Blacksmith

Gletch's page

284 posts. Organized Play character for azjauthor.


Full Name

Professor Thaddeus Glimgletch

Race

| SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6

Classes/Levels

| Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gender

Male CG bleachling gnome roboticist technomancer 4/precog 1

About Gletch

707 - Gletch
Male bleachling gnome roboticist[pw] precog 1/technomancer 4 Alien Archive, Galactic Magic 8
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +8
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Defense SP 29 HP 29 RP 7
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EAC 14; KAC 15
Fort +3; Ref +4; Will +8; +2 vs. fear effects, +2 vs. illusion spells and effects
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Offense
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Speed 30 ft.
Ranged static arc pistol +4 (1d6+2 E; stun; critical arc 2)
Offensive Abilities Ley Leech
Spell-Like Abilities
(CL 5th)
. . 1/day—dancing lights, ghost sound (DC 12), token spell
Precog Spells Known (CL 5th; ranged +4)
. . 1st (4/day)—comprehend languages, lesser remove condition
. . 0 (at will)—injury echo[GM] (DC 16), mending, realign[GM], stabilize
Technomancer Spells Known (CL 5th; ranged +4)
. . 2nd (3/day)—microbot assault, summon creature*
. . 1st (5/day)—flight, holographic image (DC 17), magic missile, unseen servant
. . 0 (at will)—daze (DC 16), detect magic, energy ray, glowing wall[GM], psychokinetic hand, token spell * This spell can be cast using a lower level spell slot to varying effect. See the spell’s description.
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Statistics
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Str 10 (+0); Dex 12 (+1); Con 14 (+2); Int 20 (+5); Wis 15 (+2); Cha 12 (+1)
Skills Acrobatics +4, Bluff +5, Computers +15 (5 ranks), Culture +15 (+19 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Diplomacy +5, Engineering +13 (+17 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer) (5 ranks), Life Science +13 (+17 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Medicine +9, Mysticism +10 (+14 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Perception +8, Physical Science +13 (+17 to recall knowledge when using a library chip in conjunction with a tier-0 or better computer), Piloting +5 (1 ranks), Profession (Professor) +16 (+17 to earn a living), Sense Motive +6, Sleight Of Hand +4, Stealth +4; (theme knowledge (roboticist))
Feats Iron Will, Ley Leech, Spell Focus, Spellguard[COM][COM]
Languages Aquan, Auran, Common, Draconic, Dwarven, Gnome, Izalguun, Kasatha, Shirren, Terran, Vercite, Vesk, Ysoki
Other Abilities backup info check, dream whispers, eternal hope, fabricate tech, gnome magic, paradox[GM], possessed augmentation (leg), private vault, rabid fan base, spell cache (item type), true savior of tasch
Combat Gear mk I serums of healing (6), spell ampoule of lesser remove condition; Other Gear graphite carbon skin (upgrade: easy access kit), static arc pistol with 1 battery (20 charges), aura-translation kit[AR], basic medkit, binders restraints, broad-spectrum scanning kit[AR], chemalyzer[AR], computer (tier 1, artificial personality, miniaturization, miniaturization), demolitionist's kit[PW], engineering tool kit, fire extinguisher, flashlight portable light, lantern portable light, library chip[PW], library chip[PW], library chip[PW], library chip[PW], library chip[PW], personal comm unit, professional clothing, professional's tools, radiation badge[PW], starfinder backpack[AR], thieves’ tools[AR], tier 1 antitoxin, titanium alloy cable (100 ft.), toolkit (hacking), trapsmith's tools, air elemental (1st level), air elemental (2nd level), earth elemental (1st level), fire elemental (2nd level), observer-class, celestial security robot (2nd level), robot (1st level), robot (2nd level), water elemental (1st level), credstick (500 UPB; 2,490 credits); Augmentations mk 1 ability crystal (intelligence), prosthetic leg

Bot Me::
Gletch will try to avoid close combat, casting spells when he can or firing from cover if he's trying to conserve his magic. He tries to use his wits, helping the more powerful allies in combat. When he summons creatures, he does so in an effort to provide flanking for more hard-hitting frontline melee fighters.

Previous Scenarios and Boons:

Scenarios:
1 - Skitter Shot (pregen)
2 - Dreaming the Future
3 - Fugitive on the Red Planet
4 - Acts of Association
5 - Illegal Shipments
6 - The Blackmoon Survey
7 - Pursuit of the Scoured Past (pregen)
8 - Perils of the Past
9 - Hard Reset
10 - A Time of Crisis
11 - The Infernal Gallery
12 - Tarnished Legacy: Historia's Holdout
13 - The Day the River Died

Slotless:
Personal Vault
True Savior of Tasch
Digital Presence (Tier 3)
Memories of the Past (limited use)
Magical Breakthrough
Planar Preparations
Backup Info Check
One with the Solar Stream

Personal:
Possessed Augmentation (convention)

Faction:
Dataphiles Champion - Once per adventure, when you succeed at a Computers or Engineering check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Social:
Rabid Fan Base (convention)
AbadarCorp Association - AbadarCorp Respect
Distinguished Ambassador (limited use)
Swarm Foe
Athaeum Insight
Ruthless Blackmail

Ally:
Dream Whispers
Iteration-177's Attention (Phlegmatic)
Diabolical Hitchhiker
Digital Imp

Starship:
Relaxation Suite Expansion Bay
Enhanced Targetting
Computational Savant

Summoned Lvl 1 Robot:

N Tiny construct (extraplanar, technological)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense HP 6
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EAC 10; KAC 12
Fort +3; Ref +1; Will +0
Immunities construct immunities
Weaknesses vulnerable to electricity
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Offense
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Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged sonic gun +5 (1d4 So)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Computers +3
Languages Common
Other Abilities unliving

Summoned Lvl 1 Air Elemental:

N Tiny outsider (air, elemental, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense HP 6
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EAC 10; KAC 12
Fort +3; Ref +1; Will +0
Defensive Abilities air mastery; Immunities elemental immunities
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Offense
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Speed 20 ft., fly 100 ft. (Su, perfect)
Melee slam +5 (1d6+3 B)
Space 2½ ft.; Reach 0 ft.
Offensive Abilities whirlwind (1d6+3 B, DC 8, 1 /day)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3 (+11 when flying), Athletics +3
Languages Auran

Summoned Lvl 1 Earth Elemental:

N Tiny outsider (earth, elemental, extraplanar)
Init +1; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +3
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Defense HP 6
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EAC 10; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities
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Offense
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Speed 20 ft.
Melee slam +5 (1d6+3 B)
Space 2½ ft.; Reach 0 ft.
Offensive Abilities earth mastery
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3
Other Abilities earth glide

Summoned Lvl 1 Water Elemental:

N Tiny outsider (elemental, extraplanar, water)
Init +1; Senses darkvision 60 ft.; Perception +3
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[b]Defense HP
6
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EAC 10; KAC 12
Fort +3; Ref +1; Will +0
Defensive Abilities water mastery; Immunities elemental immunities
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Offense
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Speed 20 ft., swim 90 ft.
Melee slam +5 (1d6+3 B)
Space 2½ ft.; Reach 0 ft.
Offensive Abilities vortex (1d6+3 B, DC 8, 1 /day)
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Statistics
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Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3 (+11 when swimming)
Languages Aquan
Other Abilities drench

Summoned Lvl 2 Air Elemental:

N Small outsider (air, elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense HP 20
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EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Defensive Abilities air mastery; Immunities elemental immunities
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Offense
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Speed 20 ft., fly 100 ft. (Su, perfect)
Melee slam +9 (1d6+5 B)
Offensive Abilities whirlwind (1d6+5 B, DC 10, 1 /day)
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Statistics
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Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0
Skills Acrobatics +5 (+13 when flying), Athletics +5
Languages Auran

Summoned Lvl 2 Fire Elemental:

N Small outsider (elemental, extraplanar, fire)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense HP 20
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EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities elemental immunities, fire
Weaknesses vulnerable to cold
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Offense
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Speed 50 ft.
Melee slam +9 (critical burn 1d4)
Offensive Abilities burning strikes
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Statistics
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Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5
Feats Mobility
Languages Ignan

Summoned Lvl 2 Robot:

N Small construct (extraplanar, technological)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense HP 20
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EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities construct immunities
Weaknesses vulnerable to electricity
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Offense
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Speed 30 ft.
Melee slam +6 (1d6+5 B)
Ranged sonic gun +9 (1d4+1 So)
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Statistics
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Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5, Computers +5
Languages Common
Other Abilities unliving

Summoned Lvl 2 Celestial Security robot:

NG Small construct (extraplanar, technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense HP 17
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EAC 14; KAC 15
Fort +1; Ref +1; Will -1
Defensive Abilities exigency, integrated weapons; DR 1/evil; Immunities construct immunities
Weaknesses vulnerable to critical hits, vulnerable to electricity
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Offense
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Speed 30 ft., fly 30 ft. (Ex, average)
Melee slam +9 (1d6+3 B)
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Statistics
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Str +2; Dex +4; Con —; Int +1; Wis +0; Cha +0
Skills Acrobatics +10, Athletics +5, Computers +5
Languages Common
Other Abilities unliving

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Special Abilities
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Exigency (Ex) An observer-class security robot can expend a large store of energy to temporarily increase its processing power and attempt to avoid an attack. Once per day, it can reroll a failed Reflex saving throw with a +10 circumstance bonus.
Integrated Weapons (Ex) A security robot's weapons are integrated into its frame and can't be disarmed.