GM Blake's PF2 Extinction Curse Campaign

Game Master Blake's Tiger

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M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

The acrobat drops his shoulders slightly. The whole time? he thinks as he draws in a deep breath then lets it out slowly.

Assume Monastic Archer Stance

Once he's let out the breath an arrow shoots forwards, quickly followed by a second one.

Blunt Arrow(Non-Lethal) 1: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18

Damage if Hits: 1d8 ⇒ 5

Blunt Arrow(Non-Lethal) 2: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

He resists the urge to call out to Song for fear of distracting her while she's got bear in the face.


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OOC GM Notes to Players:

Primarily posting to move the tracker to this new page.

Note on Non-Lethal:
1st: The penalty in PF2 is only -2 to make a non-lethal attack with a lethal implement.
2nd: And there is much angst about this rule (in PF2 and SF), but only the lethality of the final blow matters. So it is a tactical decision based on what you know of your own damage output and how sturdy you think the target is as to when in combat you swap over to non-lethal damage. However, it makes complete sense to be holding back the whole time when you're trying to avoid killing them.

EDIT: I just checked Flurry of Blows. The second attack does have the Multiple Attack Penalty (MAP), so the second attack would have a -5 penalty on it (not that it mattered in this instance).

This also got long, so I spoilered it.

Leaf-on-Wind expertly threads his arrow under Song-of-Air's arm and cracks the bear on the head with his blunted arrow. Bardolph does not even blink in response to the solid strike. He is either enraged or ensorcelled for sure! He aims too low with his second arrow and plants it in the ground at the bear's feet.

Encounter! Round 1/2. Bold may act.

Bardolph (-5 hp)
Song-of-Air
Nabi (13/17 hp)
Rulean (16/17 hp; -2 Perc/Mental Saves x 20 minutes)
Leaf-on-Wind
--2--
Clover


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Flanked attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Nabi seems hesitant to enter the fray, as the massive bear is quite scary, and her strike is too weak to do any damage


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

"Something's really wrong...it's like he's possessed or something!"

As much as she hates to do it, Clover drops into a wrestler's stance and leaps at Bardolph, attempting to grapple him!

Athletics - Grapple (Titan Wrestler): 1d20 + 5 ⇒ (7) + 5 = 12

"Gah! This is harder than I thought..."

She tries to recall any useful tips for fighting bears as she calls for Snowy to get out of the way. She doesn't want him hurt and she's also pretty sure that badgers have no concept of pulling their punches in a fight.

"Snowy, move! Stay away from him!"
______________

Grapple, Recall Knowledge (Nature +5, with additional +2 from Outwit), Command an Animal~


N Badger Animal Companion 6 HP: 62/62 | AC: 21 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +11 | Speed: 25 ft. / Burrow 10 ft. / Climb 10 ft. | Senses: Low-Light Vision, Scent (30 ft.; imprecise) | Active Conditions:

Snowy snuffles in alarm and growls, but does as Clover commands and puts some distance between himself and the fray, ducking underneath a nearby wagon.
______________

Stride, Take Cover (if permissible)~


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F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I read "Take Clover", and had to re-read. My bad.


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GM Screen:

Nature: 1d20 + 5 ⇒ (19) + 5 = 24

Nabi and Clover assault Bardolph like house cats trying to take down a horse. The old bear ignores the Keleshite's hesitant poke at his shoulder. When Clover moves in to grab the bear's hind leg, he lifts it right before she can wrap ahold of it and kicks backwards. The paw catches her in the face and knocks her on her bottom (critical fail).

Snowball heeds his master's command to get out of the bear's way, scurrying away under a wagon and behind its wheel.

As Clover rests on the ground regaining her senses, she considers the bear and knows that grizzlies, while by no means clumsy, are relatively less agile given their massive bulk and could more easily be tripped than pinned (Fortitude is highest save, Reflex is lowest save).

Encounter! Round 1/2. Bold may act.

Bardolph (-5 hp)
Song-of-Air
Nabi (13/17 hp)
Rulean (16/17 hp; -2 Perc/Mental Saves x 20 minutes)
Leaf-on-Wind
--2--
Clover (prone)


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GM Screen:

Stealth: 1d20 + 3 ⇒ (12) + 3 = 15
Athletics: 1d20 + 11 ⇒ (14) + 11 = 25
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Song-of-Air-bot considers Rulean's musings and finds them as good an explanation as any for why the bear has his anger focused upon her. She breaks away from the grizzly and ducks into the big top where she hides in the folds of the tent, hoping to at least draw it away from the other performers if not buy her some time to think.

Bardolph knocks Nabi out of the way with a powerful backhanded swipe and bounds in the direction the tengu ran. The large bear has to squeeze through the gap in the tarp, which slows him down. He begins looking around his surroundings and sniffing the air. He growls in frustration. It appears he has not yet seen Song-of-Air.

Encounter! Round 2/3. Bold may act.

Bardolph's movement would have provoked from everyone except Song, if anyone happens to possess the Attack of Opportunity reaction. Nobody is a fighter, so I wager not.

Bardolph (-5 hp)
Song-of-Air
Nabi (13/17 hp)
Rulean (16/17 hp; -2 Perc/Mental Saves x 20 minutes)
Leaf-on-Wind
--2--
Clover (prone)


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Clover pulls herself to her feet and races after Bardolph, trying again to leap on his back and wrangle the bear before he seriously hurts Song or someone else!

Athletics - Grapple (Titan Wrestler): 1d20 + 5 ⇒ (5) + 5 = 10

But once again she winds up on her backside, shrugged off as though she were nothing more than a fly.

"Oof!"
______________

Stand, Stride, Grapple~


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean run to catch up, then tries to entangle Bardolph in the tent.

Athletics to grapple: 1d20 + 6 ⇒ (1) + 6 = 7 Hero point
Athletics to grapple: 1d20 + 6 ⇒ (6) + 6 = 12

Never seen him so energetic!

Not looking for anything mechanically when describing it as wrapping him in the tent. Just fluff on a normal grapple check.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

[p]"Song... no... that... don't.. argghhhh!"[/b] Leaf grumbles -- while the intention was good to protect the other members of the circus, a rampaging bear in the Big Top could destroy the very thing the circus needs to thrive. "Let's see if we can get him out of there..."

Stride, Flurry of Arrows

Blunt Arrow 1(NL): 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6

Blunt Arrow 2(NL): 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1

Unfortunately, due to the tent being in the way and concerns about hitting his sister his shots go very wide. If he's having this much trouble right now, it's probably a good thing he didn't perform tonight or there may have been dead townies!


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Nabi sticks to her tactics,and tries to stab the bear, without too much success


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Nabi chases after Bardolph and pokes at the bear with her sword, but the his hide is too thick to notice. Rulean wraps a section of the tarp tent around the bear's foreleg, only to have the grizzly yank back on the tarp and pull the iruxi off of his feet (crit fail). Leaf-on-Wind's nerves get the best of him as he fires arrows into the side of the big top. Clover charges in and, despite having recognized that she'd have a better chance of tripping him, jumps on his back in an effort to grapple him. She slides unceremoniously down his fur and off of his tail onto her own (crit fail).

Encounter! Round 2/3. Bold may act.

Bardolph (-5 hp)
Song-of-Air
Nabi (13/17 hp)
Rulean (prone) (16/17 hp; -2 Perc/Mental Saves x 20 minutes)
Leaf-on-Wind
--2--
Clover (prone)


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GM Screen:

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Song-of-Air-bot maintains her hiding place for the time being.

Bardolph casts his rage blinded gaze left and right. Failing to find his target, he inhales deeply and rises up on his hind legs. Then as sudden as a lightning bold, his demeanor changes. His eyes become relaxed and serene. The old grizzly bear walks out of the tent, moving around you. He gives Clover a passing snuffle before walking on to his wagon. He rubs his brow with a forepaw, perplexed at the ache there.

Whatever was affecting his mind seems to have expired.

Time: +40 minutes

Encounter Over
Status

Song-of-Air
Nabi (13/17 hp)
Rulean (16/17 hp; -2 Perc/Mental Saves x 20 minutes)
Leaf-on-Wind
Clover


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

"What...what just happened?" Clover blinks up her companions. She slowly gets to her feet and dusts herself off, looking back towards Bardolph's cage with some wariness.

"Is everyone okay? Rulean, he swatted you good. How many fingers am I holding up?"

Clover continually looks over at the cage, perplexed.

"Did someone put a spell on him?"


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Perception: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

"Two with a third about half-way up."

Looking towards his wagon, Rulean suggests "Perhaps one of us should keep Bardolph here for a moment while the rest of us look in his wagon. We don't want to put him back in there until we know it is safe."

He then calls out "Song-of-Air, keep hidden from Bardolph!"


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I love it when a plan comes together.

Deception: 1d20 + 5 ⇒ (2) + 5 = 7

Nabi tries to act as if everything was normal, as if it was her idea all along, but it's quite visible she is shaken by the fight and won't ever look at the bear the same way anymore.


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GM Screen:

Keeping up suspense.

Now, Bardolph is his usual placid self, and it is easy for Clover to lead him away from his wagon while Rulean moves in to inspect it.

The wagon smells heavily of bear--musky with a mix of wet grass--and the floor is covered with dry hay, though he has been trained to leave his wagon to take care of his bear business near the latrines. A dreamcatcher hangs in the middle of the wagon, but you've seen this there before. At the bottom of the dreamcatcher hangs a single owlbear claw. Closer inspection reveals it to be an owlbear claw talisman.

Other than the multitude of rat tracks circling the wagon, there is no other clue to be found to explain Bardolph's transient rage.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

While Rulean moves to have a look around Bardolph's wagon, Clover takes an opportunity to get a better look at the bear himself. She's careful not to poke or prod too hard, should he have any hidden injuries or sore spots.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

What happened to you, Bardolph?
______________

Or Nature +5 if that would be more appropriate~


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Clover finds nothing other than the old, healing injury on his paw and a mildly sore spot over his eye where he was hit with a blunt arrow a few moments past. Whatever it was that set the bear into a frenzy was not induced with violence.

You have exhausted the clues at Bardolph's wagon.

You have the rat tracks leading into the woods and the rat tracks around the Featherfall Five's (the Kanbali family's) wagon. There's also the oddly cow-shaped rock among the boulder formation, but there are no rat tracks there.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

"Huh. Other than a little bruising from just now and that old paw injury, he looks fine," Clover finally declares, hands on her hips and clearly perplexed. "It's not like someone came up and punched him in the snoot and got him riled up or anything. It must've been something else that set him off but I'll be darned if I can figure out what it might've been!"

She sighs. "But if there's nothing else to be found here then there's nothing to be found. At least we're all okay, including Bardolph. We should probably go check the Five's wagon out next...er, if they don't mind us doing that, anyway."


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

As long as there is no more furious bear attacking us, I'm in. Let's go now, the smell in here is truly unbearable, if I may say so...

Nabi plays with the owlbear claw talisman

wonder how it works and what it does..Doesn't seem to be worth much at first sight, but I don't believe in what I see at first sight.

Antiquities lore: 1d20 + 4 ⇒ (13) + 4 = 17

arcana: 1d20 + 1 ⇒ (13) + 1 = 14


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Owlbear Claw Talisman:

Time: +50 minutes

While Nabi examines the magical properties of the charm, you hop over the stream to ensure you have the Kanbali's permission to examine their wagon.

"Of course, please!" Aditya Kanbali says as his children huddle around him. "I hope there's nothing dangerous in our wagon, but if you are willing to check for us, we appreciate you taking on the risk. Those plants in Myron's wagon were frightening enough! Oh. And it should be unlocked."


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean looks around the outside of the Kanbali wagon first, to get an idea of where the mice came in. He then goes inside and looks where they lead. Although he expects to find them going straight for where the ropes were stored, he wants to make sure and also check if they went anywhere else.

"Think we are going to need some cats in this circus. One good hunter per wagon would have likely prevented much of this!"

Perception +6, Nature +6, no survival. Bot rolls as needed.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Song-of-Air calls to her brother. "Let's help with the search, Leaf!"

Perception +5, Nature +3


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GM Screen:

Rulean, Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Clover, Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Nabi, Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Leaf, Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Song, Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Nemmia: 1d20 + 9 ⇒ (2) + 9 = 11
Giant Rat: 1d20 + 5 ⇒ (4) + 5 = 9
Rat Swarm: 1d20 + 5 ⇒ (15) + 5 = 20

It does not take Rulean too long to discover that the rats primarily entered the wagon through--or rather under--the door. He puts his foot upon the step and opens the door to be greeted by what may very well be dozens of rats climbing and scuttling across every surface within the tent. In the midst of the swarm is a giant rat and a halfling woman wearing the skin of a giant rat with its head for a hood--its mouth framing her face--wide and wild eyes, and a sneering, superior grin.

Villain Monologue

“Oh! You found me!” she cackles, twisting her grip on a gnarled staff. “I had hoped to murder more of you while the whole town was watching. That would have frightened them away from here for good! But a bigger slaughter might be even better; the foolish farmers and poisoners of Abberton will discover your rat-chewed corpses. No one will know how it happened, but everyone will whisper that nature is taking its revenge. And it is, through me!” She cackles again. “I’ll wager most of the town will be gone in a week, and the rest will fall easily. Then, perhaps, the land can heal from the cancer known as Abberton.”

I have created a 10 x 10 enclosed square with the entrance in front of Rulean to represent the Kanbali's wagon more reasonably.

Remember that you have 3 actions each round.
Remember that attacking more than once in a round incurs a multiple attack penalty (MAP) of -5 -> -10 (or -4 -> -8 for weapons with the agile trait).

Encounter! Round 1. Bold may act.

Nabi
Rat Swarm
Leaf-on-Wind
Clover
Song-of-Air
Halfling
Rulean
Giant Rat


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

"We would hate to have deprived your audience of our gruesome deaths, my rattish adversary. Still, I also believe that before we shift this mortal coil, we will take as many of you with me as possible."

Then Song-of-Air looks down her beak at the ratty pair. "Though if you should predecease us... Would you mind clarifying what in HELLS you are talking about? What is this Abberton?"


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Leaf-On-Wind was jarred a bit by the sudden return of Bardolph to a more sedate posture, and attempts to recover his arrows before catching up with the rest of the investigating troupe.

The fact that they were blunt at least was a good thing, as it minimized the amount of damage they could do tearing through the tent.

"I've got your back, Song... just... be more careful, okay?" Leaf-On-Wind offers as he catches up.

The sudden appearances of rat-theme and Song's comment give the acrobat a bit of a pause.

"It's where the townies came from, Song. Well, except present company."


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Nabi stays on the back, far from the rats. She tries to keep her short sword out of the rat-girl-in-chief view and ready to strike, but without decent results

Exactly how would "murdering all of us" scare the townspeople? Do you think they care that much for us? And who are you, anyway?

Deception: 1d20 + 5 ⇒ (8) + 5 = 13
thievery: 1d20 + 6 ⇒ (18) + 6 = 24 To hide the sword

Keeping last action either to move or to strike if attacked, if that's allowed


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Readying an action costs two actions.


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Yes, as Rulean says, the Ready action costs 2 actions and can prepare a 1-action or free action action.

GM Screen:

Swarm: 1d6 ⇒ 3

"Who am I? the halfling shrieks. "I am Nemmia Bramblecloak of the Hermitage of Blessed Lightning, and I am here to make the people of Abberton pay!"

As if moved my by some sense of the dramatic, the wave of rats surge forward from the wagon, scrambling over themselves and nipping at each other, as Nemmia declares herself. The sensation of rats flowing past Rulean is a disturbing one. He can feel them nipping at his clothes and scales, but the rat swarm continues past him and settles around the tengu siblings and Nabi and turn their fangs toward the circus performers.

"The grasslands are yellowing, the ground is barren, and the weather fiercer. Fish are less plentiful, and butterflies no longer fill the fields with color! All because of civilization!"

Encounter! Round 1. Bold may act.

Nabi (10/17 hp) (Reflex DC 17, if failed make Fort DC 14 vs. disease)
Rat Swarm
Leaf-on-Wind (14/17 hp) (Reflex DC 17, if failed make Fort DC 14 vs. disease)
Clover
Song-of-Air (11/14 hp) (Reflex DC 17, if failed make Fort DC 14 vs. disease)
Nemmia
Rulean (16/17 hp; -2 Perc/Mental Saves x 10 minutes)
Giant Rat

I don't recall mentioning this in the beginning, and that was quite a while ago: I expect any saving throws first, in the order prompted before any other checks.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

"OH! Abberton is this town?" Song's feathers ruffle up in embarrassment. "Well, after a while the small towns all blend together..." Song shrugs, and then jumps as the rats swarm all over her.

Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14
Fortitude Save: 1d20 + 3 ⇒ (14) + 3 = 17

"Ewwww!" Song tries to step out of the way of the biting monstrosities, but they are everywhere. "I guess it's pied piper time, eh?"

◈ Inspire Courage

♫ You're a mean one, Bramblecloak...
Mass murder's on your brain
Subtle as a sewer ooze
Slowly circling a stinky drain
Bramblecloak, from your twisted grey matter
Even zombies... would refrain! ♬

She glances at the creatures and stabs out with her sword. "You can bite, but I bite back!"

Shortsword+I.C.: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Piercing / Slashing) damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Shortsword+I.C.: 1d20 + 7 + 1 - 4 ⇒ (9) + 7 + 1 - 4 = 13
Piercing / Slashing) damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Reflex save DC 17: 1d20 + 8 ⇒ (3) + 8 = 11

Fort save DC 14: 1d20 + 3 ⇒ (4) + 3 = 7

Nabi is totally caught off guard by the rodent attack

Shouda seen it comin"!


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Song-of-Air begins her performance and directs her blade into the writhing mass of overlapping rats. She finds the rodents frustratingly fluid as her blade fails to kill a single one (first hit but was absorbed by resistance, second missed).

"It is the people of this town who are mass murderers!" Nemmia shrieks back at the tengu's taunting tune. "But they'll get their due!"

Encounter! Round 1. Bold may act.

Effects: Inspire Courage

Nabi (10/17 hp)
Rat Swarm
Leaf-on-Wind (14/17 hp) (Reflex DC 17, if failed make Fort DC 14 vs. disease)
Clover
Song-of-Air (11/14 hp)
Nemmia
Rulean (16/17 hp; -2 Perc/Mental Saves x 10 minutes)
Giant Rat

GM Screen:

Nabi: Disease Stage 1: no effect 1d4 ⇒ 2


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

"You killed Myron and made Bardolph act all crazy!" Clover yells as she steps out of the river of rats swirling around her ankles and draws her longspear. "You made those snakes attack people! You're the worst! A disgrace to halflings everywhere!"

Unable to reach Nemmia without moving back into the swarming rats Clover instead focuses her attention on her foe, studying her moves...
______________

Interact, Step, Hunt Prey (Nemmia)~


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Reflex Save: 1d20 + 9 ⇒ (10) + 9 = 19

Leaf-On-Wind, much like his name would indicate, practically dances, nearly atop some of the rats as he ducks, weaves, and fluidly flows out of the writhing mess of rodents. Step

He then puts a good deal more distance between himself and the swarm. Stride

Once he's pretty sure he's at a safe distance, he pulls out his bow with a measure of regret. Interact to draw bow

"You have valid points. Way off addressing them, though."

Step, Stride, Interact (Draw bow)


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[spoiler=GM Screen]
Spell Attack, Metal Armor: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Electric: 2d12 ⇒ (7, 5) = 12
Persistent Electric: 1d4 ⇒ 3

"Gozreh a ’gairm sìos na stoirmean gus do bhualadh!" Nemmia chants as she makes an arcane sign with her hand and reaches towards Rulean. Lightning crackles along her arm and jumps onto the iruxi's armor where he is nearly crippled by painful spasms and blistering hide. The halfling steps back with a cackle. "After this and what I have set in motion in the town, the people will all flee!"

Electricity continues to arc and crackle across the metal scales of Rulean's armor.

Encounter! Round 1. Bold may act.

Effects: Inspire Courage

Nabi (10/17 hp)
Rat Swarm
Leaf-on-Wind (14/17 hp)
Clover
Song-of-Air (11/14 hp)
Nemmia
Rulean (4/17 hp; -2 Perc/Mental Saves x 10 minutes) (Flat Check DC 15 at end of turn to end persistent electricity or take 3 damage)
Giant Rat


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Aaahhhh!” Rulean let’s out a cry of pain as the electricity flows through him.

Blessed certainly isn’t the word I would use for your lightning!

Rulean then calls out “Kurgess, lend those around me the strength to continue this battle!
3 action Heal via Divine Font
Healing: 1d8 ⇒ 3

Flat check for electricity: 1d20 ⇒ 13


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GM Screen:

Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13
Bite: 1d20 + 7 ⇒ (5) + 7 = 12
Bite: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

Kurgess answer's Rulean's call for strength, restoring vigor to him and his allies. Unfortunately, the electricity continues to crackles through his body and undoes the healing.

The giant rat slithers between the iruxi's legs and makes for the giant badger. The two class in a writhing mass of snarling, squealing, and hissing. However, Snowball's hide proves suitably tough, and the badger remains unharmed as the two separate.

Encounter! Round 2. Bold may act.

Effects: Inspire Courage

Nabi (13/17 hp)
Rat Swarm
Leaf-on-Wind
Clover
Song-of-Air
Nemmia
Rulean (4/17 hp; -2 Perc/Mental Saves x 10 minutes) (Persistent Electric Damage)
Giant Rat


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Nabi moves quickly toward the mad rat-girl, and does her best to wound her and get her attention.

The short sword doesn't cut too deeply, unfortunatly, despite the magical song

attack? inspire courage: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
dmg, IC: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

attack, MAP,(agile), IC: 1d20 + 6 - 4 + 1 ⇒ (17) + 6 - 4 + 1 = 20
dmg, IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

I have a confession to make: I never liked people who go ratting around.

Move and multiple attacks with Agile weapon (short sword)


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GM Screen:

Rat Bites: 1d6 ⇒ 2

Nabi strides inside the wagon and thrusts her blade at the rat mistress, cutting the halfling once and then twice on the arms as she raises her staff in defense.

The rats while running willy-nilly seem to be chasing Clover and swarm over her and Snowy. Their teeth are sharp and viscious.

Encounter! Round 2. Bold may act.

Effects: Inspire Courage

Nabi (13/17 hp)
Rat Swarm
Leaf-on-Wind
Clover (16/18 hp) (Snowball 14/16 hp) (Both: Reflex vs. DC 17, if fail then Fort vs. DC 14, disease)
Song-of-Air
Nemmia (-7 hp)
Rulean (4/17 hp; -2 Perc/Mental Saves x 10 minutes) (Persistent Electric Damage)
Giant Rat


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Reflex (DC 17): 1d20 + 7 ⇒ (19) + 7 = 26

Clover grits her teeth as the rats swarm over her, nipping and clawing and biting. "You can't get rid of us that easily!"

As much as she wants to punch Nemmia's lights out, Clover realizes that Rulean has been left weak and vulnerable to the halfling's larger rat companion. She moves out of the swarm and around one of the smaller wagons to try and punch the Giant Rat in the snoot.

Strike vs. Giant Rat (Fist): 1d20 + 5 ⇒ (9) + 5 = 14
Damage (Bludgeoning): 1d4 + 2 ⇒ (4) + 2 = 6

"Snowy! Get 'em!"
______________

Stride, Strike, Command an Animal~


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N Badger Animal Companion 6 HP: 62/62 | AC: 21 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +11 | Speed: 25 ft. / Burrow 10 ft. / Climb 10 ft. | Senses: Low-Light Vision, Scent (30 ft.; imprecise) | Active Conditions:

Reflex (DC 17): 1d20 + 5 ⇒ (19) + 5 = 24

Snowy growls angrily and snaps at the giant rat in front of him...

Strike (Jaws; Flanking): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Piercing): 1d8 + 2 ⇒ (7) + 2 = 9

Strike (Jaws; Flanking): 1d20 + 0 ⇒ (5) + 0 = 5
Damage (Piercing): 1d8 + 2 ⇒ (4) + 2 = 6
______________

Strike x2~


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Are you including Inspire Courage in your strikes and damage?

Song-of-Air continues to sing but casts soothe on Rulean, who looks badly hurt.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11

"You're a good egg, Rulean! Stay strong!"

Inspire Courage
◈◈ Soothe


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Leaf-On-Wind resists the urge to grumble or to shout at the other performers that are trying to get away from the teeming pile of rodents, instead skirting along the edges. Once he has a bit clearer shot he takes it.

Longbow shot(Inspire Courage): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Damage(Inspire Courage): 1d8 + 1 ⇒ (7) + 1 = 8

Stridex2, Attack(Bow)


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GM Screen:

Staff: 1d20 + 5 ⇒ (5) + 5 = 10

Clover hops out of the swarming rats and around a wagon to punch the giant rat in the nose. Her halfling fist lands with a satisfying crunch and comes away bloody. The giant rat squeals in pain and blinks several times. The rat comes to its senses just in time to hear Snowy growls, and that is the last thing it ever hears. The rat falls limp in the giant badger's killing bite.

Song-of-Air inspires her fellow performers and mystically invigorates Rulean, temporarily clearing his mind of the fog induced by the golden pollen.

Leaf-on-Wind fires an arrow into the mass of rats. The arrow punches through several of them (hit; reduced due to resistance).

Nemmia cries out, "Bidh na spioradan gad shàrachadh!" Nabi feels an overwhelming fear seeping into her mind. The halfling follows this with a clumsy swing of her staff at the Keleshite acrobat (miss).

Encounter! Round 2. Bold may act.

Effects: Inspire Courage

Rat Swarm (-2 hp)
Leaf-on-Wind
Clover (16/18 hp) (Snowball 14/16 hp) (Both: Reflex vs. DC 17, if fail then Fort vs. DC 14, disease)
Song-of-Air
Nemmia (-7 hp)
Rulean (15/17 hp; -2 Perc/Mental Saves x 10 minutes [no penalty to mental saves x 10 rounds]) (Persistent Electric Damage: at end of turn -3 hp then DC 15 flat check)
Nabi (13/17 hp) (Will Save vs. DC 21 [enchantment, fear, mental, emotion] see spoiler below)

[spoiler=Fear (DC 21)]
Critical Success: The target is unaffected.
Success: The target is frightened 1.
Failure: The target is frightened 2.
Critical Failure: The target is frightened 3 and fleeing for 1 round.

Frightened Condition:

You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.


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Let me try that again. I hate that my posts don't show immediately so I can catch idiotic mistakes like this.

GM Screen:

Staff: 1d20 + 5 ⇒ (5) + 5 = 10

Clover hops out of the swarming rats and around a wagon to punch the giant rat in the nose. Her halfling fist lands with a satisfying crunch and comes away bloody. The giant rat squeals in pain and blinks several times. The rat comes to its senses just in time to hear Snowy growls, and that is the last thing it ever hears. The rat falls limp in the giant badger's killing bite.

Song-of-Air inspires her fellow performers and mystically invigorates Rulean, temporarily clearing his mind of the fog induced by the golden pollen.

Leaf-on-Wind fires an arrow into the mass of rats. The arrow punches through several of them (hit; reduced due to resistance).

Nemmia cries out, "Bidh na spioradan gad shàrachadh!" Nabi feels an overwhelming fear seeping into her mind. The halfling follows this with a clumsy swing of her staff at the Keleshite acrobat (miss).

Encounter! Round 2. Bold may act.

Effects: Inspire Courage

Rat Swarm (-2 hp)
Leaf-on-Wind
Clover (16/18 hp) (Snowball 14/16 hp) (Both: Reflex vs. DC 17, if fail then Fort vs. DC 14, disease)
Song-of-Air
Nemmia (-7 hp)
Rulean (15/17 hp; -2 Perc/Mental Saves x 10 minutes [no penalty to mental saves x 10 rounds]) (Persistent Electric Damage: at end of turn -3 hp then DC 15 flat check)
Nabi (13/17 hp) (Will Save vs. DC 21 [enchantment, fear, mental, emotion] see spoiler below)

Fear (DC 21):

Critical Success: The target is unaffected.
Success: The target is frightened 1.
Failure: The target is frightened 2.
Critical Failure: The target is frightened 3 and fleeing for 1 round.

Frightened Condition:

You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Will save, Inspire courage: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Nabi was ready to opt for a strategical retreat-cause she wasn't scared, you know? No no no!- when something in Leaf Of Wind music roots her feet in the ground, and the keleshite fights back, making her short sword dance and covering the steel in blood a little more

short sword, Ic, Fright1: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
dmg, Ic: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

short sword, Ic, Fright1 2d attack with agile weapon: 1d20 + 6 + 1 - 1 - 4 ⇒ (14) + 6 + 1 - 1 - 4 = 16
dmg, Ic: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Of course, the rogue can't avoid to let her tongue get the better over her judgment, and she taunts her foe

Maybe you should be scared of me instead... and I'm doing it without any fancy magical trick.

Double attack


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean moves into the wagon, right up next to the mad halfling. "You've really got some anger issues." he comments to her.

He then attempts to ground himself against the metal structure of the wagon.

Stride which provokes, two actions to do assisted recovery from persistent damage

Flat check for persistent damage from assisted recovery: 1d20 ⇒ 5 Failure
Flat check at end of turn: 1d20 ⇒ 16
Takes 3 damage and the persistent damage ends.


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GM Screen:

Rat Swarm: 1d6 ⇒ 2
Rat Swarm: 1d6 ⇒ 1

"You'd be angry too if you understood what I understand!" Nemmia retorts back. "But my plans are in motion in Abberton! Nature will be restored!"

Meanwhile, outside the wagon and away from the ranting of the halfling mistress of rats, the swarm of rats follow Clover. The rats cover their fallen, giant cousin and begin to devour it. Neither Clover nor Snowy are spared any bites--meat is meat.

Encounter! Round 2. Bold may act.

Effects: Inspire Courage

Rat Swarm (-2 hp)
Leaf-on-Wind
Clover (13/18 hp) (Snowball 11/16 hp) (Both: Reflex vs. DC 17, if fail then Fort vs. DC 14, disease)
Song-of-Air
Nemmia (-7 hp)
Rulean (15/17 hp; -2 Perc/Mental Saves x 10 minutes [no penalty to mental saves x 10 rounds]) (Persistent Electric Damage: at end of turn -3 hp then DC 15 flat check)
Nabi (13/17 hp) (Will Save vs. DC 21 [enchantment, fear, mental, emotion] see spoiler below)

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