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About Gletch707 - Gletch
Bot Me::
Gletch will try to avoid close combat, casting spells when he can or firing from cover if he's trying to conserve his magic. He tries to use his wits, helping the more powerful allies in combat. When he summons creatures, he does so in an effort to provide flanking for more hard-hitting frontline melee fighters. Previous Scenarios and Boons:
Scenarios: 1 - Skitter Shot (pregen) 2 - Dreaming the Future 3 - Fugitive on the Red Planet 4 - Acts of Association 5 - Illegal Shipments 6 - The Blackmoon Survey 7 - Pursuit of the Scoured Past (pregen) 8 - Perils of the Past 9 - Hard Reset 10 - A Time of Crisis 11 - The Infernal Gallery 12 - Tarnished Legacy: Historia's Holdout 13 - The Day the River Died Slotless:
Personal:
Faction:
Social:
Ally:
Starship:
Summoned Lvl 1 Robot:
N Tiny construct (extraplanar, technological) Init +1; Senses darkvision 60 ft., low-light vision; Perception +3 -------------------- Defense HP 6 -------------------- EAC 10; KAC 12 Fort +3; Ref +1; Will +0 Immunities construct immunities Weaknesses vulnerable to electricity -------------------- Offense -------------------- Speed 30 ft. Melee slam +2 (1d6+3 B) Ranged sonic gun +5 (1d4 So) Space 2½ ft.; Reach 0 ft. -------------------- Statistics -------------------- Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0 Skills Acrobatics +3, Athletics +3, Computers +3 Languages Common Other Abilities unliving Summoned Lvl 1 Air Elemental:
N Tiny outsider (air, elemental, extraplanar) Init +1; Senses darkvision 60 ft.; Perception +3 -------------------- Defense HP 6 -------------------- EAC 10; KAC 12 Fort +3; Ref +1; Will +0 Defensive Abilities air mastery; Immunities elemental immunities -------------------- Offense -------------------- Speed 20 ft., fly 100 ft. (Su, perfect) Melee slam +5 (1d6+3 B) Space 2½ ft.; Reach 0 ft. Offensive Abilities whirlwind (1d6+3 B, DC 8, 1 /day) -------------------- Statistics -------------------- Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0 Skills Acrobatics +3 (+11 when flying), Athletics +3 Languages Auran Summoned Lvl 1 Earth Elemental:
N Tiny outsider (earth, elemental, extraplanar) Init +1; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +3 -------------------- Defense HP 6 -------------------- EAC 10; KAC 12 Fort +3; Ref +1; Will +0 Immunities elemental immunities -------------------- Offense -------------------- Speed 20 ft. Melee slam +5 (1d6+3 B) Space 2½ ft.; Reach 0 ft. Offensive Abilities earth mastery -------------------- Statistics -------------------- Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0 Skills Acrobatics +3, Athletics +3 Other Abilities earth glide Summoned Lvl 1 Water Elemental:
N Tiny outsider (elemental, extraplanar, water) Init +1; Senses darkvision 60 ft.; Perception +3 -------------------- [b]Defense HP 6 -------------------- EAC 10; KAC 12 Fort +3; Ref +1; Will +0 Defensive Abilities water mastery; Immunities elemental immunities -------------------- Offense -------------------- Speed 20 ft., swim 90 ft. Melee slam +5 (1d6+3 B) Space 2½ ft.; Reach 0 ft. Offensive Abilities vortex (1d6+3 B, DC 8, 1 /day) -------------------- Statistics -------------------- Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0 Skills Acrobatics +3, Athletics +3 (+11 when swimming) Languages Aquan Other Abilities drench Summoned Lvl 2 Air Elemental:
N Small outsider (air, elemental, extraplanar) Init +2; Senses darkvision 60 ft.; Perception +5 -------------------- Defense HP 20 -------------------- EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Defensive Abilities air mastery; Immunities elemental immunities -------------------- Offense -------------------- Speed 20 ft., fly 100 ft. (Su, perfect) Melee slam +9 (1d6+5 B) Offensive Abilities whirlwind (1d6+5 B, DC 10, 1 /day) -------------------- Statistics -------------------- Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0 Skills Acrobatics +5 (+13 when flying), Athletics +5 Languages Auran Summoned Lvl 2 Fire Elemental:
N Small outsider (elemental, extraplanar, fire) Init +6; Senses darkvision 60 ft.; Perception +5 -------------------- Defense HP 20 -------------------- EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities elemental immunities, fire Weaknesses vulnerable to cold -------------------- Offense -------------------- Speed 50 ft. Melee slam +9 (critical burn 1d4) Offensive Abilities burning strikes -------------------- Statistics -------------------- Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0 Skills Acrobatics +5, Athletics +5 Feats Mobility Languages Ignan Summoned Lvl 2 Robot:
N Small construct (extraplanar, technological) Init +2; Senses darkvision 60 ft., low-light vision; Perception +5 -------------------- Defense HP 20 -------------------- EAC 12; KAC 13 Fort +5; Ref +3; Will +1 Immunities construct immunities Weaknesses vulnerable to electricity -------------------- Offense -------------------- Speed 30 ft. Melee slam +6 (1d6+5 B) Ranged sonic gun +9 (1d4+1 So) -------------------- Statistics -------------------- Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0 Skills Acrobatics +5, Athletics +5, Computers +5 Languages Common Other Abilities unliving Summoned Lvl 2 Celestial Security robot:
NG Small construct (extraplanar, technological) Init +4; Senses darkvision 60 ft., low-light vision; Perception +5 -------------------- Defense HP 17 -------------------- EAC 14; KAC 15 Fort +1; Ref +1; Will -1 Defensive Abilities exigency, integrated weapons; DR 1/evil; Immunities construct immunities Weaknesses vulnerable to critical hits, vulnerable to electricity -------------------- Offense -------------------- Speed 30 ft., fly 30 ft. (Ex, average) Melee slam +9 (1d6+3 B) -------------------- Statistics -------------------- Str +2; Dex +4; Con —; Int +1; Wis +0; Cha +0 Skills Acrobatics +10, Athletics +5, Computers +5 Languages Common Other Abilities unliving --------------------
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