Teric Cain
|
Concur. Heal for Nina, then we get everyone up to full HP. Seldanna, I have a Lesser Restoration scroll if you want it.
Seldanna Marzanna
|
"Yes, if we are going to take on those wisps we want to be as close to full health as possible. Seldanna takes the scroll and reads it aloud in a harsh arcane language, then follows it up by applying healing hexes to the rest of the injured.
Scroll of Heal on Nina.
Healing Hex (Seldanna): 1d8 + 10 ⇒ (8) + 10 = 18
Healing Hex (Daedin): 1d8 + 10 ⇒ (7) + 10 = 17
Healing Hex (Serie): 1d8 + 10 ⇒ (6) + 10 = 16
Healing Hex (Teric): 1d8 + 10 ⇒ (1) + 10 = 11
We also picked up a couple of potions of CLW to help top up the rest and Seldanna is happy to use her wand of CLW to get everyone back up to full health. Roll as you see fit, just not sure if Quiella has any other non-expendable healing that she'll use first.
Oh, and thanks for the offer of the scroll. I think save it. Hopefully we get past this next encounter and Seldanna can heal her strength and temp negative level back to normal in between the next game.
Nina Brightspark
|
"Thank you Seldanna!"
Nina beams up at the mage, looking much better now. "We'll get the loose ends wrapped up and then get you taken care of too, alright? I know you've got to be feeling dead on your feet right now after what happened!"
Teric Cain
|
Teric bows to Seldanna as he feels his wounds knit together. He pulls out a wand of his own and taps himself with it a couple of times.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Then he taps Seldanna with the wand as well until her wounds are closed as well.
CLW (Seldanna): 1d8 + 1 ⇒ (6) + 1 = 7
CLW (Seldanna): 1d8 + 1 ⇒ (2) + 1 = 3
CLW (Seldanna): 1d8 + 1 ⇒ (8) + 1 = 9
CLW (Seldanna): 1d8 + 1 ⇒ (4) + 1 = 5
Nina Brightspark
|
"I've still got some of my magics available too," Nina adds. "I can make your skin hard as treebark or make you feel super heroic! Oh and I can make us all go fast. Very fast."
______________
Nina's going to save one of her 3rd level spells for Haste but she's still got one Heroism available and two Barkskin if anyone wants them.
Quiella
|
Save your wand charges, Teric
Sèrié
Nina
Teric
Incandescense
status (include's Seldanna's heals even though some happened after
Seldanna, -22hp
Inky*, -6hp
Daedîn, -2hp
Quiella, -6hp
Sèriè*, -25hp
Teric*, -14hp
Quiella heals 5hp to Inky, Sèriè, and Teric, then Channels Energy
Oracle, channel energy: 2d6 ⇒ (5, 2) = 7
status
Seldanna, -15hp
Inky*, healed up
Daedîn, healed up
Quiella, -10hp
Sèriè*, -13hp
Teric*, -2hp
Quiella heals 5hp to Serie and then Channels again
Oracle, channel energy: 2d6 ⇒ (4, 1) = 5
status
Seldanna, -10hp
Inky*, healed up
Daedîn, healed up
Quiella, -6hp
Sèriè*, -3hp
Teric*, healed up
Quiella channels again
Oracle, channel energy: 2d6 ⇒ (6, 1) = 7
status
Seldanna, -3hp
Inky*, healed up
Daedîn, healed up
Quiella, healed up
Sèriè*, healed up
Teric*, healed up
Life Link, Fey Foundling, and a bit of Channel Energy work wonders
Quiella
|
Quiella's buffs going in would be divine favor, shield of faith, and shield again. She would love to have Barkskin + Heroism as well, although if a less well-armored PC wants Barkskin instead, that's fine.
wand of shield, don't roll a 1: 1d20 ⇒ 20
| GM supervillan |
So just one clw charge/potion if you want Seldanna up to full hp, and Nina uses the Heal scroll.
Whole party Life Bubble
Teric see invisibility, mage armour
Daedîn -
Fendel clear ear, bloodboil pill, negate aroma, heroism, darkvision, longstrider
Inky barkskin, mage armour
Nina - barkskin
Quiella has life link on Sèrié, Nina, Teric, Incandescence; comprehend languages, divine favour (9r), shield of faith (4m), shield (10r)
Sèrié
Seldanna - mage armour
I'm assuming short term buffs will be cast once Fendel/Teric give the go ahead.
It takes about ten minutes for you to go through the two cultists gear, heal up and make a plan...
OK, take me through the plan Fendel/Teric. Where do you intend to lead the wisps' victims to? When you're ready you can post your actions and anything you say to the wisps - bluff checks might be appropriate ;)
Teric Cain
|
Teric uses the profane magic from the Sihedeon Brand to shield himself from injury. +16 temp hps Then he casts Resist Energy (electricity). Just before entering the room with the wisps, he will use his Shield wand, then stow it and pull out his Magic Missile wand.
"Right, so Findel and I will speak to the wisps at first and tell them Kesoulla requires these to complete the ritual. Then we'll call you all to help us move them. Once we can hold them in the stairwell, we move back into the room and begin to assault the wisps. This will likely be a ranged fight with them flying. Magic will be mostly useless, but I can use Magic Missiles. I also have this wand if someone needs it. Keep your fear under control as it will only feed them."
Just reiterating Fendel's plan from discussion. Teric can cast Resist Energy electricity on anyone who wants it, he just doesn't offer (but I am!).
Seldanna Marzanna
|
Seldanna follows Teric's example, calling on the dark power of the Sihedron brand to bolster her strength before the battle with the wisps. Despite feeling a little uneasy about the evil symbol on her forearm, the young witch considers it a blessing now, particularly given the misfortunes she's already suffered today.
+20 temporary hp.
| GM supervillan |
With your wounds for the most part healed, and some dark powers called upon, you go back up the stairs to confront the wisps. Sèrié guards the bottom of the stairwell.
The wisps do not react to your return. As before, one is visible and the other invisible but Teric is able to pinpoint it.
We are on Slide 3 again. The visible wisp is the one with the Yellow border; Orange border is invisible.
The lethe addicts barely stir.
Go ahead and do your stuff, Teric and Fendel. Tell a tale.
Fendel, CSI: Absalom
|
| 1 person marked this as a favorite. |
I'll just go for it.
Fendel steps into the room, once again displaying his brand. "Guardians, Mistress Kesoulla needs these souls for a ritual. One that shall allow her dominion over all of Kear Maga. She promises that in return for your understanding that she will lure twice as many for you as the sun sets on the morrow. Indeed, after the ritual, you should be able to feed on delicious misery for the rest of your days...and nights."
The detective then tries to stir the nearest adict, get them on their feet, and guide them to the stairs. He again addresses the wisps, "Watch the front portal. She has reason to believe enemies may be near and might dare to interfere. That would be an inconvenience the mistress does not wish to suffer. Should the ritual fail, it will set back her efforts to bring pain and suffering to the souls of this city."
Bluff: 1d20 + 15 + 1d6 ⇒ (20) + 15 + (5) = 40
Nina Brightspark
|
Whoops, forgot to note it earlier but Nina will hit Quiella w/ both Barkskin and Heroism as requested before we head back up the stairs.
Teric Cain
|
Well, I doubt I can beat Findel's roll. I'll auto-aid!
"Indeed. With these souls added her power, fear will reign across the city!" Teric moves to another addict, helping them to their feet and guiding them to the stairwell.
| GM supervillan |
"Zzzzzt! We are no 'guardians', stranger!" hisses the wisp closest to Fendel, becoming visible. "You have never taken the food downstairs, your rituals have always been conducted in the building across the alley."
"Zzzzt yes" the second wisp adds "but your promise is most tempting."
"We do not zzzzzserve! Your cult is of no importance to us!"
"Oh, but they have brought us much satisfaction. Let us agree - take the food. But if you deceive us you shall suffer!"
The wisps are convinced. How do you go about getting the near-comatose addicts into the stairwell? Who does what?
Nina your buffs on Quiella are up - since you'd mentioned doing this earlier.
Teric Cain
|
"Yes, but we've never tried something of this magnitude," Teric explains, doubling down on their claim. He calls the others up to help them bring more of the addicts down the stairs. As each party member comes up, Teric points to a victim for them to get into the stairwell, directing the effort.
| GM supervillan |
Teric supervises, his air of authority giving the wisps the impression that you are indeed cult members about to enact some terrible horror upon the lethe addicts.
You begin moving the addicts into the stairwell as the wisps fade from view...
Teric is supervising, Seldanna is of little use manhandling the addicts because of STR damage. Fendel has Trapspotter.
1-3=Fendel, 4=Quiella, 5=Nina+Inky (assume mounted), 6=Daedin
who?: 1d6 ⇒ 4
...You've taken nearly half of the addicts into the stairwell when Quiella finds another trap left by Kesoulla, and a blast of fire engulfs her! Sadly, the blast also kills one of the addicts - one of Madam Rose's girls.
divine fire damage: 13d6 ⇒ (1, 1, 6, 3, 2, 4, 5, 6, 5, 3, 4, 3, 1) = 44 half is fire, half is divine damage; DC22 Reflex for half, Quiella
"Zzzzzt! It WAS a trick!"
"You were always the wise one. Kill them!"
The ruse is undone, and now the wisps plan to destroy you.
Quiella: 1d20 + 1 ⇒ (5) + 1 = 6
Seldanna: 1d20 + 9 ⇒ (5) + 9 = 14
Pet Lonan: 1d20 + 2 ⇒ (4) + 2 = 6
Teric: 1d20 + 1 ⇒ (7) + 1 = 8
Nina: 1d20 + 2 ⇒ (8) + 2 = 10
Pet Incandescence: 1d20 + 3 ⇒ (15) + 3 = 18
Fendel: 1d20 + 11 ⇒ (14) + 11 = 25
Daedin: 1d20 + 13 ⇒ (4) + 13 = 17
yellow wisp: 1d20 + 13 ⇒ (5) + 13 = 18
orange wisp: 1d20 + 13 ⇒ (7) + 13 = 20
Combat round 1
Fendel
orange wisp
yellow wisp
Daedîn
Seldanna
Nina+Inky
Teric
Quiella, REF save needed
Fendel may act!
The wisps are 15 feet up in the air and invisible - Teric can see them.
Fendel if you peek in the GM spoiler above you'll see I assigned a 50% chance that you'd locate the trap first with Trapspotter; Quiella got the short straw, and had no chance to detect the trap with her poor perception.
Fendel, CSI: Absalom
|
Well, if I was never within 10' of it, Trapspotter wouldn't kick in.
Cursing silently to himself, the detective prepares his weapon for battle.
Bane Wisp!
| GM supervillan |
Indeed Fendel - absent any detailed movement plan I just assigned a much higher chance that it'd be you that encountered the trap.
Fendel calls upon his occult powers, and the wisps attack!
One of the ancient creatures transforms itself into a lightning bolt, its essence coursing through Inky, Nina and Teric.
electricity damage: 10d6 ⇒ (3, 5, 2, 6, 5, 6, 4, 5, 1, 1) = 38 DC21 Reflex for half, if you fail the save you are also Staggered for 1 round
The second wisp flies past Queilla, jolting her as it goes. Flyby attack
yellow wisp v Quiella, touch, invisible: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32electricity damage: 3d8 ⇒ (2, 2, 6) = 10
Combat round 1
Fendel
orange wisp
yellow wisp
Daedîn
Seldanna
Nina+Inky REF save needed
Teric REF save needed
Quiella, -10hp, REF save needed
The bold may act!
Both wisps are invisible; yellow is flying 15' up, orange is flying but at ground level.
Teric Cain
|
Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25 Resist Energy takes care of the remainder
Teric ducks just enough to avoid most of the lightning. His magic defenses protect him from harm otherwise. "Fendel, there's one just above you. And the other is there in the center of the room." Teric points at the two invisible orbs.
As he's pointing, he mutters, "rachetă". Five points of light swirl around the wisp in the center of the room, then violently slam into it.
Magic Missile: 5d4 + 5 ⇒ (2, 2, 2, 1, 1) + 5 = 13
IDing the square they're in should be enough to allow Glitterdust spell
Nina Brightspark
|
Reflex (DC 21; Shield Ally): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Though she's not able to avoid all of the lightning blast Nina is able to weather the worst of it, little wisps of smoke trailing up from her form in the aftermath.
"Owowow! You overgrown fireflies belong in a lamppost somewhere!"
Noting the area where Teric indicates the two wisps to be, Nina considers her options for a moment...and decides to attempt to Glitterdust the center of the room since it's less crowded there.
______________
Nina will attempt to target the area in the center of the room that Teric indicated with a Glitterdust though she'll avoid getting Quiella in it; DC 16 or be blinded...if that can even be a thing for wisps!
Incandescence
|
Reflex (DC 21; Evasion): 1d20 + 8 ⇒ (19) + 8 = 27
As before, Inky easily dodges the blast of lightning - and maybe that's why Nina didn't get hit too badly, either.
"Yikes! Everyone and everything's making us dance today," the eidolon grumbles. Though she can't see either wisp, she does see where Teric points and decides to try for the wisp 'menacing' Fendel.
"Hold on Nina, here we go!"
The eidolon moves forward and then blindly snaps her teeth in the area where a wisp is supposed to be, according to Teric...
Total Concealment (50% Miss, Low is Bad for Me): 1d100 ⇒ 43
Attack vs. Orange (Bite; Magic Attacks): 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
...but nothing. Just air.
| GM supervillan |
Teric's magic missiles prove effective, getting the attention of the targeted wisp.
Nina makes sparkles, catching the same wisp in the area of effect.
yellow Will DC16: 1d20 + 13 ⇒ (18) + 13 = 31
The wisp is revealed, its vaporous form infused with glitter! But it is not blinded.
"Zzzzt! Cheap conjurations!" it hisses.
Inky dodges the lightning bolt, but can't catch anything in her jaws.
Incidentally, I will always take a low roll as a miss where there is a miss chance. I'm happy for PCs to make the rolls, but for consistency's sake low is always a miss.
Combat round 1 / 2
Fendel
orange wisp
yellow wisp, -13hp
Daedîn
Seldanna
Nina, -19hp, + Inky
Teric
Quiella, -10hp, REF save needed
The bold may act!
Yellow is flying 15' up and visible, orange is flying but at ground level and invisible.
Daedîn
|
Daedîn unloads a flurry of magical cold iron at the visible wisp (yellow)...
Assuming these things are evil (if not, subtract the 2d6 Holy Damage)
To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Holy
Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 14 + 2 + 1 + 1 + 1 - 2 - 2 = 33
Magic/Good/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 2d5 ⇒ (5) + 2 + 1 + 1 + 4 + (5, 5) = 23
Magic/Good/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 2d5 ⇒ (3) + 2 + 1 + 1 + 4 + (4, 1) = 16
Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 ⇒ (4) + 14 + 2 + 1 + 1 - 2 - 2 = 18
Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 2 ⇒ (2) + 9 + 2 + 1 + 1 - 2 - 2 = 11
...and steps back 5'...
Fendel, CSI: Absalom
|
Above me?
Perception: 1d20 + 36 + 1d6 ⇒ (9) + 36 + (3) = 48
Fendel steps away from the threat over his head, and snaps off a pair of arrows at the shimmering wisp.
Longbow {PBS/DA/Holy/Bane}: 1d20 + 14 ⇒ (9) + 14 = 23
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (3) + 10 + (2, 5) + (3, 5) = 28
Longbow {PBS/DA/Holy/Bane}: 1d20 + 9 ⇒ (4) + 9 = 13
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (7) + 10 + (1, 1) + (2, 3) = 24
Quiella
|
"NOOOO!" Quiella screams as one of the women dies.
Reflex save, heroism: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Unable to do much else, Quiella draws her polearm, steps beneath the yellow wisp, and readies an attack in case it comes within her reach.
Silvered Lucerne Hammer, power attack: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
bludgeoning, silvered: 1d10 + 6 + 9 ⇒ (10) + 6 + 9 = 25
Seldanna Marzanna
|
Seldanna sees that the group seem to be getting the better of the yellow wisp and looks to help them deal with the other one even quicker.
Cast Haste on the entire group, excluding herself.
| GM supervillan |
Daedîn looses a volley at the visible wisp - his first double-shot is on target, but the other arrows fly right through the misty monster.
You rolled D5s for your holy damage, Daedîn, but the average is fine so I'll let those dice stand.
Quiella waits - defending herself with her polearm. Her lifelink on Nina activates.
Seldanna quickens your movements.
Fendel aims at the invisible wisp, but his arrows merely lodge in the ceiling above. Fendel, it's a move action to use Perception to actively find something - however I'll not require that if Teric indicates the square that the invisible wisp is in. There is still a miss chance though - but you missed the AC anyway.
The injured wisp heals a little. "Zzzt! Get that archer!"
The invisible wisp once more transforms into lightning, and races back through Teric and Daedîn.
electricity damage: 10d6 ⇒ (2, 5, 2, 1, 3, 5, 2, 5, 5, 2) = 32 Ref DC21 for half; if you fail you are also Staggered for 1 round.
The visible wisp flies over Queilla's head, out of her reach, but comes down amidst the rest of the party in the south of the room and jolts Daedîn.
yellow touch vs Daedîn: 1d20 + 21 ⇒ (17) + 21 = 38electricity damage: 3d8 ⇒ (8, 6, 2) = 16
Combat round 2 / 3
Fendel
orange wisp
yellow wisp, -47hp
Daedîn, -16hp, Ref DC21 needed
Seldanna
Nina, -14hp, + Inky
Teric, Ref DC21 needed
Quiella, -37hp, readied attack
The bold may act!
Active conditions: haste
both wisps are flying but at ground level; yellow is visible, orange is invisible.
Fendel, CSI: Absalom
|
and snaps off a pair of arrows at the shimmering wisp.
Sorry, I wasn't clear. I fired at the visible wisp last time, though I am certain I missed. My bad for not being more specific.
Taking advantage of Seldanna's enchantment, the detective sends three more arrows at the visible wisp.
Longbow vs Yellow {PBS/DA/Holy/Bane/Haste}: 1d20 + 15 ⇒ (11) + 15 = 26
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (4) + 10 + (4, 6) + (4, 5) = 33
Longbow vs Yellow {PBS/DA/Holy/Bane/Haste}: 1d20 + 15 ⇒ (19) + 15 = 34
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (4) + 10 + (1, 4) + (3, 3) = 25
Longbow vs Yellow {PBS/DA/Holy/Bane/Haste}: 1d20 + 10 ⇒ (8) + 10 = 18
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (1) + 10 + (4, 6) + (4, 3) = 28
Teric Cain
|
Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15
Teric snarls as he fails to avoid the wisp's second lightning attack. His magic protects him from the worst of it, but he still feels the electricity course through his body. Stumbling a bit, he focuses on the invisible wisp and repeats his spell. "Rachetă!" Five points of light appear and swirl and then slam into the invisible wisp. "It's there, kill it!" Teric points.
Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 3, 3) + 5 = 20
32 damage, less 20 from Resist Energy, leaves 12, which comes away from the temp hitpoints. But it does stagger Teric.
| GM supervillan |
Ah, your perception check is what threw me Fendel. No worries, last round's attacks were indeed misses regardless. Will resolve your posted round 3 attacks once everyone else's round 2 is posted.
Daedîn
|
Sorry, GM, posted that from my phone...old eyes and fat fingers are not a good combo...
Reflex: 1d20 + 17 ⇒ (17) + 17 = 34
Daedîn evades the lightning bolt completely...he then steps back 5' NW and studies the visible wisp (yellow)...
Just multi-classed into Slayer and I keep forgetting about his studied target ability...
...and then fires a cold iron arrow at it...
To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Deadeye Bowman, Haste, Studied Target
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Studied Target
Longbow: 1d20 + 14 + 2 + 1 + 1 + 1 - 2 + 1 + 1 ⇒ (20) + 14 + 2 + 1 + 1 + 1 - 2 + 1 + 1 = 39
Longbow (Confirm): 1d20 + 14 + 2 + 1 + 1 + 1 - 2 + 1 + 1 ⇒ (11) + 14 + 2 + 1 + 1 + 1 - 2 + 1 + 1 = 30
Magic/Good/Cold/Crit Iron Damage: 3d8 + 6 + 3 + 3 + 12 + 3 + 2d6 ⇒ (7, 6, 7) + 6 + 3 + 3 + 12 + 3 + (3, 5) = 55 (if not confirmed, just 24 damage)
Nina Brightspark
|
"Inky! Help them; I'll try and get some of these people out before they get massacred!" Nina calls out. She hops down from the eidolon's back but not before magically enchanting Inky's claws and teeth.
______________
Nina dismounts and then casts Magic Fang on Inky; she's pretty much not got any other spells that'll really help here :\
Incandescence
|
"Okay Nina, if you're sure..." Inky calls back, sounding dubious. She takes a single step forward to put her within reach of Yellow and attempts to unleash a flurry of teeth and claws...
Bite vs. Yellow (Haste, Magic Attacks, Magic Fang): 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Bite vs. Yellow (Haste, Magic Attacks, Magic Fang): 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Claw vs. Yellow (Haste, Magic Attacks, Magic Fang): 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw vs. Yellow (Haste, Magic Attacks, Magic Fang): 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Seldanna Marzanna
|
Seldanna continues to try and help the group deal with the wisps, sending good luck first to Fendel.
Fortune Hex: Reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. Duration 2 rounds.
| GM supervillan |
Teric, temporarily staggered by the sheer force of the wisp's lightning bolt, nevertheless manages to cast. However, one of the wisps is within touching distance and takes advantage:
AoO vs Teric, touch: 1d20 + 21 ⇒ (14) + 21 = 35electricity damage: 3d8 ⇒ (5, 4, 2) = 11
Assuming you're drawing the AoO to potentially help the rest of your group adjacent to yellow wisp ;)
Teric's Resist Energy spell protects him, and his magic missiles slam into the second, still invisible, wisp.
Daedîn dodges the lightning again, and sends a deadly arrow in reply. Crit confirms, though I think you have one too many +1s in your attack line.
Seldanna grants Fendel good fortune. Since this happens at the end of round 2 and lasts 2 rounds, I will apply the Fortune reroll to Fendel's first attack of round 3, as posted. Fendel, you decide when to use next round's Fortune.
Nina buffs Inky and asks her eidolon to attack the wisps. Inky obliges, but gets a nasty shock when her claws connect!
electricity damage: 3d6 ⇒ (2, 4, 3) = 9
Inky Ref DC21: 1d20 + 8 ⇒ (15) + 8 = 23
electricity damage: 3d6 ⇒ (2, 6, 5) = 13
Inky Ref DC21: 1d20 + 8 ⇒ (5) + 8 = 13
Inky halves the damage she takes from one shock - both Inky's claws hit.
Quiellabot feels the pain as her lifelink heals Inky and Nina. She heals herself, and moves up to attack whilst trying to leave an open shot for Fendel.
Quiellabot hammer vs yellow, heroism, pa: 1d20 + 15 + 2 - 3 ⇒ (10) + 15 + 2 - 3 = 24damage: 1d10 + 6 + 9 ⇒ (8) + 6 + 9 = 23
Quiellabot lay on hands, self, greater mercy: 4d6 + 11 ⇒ (6, 6, 4, 3) + 11 = 30
Her attack fails to land.
Fendel Fortune roll, attack vs yellow: 1d20 + 15 ⇒ (13) + 15 = 28
Blessed by Seldanna's witchery, Fendel's holy arrow has more success, and the visible wisp is destroyed in a fizzle and pop of electricity! He sends his second and third arrows towards the invisible target, directed by Teric...
miss chance vs orange: 1d100 ⇒ 35
...but the invisible foe evades the dart.
It retaliates against Quiella.
orange vs Quiella, touch, invisible: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33electricity damage: 3d8 ⇒ (7, 4, 7) = 18
orange vs Quiella, touch, invisible: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26electricity damage: 3d8 ⇒ (7, 3, 7) = 17
orange vs Quiella, touch, invisible: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19electricity damage: 3d8 ⇒ (1, 7, 5) = 13
Quiella is rocked by a series of painful, jolting shocks!
Unusually, these wisps can make multiple touch attacks on a full attack.
Combat round 3 / 4
Fendel, Good Fortune
orange wisp, -20hp, invisible
yellow wisp
Daedîn, -16hp
Seldanna
Nina, -9hp, + Inky, -12hp
Teric
Quiella, -65hp
The bold may act!
Active conditions: haste
Daedîn
|
GM: You’re right, my bad. I had a brain fart and put +1 for the magic bow; when I corrected it, I added the +2 instead of changing a +1. Sorry ‘bout that...
Nina Brightspark
|
"Yeah, kick their nonexistent butts!" Nina cheers as one of the wisps pops under the barrage from Inky and her teammates. But her smile falters as Quiella takes numerous shocks from the remaining, invisible, wisp.
Oh noes! We need to kill this other one and fast!
"Okay Inky, slight change of plans..."
She steps up behind her eidolon and blesses Inky with a boost of heroism, to make her teeth and claws more likely to find their mark.
Incandescence
|
"Woohoo! This is the stuff!" Inky cackles with glee as Nina further boosts her abilities. As Teric (presumably) continues to point out the remaining wisp's approximate location, Inky steps up again and attempts to take a bite of...whatever wisps are made of, besides electricity.
Inky will advance in a straight line and so provoke an AoO.
Total Concealment (50% Miss): 1d100 ⇒ 60
Bite vs. Wisp (Haste, Heroism, Magic Attacks, Magic Fang): 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Teric Cain
|
Teric laughs as the wisp tries to hurt him, but his magic is too powerful for it. "It's there! Near the wall!"
He steps over to Quiella, past the wisp in supreme confidence that it cannot hurt him. "My dear, you look like you could use some help. You don't want to miss the excitement, now do you?" He reaches out to cast a protective spell on her.
Resist Energy (electricity) on Quiella. Resist 20 for her. Teric is also happy to trigger the AOO if you want.
Daedîn
|
Daedîn steps back 5' NW and unloads a volley at the invisible wisp...or at least at the spot Teric identified...
To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman, Haste
Damage: Magic, Strength, PBS, Deadly Aim, Holy
Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 14 + 2 + 1 + 1 + 1 - 2 - 2 = 32
Miss<=50: 1d100 ⇒ 82
Magic/Good/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 2d6 ⇒ (5) + 2 + 1 + 1 + 4 + (1, 6) = 20
Magic/Good/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 2d6 ⇒ (6) + 2 + 1 + 1 + 4 + (6, 4) = 24
Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 2 - 2 ⇒ (15) + 14 + 2 + 1 + 1 - 2 - 2 = 29
Miss<=50: 1d100 ⇒ 75
Magic/Good/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 2d6 ⇒ (3) + 2 + 1 + 1 + 4 + (4, 1) = 16
Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 2 ⇒ (3) + 9 + 2 + 1 + 1 - 2 - 2 = 12
Miss<=50: 1d100 ⇒ 31
Fendel, CSI: Absalom
|
Deep within the folds of his hood, Fendel's visage takes on lupine characteristics. His nose lengthens, turning into the snout of a wolf. He then draws a specially marked arrow from his quiver and fires it at the unseen wisp.
As a swift action, Fendel activates his Animal Mask, grating him the Scent ability for the next minute. He fires a pheromone arrow. If that arrow hits, any creature with the scent ability receives a +2 circumstance bonus to hit the target.
Longbow vs Orange {PBS/DA/Holy/Bane/Haste}: 1d20 + 15 ⇒ (9) + 15 = 24
Longbow vs Orange {PBS/DA/Holy/Bane/Haste}: 1d20 + 15 ⇒ (16) + 15 = 31 (Good Fortune)
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (7) + 10 + (3, 5) + (6, 3) = 34
Miss?: 1d100 ⇒ 94
Longbow vs Orange {PBS/DA/Holy/Bane/Haste}: 1d20 + 15 ⇒ (11) + 15 = 26 (Possibly+2 for the Pheromone Arrow)
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (6) + 10 + (6, 1) + (5, 6) = 34
Miss?: 1d100 ⇒ 4
Longbow vs Orange {PBS/DA/Holy/Bane/Haste}: 1d20 + 10 ⇒ (6) + 10 = 16
GM Re-Roll: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 (Possibly+2 for the Pheromone Arrow)
Damage {PBS/DA/Holy/Bane}: 1d8 + 10 + 2d6 + 2d6 ⇒ (3) + 10 + (4, 4) + (3, 3) = 27
Miss?: 1d100 ⇒ 98
| GM supervillan |
Inky still finds only air with her jaws...
... but the archers are more effective.
Daedîn strikes true with a double-shot and a follow up, then Fendel uses a cunning trick and big dose of good luck, landing a pheromone arrow and benefiting from its pungent, secret scent to finish the wisp off with yet another holy dart!
Combat over!
You needed that bonus from the pheromone arrow, and both those rerolls Fendel! But my gosh, three holy weapons in this party! Ouch!
Fendel, CSI: Absalom
|
"Nice job everyone. However, our task is not yet completed. There is a high likelihood some of these addicts have part of their life essence trapped in a wafer. I will need some time to decipher who is here and whether or not their wafer is present. If we can clear this room of any further danger, then we may as well keep them all here so we can perform 'soul triage'. Once we help these people, we can provide succor and relief to all of Teric's potential wives from the brothel."
Just need the know what to roll. Happy to Take 10 or Take 20 to speed things along Pbp wise.
| GM supervillan |
Fendel and Seldanna have sufficient Spellcraft that they believe that can match the right Sigil Wafers to the right lethe addicts, and restore the stolen portions of their souls. However, there are sixty-five wafers. The work will take them both several hours. Happy to say you Take 10 and succeed on the check needed, if that's what you want to do.
There are also seven comatose lethe users in the house back across the alley.
What do you all do now?
Quiella
|
Sorry for the radio silence there. I think you missed a few bonuses on Quiella's attack roll but it's a moot point now.
"We should destroy the sanctum below." Quiella says as she begins healing everyone.
Sèrié
Nina
Teric
Incandescense
status
Daedîn, -16hp
Nina, -9hp
Inky, -12hp
Quiella, -65hp
Quiella takes 10 dmg, Nina and Inky heal 5
channel energy: 2d6 ⇒ (3, 2) = 5
status
Daedîn, -11hp
Nina, healed
Inky, -2hp
Quiella, -56hp
no more life link transfers
channel energy: 2d6 ⇒ (3, 3) = 6
status
Daedîn, -5hp
Nina, healed
Inky, healed
Quiella, -46hp
Quiella opts to save her last channel
CLW, oracle, fey foundling: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
CLW, oracle, fey foundling: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
CLW, oracle, fey foundling: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Then taps herself with her wand
CLW, wand, fey foundling: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
CLW, wand, fey foundling: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
status
Daedîn, -5hp
Nina, healed
Inky, healed
Quiella, -3hp
Fendel, CSI: Absalom
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As the team destroys the sanctum, Fendel attempts to match remaining wafers to the comatose addicts in the adjoining building.
YOU get a SOUL!!! and YOU get a SOUL!!! and YOU get a SOUL!!!