[GD IX] Redelia's Silent Tide (Inactive)

Game Master Redelia


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Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

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M CG Human Psychic 3 | HP 20/20 | AC 13 T 11 FF 12 | CMB +0, CMD 11 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Spells: 1st 6/6 | Phrenic Pool 2/2 | Active conditions: None

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

...No, I think some sort of lizard man - you can see those marks that he’s trying to pass off as burns, but they’re obviously where he’s shedding his skin...


Venture Lieutenant, Play by Post (online)

Lucky and Joe notice green and orange lights flashing in a pattern from the cliffs. When they point the lights out to Yargos, he recognizes its
significance instantly: it is one of the final and most important signals. Yargos explains that the lights will send a team of Black Echelon operatives to attack the Metro-Cathedral, an old church of Abadar. Although worshipers of Abadar have traveled to new parishes ever since the earthquake that laid low the Puddle District, the Metro-Cathedral still has one use: every Oathday morning, the priests of Abadar still play the ritual tune on the Metro-Cathedral’s giant pipe organ to remind all of Absalom to honor its pacts.

Yargos explains that according to the codebook, when Black Echelon shuts down the giant organ in midtune, the sudden disruption becomes the signal for Silent Tide; the awaiting Armada is to approach to the city and begin its attack run. He urges you to change course and race for the cathedral.

cathedral or Nessian's lair?

Liberty's Edge

M CG Human Psychic 3 | HP 20/20 | AC 13 T 11 FF 12 | CMB +0, CMD 11 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Spells: 1st 6/6 | Phrenic Pool 2/2 | Active conditions: None

"Is it even Oathday morning though?" Joe asks, half rhetorically and half seriously. "Time is, after all, an artificial construction of our own minds, forced upon us by a secretive cabal of Thuvian shadow lords to create demand for their so-called 'elixir of youth'."

I mean, if it's not Oathday, then the lights don't really mean much since the organ won't be playing so it can't be shut off midtune. But that would be kinda lame (if certainly funny). Joe would be fine to go to the cathedral if other folks want to as well.

Grand Lodge

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

Barrabas considers the options. The orange lights signal indicates an imminent attack on the cathedral. We must address it.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah agrees, ”Save the town, then find the scum behind it.”

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"Nessian can wait whilst we deal with the cathedral attack"

Is it Oathday? Even if it's not, the black echelon could lay in wait. We have to root them out.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Kiyoko nods in silent agreement.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

"Head to the cathedral. Let's not waste any time here."


Venture Lieutenant, Play by Post (online)

As you approach the cathedral, you hear a magnificent tune begin. After a few moments, it changes to cacaphony, and then silence.

complicated rules for this encounter:

• The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.
• To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.
• Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round. If the same PC can
further succeed on a DC 5 Knowledge (Religion) check, they
can actually play the correct popular morning hymns.
• The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage.
• The organ keys connect to the 30-foot pipes above.
When the PCs arrive, four Black Echelon operatives
will have already climbed up the pipes to block the
possibility of sound coming out. (There are not yet
enough of them to block all of the pipes.) Climbing
the giant twisting maze of brass pipes requires a DC
10 Climb check each round.
• As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell. The bless effect kicks in as long as any
key is depressed, whether it is truly musical or just a
random key which is pushed down during the course
of combat.

Yargos yells to you to hurry.

We are now on the map!

Silent Tide

initiative rolls:

Koyoko: 1d20 + 4 ⇒ (1) + 4 = 5
To-to: 1d20 + 2 ⇒ (17) + 2 = 19
Micah: 1d20 + 3 ⇒ (20) + 3 = 23
Barrabas: 1d20 + 1 ⇒ (2) + 1 = 3
Lucky: 1d20 + 3 ⇒ (2) + 3 = 5
Joe: 1d20 + 5 ⇒ (3) + 5 = 8
enemies: 1d20 + 1 ⇒ (14) + 1 = 15

Micah and To-to can act.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah draws his crossbow, steps up and rips or shoves the south door open!

Ponya will be running in once he can actually see where he is going


Venture Lieutenant, Play by Post (online)

map revealed


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

The eidolon is no idiot, not like his master at least. But he knows they have to get inside. So he tries to hunch down and present his thinnest profile to the enemies and bolts on into the church.

Total Defense (ac updated in header), Move 40 ft

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

To-to moves closer to the organ with sword in hand double move


Venture Lieutenant, Play by Post (online)

The black eschelon operatives continue whatever they are doing without even seeming to notice you.

the entire party is up

Liberty's Edge

M CG Human Psychic 3 | HP 20/20 | AC 13 T 11 FF 12 | CMB +0, CMD 11 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Spells: 1st 6/6 | Phrenic Pool 2/2 | Active conditions: None

"Ayeee!" Joe shrieks, waving his stick in front of his face frantically. A glowing pellet streaks from the tip to slam into the blue-garbed skeleton.

Force damage: 1d4 + 1 ⇒ (1) + 1 = 2

Using wand to cast magic missile at Blue.

Grand Lodge

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

Barrabas trots forward to find a position for bomb tossing.

move, move.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

Lucky closes the distance as quick as he can, moving surprisingly quickly considering his short legs. He adopts a defensive stance and pulls out his staff sling.

Double move, entering Crane Style as a swift action.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Kiyoko dashes forward alongside the others, leaving her katana sheathed at her side. Double-move.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah moves into the room and loads his crossbow.

Move 30 ft, Move to load crossbow.


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya runs into the room since they appear to be ignored. He tries to climb up on top of the white keys.

Double Move, ending with starting? to climb up the 15 ft to get to his current position.

Climb: 1d20 + 6 ⇒ (13) + 6 = 19


Venture Lieutenant, Play by Post (online)

Since it's weekend, I'm going to wait a bit longer for To-to.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

move

Knowledge (Religion) to identify enemies: 1d20 + 5 ⇒ (15) + 5 = 20

Climb: 1d20 - 3 ⇒ (17) - 3 = 14
"Almost made it! I may need someone to throw me a rope to climb there!"


Venture Lieutenant, Play by Post (online)

The undead creatures continue to ignore you, obviously believing whatever they are doing to send signals is more important than worrying about you.

To-to knows these are undead creatures. They have damage reduction, and have an aura that creates a magical silence around them.

party is up again. end of round 2, start of round 3.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

Climb: 1d20 - 3 ⇒ (15) - 3 = 12

"Can't climb in armor, maybe I'll just try and make run away. Oh, you should know that they can take lots of punishment and they seem to have some kind of aura of silence."
channel positive energy DC 13: 2d6 ⇒ (3, 4) = 7 Orange and magenta seem to be within 30 ft

Grand Lodge

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

Barrabas hops up to the keys and chucks a bomb at one of the creatures.

bomb: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 2 ⇒ (1) + 2 = 3

eesh.

scatter: 1d8 ⇒ 3

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah moves further into the room and fires his crossbow at the undead creature to the far south, "Stop whatever they are doing!"

MW Darkwood Light Crossbow vs. Yellow: 1d20 + 4 ⇒ (6) + 4 = 10 for Cold Iron/Silver/Piercing: 1d8 ⇒ 6


HP 19 (-0) | Mods: Combat Reflexes w/ Reach | N Male Elemental Eidolon (Outsider) 3 | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+5/+1 (Evasion; Immunity Fire, Paralysis & Sleep) | Speed 40ft | Perc: +4 (Darkvision), SM: +4 | Init +2

Ponya tries to rip the rotten face off the target near him on the white keys. He stamps his feet to keep the noise of the pipes going in case that is important.

Bite Orange w/ Reach: 1d20 + 4 ⇒ (11) + 4 = 15 for Magic/BPS: 1d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

M CG Human Psychic 3 | HP 20/20 | AC 13 T 11 FF 12 | CMB +0, CMD 11 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Spells: 1st 6/6 | Phrenic Pool 2/2 | Active conditions: None

Joe launches another missile at the undead creature near Barrabas, then tries to duck and roll like cool sneaky folks are supposed to do.

CONK!

A loud sound of head hitting wood is followed by a string of incomprehensible swearing as the philosopher staggers to his feet, one hand on the wall for support.

Force damage: 1d4 + 1 ⇒ (4) + 1 = 5

Use wand to cast magic missile at Blue, then move.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

climb, luck, rage: 1d20 + 5 + 3 + 2 ⇒ (10) + 5 + 3 + 2 = 20

GM, it's not clear what the grey block in between the organ and the pews it, nor the DC for climbing up onto the keys in the first place. I've rolled Climb skill and placed myself atop the grey block assuming its a solid climbable thing that I can jump off.

Lucky clambers towards the black echelon undead, flames running down his arms and the stench of brimstone about him.

"YA BASTARDS! BACK TO YA WATERY GRAVES NOW!"

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

The Tian-Min samurai hustles forward, then attempts to climb up onto the organ keys near one of the undead.

Climb: 1d20 + 8 ⇒ (16) + 8 = 24


Venture Lieutenant, Play by Post (online)

will saves against channel: 3d20 ⇒ (8, 11, 8) = 27

To-to's wave of energy destroys orange and purple completely, and yellow doesn't look too good.

Green takes splash damage from Barabbas's bomb.

Ponya finishes off yellow, and Elum eliminates red in one shot.

Joe's hard pellets of magic re-dead blue.

OK, considering there's only one left and he's hurt, I'm calling this fight.

Your team quickly ends the threat, and a lone acolyte of Abadar jumps in to resume the music.

anything else before we move on to chasing Nessian down again?


Venture Lieutenant, Play by Post (online)

It's weekend, so I'll wait a bit longer to make sure you don't want to say or do anything.

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah helps finish off the last undead then quickly searches the bodies before rushing out the door to head back and stop Nessian for good.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"Where....uh.... where were you hiding, eh?" Lucky asks the lone acolyte.

As Lucky recovers from his exertion and climbs down, he listens to be sure that the acolyte is playing the proper music, before heading off to confront Nessian.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

"Next we will head to the Nessian, everone ready to go?"

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

The battle over almost before it began, Kiyoko hops down off of the oversized organ. "Yes," she says simply.


Venture Lieutenant, Play by Post (online)

Yargos explains that since you have foiled so many parts of the plan, you can take time to plan your attack carefully, if you wish.

I'm going to reveal the map, but not the enemy locations. This will let you plan more effectively, on the assumption that you could get this information by approaching carefully.

What you find is three siege towers that have fallen down against another. The three fallen towers appear that they might be usefull as lookout posts, but the central tower is the one mainly occupied.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"Looks like we need to get in the centre, mates. Frontal assault seems to be the only option here - unless one of you can make us fly or burrow or disappear..."

Barring any surprises from the team, Lucky's preparation will consist of activating his Wand of Shield on approach to the central tower. Stealth is feasible if there's any cover - but the map doesn't look to offer any.

Grand Lodge

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

Barrabas takes out a few vials from his bag and hip pack. He begins consuming them as you see his overall feral visage becomes more animalistic.

Consume Feral mutagen, 20min duration. Consume Shield extract as we approach. Will have Enlarge Person extract in hand. Retaining my gore attack and scent ability from Shape Change. Claw, claw, gore, bite comin up!!

Silver Crusade

HP 24 (-0) | Mods: None | NG Male Ifrit (Native Outsider) 3 | AC/Tch/FF 18/13/15 (-1 Shooting Crossbow, Boon v. Crit?) | CMD: 15 | F/R/W +4/+5/+3 (Mods in Profile) | Speed 30ft | Level 1 Spells 4/4, Summon Monster 7/7 | 2 Star Reroll 1/1 | Perc: -1 (Darkvision), SM: -1 | Init: +3

Micah also makes a few preparations for the mad dash to the central tower. Firstly he reloads his crossbow. Secondly he pulls out a wand and just before they go, he activates it on himself and then on Ponya.

2 charges off Wand of Protection from Evil, 47 remain


Venture Lieutenant, Play by Post (online)

please move your tokens to the map, putting them on the edge to show me which direction you approach from.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Kiyoko looks to Lucky. "As long as we can get in the door, we can fight our way through."

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

Lucky approaches with his staff-sling in hand, loaded with a bullet.

Sovereign Court

Male Tengu Cleric 6 hp 29/29 | AC 19/t13/ff17 CMD 18 | Fort 6, Ref 6, Will 11 (+1 vs. fear, +1 vs. charm and compulsion effects)| Init +2 | Spd 30 ft. | Perception +8, Sens.Mot +8 | Active:

To-to casts Aid on himself

Temp. hp: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

placed.

Liberty's Edge

M CG Human Psychic 3 | HP 20/20 | AC 13 T 11 FF 12 | CMB +0, CMD 11 | F: +5, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Spells: 1st 6/6 | Phrenic Pool 2/2 | Active conditions: None

Joe crouches behind Lucky, doing his best to hide his larger figure behind the halfling. "We sure about this?" he whispers worriedly. "What if they have a secret deal with the guards and they put up a fight just long enough for us to be labeled the provokers and thrown in jail?"

Also placed.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"The Absalom Guard? Nah, they'd be visible. This place is out of the way. Nessian might like to have the city guard in his pocket, but right now he's just a thug with delusions. Let's put him out of his misery."

Lucky looks over his shoulder and gives Joe his opinion.


Venture Lieutenant, Play by Post (online)

OK, we are now in rounds but not yet in initiative. You may take one round's actions, and also please roll your initiative for when we need it.

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