Scenario Reward
Each play chooses a character. That character may add the ally Priest of Pharasma, the blessing Lady of Mysteries, and up to two of the blessings Pharasma's Knowing to their deck box.
Adventure Reward
Each player chooses a character that does not yet have a role card. When that character earns a role card, the may choose blackjack, Hero of Kovosa from the Curse of the Crimson Throne. Add the boons Blackjack's Daggers, Blackjack's Rapier, and the Blackjack's Gear to the character's deck box. Assigning to self 12789-1021 Salim
Tier/XP 3.1>3.2
Will gain role card Blackjack and spend hero point on power feat: ☑ Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
Hero Points (Prior + Gained - Used = Current)
2+1-1=2
Loot rolls 1st choice Ally 3:1d1000 ⇒ 93Djinn
Will update if needed
Deck Upgrades
Ally 3 (Djinn)
Banished Cards: None
Holes Filled: None
Removed: Spider
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 24 - The Brass Dwarf Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.
SOT: Wis check..recharge cerulean Mastermind and bury Duskwarden ranger to add knowledge Wisdom Check DC 4+3=7:1d6 + 1d6 + 2 ⇒ (2) + (1) + 2 = 5No Success
Give Card: Lucky Starknife to Bekah Move: Stay at Mountain Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Corrupted Priestess:
None Story Bane 3
Type: Monster
Traits: Human Cleric
To Defeat: Wisdom 6 then Combat 19
When you encounter this monster, each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card. Before acting, a random local character summons and encounters the story bane Skeletal Steed; if it is not defeated, suffer 1d4 Combat damage.
Wisdom Check DC 6 or bury card:1d6 + 1d8 ⇒ (1) + (3) = 4No Success - bury Asmodeus's Tyranny Will assume that if Bekah fails wisdom check, she will bury troubadour and Damiel will bury Noxious Bomb
Random Person:1d3 ⇒ 3Damiel fights skeletal steed - will bot
Skeletal Steed:
Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.
Dexterity Check DC 4+3=7:1d12 + 3 ⇒ (9) + 3 = 12Success;will recharge our lord in Iron and deathbane crossbow after revealing it Dexterity crossbow Check DC 11+6=17:1d12 + 3 + 2d8 + 1 + 1d12 ⇒ (9) + 3 + (3, 5) + 1 + (12) = 33Success
For wisdom check, have Damiel use Elixir of Focus to add int Wisdom Check DC 6:1d6 + 1d8 + 1d6 ⇒ (2) + (6) + (3) = 11Success
Will reveal Melting Blade and discard it to add another d4. Bekah will recharge rapier to add d4+1, Damiel will discard the Carnival Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 19:1d8 + 5 + 2d4 + 3 + 1d4 + 1d4 + 1 + 1d8 ⇒ (2) + 5 + (2, 2) + 3 + (4) + (2) + 1 + (7) = 28 Villain Defeated; I heal 1 Salim is healed for 1: (Sage's Journal). Deck shuffled.
Out of Turn Updates: got rapier back Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 21 - Master of Masters Hour Rules: On your check, you may reroll any dice showing 1.
SOT: already exhausted Give Card: None Move: Stay at Mountain Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Tangle of Debris:
CotCT Barrier 1
Traits: Obstacle
To Defeat: Dexterity Acrobatics 5 OR Survival 7
If undefeated, roll 1d4 twice and suffer the corresponding scourges: 1. Entangled 3. Poisoned 2. Exhausted 4. Wounded
Discard the Prince of Pain to explore adding 3 to my checks
Ill Tidings:
CotCT Barrier 1
Traits: Curse
To Defeat: None 0
This encounter, blessings cannot be played. Encounter the top card of the hourglass. If you fail a check against it, banish it and this barrier is undefeated. Otherwise, this barrier is defeated.
Lamashtu's Madness:
Core
Blessing 2
Traits:
Deity: Lamashtu
Divine
Veteran
When this is the hour: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.
To Acquire:
Intelligence
Arcane
Divine 5+#
On any check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster
Unable to bless..have Bekah recharge Swipe to add d4+1 Intelligence Check DC 5+3=8:1d6 + 3 + 1d4 + 1 ⇒ (2) + 3 + (3) + 1 = 9Success Will recharge The Hidden Truth to examine next card (Wounding-Spear Axe) and discard Rapier to explore
Wounding Spear-axe:
CotCT Weapon 3
Traits: 2-Handed Axe Magic Melee Slashing
To Acquire: Strength Melee 11
For your combat check, reveal to use Strength or Melee + 1d8+1; against a villain, add another 1d8. If proficient, after the roll, you may additionally discard to reroll and add 1d6 and the Piercing trait. After playing this weapon, you may not play an Offhand boon this encounter.
Strength Check DC 11:1d6 ⇒ 4No Success; discard Lamashtu's Madness due to harrow
Discard The Paladin to explore
Asmodeus's Tyranny:
Core Blessing 2
Traits: Deity: Asmodeus Divine Veteran
When this is the hour: When you fail a check, you may bury your hand and discards to reroll. To Acquire: Charisma Diplomacy Divine 5+#
On any check, recharge to bless. If the character fails the check, a random character buries a card. Discard to explore.
Will discard The Big Sky to bless and remove exhausted and recharge keen rapier due to blessing
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 4 Discard: 10 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B // Salim has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spider, Surgeon
Recharged: The Hidden Truth, Keen Rapier,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, Djinn, Belt of Physical Prowess, The Prince of Pain, Rapier, Lamashtu's Madness, The Paladin, The Big Sky, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Mountain Acquired: 2 blessings Banished: weapon and 2 barriers Examined: None Random Card(s) Used: blessing 1 Displayed: None Other Player(s) Resources Used: Swipe is recharged from Bekah Actions needed by other Player(s): none
Give Card: Rapier to Bekah Move: stuck at mountain Location Powers: At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Shadow:
CotCT Monster 1
Traits: Shadow Undead
To Defeat: Combat 13
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. When you discard cards as damage, you must first choose blessings.
Will reveal Keen Rapier reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 13:1d8 + 5 + 1d6 + 1 ⇒ (3) + 5 + (6) + 1 = 15 Monster Defeated; I heal 1 Salim is healed for 1: (The Melted Blade). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 6 Discard: 5 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B // Salim has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spider, Lucky Starknife, Cerulean Mastermind, Duskwarden Ranger, The Melted Blade, Surgeon
Recharged: Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, Djinn, Belt of Physical Prowess, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: mountain Acquired: None Banished: shadow Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): handed rapier to Bekah
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 15 - Incitation Hour Rules: None
SOT: None Give Card: None Move: Stuck at Trail Location Powers: The difficulty of checks to defeat is increased by the number of distant characters.
Djinn:
Core Ally 3
Traits: Genie Outsider
To Acquire: Charisma Diplomacy Knowledge 12
Recharge to draw a card, then shuffle your deck. Discard to examine the top card of your location; if it is a boon, you may encounter it. Then explore.
Since upgrades so far haven't been great..will ask Damiel for elixir of focus and prayer + recharge a card from Bekah Diplomacy Check DC 12:1d8 + 2 + 1d8 + 1d6 ⇒ (3) + 2 + (6) + (1) = 12Success; discard to explore
Wyvern Blade Trap:
Core Barrier 3
Traits: Poison Trap
To Defeat: Dexterity Disable 10 OR Wisdom Perception 12
If undefeated, you and a random other local character suffer 1 Combat damage and the scourge Poisoned.
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 7 Discard: 5 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Surgeon, Duskwarden Ranger, Spider
Recharged: Lucky Starknife, The Hidden Truth, Cerulean Mastermind, The Prince of Pain,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, The Melted Blade, Djinn, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Trail Acquired: Djinn Banished: trap Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Elixir of Focus from Damiel; prayer+recharged card from Bekah Actions needed by other Player(s): None
discard carnival and recharge Cerulean Mastermind for Bekah
Ancient Skeleton:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
recharge the prince of pain for BYA Will reveal Keen Rapier and belt, then discard The Prince reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 11+6=17:1d8 + 5 + 1d6 + 1 + 1 ⇒ (3) + 5 + (2) + 1 + 1 = 12 Monster not Defeated; bury armor to reduce damage to 0 and discard top card (the melted blade)
Displayed:Armor of Insults,
Deck: 10 Discard: 4 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Big Sky, Spider, Rapier, Surgeon, Duskwarden Ranger, The Paladin
Recharged: Lucky Starknife, The Hidden Truth, Cerulean Mastermind, The Prince of Pain,
Discard Pile: Sage's Journal, Glamered Leather Armor, The Carnival, The Melted Blade, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
Out of Turn Updates: Forogot to recharge a card to use blessing for Bekah..recharge Lucky Starknife Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 12 - Asmodeus's Tyranny Hour Rules: When you fail a check, you may bury your hand and discards to reroll.
SOT: None Give Card: None Move: Stay at Ossuary Location Powers: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
The Hidden Truth:
CotCT Blessing 1
Traits: Harrow Suit: Books Veteran
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards. To Acquire: Intelligence Stealth 4+#
On your check, freely discard to use your Intelligence die instead of the normal die. Recharge to examine the top card of your location, then you may discard a card to explore.
Will draw glamered armor to add d4 and ask Damiel for enhance Untrained Skill Stealth Check DC 4+3=7:1d4 + 1d4 + 4 ⇒ (1) + (1) + 4 = 6Not Quite Untrained Skill Stealth Check DC 4+3=7 PAIZO REROLL:1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7 Success Will recharge The hidden Truth to examine and possibly explore by discarding - Sawtooth Saber will discard Sage's Journal to explore
Sawtooth Saber:
CotCT Weapon 3
Traits: Finesse Magic Melee Red Mantis Slashing Sword Veteran
To Acquire: Strength Acrobatics Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.
Dexterity Check DC 13:1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8No Success; discard glamered leather armor due to harrow
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 9 Discard: 2 Buried: 1
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spider, Rapier, The Big Sky, Surgeon, Duskwarden Ranger, The Melted Blade, The Paladin
Recharged: Lucky Starknife, The Hidden Truth,
Discard Pile: Sage's Journal, Glamered Leather Armor, Buried Pile: Blessing of the Lady of Graves,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Ossuary Acquired: Hidden Truth Banished: Sawtooth Sabre Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel's Enhance Actions needed by other Player(s): None
Out of Turn Updates: received star knife back, Moved to Ossuary on cliff close Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 9 - Erastil's Eye Hour Rules: If you are at a Wild location, you may discard a card to explore.
SOT: None Give Card: None Move: Stay at Ossuary Location Powers: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Spectre:
Core Monster 2
Traits: Incorporeal Undead
To Defeat: Combat 14
Immune to Mental and Poison. Resistant to Animal. If the check to defeat does not have the Magic trait, this monster is undefeated. If undefeated, suffer the scourge Drained.
Will reveal Keen Rapier reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 14/19:1d8 + 5 + 1d6 + 1 ⇒ (8) + 5 + (5) + 1 = 19 Monster Defeated 5 above; I heal 1 Salim has all cards in his discard pile healed: (Rapier). Deck shuffled.
Display Glamered Leather armor
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults, Glamered Leather Armor,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, The Melted Blade, Duskwarden Ranger, Rapier, Surgeon, The Paladin, The Prince of Pain, Spider, The Carnival, The Big Sky
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Ossuary Acquired: None Banished: Spectre Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: Attic Whisperer Daze Check Wisdom Check DC 4:1d6 + 1d8 ⇒ (2) + (5) = 75 is Success
Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 6 - The Rakshasa Hour Rules: On your Charisma check, you may use your Intelligence die instead of the normal die.
SOT: None Give Card: Lucky Starknife to Damiel Move: Stay at Cliff Location Powers: On your check, if any die shows a 1 or 2, count it as 0.
Guardian Zombie:
CotCT Monster 2
Traits: Undead Zombie Veteran
To Defeat: Combat 11+##
Immune to Cold, Electricity, Mental and Poison. If undefeated, suffer the scourge Plagued.
Will reveal Rapier, reload it and belt and ask Damiel to use Acid Flask to add 2d4 and acid Dex Melee Combat Check DC 11+6=17/22:1d8 + 5 + 1d6 + 1 + 1d4 + 2d4 ⇒ (1) + 5 + (3) + 1 + (3) + (3, 3) = 19 18 but not high enough;I then heal 1 (Sage's Journal); Monster Defeated but not by 5 (discard Rapier) Salim is healed for 1: (Sage's Journal). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Prince of Pain, Spider, The Big Sky, The Carnival, The Melted Blade, The Paladin, Surgeon, Duskwarden Ranger, Cerulean Mastermind
Recharged: Discard Pile: Rapier, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Cliff Acquired: None Banished: Guardian Zombie Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel's Acid Flask Actions needed by other Player(s): None
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 3 - The Keep Hour Rules: When you would discard or bury an armor you play, you may recharge it instead.
SOT: None Give Card: None Move: try to move from Trail->Cliff Wisdom Check DC 6:1d6 + 0 ⇒ (6) + 0 = 6Success;able to move
Location Powers: On your check, if any die shows a 1 or 2, count it as 0.
Ghast:
Core Monster 3
Traits: Ghoul Undead Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted. If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.
Will reveal Rapier, belt and discard prince of pain (blesses and adds 1) recharge The Big Sky in order to bless reload to add another 1d4 Dex Melee Combat Check DC 13+6=19/24:1d8 + 5 + 1d6 + 1 + 1d8 + 1 ⇒ (8) + 5 + (1) + 1 + (7) + 1 = 23 22;Monster Defeated but not above hammer range; I heal 1 and then discard 1 (Sages Journal) Salim has following cards in his discard pile healed: (The Prince of Pain). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3D: Confronting a Stranger
Before blessing a check, recharge a card
When you would move from an open location, succeed at a Wisdom 6 check or you do not move and instead bury a card.
When you fail to acquire a blessing, bury a card either from your hand or the hourglass
Additional Rules: Harrow Suit: Crowns (Cha)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Harrow of Hammers- On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Carnival, The Big Sky, Surgeon, The Melted Blade, Duskwarden Ranger, Cerulean Mastermind, Glamered Leather Armor, Spider, The Paladin, The Prince of Pain
Recharged: Discard Pile: Sage's Journal, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Cliff Acquired: None Banished: Ghast Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
CotCT-7A will put BotG 2 into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon
Displayed:Armor of Insults,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Duskwarden Ranger, Surgeon, The Paladin, Keen Rapier, The Melted Blade, Glamered Leather Armor, Lucky Starknife, Sage's Journal, The Carnival, Cerulean Mastermind, Spider
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
Out of Turn Updates: From Damiel's turn:
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. Peacock blesses this Bekah needs to make check as well and can bless if no boons used; will bot it as it may impact my use of my blessing on my turn.
Wisdom Check DC 4 with power:2d6 + 1d8 ⇒ (3, 2) + (7) = 12Success Bekah Wisdom Check DC 4 blessed by peacock:2d6 ⇒ (1, 1) = 2Bekah is dazed Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 26 - Rovagug's Destruction Hour Rules: On your check, you may banish a random blessing from your discards to bless.
SOT: None Give Card: None Move: at Cathedral Location Powers: When you defeat a monster, heal a blessing.
Explore: Proxy A4 - Closing Henchman
Ancient Skeleton:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
for BA will recharge armor for 1+1 combat damage; reveal Rapier, and bury Sages journal to add knowledge and freely belt reload to add another 1d4 and Bekah recharges cure to add d4+1 Dex Melee Combat Check DC 11+6=17:1d8 + 5 + 1d6 + 1d6 + 2 + 1 + 1d4 + 1d4 + 1 ⇒ (1) + 5 + (6) + (2) + 2 + 1 + (4) + (4) + 1 = 26 Monster Defeated; I heal 1 blessing, heal 1 and then bury blessing The Big Sky to close for the win
Out of Turn Updates: Discarded Prince of Pain due to henchman Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 23 - Asmodeus's Tyranny Hour Rules: When you fail a check, you may bury your hand and discards to reroll.
SOT: None Give Card: None Move: stay at Cathedral Location Powers: When you defeat a monster, heal a blessing.
Werewolf:
Core Monster 1
Traits: Lycanthrope
To Defeat: Combat 11 OR Knowledge 7
If the hour's level is 0, the difficulty to defeat is increased by 3. If undefeated, suffer the scourge Wounded and end your turn.
Hour level is 2; Will reveal Rapier and belt reload to add another 1d4 Dex Melee Combat Check DC 11:1d8 + 5 + 1d6 + 1 ⇒ (7) + 5 + (6) + 1 = 19 Monster Defeated; location heals a blessing (Prayer) and I heal 1 (The Melted Blade) Will discard Korvosan Dandy to explore
Gentleman Explorer:
CotCT Ally 1
Traits: Human Aristocrat
To Acquire: Charisma Diplomacy 8 OR Knowledge 5
On a local check against a barrier or an ally, recharge to add 1d6. Discard to examine the top card of your location, then you may explore.
ally used adds d6 to check Diplomacy Check DC 8:1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8Success;discard explorer to examine/explore
Accursed Priest:
Core Monster 1
Traits: Cleric Undead Veteran
To Defeat: Combat 11+## OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster. After acting, a local character buries a blessing.
Will reveal Keen Rapier and belt reload to add another 1d4 Ask for Carnival from Damiel Dex Melee Combat Check DC 11+6=17:1d8 + 5 + 1d6 + 1 + 1d8 ⇒ (5) + 5 + (6) + 1 + (5) = 22 Monster Defeated; I heal 1 blessing (The Carnival) and then heal 1 Salim is healed for 1: (Korvosan Dandy). Deck shuffled.
Bekah must bury the only blessing we have (The Father of Creation)
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3C: Unearthing the Truth
When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Glamered Leather Armor,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, Korvosan Dandy, The Carnival, The Big Sky, The Melted Blade, Lucky Starknife, Prayer, Surgeon, The Paladin, Duskwarden Ranger
Recharged: Discard Pile: Gentleman Explorer, The Prince of Pain, Buried Pile: Spider, Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Cathedral Acquired: Gentleman Explorer Banished: Werewolf; Accursed Priest Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel discards Carnival for check Actions needed by other Player(s): Bekah must bury The Father of Creation
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 10 - The Idiot Hour Rules: When you fail a check, suffer the scourge Drained.
SOT: use paizo benefit to discard 1 (Prayer) and draw 1 (Rapier) Give Card: Armor of Insults to Bekah Move: Cathedral->Graveyard Location Powers: Monsters you encounter gain the Undead trait and are immune to Mental and Poison. Explore: Henchman Proxy B1 - Skeletal Steed
Skeletal Steed:
Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.
Ask Damiel for Enhance to dex (+4) Dexterity Check DC 4+2=6:1d8 + 3 + 1d8 + 4 ⇒ (3) + 3 + (8) + 4 = 18Auto Success Will reveal Rapier and bless with The Carnival reload to add another 1d4 Dex Melee Combat Check DC 11+6=17:1d8 + 5 + 1d6 + 1d8 + 4 ⇒ (5) + 5 + (2) + (1) + 4 = 17 flip the 1 to 6 on d6 makes bigger success; Monster Defeated; I heal 1 Salim is healed for 1: (The Big Sky 2). Deck shuffled. Now attempt to close
Zombie Minions:
Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.
Will reveal Rapier reload to add another 1d4 Dex Melee Combat Check DC 9:1d8 + 5 + 1d6 + 4 ⇒ (5) + 5 + (2) + 4 = 16auto for first Dex Melee Combat Check DC 11+3=14:1d8 + 5 + 1d6 + 4 ⇒ (2) + 5 + (3) + 4 = 14success; I heal 1 Salim is healed for 1: (Sage's Journal). Deck shuffled. random undead (accursed priest) shuffled into location..Damiel and Salim move to Cathedral Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3C: Unearthing the Truth
When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Glamered Leather Armor,
Deck: 8 Discard: 3 Buried: 2
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Duskwarden Ranger, The Big Sky 2, The Paladin, Surgeon, Sage's Journal, Ring of Protection, Lucky Starknife, The Big Sky
Recharged: Discard Pile: The Melted Blade, Prayer, The Carnival, Buried Pile: Spider, Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Cathedral Acquired: None Banished: remaining at Graveyard Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel's Enhance Actions needed by other Player(s): Bekah received armor of insults
Out of Turn Updates: moved to cathedral on ravine close Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 17 - Sarenrae's Light Hour Rules: When you heal, you may heal an additional card.
SOT: None Give Card: None Move: Stay at Cathedral Location Powers: When you defeat a monster, heal a blessing.
Manticore (Known):
Core Monster 3
Traits: Aberration Manticore
To Defeat: Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage. If undefeated, each local character suffers 1 Ranged Combat damage.
Random Roll:1d3 ⇒ 11d4 + 2 ⇒ (4) + 2 = 6ouch..That looks like a hand wipe to me..if it can be helped we don't want to encounter again so let's see what can be thrown at it:
Bekah's Harrowing better off used as d4+1
Damiel freely uses aid for d4+3
damiel recharges Our lord in Iron
Strength Check DC 15:1d6 + 1d6 + 2d4 + 4 ⇒ (5) + (6) + (4, 4) + 4 = 23Success; due to location and hour, I heal 1 blessing (The Paladin) + 1 card (Cerulean Mastermind); I then heal 2 cards for my power Salim is healed for 2: (Belt of Physical Prowess, The Carnival). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3C: Unearthing the Truth
When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 10 Discard: 3 Buried: 1
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Big Sky, Duskwarden Ranger, Korvosan Dandy, Ring of Protection, The Paladin, Surgeon, Lucky Starknife, Rapier, The Prince of Pain, Belt of Physical Prowess
Recharged: Discard Pile: The Big Sky 2, The Melted Blade, Sage's Journal, Buried Pile: Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Cathedral Acquired: None Banished: Manticore Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Harrowing recharged from Bekah, damiel recharge Our Lord in Iron and Aid spell Actions needed by other Player(s): None
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 14 - The Vision Hour Rules: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
SOT: Top card is Ghastly Runes - Trigger
Ghastly Runes:
Core Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened.
Give Card: Keen Rapier to Bekah Move: Stay at Ravine Location Powers: The difficulty of combat checks is increased by #.
Next card is Henchman Proxy A
Skeletal Champion:
Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage. After acting, a local character recharges a Divine card.
reveal journal, belt and power Dexterity Check DC 5+3=8:1d8 + 3 + 1 + 1d8 ⇒ (2) + 3 + 1 + (7) = 13Success Will reveal Melting Blade, journal, belt and have Bekah recharge weapon or spell Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 13+9=22:1d8 + 5 + 2d4 + 3 + 1d4 + 1 + 1d4 + 1 ⇒ (4) + 5 + (1, 4) + 3 + (3) + 1 + (3) + 1 = 25 26 since undead;Monster Defeated; I heal 1 Salim is healed for 1: (The Prince of Pain). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
During This Scenario: 7-3C: Unearthing the Truth
When you defeat a Skeletal Champion, mark your location, then shuffle a Proxy A and a Closing Henchman Skeletal Steed - Proxy B into the Location.
When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing henchman Ancient Skeleton.
Additional Rules: Harrow Suit: Hammers (Str)
Heroic Tweaks
Deadly- When you suffer damage, it is increased by 1.
Harrow of Books- When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 11 Discard: 2 Buried: 1
Hero Points: 1
reroll last used 7-3C / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Surgeon, Armor of Insults, The Prince of Pain, Duskwarden Ranger, The Big Sky, Rapier, Lucky Starknife, Glamered Leather Armor, Korvosan Dandy, Prayer, Ring of Protection
Recharged: Discard Pile: The Paladin, The Big Sky 2, Buried Pile: Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Ravine Acquired: None Banished: barrier and skeletal steed Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Ravine is now marked and can be closed
bekah was handed keen rapier and needs to recharge weapon/spell
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 11 - The Eclipse Hour Rules: On your Intelligence or Wisdom check, the difficulty is increased by 3.
SOT: None Give Card: None Move: Graveyard -> Tower Location Powers: At the start of your turn, you may examine the top card of a distant location.
Captive Horror:
CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.
Wisdom Check DC 9+3=12:1d6 + 1d8 ⇒ (6) + (8) = 14Success; that was unexpected...discard The Prince of Pain to explore adding 1 to acquire/defeat
Korvosan Dandy:
CotCT Ally 1
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 9
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead. Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.
Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.
Reveal journal for 1d4 Dexterity Check DC 4+3=7:1d8 + 3 + 1d8 + 1d4 ⇒ (4) + 3 + (3) + (4) = 14Success Will reveal Melting Blade, freely belt and journal Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 11+6=17:1d8 + 5 + 2d4 + 3 + 1 + 1d4 ⇒ (4) + 5 + (3, 3) + 3 + 1 + (1) = 20 Monster Defeated; I heal 1 Salim is healed for 1: (Korvosan Dandy). Deck shuffled.
Attempt to close; discard The Big Sky to bless and ask for 1d4+1 from Bekah- has wand in hand in a pinch and will get Volcanic storm back if recharge ally
Wisdom Check DC 4+3+3=10:1d6 + 1d6 + 1d4 + 1 ⇒ (4) + (6) + (1) + 1 = 12Success; examine graveyard - Barghest since Sczarni Thief is bad to fight alone..will have Bekah and Salim move there
Salim Ends his turn
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 11 Discard: 3 Buried: 1
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Armor of Insults, Korvosan Dandy, Prayer, Cerulean Mastermind, Ring of Protection, Rapier, Duskwarden Ranger, Glamered Leather Armor, Surgeon, Lucky Starknife, The Big Sky
Recharged: Discard Pile: The Paladin, The Prince of Pain, The Big Sky 2, Buried Pile: Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Ravine Acquired: Korvosan Dandy Banished: a few Examined: Barghest at Graveyard Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: spell or weapon recharged from Bekah Actions needed by other Player(s): Bekah moved to Ravine
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 8 - The Mute Hag Hour Rules: At the start of your turn, summon and encounter a spell.
SOT: examine remote location - Graveyard Crocodile and then encounter spell
Minor Harrowing:
CotCT
Spell 1
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 8
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 1; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead.
Wisdom Check DC 8:1d6 + 0 ⇒ (6) + 0 = 6No Success
Give Card: None Move: Tower->Graveyard Location Powers: Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
Crocodile:
Core Monster 1
Traits: Animal Aquatic
To Defeat: Combat 11
Vulnerable to Cold. Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.
Will reveal Melting Blade+belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 11:1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (1, 3) + 3 + 1 = 21 Monster automatically Defeated; I heal 1 Salim is healed for 1: (The Prince of Pain). Deck shuffled.
Displayed: Deck: 12 Discard: 1 Buried: 1
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lucky Starknife, Armor of Insults, Keen Rapier, Rapier, The Big Sky, Duskwarden Ranger, Surgeon, Glamered Leather Armor, Ring of Protection, Cerulean Mastermind, Prayer, The Carnival
Recharged: Discard Pile: The Paladin, Buried Pile: Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
Salim attempts to recover all cards in their Recovery pile.
Salim resets their hand
[u]Summary[/u]
Current Location: Graveyard Acquired: None Banished: Crocodile Examined: None Random Card(s) Used: spell Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
No divine cards in hand. Salim will bury spider to avenge against henchman.
Skeletal Champion:
Story Bane
Type: Monster
Traits: Undead Skeleton Veteran
To Defeat: Combat 13+##
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage. After acting, a local character recharges a Divine card.
Dexterity Check DC 5+3=8 with power and sage's journal and belt:1d8 + 3 + 1d8 + 1d4 + 1 ⇒ (6) + 3 + (6) + (3) + 1 = 19Success
Will reveal Melting Blade, belt and sage's journal Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 13+6=19:1d8 + 5 + 2d4 + 3 + 1 + 1d4 ⇒ (7) + 5 + (3, 1) + 3 + 1 + (1) = 21 Monster Defeated; no divine cards in my hand or Bekah's; this means location is marked; proxy A and Proxy B are shuffled into location
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 5 - The Brass Dwarf Hour Rules: The first time you discard cards as damage this turn, recharge 1 of them instead.
SOT: Examine remote card: Cathedral Card 1: Manticore Give Card: None Move: Stay at Tower Location Powers: At the start of your turn, you may examine the top card of a distant location.
Skeletal Owlbeast:
CotCT Monster 1
Traits: Skeleton Undead
To Defeat: Combat 14
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.
Will ask Bekah to recharge weapon/spell to add d4+1 to before acting check Untrained Skill Check DC 5:1d4 + 1d4 + 1 ⇒ (2) + (4) + 1 = 7Success Will reveal Melting Blade and belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 14:1d8 + 5 + 2d4 + 3 + 1 ⇒ (3) + 5 + (4, 3) + 3 + 1 = 19 19+2=21; Monster Defeated; I heal 1 Salim is healed for 1: (Prayer). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 12 Discard: 2 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, Keen Rapier, The Carnival, Lucky Starknife, Duskwarden Ranger, Armor of Insults, Glamered Leather Armor, Rapier, Ring of Protection, The Big Sky, Prayer, Surgeon
Recharged: Discard Pile: The Prince of Pain, The Paladin, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Tower Acquired: None Banished: Skeletal Owlbear Examined: Manticore Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: forgot to do examine deck..
Rapier - recharge
Lucky Starknife - recharge
Spider
The Big Sky
Cerulean Mastermind Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 2 - The Joke Hour Rules: On your check against a barrier, you may recharge a card to add your Intelligence die.
SOT: Examine next card of Graveyard: Mimic Give Card: None Move: Stay at Tower Location Powers: At the start of your turn, you may examine the top card of a distant location.
Termite Swarm:
Core Monster 1
Traits: Swarm Vermin Trigger
To Defeat: Combat 10 OR Constitution Fortitude 6
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage. Vulnerable to Attack. If defeated by less than 4, shuffle this monster into its location.
Will reveal Melting Blade and Belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 10/14:1d8 + 5 + 2d4 + 3 + 1 ⇒ (6) + 5 + (3, 3) + 3 + 1 = 21 Monster Defeated; no cards to heal
Discard Prince of Pain to explore..adding 1 to checks
Prayer:
Core Blessing 0
Traits: Divine
When this is the hour: No effect. To Acquire: Wisdom Divine 3
On any check, discard to bless. Discard to examine the top card of your location, then you may explore.
Divine Check DC 3:1d6 + 1 ⇒ (6) + 1 = 7Success; will discard to examine/option to explore
Haughty Nobles:
Core Barrier 1
Traits: Cache Task Veteran
To Defeat: Charisma Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type.
Will discard The Paladin to bless and add diplomacy
Diplomacy Check DC 6+3+4=13:1d8 + 2 + 2d8 + 2 ⇒ (5) + 2 + (4, 8) + 2 = 21Success; will try for blessing
The Big Sky:
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: At the start of your turn, you may remove 1 of your scourges.
To Acquire:
Strength
Stealth 4+#
On a local character's check against a bane, discard to bless and they may remove 1 of their scourges.
Discard to explore, or to move then explore.
will reveal belt and since blessing is a hammers one ask Bekah to recharge a spell or weapon
Strength Check DC 4+3=7:1d6 + 1 + 1d4 + 1 ⇒ (2) + 1 + (4) + 1 = 8Success
Salim Ends his turn
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Tower, Graveyard, Cathedral, Ravine
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Cerulean Mastermind, The Big Sky,
Middle of Deck (Unknown Order): Ring of Protection, Surgeon, Keen Rapier, The Carnival, Armor of Insults, Glamered Leather Armor, Duskwarden Ranger
Recharged: Rapier, Lucky Starknife,
Discard Pile: The Prince of Pain, Prayer, The Paladin, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Tower Acquired: Prayer, The Big Sky (Blessing 3) Banished: termite swarm Examined: mimic at graveyard Random Card(s) Used: Blessing 1 Displayed: None Other Player(s) Resources Used: spell or weapon from Bekah Actions needed by other Player(s): None
Starting Location Tower
Loot
7-1A Will put Spyglass into box and add Ring of Protection into my deck
CotCT-7A will put Orison into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lucky Starknife, Ring of Protection, Keen Rapier, Spider, Cerulean Mastermind, Armor of Insults, Glamered Leather Armor, The Big Sky, The Carnival, Surgeon, Rapier, Duskwarden Ranger
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 26 - Sands of the Hour Hour Rules: None
SOT: None Give Card: Rapier to Bekah (marking as buried since no room under Set Aside) Move: stay at Library
Salim Ends his turn burying ring of protection due to withering
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Salim resets their hand discarding Belt and Keen Rapier
Displayed: Deck: 2 Discard: 2 Buried: 7
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor
Recharged: Mouse,
Discard Pile: Keen Rapier, The Big Sky, Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival, The Prince of Pain, Rapier, Ring of Protection,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Library Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Passed rapier to Bekah
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 23 - Sanbds of the Hour Hour Rules: None
SOT: None Give Card: Hand Lucky Starknife back to Bekah Move: Chambers -> Libary Location Powers: On your check against a spell or a Book boon, add 1d6.
Wailing Maidens (Known):
CotCT Barrier 3
Traits: Trap Trigger
To Defeat: Wisdom Disable Perception Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.
Constitution Check DC 8:1d6 + 1d8 ⇒ (5) + (2) = 7No Success..temporarily dazed Will bless with the Big Sky removing dazed along with power
freely bless with The Prince of Pain (3 cards so +4)
Salim Ends his turn examining card - Drums of Panic..recharge at Chambers..withering buries random card (The Prince of Pain)
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 4 Discard: 2 Buried: 5
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Duskwarden Ranger, The Paladin, Glamered Leather Armor
Recharged: Mouse,
Discard Pile: Ring of Protection, The Big Sky, Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival, The Prince of Pain,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Library Acquired: None Banished: wailing maidens Examined: drums Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Passed lucky starknife back to Bekah
Out of Turn Updates: Pass Lucky Starknife to Bekah Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 20 - The Marriage Hour Rules: At the start of your turn, summon and encounter an ally.
Riding Allosaurus:
Core
Ally 2
Traits:
Animal
Mount
To Acquire:
Wisdom
Charisma
Survival 14
Recharge to move. You may not use this power during an encounter.
On a local combat check, recharge to add 1d6.
Discard to explore. This exploration, on your first combat check, add 1d6.
Charisma Check DC 14:1d8 ⇒ 2No Success
SOT: None Give Card: None Move: stay at Chambers Location Powers: When you fail to acquire a boon, shuffle it into its location.
Salim Ends his turn examining card..Ice Strike..send to Library..nothing in discard to wither
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 6 Discard: 1 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Duskwarden Ranger, Rapier, Glamered Leather Armor, Keen Rapier, The Paladin
Recharged: Mouse,
Discard Pile: Ring of Protection, Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: chambers Acquired: None Banished: None Examined: few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Lucky Starknife passed to Bekah
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 17 - Incitation Hour Rules: None
SOT: None Give Card: Lucky Starknife to Bekah Move: Stay at Chambers Location Powers: When you fail to acquire a boon, shuffle it into its location.
Harrowing:
CotCT Spell 3
Traits: Arcane Divine Harrow Magic
To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12
Freely display at a location. While displayed: * On local checks that have a trait matching the adventure's harrow suit, add 2; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4+1 instead. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.
Divine Check DC 12:1d6 + 0 ⇒ (2) + 0 = 2No Success;boon is shuffled back in Will use mouse to explore..turns out to be barrier so it is recharged
Captive Horror:
CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.
Ask Bekah for d4+1 Wisdom Check DC 9:1d6 + 1d8 + 1d4 + 1 ⇒ (4) + (1) + (1) + 1 = 7No Success; encounter monster again
spoiler:
Rajambari
CotCT
Monster 3
Traits:
Skeleton
Undead
To Defeat:
Combat 17
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, each local character suffers 1 Combat damage.
reveal ring Will reveal Melting Blade and belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 17:1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (3, 1) + 3 + 1 = 21 Monster Defeated; no cards to heal
Salim Ends his turn examines card - Cerulean Mastermind..recharge at Library
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Keen Rapier, Cerulean Mastermind, The Big Sky, Duskwarden Ranger, The Paladin, Rapier, Glamered Leather Armor
Recharged: Mouse,
Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Chambers Acquired: None Banished: None Examined: one..location was shuffled however Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Lucky Starknife to Bekah; bekah needs to recharge spell or weapon; bekah takes 1 combat damage
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 14 - Gorum's Iron Hour Rules: On your non-Attack combat check, add 1.
SOT: None Give Card: None Move: Library->Chambers Location Powers: When you fail to acquire a boon, shuffle it into its location.
Captive Horror:
CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.
Wisdom Check DC 9:1d6 + 1d8 ⇒ (1) + (4) = 5nope..encounter highest level monster of 3...
Basilisk:
Core
Monster 3
Traits:
Aberration
Basilisk
To Defeat:
Combat 14
Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
If undefeated, bury a random card from your discards.
If defeated, remove the scourges Dazed and Entangled from all local characters.
Constitution Check DC 6:1d6 + 1d8 ⇒ (1) + (5) = 6Success Will reveal Melting Blade and belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 14:1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (2, 2) + 3 + 1 = 20 Monster Defeated; I heal 1
Monster Defeated; will discard Duskwarden ranger to explore next card..location shuffled due to not defeating Captive Horror Top card is Chimera
Chimera:
Core Monster 3
Traits: Aberration Chimera
To Defeat: Combat 9 THEN Combat 10 THEN Combat 11
Before acting, each local character suffers 1 Fire damage. If undefeated, 3 random local characters suffer 1d4 Combat damage.
Bekah and Salim take 1 fire damage..discard keen Rapier
Will reveal Melting Blade Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 9:1d8 + 5 + 2d4 + 3 + 1 ⇒ (5) + 5 + (1, 2) + 3 + 1 = 17 Dex Melee Combat Check DC 10:1d8 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (3, 4) + 3 + 1 = 24 Dex Melee Combat Check DC 11:1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (2, 3) + 3 + 1 = 21 Monster auto Defeated; I heal 1 Salim is healed for 1: (Keen Rapier). Deck shuffled.
Salim Ends his turn examining top card..trigger
Captive Horror:
CotCT Barrier 2
Traits: Lock Trigger
To Defeat: Wisdom Disable Stealth 9
When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.
choose to fail to heal ally hopefully..look at last 2 randoms and another random (Necrophidian L1) - Faceless Stalker
Faceless Stalker:
Core
Monster 2
Traits:
Aberration
To Defeat:
Combat 12
Before acting, succeed at a Wisdom 7 check or the difficulty to defeat is increased by 2.
Do not suffer damage from this monster as usual. Instead, bury the top card of your deck
Wisdom Check DC 7:1d6 + 1d8 ⇒ (5) + (5) = 10Success Will reveal Melting Blade and belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 12:1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (4, 3) + 3 + 1 = 23 Monster automatically Defeated; I heal 1
Salim has all cards in his discard pile healed: (Duskwarden Ranger). Deck shuffled.
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Paladin, Duskwarden Ranger, Cerulean Mastermind, The Big Sky, Glamered Leather Armor, The Prince of Pain, Rapier, Keen Rapier
Recharged: Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Chambers Acquired: None Banished: Chimera Examined: Captive Horror..twice Random Card(s) Used: all monsters Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Bekah must must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled. Bekah takes 1 fire damage
Out of Turn Updates: Since Both are 1s, put harrow blessing under other harrow blessing at Shrine rather than ruin Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 11 - Blackfingers Hour Rules: On your check that invokes the Alchemical or Poison trait, add 1d4.
SOT: None Give Card: None Move: Shrine->Library Location Powers: On your check against a spell or a Book boon, add 1d6.
Cave Bear:
Core Monster 1
Traits: Animal Veteran
To Defeat: Combat 11+## OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage. After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
Will reveal Melting Blade and belt for both checks Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 6+2=8:1d8 + 5 + 2d4 + 3 ⇒ (7) + 5 + (4, 4) + 3 = 23 Dex Melee Combat Check DC 11+4=15:1d8 + 5 + 2d4 + 3 ⇒ (4) + 5 + (3, 3) + 3 = 18 Monster Defeated; no cards to heal
Salim Ends his turn examining top card - Remove Disease and will recharge at shrine
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 8 Discard: 0 Buried: 4
Hero Points: 0
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, The Big Sky, The Prince of Pain, Cerulean Mastermind, Glamered Leather Armor, Rapier, The Paladin
Recharged: Mouse,
Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Library Acquired: None Banished: Cave Bear Examined: Remove Disease Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 8 - Benefaction Hour Rules: None
SOT: None Give Card: None Move: Stay at Shrine Location Powers: On your Divine checks, add 2.
Wood Golem (Known):
Core Monster 3
Traits: Construct Golem
To Defeat: Combat 18
Immune to Attack, Cold, Mental, and Poison. Vulnerable to Fire. If the check to defeat has the Fire trait, ignore this monster's immunities. Before acting, succeed at a Constitution or Fortitude 6 check or suffer 1d4 Combat damage and the scourge Wounded.
Constitution Check DC 6 with power:1d6 + 1d8 ⇒ (5) + (1) = 6Success Will reveal Melting Blade and Belt Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 18:1d8 + 5 + 2d4 + 3 + 1 ⇒ (1) + 5 + (1, 1) + 3 + 1 = 12 Not even close Dex Melee Combat Check DC 18 Hero Point:1d8 + 5 + 2d4 + 3 + 1 ⇒ (7) + 5 + (1, 3) + 3 + 1 = 20 Monster Defeated; I heal 1 Will discard mouse to explore..it is a barrier so mouse is recharged
Invisible Wall:
Core Barrier 2
Traits: Lock Magic Trigger
To Defeat: Arcane Divine Perception 9
When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn. If defeated, you may explore.
Divine Check DC 9 with location and power:1d6 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11Success; will do free explore
Ghastly Runes:
Core Barrier 1
Traits: Magic Trap Trigger Veteran
To Defeat: Arcane Divine 4+# OR Disable 6+#
When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened.
Divine Check DC 6 with location and power:1d6 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9
Salim Ends his turn examining incitation..recharge at chambers
(no cards in discard for withering)
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 8 Discard: 0 Buried: 4
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Big Sky, Ring of Protection, The Prince of Pain, Glamered Leather Armor, Cerulean Mastermind, Rapier, The Paladin
Recharged: Mouse,
Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Shrine Acquired: None Banished: Golem Examined: a few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: Withering buried card end of my last turn (The Carnival) Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 5 - Gozreh's Growth Hour Rules: On your check against an Animal or Elemental card, add 1d4.
SOT: None Give Card: None Move: Ruin->Shrine Location Powers: On your Divine checks, add 2.
Giant Fly (Known):
Core Monster 1
Traits: Vermin
To Defeat: Combat 10
If undefeated, bury a random card from your discards. After acting, shuffle this monster into a random other location.
Will reveal Keen Rapier
reload to add another 1d4
Add +2 for each 4 rolled Dex Melee Combat Check DC 10:1d8 + 5 + 1d6 + 1 + 1d4 ⇒ (6) + 5 + (5) + 1 + (3) = 20 Monster Defeated; I heal 1 and fly flits to different location
Random Roll:1d4 ⇒ 1Flies off to Ruin Salim Ends his turn and examines top card..Wood Golem
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 8 Discard: 0 Buried: 4
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, The Big Sky, The Prince of Pain, The Paladin, Ring of Protection, Rapier, Keen Rapier, Glamered Leather Armor
Recharged: Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider, The Carnival,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Shrine Acquired: None Banished: None Examined: a few Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: Damiel examined L3 Magical Mansion; will recharge at Library (where is meliski when you need him) Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 2 - The Vision Hour Rules: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it. It is a Tower Shield so it is not encountered..however it is a boon so must be recharged, will put at Shrine for now. SOT: None Give Card: None Move: Stay at Ruin Location Powers: When a monster is undefeated, shuffle a new monster into the location.
Frost Longbow:
Core Weapon 2
Traits: 2-Handed Bow Cold Magic Piercing Ranged
To Acquire: Dexterity Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter.
Dexterity Check DC 13:1d8 + 3 ⇒ (1) + 3 = 4No Success;recharge duskwarden to examine next card..locked door..barriers should be trigger ones..replace Locked Door with Ambush (chosen from acg site since needed filter trigger will fix others that weren't triggers if any)
Ambush:
Core Barrier 1
Traits: Skirmish Veteran Trigger
To Defeat: Wisdom Perception Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4. If undefeated, banish this barrier, then a random local character summons and encounters a monster. That monster cannot be evaded; subtract 1 from each die rolled against it.
Core Item 1
Traits: Magic Object
To Acquire: Intelligence Wisdom Charisma 11
On your non-combat check, recharge to roll your Intelligence, Wisdom, or Charisma die instead of the normal die.
Charisma Check DC 11:1d8 ⇒ 3No Success
Salim Ends his turn examining Foes On All Sides which is not a trigger so it turns into: Shrieky Plant
Shrieky Plant:
Core Barrier 1
Traits: Obstacle Plant Trigger
To Defeat: Wisdom Perception 8 OR Stealth Survival 6
When examined, encounter this barrier. If undefeated, summon and encounter a monster. If that monster is defeated, banish this barrier.
CotCT
Monster 1
Traits:
Outsider
To Defeat:
Combat 10
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
discard Carnival for 1 fire damage
Will reveal Melting Blade Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 10:1d8 + 5 + 2d4 + 3 ⇒ (8) + 5 + (1, 3) + 3 = 20 Monster automatically Defeated; I heal 1 Salim is healed for 1: (The Big Sky). Deck shuffled.
Reminder of Scenario changes:
uring This Scenario: 7-3B: Puzzle Pieces
At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examined. If you examine all cards in all locations in doing so, you win.
After you examine any number of boons from a location, recharge one of the examined boons into any location.
At the end of your turn, examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Withering- At the end of your turn, bury a random card from your discards
Impoverished- After drawing your starting hand, draw 3 cards, then bury 3 cards
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 7 Discard: 2 Buried: 3
Hero Points: 1
reroll last used 7-3B / Hero Point last used 7-3B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mouse, Cerulean Mastermind, The Prince of Pain, Rapier, Glamered Leather Armor, The Big Sky, Ring of Protection
Recharged: Discard Pile: The Paladin, The Carnival, Buried Pile: Sage's Journal, Armor of Insults, Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Ruins Acquired: None Banished: a few Examined: a few examined and a few moved..see update Random Card(s) Used: a few from random and a few using ACG site Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Damiel takes 1 fire damage
Starting Location Ruins
Loot
7-1A Will put Spyglass into box and add Ring of Protection into my deck
CotCT-7A will put Orison into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
7-2C will put Gang Enforcer into box and add Duskwarden Ranger
Starting Hand - Favored Card Weapon
Impoverished included below (drew spider, Armor of Insults, Sage's Journal and buried those actully)
Displayed: Deck: 9 Discard: 0 Buried: 3
Hero Points: 2
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lucky Starknife, Cerulean Mastermind, Belt of Physical Prowess, Mouse, Glamered Leather Armor, Rapier, Keen Rapier, The Prince of Pain, Ring of Protection
Recharged: Discard Pile: Buried Pile: Sage's Journal, Armor of Insults, Spider,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
Scenario Reward
Each character chooses a type of boon then draws a random level 3 boon of that type from the vault. Adventure card Society characters may choose a bonus deck upgrade (choosing Ally 3)
Adventure Reward
N/A
Tier/XP 3.0>3.1
Will spend hero point for Skill Feat (Dex+3)
Hero Points (Prior + Gained - Used = Current)
2 + 1 - 1 = 2
Out of Turn Updates: received shield from Damiel Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 12 - Shelyn's Song Hour Rules: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
SOT: None Give Card: shield to Bekah Move: stuck Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.
Mist Horn:
CotCT Item 1
Traits: Instrument Magic
To Acquire: Intelligence Wisdom Arcane Divine 8
Display next to a location. While displayed: * When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient. * At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Will discard Prince of Pain to explore - Henchman Proxy A3 - add 1 to checks
Stone Guardian:
Story Bane
Type: Monster
Traits: Construct
To Defeat: Combat 13
Resistant to Attack. Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained. The difficulty to defeat is increased by 1d10.
Constitution Check DC 7 with belt:1d6 + 1d8 + 1 + 1 ⇒ (6) + (4) + 1 + 1 = 12Success Difficulty:1d10 ⇒ 3Combat check is 16 Will discard The Carnival for either Bekah's or Damiel's check Will reveal Melting Blade and belt;blessing used adds 1 Add +1 for each 4 rolled on d4 against undead bury ring to add 2d4 Dex Melee Combat Check DC 13+3:1d8 + 4 + 2d4 + 2 + 1 + 1 + 2d4 ⇒ (3) + 4 + (2, 1) + 2 + 1 + 1 + (3, 1) = 18 Monster Defeated; I heal 1 Salim is healed for 1: (Duskwarden Ranger). Deck shuffled. Draw 3 cards and recharge hand to close; will then choose to shuffle deck
Displayed: Deck: 8 Discard: 2 Buried: 2
Hero Points: 2
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Armor of Insults, Starknife, Belt of Physical Prowess, The Melted Blade, Glamered Leather Armor, Sage's Journal, Duskwarden Ranger, The Big Sky
Recharged: Discard Pile: The Prince of Pain, The Carnival, Buried Pile: Potion of Vision, Ring of Protection,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
Reminder of Scenario changes:
7-3A: The Eyes Below
You may move only when your location is closed, and you may only move to the next location.
After you examine cards from a location, shuffle that location.
On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.
Additional Rules: Harrow Suit: Stars (Int)
Heroic Tweaks
Wearisome- Each turn, you may use no more than 1 power that lets you explore.
Monstrous- When building the locations, add 6 monsters, distributed as evenly as possible
Salim attempts to recover all cards in their Recovery pile.
Salim resets their hand
[u]Summary[/u]
Current Location: Pits Acquired: None Banished: Mist Horn Examined: cards that are moved to last location Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Bekah received shield; con/fort 7 or be drained (one player should use Salim's The Carnival
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 9 - The Crows Hour Rules: When you would bury a boon, succeed at its check to acquire or banish it instead.
SOT: None Give Card: None Move: Stuck Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.
Sergeant-at-arms:
CotCT Ally 2
Traits: Human Soldier
To Acquire: Charisma Diplomacy Knowledge 10
On a local check against a bane or an ally, recharge to add 1d6. Discard to explore. This exploration, on your checks against banes and allies, add 1d4.
Ask Bekah to recharge weapon/spell to add 1d4 Diplomacy Check DC 10:1d8 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4No Success
Will discard Duskwarden ranger to explore
Faceless Stalker:
Core Monster 2
Traits: Aberration
To Defeat: Combat 12
Before acting, succeed at a Wisdom 7 check or the difficulty to defeat is increased by 2. Do not suffer damage from this monster as usual. Instead, bury the top card of your deck.
Wisdom Check DC 7:1d6 + 1d8 ⇒ (1) + (4) = 5No Success Will reveal Keen Rapier reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 12+2=14:1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (7) + 4 + (6) + 1 + (4) = 22 22+2=24; Monster Defeated; I heal 1 Salim is healed for 1: (Mouse). Deck shuffled.
Salim Ends his turn
Reminder of Scenario changes:
7-3A: The Eyes Below
You may move only when your location is closed, and you may only move to the next location.
After you examine cards from a location, shuffle that location.
On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.
Additional Rules: Harrow Suit: Stars (Int)
Heroic Tweaks
Wearisome- Each turn, you may use no more than 1 power that lets you explore.
Monstrous- When building the locations, add 6 monsters, distributed as evenly as possible
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 10 Discard: 1 Buried: 1
Hero Points: 2
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gang Enforcer, Glamered Leather Armor, The Big Sky, Keen Rapier, Mouse, Starknife, Armor of Insults, The Paladin, Sage's Journal, Spider
Recharged: Discard Pile: Duskwarden Ranger, Buried Pile: Potion of Vision,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Pits Acquired: None Banished: Ally and Monster Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Bekah's Inspire Ability Actions needed by other Player(s): None
Out of Turn Updates: d10 difficulty not accounted for Random Roll:1d10 ⇒ 713+7=20 and got 20 so success
BYA from Damiel's turn:
Constitution Check DC 7:1d6 + 1d8 ⇒ (5) + (8) = 13Success
Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 6 - The Dance Hour Rules: When at least 3 types of boon are played on any check, a character may draw a card.
SOT: None Give Card: Covering Shield to Bekah (feel free to pass along) Move: stuck Location Powers: When you fail a check to acquire or defeat, suffer 1 Combat damage.
Symbol of Fear:
CotCT Barrier 3
Traits: Magic Trap
To Defeat: Intelligence Wisdom Arcane Divine 10
If undefeated, each local character suffers the scourge Frightened, then recharge this barrier into its location.
Will ask Bekah for Blessing of Abadar to bless twice Divine Check DC 10:1d6 + 2d6 + 1d8 ⇒ (1) + (5, 3) + (8) = 1716 is a Success Discard Mouse and explore
Dragonbane Greatsword:
CotCT Weapon 3
Traits: 2-Handed Magic Melee Slashing Sword
To Acquire: Strength Melee 14
For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8. If proficient, you may additionally discard to add your Strength die. After playing this weapon, you may not play an Offhand boon this encounter.
Strength Check DC 14:1d6 + 1 ⇒ (5) + 1 = 6No Success; Bekah reveals shield for location damage
Salim Ends his turn
Reminder of Scenario changes:
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 10 Discard: 1 Buried: 1
Hero Points: 2
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
[spoiler=Deck, Discard, Buried]
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, The Big Sky, Starknife, The Prince of Pain, Spider, Sage's Journal, Gang Enforcer, Ring of Protection, Armor of Insults, The Paladin
Recharged: Discard Pile: Mouse, Buried Pile: Potion of Vision,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Pits Acquired: None Banished: barrier and weapon Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Bekah's Blessing of Abadar Actions needed by other Player(s): None
Out of Turn Updates: Ratling Encounter...summon isn't random so Salim will encounter
Ratling:
CotCT Monster 1
Traits: Aberration
To Defeat: Combat 9
Immune to Poison. Before acting, another local character summons and encounters this monster. If undefeated, suffer the scourge Plagued.
Will reveal Keen Rapier reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 9:1d8 + 4 + 1d6 + 1 ⇒ (1) + 4 + (4) + 1 = 10 subtract one due to scenario power; Monster Defeated; I heal 1
Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 3 - Sands of the Hour Hour Rules: None
SOT: None Give Card: Rapier to Bekah Move: stuck Location Powers: When you fail a check to defeat a bane, suffer the scourge Dazed.
Covering Heavy Shield:
Core Armor 1
Traits: Offhand Shield
To Acquire: Constitution Fortitude 6
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. When a local character suffers Combat damage, freely reveal to reduce it by 1. If proficient, on your Melee combat check, freely recharge to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter.
Will recharge Gang Enforcer to add d4 Constitution Check DC 6:1d6 + 1d4 ⇒ (3) + (1) = 4Success Constitution Check DC 6 PAIZO REROLL:3 + 1d4 ⇒ 3 + (3) = 6Success Will discard the Prince of Pain..adding 1 to acquire or defeat Explore: Henchman Proxy A4]
Stone Guardian:
Story Bane
Type: Monster
Traits: Construct
To Defeat: Combat 13
Resistant to Attack. Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained. The difficulty to defeat is increased by 1d10.
Constitution Check DC 7 with power:1d6 + 1d8 ⇒ (1) + (6) = 7Success; Damiel and Bekah need to make check as well; will discard Paladin for Bekah to bless and add 1d8+2 (will assume Damiel uses his power to add his int) Will reveal Keen Rapier reload to add another 1d4 Add +2 for each 4 rolled Ask Bekah to recharge Orison to bless Dex Melee Combat Check DC 13:1d8 + 4 + 1d6 + 1 + 1d8 + 1 ⇒ (1) + 4 + (6) + 1 + (8) + 1 = 21 Scenario power makes 20;Monster Defeated; I heal 1 Salim is healed for 1: (The Paladin). Deck shuffled.
Now encounter random level 2 or 3 monster to close for danger
Manticore:
Core
Monster 3
Traits:
Aberration
Manticore
To Defeat:
Combat 15
Before acting, a random character suffers 1d4+1 Ranged Combat damage.
If undefeated, each local character suffers 1 Ranged Combat damage.
S, B, or D:1d3 ⇒ 31d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2Damiel takes 2 ranged combat damage due to covering shield
Will reveal Keen Rapier and have Bekah use wand to add 2d4 reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 15:1d8 + 4 + 1d6 + 1 + 2d4 + 1 ⇒ (3) + 4 + (3) + 1 + (4, 1) + 1 = 17 Keen adds 2 and scenario power subtracts 1= 18;Monster Defeated; I heal 1 Salim has all cards in his discard pile healed: (The Prince of Pain). Deck shuffled.
We all move to next location.
Salim Ends his turn
Salim attempts to recover all cards in their Recovery pile.
Salim resets their hand
[u]Summary[/u]
Current Location: 1st Pits Acquired: Covering Shield Banished: None Examined: bunch as moved to next location Random Card(s) Used: some monsters Displayed: None Other Player(s) Resources Used: Bekah given rapier and Bekah's Orison recharged and Wand of Force missile Actions needed by other Player(s): Bekah and Damiel must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained (Bekah's is blessed with 1d8+2 added). Damiel takes 2 ranged combat damage; everyone moved to next location
Starting Location Caves
Loot
7-1A Will put Spyglass into box and add Ring of Protection into my deck
CotCT-7A will put Orison into box and add The Carnival into my deck
7-2A will put BotG into box and add The Prince of Pain into my deck
7-2 Remove sideboard card Potion of Vision
Starting Hand - Favored Card Weapon
Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mouse, The Big Sky, Starknife, Glamered Leather Armor, Sage's Journal, The Carnival, The Melted Blade, Belt of Physical Prowess, Armor of Insults, Spider, Duskwarden Ranger, Ring of Protection
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
Scenario Reward
For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.
Adventure Reward
"Choose a type of boon (Item). For the rest of the adventure Path, when you rebuild your deck, keep an additonal boon of that Type. Each Scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.
"
Tier/XP 2.3>3.0
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
1 + 1 - 0 = 2
Loot rolls
None
Deck Upgrades
None
Banished Cards: None
Holes Filled: Potion of Vision (due to Adventure Reward)
Removed: None
Planned Loot for next scenario add The Carnival as loot card (CotCT-7A) , Ring of Protection, Blessing Prince of Pain, Duskwarden Ranger
Next hours:
Bekah: Norgorber's Shadow
Damiel: Henchman B2
Salim: The Real Rabbit Prince
Out of Turn Updates: received ring back, moved to Oubliette Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 20 - The Lost Hour Rules: When you would recharge a Magic boon, discard it instead.
SOT: None Give Card: None Move: YYYY Location Powers: Damage you suffer is increased by 1.
Top card is Villain..no guard checks needed
Acid Mantis Queen:
Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
Will reveal Melting Blade and Sage's Journal to add d4 and ask Damiel to reload throwing axe for d6 since he is proficient Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 10+4=14:1d8 + 4 + 2d4 + 2 + 1d4 ⇒ (4) + 4 + (2, 3) + 2 + (2) = 17 Monster Defeated; no cards to heal
Will bury Journal to add knowledge, Ring to add 2d4 with blade, reload spider for d4 and poison, damiel to chuck acid and finally for Bekah to bless and recharge rapier to add 1d4..recharges from Bekah and I are for cards themselves and not a specific card..I don't think they are discarded
Dex Melee Combat Check DC 10+6=16:1d8 + 4 + 2d4 + 2 + 1d6 + 2 + 2d4 + 1d4 + 2d4 + 1d8 + 1d4 ⇒ (2) + 4 + (3, 4) + 2 + (2) + 2 + (3, 3) + (2) + (3, 4) + (6) + (4) = 44 Villain automatically Defeated; no cards to heal for ability or location close
Next 3 Blessings:
Bekah - Calistria's Sting
Damiel - Sarenrae's Light
Salim - The Lost
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Core
Monster 1
Traits:
Lycanthrope
To Defeat:
Combat 11
OR Knowledge 7
If the hour's level is 0, the difficulty to defeat is increased by 3.
If undefeated, suffer the scourge Wounded and end your turn.
Will reveal Melting Blade Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 11:1d8 + 4 + 2d4 + 2 ⇒ (7) + 4 + (4, 3) + 2 = 20 Monster Defeated; I heal 1 Salim is healed for 1: (Scythe). Deck shuffled.
SOT: None Give Card: Ring of Protection to Bekah Move: Stay at Spider Nest Location Powers: Monsters you encounter gain the Vermin trait and all their damage is Poison.
Acid Mantis Queen:
Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
Will reveal Melting Blade and Sage's Journal for d4 Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 10+2=12:1d8 + 4 + 2d4 + 2 + 1d4 ⇒ (6) + 4 + (2, 2) + 2 + (4) = 20 summon Monster Defeated; I heal 1 Salim has all cards in his discard pile healed: (Mouse). Deck shuffled. Will will reload spider to add 1d4 and poison along with Sages journal Dex Melee Combat Check DC 10+4=14:1d8 + 4 + 2d4 + 2 + 1d4 + 1d4 ⇒ (2) + 4 + (1, 3) + 2 + (2) + (2) = 16 Henchman Defeated; I choose not to heal and attempt to close
Monstrous Spider:
Story Bane
Type: Monster
Traits: Vermin Veteran
To Defeat: Combat 10+##
Cannot be evaded. All damage is Poison. Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled. If undefeated, suffer the scourge Poisoned.
Strength Check DC 3+2=5 plus power:1d6 + 1d8 ⇒ (6) + (5) = 11Success
Will reveal Melting Blade and Bekah recharges weapon/spell for d4 along with Sage's journal Add +1 for each 4 rolled on d4 against undead May bury another card to add 2d4 Dex Melee Combat Check DC 10+4=14:1d8 + 4 + 2d4 + 2 + 1d4 + 1d4 ⇒ (2) + 4 + (1, 2) + 2 + (2) + (4) = 17 Success Monster Defeated; I choose not to heal 1
Have Bekah and Salim move to Caves
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higer
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Glamered Leather Armor, Spiked Half-Plate,
Deck: 10 Discard: 0 Buried: 1
Hero Points: 1
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Belt of Physical Prowess, Starknife, The Carnival, The Paladin, Gang Enforcer, Scythe, Keen Rapier, Mouse, The Prince of Pain, The Big Sky
Recharged: Discard Pile: Buried Pile: Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Caves Acquired: None Banished: all at Nest Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Bekah's Inspire abilityx1 Actions needed by other Player(s): Bekah moved to Caves..Bekah can either hold onto ring and go to oubliette or hand back ring and Salim will go to Oubliette on his next turn; Salim can proc recharging rapier to examine top card if that helps on decision
Next Hours:
Bekah-The Liar
Damiel-The Mountain Man
Salim-The Midwife
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 14 - Erastil's Eye Hour Rules: If you are at a Wild location, you may discard a card to explore.
SOT: None Give Card: None Move: Stay at Caves Location Powers: Monsters you encounter gain the Vermin trait and all their damage is Poison.
Infantry Devil:
CotCT Monster 2
Traits: Devil Outsider
To Defeat: Combat 14 OR Arcane 9
Immune to Fire and Poison. Resistant to Acid, Attack, and Cold. If undefeated, suffer the scourge Plagued.
Will reveal Keen Rapier and have Damiel discard longbow (does not add cold) reload to add another 1d4 Add +2 for each 4 rolled Dex Melee Combat Check DC 14:1d8 + 4 + 1d6 + 1 + 1d8 + 1d8 ⇒ (4) + 4 + (1) + 1 + (2) + (1) = 13 keen makes 15; Monster Defeated; I heal 1 Salim is healed for 1: (The Carnival). Deck shuffled. Will discard Mouse to explore
Geist:
CotCT Monster 2
Traits: Incorporeal Undead
To Defeat: Combat 14
Immune to Mental and Poison. Resistant to Animal. If the check to defeat does not have the Magic trait, this monster is undefeated. If undefeated, each local character either recharges 1d4 random cards or suffers the scourge Frightened.
Will reveal Keen Rapier
reload to add another 1d4
Add +2 for each 4 rolled Dex Melee Combat Check DC 14:1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (7) + 4 + (6) + 1 + (2) = 20 Monster Defeated; I heal 1 Salim is healed for 1: (Spider). Deck shuffled.
Will reload ranger to examine card - Quilted Cloth Armor
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higer
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Glamered Leather Armor, Spiked Half-Plate,
Deck: 9 Discard: 2 Buried: 1
Hero Points: 1
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Keen Rapier, Gang Enforcer, The Prince of Pain, The Carnival, Rapier, Belt of Physical Prowess, Starknife, The Paladin, The Big Sky
Recharged: Discard Pile: Scythe, Mouse, Buried Pile: Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Spider Nest Acquired: None Banished: 2 monsters Examined: 1 armor Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel's Frost Longbow Actions needed by other Player(s): None
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
BYA, reveal ring for 1 damage and discard scythe for other Will reveal Keen Rapier and use Bekah's Force Missile Add +2 for each 4 rolled Dex Melee Combat Check DC 10+2+2=14:1d8 + 4 + 1d6 + 1 + 2d4 ⇒ (8) + 4 + (6) + 1 + (4, 2) = 25 27 is total..Monster Defeated; I heal 1
Hourglasses:
Bekah - The Fiend
Damiel - Undead Story Bane
Salim - Erastil's Eye
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 11 - Rovagug's Destruction Hour Rules: On your check, you may banish a random blessing from your discards to bless.
SOT: None Give Card: None Move: Stuck at Mines Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
Encounter henchman Acid Mantis Queen
Acid Mantis Queen:
Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
Will reload rapier for summoned one Melee Dexterity Check DC 10+2=12:1d8 + 4 + 1d6 + 1d4 ⇒ (4) + 4 + (5) + (2) = 15Monster Defeated; I heal 1 Salim is healed for 1: (Sage's Journal). Deck shuffled. Will Reveal Keen rapier and have Damiel discard heavy crossbow to add 1d8 Melee Dexterity Check DC 10+4=14:1d8 + 4 + 1d6 + 1 + 1d8 ⇒ (5) + 4 + (2) + 1 + (4) = 16Monster Defeated; I heal 1 Salim is healed for 1: (Belt of Physical Prowess). Deck shuffled.
Attempt to close by summoning and acquiring a weapon using The Carnival and Damiel's Aid spell
Scythe:
Weapon
Traits: 2-Handed Melee Scythe Slashing
To Acquire: Strength Melee 9
For your combat check, reveal to use Strength or Melee + 1d10; if proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a nonvillain monster, you may reload the monster into its location. After playing this weapon, you may not play an Offhand boon this encounter.
Strength Check DC 9:2d6 + 1d4 + 2 ⇒ (2, 3) + (2) + 2 = 9Success; location closed and move to Spider's next
Will reload Duskwarden ranger and since minotaur choose to shuffle and then reload scythe to examine card after shuffle - Infantry Devil
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higer
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Displayed:Glamered Leather Armor, Spiked Half-Plate,
Deck: 9 Discard: 2 Buried: 1
Hero Points: 1
reroll last used 7-2D
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Belt of Physical Prowess, The Prince of Pain, Sage's Journal, Rapier, The Big Sky, Starknife, The Melted Blade, Gang Enforcer, The Paladin
Recharged: Discard Pile: Spider, The Carnival, Buried Pile: Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
Salim attempts to recover all cards in their Recovery pile.
Salim resets their hand
[u]Summary[/u]
Current Location: spider nest Acquired: None Banished: all cards at Mine Examined: None Random Card(s) Used: Minotaur and Infantry Devil Displayed: None Other Player(s) Resources Used: damiel's Heavy Crossbow and Aid spell Actions needed by other Player(s): None
Out of Turn Updates: None
Next known 3 hours:
Bekah Nethy's Duality
Damiel Henchman Proxy B5
Salim Rovagug's Destruction
Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 8 - Prayer Hour Rules: None
SOT: None Give Card: None Move: Stuck at Mine Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
Spiked Volley:
Core Barrier 1
Traits: Trap
To Defeat: Dexterity Acrobatics Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.
Dexterity Check DC 9:1d8 + 2 + 1d8 ⇒ (3) + 2 + (2) = 7Not Quite Dexterity Check DC 9 PAIZO REROLL:3 + 2 + 1d8 ⇒ 3 + 2 + (2) = 7no success Random Roll:1d4 + 1 ⇒ (2) + 1 = 33 damage- bury armor to reduce to 0 and display other armor Discard Spider to Explore again
Spiked Half-plate:
Core Armor 1
Traits: Heavy Armor
To Acquire: Constitution Fortitude 8
Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by 2. * If proficient, on your Melee combat check, you may recharge to add 1d4 and the Piercing trait.
use Damiel's Good Omen to add d6+2 and recharge enforer to add d4 Constitution Check DC 8:1d6 + 1d6 + 2 + 1d4 ⇒ (3) + (2) + 2 + (1) = 8Success and display
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higher
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Glamered Leather Armor, Spiked Half-Plate,
Deck: 7 Discard: 3 Buried: 1
Hero Points: 1
reroll last used 7-2D // Salim has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Melted Blade, The Paladin, The Big Sky, The Prince of Pain, Mouse
Recharged: Starknife, Gang Enforcer,
Discard Pile: Belt of Physical Prowess, Sage's Journal, Spider, Buried Pile: Armor of Insults,
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: stuck at Mine Acquired: armor Banished: barrier Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Damiel's Good Omen Actions needed by other Player(s): None
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 5 - The Cricket Hour Rules: When a character moves on their turn, each other local character may move with them.
SOT: None Give Card: None Move: stuck at Mine Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
Display armor
Elven Curve Blade:
CotCT Weapon 1
Traits: 2-Handed Finesse Melee Slashing Sword
To Acquire: Strength Melee 8
For your combat check, reveal to use Strength or Melee + 1d10; if proficient, you may additionally discard to add another 2d4. After playing this weapon, you may not play an Offhand boon this encounter.
Dex Finesse Check DC 8:1d8 + 4 ⇒ (1) + 4 = 5No Success - Discard Sage's Journal due to Desperate and reload spider to examine - Evoker
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higer
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Salim attempts to recover all cards in their Recovery pile.
Displayed:Armor of Insults,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
reroll last used 7-2B // Salim has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.
When your location is closed, remove this scourge.
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Melted Blade, The Prince of Pain, Keen Rapier, The Big Sky, The Paladin, The Carnival, Ring of Protection, Mouse
Recharged: Starknife,
Discard Pile: Belt of Physical Prowess, Sage's Journal, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Mine Acquired: None Banished: Elven Curve Blade Examined: Evoker Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Since nobody took Duskwarden, will swap out Quartermaster
Out of Turn Updates: None Turn Order:Salim/Zalarian, Bekah/morph147, Damiel/TColMaster
if random character, using Self as #1
Turn - Hour: 2 - Proxy B then Prayer Hour Rules: None
SOT: Encounter Danger Undead Story Bane:1d6 ⇒ 5Vampire
Vampire:
Story Bane
Type: Monster
Traits: Undead Vampire Veteran
To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
Recharge Spider to use The Paladin Untrained Skill Check Divine with power DC 7+2=9:1d4 + 1d8 + 1d4 + 1d8 + 2 ⇒ (1) + (2) + (4) + (4) + 2 = 13Success; heal 1 Salim has all cards in his discard pile healed: (The Paladin). Deck shuffled.
Give Card: None Move: Stay at Mine Location Powers: When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
Warband:
Core Barrier 1
Traits: Skirmish Veteran Trigger
To Defeat: None 0
When examined, succeed at a Stealth 7+# check or encounter this barrier. Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.
Ghoul Bat:
CotCT
Monster 2
Traits:
Ghoul
Undead
To Defeat:
Combat 12
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 8 check or discard a random card.
If undefeated, either banish an ally or suffer the scourges Dazed and Plagued.
Constitution Check DC 8:1d6 + 1d8 ⇒ (6) + (6) = 12Success Will reveal Starknife and Belt and freely recharge Dexterity Check DC 12:1d8 + 4 + 1d4 + 1 + 1d4 ⇒ (6) + 4 + (2) + 1 + (1) = 14Success; nothing to heal
Will use Duskwarden and reload to examine Henchman - Trigger
Acid Mantis Queen:
Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
discard belt for damage...looks I fight twice with no cards...
Strength Check DC 10+2=12:1d6 + 0 ⇒ (6) + 0 = 6No Success Main one Strength Check DC 10+4=14:1d6 + 0 ⇒ (5) + 0 = 5No Success; Henchman is recharged
Salim Ends his turn
Reminder of Scenario changes:
7-2D: What Lies Beneath the City
Always keep the top 3 cards of the hourglass faceup.
When you advance the hour, if it is a Proxy B, summon and encounter the danger.'
While anyone encounters a villain, treat # as 1 higer
On your turn, you may reload a card to examine the top card of your location.
Additional Rules: Harrow Suit: Shields (Con)
Heroic Tweaks
Desperate- When you encounter a boon and do not acquire it, discard a card
Deadly- When you suffer damage, it is increased by 1.
Salim attempts to recover all cards in their Recovery pile.
Displayed: Deck: 11 Discard: 1 Buried: 0
Hero Points: 1
reroll last used 7-2B
NOTES: Available Support: Blessings are available for use.
Movement: Move Order: Office, Chambers, Hospice, Arsenal
Other: Can bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, The Paladin, Gang Enforcer, Glamered Leather Armor, Keen Rapier, Mouse, The Prince of Pain, The Melted Blade, The Big Sky, The Carnival
Recharged: Starknife,
Discard Pile: Belt of Physical Prowess, Buried Pile:
Favored Card: Weapon Hand Size: 5 ☐ 6 Proficiencies: Weapons, Divine POWERS:
For your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster on your turn, you may shuffle a random card from your discard pile into your deck. (□ If it is a weapon, you may put it on top of your deck instead.)
☑ Add 1d4 (☑ 1d8) to your non-combat check against a bane.
"
[u]Summary[/u]
Current Location: Mine Acquired: None Banished: Warband Examined: Henchman and is recharged Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None