GM Gustavef
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You spend sometime collecting yourselves and then proceed to the Mannor in question.
Who?: 1d6 ⇒ 3
Information: 1d20 ⇒ 9
The Mavedarus estate was built generations ago, and the series of disappearances and deaths in and around the house began before it was even completed. Despite the perpetual incidents, the house remained in the possession of the original Chelaxian family, passing down through the generations until it was abandoned after the earthquake that shook Absalom in 4698 ar, sending most of Beldrin’s Bluff into the sea. The couple in residence at the time both went missing in the quake. While rescue workers never found their bodies, they found many others within its walls—until a series of accidents eventually killed enough rescue workers that they simply boarded up the site and left it.
The Mavedarus home was once a grand, three-story structure with a rooftop veranda and manicured grounds. Now, only the first floor remains standing, the second and third stories having collapsed during the earthquake, and in the years of neglect since, the grounds have grown into a wild disarray.
Along your way their you pick up rumors that the previous owners were known for their very radical alchemical experiments and were trying to create a type of elixir of youth.
Katami Xialong
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Charming! says Katami looking at the old abandoned house, remembering the stories about it they were able to gather.
I really hope that nothing will happen to us, here...
She moves to the closest door and careful opens it, after looking for traps or anything unusual.
Perception +5
Keemul Nogginsmasher
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"It won't," Keemul says brightly, clutching his hammer. "Because even if it can, I'm here to protect everyone. If we could find some eternal youth, though, more's the better!"
Mirtha Darklight
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Did we spend a night sleeping or did we go right to the manor? Just want to know how many spell slots Mirtha has remaining.
Mirtha follows behind, checking the area for any signs of magic auras that seem out of place.
"Alright, Master Gorm asked us to uncover the history of this accursed ruin. Keep an eye out for anything, especially any surviving documents."
Arvax
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"An elixir of youth? Do you know how useful that would be... I could take that home and..." Arvax stops before getting carried away.
The hobgoblin starts to daydream about finding this elixir. "We have to go and find any clues!"
GM Gustavef
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You have not rested yet. You need to go in and find a safe spot to sleep
You make your way to the Entry:
This old home might have once commanded the respect and envy of its neighbors, but the remaining story is cracked and crumbling. Whatever upper stories it might have once had have long collapsed, scattering stone and debris across gardens grown wild and weedy. Two curving staircases lead to a broad veranda bereft of its railings. Two openings that might have once been doors lead into the faint remnants of a solarium, while two more doors lead further into the creaking house itself. A whiff of rot and decay seeps from the structure.
And look in to the main hall:
The tiled floor, ornate columns, and sweeping staircases of this once-grant hall evoke a distinctly Taldan aesthetic, though the finery has suffered greatly over the past years. The marble floor tiles are cracked and filthy, and the statuary lining the walls has been smashed. None of the three staircases climbs beyond head level before ending abruptly, debris from their fallen upper reaches scattered across the floor.
Feel free to put yourselves in those two areas now, and let me know what exploration you are doing
Vanak Lyubienko
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"Probably nothing but myths and rumors." Vanak scoffs and looks at the ruined building in front of them.
"Folk tend to exaggerate stories over time,though often there is a true core,so I wouldn't be too surprised to find an alchemical laboratory...or the remains of one. Keep your eyes peeled for instable floor boards once we're inside."
EDIT after GM's post:
Vanak hangs a bit back when the party enters the estate. He grimaces after getting a whiff of the lingering smell of decay.
"Alright let's see if we can find a spot to rest. The estate is big, I doubt we'll get out of here before night falls."
Vanak is looking for a convenient resting spot for the group.
Perception +7 / Survival +5
Keemul Nogginsmasher
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Keemul ambles into the main hall, restraining himself from testing the acoustics. "I dunno which sounds less safe, pushing ourselves to check this out quickly, or sleeping here. Neither's attractive."
Keemul will be more on the lookout for danger than useful information and curios, using Scout.
Arvax
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Arvax begins to look high and low for any clues starting near Keemul.
Using Pursue a lead to examine the room.
"There may be clues. Look behind any picture, check every corner, examine the floor for any loose floorboards."
Mikaela Solange
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Mikaela chatted with locals about the Mavedarus estate, getting some information and some rumors - the two were generally mutually exclusive - and preparing herself for the last of their trials. "Unstable structure, hauntings, and possibly old alchemical experiments? Best be on our toes."
Mikaela will definitely be actively searching as she approaches and enters the house. Primarily she is looking for dangers such as unstable footing or walls about to collapse, but also for any other signs of danger such as traps or unhappy inhabitants.
GM Gustavef
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Per, Keemul: 1d20 + 4 ⇒ (19) + 4 = 23
Per, Mikaela: 1d20 + 7 ⇒ (10) + 7 = 17
Per, Vanak: 1d20 + 7 ⇒ (9) + 7 = 16
Per, Arvax: 1d20 ⇒ 11
Per, Mirtha: 1d20 + 6 ⇒ (4) + 6 = 10
Per, Katami: 1d20 + 5 ⇒ (9) + 5 = 14
The Hall is eerily quiet. Which room would you like to investigate.
* Libary
* Parlor
* Dining
* Kitchen
Something is scratching under the floor boards of the main hall
GM Gustavef
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Everything this room once held now lies jumbled over the floor in a soggy mess: torn pages, scraps of fabric, and splintered remnants of furniture. Doors hang askew in the north and east walls, but the door to the south has been smashed from its hinges.
Per, Keemul: 1d20 + 4 ⇒ (10) + 4 = 14
Per, Mikaela: 1d20 + 7 ⇒ (15) + 7 = 22
Per, Vanak: 1d20 + 7 ⇒ (4) + 7 = 11
Per, Arvax: 1d20 ⇒ 19
Per, Mirtha: 1d20 + 6 ⇒ (10) + 6 = 16
Per, Katami: 1d20 + 5 ⇒ (20) + 5 = 25
Mikaela notices a broken compartment that was hidden. Inside is some old papers still legible. They contain partial recipes that include pieces of sapient creatures as ingredients.
Mirtha notices a vial discarded in the corner. It is a lesser healing potion
Mikaela Solange
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"Look here. Some kind of alchemical or necromantic recipes. Not my forte, but I imagine they are in line with what we were sent to look for."
Mikaela moved further into the room as she explored, looking into what looked like a study, and then a kitchen.
Peer into both for signs of danger, then investigate Study, then Kitchen, following standard search for traps/danger then seek out info process
Vanak Lyubienko
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"Aye, the library seems a good place to start" Vanak agrees with the rest and joins digging through the old documents. Unfortunately the few pieces he's scanning crumble to dust under his fingers or he can't make any sense of them.
Luckily Mikaela is able to find some clues here. Gruesome, but still clues.
"What a lovely place." Vanak comments, and joins the black-haired woman in the what he can only guess, once has been the study. Orel hops by his side, pecking at a few scraps of leather.
Let's see if we can find a few more clues to unravel this mystery. I gotta say, I'm enjoying this more than I thought I ever would he thinks by himself and a quick smile is crossing his face, while he's scanning the shambled room with squinted eyes.
Vanak continues to look for clues in the next room(s).
Keemul Nogginsmasher
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"Is that so?" Keemul says vaguely. He pushes his way into the kitchen, weapon at the ready. "Anyone seen signs of haunting yet? I haven't, but what better place could there be for a spirit to squat in?"
GM Gustavef
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From the library you make your way to the Study behind it.
Per, Keemul: 1d20 + 4 ⇒ (12) + 4 = 16
Per, Mikaela: 1d20 + 7 ⇒ (15) + 7 = 22
Per, Vanak: 1d20 + 7 ⇒ (12) + 7 = 19
Per, Arvax: 1d20 + 5 ⇒ (1) + 5 = 6
Per, Mirtha: 1d20 + 6 ⇒ (7) + 6 = 13
Per, Katami: 1d20 + 5 ⇒ (8) + 5 = 13
Ivy has overgrown the empty window frame, casting this room into cool shadow. A low shelf, its wood warped and cracked, stands against the south wall, and a desk has been overturned and smashed in the eastern part of the room.
Mikaela begins to hear whispers of from a distance in time to react as spirits reliving their last moments crying out frantic claims of not wanting to live forever anymore.
Mikaela recognizes this as some time of haunt and can attempt a Religion to suppress the spirits or Performance to drown out their wailing
Arvax
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Arvax waits patiently for Mikaela to deal with this haunt. "I've been cursed enough as it is," the hobgolin tuns to Keemul. "Though if she doesn't seem to deal with it, I may go help. My spirit-bending powers are rusty though."
Mikaela Solange
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Mikaela called back, "Some sort of haunted spirits here. I needc someone with a bit more knowledge of undead and spirits to send them back to their rest, or maybe some bagpipes to drown them out?"
religion, untrained: 1d20 + 0 ⇒ (20) + 0 = 20
GM Gustavef
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With some blind luck, Mikaela manages to suppress the spirits in the room for now. They still linger but won't be a problem again for a while.
With these currently held at bay you move though the kitchen.
Only a single, aged worktable still stands in one corner of this room, though the clay fragments of an oven and rusted metal suggest it was once a kitchen. The ceiling has completely fallen in, leaving this room open to the sky above. Doors stand in the east and west walls.
Seeing what happened here, Keemul knows that there is a similar haunt lingering in the Main Hall. The scratching hands sounds become louder to him.
Per, Keemul: 1d20 + 4 ⇒ (10) + 4 = 14
Per, Mikaela: 1d20 + 7 ⇒ (11) + 7 = 18
Per, Vanak: 1d20 + 7 ⇒ (1) + 7 = 8
Per, Arvax: 1d20 + 5 ⇒ (11) + 5 = 16
Per, Mirtha: 1d20 + 6 ⇒ (8) + 6 = 14
Per, Katami: 1d20 + 5 ⇒ (3) + 5 = 8
But no one else hears it.
Vanak Lyubienko
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"Whatever you did, Mikaela, it seemed to have worked. Nicely done." Vanak commends Mikaela while he steps into the utterly ruined kitchen to have a look around.
There's not muched to be found unfortunately and after Vanak scavenges a bit through the rubble, he visibly shakes his head. After a few moments he opens the door in the east to step back into the main hall.
"Shall we see what's left in the other wing of the building?" he asks his fellow Pathfinders, while he carefully scans the main hall.
Mirtha Darklight
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Mirtha raises her holy symbol, but Mikaela beats her to the punch, somehow dispelling the haunt before she can assist. Mirtha shakes her head in disbelief and continues scanning the area for magical auras.
Mirtha answers Vanak, saying "Yes, let's see if there is anything on the other side of this cursed house."
GM Gustavef
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As Vanak and Mirthra make their way across the main hall, hands come up from the floorboards and tear at their legs. A chemical scent overpowers the rot, and precise surgical cuts can be seen on the arms.
The disembodied hands cut in to their legs dealing
Damage: 4d6 ⇒ (6, 5, 1, 6) = 18 slashing (basic will save)
And you are both bleeding and the injuries hobble your movement (
-10 to your speed while still damaged
Everyone can react to this event
Arvax
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"NO!!". Arvax screams out. "Are you okay? Here, let me give you something to help."
Arvax quickly makes a tincture - two Elixir of Lifes (one for Vanak and one for Mirtha).
"Drink this quickly. It should help with the wounds."
Keemul Nogginsmasher
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Keemul thunders over to see the grievous injuries, but no enemy combatants. "That doesn't look good. What did it, can we keep it from happening again? Didn't sounds like something that could be smashed."
GM Gustavef
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This looks like another Haunt that needs to be suppressed with Religion.
Vanak Lyubienko
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basic Will save: 1d20 + 5 ⇒ (7) + 5 = 12 Vanak takes full damage
What the...? Vanak thinks as his feet miss a step. Looking down he sees the rotten claws and hands slashing into his feet, calves and thighs.
Vanak stumbles back, fresh red blood glistening in deep cuts all over his lower body. A grunted scream escapes his mouth while he falls down on the ground, leaning against the wall behind him. Some of the hands are still clawing at his boots, disappearing only after he shakes his head a couple of times and rubs his eyes hard enough to see white spots.
"Are those...real?" he just mumbles and absently takes the vial Arvax offers him. "Thanks friend. You've all seen these, right?" he asks his fellows, before he pulls out the cork with his teeth and downs the elixir.
Minor Elixir of Life: 1d6 ⇒ 6 HP restored
Mirtha Darklight
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Will Save: 1d20 + 8 ⇒ (7) + 8 = 15
Spending a Hero Point to reroll
Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Mirtha raises her holy symbol and shouts out a prayer to Sarenrae as the claws rip at her.
"Begone foul spirits! You have no power here."
Mirtha moves up to Arvax and grabs the elixir, and drinking it down quickly so it doesn't go to waste.
Minor Elixir of Life: 1d6 ⇒ 5
We're bleeding, so we might still be in rounds. People trained in Medicine could try to help us.
GM Gustavef
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Yes you are bleeding and the Haunt is still active
Arvax
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Religion: 1d20 + 7 ⇒ (8) + 7 = 15
Hero Point reroll
Religion: 1d20 + 7 ⇒ (20) + 7 = 27
Arvax prepared just for this moment. This morning, the hobgoblin had crammed everything to be known about undead, about haunts, about gods and religion (used Flexible Studies to become temporarily trained in Religion).
"Yes, I've heard about these kind of haunts before. Here's what we need to do..." Arvax attempts to suppress the haunt.
Mirtha Darklight
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Flat Check vs. Bleed: 1d20 ⇒ 15
As her bleeding begins to slow on its own, Mirtha rushes over to Vanak, ripping open the healing tools in her bandolier and shoving some gauze into his wounds.
"Fine! Deal with the haunt! I will attend to Vanak."
Medicine: 1d20 + 6 ⇒ (12) + 6 = 18
That might be good enough to give Vanak an additional flat check to stop the bleeding.
Vanak Lyubienko
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"Thanks Mirtha", Vanak hisses while Mirtha is patching up some of the nasty scratches on his legs.
Flat Check vs. Bleed from Mirtha's Administer First Aid: 1d20 ⇒ 8
Though some of the wounds are taken care of the cloth Mirtha used on Vanak's legs is soaked with fresh blood almost immediately.
"Hold on, let's try some of this to start the clotting." he grunts through grinding teeth, obviously still in pain. His bloodied fingers fiddle with one of the belt pouches and produce eventually some dried leaves that give off a very musky scent.
"This will burn.", he says - almost out of routine, usually he is not on the receiving end of his treatments however.
Medicine Check to Administer First Aid: 1d20 + 2 ⇒ (5) + 2 = 7 Is this a Crit fail?
Whatever Vanak tried to do did not work. "Well maybe we'll just have to wait a little?" he says and gives Mirtha a wry smile.
I take bleed damage at the end of round. How much is that?
Flat Check to stop the bleeding at the end of my turn: 1d20 ⇒ 19
Looks like it stopped, but if I crit failed before, it depends on the amount of bleed damage, I might be dying 1 at this point.
Keemul Nogginsmasher
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Keemul looks on, annoyed that he can't be of help. "If this place is slated for demolition, maybe I should just smash up that patch of floor? No, that'd probably let them out."
GM Gustavef
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Vanak takes bleed: 2d6 ⇒ (5, 6) = 11 from the crit fail, then both VAnak and Mirtha take bleed: 2d6 ⇒ (4, 2) = 6 more damage before they stop their bleeding.
Arvax is able to chant a ritual that suppresses the haunt from harming anyone else for now.
Vanak is down and dying 2, but there isn't any immediate danger now
Mirtha Darklight
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Mirtha calls forth some of remaining divine energy, healing the fallen Vanak.
Heal, 2 actions: 1d8 + 8 ⇒ (2) + 8 = 10
"I need to take care of myself and Vanak. We both have wounds that need to be cleaned and dressed."
Medicine, Self: 1d20 + 6 ⇒ (4) + 6 = 10
Medicine, Vanak: 1d20 + 6 ⇒ (11) + 6 = 17
Treat Wounds HP: 2d8 ⇒ (2, 2) = 4
Vanak Lyubienko
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They had to wait a little, but Vanak got worse first before he got better. After he made his cynical comment to Mirtha he almost immediately falls unconscious due to the blood loss.
A gasping breath, a wide-eyed stare and a sudden yank into a sitting position later, Vanak is back with the living thanks to Mirtha's divine powers and her skilled hands.
"Thank you Mirtha," Vanka whispers out of breath, "Again." He looks at his legs and tries to move them.
"Seems like I'm in working condition again.", he says and another boyish smile runs across his face. "Let me see if I can return the favor for once."
He scooches over to Mirtha, still sitting on the ground and produces a small pot with a reddish-brown paste that he liberally applies to Mirtha's wounds.
Nature, Natural Medicine to Treat Wounds: 1d20 + 5 ⇒ (13) + 5 = 18
HP restored: 2d8 ⇒ (8, 4) = 12
GM Gustavef
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After spending some time tending to your wounds, you then examine the rest of the floor:
Dining Room
The furniture in this once-fine dining room was crushed by the debris falling from the floors above. What remains is sodden and mostly unidentifiable.
Nothing else of note in here
Parlor
A large, long-cold fireplace stands in the east wall of this expansive parlor, but the furnishings are all rotted. A dank stench of mold lingers in the air. The ceiling overhead has collapsed, leaving the room open to the sky. The floor in the room’s southern end has followed suit, leaving a gaping hole into darkness.
There that hole over there...
Place yourselves where you would like while investigating the hole
Arvax
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Arvax, feeling confident, will stand in front of the fireplace. The hobgoblin gets down in a squat to examine the hole. "I wonder if this hole is haunted too..." Arvax trails off.
Will use Pursue a Lead to investigate the hole. Takes 1 minute and gain a +1 perception check and/or skill check related to the hole. Can also use Clue In to help another person out.
Keemul Nogginsmasher
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"Oh, finally!" Keemul says upon discovering the hole. "Here's something I can help out with. Having the best-toned muscles in Tymon lends itself well to spelunking. Just tell me there aren't any murderous hands in there and down I go!"
Mirtha Darklight
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Mirtha casts guidance on Keemul as he prepares to descend into the pit.
"Yes, be careful Keemul. You don't want to contract filth fever from stepping on a nail."
+1 to a Perception check, skill, or saving throw.
Keemul Nogginsmasher
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In a rare moment of foresight, Keemul heeds Mikaela's advice and waits on her analysis. He takes the time to grab a coil of rope, tie it around himself, and hand the rest to the next-strongest of their number.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Vanak Lyubienko
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"Can you see down there Keemul? To my eyes this hole is pitch-black." Vanak asks Keemul just before he is ready to descent. He knows that some Gnomes can see perfectly fine in the darkness, but not all of them.
Better come off a bit rude than having one of us trapped below in utter darkness He thinks while he steps a bit closer to join the rest of the group.
"I'm sure Sarenrae can help us out, if you want her light." Vanak continues and looks to Mirtha if she would be willing to help out.
Could someone move Vanak and Orel into the room please? It doesn't work on mobile, sorry.