Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Roll20 * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map


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male (he/him)

Yesterday's - everyone but Cairee has had 1/2hr of sleep


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Seeing that the danger was finally clear, Dounia slumped on the sand. The burst of fear-based adrenaline was fading, leaving her exhausted. "I hate today", she complained to nobody in particular.

Her shoulder ached; though Cairee's healing prayer had mended the puncture, a purpling bruise remained. Her blouse was covered with drying blood, sticking the fabric to her skin.

Quote:
She sat down by the fire, "That was both intense and exhausting. My body wants to go back to sleep but I'm not sure my mind will let me." After the dreams she had been having, Zahra wasn't completely sure she wanted to go back to sleep.

Picking herself up, Dounia moved to the fire and plunked herself down next to Zahra. Fingering the hole in her shirt she said, "Want to distract yourself by mending this?" She wiggled her fingers in what was meant to be a magical way. "That's something you can do, right?"


male (he/him)

The night was not quiet but all signs of danger slowly disintegrated. There were still the calls of night birds, the crackling campfire (which burnt very low with the short supply of dry shrubs), and the thrum of endless desert insects. The stars shone just as bright and the moons were ever present as Badr began his nightly path catching up to Ahmar. The breeze was slight and the temperature still dropped. But everyone felt that strange contradictory feeling of 'safe for now'.

Please let me know how you pass the night and what, if anything, you do with the three hyena carcasses.

The Southlands: Day 2
The 6th Day of Karru, Yr 997ea, About the hour of 6, Temp 38˚c/100˚f w/no breeze and not a cloud in sight

The fire smouldered on the desert floor as all of the embers died of old age and infirmity. The sun's heat preceded it and promised to climb and climb throughout the day. Crathadh still slept in a huddled position against the tent's side in a way that threatened to pull it from the sand but never did. The team rose slowly and began their morning rituals.


While Zahra and Dounia sat by the fire, Cairee helped Tymythy move the carcasses away from camp. Their suffering was over, but they still had one important function to serve - a meal for another struggling desert creature.

Cairee finished her watch and was grateful when it was her turn to rest. She was exhausted and fell asleep instantly, her body still weak from her extended captivity. There'd been a time, not that long ago, where long treks away from civilization had been her normal. It felt like a lifetime ago.

The Southlands: Day 2

Cairee rose early with the sun. She tended to Crathadh, making sure he was watered and fed and comfortable. Then she settled herself in the sand a little ways away from the camp, facing the rising sun, and began her morning meditations.

When she was done, the heat of the desert was already pressing down on her. It would be a difficult slog through the desert without some assistance. Cairee asked Saiph for protection from the heat. Her friends would be okay until the evening. But she wasn't sure about Crathadh. She approached the donkey.

"Does the heat bother you? Will you let me know if it gets too difficult?"


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Crossposted with Cairee, time for a quick edit...

Once it became clear the surviving beasts were retreating with little fight left in them for the time being Tymythy busied himself helping Cairee drag the carcasses some distance downwind from the camp and covering them with sand lightly – come the day’s baking heat, the scent of souring meat would no doubt attract scavengers to deal with the remains. For a moment the hunter in him lamented the lack of opportunity to skin the beasts and perhaps gather some claws, but for one he had no idea if these beast’s parts were valued and for the second, considering the messy way each and all of them had been killed, there would likely have been no saving the skins anyway.

As he worked Tymythy took a moment to pool a bit of the beasts’ blood in his cupped hands and pour it on the roots of a mostly dead tree still somehow clinging to life in the wastes, making a life offering to the spirits who resided in these strange lands, praying for a moment for their blessing… or if not that, at least disinterest.

”That was one handy spell that kept most of the pack disinterested,” Tymythy said, rubbing some sand between his hands to help get rid of the smell of blood. ”It was a spell of some sort, yes?” he asked, glancing between Cairee and Zahra as he could not guess with of the two had managed the feat. ”If the whole pack had been at us at once, we would likely have lost our four-legged friend at the very least.”

The Southlands: Day 2

A stray ray of light shining through the tent’s flap roused Tymythy from his slumber – a rather deep sleep, after the night’s bout of excitement. Thanks to Cairee’s lingering blessing, neither the night’s chill nor the rising sun’s heat seemed to touch him, a fact he resolved to thank the miracle worked again before the new day had passed.

The hunter slipped out of the tent quietly so as not to disturb those still trying to sleep and stretched luxuriously, working out the kinks in his back – it seemed his body had got somewhat spoiled by several nights slept in soft beds and now protested at being forced to make do with light bedding over sand. Well, he would get over that soon enough, he knew from past experience.

Well. There would be another long day coming, and what better way to begin than with a full stomach. Thus, Tymythy started his day by going through his traps in hopes for some fresh meat to add to their stores. With those scavengers attacking last night he held little hope for a decent catch, but one never knew…


male (he/him)
Tymythy-son-of-Stywyrt wrote:
For a moment the hunter in him lamented the lack of opportunity to skin the beasts and perhaps gather some claws, but for one he had no idea if these beast’s parts were valued and for the second, considering the messy way each and all of them had been killed, there would likely have been no saving the skins anyway.

As Tymythy was looking over the hides of the beasts with some regret he noticed that one of the hyena was wearing an, almost completely worn away, leather-strap harness. Another has a bad scar on its' withers that had healed over an old strap about four inches long, the only remnant of the harness it once wore.

profession trapper: 1d20 + 6 ⇒ (1) + 6 = 7 He had no idea how old these harness were ... if they were harnesses. They might have been some kind of snare.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17
Dounia wrote:
Picking herself up, Dounia moved to the fire and plunked herself down next to Zahra. Fingering the hole in her shirt she said, "Want to distract yourself by mending this?" She wiggled her fingers in what was meant to be a magical way. "That's something you can do, right?"

Zahra grinned, "Yes, that is something I can do and it will help to calm my mind so that I'll be able to sleep again." The seamstress pulled out her sewing kit, "But I do prefer to do some of it the old-fashioned way."

She raised her voice so that Tymythy and Cairee could hear as well, "That goes for you too. If you have any clothing you'd like mended, I can do that for you."

She held out her hand to Dounia, "Shirt, please. It looks better if I can feel the fabric." As Zahra mended the cloth with needle and thread, the magic that she interwove with the physical act of sewing made the repaired fabric look like it had never been ripped and was as strong as new. As expected, she found the act of sewing almost meditative and when she had finished her repairs, she was ready to sleep again.

Zahra let out a yawn, "We probably shouldn't leave Crathadh without a guard so I guess that means we take turns so that we all get some sleep. I can take the last shift before sunrise." And hopefully those crazy dreams will stay away for a few hours.

The Southlands, Day 2

Zahra sat by the dwindling fire trying to keep herself focused on listening for any sound of threat. Then the sun began to rise to she was dazzled by an amazing sunrise that painted the sky in beautiful colours. Having grown up in a city where this didn't happen, Zahra was transfixed by the impressive display. As the others began to stir and go through their morning rituals, Zahra continued to watch the sky until it was time to eat.


male (he/him)

A nights rest gives anyone with damage left 2 hp of healing

The Southlands: Day 2

Cairee Featherfriend wrote:
"Does the heat bother you? Will you let me know if it gets too difficult?"

Crathadh nodded to Cairee. <I like the heat>

Tymythy went out, a little blurry-eyed with the morning still in his face, to check his traps, the simple snares he had set the night before. He found two scrawny desert hare, just enough for a gamey stew or some jerky. They would take time to prepare though so they were quickly tossed into wrappings with some salt. By the time he returned, Cairee was through with morning prayers, Zahra finished the focus exercises that Haseena was teaching her, and Dounia was finishing a long practice session of trying to learn 'animal talk' with Crathadh. Everyone sat out and had a good breakfast of the supplies they've brought - mostly dried foods. Then they packed and were off again.

GMs rolls:

I'm going to assume Tymythy is interpreting the maps and notes and Dounia is assisting.
Day 2:
Tymythy survival (avoid hazards and not get lost) +map: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Dounia survival (aid another): 1d20 + 7 ⇒ (14) + 7 = 21 total=29
Day 3:
Tymythy survival (avoid hazards and not get lost) +map: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Dounia survival (aid another): 1d20 + 7 ⇒ (3) + 7 = 10 total=12
Day 4:
Tymythy survival (avoid hazards and not get lost) +map: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Dounia survival (aid another): 1d20 + 7 ⇒ (11) + 7 = 18 total=19

That second day the four made excellent time. They kept to the dune tops for quite a while. They took turns leading Crathadh and all, in their own way, were good at it, Cairee and Tymythy especially so. Cairee may have had the ability to commune with the donkey but she noticed Tymythy had a natural empathy. When Crathadh began lightly braying she decided to listen in and he had begun singing a little repetitive song. <I don't like the dune topps, the dune tops, the dune tops, I don't like the dune tops, the sand's too soft and loose ... oh, I don't like....> etc. Cairee was about to mention something to the young warrior, but, at the same moment, he felt the reigns, looked back at the beast's hooves, and led him into the gullies between the dunes. That's when the donkey began with, <Oh, I like the gullies, the gullies, the gullies, yeah, I like the gullies 'cuz it's slightly cooler down here. Oh ...> Ad infinitum.

That evening, confidence was high near the end of the day after finding an in-tack milestone marking alHuffra as 30 miles south. On the other side of the stone it read Zhayalahmar 24 miles north.

GMs rolls:

Tymythy fort +desert gear DC15: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Tymythy fort +desert gear DC16: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Dounia fort +desert gear DC15: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 crit fail - immediately exhausted
Dounia fort +desert gear DC16: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
nonlethal damage: 2d4 ⇒ (2, 2) = 4 will heal in 2hrs of rest. Exhausted is gone after 8hrs
Zahra fort +desert gear DC15: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Zahra fort +desert gear DC16: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
nonlethal damage: 1d4 ⇒ 2 fatigued. Damage is healed after 1hr rest. Fatigued is gone after 8hrs rest.

Cairee's plea to Saiph seemed to fade with two more hours left in the day. Dounia felt the heat hit her like she was thrown into an oven and the team had to remove the packages from Crathadh so she could get off her feet. Still the heat was vast and, with Zahra carrying extra weight, she too started to succumb. They both fell when they finally decided to make camp.

When Dounia rose to do a watch the night the sky was wonderous with stars of different colours and she knew she was one day closer to her sister.

I'll wait to hear how Cairee is managing her spells before dealing with the heat aspect of Day 3.

The Southlands: Day 3
On the third day of travel the dunes became more hilly. It was up and down all morning and Tymythy and Dounia stopped many times to check the maps.

Everyone make a reflex save - DC12
Crathadh: 1d20 + 4 ⇒ (20) + 4 = 24 crit success


Day 2 Evening

It had been a hard day's journey, and Cairee could see how taxing it had been on Dounia and Zahra particularly. They seemed more than fatigued - almost ill. As Tymythy set up camp, Cairee called upon Saiph to offer them some relief.

Channel Engery: 1d6 ⇒ 5

After the previous night's encounter, she was a little hesitant to use her remaining favours to protect them from the elements, especially as the evening cooled the air considerably. Instead she waited until the end of her watch before asking Saiph for that favour.

Cairee sat at the fire, humming a quiet tune to keep herself awake. "Oh, I like the gullies, the gullies, the gullies, yeah, I like the gullies 'cuz it's slightly cooler down here... When her head started to bob, she woke Tymythy for his watch.

Dounia and Zahra were fast asleep, but as Cairee finally used her ability to protect them from the extreme temperatures of the desert, she could have sworn they let out little sighs of relief. Tymythy was handling the heat much better, though clearly not comfortable. "You must promise to let me know if the weather becomes cumbersome tomorrow."

The Southlands: Day 3

Cairee will cast endure elements on herself and Tymythy if they're feeling poorly. If they can manage, she'll save the slots.

Reflex Save: 1d20 ⇒ 2


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

"If you want," Dounia said, going into the tent to remove the sticky and torn shirt. She put on her spare, then made sure her head was properly covered before returning to the campfire and giving Zahra the shirt. "It's got blood on it."

Day 2 in the desert

The next morning, Dounia awoke feeling fantasatic. She was still young enough (and light enough) that she hadn't outgrown the ability to sleep well on any surface, in positions that made older people flinch. She'd ended up directly on the sand, her bedroll flung haphazardly across her lower half.

Sitting up, she used the back of her hand to wipe drool-crusted sand from her cheek, and then shook the sand out of her black hair. In fact, there was sand everywhere. Standing, she spent a few minutes rubbing and shaking and generally trying to gyrate the sand from her skin. Then she wrapped her shayla carefully around her head and made sure she was modestly covered.

Stepping out of the tent, Dounia blinked in the bright sun. Despite what she knew had to be intense heat, Dounia found she could face the sun directly and feel wave after wave of warmth with no difficulty. The warmth was soothing and anywhere her skin was bare did not burn. I wonder if Father's kingdom is deep in the desert. Clearly I'm born to a hardy stock, not affected by the sun. She had been sulking during Cairee's spell last night, and didn't realize she was still protected by Saiph's blessing.

While Tymythy was out hunting, a small, sand-coloured lizard climbed up onto a flat rock, enjoying the morning heat. Dounia got down on her hands and knees and said, "Good morning, lizard!" It didn't respond, not even with a tongue flick. "Cairee! Teach me how to say good morning to the lizard" she demanded. She didn't want to talk to the donkey, but if she could learn to speak with the desert animals, she could gather an army to her side, and it would be that much easier to break Cyra out.

The day was enjoyable - the weather was fine, and she and Tymythy worked well together, finding their way south with ease. However, Dounia's smug enjoyment of the heat was violently slapped away late in the afternoon. It was as if between one step and the next she'd walked into a part of the desert that was 20 degrees hotter. The air seemed to sear her throat, and she began to sweat profusely. She was so thin that there wasn't much extra water available to lose, and she quickly found herself stumbling, even falling.

The others were considerate, but Dounia was mortified to be reduced to riding the ass. She was a desert princess, she should either be able to handle the heat, or be riding in style.

Even riding, her head ached and swam, and her stomach threatened revolt as well. When they finally decided to camp, she huddled up, miserable and shaking. She sipped water, provided often by Cairee, but didn't start to feel better until the priestess prayed to her foreign god for help.

Day 3

The next day dawned cooler again, or at least seemed to. But Dounia now knew that she had Cairee to thank for it. She went back and forth between being grateful for her help, and disgusted with herself for faring more poorly than the Northerners. So intense was her emotional distress over the situation that she wasn't paying close attention to their surroundings, and was little help with Tymythy's navigating.

ref save: 1d20 + 4 ⇒ (2) + 4 = 6


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

Day 1 evening

Dounia wrote:
"If you want," Dounia said, going into the tent to remove the sticky and torn shirt. She put on her spare, then made sure her head was properly covered before returning to the campfire and giving Zahra the shirt. "It's got blood on it."

Zahra waved her hand to mime that Dounia didn't need to worry about anything, "I can take care of the blood too. Absolutely no problem. When you get it back it'll be almost as good as new"

Mending and prestidigitation for everyone if they want it

Day 2

The day started out pleasantly enough. The temperature was comfortable and the sun felt enjoyable, at first. As the day progressed, Zahra began to struggle and when she had to carry more weight so that Dounia could ride Crathadh she was pushed to exhaustion. When it came time to stop for the day, the young woman crumpled to the ground like ice melting in the heat.

A soothing sensation washed over Zahra and she barely raised her head to catch Cairee's eye and smile her thanks. Once the temperature dropped enough and Zahra was able to hydrate herself, she was able to function more normally. Sadly, she was feeling better just in time to go to sleep.

Day 3

The next day was more of the same. Zahra followed along knowing that she wasn't of much help. She had the same feeling of comfort in the heat in the beginning part of the day and recognized Cairee's hand in making things bearable. She would never have thought that heat would be so different between a desert city and the actual desert.

Ref,DC12: 1d20 + 2 ⇒ (5) + 2 = 7

Wow. Everyone's ref saves are stellar


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Ref save: 1d20 + 5 ⇒ (11) + 5 = 16

Will try to post later today, but here's that roll at the very least...


male (he/him)

GMs rolls:

Who was leading Crathadh?: 1= Cairee, 2=Dounia, 3=Tymythy, 4=Zahra
1d4 ⇒ 2 Dounia will benefit from Crathadh's crit roll

In order of save from lowest to highest

Cairee ...:

and the team seemed to have come to a difficult part of the desert where the dunes were tightly packed together and it was tiring to be constantly going up and down. Dounia had taken a break from translating little notes on the maps to tale her turn leading Crathadh and the two weren't getting along. The donkey simply was not following her commands. Tymythy seemed to be struggling with the notes and had moved out ahead so he could concentrate. Zahra seemed miles away in her head.

Then, it was like the world disappeared. It felt as if a hatch opened up under Cairee's feet and everything was black. Sand threatened to force its' way into her nose and mouth.The weight of the sand about her was crushing.

Zahra ...:

could feel the distance between herself and Zhayalahmar. The stone they found last night said it was now twenty-four miles away and the abstraact idea didn't bother her. It was the knowledge it took two days to get here and the tether that connected her to her home was stretching thinner and thinner.

That's when she heard the sound of a giant sizzling steak??? Her head spun about and she could see an alarmed look on Dounia's face. Dounia was leading Crathadh from the back ... but where was Cairee?!

Suddenly the earth opened up beneath her feet and she was sucked downward. Sand followed over top of her and she was drowning in a sea of desert!!!

Dounia ...:
had been fighting to keep Crathadh's pace up. He didn't seem to like the rolling dunes here, the constant up-and-down. They were at odds for half-an-hour when he froze up altogether. They were coming to another low point and the donkey just wouldn't move.

Dounia pulled and pulled (she heard the sound like a steak sizzling) she turned around to yell for Cairee's help but there was no sign of her anywhere. Dounia started to yell to Zahra and watched as the sorceress was sucked down into the sand (with the same sizzling steak sound). Quickly she called out, "Tymyth...!" and the sky disappeared as the sandy floor gave way under her feet.

Her hand was caught in Crathadh's reigns and she could feel it sticking just above the sand!

Tymythy ...:
, who had been out front, turned to see Zahra disappear, dropping straight down like a hatch had been opened under her feet. He had been concentrating on the map and notes and didn't notice the sizzling sound the desert sand had made. He looked into the alarmed face of Dounia as she was sucked under the sands. There was no sign of Cairee. He stepped towards his missing friends as the sand about his feet loosened and created a well like a whirlpool. He fell backwards on his ass and kicked away from the hole as it grew wider and wider. The more he kicked the more the sand pulled! So he lay flat for a moment and the sucking subsided.

As he looked around, trying to find a trace of his friends, all he could initially see was Dounia's hand caught up in Crathadh's reigns and just sticking out of the sand.


male (he/him)

GM's rolls:

3hrs travel before the above happened...
Tymythy fort vs heat DC15: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
non-lethal damage: 1d4 ⇒ 4 fatigued - 1/2 move, -2 on str and dex
Cairee fort vs heat DC15: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
non-lethal damage: 1d4 ⇒ 3 crit fail! exhausted - 1/2 move, -6 on str and dex
I've just reread the rules on environmental conditions - if you recover from the non-lethal damage the 'condition' is also cured. Cairee, you can cast 'endure elements' to keep from having to roll and you can cure the damage to remove both - fatigued and exhausted. If you don't heal the damage then you will only make 6 miles today. If you don't use 'endure elements' then there will be two more rolls for each of you before the encounter in my last post.

Neither Cairee nor Tymythy were accustom to this constant heat and it made them feel as if they were dragging their feet through the mud of some Divolgatian bog. Cairee in particular felt worn and sun-beaten.


Dude!

Corey wrote:
Then, it was like the world disappeared. It felt as if a hatch opened up under Cairee's feet and everything was black. Sand threatened to force its' way into her nose and mouth. The weight of the sand about her was crushing.

In an instant Cairee had gone from breathing hot dusty air in the baking sun, to being crushed by an incredible weight in complete darkness. Did I die? Am I dead? No, the sand seeping into her nose and throat confirmed she was still alive. For now.

It took every ounce of self control not to start coughing, knowing she would draw in a lung full of sand. Instead she slowly wormed her hands towards her face, pressing the sand away from her nose and mouth, trying to get a little relief, and possibly a little air.

She was feeling dizzy. There was no time to wait for someone to rescue her. What way is up? She was pretty sure she'd fallen straight down. She wiggled her arms above her head, and tried to dig her way out.

Escape Artist?: 1d20 ⇒ 20 Huzzah!

Just saw Corey's ninja post. Earlier that day...

As they made their way through the desert, the baking sun was too much for Cairee. She felt sick and terribly weak. It looked like Tymythy was fairing little better, though he was up ahead, studying the map despite his exhaustion. Cairee tried to catch up, but felt like she'd faint. Instead she called to Zahra. "Get Tymythy for me, will you?"

When the warrior approached, Cairee cast her protection from the heat on both of them, and asked Saiph to heal the damage from the sun.

Channel Energy: 1d6 ⇒ 2
Channel Energy: 1d6 ⇒ 5


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

With every step Zahra took further away from her home, it felt like she was wearing lead shoes. Or maybe it was just her heart that was heavy which made her feel weighted down. She had never been this far from home before and to be honest, the journey so far had not been exciting like she thought it would be. It had been hot, difficult, and full of wild animals that wanted to eat her face.

Zahra was jolted out of her funk by a weird buzzing sound that both made her mouth water since it sounded like food cooking and alarmed her. She desperately looked about for the source of what she was hearing and realized that she couldn't see Cairee. What was happening ?!?

And then she was no longer on solid ground. She screamed as she was swallowed by the earth but it cut off abruptly as sand threatened to drown her. She could feel her panic rising as it became apparent that there was no air to breathe and she was slowly being suffocated by sand.

Her panic spurred Zahra to desperately claw at the sand trying to find her way out. Her claws instinctively grew and she tried to pull her way through the sand towards glorious air.

escape artist: 1d20 + 2 ⇒ (15) + 2 = 17


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

survival: 1d20 + 7 ⇒ (12) + 7 = 19

Lightning sand!

Dounia had never seen it before, but Cyra had taught her about all the dangers in the desert. She racked her brain, what was it Cyra had told her to do?

Wait, was that air on her hand? The reins, she was tangled in the reins! There was hope! She didn't have the strength to just heave herself up, but she could wiggle with the best of them. Trying to loop the reins about her wrist, she writhed beneath the sand, trying to get her face up to the air.

escape artist: 1d20 + 9 ⇒ (3) + 9 = 12


male (he/him)

GMs rolls:

Anyone under the sand is suffocating. Because you are struggling to get out - that is to say taking any action as opposed to staying still - you have a number of rounds equal to half you constitution score before you have to start making saving throws or take damage. Therefore: Dounia has six rounds after this one, Zahra has five, and Cairee would have four...
Tymythy tracking: 1d20 + 7 ⇒ (1) + 7 = 8 Ouch! -2 to his next tracking check
Crathadh str roll: 1d20 + 1 ⇒ (2) + 1 = 3 Well, it wasn't a 1

Tymythy rolled over onto his belly, his face deadly serious, he started elbow crawling to where Zahra's tracks ended ... but the pit that swallowed her swallowed many of her prints as well! He spent precious seconds looking for where she went down. His seriousness was tainted with real concern.

A hand broke free of the sand some twenty feet away and carved itself a hole to the air! Cairee's eyes could see the sky and the precious sun nearly at her noonday position. She wasn't free of the sand but she could breathe, she could breathe real air. She was under the ground and instinctively made motions like she was swimming. It felt like she was swimming in cement! But she fought it and moved enough to catch daylight.

Zahra's claws extended but there was only soft sand to cut at. She pushed hard and tried to climb up but with every attempt to move up it seemed she was loosening the granules around her and it tried to draw her down further. That's when one foot hit something solid! She pushed an arm out and dug into it, a massive round stone.

Zahra began her assent!

great roll Zahra, you've made some progress but you have a little further to go

Dounia could feel Crathadh pulling and, dammit, he was about to sprain her wrist! She wiggled and wiggled but made no progress but her method will work!!! ... if she could just get some momentum.

Dounia, you don't feel like you've made any progress but you haven't been sucked down further


Escape Artist: 1d20 ⇒ 12

Cairee broke through the sand. She spit out a mouthful of grit and gulped in hot, dry air. Her awkward swimming motions had worked a miracle so she kept at them. It had only been a few seconds of struggle but she was already exhausted, and she did little more than flail her arms in the air like a drunken street performer.

She took a moment to look around. Where her friends okay? What madness had they stumbled into? "Is everyone okay?" She tried to yell, but it came out as a sputtering cough.

Know. Geography: 1d20 + 3 ⇒ (15) + 3 = 18


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

If Zahra had the benefit of air, she would have cried out in relief when she discovered a solid stone on which to gain purchase. But she didn't have air and her situation was becoming desperate.

She continued to struggle her way towards breath and used the stone to aid in her ascent.

escape artist: 1d20 + 2 ⇒ (11) + 2 = 13
Meh :(


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Lightning sand!

Cyra's voice echoed in Dounia's head. "When hard ground breaks up in the earth and is covered with soft sand, like a new dune, then watch out for sinkholes! If you fall in - don't panic!" Dounia could see Cyra's silhouette on a dune top as she throws a stone into a gully. The stone slowly sunk down.
"Pushing hard can draw you in faster - hold your breath ... be patient. Worm your way up - don't climb. It may take forever but fighting it will only pull you down - forever! When you get to the surface lay flat. Act like you're swimming. Get to the dune's side or the top!" She swung a bag out and a sidewinder snake flew out and into the hole but simply wormed its way to freedom.

Dounia fought down panic. Be the snake, not the stone, she reminded herself. Forcing her flailing limbs to cooperate, she tried to worm her way upwards, slowly, not fighting the sand, trying to move with it.

escape artist: 1d20 + 9 ⇒ (10) + 9 = 19


male (he/him)

Got the suffocation rules wrong - you have twice as much time as I thought

Cairee wiggled about getting nowhere and as she did so she thought about the landscape. They were just a few days from the coast. If rocky formation were just under the surface of all of this soft sand it might leave space for sand to fall into. It would just need a little push from above. Her insight of the land only gave Cairee encouragement to move slowly ...

your knowledge roll will give you a +2 on your next attempt

Zahra scraped at the stone and a piece broke off. She fought panic.

Dounia, with the aid of the donkey harness, writhed her way out of the sand and lay on her back gasping. From where she was she could see Cairee's arm to the elbow and Tymythy frantically searching the sand ... there was no sign of Zahra.

Tymythy tracking: 1d20 + 7 ⇒ (12) + 7 = 19
Tymythy found a soft spot in the sand and started to try to clear it which was difficult from his position laying on his belly. It was necessary to avoid knocking more sand into the hole.

Tymythy has managed to dig 2 1/2' down.


Corey wrote:
Cairee wiggled about getting nowhere and as she did so she thought about the landscape. They were just a few days from the coast. If rocky formation were just under the surface of all of this soft sand it might leave space for sand to fall into. It would just need a little push from above. Her insight of the land only gave Cairee encouragement to move slowly ...

Cairee stopped wiggling for a moment, catching her breath. While she was desperate to help her friends, it was clear rushing would only make this worse. Instead she closed her eyes, made a few careful gestures with her hands, and muttered "Ecna Duig."

Cairee casts Guidance on herself for the next round.


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Gasping with relief, Dounia allowed the air to fill her lungs for a few precious breaths.

Flipping onto her stomach, she realized the others were in trouble. Tymythy seemed to be searching for Zahra, and Dounia was afraid of getting too near his dig site and accidentally filling it in.

Seeing Cairee's arm, Dounia slithered through the sand towards her. Grasping her hand, she tried to inhe her way backwards, pulling the priestess upwards and into the air.


male (he/him)

Dounia -please make a CMB roll with a 10 or higher resulting in a +2 on Cairee's next roll


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

So this is how her life was to end? It definitely wasn't with a bang or a whimper. There was no sound except the pounding in her ears because she couldn't get any air to make a sound under the sand.

How could her life be ending? It was just beginning! She was just starting to learn things about herself and she wasn't ready for it all to be over. She would try not to hold it against the desert that her life became imperiled as soon as she left her city.

Zahra began to claw desperately as panic settled in because she knew that she didn't have a lot of time left.

escape artist: 1d20 + 2 ⇒ (16) + 2 = 18


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Dounia cmb 1d20 ⇒ 18


male (he/him)

Cairee relaxed and focused. As long as she was perfectly still she didn't slide back down. An arm reached out from above, Dounia's face appeared over the hole. Cairee's little friend wasn't strong but developed a surprising amount of leverage from her position laying above. The priestess then called out to Saiph and Saiph answered with just a little bit of help.

Make your roll with a +2 insight bonus from your knowledge roll, +2 aid bonus from Dounia, and +1 Guidance bonus.

Meanwhile ...

Zahra scrambled under the earth as the sand threatened to suck her down further with her frantic movement. The more she moved the more it grabbed ... but she was ahead of the tide! She thought she was moving upward and then she heard it! Digging only a foot or two away. Someone was digging down to her from above.

And so Tymythy was. His seriousness gone he pushed sand away in a spiral motion, starting at centre and gyring outward. The spiral was an important symbol for his people and a little well of pride came to the back of his mind as it served him now.


Dounia's serious little face loomed over Cairee, blocking out most of the sky. Relief swept over Cairee. "You're okay! How are the others?"

She could feel that the thief was in a good position to pull Cairee out. The priestess tried to relax, moving her shoulders and limbs gently in a soft cork-screw motion to loosen the sand around her, making it easier for Dounia to drag her out.

Escape Artist: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18


male (he/him)

It will be a full round action for you both but, Cairee, you are now completely free!


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Dounia knew she had a bad angle for trying to help Cairee, but the priestess had a death grip on her hand, and there was no way Dounia was going to give up. She channelled the sidewinder, shifting her body sinuously back and forth, easing herself backwards as she did so.

The priestesses foreign deity must be with her, for Cairee slowly began to emerge from the sand. "Go slowly!" she cried, once her head was mostly free. "Be the serpent." They continued to make slow but steady progress backwards, until Dounia felt the ground become firm beneath her. Shifting to her knees, she was able to get better leverage, and she hauled Cairee free from the lightning sand.

She barely took a moment to congratulate herself on the excellent save. Tymythy was still digging furiously, looking for Zahra. Dounia scrambled to help, looking for any sign of where the city girl had gone down.

survival: 1d20 + 7 ⇒ (6) + 7 = 13


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

Zahra allowed her mind to wander. If she had dragon's blood flowing through her body, and she had no reason to doubt Haseena, did that mean that at some point she would be able to fly? How intensely did she have that desire at this moment as the air became more and more scarce, to be able to fly away from this peril.

The sound of someone digging started to penetrate her thoughts and a small spark of hope ignited. However, if she wasn't reached soon then Zahra feared that that spark would be snuffed out by the sand along with her life.

She barely had enough energy to keep at it but she tried what she could to move herself towards whoever was above. Even as she tried to move, she couldn't seem to get her body to respond and her thoughts became muddled.

escape artist: 1d20 + 2 ⇒ (2) + 2 = 4

The end is nigh?


male (he/him)

Tymythy CMB: 1d20 + 3 ⇒ (17) + 3 = 20

Dounia and Cairee worked their way away from the sucking sand together. As soon as they were about half a body length away from the little pit Dounia's eyes flashed southward where Tymythy was digging furiously. She elbow crawled over as quickly as she could. When she arrived she could see the young warrior uncover Zahra's right hand with claws still extended.

Zahra could feel something brush past the tips of her fingers then, shortly after, the open air on her right hand. She pushed away from the large stone to try to get up further - but there must have been another void beneath her. The sand grabbed her and sucked her downward with intense speed. Tymythy and Dounia watched her hand and their hopes disappear in an instant as it seemed to drop with the speed of a body falling through air.

Tymythy bit his tongue, dove his hand down into the sand and grabbed Zahra's in a steely grip! The weight of her drew him down until his entire arm past the bicep was beneath the sand and his right cheek hit the ground. They could feel their mutual palms entangled in an unbreakable knot!!!

Zahra - you were about to get sucked down 5' but Tymythy's roll was good enough to catch you! You've been under the sand for between 20 and 30 seconds ... it is now round five. Cairee - Dounia did a move action after helping you so please take an action before the new round. Then ... everyone up!


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Seeing Tymythy suddenly pulled to the sand, Dounia leapt and grabbed him around the waist. Clinging for dear life, she cried, "Cairee! Grab my feet and get the mule to pull us out, quickly, or we'll all go in!" She knew the long heavy line of people was a deadly danger, but there was no way she was giving up and leaving Zahra under the sand. Not yet, anyway.

Come on guys, let's channel Mad Max!


male (he/him)

Great Clip!!!


Sorry team, I misread Corey's last post and thought we were waiting for Zahra to take another action. My bad. I combined my action from the last round and the new round.

The few seconds it took for Dounia to pull Cairee out of the sand felt like a lifetime. Staying calm and still and putting all of her trust in the skills of another was a test of faith surely sent from Saiph. Cairee took deep breaths, focused on the sun warming her face, and prayed. For hours. For moments.

Suddenly she was sprawled on the sand like a starfish tossed onto the beach by an annoyed wave. She opened her mouth to thank Dounia, but the thief was already flinging herself at Tymythy. Cairee could see in an instant what was happening, and her stomach dropped. Zahra missing, Tymythy face planted in the sand. Oh Saiph, what should I do? How do I help my friends? Her goddess stayed, as usual, silent on the matter.

Dounia wrote:
"Cairee! Grab my feet and get the mule to pull us out, quickly, or we'll all go in!"

Cairee looked to Crathadh, about 10 feet off, watching the scene rather calmly. By the time she led him over, there might be no Dounia to secure him to. Instead, Cairee ran to her friends. She crouched down, grabbed Dounia's ankle, and tried to drag her back.

CMB?: 1d20 + 1 ⇒ (18) + 1 = 19

While pulling with all of her might, she called to the mule to help "Crathadh, come here! Let me grab your stirrup and try to pull us back!"

Handle Animal: 1d20 + 7 ⇒ (15) + 7 = 22


male (he/him)

Oh oh! Running across the sand instead of crawling may cause you to activate another sinkhole ...
Crathadh's reflex save vs DC12: 1d20 + 4 ⇒ (10) + 4 = 14
Cairee's reflex save vs DC12: 1d20 + 0 ⇒ (13) + 0 = 13
Crathadh's str: 1d20 + 1 ⇒ (3) + 1 = 4

Cairee ran to her friends and as her feet hit the sands little sinkholes started to form but heedless of the danger she crossed just ahead of them. Crathadh, their faithful donkey, watched the divots form before him and swallowed his fear to chase after her.

When they reached where Tymythy was sucked against the surface of the desert Cairee grabbed Dounia with one hand and Crathadh with the other. The donkey pulled as hard as he could but only sank into the sand (though he made a formidable anchor). Cairee's suddenly powerful grip supported Dounia firmly.

Zahra, make some kind of roll to get out of the hole. Everyone can assist with a strength or CMB roll. Tymythy and Cairee have already passed theirs so that's +2 and +2. Crathadh has failed his but it wasn't a crit fail so no bonus or penalty. Dounia, please make a roll to assist - either a str or CMB roll (or another if you can give me a creative enough explanation)


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Dounia CMB hahaha: 1d20 ⇒ 4 No +2 from me.


male (he/him)

Awesome! So, Zahra will be making the main roll from here on in. Each round everyone can 'aid another' and the effects will stack. It's the "rolling a boulder" aid roll, not the "backseat advice while someone picks a lock" aid roll - so the more the merrier!

@Zahra - this round (round 5) you get +4 to whatever roll you make

The DC is 15 - success means you can breath air. A second success the next round (or a crit first success) means you are free of the hole! Failure by 4 or less means you don't move. Failure by more than 4 means you go deeper! Critical failure means you lose your grip with Tymythy!!!


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

No pressure!

Escape Artist: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10

Bah!

Guess she's going deeper :(


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Do I need to roll CMB or anything to continue aiding? If so...CMB: 1d20 ⇒ 1

Cairee- some guidance? :)


male (he/him)

Round 5
Dounia- I'm moving your last aid roll to rnd 6. I would like aid rolls from everyone each round.
Zahra- so sorry, the dice seem to be against you all. Try something out for an additional bonus. Be creative. A skill roll or a spell ability - dig deep.

Zahra felt herself slip deeper into the ground but Tymythy's grip didn't break as he was, in-turn, draw under the sands but upside down and to the waist. Dounia, Cairee, and Crathadh were drawn towards the pit.

Round 6
And that's when it happened! Horror! Tymythy's desert robe tore and sent Dounia sliding backwards as Crathadh and Cairee tugged her away thinking they had Zahra free. The three could do nothing but rush to reestablish the chain. Tymythy braced his knees against the sandy surface.

Tymythy's climb: 1d20 + 5 ⇒ (19) + 5 = 24
Zahra- you get +2 from Tymythy but no help from the others this round. Please take your turn then everyone can go for round 7


Round 6

Cairee had one hand wrapped around Crathadh's stirrup and the other in a death grip around Dounia's ankle. She refused to let go of either, even though she felt like she was being ripped in two. Her mind chanted a constant prayer for Zahra to hold on hold on hold hold on hold on...

Suddenly the tension left Dounia. Cairee rocked back, pulling the thief into her lap. It had worked! Zahra was free!

Her joy vanished in an instant when she saw Tymythy had been drawn in- only his legs and waist were visible.

Dounia scrambled for Tymythy's leg, screaming for Cairee to get back into position. But the Cleric's hope was failing. Their friend had been under too long. They needed more help. She reached into one of her many pockets and pulled out a small candle. She pressed it to her forhead, then lifted it to the sky. "Srets Nomn Ommus," she muttered. Her prayer cast, she pocketed the candle and reestablished her grip on Dounia's ankle, ready to pull.

Cairee is summoning an Eagle near Tymythy to help pull :) It'll appear at the beginning of round 7.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

Round 6

If Zahra could have screamed with her body submerged in sand then she would have as she felt herself get sucked further down. The only thing that kept her from losing all hope was the feel of Tymythy's iron grip around her wrist.

She tried to remember everything that Haseena had taught her in her lessons but it's not like sand needed mending. A thought very slowly began to coalesce for the sorceress but it was a long shot because she couldn't use words and the movement of her hands was extremely limited.

@Corey: It says that Prestidigitation allows you to slowly lift 1 pound of material. Would you allow Zahra to use this spell to move the sand around her? She can get around the verbal components with Silent Spell and it would count as a 1st level spell but would you allow the somatic component with her movement limited by being trapped in sand?

Escape Artist: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21


male (he/him)

While you use prestidigitation in this way I want you to roll twice and take the best of the two rolls - great thinking!
second roll for this round for Zahra: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 OK your first roll was better

Zahra thought back to Haseena's teachings and fought to work her magics ... then a second voice came to her '... Think of magic as lightning. Like Leila created the lightning she also created magic. Lightning, as you may know, doesn't just flow from the clouds to Aerde but also from Aerde to the clouds or from one cloud to another. As long as the 'possibility' is there and something sets off the spark. Like this, magic exists in many things, not all things but in all sorts of things. People who use magic try to tap into that 'possibility'. I tapped into the possibility between my friends and the arrows for example.' It was Samreen's voice. Zahra summoned her resources and focused on the sands around her. The thinnest layer of aggregate moved to her will like a second skin about her, helping her to the surface. The sands had 'possibility' and her was talking to it!

Round 7 - everyone up!


Round 7

As Cairee wrapped her hand around Dounia's ankle, an Eagle popped into existence right above Tymythy's flailing feet. Thank you! Cairee sent the silent prayer to her godess, then addressed their new ally directly. "Friend of Saiph, take hold of that foot and pull up!

Handle Animal: 1d20 + 7 ⇒ (16) + 7 = 23

Then she turned her attention back to their human chain, and did her best to pull her friends out of the sand.

cmb: 1d20 + 1 ⇒ (16) + 1 = 17


HP 22/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Dounia cried out in frustration as Cairee pulled so hard that she lost her grip on Tymythy's ankle. Diving forward, staying low and spread out on the sand, she grabbed his foot again, holding tightly with both hands.

sense motive: 1d20 + 1 ⇒ (9) + 1 = 10

A moment later, her ears popped as something came into existance near her head. An immense bird, an eagle, lunged towards her with its sharp claws. Dounia screamed in surprise and fear, wanting to release Tymythy to cover her head and neck from attack. She conquered the impulse, only just. She desparately wanted to draw her dagger to fight off the bird, but knew she couldn't keep a good hold with only one hand.

Screaming again, the girl forced herself to stay stiff so that Cairee could grab on to her, and focused all her will on holding tight. However, the attacking raptor distracted her badly.

CMB: 1d20 ⇒ 3


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

Zahra continued to concentrate on finding the 'possibility' in the sand and trying to move it away from her body. She desired nothing more than to take a deep breath of air and so she continued her efforts and trusted in her friends to do the rest.

Continuing use of Prestidigitation this round

escape artist: 1d20 + 2 ⇒ (7) + 2 = 9 Definitely taking this roll but it'll still be a fail unless she gets a lot of help from the others :(
escape artist: 1d20 + 2 ⇒ (1) + 2 = 3


male (he/him)

+2 from Cairee
Crathadh str: 1d20 + 1 ⇒ (15) + 1 = 16 +2 from Crathadh
eagle CMB: 1d20 - 1 ⇒ (8) - 1 = 7 Oh - no love there
Tymythy str: 1d20 + 1 ⇒ (16) + 1 = 17 +2 from Tymythy
+6 - Zahra's 9 becomes a 15 for her second success! Just barely!!!

Crathadh dug into the sand and began to pull backwards as Cairee clenched her fists, one hand on the donkey's reins and the other on Dounia's ankles. Dounia was stretched straight and was unable to get purchase to draw back but she didn't let go, she was a strong chain link. A powerful eagle swooped out of the sky and looked for a spot to grab Tymythy and help and for a moment perched on his back but lifted away with only a bit of torn fabric. Tymythy clenched his teeth, braced his knees against the sand and pulled with all his might. He felt a sharp pain in his left eye as his friends drew his body out of the pit. As soon as he took air he strained to lift and drew Zahra's arm from the sands. Zahra could feel the sands all about her sucking like a great subsidence had opened up and a huge volume of sand was rushing past her. She focused to calm the movement under her feet and writhed as best she could! Tymythy strained! Dounia refused to let go! Cairee pulled, her biceps searing with pain! Crathadh made the tiniest of backward steps with his withers low to the ground!

Zahra burst out of the hole gasping!!!

Her entire body beige and covered with pale sand. She was half out of the hole sunken to her waist.

After a brief pause as everyone steadied their position the team pulled Zahra free and they all elbow crawled to a small dune top ... and rested.

As everyone rested, Zahra looked over at Tymythy and saw that his left eye was bloodshot. She looked to the others and knew she found a group of people - who would never let her go.

Tymythy's eye will stay that way for 24hrs


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

I just got home after seeing Dune and have a whole new appreciation for the deadliness of the desert. At least there aren't any sandworms :)

Zahra's lungs were burning as she gulped in glorious mouthfuls of air. She was on the verge of hyperventilating in her hurry to take in as many breaths as possible once she could.

Once they were all safely away from the place in the desert that had almost been her grave, she felt exhausted and knew from looking at the others that they felt the same way. They had given everything they had to save her.

Tymythy's bloodshot eye caused Zahra to gasp in concern. "Your poor eye! Does it hurt?" Then she looked over at their resident healer, "Cairee, will Tymythy be okay?"

Once she was reassured that Tymythy's eye would be fine in a day or so, Zahra threw her arms around the young hunter, "Thank you so much for not letting go!" She released Tymythy and then hugged Dounia and Cairee, "And thanks for your quick thinking in creating a human chain and for getting Crathadh involved. I am alive because of your efforts and I have no idea how I can ever repay you."

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