DM Brainiac's Abomination Vaults Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo hurries to catch up, then hurls an icicle at the fleeing creature in an attempt to slow it down.

Ray of Frost vs... Green?: 1d20 + 16 ⇒ (20) + 16 = 36
Cold damage: 4d4 + 4 ⇒ (1, 1, 2, 4) + 4 = 12 (Ooo - double damage and -10 ft speed for 1 round)

Stride [A] and cast ray of frost at the fleeing gnome [AA].


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan rushes ahead, the gears of Aggro rushing even further ahead.

Double move. Overdrive.

Overdrive (24) Check: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37 CRITICAL SUCCESS!


Falxi slices into the nearest mummy, while Akkaboo critically strikes one in the back with a ray of frost! The cold seems particularly effective against these creatures!

The mummy Falxi hit attacks him back while the other two hop into the shallow water near the dock, flanking the elf and attacking as well. The one Akkaboo hit starts swimming to shore, though the ice clinging to it slows it down.

Fists vs Falxi: 1d20 + 14 ⇒ (3) + 14 = 171d20 + 9 ⇒ (18) + 9 = 271d20 + 4 ⇒ (11) + 4 = 151d20 + 14 ⇒ (3) + 14 = 171d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10

10 bludgeoning damage to Falxi. The mummies have a 30-foot-aura of Breath of the Bog. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours.

Enemy Status:
Red -16, Green -29


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Fortitude vs DC 29: 1d20 + 15 ⇒ (19) + 15 = 34

Akkaboo shrieks with glee and terror and excitement as she runs past Zin and Wan to get a better view of the fleeing gnome. Again ice crackles around her fingers.

Ray of Frost vs Green: 1d20 + 16 ⇒ (9) + 16 = 25
Cold damage: 4d4 + 4 ⇒ (4, 4, 2, 3) + 4 = 17


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

So much for making a chokepoint, lol.
Fortitude: 1d20 + 12 ⇒ (2) + 12 = 14

Falxi's lungs feel heavy, he fights against the feeling of drowning and holds his breath.

Inspire Courage, Flurry, Cast shield
curve blade: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 for slashing: 2d8 + 5 + 1 ⇒ (4, 1) + 5 + 1 = 11
curve blade: 1d20 + 17 + 1 - 5 ⇒ (3) + 17 + 1 - 5 = 16 for slashing: 2d8 + 5 + 1 ⇒ (4, 2) + 5 + 1 = 12

Stunning Fist DC 24 Fort; AC 28

Fortitude: 1d20 + 12 ⇒ (14) + 12 = 26

The elf manages to cough up some water at the end of the round, freeing his breath.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Fort DC 19: 1d20 + 11 ⇒ (7) + 11 = 18

Feeling his lungs fill up Zin begins to panic. He draws in one last breathe and begins to hold it as long as he can. Drawing his shortbow up Zin begins to get worried as his face turns beat red. Hre tries to aim at the mummified creature in the waters below. Target Yellow

Shortbow: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d6 ⇒ 6

Shortbow: 1d20 + 15 - 5 ⇒ (5) + 15 - 5 = 15
Damage: 1d6 ⇒ 1

Shortbow: 1d20 + 15 - 10 ⇒ (11) + 15 - 10 = 16
Damage: 1d6 ⇒ 4

◆ Strike
◆ Strike
◆ Strike
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: None
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 3/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan squawks as he feels the moisture-dense air saturate his lungs.

Fortitude Save: 1d20 + 14 ⇒ (4) + 14 = 18 Awwwww. So close.

Wan chokes off his squawk and concentrates on the small form on Zin's right (yellow). Aggro's already-churning innards speed up as a gear shift occurs.

Using the non-Unstable variant of Megaton Strike for the first Strike - that's two actions - followed by a regular strike.

Megaton Strike, B/P, Ghost Touch, Overdrive: 1d20 + 16 ⇒ (8) + 16 = 243d10 + 5 + 4 + 2 ⇒ (7, 9, 9) + 5 + 4 + 2 = 36
Strike #2, B/P, Ghost Touch, Overdrive: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 152d10 + 5 + 4 + 2 ⇒ (2, 2) + 5 + 4 + 2 = 15

Fortitude Save (at end of turn): 1d20 + 14 ⇒ (9) + 14 = 23 SUCCESS!

Wan hacks and coughs after swinging twice.

"Time to sop up this mess!"


Fortitude vs Stunning Fist: 1d20 + 13 ⇒ (2) + 13 = 15

Falxi scores a critical hit on his chosen opponent, momentarily stunning the mummy! Zin's shots miss, but Wan delivers a successful blow to one of the mummies in the water. Akkaboo blasts the fleeing mummy with another ray of frost.

The mummies continue to attack Falxi, the one the elf struck shaking off its stun. The elf takes one hit, dodging all the others.

Fists vs Falxi: 1d20 + 14 ⇒ (15) + 14 = 291d20 + 9 ⇒ (14) + 9 = 231d20 + 14 ⇒ (7) + 14 = 211d20 + 9 ⇒ (11) + 9 = 201d20 + 14 ⇒ (5) + 14 = 191d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12

The fourth mummy makes it to shore and begins running towards a nearby door!

12 bludgeoning damage to Falxi.

Enemy Status:
Red -38, Yellow -36, Green -51


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo shrieks in fury and runs after the fleeing gnome. Instead of ice, she draws squiggling lines in the air that wriggle and explode in puddles of slippery slime.

Stride [A] and cast grease (Reflex 26) on the blue/pink spread [AA].


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi continues the dance of death with red.

Inspire Courage, Flurry, shield

Inspire Courage, Flurry, Cast shield
curve blade: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35 for slashing: 2d8 + 5 + 1 ⇒ (3, 8) + 5 + 1 = 17
curve blade: 1d20 + 17 + 1 - 5 ⇒ (6) + 17 + 1 - 5 = 19 for slashing: 2d8 + 5 + 1 ⇒ (3, 3) + 5 + 1 = 12

Stunning Fist DC 24 Fort; AC 28


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Forgotten Fort Save at end of Round: 1d20 + 11 ⇒ (7) + 11 = 18

Still unable to breath Zin can do little more than fire off a few panicked shots into the waters.

Shortbow: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d6 ⇒ 3

Shortbow: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
Damage: 1d6 ⇒ 4

Shortbow: 1d20 + 15 - 10 ⇒ (9) + 15 - 10 = 14
Damage: 1d6 ⇒ 1

◆ Strike
◆ Strike
◆ Strike
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: None
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 3/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

"Stupid little minions. Time to go SQUISH!"

Aggro's gears shift into a higher torque temporarily before reverting to its previous rate.

Again, two-action Megaton Strike (non-unstable variant) at yellow, and regular attack on orange.

Megaton Strike, B/P, Ghost Touch, Overdrive: 1d20 + 16 ⇒ (5) + 16 = 213d10 + 5 + 4 + 2 ⇒ (7, 1, 4) + 5 + 4 + 2 = 23
Attack #2, B/P, Ghost Touch, Overdrive: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 152d10 + 5 + 4 + 2 ⇒ (3, 8) + 5 + 4 + 2 = 22

Wan (probably) succeeds only in splashing some of the fetid water about the feet of Zin and the strange small creatures.


Reflex vs Grease: 1d20 + 9 ⇒ (5) + 9 = 14

Falxi delivers another critical strike, leaving his opponent badly damaged. Zin shoots it twice, dealing enough damage to finish it off!

Wan manages to hit the mummy in the water again, further injuring it.

Akkaboo's spell causes the fleeing mummy to slip and fall!

The fallen mummy climbs back to its feet and carefully steps across the grease, trying to get to the door. The mummies in the water attack Falxi again, hitting him twice.

Fists: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 9 ⇒ (8) + 9 = 171d20 + 14 ⇒ (13) + 14 = 271d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 132d6 + 5 ⇒ (3, 5) + 5 = 13

26 bludgeoning damage to Falxi.

Enemy Status:
Yellow -56, Green -51


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Forgotten Fort Save at end of Round: 1d20 + 11 ⇒ (10) + 11 = 21

Zin gasps for breath as he is finally able to breath once more. he coughs spatters of liquid up from his lungs. Dropping his bow he draws his blade and pushes past onto the dock, slicing at the mummies in the water as he does so.

+1 striking elven curve blade (Yellow): 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d8 + 2 ⇒ (2, 8) + 2 = 12

◆ Draw Weapon
◆ Stride
◆ Strike
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: None
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 3/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo grits her teeth and pulls at her hat as she watches the mummy slog forward through her slippery surprise. Carefully she conjures two handfuls of sparks, then points at the two wounded gnomes and shrieks an arcane word. Lightning crackles through the air, arcing between the two corpses.

Electric damage: 4d4 + 4 ⇒ (4, 1, 4, 1) + 4 = 14

Reach Spell [A], then cast electric arc on Green and Yellow (basic Reflex DC 26) [AA].


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"OOF!" The elf grunts as the hardened hands of the dried out deep gnomes pummel him. He slips to the side in graceful form, then slices at both green and yellow

Inspire, Flurry, Strike
Flurry vs Green
Curve Blade: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 for slashing: 2d8 + 5 + 1 ⇒ (6, 3) + 5 + 1 = 15
Curve Blade: 1d20 + 17 + 1 - 5 ⇒ (11) + 17 + 1 - 5 = 24 for slashing: 2d8 + 5 + 1 + 2 ⇒ (6, 7) + 5 + 1 + 2 = 21

Stunning Fist DC 24 Fort

Strike vs Green
Curve Blade: 1d20 + 17 + 1 - 10 ⇒ (2) + 17 + 1 - 10 = 10 for slashing: 2d8 + 5 + 1 + 4 ⇒ (5, 1) + 5 + 1 + 4 = 16

Finally remembered my sword is Forceful.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan bashes the shrivelled gnome in the water again, but out of the corner of his eye, he spies Akkaboo sending electricity somewhere away from the fracas at hand.

"What are you....?" The tengu cocks his head at the ruffle of energy on the far side of the chamber. He puts the mental math together and realises what's going on. "OH NO, YOU DON'T!! Aggro, get me there!"

An explosion of energy ignites beneath Wan, sending the tengu soaring in the direction of the fleeing gnome.

One action: Explosive Leap

Unstable Check: 1d20 ⇒ 10 FAIL. Aggro now has the Unstable trait, but Wan takes no damage.

The armoured tengu flies through the cavern, landing at a run in a cloud of smoke and sparks. He circles around the far side of the cage and brings his khakkara down on the minion that he assumes his trying to alert Belcorra.

Melee Strike, B/P, Two-Handed, Ghost Touch, Overdrive: 1d20 + 16 ⇒ (5) + 16 = 212d10 + 5 + 4 + 2 ⇒ (6, 9) + 5 + 4 + 2 = 26


Reflex Green, Yellow: 1d20 + 9 ⇒ (17) + 9 = 261d20 + 9 ⇒ (19) + 9 = 28
Fortitude vs Stun: 1d20 + 13 ⇒ (10) + 13 = 23

Akkaboo electrocutes two of the mummies. Wan launches across the cave and lands behind the fleeing mummy, taking it down with a mighty smash of his khakkara!

Zin finishes off the damaged mummy that has been attacking Falxi, who badly damages the final mummy and stuns it briefly.

Fist: 1d20 + 14 ⇒ (3) + 14 = 17

The mummy swings on Falxi, but the elf dodges the attack. With only one foe left, you concentrate your efforts and quickly destroy the final mummy!


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"That went a little better than expected." Zin looks over the group for any injuries. "Anyone get wet mummy bandages in their mouth?"


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

"Not in my mouth, thankfully, but my ribs got worked over pretty well."

Falxi pokes lifts the bodies with the end of sword, checking if they were carrying anything interesting.


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

”That was a fun welcome wagon,” Wan chuckles, shaking a piece of desiccated scalp loose from his khakkara. ”Should we look in this door that this chucklehead was trying to escape through? Or would that be what we SHOULDN’T do?”


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"May as well take a peek Wan." Zin moves to the door and opens it to see what is inside.


Four small reclining couches circle a small table toward the corner of this L-shaped room. On the table is an elongated game board split into rows of squares. Various pieces sit in place on the board, and pyramid-shaped dice are scattered about the surface..

Three more of the deep gnome bog mummies are here, one of which appears tougher and more hale than the other two. All three rise up in anger at the interruption of their game!

Inititaive:
Akkaboo: 1d20 + 13 ⇒ (1) + 13 = 14
Falxi: 1d20 + 12 ⇒ (6) + 12 = 18
Wan: 1d20 + 11 ⇒ (14) + 11 = 25
Zin: 1d20 + 16 ⇒ (18) + 16 = 34
Enemy: 1d20 + 18 ⇒ (1) + 18 = 19

Wan and Zin may act!


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Moving into the room Zin releases his hand and sprays a wave of tiny shooting stars from his palm, filling the room. 15' cone should hit all three.

Spray of Stars: 4d4 ⇒ (3, 4, 1, 3) = 11 DC 26 Reflex

Shooting Stars results:

Critical Success The creature is unaffected.
Success The creature takes half damage and is dazzled for 1 round.
Failure The creature takes full damage and is dazzled for 3 rounds.
Critical Failure The creature takes double damage and is dazzled for 1 minute.

◆ Stride
◆◆ Spray of Stars
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: None
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 3/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

A brief rewind for Wan...

Prior to opening the door to the room where the small mummy was trying to escape, Wan takes a moment to tinker within Aggro's innards, tightening up the gears that juttered loose during the last combat.

Remove Unstable condition.

"Ready as an eddy," he chirps.

Upon sighting the board game, Wan expresses an interest.

"OOOOH! Shells? Conches and Starlings? Knights and Knaves? What's the game----oh, you want to kill us, too? *SIGH* I swear...."

Wan rushes into the room and leaps onto the table.

"OW! Those stupid little four-sided dice hurt - even in this armoured thing."

A few gaseous pops emanate from Aggro before the tengu's armour erupts in a brilliant sheathe of flame.

Stride (30 feet move). Explode in a 5ft emanation. DC 24 Reflex Save.

Fire Damage: 8d6 ⇒ (6, 5, 5, 4, 2, 2, 1, 3) = 28
Unstable Check: 1d20 ⇒ 20 NOT Unstable!


Reflex vs Spray of Stars: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (18) + 9 = 271d20 + 18 ⇒ (4) + 18 = 22
Reflex vs Explode: 1d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (13) + 9 = 221d20 + 18 ⇒ (3) + 18 = 21

Zin's spray of stars proves less than effective. Though it slightly scorches the elder mummy, the fire-resistant creature is not very badly hurt. Wan's explosion proves more effective, badly burning the foes despite their resistance. It completely destroys the board and pieces of the game they were playing, which drives all three undead into a murderous rage! They focus their anger on Wan, swinging on him with their fists! Luckily, Aggro keeps him safe from most of their blows, though the elder mummy lands one good hit.

Fist vs Wan: 1d20 + 14 ⇒ (11) + 14 = 251d20 + 9 ⇒ (2) + 9 = 111d20 + 4 ⇒ (5) + 4 = 9
Fist vs Wan: 1d20 + 14 ⇒ (8) + 14 = 221d20 + 9 ⇒ (3) + 9 = 121d20 + 4 ⇒ (14) + 4 = 18
Fist vs Wan: 1d20 + 21 ⇒ (2) + 21 = 231d20 + 16 ⇒ (16) + 16 = 321d20 + 11 ⇒ (14) + 11 = 25
Dazzled: 1d20 ⇒ 9
Damage: 2d10 + 8 ⇒ (6, 6) + 8 = 20

19 bludgeoning damage to Wan after resistance. Everybody may act!

Enemy Status:
M1 -51; M2 -23; EM -19 dazzled 2 rounds


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi rushes into the room after his compatriots, and joins the melee, swinging at the orange mummy.

◆Stride
◆Inspire Courage
◆Flurry

Flurry, Inspire, Forceful
Curve Blade: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36 for slashing: 2d8 + 5 + 1 ⇒ (7, 2) + 5 + 1 = 15
Curve Blade: 1d20 + 17 + 1 - 5 ⇒ (1) + 17 + 1 - 5 = 14 for slashing: 2d8 + 5 + 1 + 2 ⇒ (4, 8) + 5 + 1 + 2 = 20


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo starts to cackle and summon ice once more, but pauses as Falxi moves between her and the nearest gnome. Reluctantly she crushes the crystals into a rough powder and rubs them back and forth in her hands to build up a static charge. “Eek…” she shrieks half-heartedly. “What are those…”

Electric damage: 4d4 + 4 ⇒ (4, 3, 2, 3) + 4 = 16 (Basic Reflex DC 26)

Casting electric arc on Orange and Red [AA] and discern secrets [A].


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

"Ow! Don't hit me just because you're a sore loser! Maybe you should learn to play your game a bit better."

Aggro's gears speed up with a familiar whine as Wan winds up, his armoured arm crank-crank-cranking into a practiced backswing position.

Overdrive.

Overdrive Check: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30 SUCCESS! Aiming the next strike at the elder mummy (if I can tell which is which - red, methinks).

Megaton Strike (Non-Unstable version), B/P, Ghost Touch, Two-Handed, Overdrive: 1d20 + 16 ⇒ (19) + 16 = 353d10 + 5 + 2 + 2 ⇒ (5, 1, 7) + 5 + 2 + 2 = 22 If that is a critical hit, then elder mummy is knocked prone (due to 10 feet of forced movement into a wall).

POW! Wan connects with palpable force.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin sweeps his blade across the undead in front of him. "There you go Wan, this one first."

+1 striking elven curve blad: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d8 + 2 ⇒ (2, 4) + 2 = 8
Sneak Attack Damage: 1d6 ⇒ 1

+1 striking elven curve blad: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
Damage: 2d8 + 2 ⇒ (4, 8) + 2 = 14
Sneak Attack Damage: 1d6 ⇒ 5

+1 striking elven curve blad: 1d20 + 15 - 10 ⇒ (1) + 15 - 10 = 6
Damage: 2d8 + 2 ⇒ (1, 1) + 2 = 4
Sneak Attack Damage: 1d6 ⇒ 1

◆◆◆ Strike
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: Minor
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 2/3
Spells (1) 3/3 | (2) 3/3 | (3) 3/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Reflex vs Electric Arc: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 18 ⇒ (19) + 18 = 37

Falxi inspires courage as he moves in and attacks, scoring a critical hit on the most wounded mummy. Akkaboo takes it out with a burst of electricity, but the elder mummy dodges the lightning. Akkaboo realizes these are more bog mummies like the ones you faced on the docks, though the elder mummy is more powerful and has some magical abilities as well. They are weak to cold and resistant to fire.

Zin steps up and attacks the elder mummy, landing a light blow. Wan then whacks it with a megaton strike, hurling it against the wall and knocking it prone!

The mummy angrily gets back to its feet and attacks Wan, as does its lesser cousin. The tengu takes several heavy blows!

Fist: 1d20 + 14 ⇒ (17) + 14 = 311d20 + 9 ⇒ (18) + 9 = 271d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 132d6 + 5 ⇒ (2, 2) + 5 = 9
Fist: 1d20 + 20 ⇒ (16) + 20 = 361d20 + 15 ⇒ (12) + 15 = 27
Dazzled: 1d20 ⇒ 71d20 ⇒ 8
Damage: 2d10 + 8 ⇒ (2, 10) + 8 = 202d10 + 8 ⇒ (9, 9) + 8 = 26

64 total bludgeoning damage to Wan after resistance!

Enemy Status:
M2 -23; EM -49 dazzled 1 rounds


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

“Do the cold space spell Zin!” Akkaboo yells as she pulls the heat from the air in a line between her and the young gnome. “And you! Leave him alone!” A familiar pink-and-blue bubble surrounds Wan.

Ray of Frost vs Yellow: 1d20 + 16 ⇒ (19) + 16 = 35
Cold damage: 4d4 + 4 ⇒ (4, 1, 2, 4) + 4 = 15

Casting ray of frost [AA] and blood ward against undead on Wan [A].


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin tosses a quick magical shield in front of himself as he heals Wan's serious injuries. "Have to keep Wan in one- piece first!"

Heal: 3d8 + 24 ⇒ (5, 2, 3) + 24 = 34

◆ Shield
◆◆ Strike
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: Minor
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 2/3
Spells (1) 3/3 | (2) 3/3 | (3) 2/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi gracefully steps into the room, sliding from sword form to form. He takes a slice at the red mummy, hoping to take some pressure off Wan.

◆Step
◆Inspire Courage
◆Flurry

[oocFlurry, Inspire, Forceful[/ooc]
Curve Blade: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 for slashing: 2d8 + 5 + 1 ⇒ (7, 3) + 5 + 1 = 16
Curve Blade: 1d20 + 17 + 1 - 5 ⇒ (15) + 17 + 1 - 5 = 28 for slashing: 2d8 + 5 + 1 + 2 ⇒ (2, 7) + 5 + 1 + 2 = 17


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan takes a pummelling from the bog mummies. As Zin graces the tengu with some healing, the bird whistles. A high-pitched whining sounds out from the dented and bent chassis of Aggro-Wan as Falxi stabs through the obvious leader. Wan cranks his arm above his head once again, the khakkara vibrating with stored momentum.

"Your game is.....OVER!"

Demoralize, then Megaton Strike (unstable version).

Demoralize Check: 1d20 + 1 ⇒ (1) + 1 = 2

"BUCK-KAHHHWWWWK!"

Wan's attempt at intimidating the creatures falls flat, but the khakkara falls down even faster.

I'll target red, unless it's already down, in which case I'll target yellow.

Megaton Strike, B/P, Ghost Touch, Two-Handed, Overdrive: 1d20 + 16 ⇒ (12) + 16 = 284d10 + 5 + 2 + 2 ⇒ (8, 7, 2, 8) + 5 + 2 + 2 = 34
Unstable Check: 1d20 ⇒ 20 Wow. Two critical passes on Unstable checks in a row!


Falxi and Wan land several powerful hits on the elder mummy, and it collapses to the floor! Akkaboo ices the last remaining mummy, chilling it and slowing it significantly.

Fist: 1d20 + 14 ⇒ (4) + 14 = 181d20 + 9 ⇒ (11) + 9 = 201d20 + 4 ⇒ (9) + 4 = 13

It swings feebly at Wan, but his armor keeps him safe. You make quick work of the badly damaged mummy, and it quickly falls as well.

The board game turns out to be a deep gnome game caled "The Dark Chase." The set is missing several pieces, but game board is inlaid with semiprecious stones. Even incomplete, the set is worth 80 gp. The wagers around the board are all colored pebbles that are pretty but not particularly valuable. A simple iron key is among the pebbles.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin picks up the iron key, "Suppose we will find out what this goes to." He backtracks down the hallways looking for a locked door.


The locked door turns out to be very close by. The iron key fits in the lock, allowing you access. This chamber is dusty and dry. At its west end sits a stone slab three feet high. Atop it lies a small body covered in funeral wrappings.

As you enter, the body sits up, revealing another bog mummy. This one, though, has gemstones set in its eye sockets. Its teeth have been replaced with smaller gemstones, and a crown of crystals is lodged in its skull.

"Ah! At last, a challenge comes for me," the mummy intones in a raspy cough. "I must defeat you to advance my evolution! Demilichdom awaits!" He raises his hands and cackles!

Inititaive:
Akkaboo: 1d20 + 13 ⇒ (4) + 13 = 17
Falxi: 1d20 + 12 ⇒ (14) + 12 = 26
Wan: 1d20 + 11 ⇒ (10) + 11 = 21
Zin: 1d20 + 16 ⇒ (18) + 16 = 34
Enemy: 1d20 + 20 ⇒ (10) + 20 = 30

Zin may act!


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

"Oh s!&@," Zin curses to himself. "I am not your challenge." he quickly begins to withdraw from the room and as he does he rises his blade and quickly begins dropping the temperature in the room to freezing levels. "Hopefully this trick works on this mummy as well."

He quickly backpedals back into the room. "Incoming."

Interstellar Void Damage (Cold): 4d6 ⇒ (1, 3, 3, 2) = 9 DC 26 Basic Fort Save. Fatigued as long as the spell persists.

◆◆ Interstellar Void
◆ Stride
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: Minor
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 2/3
Spells (1) 3/3 | (2) 3/3 | (3) 2/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Fortitude: 1d20 + 16 ⇒ (4) + 16 = 20

"Argh!" the mummy cries out in pain as the icy void causes his sunken flesh to crack. "You'll regret that, mortal!" he promises, casting a spell to harden his withered skin and make it tough as bark!

Everybody may act!

Enemy Status:
-19, fatigued, barkskin


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi moves next to Zin and swings his sword through a few forms before throwing up a magical barrier.

◆Stride
◆Inspire Courage
◆Shield


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Can't see any enemies on the map, so hoping the mummy is still in the small room to the north.

Akkaboo finishes putting Mister Legs back inside her hat and hurries after her taller companions. "Way to go Zin!" she cheers. "Now fly, my pretties!" With impossible speed, the goblin traces a multitude of stick figures the hoot and holler and bound through the air towards the sparkly mummy.

Stride [A], then cast mad monkeys (Tumultuous Gymnastics, Reflex DC 26) in a 5-ft burst affecting the mummy [AA].


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

As the deep gnomes crumble, Aggro's gears slow down. Wan clucks to himself and peruses the scattered pieces of the game. "The Dark Chase, eh? That could be some fun for Wrin and I by the fire..." The tengu sweeps the board and its remaining pieces (minus the key) into a sack. He then asks for a moment.

Using Prescient Consumable to fish a leser healing potion from his pack. He'll then take ten minutes and use his Assurance (Medicine) feat to Treat Wounds.

Wan pops Aggro's helm then delves deep inside the stand-alone suit of armour, rustling around for a bit before a muffled "Ah-HAH!" comes from inside. The tengu then reappears, turned around but standing up, and quaffs a potion. He then wriggles around down inside Aggro once more, clucking and cooing to himself as he picks through his feather. Finally, he stands up again, gives himself a shake, and lowers Aggro's helm once more.

Lesser Healing Potion: 2d8 + 5 ⇒ (4, 8) + 5 = 17
Treat Wounds: 2d8 ⇒ (8, 6) = 14

"RIGHT! Lead on."


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Following near Akkaboo in the rear of the party as the team advances, the tengu doesn't see the mummy rise to life, though he hears it.

"What's that? Another gamer gnome chucklehead come to throw a tantrum?" Wan glugs another potion under his armoured chassis.

Drawing and drinking a moderate juggernaut mutagen.

Wan's voice comes out deeper and lower after he finishes the potion.

"Time to play."

Stride - I've put myself past the door that I think the mummy will come through on the far side of the hall so as to set up a flanking opportunity.


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Interstellar Void Damage (Cold): 4d6 ⇒ (3, 4, 2, 2) = 11 DC 26 Basic Fort Save. Fatigued as long as the spell persists.

Not seeing the mummy following him Zin steps back out inot the doorway, maintaining the frigid temperatures in the room.

◆ Step
◆ Sustain Interstellar Void
◆ Draw Weapon
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: Minor
HP 86/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 2/3
Spells (1) 3/3 | (2) 3/3 | (3) 2/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


Reflex vs Monkeys: 1d20 + 17 ⇒ (15) + 17 = 32
Fortitude vs Void: 1d20 + 14 ⇒ (9) + 14 = 23

The gnome mummy shouts angrily as he swats at the monkey spirits that Akkaboo summons! Zin's void continues to sap the mummy's strength as Falxi and Wan take up positions near the doorway.

The mummy moves into the hallway and attacks Zin! The elf takes a hit, but nimbly dodges the second attack.

Fist vs Zin: 1d20 + 21 ⇒ (7) + 21 = 281d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d10 + 8 ⇒ (10, 8) + 8 = 26

26 bludgeoning damage to Zin. Map is now up to date.

Enemy Status:
-30, fatigued, barkskin


Elven | HP 116/116 | AC: 27 | F: +16 R: +16, W: +16 | Perception: +12 (+2 Init) (T, Low-Light) | Default Exploration: Avoid Notice (Stealth +18)

Zin weathers the blow as he concentrates long enough to shift the cold around the mummy. He redirects a moonbeam into the mummy's chest. "I can hold out for a short bit."

Interstellar Void Damage (Cold): 4d6 ⇒ (5, 1, 5, 2) = 13 DC 26 Basic Fort Save. Fatigued as long as the spell persists.

Moonbeam: 1d20 + 16 ⇒ (17) + 16 = 33
Damage (Fire/Silver): 4d6 ⇒ (1, 4, 3, 2) = 10 Dazzled 1 round or 1 minute on a crit.

◆ Sustain Interstellar Void
◆◆ Moonbeam
↺ Nimble Dodge (If attacked +2 to AC)

Status:

AC 25 (26 w/ shield); Curse Stage: Minor
HP 65/86 | Resistance Physical 5; Harm 5 |
Hero Points 0/3
Focus Points 2/3
Spells (1) 3/3 | (2) 3/3 | (3) 2/3 | (4) 2/3
Wand of Heal (1st) 1/1 | (2nd) 0/1
Curse Benefit: Resistance: All Physical 5
Minor - (Enfeebled 1; -2 to saves, Grapple, Shoved and Forced Movement)
Moderate- (Enfeebled 2; -3 to saves, Grapple, Shoved and Forced Movement)


LN male (he/him) cavern elf sword dancer 10 HP 116/116 | AC 30 | F +14 R +19 W +16 (Resolve) | Perc +14 |3rd: 1/1, 2nd: 1/1, 1st: 1/1 speed 50 ft | focus 3/3| Hero 0 | Active Conditions:

Falxi continues performing, then use his elf magic to toss a shard of debris at the mummy.

◆Inspire Courage
◆◆Telekinetic Projectile

Telekinetic Projectile: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 for slashing: 4d6 + 3 + 1 ⇒ (4, 3, 5, 1) + 3 + 1 = 17


CN Irongut Goblin Witch 10 | HP 116 | AC 27 | F +19 R +19 W +17 | Perc +16, Darkvision | Speed 25 ft | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 2/3 5th 3/3 | Focus: 3/3 | Hero Points: 1 | Reactions: Recognize Spell (A +22 [M], N +14 [T], O +23 [M], R +14 [T]), Quick Recognition | Active Conditions: Mage Armor, Resist 3 vs abberations, oozes

Akkaboo shrieks and whoops with the monkeys as they follow the gnome through the wall and into the hallway. Frost shimmers around her fingertips, leaping out towards into the heart of the swarm!

Ray of Frost, IC vs Red: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Cold damage, IC: 4d4 + 4 + 1 ⇒ (1, 3, 4, 2) + 4 + 1 = 15

Sustain (and move) the mad monkeys (Reflex DC 26 to avoid Tumultuous Tumbling) [A] and cast ray of frost [AA].


Male Tengu Inventor 10 | hp 126+20/126| AC 30 DR 5/fire/cold DR 2/physical damage (save adamantine) | F +18 R +17 (bulwark) W +16 | Perc +13; darkvision | Speed 30 (40 in overdrive) | Exploration Mode: Search | Conditions: quickened

Wan waits for the mummy patiently, savouring the sweet flanking opportunity...and then he sees Zin step back and out of position.

"Wait, Zin...are you......?"

A disappointing silence falls over Wan as he considers tactics. The moment get interrupted as Aggro's gears wind into action.

"I thought that flanks were a GOOD thing," he mutters to himself as he walks up to the strange gnome mummy and takes an attack completely unassisted by a flanking opportunity.

Overdrive Check: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 That's a critical success!

The tengu swings at the mummy, then swiftly follows it up with a leg sweep.

"If you can't get the flank to come to you, bring the flank to your colleagues, right?"

Strike, B/P, Ghost Touch, Two-Handed, Critical Overdrive: 1d20 + 16 ⇒ (10) + 16 = 262d10 + 5 + 4 ⇒ (3, 10) + 5 + 4 = 22
Overdrive (as part of Knockdown feat): 1d20 + 15 ⇒ (6) + 15 = 21

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