[SFS - PbP Gameday IX] 300 The last bite (tier 3-4) (Inactive)

Game Master Kludde

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Opening Crawl
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Maps and handouts
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Discussion thread for the Tier 3-4 table of The last bite. Info to follow!

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Player qstor
PC Rattus
2072-701


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Good news: we start the game with an aid token! The rules for aid tokens in this game are interesting (and completely reproduced on the handouts). You basically have two options:

- use it: use the token during an encounter to get one of the effects
- boost it: roll a skill check to grant extra power to the token, and hand it to the next table

There is no limit to how often tokens can be passed on, so let make sure we use it (or boost it) as quickly as possible - the quicker we rotate the token, the quicker we get one back!

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I agree with passing the token as quickly as possible, either to use it immediately in our first fight or otherwise boost it as soon as we are able.

DM Kludde: One of my spells is summon creature, I don't expect to use it for some time, but when I do what should I prepare now? Is there a preferred way for me to post the icon preemptively? I was planning on listing the critical stats (AC, hp) when I first successfully use the summon spell.

Also, should we discuss starship information? I do have a boon for Starship combat, but it would replace a starship weapon with another I can use, but I wouldn't want to do that if there are others that would rather serve as gunner.


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I would suggest you prepare a token, and put it on the map when it appears. I let players control creatures themselves (and let them roll accordingly).

Go ahead and discuss starship roles, this game features starship combat (as indicated by the scenario tag).

Also: is everybody ready?!! The game starts midnight UCT! (Though, being the euro-trash I am, I may be asleep by that time)

For now, you may consider whether your character has any of the following boons:
Acquainted with Datch (Ally)
Big Win against Big Potion (Slotless)
Data Stalker (Social)

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Not on this character, I'm afraid.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I am ready to go!

I don't have any of the mentioned boons on my character.

=

For starship combat, without anything else I can act as Magic Officer to help aid the pilot (+14 mysticism).

If there is room for me as a gunner I can use my boon to swap a light weapon on the ship for a 3d4 damage weapon with the mystical property (that I could fire with a +8 to hit).

Aside from that would only be able to help as a captain (+8 Diplomacy bonus).

Dataphiles

Male Mute Vlaka Biotechnician Biohacker 3|Init +7|Peception +11|Sp 18/18, HP 22/22, RP 4/5|EAC 16 KAC 17|Fort +3 Ref +4 Will +5|30ft Speed|Biohacks 5/5

These are the boons that I am going to be slotting.
Personal - Vlaka
Slotless - Scoured Stars Veteran
Faction - Dataphiles
Ally - Acquainted with Datch
Social - Nanite Corruption (Nanite Healing)

Also for Starship Combat I am only good at being a gunner with a +5.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

For starship combat, I'm best suited as Engineer with +13 Engineering. Any preference on which ship we use?

Here are my boons:

Personal: Existing Half-Orc
Faction: Dataphiles Champion, Improved
Personal: Professional Hireling Access (Bluff/Diplomacy/Intimidation +8)
Social: AdabarCorp Augmentations (High-Density Datajack)
Starship: Solar Powered Weapon System
Slotless: Marked Field Agent, Tip of the Conspiracy, Triune Technotheurgy

For flavor, the way I RP my "Hireling," allowing me to perform the rolls but having no impact on anything else, is that it's an AI chip that I have installed directly into my exocortex, which basically feeds me socially-appropriate things to say for Diplomacy/Bluff checks.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I usually prefer to use the Drake, but I'm happy with any ship.


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(Just a suggestion/reminder) Anyone want to boost an aid token to pass it on? There are some 4/5 player tables that may be very grateful...

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

I'll boost First Aid:

Medicine(Average): 1d20 + 12 ⇒ (12) + 12 = 24


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

We need to do two things to streamline the next phase a bit:

FIGURE OUT WHAT ROLES YOU ARE DOING IN STARSHIP COMBAT

Come up with your top 3 roles (plus the skill bonuses) so that you can figure out who does what.

GO TO SLIDE THREE AND FIGURE OUT YOUR NEXT TWO MISSIONS

We're not going for unanimous vote. Pick something that looks fun and a good match to the group skills, and we'll be off!

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Starship Role
Magic Officer: Mysticism +14
Gunner: +8 (with boon weapon only)
Captain: +8 Diplomacy, +4 gunnery

Boons:
Ally: Cedona
Faction: Exo-Guardians Champion
Promotional: Promotional Record Keeper
Social: -
Starship: Aeon Caster Launcher Upgrade (unless I'm not a gunnery)

For the missions, I don't see them yet on the slides. Slide 3 for me on Maps and Handouts is the first page explaining Aid Tokens.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Flenn wrote:

I'll boost First Aid:

[dice=Medicine(Average)]1d20+12

I've passed on the aid token to Cwethan's table (who have only four players). Any personal note you want to add to your boost?

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Not really, no.

Just realized I forgot a promotional boon: T-shirt reroll.

Dataphiles

Male Mute Vlaka Biotechnician Biohacker 3|Init +7|Peception +11|Sp 18/18, HP 22/22, RP 4/5|EAC 16 KAC 17|Fort +3 Ref +4 Will +5|30ft Speed|Biohacks 5/5

For starship combat:
Gunner - +5
Pilot - +3

Sorry guys this guy is all about Sciences, Medicine and Sense Motive.

When we go to slide 3 it just shows information about the Aid Token not anything else.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Radohkama, Rattus: can you please add your details and icon to the handouts?

Exo-Guardians

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Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Thinking about what we might do for the next mission, I am interested in both "Winner Takes All" (on the Sun) and "Universal Healthcare" (in the Diaspora).

I rather do "Winner Takes All" next just because I'm slightly curious about that, but anything looks good to me.

I admit that I rather not look at the Starship combat until have a clear info on here on what positions we might take.

Dataphiles

Male Mute Vlaka Biotechnician Biohacker 3|Init +7|Peception +11|Sp 18/18, HP 22/22, RP 4/5|EAC 16 KAC 17|Fort +3 Ref +4 Will +5|30ft Speed|Biohacks 5/5

Universal Healthcare or Corporate Culture sounds good to me.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

You can't really go wrong with the missions. I'll note 'Winner takes all' as current favourite.

As for starship roles:

Flenn:
Engineer with +13 Engineering.
(also seems to have +8 diplo)

Spakno :
Gunner +5
Pilot +3

Abistar:
Magic Officer: Mysticism +14
Gunner: +8 (with boon weapon only)
Captain: +8 Diplomacy, +4 gunnery

Rahdokama:
gunnery +6

Herno:
???
diplo +9

Rattus:
Damn good pilot

Dataphiles

CN Medium Humanoid Witchwarper 4 (Themeless) | SP: 23/23 HP: 29/29 RP: 5/5 | EAC 17 KAC 18 +2 vs AoO casting DR 5/Cold| Fort +2 Reflex +7 Will +2 | Initiative +6 | Low-light Vision Blindsight (scent) 30' Deafened| Move 25'|

I have no preference for the next mission.

Herno works most effectively as the Captain with +9 to all socials. He can do Mystic Officer with a +8.

Dataphiles

CN Medium Humanoid Witchwarper 4 (Themeless) | SP: 23/23 HP: 29/29 RP: 5/5 | EAC 17 KAC 18 +2 vs AoO casting DR 5/Cold| Fort +2 Reflex +7 Will +2 | Initiative +6 | Low-light Vision Blindsight (scent) 30' Deafened| Move 25'|

Also, sorry for being a slacker on the Discussion thread. I do have the Aquanted with Datch boon on this character. I usually slot a different boon in my ally slot but I haven't used the benefits from that boon yet in this scenario. If you'll allow it, I would like to slot the Datch boon.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Just to confirm I'm not inadvertently limiting myself here, I'm avoiding mind thrust because of the lack of non-lethal option (and that won't earn a whole lot of friends). If I should be using that magic or if there is something I missed that affects that magic, let me know, otherwise I'll continue doing my best to aid with my other spells.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I have confirmation that Rattus' player is facing some personal constraints, and is not able to participate at this point. I did not get an indication of when he'll be back - will keep you posted.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I wish them well and hope things are find on their end soon.

If they aren't able to return in the short term, if we are going into a Starship combat, is anyone else able to fill the role of pilot? Of the modifiers gave, Spakno listed the highest piloting bonus of +3. I do not have any ranks in piloting myself.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Any suggestions for next mission?

Starship combat hasn't been very popular with any of the tables, it seems

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As a special notice: some of the missions deal with themes of contagion and disease. Under current circumstances, I can understand if anyone feels that is a sensitive topic. If you would prefer to avoid these themes, either let me know here or in a private message, and I will stay clear of them. Plenty of other missions to be had.
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Dataphiles

Male Mute Vlaka Biotechnician Biohacker 3|Init +7|Peception +11|Sp 18/18, HP 22/22, RP 4/5|EAC 16 KAC 17|Fort +3 Ref +4 Will +5|30ft Speed|Biohacks 5/5

I would like to do the Universal Healthcare one.

Dataphiles

CN Medium Humanoid Witchwarper 4 (Themeless) | SP: 23/23 HP: 29/29 RP: 5/5 | EAC 17 KAC 18 +2 vs AoO casting DR 5/Cold| Fort +2 Reflex +7 Will +2 | Initiative +6 | Low-light Vision Blindsight (scent) 30' Deafened| Move 25'|

We can do any mission next.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I would agree with Universal Healthcare for the next one.

I admit I would be more open to Starship Combat, but right now we seem to be down the critical role with Spakno being the best able to take on pilot role. I am certain we will fine ourselves in a starship combat at some point and I'm not sure what we will do.

And thank you for the warning on the content. I am fine with it, but I'll let you know if I have an issues.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

If I'm able, I would like to use the bonus Zo! magnanimously granted and purchase a ring of resistance Mk 1 at a 10% discount while we are in Absalom Station before this mission.

735 credits - 73 credit discount = 622 credit cost.

-

Also, for the next mission I would suggest The Golden Caper on Absalom Station.

If we do end up doing External Audit, would Flenn or Rahdokama be willing to be a pilot? Or might it be better to go without a pilot?

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

I do have a +7 on Piloting, if needed.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

In part due to our success with Suzi, we've unlocked a new mission: Action mission 4: Welcome to the jungle.

I've added the new mission to the handouts (it's on a new slide). As new mission become available, I'll uncover them.

I have Absalom Station as next location, unless you have changed your mind.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Actually, unless anyone has any complaints, I would certainly like to go to Action Mission 4: Welcome to the Jungle next.

I would be fine with either, but I would like to complete that section of missions sooner if able.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Welcome to the Jungle is fine with me, although I would like to make it back to Absalom Station at some point to use our 10% discount.

Dataphiles

Male Mute Vlaka Biotechnician Biohacker 3|Init +7|Peception +11|Sp 18/18, HP 22/22, RP 4/5|EAC 16 KAC 17|Fort +3 Ref +4 Will +5|30ft Speed|Biohacks 5/5

I am fine with either, would be nice to do absalom station to finish the covert missions.

Dataphiles

CN Medium Humanoid Witchwarper 4 (Themeless) | SP: 23/23 HP: 29/29 RP: 5/5 | EAC 17 KAC 18 +2 vs AoO casting DR 5/Cold| Fort +2 Reflex +7 Will +2 | Initiative +6 | Low-light Vision Blindsight (scent) 30' Deafened| Move 25'|

Jungle is fine

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I've been assuming that we have been returning back to Absalom Station between missions for briefings between each mission.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

What is our next destination among the missions? I like to see Acts of Compassion, but I'm fine with most of the missions out there.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

I agree, investigation in Acts of Compassion suits me fine.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I do still suggest back off as our movement action this turn since that might be the best chance to keep both ships in our forward arc.

For later turns I also offer that we could consider not having a pilot. Instead have one of the trained pilot characters use glide as a minor action. That way Flenn could tend to the ship as engineer and still let us move and the bonus to starship AC. We would lose initiative but that might not be too large a loss to our actions.

Core Rulebook - Glide: Helm Phase, Minor wrote:


You move the starship at half its normal speed. The starship can take turns during this movement, but the starship’s distance between turns increases by 2. You can add your ranks in the Piloting skill to the starship’s AC and TL for this round. You can only take this action if no other pilot actions have been taken during the helm phase (including glide).


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

We have just received an aid token!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Abistar wrote:
Is there a reason why Rahdokama isn't using the heavy missile launcher?

Unless I'm missing something, only one person can use it? Please point me to the right rule if that isn't the case.

Edit: ah, nevermind. Heavy missile launcher in the turret, got it.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

You are correct, but there haven't been any declared attacks with the Heavy Missile Launcher.

I used the aeon caster (formerly turret coilgun) on the 1st round.
Both Spakno and Rahdokama declared that they were firing the Heavy Laser Cannon. Spakno declared it first, and Rahdokama rolled twice with the Heavy Laser Cannon. I assume one Rahdokama's rolls was for round 2.

This isn't a major issue since both the heavy laser cannon and heavy missile launcher deal the same damage. So it would be the same result if one fired one and the other fired the missile launcher.

This round Spakno has switched to the forward coilgun though. That confused me more since the reason for that was to let Rahdokama fire the heavy laser cannon, but now that means there isn't anyone firing the heavy missile launcher this turn.

I could fire the weapon, but I'm the least accurate of the three gunners.

Edit: It isn't a major issue this turn, but I want to ask the question for at least the later turns. I should have been asking Spakno and Rahdokama rather than just the one. Both are solid gunners and I don't want to get in their way.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

I also marked a suggestion for the piloting action on the map. It puts the undamaged ship in our forward arc and puts us in their aft arc. We would be able to attempt to perform a DC 16 Evade while taking that route.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

GM: Would you like to bot Rahdokama to even out the round actions?


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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It's been less than 24 hours, so I'll just buffer and allow Rahdokama to roll round 4 and 5. We're going at a decent pace, round five in 51 hours isn't bad...

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Sounds good. Thank you!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I know this space combat is a mess, and I'm working on some quality of life improvements, and I'm happy to receive suggestions. In the meantime, check out the sweet shield status dashboards on the handout.

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

That is a very nice set of dashboards!

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