EM - [PFS] 5-01 The Glass River Rescue (Inactive)

Game Master supervillan

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Silver Crusade

Venture Lieutenant, Play by Post (online)

If no one else volunteers to help you out, I will. I'm a rather slow poster right now (sometimes every other day), but I would get you to the end in a somewhat reasonable timeframe.

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Kra'ak am here!


2 people marked this as a favorite.
The Waking Rune

Hi folks,

In need of a rescue GM? I think I can help you out. I haven't run this one before, but I do own it already.

I know Evil Minion is dealing with some RL stuff right now, he's dipped out of a game I am currently running. Hope he's ok, but we haven't heard from him over there for a long while either.

Give me 24 hours or so to get caught up with your progress and read the scenario, then if you're all happy for me to do so I'll get you moving again.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Thanks for the rescue!

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

You know, for a Supervillian, you are acting quite the hero. Thank you!

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

GLARE

Kra'ak not sure..... They say is supervillain, but act like hero.....

Thanks!

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Sweet...ty for stepping in

Silver Crusade

1 person marked this as a favorite.
Venture Lieutenant, Play by Post (online)

I'll leave you in supervillan's capable hands.

This game does still qualify for Gameday boons; if you want to be part of gameday, supervillan should send me the reporting info by private message soon after having you roll for boons.

Please let me know by private message if you need anything.

Happy gaming, everyone.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

I’m still here too!


The Waking Rune

Righto, I've done a summary post and a "where are you now?" post in Gameplay - over to you guys :)

(I've also emailed Paizo Support to get the threads transferred to my control - and I plan on using the existing Google Slides but I have made a copy of them just in case).

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Oh boy, aren't we in a predicament?! Shall we resist arrest?


The Waking Rune

It's a little awkward running effectively a one on one - but I expect the rest of you will be brought into the action one way or another soon enough :o

Akito, sorry you've been temporarily neutralised. You were just closest to the trapdoor. On the plus side, the Razmirans aren't really interested in murdering you all in your sleep.


The Waking Rune

Hey folks. The next online convention, Outpost IV, has just been announced and I'd like to get you finished here before Outpost IV starts.

As you've probably guessed, Holy Ahendile is the scenario's BBEG. But if you defeat her you'll still need to find out what became of the dwarven emissaries.

There's a couple of things I can do to speed things up. I can spare you from needing to go through a full exploration in gameplay posts and just move to the relevant action. I can also bot characters in combat.

Henceforth, in order to get us finished in a reasonable time and before Outpost IV starts, I will bot any PC who hasn't posted within 24 hours of their turn coming up in combat. If you don't have a Bot Me spoiler on your profile I will use previous combats in this scenario as my guide.

I will begin this botting policy on Monday. Bear in mind I am probably 5-8 hours ahead of most of you, given that I am UK-based.

Oh and happy new year ;)

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Gotcha!

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil
GM supervillan wrote:

It's a little awkward running effectively a one on one - but I expect the rest of you will be brought into the action one way or another soon enough :o

Akito, sorry you've been temporarily neutralised. You were just closest to the trapdoor. On the plus side, the Razmirans aren't really interested in murdering you all in your sleep.

All good. Is Akito able to roll escape artist or some sort of reverse grapple to attempt to escape his bonds?

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Finally winding down from a spontaneous New Year's trip. I'll be checking and posting later today


The Waking Rune

Akito you can absolutely try Escape Artist or CMB checks to escape your bonds, but without outside assistance (or boons) your bonuses aren't high enough. Looking at your sheet, you have +2 on either check and the DC is more than 22. If you have boons and want to try something go right ahead. You can also take purely mental actions, but SLAs still require a successful Concentration check: DC=10 + attacker's CMB (the guy who tied the ropes) + Spell Level.

Kra'ak, I'll update gameplay after you've posted.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Nothing for me,

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

I realized I made a build mistake on my character and he is now not viable to exist as a PC.

I'm withdrawing from this table- best of luck, sorry I wasn't able to finish.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
Jarrett Drendar wrote:

I realized I made a build mistake on my character and he is now not viable to exist as a PC.

I'm withdrawing from this table- best of luck, sorry I wasn't able to finish.

What was the build mistake? Unless it's pretty extreme, you can usually just stop using the affected ability to continue the current session, then use retraining to correct it afterwards.

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

I don't qualify for slashing grace, so I cannot use my temple sword for any of my swashbuckler abilities and cannot use my monk abilities for any weapon I could possibly use my swashbuckler abilities with-- the entire build is centered around it and there's just no possible way I can be anything but angry and frustrated with the entire situation.

It's just incredibly frustrating and angering to play a scenario for four months and then to discover that my character effectively cannot function and continuing under these circumstances with no effective option when I could have resolved this issue before scenario start at an ordinary table is just too much for me.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

OK, that's certainly disappointing. I understand your frustration.

We're in a tight spot here. Would you reconsider and continue playing your PC, though? Your actions--however nerfed they may be--still help us each round. You are currently a flanking foil for Kraak, helping him get what sneak attack damage he can.

The whole table is hurt by this, but we're hurt even more if you leave. We still need you.

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

I just really cannot handle it- the way the GM ambushed me with this four months into the scenario and there being no possible other way to fix it than "play the character without any of your abilities" or withdraw for a 0 XP chronicle sheet is just making me angry and not good for my mental health right now.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
Jarrett Drendar wrote:
I just really cannot handle it- the way the GM ambushed me with this four months into the scenario and there being no possible other way to fix it than "play the character without any of your abilities" or withdraw for a 0 XP chronicle sheet is just making me angry and not good for my mental health right now.

If you'll allow a dissenting opinion, this is the 3rd GM we've had for this scenario. It's not fair to say that GM supervillian ambushed you; GM supervillian rescued this game. I certainly understand that it's frustrating, but it's not GM supervillian's fault that two GMs before him didn't catch the error. And again, while frustrating, it sounds like he's resolving it by the rules; that's not his fault.

Please, give this a night to think over, and strongly consider sticking with us. It's better than earning a 0 xp chronicle over a hasty exit.

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

I can't use Weapon Finesse with the temple sword and the only equipment I purchased for the character was a +1 Adamantine Temple sword- my entire allotment of character wealth is in that sword.

If I pick up some random piercing weapon, I can't flurry with it and I'm left with one attack at very minimal damage.

The only possible weapons that I could both use weapon finesse and flurry with deal 1d4 (+0) damage.

And I have two feats sunk into an animal companion that's unavailable.

And I didn't find any of this out at the start of the scenario, or when we switched to the second GM, or when we switched to the third GM, but in the middle of combat after that- when I've put myself way out over the skies because I thought I was an effective character who could use his abilities.

I just don't see how continuing can do anything by make me angrier and more frustrated.


2 people marked this as a favorite.
The Waking Rune

Jarrett and I have had a discussion via pm.

I do look over every character sheet when I GM pbp - and sometimes that means catching errors that others have missed. When I run a game from the start I'll do this before gameplay begins, but rescuing a game means that's not possible. I'll still look over everyone's sheet at some point though.

I offered advice on mitigating the error in legal ways, but Jarrett still feels that his character is not useful and is plainly angry about the situation. I don't think anyone ought to put themselves through a process that is supposed to be an enjoyable game if they are not having fun, and I offered a 0xp chronicle if Jarrett did not want to continue because that's what campaign rules allow.

I do not take kindly to being accused of 'ambushing' a player for running a game by the rules.

Jarrett, take some time out and then let us know here if you wish to continue or take the 0xp chronicle.

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

Just give me the 0 XP sheet.

I'm having a literal panic attack here- give me the sheet and I will make sure to never come to your table again in the future if I ever play another PFS game on the forums at all.

I have PTSD and I just can't take the added stress of this crap right now.

If you don't want to be accused of ambushing people, don't ambush them.

Just mark the stupid character as dead- I guess that's all there is to do that's within the rules.

I don't know why I was suddenly audited in the middle of combat- the stiation Jarrett is in the only possible outcome is him being killed because he can't use any of his abilities and he's flanked by enemies and you waited until I put myself there and then told me that my character was a useless broken piece of garbage.

Just mark him as dead- hju mjkark him as dead.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Well, I hate to say this then, but you've just made my blacklist.

Unfortunately, you were picking up a run of Emerald Spire that I'm in. I was grateful for that, and now we're set back looking for a new GM again, but if you're going to ragequit this game over an error that you made, endangering the rest of the party--again, over an error YOU made--then I can't play with you there either.


The Waking Rune

Folks, I don't want any escalation here. We will continue without Jarrett. I will make what allowances I can within the rules.

Please pm me if you wish to discuss.

Sovereign Court

M Kitsune AC 20 FF 11 Touch 20 CMD 18 HP 31/39 Panache 4/4 Init +6 Perception +7 Fort +5 Ref +12 Will +0 Swashbuckler 3 Unchained Monk (Scaled Fist) 2

Yeah man- I don't care; I'm having a panic attack. If you can't accept that someone's real world mental health comes first then I don't want to GM for you either.

Sorry if I've been unkind and falsely accused you of ambushing me GM- but I feel ambushed and its just been the straw that breaks the camel's back today.

The reason I said to withdraw is because I don't want other characters to be killed with my "5th level" character increasing the APL and making the encounters more difficult than they should be for what is effectively a party with one fewer or members.

Really- I'm sorry, but I just cannot think straight when this happens and I felt ambushed and attacked and I just can't with that.

I get it- it's my mistake- I'm willing to let the character die, to take 0 XP- whatever the penalty for making a mistake when you make your character sheet, but I just can't with feeling like I'm being attacked personally today.

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

I am sorry to see you leave Jarrett, as there are ways to rectify this issue after the scenario is finished. Retraining, though it takes funds and prestige, can help. Then GM a few sessions to gain the money back, and help with making the build more viable and legal. Other than that, I do apologize about how you feel attacked, I've had to deal with it on characters I've thought were legal, then realized I took a feat too early. Other games, even before running them in person, I've always asked that players meet up with me 10 to 20 minutes ahead of game time so I can audit the characters, so this doesn't happen (snacks and drinks are provided by me).

Again, I am sorry, yet also the way that you are acting can get you blacklisted by players and GMs alike. All I can say, at the end of this, is have fun, and there are options. A 0xp and 0gp on a chronicle isn't the end. Best of wishes, and may you have fun in the future.


The Waking Rune

There are multiple ways this could end, of course. Sorry about Shayna's demise - BBEG is big bad and evil, albeit she really would prefer to capture you rather than kill. That's my take, given the nature of the place. The Razmirans are not actually presented with any non-lethal tactics in the scenario text but they do demand your surrender.

Raise Dead costs 16 PP, or 5,450 gp, or 8 PP and 2,450 gp. The body has to be present. PCs are allowed to pool Gold but not PP to pay for anyone's Raise. A Raised PC is left with two permanent negative levels. These can be removed by Restoration spells. A Restoration to remove one permanent negative level costs 4PP or 1280gp; again other PCs can help with gold but not PP. You don't need to remove both negative levels before you can play again.

Recovery of a body left behind costs 5PP - there is no gp equivalent. This is also the cost of rescuing you if you are captured.

See p22 of Season 10 Guide.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

so i get 0 xp, pp and gp for this scenario? i have almost all my pp to burn...


The Waking Rune

That depends on the outcome. If the rest of the party succeeds then you'll get the same rewards as them and can spend gp and PP from this scenario to help pay for Raise and/or Restorations (and body recovery if somehow they succeed but leave you behind, though that's a very unlikely permutation I think).

Grand Lodge

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female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

ok.cool...come on you slackers! get it done!

i can spend all my pp and gp to be knly down 1 negative level

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none
Shayna Therinor wrote:
ok.cool...come on you slackers! get it done!

Working on it!

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Signal where I'm at has been wonky. I'll update soon!

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

It seems the dice don't like us today!


1 person marked this as a favorite.
The Waking Rune
Kra'ak wrote:
In f2f games, I have action cards to the GM could keep up with my kineticist shenanigans. As for pbp, I might suggest using a notepad template to copy/paste as a spoiler for all the things going on.

Pretty much all my characters have at least one "active effects" spoiler in their PbP taglines. A couple of my higher level characters have very changeable stats due to abilities like rage, animal focus, or extracts.


The Waking Rune

Since Wisp mentioned it:

Stabilising a dying character is a function of the heal skill, specifically First Aid. Standard action, DC15. Typically any magical healing does the job too.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

i'm dead, but use my potions/wands...i dont mind. ill raise Shayna after this scenario....be broke and have no PP...but alive and kicking

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

@Wisp This may help, just in case.

A Tiny or smaller creature on the ground is knocked down and rolled 1d4 x 10 feet, taking 1d4 points of nonlethal damage per 10 feet.

Gust of Wind

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

D'oh, never thought to check the actual spell description.

Thank you kindly.

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

As someone who abuses the spell, it's handy against swarms.


The Waking Rune

I'm a big fan of Gust of Wind and have used it that way in the past :)

Gameplay update later today.

ETA: Wisp, don't forget that your elemental blasts do normal damage to swarms regardless of the swarming creatures' size.

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

I really need to play this guy more often. I have forgotten all the things that go into him. It's like present me forgot what past planned when I created this build.

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

So, stupid rogue question, as I've seen people rule differently. If I leap the Grease and land in Wisp's square, can I keep moving if I have moves left? This little kobold wants to do tricks!


The Waking Rune

As long as you've got move remaining, sure.

I treat a Jump as part of a move action, not as a separate action. You can't Jump farther than you can move in one round; I treat that as meaning a limit of a double move (not a run).

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Sweet, thanks!


The Waking Rune

In case any of you are wondering, we will definitely be done here before Outpost IV starts (unless you do something really totally unexpected again :o )

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