[GM Wolffauer] SFS 1-10: The Half Alive Streets (Inactive)

Game Master Wolffauer

Maps and Handouts


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Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Rushing ahead. Just how we lost a year in the Scoured Stars. D’zyliit thinks to himself as he sees Vyankar charge forwards.

Following his comrade, the shirren blasts the far undead with an acidic shot from his rifle.

Attack v EAC: 1d20 + 5 ⇒ (1) + 5 = 6 for Acid: 1d6 ⇒ 6

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

"They are immune to nonlethal weapons, Vyankar! You'll have to hit them reeeal hard with that taclash!"

Since no one has shock weapons, I'll keep that to myself

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih smiles when his shot hit one of the zombies, seeing how they move he quickly adjust the strength of the laser to do them more harm.

As the gun begins to hum in a bit different way he takes aim just to see that his shot is not clear due to his allies standing in the way. A pile of muscles and a shirren stand happily in front of him.

He decides to take the shot

"Doc, stand still..."

Attack vs EAC: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage, superior fire power: 1d8 + 2 ⇒ (3) + 2 = 5

Move action: superior fire power @green
Standard: shoot @green

Wayfinders

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Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

I actually moved down precisely not to block anyone's path - if you draw a line, you can shoot without going through my square at both targets. Blame doc only!

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Not to worry; Entropic Strikes can be used as AoOs, and I don't have to apply the nonlethal property to them either!

Without missing a beat, Vyankar shouts back: "Do not worry, I know just how to hit 'real hard'!"

As the zombie approaches, he swings his taclash upwards, sending waves of energy through the enemy's body.

AoO, Entropic Strike vs EAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, Bludgeoning: 1d3 + 4 ⇒ (3) + 4 = 7

Round 2 actions:

Vyankar chains two attacks on the zombie, punching the zombie in the torso before spinning to deliver a thrust of his singing disk at the head.

Full attack 1, Entropic Strike vs EAC: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage, Bludgeoning: 1d3 + 4 ⇒ (1) + 4 = 5

Full attack 2, Entropic Strike vs EAC: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage, Bludgeoning: 1d3 + 4 ⇒ (2) + 4 = 6

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Deeming too tight of quarters in the alley for the use of grenades, Kargarama makes a double move up to position drawing his pike on the way.


Starship Roles | S2-12 Slides | S2-18 Slides

Modern Body's axe hits home while D’zyliit shot goes wide.
Hellih and Vyankar both hit the closer zombie and down it goes.

Waiting on Stephen. Vyankar - the strike was your round 2 action (you double moved in round 1).

Status wrote:

[u]Round 1[/u]

D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 9/9, HP 13/13, RP 3/4

[u]Round 2[/u]
Hellih - SP 7/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5

Zombie (Green)
Zombie (Red) - 6 dmg

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen steps forward, draws a bead on the remaining zombie, and fires!

to hit/laser pistol: 1d20 + 1 ⇒ (3) + 1 = 4
fire damage: 1d4 ⇒ 4


Starship Roles | S2-12 Slides | S2-18 Slides

Stephen's shot misses. From behind him comes a noise as a third zombie appears in the street.

The remaining zombie outside the house steps up to Kargarama and slams into him.

Slam vs KAC: 1d20 + 5 ⇒ (10) + 5 = 15 miss

The newcomer raises their arm and fires at Hellih.
Integrated arc pistol vs EAC: 1d20 + 8 ⇒ (7) + 8 = 15 hit
Electricity: 1d6 + 1 ⇒ (4) + 1 = 5

Everyone is up

Status wrote:

[u]Round 2[/u]

D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 9/9, HP 13/13, RP 3/4

[u]Round 3[/u]
Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5

Zombie (Green)
Zombie (Red) - 6 dmg
Zombie (Blue)

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Well, it looks like we are taking charge of customer complaints for Renew-You! That hack couple better be alive inside, they have a lot of to pay for!” Modern Body grabs his returning handaxe back, moves closer to his target and throws again.

Handaxe versus Red Cy-Zombie KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6

What's with the minimum damage twice in a roll

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih feels the shot hitting him in the back. He feels his armor getting hit as the electric charge pass through his body.

He turns around and eyes the newcomer. Quickly taking two shots

Attack vs EAC, possessed augmentation, full attack: 1d20 + 4 - 1 - 4 ⇒ (18) + 4 - 1 - 4 = 17
Damage, laser: 1d8 ⇒ 7

Attack vs EAC, possessed augmentation, full attack: 1d20 + 4 - 1 - 4 ⇒ (17) + 4 - 1 - 4 = 16
Damage, laser: 1d8 ⇒ 1

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

"Whoah! More zombies! I hope this is all of them!"

Stephen turns and fires at the new zombie joining the party.

to hit/laser pistol: 1d20 + 1 ⇒ (17) + 1 = 18
fire damage: 1d4 ⇒ 1

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Agreed. The scope of this issue is expanding unsettlingly quickly.

D’zyliit moves forward and fires again. His shot is improved from the last few seconds, but that’s not saying much

Attack v EAC: 1d20 + 5 ⇒ (5) + 5 = 10 for Acid: 1d6 ⇒ 5

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

As the zombie in front of Vyankar collapses, the kasatha turns to the remaining one and throws his singing disk, which flies with a high pitched whistle.

Attack, Entropic Strike vs EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, B: 1d3 + 4 ⇒ (1) + 4 = 5
Crit damage, B: 1d3 + 4 ⇒ (1) + 4 = 5

Round 3:

Vyankar turns around as he hears noise behind him and sees the third zombie.

"Sneaking up on us, eh? Tsk. Dishonorable tactics."

Wanting to protect the group, he turns around and charges at the newcomer.

Charge, Entropic Strike vs EAC: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage, B: 1d3 + 4 ⇒ (3) + 4 = 7

Charge action; -2AC (EAC14/KAC15) for round 3


Starship Roles | S2-12 Slides | S2-18 Slides

Modern Body hits, further damaging the zombie, while Vyankar turns to take them out with his singing disk. This zombie explodes, not unlike Shenge, catching Kargarama in the blast.

Boom (E): 1d6 + 1 ⇒ (2) + 1 = 3
Kargarama Reflex: 1d20 + 1 ⇒ (3) + 1 = 4 full damage

With his main target exploding in his face, Kargarama turns and launches a grenade at the new zombie.
Grenade: 1d20 + 2 ⇒ (6) + 2 = 8
Boom (P): 1d6 ⇒ 2

D'zyliit and Stephen also fire at the new zombie, but only Stephen connects.

Hellih fires twice, hitting the zombie each time, but still it keeps moving.

Finally Vyankar turns and charges the remaining creature - striking him down. Happily, it does not explode

I'm going to keep us in initiative order as you approach (or don't) the house. Ready for round 3 actions for those in bold

Status wrote:

[u]Round 3[/u]

D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 6/9, HP 13/13, RP 3/4

[u]Round 4[/u]
Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5

Zombie (Green)
Zombie (Red)
Zombie (Blue)

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body approaches the door and tries to pick the lock (unless it’s already open). “Keep watch!
Engineering: 1d20 + 6 ⇒ (6) + 6 = 12

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen moves toward the door, keeping his laser pistol drawn.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Understood. Could be more failed augmented about. D'zyliit says as he moves down the street. Taking point opposite Kargarama, the shirren peeks through one of the windows the zombies had been banging against to see what he can make out of the interior.

Move to move, then trying to look inside.
Perception, if needed: 1d20 + 8 ⇒ (17) + 8 = 25

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

"Tell me if you see a computer, doctor - I have a new spell I'm dying to try out!" Modern Body keeps working the door, his muscular fingers not doing a great job.

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Kargarama moves to the corner and keeps an eye out in both directions.


Starship Roles | S2-12 Slides | S2-18 Slides

The window that D'zyliit checks has been barricaded with boxes and crates. Beyond them he can see a living area, but no occupants.

The lock on the front door seems simple enough, but still resists Modern Body's efforts to open it.

From the far window you hear a voice call out, "Get away from there!"

Everyone is up

Status wrote:

[u]Round 4[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 6/9, HP 13/13, RP 3/4

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

What was that? A “thank you for killing the cybernetic zombies we idiots unleashed in this area of the station, and that were trying to enter our hideout and kill us”? Well, you are welcome! I am Modern Body of the Starfinder Society, and we are here to talk business. Oh, and talk we will, as soon as I open your tin can! Put out the tea set, Vrisken - unfortunately our pal Shenge won’t be joining us, since he exploded after being turned into a zombie!

Modern Body tries to open the door once more, before summoning his sword and hacking the thing down.
Engineering: 1d20 + 6 ⇒ (13) + 6 = 19

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Vyankar dusts his clothes and walks up to the rest of the group, picking up his singing disk still slightly stuck in the zombie's flesh. He carefully wipes the outer edge with a piece of cloth, polishing the blade and removing the dust and blood. The kasatha silently keeps watch for any impending danger.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Double move

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Blunt, but as you can hear we have our faculties. D'zyliit calls back after Modern Body's screed. More undead may be coming. Undead created by your own faulty augments. Your procedure and nanite source needs to be stopped.

The shirren crouches down, then slowly moves towards the window from which the voice emerged, staying low to avoid being a large target.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih moves a bit to the side to have a better view at the doors. He keeps his rifle lowered but he stays alert to shoot at any sign of danger.

"I hope there is no back exit from this building. Hurry up with that lock!"

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen maintains his position, scanning the street to his right and left watching for additional zombies.


Starship Roles | S2-12 Slides | S2-18 Slides

"Hideout?! This is our home! And you are trying to break into it. Typical Starfinder thugs!" comes the reply. "We've done fine at keeping the creatures at bay."

The lock continues to resist Modern Body's efforts.

The procedures have stopped! We shut down over a week ago!

Stephen and Kargarama, any actions you'd like to take this round?

Status wrote:

[u]Round 4[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 6/9, HP 13/13, RP 3/4

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

"They won't leave - they are more scared of the monstrosities they unleashed than of us. And I could use a hand with this door, instead of useless blabbering!"

What kind of material is the door made of? If it has hardness 10 or less I can wear it down eventually. How about the windows?


Starship Roles | S2-12 Slides | S2-18 Slides

"Why should we leave? This is our home!"

The door is steel, so a hardness of 20. You could probably push your way through the windows if you can get pass their barricades (Str check).

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

"I can attempt to open the lock, when you can prepare for potential conflict. But we could try diplomacy in the meantime" throws android

I can attempt to open the lock next round. I thought that your 2nd attempt would be good enough.

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen sighs, and speaks loudly and clearly though the window.

"Listen, we REALLY don't want to hurt anyone. We just want to talk. We're here to help. Now, why don't you unlock this door and let us in."

He casts charm person. DC14 will save to negate. Depending on the GM's judgement, the target may get a +5 bonus to the save if we are deemed to have been overly threatening up to this point.

opposed CHA check to get him to unlock the door: 1d20 + 3 ⇒ (3) + 3 = 6

Link to spell description.


Starship Roles | S2-12 Slides | S2-18 Slides

Will: 1d20 + 5 ⇒ (13) + 5 = 18

"We can talk from here," comes the reply. "If you've got something to say, say it. Otherwise get out of here." They sound quite agitated at this point.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

You try and I'll aid, if a DC 19 won't cut it, there isn't much more I can do with my measly +6...

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Kargarama shouts "I've had about enough of this and people getting hurt or dying! Four lives are on your hands!" He rushes at the window and smashes through it and any barricades. "ARRRRRGG!!!!"

Strength check: 1d20 + 3 ⇒ (20) + 3 = 23

Nice time for a crit!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looks at Vesk smashing his way through

"Not too subtle but effective, I give him that."

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

I can’t wait to hear you giving lip to the kid, Vyankar! And to think he was pissed off at me when I was just picking Shenge’s lock, now he’s vandalizing someone’s window! I’m so glad to see the masks falling off.” Modern Body smiles ear to ear.

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

The kasatha shakes his head as pieces of glass fly out into the street. "At least discussion was attempted, this time.Though it will be harder now.""


Starship Roles | S2-12 Slides | S2-18 Slides

Kargarama pushes his way through the window, knocking aside the boxes and crates which had been blocking it. As he does, Vyankar spots two more zombies heading this way.

Inside the two shirren defend themselves as best they can.

The closest one fires off several balls of energy at Kargarama.
Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5

While the other takes cover behind a corner and shoots.
Static arc pistol: 1d20 + 8 ⇒ (18) + 8 = 26 hit
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Everyone is up. 1 space of difficult terrain to move through the cleared window. The other two windows will need strength checks.

Status wrote:

[u]Round 5[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 0/9, HP 6/13, RP 3/4

Vrisken
Theskell
Zombie (purple)
Zombie (yellow)

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Vyankar spots the two incoming zombies and instantly rushes off to meet them, holding his singing disk and his taclash in his upper hands.

Entropic Strike vs EAC, charge (Purple): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Damage, B: 1d3 + 4 ⇒ (3) + 4 = 7
Crit Damage, B: 1d3 + 4 ⇒ (1) + 4 = 5

Wow what are these rolls!?
+1 EP; Charge; AC for the turn: EAC 16 / KAC 17


Starship Roles | S2-12 Slides | S2-18 Slides

Nice!

Status wrote:

[u]Round 5[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22 , HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 0/9, HP 6/13, RP 3/4

Vrisken
Theskell
Zombie (purple) - 12 dmg
Zombie (yellow)

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Crap, now we are in this odd state, when Kargarama is attacked by the two shirrens and we will turn towards zombies as

"Keep your efforts at the zombies!"

Says as Hellih aims at the wounded enemy shooting twice.

Attack vs EAC: 1d20 + 4 - 1 - 4 ⇒ (2) + 4 - 1 - 4 = 1
Damage, laser: 1d8 ⇒ 5

Attack vs EAC: 1d20 + 4 - 1 - 4 ⇒ (2) + 4 - 1 - 4 = 1
Damage, laser: 1d8 ⇒ 1

Here comes Karma ;) double 2's

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body double moves inside, crouches down behind the red sofa (?). “Vrisken, believe it or not, this is a research mission - put down your weapons and magic, and we can talk it out. We just need some information on your undead-creating augments, that’s all. We don’t need to fight, we are not here to arrest you - but if you force me to summon my sword, I’ll kill you both. Please decide - quickly - there are more of your customers arriving, and your window is wide open.

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen moves toward the window, and then turns to fire at one of the zombies (yellow).

to hit/laser pistol: 1d20 + 1 ⇒ (18) + 1 = 19
fire damage: 1d4 ⇒ 1


Starship Roles | S2-12 Slides | S2-18 Slides

You had your chance to talk - and choose to assault our home instead! comes an angry telepathic message.

Status wrote:

[u]Round 5[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22, HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 10/10, HP 14/14, RP 2/3
Kargarama - SP 0/9, HP 6/13, RP 3/4

Vrisken
Theskell
Zombie (purple) - 12 dmg
Zombie (yellow) - 1 dmg

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Vyankar! The interior would provide significantly more cov...nevermind. D'zyliit tries to call out as he sees his kasatha friend charging off again. With the fighter quickly rushing out of range, the shirren moves towards the now-forced window and takes a shot at the encroaching zombies.

Attack v Yellow EAC: 1d20 + 5 ⇒ (11) + 5 = 16 for Acid damage: 1d6 ⇒ 3

The doctor's head swivels back and forth, trying to see what the Vesk and half-elf are doing while further zombies continue to advance.

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Not sure if he could have continued moving after breaking through the window even through difficult terrain as he only moved 20'.

Kargarama dives behind the red sofa, pulls out a serum of healing & injects himself.

Serum of Healing: 1d8 ⇒ 4

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Well, hello there Kargarama! How did it go again? “We are supposed to be working as a team and you rush off on your own with no concern for anyone else, what they have to say or even discussing ideas and plans”, I think it was. Well, nice going - I’ll probably have to kill that loving couple now - do you mind going out of this sofa and help soak up some of the damage? I’ll need a moment to set up properly! Hear that, Vrisken?! Throw your weapon down before I come for you!

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Diz's thoughts echo in Vyankar's mind, but the kasatha continues his relentless assault against the zombies.

Don't worry, Diz! I hold them off. *pant* Get to safety!


Starship Roles | S2-12 Slides | S2-18 Slides

Vyankar smashes into one of the zombies, nearly taking it out. D'zyliit and Stephen both get shots off at the second one.

Both zombies close in on Vyankar and attack.
Slam vs KAC: 1d20 + 5 ⇒ (4) + 5 = 9 miss
Slam vs KAC: 1d20 + 5 ⇒ (2) + 5 = 7 miss

Theskell fires off two more magic missiles before retreating back into the hall with Vrisken.

MM to Kargarama: 1d4 + 1 ⇒ (2) + 1 = 3
MM to Modern Body: 1d4 + 1 ⇒ (1) + 1 = 2

Vrisken fires at Karagarma, at and through the sofa.

Static arc pistol vs cover: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 hit
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Everyone is up!

Status wrote:

[u]Round 6[/u]

Hellih - SP 2/14, HP 20/20, RP 3/4
Stephen - SP 5/5, HP 7/7, RP 3/4
Vyankar - SP 18/22, HP 18/18, RP 5/5
D'zyliit - SP 10/10, HP 14/18, RP 3/4
Modern Body - SP 8/10, HP 14/14, RP 2/3
Kargarama - SP 0/9, HP 3/13, RP 3/4

Vrisken
Theskell
Zombie (purple) - 12 dmg
Zombie (yellow) - 4 dmg

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

After seeing the barrage hit Kargarama, Modern Body summons his junksword (block and reach). “Actually, why don’t you go wait outside? If they kill you, it would look terrible on my record.” then he moves to get better cover.

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