glamered Leather Armor, Rapier, Keen Rapier, The Prince of Pain, Ring of Protection
Recharged:
Discard Pile:
Buried Pile: Sage's Journal, Armor of Insults, Spider,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"


Salim - 7-3A: The Eyes Below

Rewards:

Scenario Reward
Each character chooses a type of boon then draws a random level 3 boon of that type from the vault. Adventure card Society characters may choose a bonus deck upgrade (choosing Ally 3)

Adventure Reward
N/A

Tier/XP 3.0>3.1
Will spend hero point for Skill Feat (Dex+3)
Hero Points (Prior + Gained - Used = Current)
2 + 1 - 1 = 2

Loot rolls
None Needed

Deck Upgrades
Weapon 2 (Lucky Starknife) Ally 3 (Cerulean Mastermind)
Banished Cards: None
Holes Filled: None
Removed: Starknife, Quartermaster

Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger


Out of Turn Updates: received shield from Damiel
Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1

Turn - Hour: 12 - Shelyn's Song
Hour Rules: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SOT: None
Give Card: shield to Bekah
Move: stuck
Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.

Mist Horn:

CotCT Item 1
Traits: Instrument Magic
To Acquire: Intelligence Wisdom Arcane Divine 8
Display next to a location. While displayed: * When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient. * At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.

Divine Check DC XX: 1d6 + 0 ⇒ (2) + 0 = 2 No Success; Bekah reveals shield

Will discard Prince of Pain to explore - Henchman Proxy A3 - add 1 to checks

Stone Guardian:

Story Bane
Type: Monster
Traits: Construct
To Defeat: Combat 13
Resistant to Attack. Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained. The difficulty to defeat is increased by 1d10.

Constitution Check DC 7 with belt: 1d6 + 1d8 + 1 + 1 ⇒ (6) + (4) + 1 + 1 = 12 Success
Difficulty: 1d10 ⇒ 3 Combat check is 16
Will discard The Carnival for either Bekah's or Damiel's check
Will reveal Melting Blade and belt;blessing used adds 1
Add +1 for each 4 rolled on d4 against undead
bury ring to add 2d4
Dex Melee Combat Check DC 13+3: 1d8 + 4 + 2d4 + 2 + 1 + 1 + 2d4 ⇒ (3) + 4 + (2, 1) + 2 + 1 + 1 + (3, 1) = 18
Monster Defeated; I heal 1
Salim is healed for 1: (Duskwarden Ranger). Deck shuffled.
Draw 3 cards and recharge hand to close; will then choose to shuffle deck

Salim Ends his turn

"

Salim wrote:

Hand: Spider, The Paladin, Keen Rapier, Gang Enforcer, Mouse,

Displayed:
Deck: 8 Discard: 2 Buried: 2
Hero Points: 2
reroll last used 7-2D
NOTES:
Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of Insults, Starknife, Belt of Physical Prowess, The Melted Blade, Glamered Leather Armor, Sage's Journal, Duskwarden Ranger, The Big Sky
Recharged:
Discard Pile: The Prince of Pain, The Carnival,
Buried Pile: Potion of Vision, Ring of Protection,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Finesse Melee: Dexterity+2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1
-Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
-Divine: Wisdom +0
Charisma d8 ☐ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma+2

Favored Card: Weapon
Hand Size: 5 ☐ 6
Proficiencies:
Weapons, Divine
POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

"

Reminder of Scenario changes:

7-3A: The Eyes Below

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.
    Additional Rules: Harrow Suit: Stars (Int)
    Heroic Tweaks
  • Wearisome- Each turn, you may use no more than 1 power that lets you explore.
  • Monstrous- When building the locations, add 6 monsters, distributed as evenly as possible
  • Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    [u]Summary[/u]
    Current Location: Pits
    Acquired: None
    Banished: Mist Horn
    Examined: cards that are moved to last location
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): Bekah received shield; con/fort 7 or be drained (one player should use Salim's The Carnival


    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 9 - The Crows
    Hour Rules: When you would bury a boon, succeed at its check to acquire or banish it instead.

    SOT: None
    Give Card: None
    Move: Stuck
    Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.

    Sergeant-at-arms:

    CotCT Ally 2
    Traits: Human Soldier
    To Acquire: Charisma Diplomacy Knowledge 10
    On a local check against a bane or an ally, recharge to add 1d6. Discard to explore. This exploration, on your checks against banes and allies, add 1d4.

    Ask Bekah to recharge weapon/spell to add 1d4
    Diplomacy Check DC 10: 1d8 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4 No Success

    Will discard Duskwarden ranger to explore

    Faceless Stalker:

    Core Monster 2
    Traits: Aberration
    To Defeat: Combat 12
    Before acting, succeed at a Wisdom 7 check or the difficulty to defeat is increased by 2. Do not suffer damage from this monster as usual. Instead, bury the top card of your deck.

    Wisdom Check DC 7: 1d6 + 1d8 ⇒ (1) + (4) = 5 No Success
    Will reveal Keen Rapier
    reload to add another 1d4
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 12+2=14: 1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (7) + 4 + (6) + 1 + (4) = 22
    22+2=24; Monster Defeated; I heal 1
    Salim is healed for 1: (Mouse). Deck shuffled.

    Salim Ends his turn

    Reminder of Scenario changes:

    7-3A: The Eyes Below

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.
    Additional Rules: Harrow Suit: Stars (Int)
    Heroic Tweaks
  • Wearisome- Each turn, you may use no more than 1 power that lets you explore.
  • Monstrous- When building the locations, add 6 monsters, distributed as evenly as possible
  • Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: The Melted Blade, Belt of Physical Prowess, The Carnival, Ring of Protection, The Prince of Pain,

    Displayed:
    Deck: 10 Discard: 1 Buried: 1
    Hero Points: 2
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gang Enforcer, Glamered Leather Armor, The Big Sky, Keen Rapier, Mouse, Starknife, Armor of Insults, The Paladin, Sage's Journal, Spider
    Recharged:
    Discard Pile: Duskwarden Ranger,
    Buried Pile: Potion of Vision,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Pits
    Acquired: None
    Banished: Ally and Monster
    Examined: None
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: Bekah's Inspire Ability
    Actions needed by other Player(s): None


    Out of Turn Updates: d10 difficulty not accounted for
    Random Roll: 1d10 ⇒ 7 13+7=20 and got 20 so success

    BYA from Damiel's turn:
    Constitution Check DC 7: 1d6 + 1d8 ⇒ (5) + (8) = 13 Success

    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 6 - The Dance
    Hour Rules: When at least 3 types of boon are played on any check, a character may draw a card.

    SOT: None
    Give Card: Covering Shield to Bekah (feel free to pass along)
    Move: stuck
    Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.

    Symbol of Fear:

    CotCT Barrier 3
    Traits: Magic Trap
    To Defeat: Intelligence Wisdom Arcane Divine 10
    If undefeated, each local character suffers the scourge Frightened, then recharge this barrier into its location.

    Will ask Bekah for Blessing of Abadar to bless twice
    Divine Check DC 10: 1d6 + 2d6 + 1d8 ⇒ (1) + (5, 3) + (8) = 17 16 is a Success
    Discard Mouse and explore
    Dragonbane Greatsword:

    CotCT Weapon 3
    Traits: 2-Handed Magic Melee Slashing Sword
    To Acquire: Strength Melee 14
    For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8. If proficient, you may additionally discard to add your Strength die. After playing this weapon, you may not play an Offhand boon this encounter.

    Strength Check DC 14: 1d6 + 1 ⇒ (5) + 1 = 6 No Success; Bekah reveals shield for location damage

    Salim Ends his turn

    Reminder of Scenario changes:

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: Keen Rapier, Duskwarden Ranger, The Melted Blade, Belt of Physical Prowess, The Carnival,

    Displayed:
    Deck: 10 Discard: 1 Buried: 1
    Hero Points: 2
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    [spoiler=Deck, Discard, Buried]

    Reloaded:
    Middle of Deck (Unknown Order): Glamered Leather Armor, The Big Sky, Starknife, The Prince of Pain, Spider, Sage's Journal, Gang Enforcer, Ring of Protection, Armor of Insults, The Paladin
    Recharged:
    Discard Pile: Mouse,
    Buried Pile: Potion of Vision,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Pits
    Acquired: None
    Banished: barrier and weapon
    Examined: None
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: Bekah's Blessing of Abadar
    Actions needed by other Player(s): None


    Out of Turn Updates: Ratling Encounter...summon isn't random so Salim will encounter

    Ratling:

    CotCT Monster 1
    Traits: Aberration
    To Defeat: Combat 9
    Immune to Poison. Before acting, another local character summons and encounters this monster. If undefeated, suffer the scourge Plagued.

    Will reveal Keen Rapier
    reload to add another 1d4
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 9: 1d8 + 4 + 1d6 + 1 ⇒ (1) + 4 + (4) + 1 = 10
    subtract one due to scenario power; Monster Defeated; I heal 1

    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 3 - Sands of the Hour
    Hour Rules: None

    SOT: None
    Give Card: Rapier to Bekah
    Move: stuck
    Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed.

    Covering Heavy Shield:

    Core Armor 1
    Traits: Offhand Shield
    To Acquire: Constitution Fortitude 6
    When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. When a local character suffers Combat damage, freely reveal to reduce it by 1. If proficient, on your Melee combat check, freely recharge to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter.

    Will recharge Gang Enforcer to add d4
    Constitution Check DC 6: 1d6 + 1d4 ⇒ (3) + (1) = 4 Success
    Constitution Check DC 6 PAIZO REROLL: 3 + 1d4 ⇒ 3 + (3) = 6 Success
    Will discard the Prince of Pain..adding 1 to acquire or defeat
    Explore: Henchman Proxy A4]

    Stone Guardian:

    Story Bane
    Type: Monster
    Traits: Construct
    To Defeat: Combat 13
    Resistant to Attack. Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained. The difficulty to defeat is increased by 1d10.

    Constitution Check DC 7 with power: 1d6 + 1d8 ⇒ (1) + (6) = 7 Success; Damiel and Bekah need to make check as well; will discard Paladin for Bekah to bless and add 1d8+2 (will assume Damiel uses his power to add his int)
    Will reveal Keen Rapier
    reload to add another 1d4
    Add +2 for each 4 rolled
    Ask Bekah to recharge Orison to bless
    Dex Melee Combat Check DC 13: 1d8 + 4 + 1d6 + 1 + 1d8 + 1 ⇒ (1) + 4 + (6) + 1 + (8) + 1 = 21
    Scenario power makes 20;Monster Defeated; I heal 1
    Salim is healed for 1: (The Paladin). Deck shuffled.

    Now encounter random level 2 or 3 monster to close for danger

    Manticore:

    Core
    Monster 3
    Traits:
    Aberration
    Manticore
    To Defeat:
    Combat 15
    Before acting, a random character suffers 1d4+1 Ranged Combat damage.
    If undefeated, each local character suffers 1 Ranged Combat damage.

    S, B, or D: 1d3 ⇒ 31d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2 Damiel takes 2 ranged combat damage due to covering shield

    Will reveal Keen Rapier and have Bekah use wand to add 2d4
    reload to add another 1d4
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 15: 1d8 + 4 + 1d6 + 1 + 2d4 + 1 ⇒ (3) + 4 + (3) + 1 + (4, 1) + 1 = 17
    Keen adds 2 and scenario power subtracts 1= 18;Monster Defeated; I heal 1
    Salim has all cards in his discard pile healed: (The Prince of Pain). Deck shuffled.

    We all move to next location.

    Salim Ends his turn

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    [u]Summary[/u]
    Current Location: 1st Pits
    Acquired: Covering Shield
    Banished: None
    Examined: bunch as moved to next location
    Random Card(s) Used: some monsters
    Displayed: None
    Other Player(s) Resources Used: Bekah given rapier and Bekah's Orison recharged and Wand of Force missile
    Actions needed by other Player(s): Bekah and Damiel must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained (Bekah's is blessed with 1d8+2 added). Damiel takes 2 ranged combat damage; everyone moved to next location


    Salim - 7-3A: The Eyes Below

    Starting Location Caves
    Loot
    7-1A Will put Spyglass into box and add Ring of Protection into my deck
    CotCT-7A will put Orison into box and add The Carnival into my deck
    7-2A will put BotG into box and add The Prince of Pain into my deck
    7-2 Remove sideboard card Potion of Vision
    Starting Hand - Favored Card Weapon

    "

    Salim wrote:

    Hand: Gang Enforcer, The Prince of Pain, Keen Rapier, Rapier, The Paladin,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 2
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Mouse, The Big Sky, Starknife, Glamered Leather Armor, Sage's Journal, The Carnival, The Melted Blade, Belt of Physical Prowess, Armor of Insults, Spider, Duskwarden Ranger, Ring of Protection
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "


    Salim - 7-2D: What Lies Beneath the City

    Rewards:

    Scenario Reward
    For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.

    Adventure Reward
    "Choose a type of boon (Item). For the rest of the adventure Path, when you rebuild your deck, keep an additonal boon of that Type. Each Scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.
    "

    Tier/XP 2.3>3.0
    Will bank hero point
    Hero Points (Prior + Gained - Used = Current)
    1 + 1 - 0 = 2

    Loot rolls
    None

    Deck Upgrades
    None
    Banished Cards: None
    Holes Filled: Potion of Vision (due to Adventure Reward)
    Removed: None

    Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger


    Next hours:
    Bekah: Norgorber's Shadow
    Damiel: Henchman B2
    Salim: The Real Rabbit Prince
    Out of Turn Updates: received ring back, moved to Oubliette
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 20 - The Lost
    Hour Rules: When you would recharge a Magic boon, discard it instead.

    SOT: None
    Give Card: None
    Move: YYYY
    Location Powers: Damage you suffer is increased by 1.

    Top card is Villain..no guard checks needed

    Acid Mantis Queen:

    Monster
    Traits: Trigger Vermin Veteran
    To Defeat: Combat 10+##
    When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    Will reveal Melting Blade and Sage's Journal to add d4 and ask Damiel to reload throwing axe for d6 since he is proficient
    Add +1 for each 4 rolled on d4 against undead
    May bury another card to add 2d4
    Dex Melee Combat Check DC 10+4=14: 1d8 + 4 + 2d4 + 2 + 1d4 ⇒ (4) + 4 + (2, 3) + 2 + (2) = 17
    Monster Defeated; no cards to heal
    Will bury Journal to add knowledge, Ring to add 2d4 with blade, reload spider for d4 and poison, damiel to chuck acid and finally for Bekah to bless and recharge rapier to add 1d4..recharges from Bekah and I are for cards themselves and not a specific card..I don't think they are discarded
    Dex Melee Combat Check DC 10+6=16: 1d8 + 4 + 2d4 + 2 + 1d6 + 2 + 2d4 + 1d4 + 2d4 + 1d8 + 1d4 ⇒ (2) + 4 + (3, 4) + 2 + (2) + 2 + (3, 3) + (2) + (3, 4) + (6) + (4) = 44
    Villain automatically Defeated; no cards to heal for ability or location close


    Next 3 Blessings:
    Bekah - Calistria's Sting
    Damiel - Sarenrae's Light
    Salim - The Lost
    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 17 - The Midwife
    Hour Rules: encounter monster

    Werewolf:

    Core
    Monster 1
    Traits:
    Lycanthrope
    To Defeat:
    Combat 11
    OR Knowledge 7
    If the hour's level is 0, the difficulty to defeat is increased by 3.
    If undefeated, suffer the scourge Wounded and end your turn.

    Will reveal Melting Blade
    Add +1 for each 4 rolled on d4 against undead
    May bury another card to add 2d4
    Dex Melee Combat Check DC 11: 1d8 + 4 + 2d4 + 2 ⇒ (7) + 4 + (4, 3) + 2 = 20
    Monster Defeated; I heal 1
    Salim is healed for 1: (Scythe). Deck shuffled.

    SOT: None
    Give Card: Ring of Protection to Bekah
    Move: Stay at Spider Nest
    Location Powers: Monsters you encounter gain the Vermin trait and all their damage is Poison.

    Acid Mantis Queen:

    Monster
    Traits: Trigger Vermin Veteran
    To Defeat: Combat 10+##
    When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    Will reveal Melting Blade and Sage's Journal for d4
    Add +1 for each 4 rolled on d4 against undead
    May bury another card to add 2d4
    Dex Melee Combat Check DC 10+2=12: 1d8 + 4 + 2d4 + 2 + 1d4 ⇒ (6) + 4 + (2, 2) + 2 + (4) = 20
    summon Monster Defeated; I heal 1
    Salim has all cards in his discard pile healed: (Mouse). Deck shuffled.
    Will will reload spider to add 1d4 and poison along with Sages journal
    Dex Melee Combat Check DC 10+4=14: 1d8 + 4 + 2d4 + 2 + 1d4 + 1d4 ⇒ (2) + 4 + (1, 3) + 2 + (2) + (2) = 16
    Henchman Defeated; I choose not to heal and attempt to close

    Monstrous Spider:

    Story Bane
    Type: Monster
    Traits: Vermin Veteran
    To Defeat: Combat 10+##
    Cannot be evaded. All damage is Poison. Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled. If undefeated, suffer the scourge Poisoned.

    Strength Check DC 3+2=5 plus power: 1d6 + 1d8 ⇒ (6) + (5) = 11 Success

    Will reveal Melting Blade and Bekah recharges weapon/spell for d4 along with Sage's journal
    Add +1 for each 4 rolled on d4 against undead
    May bury another card to add 2d4
    Dex Melee Combat Check DC 10+4=14: 1d8 + 4 + 2d4 + 2 + 1d4 + 1d4 ⇒ (2) + 4 + (1, 2) + 2 + (2) + (4) = 17
    Success
    Monster Defeated; I choose not to heal 1

    Have Bekah and Salim move to Caves

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higer
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand
    "

    Salim wrote:

    Hand: The Melted Blade, Sage's Journal, Duskwarden Ranger, Spider, Rapier,

    Displayed: Glamered Leather Armor, Spiked Half-Plate,
    Deck: 10 Discard: 0 Buried: 1
    Hero Points: 1
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Belt of Physical Prowess, Starknife, The Carnival, The Paladin, Gang Enforcer, Scythe, Keen Rapier, Mouse, The Prince of Pain, The Big Sky
    Recharged:
    Discard Pile:
    Buried Pile: Armor of Insults,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Caves
    Acquired: None
    Banished: all at Nest
    Examined: None
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: Bekah's Inspire abilityx1
    Actions needed by other Player(s): Bekah moved to Caves..Bekah can either hold onto ring and go to oubliette or hand back ring and Salim will go to Oubliette on his next turn; Salim can proc recharging rapier to examine top card if that helps on decision


    Next Hours:
    Bekah-The Liar
    Damiel-The Mountain Man
    Salim-The Midwife

    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 14 - Erastil's Eye
    Hour Rules: If you are at a Wild location, you may discard a card to explore.

    SOT: None
    Give Card: None
    Move: Stay at Caves
    Location Powers: Monsters you encounter gain the Vermin trait and all their damage is Poison.

    Infantry Devil:

    CotCT Monster 2
    Traits: Devil Outsider
    To Defeat: Combat 14 OR Arcane 9
    Immune to Fire and Poison. Resistant to Acid, Attack, and Cold. If undefeated, suffer the scourge Plagued.

    Will reveal Keen Rapier and have Damiel discard longbow (does not add cold)
    reload to add another 1d4
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 14: 1d8 + 4 + 1d6 + 1 + 1d8 + 1d8 ⇒ (4) + 4 + (1) + 1 + (2) + (1) = 13
    keen makes 15; Monster Defeated; I heal 1
    Salim is healed for 1: (The Carnival). Deck shuffled.
    Will discard Mouse to explore

    Geist:

    CotCT Monster 2
    Traits: Incorporeal Undead
    To Defeat: Combat 14
    Immune to Mental and Poison. Resistant to Animal. If the check to defeat does not have the Magic trait, this monster is undefeated. If undefeated, each local character either recharges 1d4 random cards or suffers the scourge Frightened.

    Will reveal Keen Rapier
    reload to add another 1d4
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 14: 1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (7) + 4 + (6) + 1 + (2) = 20
    Monster Defeated; I heal 1
    Salim is healed for 1: (Spider). Deck shuffled.

    Will reload ranger to examine card - Quilted Cloth Armor

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higer
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: The Melted Blade, Ring of Protection, Duskwarden Ranger, Spider, Sage's Journal,

    Displayed: Glamered Leather Armor, Spiked Half-Plate,
    Deck: 9 Discard: 2 Buried: 1
    Hero Points: 1
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Keen Rapier, Gang Enforcer, The Prince of Pain, The Carnival, Rapier, Belt of Physical Prowess, Starknife, The Paladin, The Big Sky
    Recharged:
    Discard Pile: Scythe, Mouse,
    Buried Pile: Armor of Insults,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Spider Nest
    Acquired: None
    Banished: 2 monsters
    Examined: 1 armor
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: Damiel's Frost Longbow
    Actions needed by other Player(s): None


    Wight:

    Story Bane
    Type: Monster
    Traits: Undead Wight Veteran
    To Defeat: Knowledge 6+# OR Combat 10+##
    Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

    BYA, reveal ring for 1 damage and discard scythe for other
    Will reveal Keen Rapier and use Bekah's Force Missile
    Add +2 for each 4 rolled
    Dex Melee Combat Check DC 10+2+2=14: 1d8 + 4 + 1d6 + 1 + 2d4 ⇒ (8) + 4 + (6) + 1 + (4, 2) = 25
    27 is total..Monster Defeated; I heal 1


    Hourglasses:
    Bekah - The Fiend
    Damiel - Undead Story Bane
    Salim - Erastil's Eye
    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 11 - Rovagug's Destruction
    Hour Rules: On your check, you may banish a random blessing from your discards to bless.

    SOT: None
    Give Card: None
    Move: Stuck at Mines
    Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.

    Encounter henchman Acid Mantis Queen

    Acid Mantis Queen:

    Monster
    Traits: Trigger Vermin Veteran
    To Defeat: Combat 10+##
    When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    Will reload rapier for summoned one
    Melee Dexterity Check DC 10+2=12: 1d8 + 4 + 1d6 + 1d4 ⇒ (4) + 4 + (5) + (2) = 15 Monster Defeated; I heal 1
    Salim is healed for 1: (Sage's Journal). Deck shuffled.
    Will Reveal Keen rapier and have Damiel discard heavy crossbow to add 1d8
    Melee Dexterity Check DC 10+4=14: 1d8 + 4 + 1d6 + 1 + 1d8 ⇒ (5) + 4 + (2) + 1 + (4) = 16 Monster Defeated; I heal 1
    Salim is healed for 1: (Belt of Physical Prowess). Deck shuffled.

    Attempt to close by summoning and acquiring a weapon using The Carnival and Damiel's Aid spell

    Scythe:

    Weapon
    Traits: 2-Handed Melee Scythe Slashing
    To Acquire: Strength Melee 9
    For your combat check, reveal to use Strength or Melee + 1d10; if proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a nonvillain monster, you may reload the monster into its location. After playing this weapon, you may not play an Offhand boon this encounter.

    Strength Check DC 9: 2d6 + 1d4 + 2 ⇒ (2, 3) + (2) + 2 = 9 Success; location closed and move to Spider's next

    Will reload Duskwarden ranger and since minotaur choose to shuffle and then reload scythe to examine card after shuffle - Infantry Devil

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higer
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    "

    Salim wrote:

    Hand: Keen Rapier, Ring of Protection, Duskwarden Ranger, Scythe, Mouse,

    Displayed: Glamered Leather Armor, Spiked Half-Plate,
    Deck: 9 Discard: 2 Buried: 1
    Hero Points: 1
    reroll last used 7-2D
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Belt of Physical Prowess, The Prince of Pain, Sage's Journal, Rapier, The Big Sky, Starknife, The Melted Blade, Gang Enforcer, The Paladin
    Recharged:
    Discard Pile: Spider, The Carnival,
    Buried Pile: Armor of Insults,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    [u]Summary[/u]
    Current Location: spider nest
    Acquired: None
    Banished: all cards at Mine
    Examined: None
    Random Card(s) Used: Minotaur and Infantry Devil
    Displayed: None
    Other Player(s) Resources Used: damiel's Heavy Crossbow and Aid spell
    Actions needed by other Player(s): None


    Out of Turn Updates: None
    Next known 3 hours:
    Bekah Nethy's Duality
    Damiel Henchman Proxy B5
    Salim Rovagug's Destruction

    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 8 - Prayer
    Hour Rules: None

    SOT: None
    Give Card: None
    Move: Stuck at Mine
    Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.

    Spiked Volley:

    Core Barrier 1
    Traits: Trap
    To Defeat: Dexterity Acrobatics Disable 9
    If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.

    Dexterity Check DC 9: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (2) = 7 Not Quite
    Dexterity Check DC 9 PAIZO REROLL: 3 + 2 + 1d8 ⇒ 3 + 2 + (2) = 7 no success
    Random Roll: 1d4 + 1 ⇒ (2) + 1 = 3 3 damage- bury armor to reduce to 0 and display other armor
    Discard Spider to Explore again
    Spiked Half-plate:

    Core Armor 1
    Traits: Heavy Armor
    To Acquire: Constitution Fortitude 8
    Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by 2. * If proficient, on your Melee combat check, you may recharge to add 1d4 and the Piercing trait.

    use Damiel's Good Omen to add d6+2 and recharge enforer to add d4
    Constitution Check DC 8: 1d6 + 1d6 + 2 + 1d4 ⇒ (3) + (2) + 2 + (1) = 8 Success and display

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higher
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: Rapier, Duskwarden Ranger, Keen Rapier, Ring of Protection, The Carnival,

    Displayed: Glamered Leather Armor, Spiked Half-Plate,
    Deck: 7 Discard: 3 Buried: 1
    Hero Points: 1
    reroll last used 7-2D // Salim has the following scourges marked:
    Entangled:
    While Marked:
    You cannot evade or move.

    When your location is closed, remove this scourge.


    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Melted Blade, The Paladin, The Big Sky, The Prince of Pain, Mouse
    Recharged: Starknife, Gang Enforcer,
    Discard Pile: Belt of Physical Prowess, Sage's Journal, Spider,
    Buried Pile: Armor of Insults,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: stuck at Mine
    Acquired: armor
    Banished: barrier
    Examined: None
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: Damiel's Good Omen
    Actions needed by other Player(s): None


    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 5 - The Cricket
    Hour Rules: When a character moves on their turn, each other local character may move with them.

    SOT: None
    Give Card: None
    Move: stuck at Mine
    Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.

    Display armor

    Elven Curve Blade:

    CotCT Weapon 1
    Traits: 2-Handed Finesse Melee Slashing Sword
    To Acquire: Strength Melee 8
    For your combat check, reveal to use Strength or Melee + 1d10; if proficient, you may additionally discard to add another 2d4. After playing this weapon, you may not play an Offhand boon this encounter.

    Dex Finesse Check DC 8: 1d8 + 4 ⇒ (1) + 4 = 5 No Success - Discard Sage's Journal due to Desperate and reload spider to examine - Evoker

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higer
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: Rapier, Spider, Gang Enforcer, Glamered Leather Armor, Duskwarden Ranger,

    Displayed: Armor of Insults,
    Deck: 9 Discard: 2 Buried: 0
    Hero Points: 1
    reroll last used 7-2B // Salim has the following scourges marked:
    Entangled:
    While Marked:
    You cannot evade or move.

    When your location is closed, remove this scourge.


    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Melted Blade, The Prince of Pain, Keen Rapier, The Big Sky, The Paladin, The Carnival, Ring of Protection, Mouse
    Recharged: Starknife,
    Discard Pile: Belt of Physical Prowess, Sage's Journal,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Mine
    Acquired: None
    Banished: Elven Curve Blade
    Examined: Evoker
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): None


    Since nobody took Duskwarden, will swap out Quartermaster

    Out of Turn Updates: None
    Turn Order: Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
    if random character, using Self as #1

    Turn - Hour: 2 - Proxy B then Prayer
    Hour Rules: None

    SOT: Encounter Danger
    Undead Story Bane: 1d6 ⇒ 5 Vampire

    Vampire:

    Story Bane
    Type: Monster
    Traits: Undead Vampire Veteran
    To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
    Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

    Recharge Spider to use The Paladin
    Untrained Skill Check Divine with power DC 7+2=9: 1d4 + 1d8 + 1d4 + 1d8 + 2 ⇒ (1) + (2) + (4) + (4) + 2 = 13 Success; heal 1
    Salim has all cards in his discard pile healed: (The Paladin). Deck shuffled.

    Give Card: None
    Move: Stay at Mine
    Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.

    Warband:

    Core Barrier 1
    Traits: Skirmish Veteran Trigger
    To Defeat: None 0
    When examined, succeed at a Stealth 7+# check or encounter this barrier. Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.

    Ghoul Bat:

    CotCT
    Monster 2
    Traits:
    Ghoul
    Undead
    To Defeat:
    Combat 12
    Immune to Mental and Poison.
    Before acting, succeed at a Constitution or Fortitude 8 check or discard a random card.
    If undefeated, either banish an ally or suffer the scourges Dazed and Plagued.

    Constitution Check DC 8: 1d6 + 1d8 ⇒ (6) + (6) = 12 Success
    Will reveal Starknife and Belt and freely recharge
    Dexterity Check DC 12: 1d8 + 4 + 1d4 + 1 + 1d4 ⇒ (6) + 4 + (2) + 1 + (1) = 14 Success; nothing to heal

    Will use Duskwarden and reload to examine Henchman - Trigger

    Acid Mantis Queen:

    Monster
    Traits: Trigger Vermin Veteran
    To Defeat: Combat 10+##
    When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    discard belt for damage...looks I fight twice with no cards...

    Strength Check DC 10+2=12: 1d6 + 0 ⇒ (6) + 0 = 6 No Success
    Main one
    Strength Check DC 10+4=14: 1d6 + 0 ⇒ (5) + 0 = 5 No Success; Henchman is recharged

    Salim Ends his turn

    Reminder of Scenario changes:

    7-2D: What Lies Beneath the City

    Always keep the top 3 cards of the hourglass faceup.
    When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
    While anyone encounters a villain, treat # as 1 higer
    On your turn, you may reload a card to examine the top card of your location.
    Additional Rules: Harrow Suit: Shields (Con)
    Heroic Tweaks
    Desperate- When you encounter a boon and do not acquire it, discard a card
    Deadly- When you suffer damage, it is increased by 1.

    Salim attempts to recover all cards in their Recovery pile.

    Salim resets their hand

    "

    Salim wrote:

    Hand: Rapier, Duskwarden Ranger, Sage's Journal, Armor of Insults, Spider,

    Displayed:
    Deck: 11 Discard: 1 Buried: 0
    Hero Points: 1
    reroll last used 7-2B
    NOTES:
    Available Support: Blessings are available for use.
    Movement: Move Order: Office, Chambers, Hospice, Arsenal
    Other: Can bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Ring of Protection, The Paladin, Gang Enforcer, Glamered Leather Armor, Keen Rapier, Mouse, The Prince of Pain, The Melted Blade, The Big Sky, The Carnival
    Recharged: Starknife,
    Discard Pile: Belt of Physical Prowess,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    -Finesse Melee: Dexterity+2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1
    -Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    -Divine: Wisdom +0
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    -Diplomacy: Charisma+2

    Favored Card: Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons, Divine
    POWERS:
    For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
    When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
    ☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.

    "

    [u]Summary[/u]
    Current Location: Mine
    Acquired: None
    Banished: Warband
    Examined: Henchman and is recharged
    Random Card(s) Used: None
    Displayed: None
    Other Player(s) Resources Used: None
    Actions needed by other Player(s): None

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