GM Aerondor
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It will take very little time to either dock with the ship, or suit up and fly across. Either way, let me know if there is anything you want to do before crossing over.
Two of you still need icons on the map as well.
Shaan Poloo
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"Ah, the weather report's never reliable if you ask me! I'm sure we've got plenty of time..."
Hearing that someone or something is alive on the other ship, Shaan's ears perk up. "I say we head there first - let's find out who's over there and what their story is."
Added my icon on the map.
The Specialist
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[dice=Mysticism]1d20 + 8
"Uh...right," Prim remarks, looking askance at The Specialist. "It definitely gives us a deadline and motivation, no doubt about that. Could do without the fear, though..." she continues as she suits up and prepares to go aboard.
"Fear keeps you focused, I've found!" says The Specialist with a smile.
He checks his armor's environmental protections, closes up, seals his helmet, and then unslings his rifle, checking it.
"Alright alright alright! Time for some Positive Thoughts!"
Primrose Montajay
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"Ready to go! Let's go save whoever's still over there!"
Added my icon to the map.
GM Aerondor
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The Starfinder crew easily boards through the rear of the Struggle's Scholar and into the airlock.
This entire chamber is one large airlock, with access doors to the north and south. Loose netting floats in the gravity-free chamber. A warning light above the interior door flashes every few seconds, periodically bathing the room in a dim orange glow. A small panel next to the door flashes orange in time with the warning light.
The room is currently depressurized
The Specialist
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"Let's all get in here and I'll see about pressurizing and getting some grav going," says The Specialist.
Engineering to pressurize and figure out why no gravity: 1d20 + 8 ⇒ (8) + 8 = 16
Tania PH 7
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Tania docks the Pegasus with the Struggle's Scholar and activates her environmental protections evne though she doesn't need to breathe, it's still a good idea. As they move into the airlock she casually calls her static arc pistol to her hand, checking to make sure the bayonet bracket is secure.
She'll make sure her technopathy node is keyed to her teammates' comm units as she moves in with The Specialist, whispering to their comms, "we should be careful for leftover 'surprises' too if they thought they were going to be stranded...or since there's a life form aboard, maybe somebody is camping out and left a nasty surprise? Either way, I have trapsmith tools with me if anybody finds something."
Perception to check for traps: 1d20 + 9 ⇒ (20) + 9 = 29
GM Aerondor
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The Specialist uses the panel to close the main airlock door, which causes the room to automatically pressurize; artificial gravity then kicks in gradually. As air fills the room, a blaring alarm can be heard, timed with the light. After 30 seconds, the alarm and light stop flashing.
As that happens you hear a terrible screech echo from behind the sealed door to the north.
Tania spots no traps, but the various crates look like they contain lots of equipment that would be used for docking with non standard airlocks.
Primrose Montajay
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Prim also nearly jumps out of her skin at the sound of the screech and quickly draws out her little pulsecaster pistol.
"Don't know but I don't like it," she scowls, trying to place if the screech might've come from a ship survivor...or something else. But it's much easier said than done. She shakes her head.
"Still, we'd better go check it out. Can we get the doors open?"
The Specialist
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"Still, we'd better go check it out. Can we get the doors open?"
”Lemme see,” says The Specialist.
Engineering: 1d20 + 8 ⇒ (4) + 8 = 12
Alejandro Carlos
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Alejandro jumps back, his pistol falling into his hand as he points at the door, "Get 'em... er I mean yeah. Good thing there is a door there. Who um... wishes to go first once we get it open? Remember we are on quite a deadline and pathfinders never surrender, never give up."
The small cracking in his voice just slightly undermines his confident statement.
Primrose Montajay
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"I guess maybe Shaan or The Specialist, with his Positive Thinking," Prim replies, glancing around at her companions. "Nothing personal but from the looks of things the rest of us would be better off offering ranged support if things get ugly - and I'm definitely including myself in that!"
GM Aerondor
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Once the pressure is restored, the Specialist has little difficulty opening the inner doors.
A gruesome trail of blood runs across the floor of the ten-foot wide hallway that runs horizontally across the ship; at each end of this hall are metal access doors leading to the north and south. A shorter hall leads to a door to the north, with two doors halfway up that hall exiting to the east and west. Finally, a large airlock seal covers the center of the southern wall here. A double-barreled weapon turret limply hangs from the ceiling, just west of the southern airlock door
A trail of smeared blood leads from the door on the port side of the ship to the entrance to the captain’s quarters.
Ysh'yaal
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Ysh'yaal takes the bits and parts she has in her backpack and concentrates, after a few seconds, it transforms into a strange weapon. Junksword spell with the Reach and Defending abilities
I will be right behind you. She says to The Specialist.
Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Primrose Montajay
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Prim grimaces at the sight of the blood trail that runs through the hallway in front of them but otherwise keeps her composure as she cautious looks around.
"I wonder how old this trail is?" she murmurs to the others.
After allowing for whoever decides to take the lead to do so, Prim grips her pistol and cautiously follows after them, The Specialist, and Ysh'yaal.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Tania PH 7
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Tania also jumps with the shriek...and when the doors open she presses herself to the wallspace just around the corner from the opening so she can cover a wider angle, still looking around. She's totally silent now but the blood trail and that noise has definitely set her shaking a little bit.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Medicine: 1d20 + 5 ⇒ (1) + 5 = 6
Shaan Poloo
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Hearing the screech, Shaan glances at his new machine gun before deciding to trust in his old reliable doshko. Stepping through the doorway, he notes the blood but focusses his attention on figuring out where the sound came from.
Perception: 1d20 + 0 ⇒ (16) + 0 = 16
GM Aerondor
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There are no more sounds, for the moment. The illumination here is poor, with flickering red emergency lights providing background to your suit torches.
Alejandro Carlos
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Alejandro peeks out and points towards the blood trail, ”shall we follow the blood? Seems a likely way to find any survivors.”
Primrose Montajay
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"Sounds like a plan to me," Prim agrees. Knowing that she can do more good from near the rear than up front, she hangs back to follow either last or next-to-last.
GM Aerondor
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The trail of blood leads to, what is marked on the schematics as, the captains cabin. However that door appears to be securely locked.
specialist: 1d20 ⇒ 5
The Specialist assesses it.
Tania PH 7
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Tania is still creeped out by the trail of blood and whispers to the others. "Did we figure out where that life form was from the sensors?" She keeps her gun in a ready position with her back to the wall so she can see the length of the hallway. "I *really* don't like this..."
The Specialist
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When the trail of blood is first found, the Specialist says, "This is a silver lining to a dark cloud. No doubt the chap who's blood this is isn't happy, but it is good for us. A trail, leading to the problem. Really glad things are working out to help us solve this issue."
Upon approaching the captain's quarter door, The Specialist examines it. "Looks like we'll need an keycard to access this door. I could spoof it, but it would take too long. Now we know one thing we're looking for. See. I knew things would work out."
He unslings his huchket rifle, checks the action again, and motions to the door opposite the captain's quarters. "Let's keep moving. Shall we check this door?"
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Alejandro Carlos
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Alejandro nods as The Specialist contributes his thoughts, "Good call, we don't have a ton of time to hack anything. Let's look around and hope the card isn't inside the quarters."
Nodding at the room across the hall he agrees, "Good enough place to check next." He looks and listens for dangers.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Primrose Montajay
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"Yep - no sense wasting time when we don't have to. Let's hope the keycard is lying around here somewhere," Prim agrees.
As the group's attention turns to the door opposite, Prim keeps her eyes peeled for any potential trouble coming from the rear of the group.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
GM Aerondor
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The door across the hall opens silently.
Four beds fill most of these tidy crew quarters. Each bed is neatly made with a prominent item placed atop its center. Above the beds are tightly sealed storage compartments. A single-tier metal shelf curves around the southwestern wall, its surface pristine but entirely empty.
The items placed atop the beds are each part of a kasathan tradition for those who are making a journey from which they don’t expect to return. You guess the crew members left personal items on each of their beds, as gifts to those who survive them and continue to create future history.
Tania PH 7
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culture: 1d20 + 6 ⇒ (10) + 6 = 16
Tania looks around the room then whispers [i]"I think the crew wanted these items to be brought home for them...gifts for their families and stuff. They knew they weren't coming back...we should make sure to do that for them."
She checks around for anything hidden here.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
because I'm on a weird schedule please feel free to bot Tania's perception rolls at +9. She's kinda paranoid right now so she'll be checking for dangers/traps/hidden things at every opportunity.
Alejandro Carlos
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Culture (t): 1d20 + 7 ⇒ (12) + 7 = 19
"Yeah, it's a Kasathan thing. I've seen it done before by other pathfinders heading out on missions. I say we go ahead and move them into our ship in case we need to get out of here quick later."
He looks around for other dangers or hidden things, then grabs a box.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Shaan Poloo
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Shaan gathers up the personal effects. "I'll take their things back for their families - seems like the least we can do. So I guess they knew they weren't going to make it home..."
He glances around the room. "Anything else here? Any sign of that keycard?"
Perception: 1d20 + 0 ⇒ (20) + 0 = 20
GM Aerondor
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You gather up the items.
One is an electronic scale model of the Idari, rotating slowly in the air above a smooth stand. Another is a personal data pad, flashing with a low battery warning. A ceremonial Idaran force training baton engraved with the lengths lineage of titles of its owner rests atop the third bed.
The final bed has a real book. Elegantly bound it is called Customs of Kasath A nameplate inside identifies it as being presented to Yotto. Nestled inside is a photo crystal.
The comparments above the beds are locked. But who cares about mundane locks when you have a specialist. You locate three basic medkits within.
Shaan Poloo
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Shaan checks to see if the data pad can be recharged, either with any of the group's own batteries, or with the ship's own power systems.
He's not much for books but he looks at the photo crystal with interest. "I wonder if this Yotto? It might be some comfort to his or her family..."
Is the Idari the name of the ship we are on?
The Specialist
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Shaan checks to see if the data pad can be recharged, either with any of the group's own batteries, or with the ship's own power systems.
He's not much for books but he looks at the photo crystal with interest. "I wonder if this Yotto? It might be some comfort to his or her family..."
Is the Idari the name of the ship we are on?
The Idari is the behemoth generation/colony ship the Kasathan's arrived in when they first entered the Golarion System. It is now orbiting the Sun in the orbit of lost Golarion.
The Specialist
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The Specialist attempts to recharge the low-battery datapad.
Engineering: 1d20 + 8 ⇒ (8) + 8 = 16
Tania PH 7
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Tania will attempt to assist with the datapad?
Engineering: 1d20 + 6 ⇒ (1) + 6 = 7
nevermind
GM Aerondor
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Shaan tries one of his batteries on the datapad. It works wonderfully. The datapad makes for grim reading.
See hand out in maps.
Shaan Poloo
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Reading the datapad, Shaan sighs grimly. "How sad. We must do what we can to honor them. And what of this Yotto? I wonder if he still remains trapped in the forcefield...?"
GM Aerondor
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You head up to the mess hall, but find the door won't open. Looks like you will need to get power to it somehow, as the ships own power is not sufficient.
The Specialist
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"Do we have any idea what that thing might be, that used to be Yotto?" asks the Specialist. He's no specialist in the mystical stuff.
Primrose Montajay
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"Um...well, it'd really help to have more of a description than 'changed' and 'my blows passed through her' but let me think..."
Mysticism (Changed Yotto): 1d20 + 8 ⇒ (17) + 8 = 25
While Prim ponders this, something else occurs to her as well. "Blue Sky-101 sounds like an android or a bot of some kind. Maybe if they're still in one piece and can be repaired, we can figure out more about what actually happened here?"
GM Aerondor
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Primrose suspects that whatever it was, was some type of incorporeal creature or spirit.