[PFS2, GameDay09] 1-08 Revolution on the Riverside (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Crunch grins and pins their shoulders back just a little extra as the divine magic flows around them, then rumbles up the plank toward Harsus.
Crowding into his space, but still with hammer undrawn, Crunch aims a slap at the man, but in their haste, mistimes the blow.
Unarmed w/ guidance: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 for 1d4 + 4 ⇒ (3) + 4 = 7 nonlethal bludgeoning.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Crunch rushes past Green and Blue, and swings at Harsus ineffectively.

Red strikes back at Barashk.

Shortsword: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Shortsword, MAP: 1d20 + 5 - 5 ⇒ (8) + 5 - 5 = 8
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

Shortsword, MAP: 1d20 + 5 - 10 ⇒ (6) + 5 - 10 = 1
Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

He hits once.

Yellow steps forward into flanking position, and attacks Barashk as well.

Shortsword, FF: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Piercing, Sneak: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7

Shortsword, FF, MAP: 1d20 + 5 + 2 - 5 ⇒ (12) + 5 + 2 - 5 = 14
Piercing, Sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

He lands one blow, jabbing his shortswords between two leaves of Barashk's armor.

Round 1!

Environmental effects: Platform heights are marked. Stairs are difficult terrain heading upward. Puddles will require an Acrobatics check to move through.

Barashk (-12 hp)
Maldlethu
Crunch
Red Rebel
Yellow Rebel
Reev
Xun

Harsus
Elariel

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Brain fart - Crunch could have been within 15' of Barashk for purposes of their champion react. Same movement up to Harsus, just NW corner instead of SW.
Would reduce the damage by 3.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

"Raaaar!" Reev shouts something resembling a battlecry, draws a dogslicer (Harriet), and charges up the stairs past Maldlethu.

◈ Interact to draw Harriet
◈ Move
◈ Move

Not a very exciting turn. :)

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun beats on his drum, the sound of music begins to fill in the chamber.

"To arms! Break those traitors and throw their bodies into the canals!"

Performance, lingering composition+inspire courage, DC16: 1d20 + 8 ⇒ (7) + 8 = 15 So lingering composition failed, which means Inspire Courage last 1 round (as normal) and I do not lose 1 focus point.

He looks at his wounded friend and continues to play, he lures to loas of life to aid his allies. His dark skin begins to glow with faint green light, as Xun begins to chant in Polyglot language. Semi-translucent snakes climb out of water and moves towards Barashk, as they are nearby they bite in his legs

Soothe@Barashk: 1d10 + 4 ⇒ (4) + 4 = 8

1st action: Inspire courage (+1 to attack and +1 to damage)
2nd &3rd action: Soothe


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Crunch, Champion of Torag wrote:

Brain fart - Crunch could have been within 15' of Barashk for purposes of their champion react. Same movement up to Harsus, just NW corner instead of SW.

Would reduce the damage by 3.

Unfortunately, even from the NW corner, Crunch is still 20' away from Barashk, 20' from Red, and 25' from Yellow.

---

Harsus steps away from Crunch, and says some naughty words. Two bolts of force appear, slamming into Crunch.

Magic Missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Round 1/2!

Environmental effects: Platform heights are marked. Stairs are difficult terrain heading upward. Puddles will require an Acrobatics check to move through.

Inspire Courage until Xun's turn!

Barashk (-4 hp)
Maldlethu
Crunch (-7 hp)

Red Rebel
Yellow Rebel
Reev
Xun
Harsus
Elariel

Grand Archive

N M Elf (ancient) Cleric 6 | HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision | Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

Maldlethus stalks forward, robes flapping around him. "You who think you can control the power of magic, beware!" he intones with a wild look in his eyes. "It will consume you, burn you, destroy you!" His hand flies out from his robes, long finger pointing dramatically at Harsus.

Stride [A] and cast fear (Will 17) on Harsus. This sustains the magic's vessel on Cruch, giving him the +1 status bonus to saving throws - but that's not all! Because Maldlethu used a spell slot to sustain it, magic's vessel also gives Crunch Resist 1 against spells!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Will: 1d20 + 6 ⇒ (12) + 6 = 18

Harsus is a little scared, but he knows enough about magic that it doesn't scare him too much. (Frightened 1)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Ah yes, good ol' diagonal counting.

Crunch's hammer fairly leaps into their hand as they step forward to deliver a mighty blow to the priest.
Warwammer: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning.
assuming that misses their frightened target, hero point
Warwammer: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

"You are not that only one who has magic in their veins, Harsus!"

Elariel raises her arms above her head, looks up at the ceiling and takes a deep breath, savoring the feeling of the magic as it courses through her. She then flings her hands out toward the rebel closest to her and several bolts zip through the air straight for him.

Magic missile: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Barashk steps out from the flank and then shoves red.

shove vs red: 1d20 + 6 ⇒ (17) + 6 = 23

shove:
You push an opponent away from you. Attempt an Athletics check against your opponent’s Fortitude DC.

Critical Success You push your opponent up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.
Success You push your opponent back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.
Critical Failure You lose your balance, fall, and land prone.

He follows the mook and the swipes at him with one of his claws.

claw: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 171d6 + 3 ⇒ (6) + 3 = 9 slashing damage


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Maldlethu frightens Harsus.

Crunch swings their warhammer, and Harsus gloats as it appears to miss. But they heroically alter the trajectory and land a solid hit!

Elariel sends three missiles of force into the Razmiran priest.

Barashk shoves the guard. The slippery floor gives the guard no protection, and Barashk shoves him all the way into the waterwheel. Critical Success ... but I'm not sure that Barashk would actually want to follow. Also, there are no formal rules for what happens if an NPC gets shoved into the waterwheel, but I think it's safe to say they're out of the fight. Barashk can have a revised third action.

Round 1/2!

Environmental effects: Platform heights are marked. Stairs are difficult terrain heading upward. Puddles will require an Acrobatics check to move through.

Inspire Courage until Xun's turn!

Barashk (-4 hp, 1 action)
Maldlethu
Crunch (-7 hp, resist 1)
Red Rebel
Yellow Rebel
Reev
Xun
Harsus (-16 hp, frightened 1)
Elariel

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

If you allow that as a drop enemy to 0 HP, I would like to take the reaction called [url=https://2e.aonprd.com/Feats.aspx?ID=553]You're next. If not, that is fine.

If You're next is allowed: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 to demoralize yellow. "You wanna swim too?"

He then moves adjacent.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

You're Next is absolutely allowed.

"Y-you bully!"

Yellow seems more resolute than frightened, and dances around so that he won't get pushed off the edge, then Strikes Barashk twice.

Shortsword: 1d20 + 5 ⇒ (3) + 5 = 8
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2

Shortsword, MAP: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Round 2!

Environmental effects: Platform heights are marked. Stairs are difficult terrain heading upward. Puddles will require an Acrobatics check to move through.

Inspire Courage until Xun's turn!

Barashk (-4 hp)
Maldlethu
Crunch (-7 hp, resist 1)
Red Rebel
Yellow Rebel
Reev
Xun

Harsus (-16 hp, frightened 1)
Elariel

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun keeps on playing, and he uses some of his magic to keep the music playing even after he steps away from his drum...

Performance, DC16: 1d20 + 8 ⇒ (9) + 8 = 17 Inspire courage now last 3 rounds

He reaches for his bow and takes an arrow aiming at the rebel fighting Barashk

Shoot@Yellow, IC: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage, IC: 1d6 + 1 ⇒ (1) + 1 = 2

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Reev circles around the rebel to flank with Barashk. He slashes with his dogslicer in quick cutting strokes.

◈ Move
◈ Strike
dogslicer sneak attack: 1d20 + 7 ⇒ (1) + 7 = 8 vs flat-footed
dogslicer damage, plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (3) + 4 + (3) + 1 = 11

◈ Strike
dogslicer sneak attack: 1d20 + 7 ⇒ (7) + 7 = 14 vs flat-footed
dogslicer damage, plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (5) + 4 + (5) + 1 = 15


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Reev, your second attack should carry a -5 Multiple Attack Penalty.

Yellow dodges two dogslicer swings as well as an incoming arrow.

Harsus yells, "Hold them off!"

As soon as Yellow isn't looking, Harsus runs up the stairs, and then opens a secret door at the top of the stairs, disappearing inside a dark corridor.

If you want to chase him, move your icon to the tunnel entrance and I'll just track how far off-map you are.

Round 2/3!

Environmental effects: Platform heights are marked. Stairs are difficult terrain heading upward. Puddles will require an Acrobatics check to move through.

Inspire Courage 1/3!

Barashk (-4 hp)
Maldlethu
Crunch (-7 hp)

Red Rebel
Yellow Rebel
Reev
Xun
Harsus (-16 hp, off-map)
Elariel

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

@GM: good catch. Thanks, I simply forgot. :)

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Crunch says a prayer to Torag and restores most of the damage that the cowardly priest inflicted upon them, then takes off in pursuit.

Lay on hands for 6 (single action - gain +2 AC for one round).
Double move to follow Harsus.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

"I am moving up with the others, Xun. We could be vulnerable here, all alone."

Elariel cautiously makes her way to the upper platform.

The priest is getting away...do we care? I suppose he could bring back more, but it seemed Nalla was in charge...I guess I will help Barshk and Reev with this guy...

She utters a magical encantation and a tiny, tiny lightning bolt shoots from her hand toward the single remaining rebel.

Electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6 He gets a basic reflex save. I think the DC is 17? That is her class DC.)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

Yellow takes full damage.

Grand Archive

N M Elf (ancient) Cleric 6 | HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision | Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

Maldlethu follows after Harsus and Crunch, whispering under his breath as he walks and letting his robes flap dramatically around his legs. "Magic is in all things, and all things are in magic..."

Stride twice [AA] and Sustain magic's vessel on Crunch [A].

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Barashk yells over his shoulder, "Someone go with Crunch"

"I told you to back off"

Ooh nice. I got a flank

IC
claws #1 + sneak: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d6 + 3 + 1 + 1d6 ⇒ (2) + 3 + 1 + (6) = 12 slashing damage

claws #2 + sneak: 1d20 + 6 - 4 + 1 ⇒ (16) + 6 - 4 + 1 = 191d6 + 3 + 1 + 1d6 ⇒ (2) + 3 + 1 + (5) = 11 slashing damage

claws #3 + sneak: 1d20 + 6 - 8 + 1 ⇒ (7) + 6 - 8 + 1 = 61d6 + 3 + 1 + 1d6 ⇒ (2) + 3 + 1 + (2) = 8 slashing damage


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Barashk finishes off Yellow.

Nobody but Crunch is close enough to maintain pursuit, so I'll spoiler the results of the pursuit and the waterworks wrap-up separately.

Crunch:
Crunch is able to keep up with Harsus thanks to darkvision, but Harsus clearly knows this tunnel better than they do. At each intersection, Crunch needs to pause for just a fraction of a second to get bearings, and Harsus pulls away a few feet. The winding tunnel ends after 130 feet in a door, hastily closed from the back side. Crunch peeks through a crack and can see a large royal hall, with several kingsguards milling about.

This is a secret passage that ends in the throne chamber. You are free to enter on your own, but Harsus has blended in with the crowds, and armed foreigners entering the throne room could be ... misinterpreted. Please spoiler your response.

Everyone Else:
On the two defeated warriors (including the one fished out of the water) are a hat of the magi and an oil of potency. Nalla offers them to you. Together, these are worth 2 Treasure Bundles.

She is sad for the loss of her comrades, but she acknowledges that they lived free and died free. "It was their choice to make," she offers. She instructs the two surviving rebels to give them a proper burial.

"The passage is a secret link to the throne room. We were going to use it to ambush the king - but we could use it to go talk to him. You previously expressed an interest in returning to check in - you are welcome to walk any road."

As Crunch is out of sight, please spoiler your responses. I'll let you know if they rejoin the group (or when you catch up with them, depending on what your decisions are). As an OOC note, I would prefer it if you stayed together, only because the timeline here is already complex (things are happening in all the places you don't visit), but if you feel strongly about separating, I will find a way.

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Spoiler:
Crunch heads back in the direction of the waterworks.
When they run into their friends, there is a look of consternation on their face.
"I followed Harsus a good ways - he slipped through a door into the royal hall."
Looking over at Nalla, they ask, "What were you planning and how long before you put into action? Will he make attempt on King's life without you?"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Before anyone can act, Crunch returns from the tunnel.

You can open each others' spoilers and no need to spoiler any more.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

"Do we need to speak to the King? I think we should see what more we can find out about Kerinha. That's all politics." Elariel waves her hand dismissively in the direction of the tunnel. She cannot understand why people are bothering with simple politics when there is more discovery to do. Oh, well. All the more for us then, I suppose.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun hangs his bow on his back and goes back for the drum when Crunch comes back.

"We need to go to the king, Harsus may try to convince the king that we are the killers in which case we will no longer be safe in this kingdom." Xun urges other forwards

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

"To king!" Reev draws his other dogslicer and raises both in agreement with Xun.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Elariel sighs heavily. "Oh, alright. But after that, we must go back to searching for whatever Kerinha left behind. It's interesting, of course, but it could be dangerous as well."

She will keep Shield up as she walks behind the others.

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

With the immediate threat down, he shifts focus back to Nalla. "Nalla, I appreciate that you saw reason, however, you friend has not. What was the plan? and is it too late to stop it?"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Barashk wrote:
"Nalla, I appreciate that you saw reason, however, you friend has not. What was the plan? and is it too late to stop it?"

Nalla purses her lips. "The plan was to set fire to some buildings, and when the guards went to investigate, to take the castle. I'm unwilling to give up that plan entirely, unless we succeed in our diplomatic mission, though. The power must reside with the people - peacefully, if possible, but violently, if not. Let us hurry - if we succeed in time, I can call off the attack."

---

Crunch leads the Pathfinders, plus Nalla, through the tunnel, exiting directly into the throne room.

A wide red carpet runs across this hall of white stone, leading from a pair of iron doors to a dais with two thrones. Several statues and trophies line the walls of the hall as chandeliers light up the room. Light from outside shines through skylights set in the ceiling.

Please place yourselves in the fuschia box on Slide 5.

As the Pathfinders emerge, the guards quickly notice and surround the team.

"It's her! She's discovered the waterworks exit!" they shout, pointing to Nalla with their spears.

"No! Wait!" Nalla shouts, her longsword clattering to the ground. "Allow me to speak my peace."

The captain of the guard brandishes his large battleaxe. "I will behead this traitor, myself, right here," he sneers.

King Edryd, seated on the dias with his an older woman and a monk cowering behind his throne, speaks up.

"Captain, let her speak her mind. She will say what she will."

I will pause here to allow you all to react. Please specifically describe whether your character is visibly armed or not. You are not in combat, but obviously could enter combat at any point.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Reev makes a visible display of sheathing his mismatched dogslicers, Terror and Harriet. "Your Majesty," his large ears droop as he bows slightly to the monarch. "You recite the River Freedoms. That good sign this go well. Me just met Nalla," he thumbs toward the rebel, "but she seem like good woman. Lots of fire inside."

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Archive

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F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Nice roll, Reev!

Elariel balances her staff on her shoulder and holds her hands out to her sides, palms up. She remains silent, watching the guards warily. This has gone all wrong! We were supposed to be on an information finding mission. We should have never gotten involved in Nalla's concerns.

When Reev speaks, she looks over to him and her staff rolls of her shoulder. She grabs for it, but not quickly enough and it clatters loudly to the ground. The crossbow slung across her back becomes dislodged by her sudden movement and swings across the front of her body. It too evades her grab and falls to the floor. "CRAP! I HATE this thing!"

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Barashk can not be unarmed...his weapons are attached.

"Good King. It appears your subjects are at their breaking point and are moments away from putting things in motion that may end badly for both sides." He then pauses for a moment, "Please do not make this as a threat, but an opportunity to level with the people you reside over. I implore you to listen to Nalla. She has the ear of many people."

With that Barashk folds his hands behind is back and goes to lean against a wall.


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

"Deferring to a local leader, muses King Edryd. "I like that. Nalla, Say What You Will."

Reev jumped the gun with a die roll, but I'll take it.

Nalla begins explaining what she has discussed with you before. King Edryd looks tolerant, but unimpressed.

"We fought together to overthrow Waike," King Edryd reminds her. "We fought for change, and that change happened. Now it seems like you don't know what to do with yourself in the new order and want perpetual war."

King Edryd turns towards the Pathfinders.

1. "Outsiders, you have chosen to ally with Nalla. Why do you take up arms for a cause that is not yours?"

Queen-Mother Sovella, the older woman behind the king, speaks.

2. "Several attempts have been made on my son's life. Why should he not respond in kind?"

The monk, Brother Karyn, speaks.

3. "Kind Edryd is the rightful king. We have a saying, Courts are for Kings - it is the duty of the people to obey their government!"

King Edryd finishes the questioning.

4. "You are from distant lands. How would your leaders handle this sort of uprising?"

Please nominate 1 different person to respond to each of these numbered points, and make a Diplomacy, Deception, Intimidation, Society, or relevant Lore check. Remember that quoting the River Freedoms gets you a bonus.

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Responding to the females, "Would you like you son to go down to their level and attempt assassinations as well and name him a murderous tyrant. He should show his higher class and upbringing by taking the road less traveled. Besides this, the failed attempts on his life shows that he is stalwart and shows that he deserves his title. After all, you have what you hold"

Kind of a stretch on that freedom, but worth a shot. trying to articulate by keeping the power that others attempted to rob from him, shows that maybe he does deserve said power.

diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Archive

N M Elf (ancient) Cleric 6 | HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision | Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

"Courts are indeed for kings, yes, but a king of what remains to be seen," Maldlethu answers the monk. "The people have shown they will not suffer a tyrant - perhaps they will not suffer a fool either. And when they can walk any road or float any river, what is to keep them from leaving for the neighboring kingdoms? A wise leader would encourage them to stay rather than force them to bow to a despot's will. Nalla suggested the idea of an elected council to advise the monarchy - what would His Majesty think of such a thing?"

Society: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

I think Barashk is responding to question 2 and Maldlethu question 3. In that case, Xun will answer question 4.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

"King Edryd, Queen-Mother Sovella, Brother Karyn. My name is Xun Saburo and I come from the south of Mwangi Jungle and my people live in small villages. When a leader is taken down it is prevalent that fighting lasts after the leader is dead or banished. Revolutions have a tendency to last longer than expected, and a result of revolution always is different than everyone expected."

"A freedom of speech 'Say What You Will, I Live Free', to criticize new leader is frequently exercised and experience in getting power by force is used. Some leaders after gaining power slain everyone that could threaten then, but those leaders turn into tyrants very quickly. It happens very seldom that a new leader learns how to listen to others and overcome differences, use formidable leaders to build a better future. As a storyteller, I aim to learn and tell stories that help to avoid wars and assassinations. I hope now to be part one such an amazing story that would be an example of how a King can begin a dialog about their kingdom."

Xun does not hold a weapon but he holds his drum.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Maldlethu Tamerun wrote:
"Nalla suggested the idea of an elected council to advise the monarchy - what would His Majesty think of such a thing?"

"Insanity! Name one other place where letting the uneducated masses govern has not led to ruin."

Feel free to use OOC knowledge.

Grand Archive

N M Elf (ancient) Cleric 6 | HP 60 | AC 22 | F +11 R +13 W +14 | Perc +14, Low-light Vision | Speed 30 ft | Focus 1/1 | Spells 1st: 4/4 2nd: 4/4 3rd: 6/6 | Hero Points: 1 | Reactions: Recognize Spell (A +12 [E], N +12 [T], O +9 [T], R +14 [E])

"Absalom is ruled by a council," Maldlethu answers easily. "Andoran, perhaps the best known - it's rather surprising you haven't heard of it, given its proximity to here. Nirmathas, Ravounel, the list goes on - need I continue?"


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

OOC you don't need to continue, but IC Edryd would absolutely ask you to continue. He grew up in secluded monestary, so he knows little about his own kingdom, much less the rest of the world. He's a young king who's only been in power for a short time.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Reev answers the last question. (I guess that will be my Diplomacy roll?)

"It were before me was born," Reev begins, "but we had uprising in our community. A group of unhappy Pathfinders formed what called 'Shadow Lodge' to work against our leaders, the Decemvirate. The Decemvirate only quelled that revolt by brining Shadow Lodge back into the fold, and by listening to them grievances." Reev smiles, awkwardly. "In this way was win win win for everyone, yours Majesty."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I'll need one more roll (from anyone) - there are supposed to be 5 checks, I gave Reev the first.

---

The Queen-Mother listens to Barashk carefully.

She replies, "My primary concern is for the safety of my son. If he thinks this is the best way to keep him alive, I'm not going to object."

The monk listens to Xun.

He is unconvinced, explaining, "We seek not to curb the freedom of speech. But when that speech turns into violence, it is the duty of any state to step in and intervene."

The monk listens to Maldlethu.

He replies, "It's true, I had not considered that Waike was an honorable ruler when he started, he turned a tyrant when he felt he had no other option."

More on the proposal (and the king's response) after everyone's done rolling.

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Hm. Looks like my post never made it up.

"We didn't take up arms against you. Nalla was going to, but then we talked her out of it and now she sees the error of her ways. Some of her followers weren't convinced, so we defeated them. So, really, we are taking your side. In fact, one of them escaped. I thought he ran in here. Where did he go? You should find him - he's a threat!

Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

Hero point.

Diplomacy: 1d20 + 3 ⇒ (6) + 3 = 9

Well spent.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The king looks at Elariel and scoffs. "Sounds like deflection. You show up in my throne room, armed to the teeth, and claim the threat is elsewhere?"

He confers with Karyn and his mother for a few minutes, then rises up.

"Nalla, I have considered your proposal, and we all agree it has merit. I hereby declare the formation of a Peoples' Council, a committee that will be tasked with the creation of a new charter for Artume, the 'Great Charter of Freedoms.' Everyone in the land will be bound by the laws that we agree to - the king, the nobles, and the peasants. And everyone will have a part in writing those laws - the king, the nobles, and the peasants."

Nalla beams with pride and kneels before Edryd.

"My king, this is a glorious day for Artume. But I must quickly take your leave, to prevent violent plans from coming to fruition."

The king grants her leave, and Nalla turns to the Pathfinders, "Thank you, my friends. There is much work to be done, but I hope I will see you again."

She then bounds out the door to stop the fires from being lit.

"As for you," King Edryd continues, "Artume is forever grateful for your intervention. For each of you, I give three signets - you may use these to call in a favor from the court."

The boon on your Chronicle will explain the mechanical benefits.

Vigilant Seal

Male Iruxi Ruffian 1 | HP 17/17| AC 18| F: +4*, R: +7, W: +6| Perc: +10 (E) | Speed 25ft | Hero Points 1/1 | Active conditions:

Barashk nods as everything gets settled.

Once the king is done talking and we are ready to leave. "I think it is time we check in with the VC and report in. And hope we still have jobs for not going off the plan."

Grand Archive

F Seer elf, Wizard 1 HP 14 | AC 15 | Fort +5 | Ref +5 | Will +6 |Per +4

Elariel remains quiet since the King seems not to trust her. She attempts to look grateful, at least, and gives him am awkward, forced smile. The wizard briefly considers pushing to look for more information about Napsunar. Maybe there are artifacts hidden away that we are missing! Though... probably not. You saw the place. It's not in good shape. Anything there must have been looted years ago...I should know better. Well. At least we know the story now. That's worth something.

"Yes. Let's report back to the lodge. I dare say the VC will be happy we stopped an assassination attempt on the king!

Envoy's Alliance

LG Goblin Champion 7 (they/them) | HP 97/97 | AC 28 (30 w/ Shield) | F +14 R +12/14 W +12 | Perc +10 | Stealth +11 | Speed 25' | Explore: Defend | Hero Points 1 | Character Sheet

Crunch thanks for the King for his wisdom and his gifts.
They offer to help Nalla with calming her rebels.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun bows to the king while hiding the signets.

"This story will be repeated and it will only add to your name King Edryd." At least Xun hopes so, and that it will pay for his stay in this country as well.

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