[PFS(2), Tactical Run, Secrets Playtest] B1 - The Whitefang Wyrm (Inactive)

Game Master Blake's Tiger

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Horizon Hunters

Upon discovering the Wyrm Kragen yells out to the group, alerting everyone of its presence

"I have found it! over here!"


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I have changed my movement

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Ellanhar moves... drops his torches in the indicated location... and pulls his whip out...


Acrobatics: 1d20 + 0 ⇒ (18) + 0 = 18

Zvarbelle seems to be sure of her footing, surprisingly.


| Extinction | url= |

GM Screen:

Bite: 1d20 + 12 ⇒ (16) + 12 = 28
P: 1d8 + 8 ⇒ (8) + 8 = 16
P, Critical: 1d8 + 8 ⇒ (7) + 8 = 15

The wyrm strikes out at Kragen like a viper. Although not with the advantage it imagined himself to have, the result is unquestioningly devastating. The frigid teeth sink into the goblins neck and stain the ice with a wide spray of blood. The wyrm releases the limp body of the goblin and scurries away into the darkness.

Critical. I rolled damage twice to try to reduce it, and it didn't help. It wasn't an instant death, though.

Encounter! Round 1. Bold may act.

When Zvarbelle comes back over the ice patch and anyone chasing the wyrm into the cave will need a Acrobatics check vs. DC 15 or fall prone and slide 10 ft in the direction you were headed.

Wyrm
Artha
--2--
Zvarbelle
Ellanhar
Alexand
Kragen (0/23; prone, dying 2)


Acrobatics: 1d20 + 0 ⇒ (9) + 0 = 9

Zvarbelle moves up carefully, but slips on the ice. Then she'll stand up and continue moving.

Horizon Hunters

As Kragen falls to the ground, dying from the savage attack of the wyrm, his shadowy eidelon slowly fades out of existence..

Recovery check dc 12: 1d20 ⇒ 12

Success: Kragen moves to dying 1

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Ellenhar says, "Hmmph",

Stows his whip
picks up the two torches
Lights the second with the first

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Artha casts Magic Weapon (first 2 actions) and she and Zan Act Together, both moving forward (last action).


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Alexand continues on his previous path, striding into the upper tunnel with a smile as his elven eyes adjust to the dim light. As he walks, he slowly glides his hand across the flat of his blade. Red, firey runes erupt from where his hand passes.

When he spots the wyrm, he rushes forward and slashes at the wyrm.

sword: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
sword dmg: 2d8 + 4 ⇒ (8, 8) + 4 = 20
Burning Hands (ref DC 16): 2d6 ⇒ (3, 4) = 7

Striking Spell - Slide Casting - Burning Hands; Strike

Edit: ...I'm sorry...

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

ha ha!


| Extinction | url= |

GM Screen:

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Jaws: 1d20 + 12 ⇒ (13) + 12 = 25
P: 1d8 + 8 ⇒ (2) + 8 = 10
Jaws: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
Jaws: 1d20 + 12 - 10 ⇒ (12) + 12 - 10 = 14

Alexand slips into the shadowed ice cavern and slashes at the wyrm clinging to the ceiling. The wyrm glares daggers at him as the blade cuts deeply. His eyes widen suddenly as a dread sense of de ja vu strikes, and he pulls off of the blade before it erupts in flame.

I misread Alexand's damage line. This does actually kill it by 2 HP with the save = 1 worse effect. However, so as to not start all over, and since he already got to gloriously slay it last time, I'm just going to negate the crit and keep rolling so the rest can, maybe, get to use one of their abilities, too. But know in your heart that you are a mighty tatzlwyrm slayer.

The wyrm hisses and strikes out in rapid succession at the elf. His fangs sink deeply into his shoulder with the first strike, but Alexand is not willing to be taken so easily a second time and dodges out of the way. The wyrm's third strike is even more telegraphed.

Encounter! Round 2/3. Bold may act.

Anyone chasing the wyrm into the cave will need a Acrobatics check vs. DC 15 or fall prone and slide 10 ft in the direction you were headed.

Wyrm (-27)
Artha
--3--
Zvarbelle
Ellanhar
Alexand (4/14)
Kragen (0/23; prone, dying 1)

Horizon Hunters

recovery check: 1d20 ⇒ 9
Failure; Kragen is dying 2

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Artha and Zan Act Together and Artha casts Boost on Zan while Zan moves up to the wyrm.

Acrobatics check: 1d20 + 6 ⇒ (7) + 6 = 13

Zan slides on the ice, ending up next to the wall. She then steps forward to flank the wyrm. She growls and bites at it.

Zan's Bite: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Bite damage: 2d8 + 3 + 4 ⇒ (4, 3) + 3 + 4 = 14 piercing.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Alexand again glides his hand across the flat of his blade. Blue, static runes erupt from where his hand passes. He then swings at the wyrm.

sword: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
sword dmg: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Electric Arc (ref DC 16): 1d4 + 3 ⇒ (3) + 3 = 6

Striking Spell - Electric Arc; Strike

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Ellenhar throws one torch at the entrance of where the Wrym fled

Toss to the X: 1d20 + 4 ⇒ (16) + 4 = 20

Tosses the other in front of him

I figured we dim-lighters wouldn't be able to see in there, so I was all worried about torches...

And moves forward...


Zvarbelle moves forward over the ice. Double Move

Acrobatics: 1d20 + 0 ⇒ (5) + 0 = 5

And slips and slides - right in to the dragon.

She stands up right in front of it and gets ready to strike. Stand up


| Extinction | url= |

You dim lighters get 40 radius on the torches.

Zan sinks his teeth into the wyrm, who tastes a lot like fish. The wound looks grievous. Alexand steps forward and lops off the wyrm's head with his swing. Electricity arcs between the head and the neck for a moment before the head rolls to a stop and the body drops from the ceiling at Zyarbell's feet.

Alas, poor Zvarbelle spent her time sliding on the traps.

You return to town victorious where you are rewarded in silver and carved ivory jewlry.

Well, that's given me a little insight into the classes. Slide casting seems to give the magus an advantageous boost in mobility. Almost seems like a "Must Take."

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