
Tilnar |

Ok, so, Jay was only 2 meters from the door, so that's a walk.
Base TN for shooting at short range is 4, -1 for the fact he's not moving, -1 for the smart goggles (-2 is only for people with integrated cyber smartlinks) -- so, TN 2 before we start adding stuff. Walking (you) is +1. And single burst is +3 recoil but the Ingram's got a gas vent to absorb 2 recoil -- so net +1 get you to 4.
Defaulting to a related skill (SMG from Pistol) adds +2 to the TN, and caps your pool dice at 1/2 the base skill (normally pool dice are capped at the full value of the base skill)
So, you get 5d6 base, and 2d6 combat pool v. TN 6 -- looking at your first 7 dice, you have 3 successes -- so you stage up to 10D.
TN 10, less 6 points of ballistic is 4, but his wounds increase that by 2. And he's got no combat pool left after getting shot twice, so he can't fully resist the damage anyway, since that needs 8 successes.
Resistance Test: 6d6 ⇒ (5, 5, 1, 5, 3, 4) = 23 No successes. That's Deadly.
Jay pops into the room and fires off a burst - despite the weapon feeling odd in his hands, the bullets strike -- and tear through -- the center of mass, leaving behind a corpse with a hole in it.
Sorry, Onyx, technically, Jay was first.
End of Combat. Though you have 1 guy bleeding out and a bunch who are only sleeping.

Tilnar |
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Just to let you have your practice at this -- let's go through what you did.
First thing, I note (again) you didn't pick a power level (L,M,S or D) for your spell. I know, it feels a little weird to pick how nasty you want the spell, but it's important -- and the flexibility is useful. Like, when you're facing someone fresh, you're probably looking to make with the hurt -- but when you're mopping up, it's often better to hold back to avoid giving yourself headaches needlessly -- especially because there's no way to heal stun damage (i.e. - drain) other than rest -- and, often runs don't really allow you 30-60 minutes of downtime to feel fresh like a daisy before the next thing happens.
However, in the absence of a power level, I'll default to serious. Probably because I learned in 2ed when most spells were.
Manabolt 4, Sorcery roll + 3 pool, TN 4: 9d6
Ok, so, you don't actually know what your target number is, as it's the poor dude's will. This guy is one of the bagmen -- so he had a Will of 3 -- but his little shot of Thuggy's Little Helper does offer some additional protection -- bumping his will to 4. That is to say, you guessed right - but if this had been a pit crew guy with 4 Will who took the same stuff, it'd be target of 5. That said, following Jay's shot, he's no longer a valid target for a mana spell, being dead an all.
So, at TN 4, you get 4 successes. Were he alive, dude would now roll his 4 Will dice against the force of the spell (4) to try to make that not happen. However, his wounds would have bumped that TN from 4 to 6.
Hypothetical Spell Resistance Test: 4d6 ⇒ (6, 6, 2, 4) = 18
Shocking everyone, dude gets 2 successes. However, that leaves you with 2 net successes, which stages up the Serious to Deadly, and instead of Jay punching a hole in his torso with bullets, you fry his aura and system with the same basic result -- the 10 boxes from this plus what he's already taken exceeds his body, and so he's well past overflow and pining for the fjords.
So, now that you would have punched his ticket, we see what the spell does to you.
Drain, TN 4, 3 pool: 9d6
Um, not quite.
For Sorcery, base Drain Power is equal to half the Force of the spell (round down), plus a modifier.
And, per Manabolt, the Drain Code is (Damage Level), with no modifier -- or a mod of 0. [Contrast with Powerbolt, which is +1(Damage Level)]. So, a manabolt that does Serious damage has a drain resistance target of Force/2 Serious which, for your force 4 spell is 2S -- and I'm pretty sure there's like 8 successes that roll(and you only need 6 to stage down [2 to moderate, 2 to light, 2 to nada]) - so you're fine. Or would have been fine if you were actually casting the spell.

0nyx |
He sure was. I just didn't want to delay things if Jay didn't take him down. So poor non-fighter Jay killed the only dead guy!
0nyx checks the bleeding guy, strips his chest bare, and slaps her trauma patch over his heart. "Don't really want to kill Triad operatives if we can avoid it," she says. "Maybe it'll give us some goodwill with them."
She nods at the others while she works. "They need to be secured. They won't be out forever. Might be able to mine their devices for info, if you're into that kind of thing."

Tilnar |

Figment shrugs, "We took out one a' their hit squads. Reckon there ain't much goodwill to be had if they figure it was us. On the plus said, ain't none of us bleedin', so they can't track us that way. And while y'all strip 'em of any goodies, I'll make sure we ain't on any cameras. A'course, that's not so useful if the Dog Whisperer IDs us to his bosses."
He starts to look around, finally sighing, "Guess I gotta plug right in to the camera. Couldn't just have an accessible port somewhere...", and starts to stand on a workbench while digging out his cyberdeck, while offering, "If you're takin' their pocket secretaries or phones, make sure they're all the way off so we don't get tracked. I'll work 'em later in a Faraday box to be safe. I reckon the combat gear'd sure be a nice gift for the dwarf, if they don't get geeked. Well, some of it anyway."
He plugs a wire into the camera from his deck, then sits down, reaching for the datajack behind his left ear, then pauses a minute, "I reckon we ain't got long." He plugs in and his voice becomes detached and distant as he adds, "No vehicle here for the squad means someone's gonna be coming to pick 'em up."

0nyx |
"Unless there's a vehicle in the bay, which would be way too convenient for us to be likely. Someone should check the rest of this place while we strip these guys. If there's a locked room, maybe we can stash 'em so their ride thinks they've gone with someone else," 0nyx suggests.

Tilnar |

The armour the two guys who took deadly damage are wearing is a total wreck.
You take some time to strip the sleepers and the dead while Figment works on the cameras.
From the Adept: {Smart Sunglasss with Flare Comp 1; Forearm Snap Blades; Katana, Ares Predator II (2 clips); Ingram Warrior-10 SMG (24 in the clip + 2 full clips); 3 Smoke Grenades; 2 Flash Grenades; Pocket Secretary; 200¥ in scrip}
From the Pit Folk (Each of them - so this x3): {Armoured Jacket, Lined Coat; Katana, Ares Predator II (w/w clips), Ingram Smartgun SMG (3 full clips); 2 Smoke Grenades; 2 Flash Grenades; Wrist Phone w/ Flip Screen; 20¥ in scrip}
The stuff from the guys at the lockers includes what in the bags, locker, and on themselves. This is the total -- not per person:
{7 Armoured Jackets, 7 Lined Coats, 8 Survival Knives, 24 Throwing Knives; 8 Swords, 8 Smartgoggles; 8 Predator IIs (30 clips); 4 Street Sweepers (40 shells); 4 Colt M22A2s (12 clips); 1 Ares Vigorous Assault Cannon (2 belts); 24 Defensive AP Grenades; 8 CS Gas Grendades; 8 Wire Clippers; 2 Grapple Guns (8 lines); 32 Plasteel Restraints; 24 Medkits; 16 Rating 4 Stim Patches; 8 Trauma Patches; 24 Doses of Jazz; 11 doses of Kamikaze; 8 Wrist Phones;}
There's no car, sadly. There is a bunch of garage tools, though.
In the pit (under the lift), you find an open lockbox containing:
2 Force 1 Expendable Combat Spell Foci; 8 Kilos of Compound IV Plastic Explosive; 4 Certified Credsticks: 2,500¥; 2,000¥; 1,500¥; 1,500¥

Tilnar |

Before you're done, Figment jacks out, shaking his head, "Reckon my lil' brother's edubox had better security than that." He starts to put the deck away, "Anyhoo, wiped the last few minutes - basically went back to about 10 seconds before they started reacting to the noise. Normally, I'd just loop the cameras, but they were movin' about and doing too much - figured it'd be too obvious when something happened. So I've filled the hole by tripling each frame of 10 minutes before that." He shrugs, "So, net effect is they see their guys getting ready -- slowly -- staring about 17 minutes ago -- and for the next 13, before the camera shows 'em all this pretty stuff."
"A'course, based on what they were sayin', we got maybe 5 minutes to not be here unless we wanna explain to the guys in the van why this lot can't come out an' play."

Tilnar |

Raptor pushes his shoulder into the door, revealing a small office. A large molded plastic desk and chair take up most of the space, along with a torn synthleather couch at the back of the room.

Tilnar |

Raptor doesn't find anything obviously useful - there's a few soybar wrappers in one drawer, a pair of empty certified credsticks in another, a few dozen plasteel restraints in the third. There's a poor quality termnial with a jackpoint on the desk -- when it shows the garage, you see the Triad goons getting ready for something - slowly.
If you're searching for hidden things, that's perception (intelligence)

Kyle "Raptor" Stone |

”Nothing much in there,” Raptor says. ”Do we have time to stash them?” He looks at Figment. ”Might be just as well to beat it out of here. There’s blood and bullet holes everywhere.”
He pauses. ”And, for the record, since when have I been Little Brother? Last I checked I had 3 years and about 200 pounds on you… Little Sister.” He grins at 0nyx.

Tilnar |

Figment shrugs, "Best we could do is roll 'em all into the pits, but we've got nothing to cover the pits with. At least none of the blood's ours, so we don't have to worry about being tracked that way. Witness is the only one who can ID us, since 0nyx's spell put the rest of them to sleep first. Downside is even if he can't pick Raptor out of a lineup, ain't that many tall blue fuzzies 'round."
He shrugs, "Just over 3 minutes to vanish - and I reckon best to slink out the back, just in case their posse's early."

0nyx |
0nyx grins at Raptor - "I'm allowed to be ironic." - then gets serious at Danny's and Figment's pointed remarks. She looks at the wounded witness, then quizically at her brother.
"Can you lug the guts, maybe? Take him to the other side, not leave him here for a quick ID and explanation. Or, we could off him, but that's a waste of my damned trauma patch. Or we just hustle on outta here."

0nyx |
"Let's get someplace safer, then contact Stretch again. He might be able to use some of these goodies if we don't want them," 0nyx suggests, eyeing the foci with great interest.

Tilnar |

Your own safe spots would be based on what you dropped resources on --- but finding a place you could squat is certainly doable.
Jay, you know of a few places that are waystations on smuggling routes -- you could probably pay for access to a corner of a warehouse
Danny, you know of a building just under a click away where chipheads and addicts go to ride their vice to an early grave. Odds are you wouldn't really be noticed there -- though if someone shows up looking specifically for you, the local crowd would also be pretty likely to sell you out for another hit... then again, they'd probably say almost anything for another hit, so there could be a credibility issue too.

Tilnar |

Figment looks at Raptor, "Doubt that. We din't bleed, I wiped the cameras, so there's nothin' here but that guy's memory. Don't suppose you can mess with that 0nyx?"
He sighs and pulls out a syringe. "Then I'll at least give 'im this. Reckon if he's talking about fuzzy bunnies and rainbow dragons, a blue furry elf might get lost in the noise."

0nyx |
0nyx shakes her head. "Nah, I don't have a delicate touch. I could kill him or have one of my boys pound him to a pulp or drown him. If that stuff scrambles him enough, he might confuse the two of us, too."
I do have a Low Barrens safehouse, if we're anywhere near there.

Tilnar |

Figment shrugs, speaking in a brogue instead of a drawl, "Bloody well already being chased in one continent, I've na desire to make it two." He adds with a slight smile, "I reckon?", the words sounding more than strange in his accent. "Anyhow," he says, the linguisoft active once again, "reckon we'd best get out of here unless we want to have the discussion with a van full of their well-armed buddies."

Tilnar |

"This one of those 'no questions asked' and 'hurry up' pick-ups? You still owe me from last time. Fine, I'll come, but it's 100 nuyen for each of you - double if someone shoots at my cab -- and you're paying for the repairs. And I'm not going where you are - I'll pick you up two blocks away, just in case."
You could press with Etiquette or Negotiations to talk him down a little or get him to come within 1 block, your call. He's a contact, not a buddy, so he's not likely to put himself in harm's way without good reason. Also, remember, your Bad Reputation flaw will increase the target number for the social tests. ... or, you could just take the deal that's offered.

0nyx |
0nyx looks somewhat startled, then rummages around the captives to find a decent shirt she can tie over her head, babushka style, sleeves crossed under her chin and tied at the back to bring it tight to her head. "Gonna ruin my 'do," she grumbles softly, but without heat.

Tilnar |

You head out with your loaded bags of goodies and get to the corner, when a beaten delivery van -- with about 6 different logos and company names showing through a coat of grime (and presumably white paint) -- rolls up to you and slides open the side door. "Get in, before anyone sees me doin' this."
Despite the outside appearance, the van's interior was made to carry 6 passengers (or 3 trolls) in a surprisingly high level of comfort. The seats are a higher quality synthleather and comfortable.
The man jacked into the control's doesn't turn his head, but he begins closing the door and moving before you're in your seats, "Hoi, chummers. As negotiated, it's 110 a head, plus a premium if someone shoots at us -- and the cost of repairs if they hit. We're going to just get the frag out of the area and I'll drop you off about 5 klicks out -- far enough away that you can denying being all up in this biz."
The van spins, taking a corner hard enough to slam you against the seats, "Oh, and in case anybody's got some bright ideas - like wanting to change the deal - well, there's 5 centimeters of armoured glass between us, some drop down guns and a few grenade failsafes, and the materials back there were selected to hose down easily. So, don't pull any drek, buckle in and enjoy the ride."