| DM Carbide |
While this isn't a formal Pathfinder Society assignment, you're pretty sure that the more you find out about this area, the happier the Society will be with you.
Erica 'Bobbie' Zufan
|
Intelligence: 1d20 + 1 ⇒ (1) + 1 = 2
Erica's too exhausted to make sense of the papers collected in the alchemist's lab, and simply gathers a few sheets to hand to Valanthe. If it sheds more light on the ex-cleric's researches and crimes, it could probably be useful in a trial at least.
"We haven't really found anything for the Society yet. Maybe taking another dive would be worth it. But whatever we decide, we can take a few hours of rest first, maybe shop for healing potions - you don't need us to go down right back now, right?" she asks Valanthe directly.
| DM Carbide |
"Yes--you can rest the night, and the temple can sell you healing items."
Desynthia Medzen
|
That seems a sensible option. Maybe you should invest a few coins in a sharp weapon too, Bobbie?
She looks at the alchemist stuff
I can't use his bombs, but maybe he had a few spare vials of alchemic fire ? If not, I'll buy some.
Keynala Smith
|
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Nala leaves a few items at the temple and spend some coin on a couple new weapons and two holy waters.
Leave club, fishing net and bedroll in temple, sell hemp rope. This drops her weight carried by 23 lbs and gives her 5 silver. She will buy a silk rope, morningstar, battleaxe and two holy waters. This bumps weight carried back up 19 lbs (still no acp) and costs 78g.
She swings the new weapons a few times as the prepare to go back in, ”Won’t be as good underwater as my trident, but we aren’t underwater, so I should adapt. I am ready to clear out the rest of the area.”
Vulf Sorgrim
|
"With a good night's rest, I should be prepared to venture back into the crypt." Vulf remarks.
Ready to go.
| DM Carbide |
With a bit of time, you're able to identify the nonmagical flasks he was carrying: two alchemist's fire, and two acid.
Anything else you want to get?
Desynthia Medzen
|
Desynthia buys two more alchemic fire flasks, and one potion of healing Cure Light wounds
I would have bought a sickle too, but I'm not much of a fighter to use it correctly
Erica 'Bobbie' Zufan
|
Erica cleans her warhammer thoroughly before setting off to find a shop where she can sell it for a few coins. She then spends some time looking for a proper blade that would be more fitting to fight undeads.
Sell warhammer for 6 gold coins. Will buy a Masterwork Longsword if possible, or settle for a regular one if she can't find a masterwork weapon at the ready.
Already carrying rather heavy equipment, she doesn't purchase anything else.
Azrail Kamau
|
Audibly rolling his eyes Azrail resigns himself to venturing back in.
"I should grab a blunt instrument before we go back." he announces.
Picking up a light mace
| DM Carbide |
Any other purchases?
| DM Carbide |
Almost forgot...Erica can find a masterwork longsword for sale.
Vulf Sorgrim
|
I suppose a potion of cure light wounds, a couple of vials of holy water, and a pair of alchemist's fire can't hurt.
Vulf parts with 140 gold coins to obtain a few more supplies.
Ready to go
| DM Carbide |
Let me know when you're ready.
Keynala Smith
|
Ditto
| DM Carbide |
Rested, reequipped, and (hopefully) ready, the party descends back into the long-abandoned section of the Godsmouth Ossuary.
You’re back in the heretical priest's laboratory. Where to now? There's a door to the south that the man may have been trying to reach, plus a hallway in the northwest quadrant of the map. There are also the two sets of double doors down the stairs.
Azrail Kamau
|
With a simple nod to Desynthia, Azrail moves down the hall to the southern door.
Stealth: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 (+1 for traps)
Keynala Smith
|
Nala follows closely and quietly. As quietly as she can. Her shield is up and she holds the tanglefoot bag in her other hand.
Stealth - ACP: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Moved the group up too.
Vulf Sorgrim
|
Vulf shrugs and tries to follow quietly from several steps behind.
Stealth, ACP: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4
Erica 'Bobbie' Zufan
|
Erica readies her shield and her brand new longsword, following the group as silently as she can. Unfortunately, she doesn't seem to have got the hang of her blade yet.
Briefly forgetting that she isn't wielding a warhammer anymore, she draws her sword and it accidentally clangs against her shield with a noise so loud that it startles her.
"Goddess," she swears under her breath. "Sorry."
Stealth: 1d20 + 3 - 2 - 2 ⇒ (1) + 3 - 2 - 2 = 0
Desynthia Medzen
|
Stealth: 1d20 + 2 ⇒ (5) + 2 = 7
The white haired sorceress nearly jumps out of her boots as Erica makes enough noise to awoke every devil in Hell
What's the point now?
| DM Carbide |
Despite the clanging and general carrying-on as the party attempts to silently move up on the door, Azrial hears nothing from behind it and detects no traps on it.
Keynala Smith
|
Nala nods as Azrail gives the all clear. She motions Bobbie to move up behind her and lets the sneaky one clear out.
Repositioned the group for a smarter door opening
Once ready she tries to whip the door open!
| DM Carbide |
The door opens to reveal a plain room, empty but for a skeleton and a zombie!
Round 1:
Initiative order
Nala
Erica
Vulf
Skeleton
Desynthia
Zombie
Azrial
Nala, Erica, and Vulf can act! This may end quickly....
Azrail Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Desynthia Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Erica Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Keynala Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Zombie Initiative: 1d20 ⇒ 15
Skeleton: AC ? T ? FF ? HP taken: 0
Zombie: AC ? T ? FF ? HP taken: 0
Keynala Smith
|
Nala throws her tanglefoot bag quickly at the skeleton then dashes into the room before they can respond. Her new morningstar falls into her hand, ready to strike!
Standard to Throw, Move in per the line, hopefully avoiding AoOs by catching them FF. Draw Weapon while moving.
Tanglefoot Bag vs. Touch and FF: 1d20 + 3 ⇒ (4) + 3 = 7
| DM Carbide |
Round 1 (ongoing):
Initiative order
Nala-acted
Erica
Vulf
Skeleton
Desynthia
Zombie
Azrial
Nala hurls the tanglefoot bag past the skeleton, but is able to maneuver into the room before the enemies can react.
Erica and Vulf to go!
Skeleton: AC 18 T 12 FF 16 HP taken: 0
Zombie: AC ? T ? FF ? HP taken: 0
Vulf Sorgrim
|
Vulf moves further down the hall and, with a point of his finger and some faith, he sends a bolt of acid towards the skeletal figure through the doorway.
Move
Ranged Touch (acid dart): 1d20 + 2 ⇒ (3) + 2 = 5
| DM Carbide |
Round 1 (ongoing):
Initiative order
Nala-acted
Erica
Vulf-acted
Skeleton
Desynthia
Zombie
Azrial
Vulf's corrosive missile misses!
Erica?
| DM Carbide |
Perhaps it's the bad footing, or a lack of warmup after the night's rest, but no one manages to hit in the initial flurry of attacks. The skeleton claws at Nala and catches her once for 3 HP.
Desynthia is up!
Claw damage: 1d4 + 2 ⇒ (1) + 2 = 3
Desynthia Medzen
|
Desynthia aims at the zombie, glad it's still a little bit slower than her , and sends a spell to disrupt the dark magic animating its rotting corpse
Vs Touch ac, in melee: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Dmg (Disrupt undead): 1d6 ⇒ 5
But her aim is SO pitiful that all that she manages is to send a spark on Erica's armor.
Fortunatly, Erica isn't an undead
| DM Carbide |
Round 1 (ongoing):
Initiative order
Nala-acted
Erica
Vulf-acted
Skeleton-acted
Desynthia-acted
Zombie-acted
Azrial
The zombie hauls off and slams Nala with bone-crushing force for 12 HP, smashing her to the ground.
Azrial is up!
Confirm punch to Nala: 1d20 + 4 ⇒ (18) + 4 = 22
Slam damage: 1d6 + 4 + 1d6 + 4 ⇒ (2) + 4 + (2) + 4 = 12
Skeleton: AC 18 T 12 FF 16 HP taken: 0
Zombie: AC ? T ? FF ? HP taken: 0
Keynala Smith
|
Seriously? What the frack did we do to make the dice gods HATE us in this scenario. Damn.
Eventual Stabilization roll DC 11: 1d20 + 2 ⇒ (8) + 2 = 10
| DM Carbide |
IKR? I was shaking my head when that twenty came up.
Desynthia Medzen
|
Desynthia hair is even whiter than usual as she grows pale, seeing Nala falling into a pool of her own blood once more
Ooops you did it again...
Azrail Kamau
|
With an aggressive groan as Nala collapses, Azrail tumbles around the undead and into the room.
(1) Acrobatics to avoid AoO: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
double move
| DM Carbide |
Azrial slips into the room.
Round 2:
Erica and Vulf can act!
Erica 'Bobbie' Zufan
|
Erica moves on to fighting the zombie, making it possible for her teammates to enter the room.
5 ft step
She attempts the same strategy as with previous zombies, trying to throw the undead on the floor.
Trip: 1d20 + 5 ⇒ (7) + 5 = 12
Vulf Sorgrim
|
"By the Forge! Nala's fallen again!" Vulf cries. Moving into the chamber, the man clutches the small hammer symbol around his neck and utters a now familiar prayer to his patron god.
Channel positive energy: 1d6 ⇒ 4
| DM Carbide |
Erica's trip attempt is unsuccessful, but she manages to block the zombie's counterblow.
Vulf, are you trying to cure Nala or attack the undead?
Vulf Sorgrim
|
Oops. Forgot that I can't do both. Nala's not in imminent danger of dying so I will attack undead and then, if necessary use healing on her next time.
| DM Carbide |
I had rolled the saves before I realized that Vulf was ambiguous, but when I rerolled them just now they came out different...I didn't think that was supposed to happen. I remember the old rolls, though, and will use them.
Positive energy burns into the two undead, scarring the zombie and disintegrating the skeleton.
Desynthia can act!
Desynthia Medzen
|
Disrupt undead: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
dmg: 1d6 ⇒ 6
Desynthia enters the room, shoots a bolt of positive energy in the vague direction of the undead, and misses it again
Let's go Paffies!We must save Nala!
| DM Carbide |
The zombie punches at Erica, a blow the fighter easily deflects.
Azrial is up!
Azrail Kamau
|
Stepping around the fallen Nala, Azrail draws his dagger and tries to sever a muscle. Swinging wildly...he seems to still need practice up close.
Dagger, Flank: 1d20 + 0 + 2 ⇒ (3) + 0 + 2 = 5 for Piercing or Slashing: 1d4 ⇒ 4 + Sneak: 1d6 ⇒ 4
| DM Carbide |
The ill luck plaguing the party continues as Azrial misses the zombie.
Round 3:
Initiative order
Nala-unconscious
Erica
Vulf
Desynthia
Zombie
Azrial
Everyone but Nala and Azrial can act!
Zombie: AC 14 T 10 FF 14 HP taken: 4
Keynala Smith
|
Stabilize DC 12: 1d20 + 2 ⇒ (12) + 2 = 14
Vulf Sorgrim
|
"Enough!" cries Vulf, determined to bring the zombie down.
"By the Maker, you shall be undone!"
Melee (warhammer): 1d20 + 4 ⇒ (20) + 4 = 24
Confirm? Melee (warhammer): 1d20 + 4 ⇒ (17) + 4 = 21
Melee damage (B): 1d8 + 2 ⇒ (3) + 2 = 5
Add Crit Melee damage (B): 1d8 + 2 ⇒ (2) + 2 = 4