Jagrin Grath

Azrail Kamau's page

149 posts. Organized Play character for RePete.


Race

| HP: 11 (-0) -1 NL | AC: 17 (14 Tch, 13 Fl) | CMB: +0, CMD: 14 | F: +2, R: +6, W: +3; +2 vs Enchant: Immune Sleep | Init: +6 | Perc: +8, SM: +2; Low-Light

Classes/Levels

| Speed 30ft | ReRoll 3 Star | Active conditions: None.

Gender

LN Half-Elf Archer 1

About Azrail Kamau

5 Charges of CLW

Special Abilities:

Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes. (Rogue and Cleric)

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat
Use Stealth and Disable Device liberally. Scout ahead of group as needed/able.

Combat
Drop Backpack to increase mobility first
Primarily fire from range with a bow (later levels will will use snipe action to keep SA active)
When necessary, use dagger in melee with flank.
If absolutely required, use sap in melee to avoid killing enemy...but must be extremely important to keep opponent alive.

Daily Preparation:

Take a little over an hour to do the following
Pray to Zon Kuthon while kneeling on the tip of an arrow and eat breakfast.


Description:

In Progress

PFS Boons:

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1)

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name --such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item -- would help realize the goals of the Pathfinder Society. The GM theninforms you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle Sheet.

Friend of Janira Gavix: The field agent who oversaw your confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.


Chronicle Info:

Player: RePete
Character Name: Azrail Kamau
PFS #: 126566-22 (Core)
Faction: Dark Archives
XP: 1
Prestige: 0
Fame: 2
Day Job: [dice=Profession (Merchant)]1d20+6[/dice]
Funds: 199g 5s
Normal Progression

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Race Human (Humanoid)
Gender Male
Age 14
Deity: Zon Kuthon
Alignment Lawful Neutral
Class Rogue 1
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Spellcasting Caster Level 1 (Cleric); Concentration Check +2
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None Yet

Wands:
CLW (50)
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OFFENSE
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Speed 30, BAB +0

Melee
[dice=Dagger]1d20+0[/dice] for [dice=Piercing or Slashing]1d4[/dice] 19-20/x2 Crit; 10ft Range
[dice=Sap]1d20+0[/dice] for [dice=Non Lethal Bludgeoning]1d6[/dice] x2 Crit

Ranged
[dice=Short Bow]1d20+4[/dice] for [dice=Piercing]1d6[/dice] x3 Crit; 60ft Range
→ 40 Arrows

Ex: SA 1d6; PBS; Trapfinding
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STATISTICS
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Str 10, Dex 18, Con 14, Int 12, Wis 14, Cha 8
AC Calc +4 Dex +3 Armor
HP Calc 1) 8 +2 Con
Feats: 1b) Skill Focus (Stealth); 1) PBS;
Traits: Reactionary (+2 Initiative), Indomitable Faith (+1 Will)
Favored Class (Rogue/Cleric): 1) HP
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Skills:

[dice=(1) Acrobatics]1d20+8-1[/dice]
[dice=Appraise]1d20+1[/dice]
[dice=Bluff]1d20-1[/dice]
[dice=(1) Climb]1d20+4-1[/dice]
[dice=Craft (Any)]1d20+1[/dice]
[dice=Diplomacy]1d20-1[/dice]
[dice=(1) Disable Device]1d20+9-1[/dice] (+2 with Tools)
[dice=Disguise]1d20-1[/dice]
[dice=(1) Escape Artist]1d20+8-1[/dice]
[dice=Fly]1d20+4-1[/dice]
[dice=Heal]1d20+2[/dice]
[dice=Intimidate]1d20-1[/dice]
[dice=(1) Perception]1d20+8[/dice] (+1 for traps)
[dice=Perform]1d20-1[/dice]
[dice=(1) Profession (Merchant)]1d20+6[/dice]
[dice=Ride]1d20+4-1[/dice]
[dice=Sense Motive]1d20+2[/dice]
[dice=(1) Sleight of Hand]1d20+8-1[/dice]
[dice=(1) Stealth]1d20+11-1[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Swim]1d20+0-1[/dice]
[dice=(1) UMD]1d20+3[/dice]

-1 ACP Included


Languages: Common, Elvin, Aklo, Osirian
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EQUIPMENT AND GOLD
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(31 lbs) On person: Shortbow, 40 Arrows, Dagger, Sap, Studded Leather Armor, 2 Acid Flask
(15 lbs) Backpack:Waterskin, 5 days Trail Rations, (Un)Holy Symbol of Zon-Kuthon, MWK Thieve’s Tools, 1 Everburning Torch, 2 Smoke Stick, 50ft Silk Rope, 1 Antitoxin

Left at Lodge: None
Starting GP: 199g 5s
Purchased: None Yet
Gained In Session: None Yet
Weight Carried: 46lbs (31lbs without pack)
Carrying Capacity:
Light (33), Medium (66), Heavy (100), LoH (100), Lift (200), Drag/Push (500)

Resources Expended:

None

Current Progression Thoughts:

Rogue 1
Rogue 2
Cleric 1
Rogue 3
Rogue 4
Cleric 2
Cleric 3
Rogue 5
Rogue 6
Cleric 4
Rogue 7
Cleric 5
Rogue 8
Rogue 9
Cleric 6
Rogue 10
Cleric 7
Rogue 11
Cleric 8
Rogue 12

Feats: 1b) Skill Focus Stealth; 1) PBS; 3) Precise Shot; 3b) Blind-Fight; 5) Deadly Aim; 7) Skill Focus Perception; 9b) Weapon Focus (Shortbow); 9) Dodge; 11) Mobility; 13) Shot on the Run; 13b) Vital Strike; 15) Improved Initiative?; 17) Improved Precise Shot; 19) Improved Vital Strike
→ Feat Considerations: Stealthy, Weapon Finesse, Toughness, Wind Stance & Lightning Stance

Rogue Talents: 2) Bleeding Attack, 5) Surprise Attacks, 9) Weapon Training (Shortbow), 13) Combat Trick (Vital Strike); 16) Advanced Talent (Crippling Strike); 20) Improved Evasion
→ Rogue Talent Considerations: Trapspotter

Ability Boosts: All Level into Dex; Headband Wis/Cha, Belt Dex/Con

Specific Gear Desires: Goggles of Night (12k)?