GM supervillan's Krune campaign (Inactive)

Game Master supervillan

Current scenario: Words of the Ancients

Maps and Slides


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Silver Crusade

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HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Nina's nature?"

Inky considers how best to respond. "Hmm. Nina's a good egg. I mean, she's no saint like one of those Iomedae holy-rollers or anything but she does what she can to help other people, even if they don't always deserve it and even after I've told her a hundred times it'll get her killed one of these days."

"But...if she were any different then I probably wouldn't like her as much as I do," the eidolon adds, more softly. Then she grumbles, "Can't believe you made me have to admit that out loud..."
______________

Neither Nina or Inky should be carrying anything with an evil aura. Of course Inky herself is completely Neutral in terms of alignment.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Seldanna looks down at the tattoo on her arm and shrugs. "Ah, yes as Teric says we obtained these not long ago as a means of gaining access into the Lissalan cult to strike at them from within. It is actually quite a useful bit of magic. I find it's good to keep one's mind open to both dark and light. Shades of grey are highly underrated, I find."


The Waking Rune

The deva listens to your answers, then nods slowly. "You have answered honestly and shown courage. Whilst I do not agree with some of your choices, the fates of your souls are in your own hands.

It is clear that you are not tomb robbers. And I may have been misled by my conjuror. But as I have established the truth, my compact cannot require me to deny you access. Recover your equipment, and pass. Furthermore, as reward for your virtue, I gift you the payment that I was given."

The angel proffers a small sack which contains many sparkling jewels. Then it flaps its golden wings and takes off. Moments later it vanishes. The way is clear.

spellcraft DC17:
The deva used an invisibility SLA. It is still present, but is allowing you to pass.

I'll assume that you do indeed recover your gear before proceeding ;)

If you wore and had to remove Ability enhancers (headbands, belts etc:
]The removal of these items, and subsequent replacement, means that you lose the permanency of your stat enhancement and have only a temporary bonus for the next 24 hours. For physical stats this is largely irrelevant. If you have an INT booster you lose the extra skill ranks, and any bonus prepared spells or spell slots (you decide which prepared spells you lose). For WIS or CHA you lose bonus prepared spells or spell slots.

Knowledge (arcana) DC26:
The entry into the shrine is too perfectly cut to have been made by tools. It is the result of a Disintegrate spell.

The impossibly large blocks of the shrine’s walls are in such good condition that they seem to have been laid only decades ago. Carved into the stone, spiky script is clearly visible throughout the room. Stone double doors stand in the east and west walls. North is to the left on this map. Each is decorated with a seven-pointed star, and each blade of a star displays a spiky rune. One rune per star glows with an amber light that illuminates the room. A score of muddy footprints show the way into the shrine. A passageway to the south leads to another lit room. The air inside the shrine is cool and fresh.

Three dirt-covered, bald Shoanti sit quietly against the northern wall. A foppish Taldan gentleman and a thin dwarven woman stand nearby.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel takes the lead, as her natural position, protecting her group. She slowly advances, carefully examining the entrance until she sees the group ahead. She throws up her left hand behind her, warning the others that something was ahead.

Shel kept her hands empty and slowly began approaching the three. ”What are you three doing here? Are you alright,” she asks as she draws closer.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Kn.Arcana: 1d2 + 20 ⇒ (1) + 20 = 21

Getting herself re-equipped with her magical trinkets, Seldanna takes no notice of anything else for the moment.

I think Seldanna only loses one Lvl 4 spell. Dropping Summon Monster IV.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Spellcraft (DC 17): 1d20 + 10 ⇒ (5) + 10 = 15

"Thank you, Mister Angel!" Nina waves as the deva appears to fly off and simply disappear, perhaps via a Teleport or something.

As she begins to re-don her armor and gear, she smiles brightly. "That went better than I thought it would!"

Kn. Arcana (DC 26): 1d20 + 7 ⇒ (16) + 7 = 23

As the group ambles into the shrine, Nina blinks to see a number of people just sort of...hanging out.

"Um...hello?" she cautiously calls out.

Perception: 1d20 - 1 ⇒ (11) - 1 = 10
______________

Nina shouldn't be affected by having to remove her headband; it'd be a different story if she had access to 4th level spells though.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas casts ‘see invisibility’ and moves in as well.

He holds his bow firmly, ready for any threat.

He looks at the people with some suspicion.

sense motive +14 Taldan man : 1d20 + 14 ⇒ (12) + 14 = 26
sense motive +14 dwarf : 1d20 + 14 ⇒ (4) + 14 = 18
sense motive +14 Shoanti : 1d20 + 14 ⇒ (12) + 14 = 26

He gives his wand of mage armor to one of the casters so that they can activate it on him.


The Waking Rune

Seldanna, the difference between INT 23 and 27 is a bonus level 3 and a level 4 spell, so there's a level 3 to go as well. Also you lose your ranks in Fly and Escape Artist. Sorry.

More from me later.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric will lose a level 2 and level 3 spell

Teric grumbles as he redons his magical items. Before they go in he casts a series of spells. As they approach the men, he calls out to them. "Hello? Who are you and what are you doing here?"

Diplomacy: 1d20 + 18 ⇒ (4) + 18 = 22

Casting pre-buffs: See invisibility, mage armor, false life
False Life: 1d10 + 9 ⇒ (4) + 9 = 13


The Waking Rune

Almaas strides along the muddy trail, scrutinising the people he sees. The dwarf woman purses her lips and plays with the gold braids in her hair. She seems much more interested in the stone of the shrine walls than in the new arrivals. The fop seems relieved, then angry as Almaas, Shel and Teric ignore him and approach the three Shoanti. The Shoanti are quiet; two of them seem fearful. But Almaas determines that the calmest of the three is in fact under a compulsion spell.

One of the fearful Shoanti speaks in accented Common. "We are of the Sklar-Quah. We should return to our lands, but we do not know the way and the mountains are full of giants and worse. What is this place? Why are we here?"

The fop seems about to shout at the three pathfinders who pass him by, but then he catches Nina's eye and smiles. "A-ha! The rescue detail! About time! I knew you'd arrive soon enough. It simply won't do to have the Marquis Haywood languishing in some forsaken dungeon!"

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas looks at the shoanti that is affected.

“This man is under a compulsion spell. We should help him if we can!“

He looks at the dwarf and smiles.

“It is good that we arrived to help you all. What can you tell us about those that abducted you?!“

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn bows to the angel and otherwise remains silent as he enters the tomb..he lets his companions do the talking upon seeing the people there...ke keeps a hand tightly on his bow and looks over them and the surrounding area for anything suspicious...

Perception: 1d20 + 21 ⇒ (15) + 21 = 36

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waits for an answer to Almaas’s queries before asking further.


The Waking Rune

"Ab... abducted?" the dwarf woman answers, somewhat confused. "Is that what happened? Well, anyway, I think you have to see this as an opportunity. Look at this stone! It's remarkable, truly, I've not seen the like anywhere else." She studies Almaas, appraising him. "Hmm. Longbow. Symbol of Erastil. You're no forge-freak." She switches to Dwarven:

"Меня зовут Уоттли Баттлсворт. Я подумываю об экспедиции по добыче этого камня. В Магнимаре или Корвосе это стоило огромного состояния. У вас есть коммерческие интересы?"

Dwarven:
"My names is Wattlee Battlesworth. I'm contemplating an expedition to quarry this stone. It would be worth a great fortune in Magnimar, or Korvosa. Do you have any commerical interests?"

Daedîn notes that none of the people here are armed. The runes on the walls and doors look to be Thassilonian.

Thassilonian, OR Linguistics DC25:
The script appears to be various prayers to Lissala, exhortations to obedience and promise of reward. The sihedron runes on the doors reference the Thassilonian sins, and the rune for evocation is the one that burns with light.

Almaas and Teric:
Your Detect Invisibility spells reveal that the angel merely flew up a ways and turned invisible. No doubt it is still outside, guarding against possible 'tomb robbers'.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric motions for the others to attend to the Shoanti and the dwarf. He turns to the Marquis and bows. "Sir, an honor to meet you. I am Trade Prince Teric Cain, and this lovely is Nina. We are indeed here to help. May I ask how you and the others got here? Are these your men? How long have you been here?"

Diplomacy: 1d20 + 18 ⇒ (14) + 18 = 32

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas is slightly confused.

He answers in Dwarven.

profession merchant to assess of this is a good idea - assuming yes: 1d20 + 13 ⇒ (10) + 13 = 23

Dwarven :

”My lady, I think that you have been affected by some kind of spell! I can see that the stone is remarkable! And you are absolutely right that it would be possible to sell this to many interested parties and make a nice margin! But now it is time to think about yourself!!“

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"You could call us a rescue detail, yeah," Nina nods at the Marquis. "But, um, you don't remember how you got here?" she asks, looking at not just the Marquis but at the other individuals as well. "Nothing at all? Just woke up here?" We are here to help but there might be badmen somewhere close by, so if you can remember anything about how you got here it might help us protect you if they show up again!"

Diplomacy (Aid Teric): 1d20 + 3 ⇒ (5) + 3 = 8

Nina looks around, decidedly uneasy about all of this.

Did that angel not see these people come in?

"In fact...I'm going to use some magic to protect myself and Inky here, in case they show up. To help me help you, you know!"

Assuming this doesn't seem like it's going to alarm them, Nina then casts Mage Armor on Inky and then Barkskin on both Inky and herself.
______________

Since I didn't say I was doing so earlier, I'll attempt to do so now if I can >.>


The Waking Rune

"A-ha, you've remembered your manners!" The Marquis replies to Teric. "A trade prince, eh? Well, Prince Cain, it's funny you should ask. I was on my way in to Kaer Maga, to visit the famous Blushing Rose, when the Fat Man suggested that I'd enjoy a sightseeing tour of the Wyvern Mountains. For some reason that escapes me now, I agreed. The Fat Man told me I wouldn't need Bessie, he had something better, so I left her behind. Poor Bessie, I do hope she's alright. I confess I did rather enjoy the ride on the ghost horse that the Fat Man summoned, dashed fast it was. But then a couple of days ago we just stopped at this hillside. And then the Fat Man made me and these other folks we picked up along the way dig for him. Can you imagine?" The dandy is clearly incredulous. "Me, the Marquis Haywood, digging?! The sheer indignity of it." The Marquis' fine riding clothes are indeed covered in dried mud.

The Marquis also answers Nina. "Oh, I do remember the journey. Dashed fast riding ghost horses, as I was saying. Then we must have spent two days digging, oh dear gods!" He stops to pick dried mud off his gold-trimmed waistcoat. "We hit a stone wall and the Fat Man used a spell to vanish it away! Then the Fat Man told us all to wait here. He and his fellows went that way" he points to the southern passage. "A short time later, after what sounded like a scuffle, they emerged through those doors" he points to the double door to his left 'up' on the map. "Then they all went through the doors opposite. We heard voices speaking a ghastly-awful tongue, and one of them was a woman I think - some ancient hag I'm certain. The Fat Man hasn't come back, but it can't have been more than a couple of hours."

Almaas:
It would certainly be a significant undertaking to mount a quarrying expedition here - but if you could get men and horses, or other pack beasts, here safely then the stone used in the shrine's construction would be valuable enough that you should turn a profit. It's a very risky proposition, but the financial rewards might be great.

The dwarf woman, Battlesworth, answers Almaas.
"Я вполне мог быть под воздействием заклинания, но сейчас не в этом дело. Я думаю о себе. Столкнувшись с невзгодами, нужно искать возможности. Я подумал, что, возможно, вы будете видеть все по-моему и заинтересуетесь вложением средств в мою обратную экспедицию. Если я ошибался насчет этого, то это твоя потеря."

dwarven:
"I might well have been affected by a spell, but that's besides the point now. I am thinking of myself. When faced with adversity one has to look for opportunity. I thought perhaps you'd see things my way and might be interested in investing in my return expedition. If I was wrong about that, well it's your loss."

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Whoa, wait a minute," Inky suddenly pipes up as she looks from the Marquis to Nina and then back to the Marquis. "The 'Fat Man'? This Fat Man...he wouldn't happen to have been especially sweaty and Chelish, would he?"


The Waking Rune

"Well, he was sweaty, but he didn't look Chelish. More Varisian I'd say."

I like the way your mind works, Inky. That would have been quite the twist :D

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Oh, okay. For a second there I thought we'd been had by that Gelwin or whatever his name was," Inky rumbles. "Good for him, otherwise Nina would've had to kick his teeth in."
______________

Had to check! :)

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Seldanna heads over to study the runes on the doors.

"Hmmm, prayers to Lissala. Encouraging obedience with the promise of rewards for the faithful. There seem to be references to Thassilonaian sins...the one that stands for evocation is the one that is glowing!"

Expecting danger may not be too far away, Seldanna also decides it may be time to protect herself. She pulls out her mage armor wand to tap herself, before also boosting her health.

Mage Armor applied. Cast False Life. Temp hp: 1d10 + 10 ⇒ (8) + 10 = 18
OH, and also dropping Summon Monster III from 3rd level spells.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric nods. "Excellent, Marquis. You have a keen sense of perception. How many men did he have with him?"

"I suspect the Fat Man may have used a spell on you. Would you allow me to examine you? It may be wearing off if you can tell us these details, but I would like to be sure. If you are alright, would you be willing to lead these others out of this cave? You can either wait for us outside or make your way back to Kaer Maga, though there are dangers in the wilds."

Teric will cast detect magic on him if allowed to see what lingering auras might be there.


The Waking Rune

"There were six other fellows, if you don't count those you see before you now" the Marquis answers Teric. "Didn't look quite right, those chaps, but one could never see their faces under their hoods. I don't recall ever hearing them speak either. Strange, that.

You seem like a decent chap. Go ahead and cast your spell, Prince Cain. I don't think it's a good idea to go outside though. It's dashed hot out there, and none of us is armed. You're the rescue detail. You'll take us back to Kaer Maga. Or Magnimar. Yes, Magnimar would be preferable. After all, I seem to have left my coin on Bessie. And I doubt very much I shall see her again."

Teric detects no lingering auras on the Marquis - but realises that even a very powerful spell's aura would fade within an hour.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Ehhhhh....I don't like leaving these guys alone but it's definitely going to be too dangerous further in," Nina sighs. "Maybe sit riiiiiight there, at the entrance? It should hopefully be safe enough until we take care of those guys and come back."

Maybe that angel will keep an eye on them? Or at least slow up anything or anyone else that comes wandering up to the door.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel agreed. ”This lot would only slow us down and get themselves killed at the first opportunity. Leave them be right here and we can collect them after we finish the mission.”

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas nods.

“Where to next?!“

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Very well, Marquis. I place these others under your care while we sort this out. It seems you're freed of any spells now, so we'll track down this Fat Man. If he somehow doubles back, send up a racket and we'll come back to confront him." Teric nods to him, then the others.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Let's head south and see what's around the corner," Nina suggests. "If there's anyone or anything behind the two doors here," she gestures to the east and to the west, "then they'll have to come through them first before they can get to us, so we should hopefully be able to hear them coming. If anyone comes for us, I mean. They might not. There might not even be anything behind either door. But, um, we shouldn't leave our backs open, right?"

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas nods.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods at Nina, draws his bow, quietly moving to warily take a peek at what’s around the corner...

Stealth: 1d20 + 25 ⇒ (8) + 25 = 33
Perception: 1d20 + 21 ⇒ (2) + 21 = 23
Perception (Tracking): 1d20 + 21 ⇒ (1) + 21 = 22


The Waking Rune

Daedîn peers around the corner, followed by Nina and Inky.

Near the north wall of this chamber stands a statue of a half-snake, half-human creature covered in Thassilonian runes. The folded arms of the female creature’s torso hold a quill and a whip. Six wings grace her back, and her lower body is a coiled serpent. In place of her head, a disk with a seven-pointed star, each point with a different rune, completes the amalgamation. The statue faces a huge circular door embossed with the same seven-pointed rune.

Daedîn notes that the whip and quill held by the statue are not made of stone like the rest of the statue is.

Characters who have played Feast of Sigils or Cultist's Kiss get a +2 circumstance bonus on the knowledge check below - but you have to be looking at the statue.

Knowledge (religion) DC22:
The statue is a depiction of Lissala.

There's another opening in the northern wall, past the statue.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Seldanna moves up behind Nina and Inky, to get a look at the statue.

Kn. Religion: 1d20 + 11 ⇒ (3) + 11 = 14

The witch just shakes her head, she's been a bit woolly-headed of late. Ever since her recent run in with death, she's been dealing with the most shocking migraines.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

kn religion : 1d20 + 8 ⇒ (16) + 8 = 24

“This statue is Lissala!“

Almaas stands in the room with his bow and he is clearly not comfortable.

“Let us move on. Nothing else here!“

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Assuming that Daedîn gives an all-clear, Nina & Inky edge up a bit further and take in the sight of the very strange staue...

Kn. Religion (DC 22): 1d20 + 6 ⇒ (15) + 6 = 21 So close!

...but the meaning is lost on the gnome.

"Wow, that's one ugly statue," she whispers to Inky.

Mindful to keep giving Daedîn some space, the duo continue to hang back near the corner - but that doesn't stop Nina from scanning the chamber for magical auras. Well, what parts she can reach, anyway.
______________

Cast Detect Magic.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods to his friends, waving them over, whispering as they approach. "Be wary...something is off about this statue...unlike the rest of the statue, the whip and quill are not stone..."

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric follows the others into the room, noting the statue. While Nina examines the statue for magic, he does the same with the rest of the room.

Detect magic


The Waking Rune

Teric notes that the Wrath (evocation) rune on each door radiates magic - the effect is obvious, there is a Continual Flame spell on every such rune, providing light in the shrine.

Nina detects magic on both the whip and the quill in the statue's hands. The whip's aura is faint; the quill's is strong.

Whip: Detect Magic + Knowledge (arcana) DC16:
The whip has no specific school of magic associated, suggesting that it is a magic weapon.

Quill: Detect Magic + Knowledge (arcana) DC23:
The quill's aura is strong transmutation magic.

You could learn more by examining the items with Spellcraft - if you handle them.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel takes a deep breath and she examines that statue, knowing she was the one who would have to take the items.

Perception for traps 1d20 + 22 ⇒ (14) + 22 = 36
Disable device, if applicable 1d20 + 25 ⇒ (19) + 25 = 44


The Waking Rune

Shel discovers that the statue bears a magical trap - but she can't tell what the effect will be. She could try to deface it to disable the magic - but there's always a risk with such traps, often they go off at the merest touch.

gm screen:
?: 1d8 ⇒ 8

Shel holds her nerve and her breath, and scrapes a line across Lissala's sihedron face. Nothing happens. The rogue is confident that she's disabled the trap - whatever it was.

The whip and quill can now be studied safely.

Detect Magic + spellcraft DC18:
The whip bears a minor enchantment. +1 bonus.

Detect Magic + spellcraft DC32:
The quill functions as a Pearl of Power. The bearer may use it to recall one spell that they have prepared and cast that day. Level 3 or lower.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel flips the whip and the quill to the others. ”Easy peasy, right,” she says with a broad grin.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Spellcraft (whip): 1d20 + 10 ⇒ (15) + 10 = 25

Teric inspects the whip. "Ah, a simple magical weapon, though no doubt a follower of Lissala would enjoy its use." He turns to point at the runes. "We may want to watch out. While those wrath runes seem to be simply providing light, I would be wary of any wrath rune in a temple of Lissala."

+1 whip

When they are ready to leave the room, Teric will cast Protection from Evil on himself.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Seldanna catches the quill as it cartwheels across the room towards her. "Oh! Yes, nicely done Shel...now, what have we here?"

Take 10 on Spellcraft at +22

"A Pearl of Power in a quill. That's actually rather clever. Could come in handy...particularly since I seemed to have forgotten a couple of spells that I prepared this morning." She tucks the feather into her pouch.


The Waking Rune

I'm afraid the quill won't get you the spells that you lost due to removing the headband Seldanna. Those are not spells that you've prepared and cast, which is the requirement for recovery using the item (as Pearl of Power).

Where to now, Pathfinders?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"This seems to continue around. The Marquis said the Fat Man went through doors at first that might lead to this same area. Let's see what he was interested in here." Teric casts two protective spells before they head on.

Mirror Image and Protection from Evil
Images: 1d4 + 2 ⇒ (2) + 2 = 4


The Waking Rune

Teric casts a couple of spells and looks around the corner.

The bas-reliefs on this chamber’s walls depict Lissalan liturgical practices. Acolytes bowing to statues and altars, clergy branding themselves with the Sihedron rune, and flagellations are a common theme. The floor has large brown-stained patches.

In the dim light of the back of the chamber Teric sees a horse.

Perception DC15 (when you can see the horse):
Something's off about that horse. Its rear hooves are facing backwards. If you passed this Perception check you can attempt the Knowledge check below and open the relevant spoilers if you pass.

Knowledge (religion) DC21

Spoiler:
Only one creature you know of has backwards-pointing feet and can disguise itself as a horse (or other animal) - a bhuta. Bhuta are powerful and evil incorporeal undead that dwell in the wild places of the world.

DC26

Spoiler:
Bhuta, despite being incorporeal, are vulnerable to cold iron. Weapons forged of cold iron can harm a bhuta even if not magical, and magical cold iron causes full damage.

DC31

Spoiler:
A bhuta's incorporeal claws cause horrendous wounds that bleed profusely. high damage, and significant Bleed.

DC36

Spoiler:
As well as their power to appear as a solid, harmless animal, bhuta have numerous magical abilities that affect animals, including charm and possession. Unlike other undead, animals are not naturally repelled by bhuta.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge, Religion: 1d20 + 6 ⇒ (11) + 6 = 17

"Hey, there's a horses here....um, a horse with backwards hooves?" Teric takes a step back. "I think you all should see this."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods. "Aye, I see it...odd animal...though I know nothing about it..."

The Elf looks at the surrounding area for any further oddities or danger...

Perception: 1d20 + 21 ⇒ (9) + 21 = 30

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Perception 1d20 + 18 ⇒ (4) + 18 = 22

Know. Religion 1d20 + 13 ⇒ (15) + 13 = 28

”That’s an undead bhuta. Get your cold iron out, As that’s the only way to do real harm to the creature!”


The Waking Rune

With that revelation we'll go to initiative. It'll be a few hours before I can get you started though.

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