| Jacinto "Jace" Cailean |
Nature check to recall knowledge, I presume? Dubious Knowledge applies if I fail.
Bardic Lore: 1d20 + 3 ⇒ (18) + 3 = 21
| Aurumvorak |
”Me either” nods the scout.
Not sure if it is relevant, Aurumvorak led the way into the tunnel...
Nature, trained: 1d20 + 6 ⇒ (4) + 6 = 10
Aurumvorak tries to ascertain whether the blue glow is indeed normal.
| Jacinto "Jace" Cailean |
"I don't think this is tied to the rocks or the earth necessarily, Kuntaxl. At least, it's not normal for rocks to do this. It could be coming from something down in the pond, though..."
Jace can't get any more specific than that. It had been a few months since he chatted with that Dwarven geologist.
| Kuntaxl |
"Hmph. Well, mysterious lights in a dark cave seem like a lure. We should avoid it as much as possible."
Kuntaxl tries to skirt around the pond without getting too close.
Sorry. I can't see the map right now (if there is one)
| GM Nayr |
As Kuntaxl works his way around the western edge of the cavern, the head of a giant blue snake rises from the pool with sparks of electricity dancing between its fangs, while a metal, rattle-tipped tail pokes out of the water behind it, audibly building up a charge with every flick of the rattle.
Initiative snake: 1d20 + 7 ⇒ (1) + 7 = 8
Please roll your initiative and feel free to post actions if you beat the snake!
| Aurumvorak |
Inception: 1d20 + 6 ⇒ (14) + 6 = 20
Aurumvorak almost leaps out of his skin, fumbling to load his heavy crossbow and fire off a bolt...
Two Interact actions to load, Action to Strike
Ftngg; Ptsht!!!: 1d20 + 4 ⇒ (7) + 4 = 111d10 ⇒ 8
| Jacinto "Jace" Cailean |
Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
"Holy moly, what is that?"
Jace starts singing an children's song about avoiding danger, the first thing that comes to his mind as he is taken off-guard by the crazy snake beast.
He'll use his remaining actions to toss a stray pebble at the snake with telekinetic projectile.
Attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
potential damage: 1d6 + 3 ⇒ (3) + 3 = 6 bludgeoning
Forgot: +1 to attack and +1 to damage roll!
| Kuntaxl |
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
*facepalm*
Struggling with the heavy lockbox, Kuntaxl is slow to react to the emergence of the electrified snake.
| Nuktik |
'Snake? Seems they get a bit excited over mundane...'
Nuktik's thoughts trail off as he sees the beast in question. "Well then...that's not normal."
Slipping a small crossbow from his sleeves, he fires off a shot at the snake.
Hand Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22 for Piercing: 1d6 ⇒ 3
Stride, Draw, Shoot
| GM Nayr |
Nuktik and Aurumvorak both let off quick shots at the serpent - Nuktik's hits the creature solidly, but makes it thrash to the side in pain, and 'Vorak's bolt misses its mark.
Jace, you'll have to move into the room as well which will be one action. Just checking - your song is an action, right? If so, you won't have enough left for Telekinetic Projectile.
| GM Nayr |
Thanks Jace! Moved you in.
Jace moves into the room, his song ringing through the cavern. Tolgy follows suit, slipping by 'Vorak and lashing out with a lance of divine energy.
Spell attack roll: 1d20 + 7 ⇒ (10) + 7 = 17
good damage: 1d4 + 4 ⇒ (4) + 4 = 8
The serpent rattles the strange coil on the end of its tail, and fires a bolt of lightning that crackles in the air of the chamber. The flash of light is nearly blinding as it streaks out towards Nuktik!
Lightning bolt damage: 2d10 ⇒ (6, 8) = 14
Nuk gets a DC17 basic reflex save - success is half damage; crit success means no damage; crit fail is double damage
The snake then hisses as it coils up its body in a tight network of serpentine flesh, making a mount of its body that is tall enough to stick out of the water.
Everyone's up, starting with Kuntaxl!
| Kuntaxl |
Carefully setting down the box, Kuntaxl draws a javelin and throws it at the serpent.
Javelin,Inspire: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage?,Inspire: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Interact(Box),Interact(Javelin),Strike
| Nuktik |
Reflex Save DC 17: 1d20 + 8 ⇒ (1) + 8 = 9
Well damn. lol
Reloading his crossbow, a strang sound causes the hobgoblin to look up. "BLIMEY!" he shrieks as the light slams full into him.
Blinking a few times, an unusually soft smile spreads across his face. "Mommy...save me a seat at the table..."
*THUMP*
Dying 2 as I crit failed the save
Flat Check DC12: 1d20 ⇒ 3
Dying 3
| Jacinto "Jace" Cailean |
You have to fail by 10 to crit fail, I'm pretty sure, Nuktik. You just failed by 8. So you take the regular damage, 14. Right, GM?
| GM RePete |
Its because I rolled a nat 1. Just like a nat 20 improves the success by a step a nat one makes it one worse
| Aurumvorak |
Aurumvorak blinks hard as the light flashes and Nuktik falls.
No time for screwing around he thinks, as my former squaddies might say... The scout moves by Nuktik and unleashes elemental fury.
Stride/Step (depending on how far away from Nuk); Two Actions to Cast Hydraulic Push
Sploosht: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Critical Success: The target takes 6d6+1 bludgeoning damage and is knocked back 10 feet.
Success: The target takes 3d6+1 bludgeoning damage and is knocked back 5 feet.
| Jacinto "Jace" Cailean |
Jace nods and turns, continuing to sing his song to help the druid and the paladin, and tries to angrily hurl a nearby rock into the snake's face.
telekinetic projectile: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
possible damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
| GM Nayr |
Kuntaxl's javelin flies wide of its mark, clattering into the wall beyond the great serpent. Nuktik continues to bleed out, but Aurumvorak takes aim and looses a great spell!
Alas, nearly simultaneously, the serpent uncoils to lash out and bite at its attacker.
Coiled reaction: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Additional elec damage: 1d4 ⇒ 2
Still, the spell hits the beast full force, knocking it back and nearly flattening its body with force!
Damage: 3d6 + 1 ⇒ (1, 3, 1) + 1 = 6
Jace hurls a rock to slam further into this great beast, slamming its serpentine form.
Tolgy looks at Nuktik and casts one of his spells. He then puts up a shield of shimmering force in front of him. Shield spell
Heal: 1d8 + 8 ⇒ (5) + 8 = 13
| GM Nayr |
The serpent puts its head down and winds its way with uncanny speed towards its assailants, specifically - Aurumvorak. It rears up out of the water at the last second to bite at the hobgoblin! It takes out its aggravation with two quick bites, and electricity courses through Aurumvorak, crackling and sizzling.
Bite 1: 1d20 + 11 ⇒ (11) + 11 = 22
Bite damage: 1d8 + 2 ⇒ (5) + 2 = 7
Additional elec damage: 1d4 ⇒ 3
Bite 2: 1d20 + 6 ⇒ (20) + 6 = 26
Bite damage: 1d8 + 2 ⇒ (6) + 2 = 8
Additional elec damage: 1d4 ⇒ 4
Additional bite damage from crit: 1d8 + 2 ⇒ (1) + 2 = 3
Both bites hit! That's 25 total damage. I'm not really sure where you are, though 'Vorak - you didn't state in your action where you were moving - to Nuktik? Either way, it is going after you, please just let me know where you want to be on the map and I'll move you over. If you were more than 10' from the beast when you attacked it, it wouldn't have had a reaction, but it missed anyway.
Nuktik, you're awake - at wounded 3. Everyone's up!
| Jacinto "Jace" Cailean |
Jace heals Aurumvorak by 2 at the start of his turn automatically via the spirit link.
He'll maintain his bardic song [one action] and cast soothe at range onto Aurumvorak to try and get him back in the battle.
soothe healing: 1d10 + 4 ⇒ (5) + 4 = 9 and a +2 status saves bonus vs. mental effects for 1 minute.
That's a total of 11 healing, from two different sources.
| Aurumvorak |
Yes, next to Nuktik pls...
Aurumvorak feels pain, crushing, piercing pain. He thinks he might faint, then enough coursing electricity to fry him sends him into blackness...
...then light returns, and soothing warmth. A different warmth than the electrical energy that so recently felled him. He shakes his head, and stoically reloads to fire his crossbow again.
On 4hp, and I imagine I need an Interact action to get up from prone, and two to reload heavy crossbow...
| GM Nayr |
Tolgy turns and slips through his allies to head to the north and out of the potential path of this beast. He then adds his own healing to Vorak, seeing him directly in that aforementioned snake's path
2 action heal: 1d8 + 8 ⇒ (7) + 8 = 15
Correct Vorak, and you're at wounded 2. Note the new initiative order posted above and on roll20; Nuktik's up!
| GM Nayr |
I may have that wrong; I'd figured that because when you go down to a crit, you go to dying 2. When brought back up, you'd be at wounded 2. But, that may not be right, based on the AON rules for dying: You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition. So, I think you'd be at wounded 1, not 2 - sorry about that.
Correct, no mechanical game effects save that, next time you go down, you add the wounded condition to your dying condition. As always, that is my understanding, so let me know if anyone sees it differently.
| Nuktik |
Wiping drool from his chin, Nuktik snatches the crossbow laying next to him. "Seems I may have dropped this."
Shoving another bolt into the device, he fires a round at the beast.
Hand Crossbow, IC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Interact, Load, Strike
| GM Nayr |
Nuktik fires away, but misses the great serpent. Aurumvorak seems to think this a good tactic as well, and he loads his crossbow.
The great serpent then rears up, its tail coil crackling again. It fires out a sizzling blue bolt that washes over Aurumvorak and then slams into Kuntaxl!
Lightning damage: 2d10 ⇒ (3, 5) = 8
DC17 basic reflex save
The great beast then coils itself again, ready to lash out and strike.
You guys are up, starting with Kuntaxl!
| Nuktik |
With a heavy grunt, Nuktik gets to his feet. 'The thing utilizes electricity...and it's in a pool of water...that means electric and fire bombs likely won't...'
"OH!" he exclaims with a smile. "What if I..."
In a frenzy he whips up a concoction and chucks it at the serpeant.
Bomb: 1d20 + 6 ⇒ (9) + 6 = 15 for Sonic: 1d4 ⇒ 1 and 1 Sonic Splash
Need a Fort DC 17 for anything within 10 feet (which on maps appears to just be the creature) vs deafened for 1 round
Made a Thunderstone (level 1)
| Kuntaxl |
Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Kuntaxl dodges most of the lightning, but still feels the impact of the attack. Moving into range, he lashes out at the snake.
Bite: 1d20 + 7 ⇒ (12) + 7 = 19
Damage?: 1d8 + 4 ⇒ (5) + 4 = 9
Stride, Strike, Raise Shield
| GM Nayr |
As soon as Kuntaxl comes close, the massive coiled form lashes out with its fangs!
Coiled opportunity attack
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Additional electricity damage: 1d4 ⇒ 1
It strikes defensively, but it's not enough to take the mighty lizardfolk down. Kuntaxl responds by wrapping his big hands about the serpent and dragging it in, then he bites off its snout!
Snake down, and out of combat!
| Kuntaxl |
Should have raised my shield first...
Kuntaxl lays hands on himself, then retrieves his javelin and the strongbox and waits for someone to continue through the tunnels.
| Jacinto "Jace" Cailean |
"Yes, we really should," Jace says to Tolgy.
Worriedly, the barkeep looks at Kuntaxl. "Do you think a tactical retreat and regrouping is in order? Or do you feel we can press on?"
Spirit Link is still active, so Aurumvorak would have healed 2 HP during the last of Jace's two turns.
| Kuntaxl |
"We might be closer to the exit by continuing on that by going back, but I will follow either way."
| Aurumvorak |
Reflex, DC 17: 1d20 + 3 ⇒ (17) + 3 = 20 So is that save for half damage? If so, ‘Vorak is down, then heals 2 from Jace’s link...
| GM Nayr |
Tolgy sets to patching up Aurumvorak and Nuktik.
Medicine: 1d20 + 7 ⇒ (3) + 7 = 10
Medicine: 1d20 + 7 ⇒ (14) + 7 = 21
Heal Nuktik: 2d8 ⇒ (5, 2) = 7
That's 20 minutes, what does everyone else want to do during that time? That gets rid of Nuktik's wounded condition as well. Want to wait an hour so he can try again on Vorak?
| Jacinto "Jace" Cailean |
I'm down to around 11 hit points; are there other people who are low on HP and need a threea-action channel heal?
Jace is out of real spells today and has only cantrips left. Not the optimal way to fight the big boss, assuming we even find him next.
| Kuntaxl |
We can retreat the way we came, if you guys want. It would be nice to get this box open. I assume the trap doesn't reset automatically.
| Aurumvorak |
GM: Still waiting to find out if Vorak is down or not as per my last post.
’Vorak will likely be keen to reunite with Flenser...