
![]() |

Kharos knows these creatures as Sarcesians. A race from the planet that was destroyed by the undead of Eox. Rilynn identifies them as normal members of that species.
Anyone else want to rest up?
Status,
Gletch - 12/12SP; 10/14hp; 4/5rp;
Dytabail - 7/10SP; running
Karos - 16/16; 3/4RP; running
Talltree - 2/6sp;
Rilynn - 0/5sp; 9/9hp; running
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

After the creatures are identified, Rilynn takes a short rest to recover her breath after the long charge up from the canyon floor.
1 RP to recover SP

![]() |

"So what now?" Tari asks. "I don't know anything about Sarcesians, but I'd be mad if my planet were destroyed. Did anyone look for tracks? Where those snipers came from originally? How about the bodies? Are those the missing folks we were looking for?"
She takes some time, checking over her gear and swapping out batteries. "We've also got these rifles. Someone should take some of them in case of emergency."
I don't think anyone stopped to use a serum on our charge up the valley.

![]() |

You could look for tracks. That would be a survival check.
Status,
Gletch - 12/12SP; 10/14hp; 4/5rp;
Dytabail - 7/10SP;
Karos - 16/16; 3/4RP;
Talltree - 2/6sp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

It looks like Tarifa and I are the only two w/ HP damage, so I'll take one of the snipers' healing serums and she'll take the other, if that's OK with everyone.
Intelligence: 1d20 + 4 ⇒ (15) + 4 = 19
Looted healing serum: 1d8 ⇒ 2
Gletch's makes a sour face as he drinks it. "Seems a bit past its peak efficacy."
He looks at the datapad and tries to figure out if he can access it. As he does so, he says, "Not sure that looking for tracks will do us much good, since the creatures do have wings ... but certainly worth a shot."
Looks like my Computers +10 may be the best to lead for the roll. I have a hacking kit, of course. Will do this *before* going down to the bodies.

![]() |

Tari makes a face, then grins at Gletch. "I'm tired, ok? Yes, wings would be problematic. But I'll take a look just in case. She peers under Talltree's arm at the datapad the gnome is holding and offers some advice.
Straightening up, she grips Talltree's arm and smiles up at them in unspoken thanks before trudging back up to the original sniper's nest for a look around.
Computers: 1d20 + 6 ⇒ (18) + 6 = 24 aiding
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 0 ⇒ (16) + 0 = 16
Let me know if you need me to move around the map still.

![]() |

"Oh good, a group effort!" Rilynn sidles up next to Gletch to see if she can help with the datapad.
Computers: 1d20 + 8 ⇒ (14) + 8 = 22

![]() |

One of the sniper healing serum has already been taken
Gletch eyes up the datapad, while Tarifa and Tallfree offer some advice.
You manage to recover an audio message from it See slide #2
You also locate a holographic map of the terrain of this area around Blackmoon. The display shows an area further east of the canyon marked with a strange insignia. It is roughly an hour, maybe two, travel from your current location.
Tarifa spots tracks that came from that direction as well.
Status,
Gletch - 12/12SP; 12/14hp; 4/5rp;
Dytabail - 7/10SP;
Karos - 16/16; 3/4RP;
Talltree - 2/6sp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

Gletch frowns. "Well, I don't know who this Fayetta is, but they sound up to no good. We should go scout out this location, perhaps a camp or base of theirs, and find out what's going on."
He then goes down to investigate the bodies. Previous rolls: Perception 25 & Engineering (Disable Traps) 30

![]() |

"I am no friend of the bone sages but we have a mission to see to...and these snipers had an order to kill on sight. The violence is going to continue till this is finished. Looks like we have a lead at least." Kharos says torn between the two feuding parties but ready to head out.

![]() |

"Once we check the bodies, let's go check out this marking. It looks like it's the only lead we have right now." Tari stretches and shakes out all the kinks, ready to move out.

![]() |

Can we contact Taylehm by radio?

![]() |

Gletch is able to disconnect the crude explosives wired to the dead bodies. They meet the description of the security team that was sent in this direction. They have nothing on them, being left naked to the foul atmosphere. Lots of nasty boils erupting and general grossness.
Gletch does remember about the buried credit stick and recovers that.
Talltree looks at the message with suspicion as he rests. The original was in Sarcesian, but a built-in translator was able to give you the common translation.
You radio back to the Starfinder base and get hold of a busy Taylehm. "Yes, yes.. snipers? You had best investigate. Good work. Keep me informed. Taylehm out."
Any last preparations before heading off? Also if you could all give me a perception check with your next post, that would be most helpful.
Status,
Gletch - 12/12SP; 12/14hp; 4/5rp;
Dytabail - 7/10SP;
Karos - 16/16; 3/4RP;
Talltree - 6/6sp; 4/5rp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
"I can take lead, a precaution in case we have more sharpshooters or threats ahead." Kharos offers still feeling quite healthy.

![]() |

While they have the radio signal open, Gletch asks, "Teylehm, do you have any information about someone named Fayetta?"

![]() |

"Sounds like they're on an interruptible timetable. Let's go interrupt it." Tari grins toothily, as she follows along after Kharos.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

![]() |

"<crackle>I'm not familiar <crackle> with the name. I'll <crackle> p and get back to y<crackle>"
Any particular ordering to your approach, or are you happy with the order I have you in the status bar?
Status,
Gletch - 12/12SP; 12/14hp; 4/5rp;
Dytabail - 7/10SP;
Karos - 16/16; 3/4RP;
Talltree - 6/6sp; 4/5rp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

Swap me and Kharos. He said he was taking the lead, and no way should I be at the front of the order. ;)

![]() |

Can I salvage the explosives/grenades wired to the bodies?

![]() |

Yeah, put me at the front as the healthiest and that is fine.

![]() |

If anybody has evasion, I am cool with them taking the lead. Dytabail is a bit brash, and likes being the first to rush in. (Vanguards tend to like melee.)

![]() |

If you want to try and actually recover some of the explosives, give me another engineering check. A bad result may well, result in an explosion. We'll get that sorted and then move onward, with Kharos in the lead.

![]() |

Engineering: 1d20 + 9 ⇒ (11) + 9 = 20
Gletch carefully attempts to detach the explosives from the triggering mechanism.

![]() |

Gletch manages to retrieve a rather unstable packages of explosives.
Probably easiest to treat this as a grenade that you can use once during the adventure
Karos leads the team across the blasted landscape of Eox. Suddenly there is an explosion! Karos and Dtyabail find themselves in some type of electrical field. Zap. Pow!
E damage: 2d6 ⇒ (6, 2) = 8 Ref DC 13 for half
That was an electric mine cluster. Someone thought unwanted people might be coming this way..
Status,
Dytabail - 7/10SP; Ref DC13 for 8/4 damage
Karos - 16/16; 3/4RP; Ref DC13 for 8/4 damage
Gletch - 12/12SP; 12/14hp; 4/5rp;
Talltree - 6/6sp; 4/5rp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Kharos drops down into a kneel when the electrical explosion sends spasms through his body.
"Something told me they would have something else waiting for us. Everyone alright and did anyone see what happened?" he asks keeping his eyes peeled.

![]() |

Culture: 1d20 + 5 ⇒ (9) + 5 = 14 DC -5 for criminal underworld (Outlaw theme)
Tari ducks as a mine goes off under Kharos and Dytabail. "Well, looks like we're going the right way. I can't imagine why else there would be a mine out here in the middle of nowhere. Are you two OK?" She looks for other traps ahead.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

![]() |

Nearby Tarifa spots a lodge along the edge of Blackmoon. It roughly corresponds to the location on the holo-map.

![]() |

The cyclone is far too close to get back to the lodge, but that ledge looks like it may house a cave you could shelter in.

![]() |

Tari looks at where Talltree is pointing and immediately scans for shelter. After Rilynn points towards a nearby ledge, she starts running in that direction looking for possible shelters from the incoming cyclone.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

![]() |

Rilynn follows Tari at a run, warning her companions telepathically to do the same, as it appears to be there only chance to escape the cyclone.
Percpetion: 1d20 ⇒ 4

![]() |

Gletch runs for the cover of the ledge.

![]() |

With the storm approaching, Gletch takes the dangers of the minefield as a lesser risk, and indeed so it appears. Perhaps it was just old ordinance left behind?
The team runs for the shelter of the ledge. And indeed it does conceal a cave entrance. Howling toward the group you can now see another glass cyclone, and this one looks even larger than the previous one.
Status,
Dytabail - 0/10SP; 12/13hp
Karos - 8/16sp; 3/4RP;
Gletch - 12/12SP; 12/14hp; 4/5rp;
Talltree - 6/6sp; 4/5rp;
Rilynn - 5/5sp; 9/9hp; 4/5rp;
Tarifa - 12/12sp; 12/16hp; 3/4rp;

![]() |

Gletch runs in and takes cover until the glass cyclone passes.

![]() |

Talltree follows in the others' footsteps, trying to avoid any mines while keeping alert for danger as they rush to cover.
Perception check: 1d20 + 5 ⇒ (11) + 5 = 16
NB: Talltree has 30' blindsense, if that matters.

![]() |

As soon as you enter the cave, it becomes evident that this is not a normal cave. One twist in and you find a blast door secured into the side wall where it cannot be seen from outside. Whoever last used it, left it carelessly (or is that suspiciously?) unsealed.
And moving things alongAs the storm picks up outside, the Starfinders enter the door and look around in amazement. Beyond is a substantial complex of rooms and corridors.
Please include a perception check with your next post

![]() |

Perception check: 1d20 + 5 ⇒ (5) + 5 = 10
The shirren clicks their mandibles together in surprise. "That's interesting. Can any of you tell if this passage has been used recently?"