[BtG1] PFS2e - 07-12: The Chitterwood Walks, Part 2 - The Battle of Logas (Inactive)

Game Master UncleFroggy

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Radiant Oath

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Radiant Oath

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You arrive at the goblin battle camp in the Chitterwood forest and find it a flurry of action. Perhaps surprisingly, the activity is (mostly) organized and (fairly) serious. It's very clear the goblins have come together and set aside some of their usual boisterousness to prepare for what might be their last chance at defending their homes. Strikingly, as seen with a glance through the tree line and across the open field to the north, the city of Logas sits quietly with its gates closed and none of the noise or travelers expected from such a large hub of commerce in the region.

Assisting the goblins in their preparations for war are several other humanoids, most wearing some tell-tale sign of the Pathfinder Society.

Satisfied you're in the right place, you get to know your traveling companions.

Go ahead and introduce yourselves

Radiant Oath

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GM Dice:

Elduin Nerifiel's Society (T): 1d20 + 12 ⇒ (4) + 12 = 16
Toasty!'s Society (T): 1d20 + 11 ⇒ (4) + 11 = 15
Nicole Flames's Society (T): 1d20 + 12 ⇒ (9) + 12 = 21
Arian Stillwater's Society (T): 1d20 + 9 ⇒ (8) + 9 = 17
Kargoth Thunderbrew's Society (T): 1d20 + 9 ⇒ (3) + 9 = 12

Nicole:
Logas citizens do not like the Hellknight presence but have been putting up with them because they haven't got many options to expel them.

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

You see a fair-skinned female aiuvarin, with long red hair under a tricorn hat. She wears a pitch-black sailor’s outfit, and matching leather gauntlets with runes etched on the cuffs. A rapier and hand crossbow are on her belt.

“Good day t’ye”, she says, doffing her hat. ”Black Molly’s the name. I’ll be bringin’ support from Davy Jones’ locker. Cap’n on deck!”

The space beside her wavers, and a greenish-blue apparition appears. It looks like a human pirate, with a long gray beard and an eyepatch. One hand holds a cutlass, while the other has been replaced by a shadowy hook. A skull and crossbones appear on his hat, as well as Molly’s.

”Avast, me hearties!”, he proclaims. ”Silverbeard walks again!”

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

A half elf wearing a leather introduces himself then.

Hello, my name's Elduin Nerifiel. On my side I'm bringing knowledge and capacity to move items by the mind's force. And if doesn't work I use this.

And he shows an elven branched spear. Apart of this his gear seems very common except his adamant wayfinder of course.

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

"Well, Logas citizens do not like the Hellknight presence but have been putting up with them because they haven't got many options to expel them." Nicole tells the group upon her arrival.

"I am Nicole Flames. It is nice to meet you all!" she adds. "Pretty busy, these goblins, huh." she says while observing the goblins they are going to help.

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

Before the briefing around the cam a Varisian woman can be seen, enjoying the forest despite the gravity of the situation. She is used to live around the forest, The Inmerwood near Otari where she grew up, So the forest always had a good joy for her, not as great at sea, but one works woth what one has.

Average heigt, dark black hair, the tip seems to gradually change to aquamarine, her eyes also dark brown as the color of a coral the energetic woman finally arrive at the briefing maybe arriving a bit later than she expected .

Oh Hello, Sorry i am late, I am Arian, pathfinder, and most defintely not a witch, despite what you have heard

We got plenty of action here right? A lot of govvlins, and this city seems to be striggling badly to get back to their feet, right?

Wearing leathers, in form of a reinfrced best, a skirt, boots, a bandana over her head, and wherever hse wants it appears that small brizles of snow and rain dance around her. the wind of the sakd blizzard playing with her hair now and then [B] Its a pleasure to met you all[ {/b]

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

A dwarf holding a mug and a shield that looks like it's from the bottom of a beer barrel approaches.

"Greetings! I'm Kargoth Thunderbrew, protector of the spirits. I drink and heal and don't get in front of enemies. I'm not a fighter. And I drink and know things; sometimes they're the wrong things though!"

Radiant Oath

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A couple nods of acknowledgment and a gesture in the right direction points you to the main planning tent. You enter to find Eando Kline and Valais Durant with three goblin leaders— Libgez, Naalt, and Bilia—around a map.

Eando Kline clears his throat, speaking up first "As you may or may not know, Hellknight activity has been increasing throughout the Inner Sea during this war between Cheliax and Andoran In addition to this, the Chitterwood Forest has experienced a serious uptick in undead activity During a recent " He pauses to consider his words, looking at the boisterous goblin squads all around "...meeting, we were able to defeat the undead and determine that they were originating from here in the town of Logas A few of our sneakier operatives were able to get inside the town and report that there's a strange plague that only seems to be affecting the Hellknights, causing them to die, and then be raised by a local necromancer This necromancer is Hellknight Signifier Ilza Vinicius, previously of the Order of the Chain, though rumors are spreading that she's with a new order Or trying to form one we're not sure."

"What we do know is that she's the source of the undead, she's planning some sort of ritual, and she's somewhere within the city The Society's mission as a whole here is to assist the Chitterwood goblins with eliminating the Hellknight threat while also liberating the city of Logas The narrower mission is finding Ilza and putting a stop to whatever she's doing " Valais steps forward "We know worryingly little about this strange plague Please gather any samples or medical information you can It only seems to be affecting Hellknights, which indicates there's likely more to this, and my hope is you'll be able to learn something if you can find where Ilza has been keeping her base of operations"

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

”What signs o’ plague should we look out for?”, asks Molly.

Radiant Oath

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"We're not sure, actually. Whatever samples you can find that might lead us to figuring out what this plague even is." Valais answers, "Notes, medical samples if you can find them, Ilza's lab if you can find it inside Logas."

Radiant Oath

M Anvil Dwarf Cloistered Cleric 1 (Healing) | AC 13 | HP 20/20 | Hero P 1/3 | F +9 R +3 W +9 | Per +7

"Fortunately I do know a bit about plague and medicines, particularly if alcohol is involved..." Kargoth says.

Radiant Oath

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Kargoth Thunderbrew did you make a wrong turn at Albuquerque? :)

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

Well this necromancer is the point. Do we know something more about them?

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

Well...this seems interesting, and we are to help to fend off the invaders of the city, and This disease sounds like bad news

Sp what we need to find is about the disease and find this Ilza? Nodding at Elduin's question.

In your knowledge do we have any ally or support in the city

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

"Oops.. excuse me.. I wasn't myself for a bit..." Kargoth says.

Chose the wrong avatar...

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

Nicole nods as she digests the information she just heard.

"That necromancer should be stopped. Forensic examination of the undead might help us know the cause, or perhaps medical notes," she says in agreement, barking what others already have said.

"I think I should prepare ghost charges then if we will be dealing undead." she starts brewing some mixtures from her stash.

Daily Preparations:
Current HP: 68/68 (+1 HP/min & Void Resistance 1)
Current AC: 24 (25 w Buckler shield raised)
Current Condition(s): ---
Innate Cantrip (Rank 3): Guidance

Alchemical items (6+INT) [][][][][]-[][][][][]: 6x Moderate Ghost Charge, 2x Moderate Soothing Tonic, 2x Lesser Numbing Tonic
Versatile Vials (2+INT = 6) [][][][][]-[] (regains 2 vials in every 10 minutes spent in Exploration)
Talismans [][]: [] Potency crystal (affixed to hand cannon), [] Snapleaf (affixed to armor)
Invested Items (5/10): Adamant Wayfinder (w [] ↺ Resist Harm), [] Bewitching Bloom (Lilac), Alchemist Goggles, Pearly White Spindle Aeon Stone, Pendant of Occult
Worn Items: Hand Cannon, Bombs, Elixirs, Talismans, Alchemist's Toolkit, Firearm Cleaning Kit, Bullets (10), Basic Crafter's Book, Backpack
Stowed Items (in Backpack): Repair Kit, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

”Maybe it’s someone ye know, lass!”, says Cap’n Silverbeard, nudging Molly with his elbow

”How would *I* know her?”, Molly retorts. ”It’s not like we have a guild!”

After a pause, she adds, ”Do we have a guild?”

Radiant Oath

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What do you mean, a guild?

Vigilant Seal

M Goblin Magus 6| HP 75/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3 | Attack of Opportunity w/Reach

Toasty! wakes up from their nap dreaming about fire.

"I'm ready, assuming we don't have any reason to believe fire wouldn't work. We don't have any reason to believe that do we?"

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’
GM Tiger wrote:
What do you mean, a guild?

A necromancers’ guild

Radiant Oath

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"We are not sure about that" Valais answers, "We are certain that she's acting on her own."

Smiling at Toasty!, she answers, "It's a good bet that fire will be effective against them."

Any other questions?

Radiant Oath

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Any more questions, go ahead and ask them and I'll just retcon it in.

Once the meeting is over, you make their way outside and take up their positions. You watch as baskets of arrows are loaded into catapults and trebuchets. A few nervous goblins awkwardly prank each other as they try to break the tension, but the tense anticipation of the fighting to come dampens even the goblins' inclinations for troublemaking.

Horns sound! As the Logas gate clanks open, the enemy pours out of the city and onto the field, charging directly toward the goblin encampment in the trees. Cries of "Hellknights!" echo as soldiers wearing the infamous armor enter the field. Goblins and Pathfinders rush to their stations and prepare to keep the attackers from crossing the field to the camp. Arrows fly through the air, launched by the basketful. A murmur of surprise ripples through the combatants as the arrows have a surprisingly small impact. As the two lines crash into each other, calls of "undead!" begin to ring out.

You're not meant to join the front lines alongside the goblins and the other Pathfinders. Your orders are to await a clear path through the gate and slip into the city.

As you make your way towards the gates, you spot a lone goblin archer who was apparently separated from the main group. He's being tormented by a trio of hell hounds who playing keep away with a jar of pickles they took from his belt. The hounds dart back and forth, passing the jar from jaws to paws and back again while dodging the goblin's increasingly desperate shots.

As you rush to intervene, the three hounds turn on you and attack.

Init:

Elduin Nerifiel's Initiative using Avoid Notice: 1d20 + 15 ⇒ (19) + 15 = 34
Black Molly's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (20) + 11 = 31
Toasty!'s Initiative using Scout: 1d20 + 10 ⇒ (5) + 10 = 15
Nicole Flames's Initiative using Search: 1d20 + 9 ⇒ (2) + 9 = 11
Arian Stillwater's Initiative using Scout: 1d20 + 8 ⇒ (20) + 8 = 28
Kargoth's Initiative using Search: 1d20 + 14 ⇒ (2) + 14 = 16
Red: 1d20 + 9 ⇒ (4) + 9 = 13
White: 1d20 + 9 ⇒ (14) + 9 = 23
Blue: 1d20 + 9 ⇒ (10) + 9 = 19

Ignore the craters in the map

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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go

**Elduin Nerifiel - AC 24 (25 w/shield) 62/62
**Black Molly - AC 22 (23 w/shield) 68/68 (AC 23); Cap'n Silverbeard AC 22
**Arian Stillwater - AC 22 68/68
White
Blue
Kargoth - AC 18 65/65
Toasty! - AC 24 78/78
Nicole Flames - AC 24 (25 w/shield) 68/68

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

She smirks a bit, her eyes start to fill with magical energy as she calls uppn her talents, the soft breeze around her with sparkles aof water and small splinters of rime manifest a bit fiercer, she acalls upin the power invesed in her, and then raises her hand, and closes it in a clutched fist over her head, as this happens as a burst of cold maifiest to vover all the hounds in the field

She grins a bit Don't you worry, this just happens now and then I swear i am no witch

( ◆◆- Winter's Clutch - 4d4 DC 21 Reflex basic DC )

Winter's Clutch: 4d4 ⇒ (3, 1, 2, 4) = 10 Basic reflex DC21 On a 10 ft burst

If any of them fails Arian can choose to move him 5 ft in any direction, also the gnerral area on the burst is difficult terrain , the snow remains till its naturally melted

She then gathers some of the rime around her into what appears to be a icy trident and throws it at the closest hound

( ◇- Weapon infussion - Ranged - Propulsive 50 ft Cold ◆ - K.Blast ranged vs Blue )

1d20 + 12 ⇒ (17) + 12 = 292d8 + 2d6 ⇒ (6, 2) + (6, 4) = 18

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

I don't know what happened tot aht damage on the ranged attack it should only be 6+2 + 2 = for 10 Cold damage on a regular hit

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

Molly and Silverbeard advance on the hell hounds. She extends a hand, and a glowing skull and crossbones appears before her.

”Pick on someone yer own size, ye mangy cur”, he snarls at the closest hound, ”afore I send ye back where ye came from!”

BM:
◆ Stride
◆ Cast shield
CS:
◆ Stride
◆ Demoralize Blue

Intimidation: 1d20 + 10 ⇒ (6) + 10 = 16

Radiant Oath

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GM Dice:

DC 21 vs 10 cold
R Ref: 1d20 + 10 ⇒ (1) + 10 = 11
W Ref: 1d20 + 10 ⇒ (16) + 10 = 26
Ref: 1d20 + 10 ⇒ (14) + 10 = 24

Cap'n Silverbeard tries to intimidate Blue but the hound ignores him. Arian drops a cold spell on the three hounds.

Red doesn't get out of the way in time and takes extra damage. White and Blue escape the worst of the cold but all take more damage than normal, indicating a weakness to cold.

Arian then shoots Blue with a snowball and catches right between the eyes as it dodges her snow storm.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Terrain
* Ignore the craters
* Burst Area is now difficult terrain
------------------
Those with ** may go

**Elduin Nerifiel - AC 24 (25 w/shield) 62/62
Black Molly - AC 22 (23 w/shield) 68/68 (AC 23); Cap'n Silverbeard AC 22
Arian Stillwater - AC 22 68/68
White (-10; AC <= 19)
Blue (-35; AC <= 19)
Kargoth - AC 18 65/65
Toasty! - AC 24 78/78
Red (-25; AC <= 19)
Nicole Flames - AC 24 (25 w/shield) 68/68

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

Since Red filed the save, Arian would move red behind white as part of the Juntion of the impulse

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf casts a spell engulfing all the enemies.

Telekinetic rend, amp: 2d6 + 2d6 ⇒ (5, 2) + (6, 2) = 15

Fort DC 22. A creature that critically fails its save is also stunned 1.

Then he draws his weapon.

Radiant Oath

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GM Dice:

R Fort: 1d20 + 9 ⇒ (14) + 9 = 23
W Fort: 1d20 + 9 ⇒ (12) + 9 = 21
B Fort: 1d20 + 9 ⇒ (9) + 9 = 18

Elduin's disruption pulls Blue in different directions separates the head from the rest of its body.

Red manages to barely keep itself together while White also feels like it's in two places at once.

I should have used hard mode on you lot! :)

White runs up to Black Molly and tries to bite her, before breathing a cone of fire at her and the Cap'n!

Jaws vs Black Molly AC 23: 1d20 + 13 ⇒ (3) + 13 = 16 for Piercing: 1d8 + 4 ⇒ (7) + 4 = 11 plus Fire: 1d6 ⇒ 6

Hellfire Breath; Fire Damage; DC 19 Basic Reflex: 4d6 ⇒ (6, 6, 4, 2) = 18
Cooldown: 1d4 ⇒ 4

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Terrain
* Ignore the craters
* Burst Area is now difficult terrain

Before your Turn:
DC 19 Basic Reflex vs 18 Fire: Black Molly, Cap'n Silverbeard
------------------
Those with ** may go

Elduin Nerifiel - AC 24 (25 w/shield) 62/62
Black Molly - AC 22 (23 w/shield) 68/68 (AC 23); Cap'n Silverbeard AC 22
Arian Stillwater - AC 22 68/68
White (-25; AC <= 19; Cooldown - 0/4)
**Kargoth - AC 18 65/65
**Toasty! - AC 24 78/78
Red (-32; AC <= 19)
Nicole Flames - AC 24 (25 w/shield) 68/68

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

Molly’s Ref save: 1d20 + 11 ⇒ (5) + 11 = 16

Silverbeard’s Ref save: 1d20 + 10 ⇒ (4) + 10 = 14

Vigilant Seal

M Goblin Magus 6| HP 75/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3 | Attack of Opportunity w/Reach

Toasty! looks at the flaming hellhoud and a single tear drops out of his left eye as he begins conjuring up a frost spell.

Using it to empower his staff, it twists and turns as Toasty! reaches out to bop the nearby hound on the snout.

spellstrike w/Reach vs White: 1d20 + 15 ⇒ (7) + 15 = 22
B + Cold Damage: 2d8 + 4 + 4d4 ⇒ (6, 4) + 4 + (3, 2, 3, 4) = 26

Toasty! then begins crying from the other eye as he captures a bit of the lingering frost magic and begins glowing with a cold aura.

Spellstrike(Ray of Frost), Arcane Cascade

Radiant Oath

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Toasty! demonstrates that hell does freeze over!

These things only have 40 hp... that was practically a one-shot!

Molly - I forget the rule on Summoners. Damage is only applied once, right?

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Terrain
* Ignore the craters
* Burst Area is now difficult terrain

Before your Turn:
DC 19 Basic Reflex vs 18 Fire: Black Molly, Cap'n Silverbeard
------------------
Those with ** may go

Elduin Nerifiel - AC 24 (25 w/shield) 62/62
Black Molly - AC 22 (23 w/shield) 50/68 (AC 23); Cap'n Silverbeard AC 22
Arian Stillwater - AC 22 68/68
**Kargoth - AC 18 65/65
Toasty! - AC 24 78/78
Red (-32; AC <= 19)
Nicole Flames - AC 24 (25 w/shield) 68/68

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’
GM Tiger wrote:


Molly - I forget the rule on Summoners. Damage is only applied once, right?

Right

Envoy's Alliance

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Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

(Ugh paizo ate my post)

Kargoth strides forward and throws a mug at Red.

+ Stride
++ Daze mental dmg: 2d6 ⇒ (1, 5) = 6 (Will DC 21)

Radiant Oath

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GM Dice:

Will: 1d20 + 7 ⇒ (18) + 7 = 25

Red yelps but manages to fend off the migraine Kargoth threw at him. It carefully slides out of the icy area and up to Molly's face, snapping at her. It then makes Toasty! happy by breathing a cone of fire at him and Molly!

Jaws vs Black Molly, AC 23: 1d20 + 13 ⇒ (12) + 13 = 25 for Piercing: 1d8 + 4 ⇒ (4) + 4 = 8 plus Fire: 1d6 ⇒ 4

Hellfire Breath; Fire Damage; DC 19 Basic Reflex: 4d6 ⇒ (1, 5, 6, 1) = 13
Cooldown - It's not going to survive the next round! :)

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Terrain
* Ignore the craters
* Burst Area is now difficult terrain

Before your Turn:
DC 19 Basic Reflex vs 13 Fire: Black Molly, Toasty!
------------------
Those with ** may go

-2-
**Elduin Nerifiel - AC 24 (25 w/shield) 62/62
**Black Molly - AC 22 (23 w/shield) 38/68 (AC 23); Cap'n Silverbeard AC 22
**Arian Stillwater - AC 22 68/68
**Kargoth - AC 18 65/65
**Toasty! - AC 24 78/78

-1-
Red (-34; AC <= 19)
**Nicole Flames - AC 24 (25 w/shield) 68/68

Vigilant Seal

M Goblin Magus 6| HP 75/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3 | Attack of Opportunity w/Reach

reflex save: 1d20 + 11 ⇒ (17) + 11 = 28

Toasty! dodges the worst of the fire, but basks in the embers.

After resist 3 and a save, that's 3 fire damage

Toasty! then heads into the difficult terrain and tries to finish off the hellhound.

strike vs OG hellhound: 1d20 + 15 ⇒ (10) + 15 = 25
bludgeoning+cold damage: 2d8 + 4 + 1 ⇒ (8, 6) + 4 + 1 = 19

Toasty! will then protect themselves with the shield spell.
AC 25, will block (10)

Radiant Oath

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ACK. I overestimated the weakness to cold. It's Weakness Cold 5, not 10 so White should still be alive. I'm not gonna walk it back since these don't stand a chance.

Molly Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

Toasty! moves to the last hound and clobbers it with his icy fist, freezing it over.

COMBAT OVER

"Thank you helping against fire dogs. Yous take this!". The gobbo upends his pickle jar and hands you a Swift Block Cabochon. The item smells a bit briny and a bit sticky but appears to be intact. The goblin scampers off to rejoin his kin.

I'll give you 10 minutes to put yourselves back together before I move you along

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

Well done people, And you Cap, you might want to feel closer to the sea i guess?

She summons healing water upon the captain before continue to keep watch

( ◆ - Ocean's Balm on Black Molly )

Ocean's Balm: 3d8 ⇒ (1, 7, 8) = 16

Radiant Oath

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Party Health:

Elduin Nerifiel - AC 24 (25 w/shield) 62/62
Black Molly - AC 22 (23 w/shield) 41/68; Cap'n Silverbeard AC 22
Arian Stillwater - AC 22 68/68
Kargoth - AC 18 65/65
Toasty! - AC 24 75/78
Nicole Flames - AC 24 (25 w/shield) 68/68

Radiant Oath

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Who takes the Swift Block Cabochon (or does anyone even have a physical shield?)

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

Nicole has a buckler shield. She can take it if no one else wants it.

"Oh, nice gem!" Nicole snatches the gem from the goblin. "Can I have it?" she asks her allies before she can affix it into her buckler shield.

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf refocuses after the fight.

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

When Molly is struck, Silverbeard’s cutlass lashes out at the hell hound. ”Eat steel!”, he bellows.

Dutiful Retaliation

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14S

Verdant Wheel

AC 22 HP:68 F 13 / R 11 / W 9

Is that new health stats updated after the Ocean's balm? the damage misisng was i guess after the result of that reflex check

And i am assuming we all have Aeon Perly white aeonstones?

Well. that was one way to start this incursion, but i am not surprised to see dogs made of fire now that Hellknights are involved. I just hope they had not picked me for this mission due the knoweldge on that and the assumption that i am a witch, that I swear i am not

She keeps eyes on the group, and uses the Ocean's balm on people if they need still some of their wounds closed.

[ooc]She can use ocean's balm in anyone every 10 minutes. If those 3 hp down by Frosty are not healed by aeon stone she can heal that with 3d8, would be enough to do it on the second round of the 10 mins.[/ood]

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Arian - you can cast another Ocean's Balm on Molly/Cap'n if you like (one at the start of the 10 minutes, one at the end of the 10 minute cooldown). Everyone else seems to be ok -- and Toasty! outright enjoyed the flames :)

Horizon Hunters

Level 6 summoner | AC 23/24 | HP: 80 | Fort 12, Ref 12, Will 11 | Spell DC 22 | Per 11 | Speed 25’

”Much obliged, lass”, Silverbeard says to Arian. ”Nothing like the smell of the briny deep!”

Vigilant Seal

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M Goblin Magus 6| HP 75/78 | AC 24 | F +13, R +11, W +11 | Perception +9 | Darkvision | Resist Fire 3 | Attack of Opportunity w/Reach

Toasty! enjoys their small burns and continues to scorch themselves with their staff of fire during the downtime.

Toasty! asks "Have any of you seen my show? I get a big cauldron on the streets of Absalom, and people bring things, pay me a few coins and then we find out... Will... it... BURN!"

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 5 (Heal) | AC 18 | HP 65/65 | Hero 1/3 | F +12 R +7 W +13 | Per +13(E) Medicine(E) +14 Religion +11 Occult/Diplo/Int/Soc+9 Religion/Nature/Survival +11 | DC 21 Attack +11

"As long as you don't burn down the place... I'm fine with that!" Kargoth says, sipping from his mug.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Arian, if you're going to cast another Ocean's Balm on Black Molly, go ahead. Please do it before acting in the next encounter though :)

Moving along, you spot a group of goblins wielding longspears and glaives. They appear to have cornered a trio of undead hellknights but can't seem to finish them off. You move in to assist.

Init:

Elduin Nerifiel's Initiative using Avoid Notice: 1d20 + 15 ⇒ (2) + 15 = 17
Black Molly's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (20) + 11 = 31
Toasty!'s Initiative using Scout: 1d20 + 10 ⇒ (2) + 10 = 12
Nicole Flames's Initiative using Search: 1d20 + 9 ⇒ (18) + 9 = 27
Arian Stillwater's Initiative using Scout: 1d20 + 8 ⇒ (7) + 8 = 15
Kargoth's Initiative using Search: 1d20 + 14 ⇒ (3) + 14 = 17
Red: 1d20 + 10 ⇒ (7) + 10 = 17
White: 1d20 + 10 ⇒ (3) + 10 = 13
Blue: 1d20 + 10 ⇒ (10) + 10 = 20

Combat is regular mode

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Terrain
* Ignore the burning siege engine and the craters
------------------
Those with ** may go

**Black Molly - AC 22 (23 w/shield) 41/68; Cap'n Silverbeard AC 22
**Nicole Flames - AC 24 (25 w/shield) 68/68
Blue
Red
Kargoth - AC 18 65/65
Elduin Nerifiel - AC 24 (25 w/shield) 62/62
Arian Stillwater - AC 22 68/68
White
Toasty! - AC 24 75/78

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