GM Kate's The Slithering (closed) (Inactive)

Game Master Kate Baker

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Ghost Level Delve || Extinction Curse

Fuchsia opens another door.

This long room is a stall large enough for a fully laden wagon, with double doors leading west and east. The double door to the west, which bears a sign reading “Authorized Agents Only” in Common and Mwangi, stands slightly ajar and reveals a sandy courtyard behind it. Shelves contain tools for repairing wagons, such as crowbars, hammers, and spare wheels.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

"These supplies might be useful should we need to venture out to that ancient city in the course of our investigation."


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia looks around for any traps then, if it's all clear, steps inside to fully investigate the room.


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Zarke remains mounted and keep an eye out for trouble while his allies do a more thorough search.


Ghost Level Delve || Extinction Curse

Fuchsia finds nothing else of interest in this room.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

On to the last! And then I'm ready for a good night's rest.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

"Agreed" Asta says, eyeing the door ahead.


Ghost Level Delve || Extinction Curse

You open the last door.

Double doors stand in the west and east walls of this room. The west door bears a sign reading “Authorized Agents Only” in Common and Mwangi. Shelves contain several old boxes and rags along with a greasy wagon axle. A puddle of glistening yellowish oil, nearly 12 feet across, covers the floor in the center of this room.

Crafting, Cooking Lore, or Farming Lore:

DC 15
Spoiler:
The puddle is sunflower oil.


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Zarke looks worriedly at the puddle...

"Another ooze?" he wonders aloud.


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Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Crafting: 1d20 + 11 ⇒ (5) + 11 = 16

Asta moves to examine the puddle. After looking at it for a moment, he dips a finger in and tastes. "As I suspected. Sunflower oil."


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Of course, says Fucshia as dips a finger in the oil, and tastes it.


CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Yuturr's suspicions are much like Zarke's and he is relieved to find it's not another puddle person. That looks like more than just a spill, he observes.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

He tries to look about the room, but can't seem to get the puddle of oil out of his head.


Ghost Level Delve || Extinction Curse

While a very big spill, Yuturr can find no indication of it being anything else.


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

"I'm at a loss here... what did we learn?"


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Zarke answers a bit "Well it looks like the Aspis pulled something dangerous out of the jungle, maybe demon related... we've still got that book, right? And whatever they brought back has been turning people in oozes. I bet it may have some answer for us."


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

The ratfolk nods. Well, we could open the book with a little blood. Do you think it's evil to do that?

Eh. Willing to do so as long as it's not an Evil act as far as we can tell in character.


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

"Can't see why it would be. Go for it, I say."


Ghost Level Delve || Extinction Curse

Whoever owned it was probably evil, but you don't think that pricking your finger creates a blood debt to an evil fey or anything.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia slices her finger along the blade and grimaces. If I must, I'll suffer sooner.


Ghost Level Delve || Extinction Curse

Fuchsia's finger bleeds for a bit, but with so many skilled healer's around, she is soon patched up.

The book contains records of a shipment of several magical bloodstones coming from the city of Oenopion in Nex with what could be used to inflict a fatal curse called the slithering. The slithering affects only humans and transforms them into mindless oozes, but Tomil plainly thought he could control the curse and target only his enemies. The names of several human targets, including most of Kibwe’s Representative Council, are listed within the book.

The last page bears the words “Cursebreaker could be a problem?”

The clasped book also contains a scroll of nondetection and a bearer’s note from a moneylender in the Iwisa Block for 250 gp.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia chuckles and tucks the bearer's note into her pocket. Another well-earned payday for the team! We deserve like, three times this much but this will do for a start. She glances at the scroll and then forgets about it. It flutters to the floor.

I guess we should tell Abayone someone is targeting her and her friends. I wonder what Cursebreaker is.


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

"Interesting news," Jack says, taking the scroll of nondetection. "If no one minds? I'd like to see if I can learn the magic."


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

So, let's go warn our client and see about next steps.

She begins making her way to the eastern market beneath the rhino-horned Pillar-Watcher.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia slides the hit-list across the councilwoman's desk. Not much time for formalities here, Abayone. Tamil from the Khalibi Caravan is an Aspis agent. Seems like all the bad ones are, right?

Anyways, he wants to kill you and most of the council with some ooze curse he calls the “Slithering.” But like so many ancient demon-curses — because of course it’s an ancient demon-curse — it’s out of control! Luckily, like so many Aspis agents, he left us clues and wrote down his plans — because not only are the Aspis mostly evil, but mostly stupid too… seems to go hand-in-hand, really. For example, this “Cursebreaker” he wrote about may be useful for breaking curses. And any councilmembers conspicuously missing from Tomil's hit-list are probably working with the Aspis. There's also some out-of-town stuff we could follow up on, and they were going on an expedition.

She munches on her apple, talking with her mouth full. Anyways, luckily I’m safe. Considering my Ysoki heritage and amazing skill, you might even say I’m the perfect lady to save this whole damn town.


Ghost Level Delve || Extinction Curse

Abayone looks at the document and gives a grim laugh. “So, those who would release the curse upon their enemies have fallen victim to it themselves? Such is the price of malice. But this curse is spreading, and Kibwe is plainly in danger. Fortunately, those who built this city made many preparations to save it.

“The statues on the walls and columns around the city are the Pillar-Watchers. They are old, old magic. Some we understand; others we do not. There is an abandoned archive, built even before Kibwe was merely a provincial capital in a large empire. It was called the Archive of the Sun—and still is, I suppose! There is a Pillar-Watcher inside it with the head of an eland. It is called Cursebreaker, and its function is to obliterate any curse that would threaten the city. It will work to stop the spread of this slithering curse. You must go to the Archive of the Sun to find and activate Cursebreaker. Though, I'm sure you can get a good night's sleep first. You look like you need it."

Abayone provides you with directions to the Archive of the Sun in the southern end of the Mozimba Camp neighborhood. She also gives you a gold token she wears on a chain around her neck. She explains that these tokens are held by the leaders of Kibwe and used to activate the Pillar-Watchers in times of need. She believes you should be able to use it to activate Cursebreaker, although she isn’t sure how to do so—no one has activated a Pillar-Watcher in decades.


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Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

I vote we rest and head there the next moring.


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Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

I have no purchases and am ready to move on to this location.


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

Before resting, Jack sits down with Nutmeg and begins collaborating on writing a special scroll. He uses the nondetection scroll as a reference, doing his best to interpret the magic in a way that can be absorbed by Nutmeg.
Nature (Learn a Spell) vs DC 20: 1d20 + 10 ⇒ (12) + 10 = 22
(Success. Cost is 16gp)

Satisfied that the scroll is complete, he hands it over to his big sister.

And she eats the scroll.


CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Back post-Skal Con.

A convenient name, Yuturr observes with a smile. Sounds like an excellent Pillar-Watcher to have on one's side.

Ready when the party and GM are.


Ghost Level Delve || Extinction Curse

Just to call attention to it, you can go by the moneylender and pick up the 250 gp if you'd like. You are welcome to do that, plus any shopping, before going on to the Archives of the Sun.

The Archive of the Sun is an impressive building made of ancient stone abutting the city wall. Its entry is a square tunnel in the structure’s south side. A single door to the west and a double door to the east are set deep in the shadows of this entry.

There is a hole in the door to the west set at eye level for a human, but peering in reveals very little. It seems like a room filled with junk.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Yeah, I figured we'd just grab the gold on the way off-scene.

Fuchsia gazes into the room, then opens the door with the hole in it after her friends check it for traps.


Ghost Level Delve || Extinction Curse

GM screen:

The door seems free from traps.

This large room has only a single entrance. It is bare except for two old bedrolls—indicating that squatters have slept here—and a realistic statue of a woman with a disgusted look on her face. The statue is on its side near the door as though it had been simply shoved out of sight.


CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Yuturr slips past Fuchsia into the room and takes a closer look at the statue. Perhaps it's a recognizable likeness.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta moves in to examine the statue, hoping to recognize its likeness.

Society: 1d20 + 13 ⇒ (10) + 13 = 23


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M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Assuming no objections Zarke will spend 12gp to replace his faerie fire scroll.

Zarke keeps his eyes out for the sort of trouble that might suddenly try and kill them.

Scouting


Ghost Level Delve || Extinction Curse

Neither Yuturr nor Asta recognizes the likeness on the extremely realistic statue.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Looks like she just peeked into the kitty litter… Fucshia does her best impression of the statue. BLECH!

She strokes her whiskers. Anyways, this can't be the watcher. The job can't be that easy. I'm sure this isn't even a clue or anything. Whatever.

Shrugging her shoulders, she moves to the double doors.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta begins to walk away, then pauses and turns back to the statue.

It's so realistic. I wonder....

Arcana: 1d20 + 13 ⇒ (2) + 13 = 15 Does Asta recognize this as the result of some sort of petrification effect? EDIT: probably not, with that roll :(


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

C'mon, Asta. We gotta keep moving, irregardles of old statues.

She impatiently scans the door for traps.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Ghost Level Delve || Extinction Curse

Asta thinks the statue could be a result of petrification, but can't say for sure.

Fuchsia checks the next door for traps, finds none, and opens it.

This large chamber has double doors leading north and west. The southeast corner is filled with rubble, indicating that part of the building has collapsed. Three large metal troughs have been dragged into this room and pushed against the south wall. They are filled with slick mud and smell foul.

Six frog-like creatures lounging in the room suddenly jump to attention as you enter. Three of them were soaking in the mud-filled troughs, and two of them were trying to make two rats tied with strings fight each other.

"Hey, you're not Tomil!" "Get them, get them! They must be enemies!"

Initiative!:

boggard 1: 1d20 + 7 ⇒ (6) + 7 = 13
boggard 2: 1d20 + 7 ⇒ (11) + 7 = 18
boggard 3: 1d20 + 7 ⇒ (15) + 7 = 22
boggard 4: 1d20 + 7 ⇒ (6) + 7 = 13
boggard 5: 1d20 + 7 ⇒ (6) + 7 = 13
boggard 6: 1d20 + 7 ⇒ (5) + 7 = 12
Fuchsia: 1d20 + 10 ⇒ (10) + 10 = 20
Zarke: 1d20 + 13 ⇒ (18) + 13 = 31
Jack: 1d20 + 10 ⇒ (18) + 10 = 28
Asta: 1d20 + 11 ⇒ (2) + 11 = 13
Yuturr (Stealth): 1d20 + 13 ⇒ (15) + 13 = 28

Initiative!
Zarke
Jack
Yuturr

#3
Fuchsia
Asta
#1
#4
#5
#6


CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

You're not Tomil either! Yuturr replies, drawing his rapier and advancing. Are you sure you want those as your last words? Instead of something like crying for your mama or surrender?

Strike w/Surprise Attack: 1d20 + 14 ⇒ (5) + 14 = 19 I VOLUNTEER THIS HERO POINT AS TRIBUTE
Strike w/Surprise Attack: 1d20 + 14 ⇒ (11) + 14 = 25
damage w/sneak attack: 2d6 + 2d6 ⇒ (1, 2) + (2, 3) = 8

Interact to draw, Stride, Strike.


Ghost Level Delve || Extinction Curse

No Hero Point needed! The first one was a hit.


CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)
GM Kate wrote:
No Hero Point needed! The first one was a hit.

Huzzah!


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Hey those rats are FAMILY. And I’m cousin Karma.

I assume 4 & 5 were engaging in the animal cruelty? Fuchsia will kill them first.

Acrobatics (E) to tumble through: 1d20 + 14 ⇒ (19) + 14 = 33

Striking Rapier, Confidernt Fnisher: 1d20 + 14 ⇒ (9) + 14 = 23
Piercing: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Precision: 3d6 ⇒ (2, 4, 6) = 12 half on miss.
FF on crit; deadly 1d8 ⇒ 7

Move, tumble, Strike

If enemy crit misses me (AC 21):

Striking Rapier: 1d20 + 14 ⇒ (19) + 14 = 33
P/S: 2d6 + 4 ⇒ (6, 4) + 4 = 14
FF on crit; deadly 1d8 ⇒ 8


Ghost Level Delve || Extinction Curse

Yes, 4 and 5

Dark Archive

Emulating Druid.

Zarke commands T’gon’l to distract the creature in the mud-bath while he bonks it on the head.

Hammer, Strike 1: 1d20 + 12 ⇒ (7) + 12 = 19
Hammer, Strike 2: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
B, Strike 1: 2d12 + 4 ⇒ (2, 10) + 4 = 16
B, Strike 2: 2d12 + 4 ⇒ (6, 3) + 4 = 13

Support: Perhaps the bathing frog-people don’t have weapons drawn. Any time the adjacent foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.

Command (stride, Support), Strike, Strike

Dark Archive

Emulating Rock Musician.

Jack steps forward to get a clear shot, and shoots a ray of frost at No. 1
Ray of Frost: 1d20 + 11 ⇒ (17) + 11 = 28
Damage (Cold): 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13


Ghost Level Delve || Extinction Curse

No weapons drawn!

Zarke rides in and immediately knocks out #1. Jack crits with a ray of frost on #2, taking another boggard out. Yuturr surprises one of the rat-fighters.

The last one in a trough gets out, draws a weapon, and gives the trough a mighty shove.

Athletics: 1d20 + 8 ⇒ (7) + 8 = 15

Unfortunately for the poor boggard, it doesn't budge.

Initiative!
Zarke
Jack
Yuturr
#3
Fuchsia
Asta

#4, -8 hp
#5
#6


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Per OOC discussion Fuchsia will take her turn as above, and I will place the token in the same place.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta draws his sword from his cane, striding into the room and quickly evaluating the situation, especially in regards to the other rat-fighter (#5). ◆Interact to draw weapon, ◆Stride, ◆Devise a Stratagem

Society to Recall Knowledge (Known Weakness): 1d20 + 13 ⇒ (18) + 13 = 31 <-- +1 circ bonus to everyone's first attack vs #5 if that's a crit.
Devise a Stratagem: 1d20 ⇒ 11

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