Hell of a Summer (PF1 Eberron)

Game Master karlprosek

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Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Illendur tries to talk the carpenter's guild into it, Its fine, he's a partner of ours and just think of it like a skilled owner pitching in to help on labor. he looks at the others to see if anyone wants to help convince them...

Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17

Fellowship of Innkeepers:

Illendur pauses at the hafling's question, I, I'm not sure. We haven't thought that one through all the way. I was trying to convince a colleauge to run the bar, but I don't know if he's a guild member. Alternatively, do you have anyone you could recommend as a brotherhood?

ICA:

Let us get the paperwork drawn up, I feel like that's a fair percentage! Let us draw that up together certainly now. I think we only need 500 gold to cover the difference and some startup money, but we could extend that borrowing as needed to a point? Illendur looks slightly lost, but is willing to trust the process with his family's organization.

Keelhauled Dwarf:

Illendur laughs at the Minotaur's response, Imagine this my friend, the whole nature of the place is going to appeal to those who want to see themselves as brave warriors, scholars, and adventurers, but haven't the stomach for the work. Stuffed curios, a trollskull even mounted, and then you behind the bar? The Northies would eat that up by the spoonful! Say you are a member of the Inkeeper's Guild? he slips that last question in...

Holy crap! Nailed it!


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

"Do we have a good space in the inn for me to work on a clinic?" Dok asks.

"Probably should be quiet about it. Da healers get mad about me helpin' people for free."


People in North Ward would probably have an issue with you opening up a free clinic for the poor. Also it's kind of far to travel for people from Dock Ward, plus they'd probably get hassled by the Aundairian security forces when they tried to get into the Ward. You're better off just expanding your clinic in Dock Ward. Lots of vacant space down there.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

As promised, Jixel had spent substantial time going through the property's innards, pointing to things, asking others to move heavy objects, and all the while taking notes. By the end of it she had a nice list of items and... what she thought were very accurate valuations.

"So, friends, what would you like to do with these things? Sell, or store? Their value is not so great, but you never know when you'll need sixteen glass rods, right?"

She was being sarcastic of course...

Thank you so much for the list! Looking forward to this renovation project hehe.


Fellowship of Innkeepers:
Illendur D'Phiarlan wrote:
Illendur pauses at the hafling's question, I, I'm not sure. We haven't thought that one through all the way. I was trying to convince a colleauge to run the bar, but I don't know if he's a guild member. Alternatively, do you have anyone you could recommend as a brotherhood?

The halfling frowns at the response but nods. "Yes, we have a list of people who have been looking for an opportunity. Give me a moment, my lord. Would you like anything to drink while I retrieve that?" After either getting or not getting Illendur a drink, the halfling left for a good ten minutes before coming back with another halfling, an older woman with a reassuring smile but an air of confidence the younger man lacked.

"Hello, my lord d'Phiarlan!" She put out her hand to shake, and there were solid calluses on her small hand in spite of her being some sort of Guild leader. "I'm Gisaul Goldenale. We're pleased to do business with you. I hear you've purchased Trollskull Tavern in North Ward? That's so interesting- one of our members was interested in that very property only recently. Master Emmek Frewn? Have you met him?"

ICA:
Illendur D'Phiarlan wrote:
Let us get the paperwork drawn up, I feel like that's a fair percentage! Let us draw that up together certainly now. I think we only need 500 gold to cover the difference and some startup money, but we could extend that borrowing as needed to a point? Illendur looks slightly lost, but is willing to trust the process with his family's organization.

(Heh, you might think someone who has seen how the sausage is made might not trust a House-provided solicitor but fair enough.)

"Excellent, my lord! Let me send a note and get someone in here to draw up the paperwork." He writes something on a piece of paper and leans out the door to talk to his assistant for a moment. The two of them talk over minor House gossip and city events for a while- long enough that the man gets up to check to see where the House lawyer is twice before the solicitor finally shows up.

Illendur figured he knew the majority of Phiarlans in Throneport but that was only by sight, enough to say hello and chat. But the solicitor was someone he knew, his half-sister (and full-blooded elf) Fientia. "Host, Illendur, why didn't you just come get me!" She gave him a broad smile and stepped forward to give Illendur a hug.

You can take the lead on what their relationship is like. Or we can even retcon this if you don't want him to have half-siblings or if you don't want to deal with family issues, I just thought this was a good place to put something personal in. :)

Keelhauled Dwarf:
Illendur D'Phiarlan wrote:
Illendur laughs at the Minotaur's response, Imagine this my friend, the whole nature of the place is going to appeal to those who want to see themselves as brave warriors, scholars, and adventurers, but haven't the stomach for the work. Stuffed curios, a trollskull even mounted, and then you behind the bar? The Northies would eat that up by the spoonful! Say you are a member of the Inkeeper's Guild? he slips that last question in...

Goggh grunted. "Never had a need to join the Guild. More of a freelancer than a joiner. I imagine I could run a bar. Seen enough of it to know what needs doin'. You sure you want me to do it? How much, uh, freedom would I have when it comes to decisions an' such? Hiring, menu, decor, you know."


Dok, if you want to use the Downtime rules I'll say the Cassalanters are willing to fully fund a hospital-type facility. We can also just keep it fluff if you don't want to worry about skill rolls and income and stuff.


Jixel, at some point during renovations:
Over the past few days you've noticed a tabaxi around the Alley. It seems like she's noticed you, too, as you sometimes see her watching you and your friends and the work going on at the Manor. She wanders through the temporary food stalls that go up during the day, sometimes goes in and out of Corellon's Crown across the Alley from your new spot, sometimes walks by on Saerdoun Street- she's just generally around, watching.

Eventually you're outside doing something with none of your friends close by and the tabaxi says from behind you "You're doing quite well for yourself, Jixel." You didn't hear her walk up, but that's not a surprise with the street noise and the banging from the construction. What is a surprise is that she knew your name.


Zander, at some point during renovations:
One point of interest about Throneport that you have never seen anyplace else is the construct type "nimblewright." Similar to but less advanced than warforged, nimblewrights are advanced clockwork constructs that can perform complex tasks and operate independently. They are not self-powered, requiring daily winding to continue operation.

While philosophers disagree on whether they are sentient, they are clearly able to respond to stimuli, adapt to unexpected situations, and communicate. Perhaps most importantly, they are not covered by the warforged provisions of the Treaty of Thronehold and are therefore still considered property.

For some reason, Throneport actually contains a multitude of clockwork constructs, with nimblewrights as the most advanced and obvious, but over the course of repairing the roof you notice a small, golden clockwork bird that tends to fly past Trollskull Alley, most often from west to east or east to west. Based on your observations, you (or more precisely J’r-V’zz, constructing flight models while you focus on roof repair) think the bird is likely flying back and forth between a nearby noble manor to the east and some location in Sea Ward.


Illendur, at some point during renovations:
With the promise of making it a performance venue for House acts, fixing up your new tavern and performance venue has temporarily gotten you off the roster for your usual duties of escorting artists and making sure things go smoothly around town. But that doesn't mean you don't still have responsibilities, so when a paper bird with the House seal on it flutters into your hand while you're pointing out where a delivery should be dropped, you take the time to read it.

"Someone is killing elf and half-elf sailors in Dock Ward. Three dead so far, each one decapitated by a blade in the dead of night. One of them was one of ours. Look into it." You would recognize your father's handwriting anywhere. And someone was targeting elves and half-elves? Maybe you should start reading the paper, because you hadn't heard anything about it.


Dok, at some point during renovations (or construction of your new clinic?):
It's the middle of the night but that's some of the clinic's busiest hours. Some people can't afford to miss a shift so they put off coming in until their work is done, fights happen at taverns, people get mugged- a lot of the time, nighttime is when the craziest stuff happens at the clinic. What you normally don't get is a supernaturally beautiful woman wafting in like a living goddess, asking specifically for you.

When you finally have time to turn away from the patient on the table in front of you, you immediately recognize Miss Catherine, headmistress of the House of Hope not too far away. In spite of it being the middle of the night, in a clinic full of people alternately throwing up on the floor and bleeding onto chairs, she still looked radiant and serene as she smiled at you.

"Dok, would you mind if we talked? I have a favor to ask of you."


Ash, at some point during renovations:
Along with your new friends, you've been spending most of your time for the past few weeks on getting your Manor fixed up enough to live in and operate as a tavern. You've gotten to know the people who populate Trollskull Alley- the residents and shop owners, the small merchants who set up stalls in the Alley and make it an open air market during the day, and the regulars who come to shop.

One of them was an elven woman, noble from the way she dressed and spent money, who came by every morning to buy fresh produce and talk to the elf who ran the greenhouse across the Alley from the Manor. One morning she approached Ash, a smile on her lips. "Hello. Do you mind if I speak to you? I'm a friend of Renaer ir'Nelview. He said you might be able to help me with something a little... out of the ordinary."


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

Let me look at the rules and figure out how to run a hospital

"Of course I'm not mindin' Miss Catherine. I is down here to help when I can. What are you and yours needin'?"


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Fellowship of Inkeepers:
Illendur pauses for a moment, exhausted by the negotiations, and knowing a misstep could be dangerous for his friends and himself, breathes out. Thank you Mistress Goldendale. No, I can't say I do know of Master Frewn, nor have I made his acquaintance at this point, but perhaps he'll take the opportunity to pay a call upon us when we open. he thinks for a minute, considering his options.... Where might I find this Master Frewn? In case I get curious....

ICA:

Cool wrinkle, I dig it, here goes nothing.
Illendur stopped a moment, always held in the shadow of his half-siblings, but at least Fientia was always so kind to him. Of course she'd looked exactly the same the entire time he'd grown up, so he was always uncertain if she just looked at him like a puppy, or genuinely appreciated him, but he always chose to make the best of it with her.

He returned the embrace, threatening to crush the smaller elven woman against his armor as he swept her into the air, Fientia! It completely slipped my mind to bother you with such a little thing. he let her down gently, and leaned back against the desk in the room. It has been a week like you wouldn't believe. So my companions and I, wound up on a rescue mission for this foppish nobleman, and got paid for rescuing his 'friend' with the deed to a tavern and house. So we figured we'd open it, but are a little short on coin. he pauses and breathes out, Well, I figured there were a number of places I could get a loan to finish the renovations, but coming here made the most sense, since I was trying to attract up and coming talent to perform at the Trollskull Inn at the same time. So here I am! And here you are!

He grinned at her again, my companions even got the Cassalantar's to fund a hospital somehow. So its been an interesting week.... So what are the next steps in this? I've got to coordinate the finishing touches on the Inn, get linens and barware ordered, and install a small stage for singers. he says, running his hands through his hair.

Keelhauled Dwarf:
Illendur set down his beer, letting the condensation form a ring on the bartop, Well, we've got the theme, decor, and the like settled. And I'm handling the entertainment aspect of it; but we've known each other for a long time. There is a fellow by the name of Emmek Frewn who might be interested in helping set us up with managing the bar, but I don't know if we want him involved or not. the half-elf picked up his beer, wiping his finger through the ring of condensation on the polished wood, Like I said, it'd be that edge of adventure, sanitized for the North Ward softies. Where they can imagine themselves as brave and surround themselves with the trappings of those who do things. I've paid the fees for the Fellowship to operate the place, but it is up to you certainly if you are interested. We all have roles to play, and I thought of you when this came up unexpectedly.

Illendur pauses, with stacks of receipts and invoices half-covering the bar of the Trollskull Inn. A small paper bird alights atop the center pile, and the warrior unfolds it, reading it twice, and then laying it to his right-hand side. He looks around the bar, Anyone feel like heading to the Dock Ward tonight, need to frequent some seedy sailor taverns. Seems like trouble's a-brewing down there, and I've been 'asked' to go look into it. with that he puts the pen down atop the paperwork, stepping around the mop bucket and a half-reconstructed bench as he approaches the table where his armor is carefully stacked and begins putting it on.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 2 HPs:12/12 – AC:16 ||T:16||FF:14 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 3
Current Configuration: Astral Armor (AC: 19/13/16; CMD: 18; Move: 25'; Str: 16)
Quick Stats – Zander:
Aegis 2 HPs:17/24 - Per:+4, Init:+2

On The Roof:

"Messenger?" Zander thought the question at his crystal companion.

"That would seem like a logical conclusion," J'r V'zz replied into Zander's mind, "but as we do not know for certain what the endpoints are - though the probability is 97.23% that the manor is one of them - nor who might be at either endpoint at any given time, such a conclusion, while statistically probable, is still somewhat premature."

If he had the ability to exhale in a wistful sigh, Zander would have. As it was, he merely tracked the nimblewright's flight across the sky once more.

"When I can fly," he thought to J'r V'zz, "I will be able to follow that creature - and others like it."

If J'r V'zz had the ability to sigh in exasperation, he would have.

"You do not need to fly to follow creatures," he began, fully intending to repeat (for the two-thousand, eight-hundred and twenty-seventh time) his admonitions against Zander's irrational obsession with flying, only to be cut off by Zander's... agreement?

"You are right! The answer was blurted aloud, as Zander began rapidly descending from the rooftop. The bird-shaped nimblewright had been heading towards the East this time, and Zander knew approximately where the manor was.

It was time, he thought, to investigate.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

As though the live-in cats and kittens weren't enough, this tabaxi had been getting on Jixel's nerves. Were they being staked out? Should she tell her friends? Or was it just an overly curious cat person, who liked to know everything that was going on on the street?

More likely, the ratfolk eventually realised, was that this tabaxi might be a contact with her "employer". That didn't bode well, for in recent days she'd been thinking about how a life of crime might not be necessary anymore. Her new friends had shown her how to do good... and profit from it, and share in winnings equally too.

When the stranger snuck up and mentioned her by name, Jixel hopped and spun half-circle, like a startled rabbit!

"Huh? Oh goodness. You know me? I'm sorry you're not familiar at all. Doing well? Oh, I hope you are too."

She attempted a nervous smile then.

"How can I help you?"


Jixel. wrote:

When the stranger snuck up and mentioned her by name, Jixel hopped and spun half-circle, like a startled rabbit!

"Huh? Oh goodness. You know me? I'm sorry you're not familiar at all. Doing well? Oh, I hope you are too."

She attempted a nervous smile then.

"How can I help you?"

"Why so jumpy?" The tabaxi grinned. "This seems like a nice place. Safe. No reason to be worried about talking to strangers on the street. We're just two friendly people idly chatting, right?"

The feline woman leaned forward a little and dropped her voice. "Of course we both know that's not true, but nobody needs to let your new friends or neighbors know that. This is a nice setup. Good plan, looking legit. Useful."

"Just like you still need to be, Jixel. We have something we need you to do. It shouldn't be too hard. It won't even be that illegal. But we do need it done by the end of the week," three days from now. "So, are you ready to do some work?"


Dok Tarley wrote:
"Of course I'm not mindin' Miss Catherine. I is down here to help when I can. What are you and yours needin'?"

She took a deep breath, looking relieved. "I'm so glad to hear that, Dok. I don't know exactly why they think it- well, I do, I've seen your friends," Miss Catherine gave a small laugh, "But there's trouble in Field Ward and the Cassalanters think you may be able to help. Of course, there's always trouble in Field Ward, and we do our best to help, but specifically there's trouble that's impacting our aid efforts and we could use your help, and your friends help."


Fellowship of Innkeepers:
Illendur D'Phiarlan wrote:
Illendur pauses for a moment, exhausted by the negotiations, and knowing a misstep could be dangerous for his friends and himself, breathes out. Thank you Mistress Goldenale. No, I can't say I do know of Master Frewn, nor have I made his acquaintance at this point, but perhaps he'll take the opportunity to pay a call upon us when we open. he thinks for a minute, considering his options.... Where might I find this Master Frewn? In case I get curious....

The older halfling shook her head. "I believe..." she held out her hand for the sheaf of notes the younger halfling had brought and quickly rifled back through the stack of papers "Oh, he filed ownership of another bar in the same neighborhood. Frewn's Brews. Brewpub. It should be just around the corner from your tavern. You should definitely go make his acquaintance if you're going to be neighbors."

She looked up, frowning, and took a moment to consider before she went on. "Master Frewn is... he's a... very straightforward sort, my lord. Has friends in the Butchers' Guild, if you take my meaning. If you go see him you may want to take someone... adept with their fists."

Keelhauled Dwarf:
Illendur D'Phiarlan wrote:
Illendur set down his beer, letting the condensation form a ring on the bartop, Well, we've got the theme, decor, and the like settled. And I'm handling the entertainment aspect of it; but we've known each other for a long time. There is a fellow by the name of Emmek Frewn who might be interested in helping set us up with managing the bar, but I don't know if we want him involved or not. the half-elf picked up his beer, wiping his finger through the ring of condensation on the polished wood, Like I said, it'd be that edge of adventure, sanitized for the North Ward softies. Where they can imagine themselves as brave and surround themselves with the trappings of those who do things. I've paid the fees for the Fellowship to operate the place, but it is up to you certainly if you are interested. We all have roles to play, and I thought of you when this came up unexpectedly.

Goggh snorted. "Well, alright. I can run a bar, sure. And I can't say I don't like the idea of rubbing it in the noses of those highfalutin' North Ward fancies, walkin' in there every day. One other thing, though. You know I like to keep my ear to the ground, keep on the lookout for opportunities for work for friends of mine." Kind of like how Goggh had been the contact for everyone at the Yawning Portal that very first night. The minotaur had kind of been building up a reputation as a fixer and organizer for mercenaries over the past few months. "You mind if let people know where they can find me or would you prefer I keep that business out of your business?"

ICA:
Illendur D'Phiarlan wrote:
He grinned at her again, my companions even got the Cassalantar's to fund a hospital somehow. So its been an interesting week.... So what are the next steps in this? I've got to coordinate the finishing touches on the Inn, get linens and barware ordered, and install a small stage for singers. he says, running his hands through his hair.

Fientia snorted and shook her head. "Only you could go out on a job and somehow end up owning a tavern and a hospital. I'll get all the paperwork done for you. You wanted 500 crowns?" She gestured at the clerk. "I vouch for it, Randolf. Go ahead and write up a note to the bank and I'll get you the completed contract by the end of the day." She looked back at Illendur. "Done and done. My only stipulation is that you come to dinner next weekend. We're having people over. You know Lillian? From accounting? She'll be there. Just broke up with her boyfriend...," Fientia grinned.


To clarify, nimblewrights are humanoid clockwork constructs that are basically less-advanced warforged, rarely seen outside Throneport. The bird is just a well made clockwork construct.

Based on observation and triangulation, Zander guessed the bird that was very likely a messenger was flying to and from Gralhund Villa. Out Trollskull Manor's front door, it was barely a block and a half to the east down Saerdoun Street. Most of the grounds were actually visible from the windows in the Manor's tall turret, but for the part that was obscured by a single tower at the corner of Saerdoun and Whaelgond Way.

A 12 foot high stone wall enclosed the Villa and its grounds- not quite as expansive as Cassalanter Villa but still quite large for a single family's home, even in upper-class North Ward. The streets around the villa had pedestrians and coaches traveling along them, traffic heavy enough that Zander thought he could probably loiter for some time without being immediately accosted by the authorities.

I don't want you to read anything into this but I do happen to have a map of Gralhund Villa if you want to take a look.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Jixel had let out an exhale of relief, that the tabaxi seemed friendly, that was until she'd leaned in closer. The ratfolk's suspicion had been right, this was a case of the past catching up with her. Well, it wasn't like she'd requested an "out" or anything. Restoring the old place was going to take funding anyway... and this could be her way of contributing.

"Ready to work? Oh yes, I guess so. What is the opportunity that's come available?"

At least they weren't asking for money laundering services... yet.


"A bit outside your old role, but you are the one who decided to move to the city." The tabaxi sighed and rolled her shoulders then leaned back and idly rolled her neck too, coincidentally looking both directions up and down the street. No one was close enough to overhear.

"We need a trinket from the ir'Crommor family- a signet ring or embroidered handkerchief, something like that. Something identifiable and clearly traceable to a member of the family. Deliver it to the tiefling girl who sleeps in a crate at the corner of Net Street and Dock Street, down by the docks. She'll be there every night until the end of the week."


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Keelhauled Dwarf:
The half-elf considers a moment before replying to his large friend, I've no problem with it for now, let's see how it goes. he pauses a moment, But let's make sure there are no loose ends? plus some actual rough edges will help with the overall vibe of the place. he extends his hand to the minotaur, so we're agreed then?

ICA:
Illendur smiles at this sister, Thanks Fientia, I think this is a sound decision all around. You are always trying to set me up, he holds up his hands in mock protest, but yes, I'll have dinner with Lillian from accounting, but nothing formal, alright? Someplace for drinks and food, we don't need to be waited on hand and foot? he cocks an eyebrow at Fientia with the last, pausing a moment before laughing, Plus, I now own a tavern in North Ward, so I should be out checking on the competition! Right?

The armored half-elf leans against the mostly finished bar in the Trollskull tavern, listening to the sounds of the workers mending some chairs for the seating area, and makes eye contact with the others as they come through the common area.

Well, we took care of everything on the list. We've got our large minotaur friend Goggh to manage the bar so we can keep up on our other things too. We registered with the Fellowship of Innkeepers for the year; apparently there is a Master Frewn who opened a place around the corner - Frewn's Brewpub. So maybe we should say 'hi' in a neighborly way? And I was able to get the rest of the coin on loan, which we'll have to pay back out of the Tavern's proceeds over the next year or so. he breathes out, relaying all the things he's gotten done.

Looking at the others, So what else have we learned? I've been asked by my family to look into the murders of some elvish sailors in the Port Ward, how bout you?


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"Mmm..." Jixel exhaled, taking an opportunity to quickly think. She'd not turn down work of course, and these employers had always been good to her, especially during desperate times... like when you had no coin.

ir'Crommor, they were North Ward, right? Not too far away?

Jix doesn't have any knowledge local, because she's a new resident. Here is an INT check just in case though... to recollect some information about the ir 'Crommor's whereabouts.

Int: 1d20 + 4 ⇒ (18) + 4 = 22


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

[b]"Trouble like the kind that needs swords and muscles to deal with?"[b] Dok asks the lady.


Dok Tarley wrote:
"Trouble like the kind that needs swords and muscles to deal with?" Dok asks the lady.

Miss Catherine nodded. "Yes, unfortunately. I wouldn't ask you to put yourself in harm's way, Dok, but Lady ir'Cassalanter said you've done this sort of thing before? And I know your friends looked... formidable." She shook her head. "We're trying to help the refugees in Field Ward but some of the gangs have been trying to extort money and supplies from our people. We give them out for free but there are people who need them more than the gangs do, and we've heard the gangs are actually reselling the supplies that we give out for free."

"Can you and your friends persuade the gangs to leave our workers in Field Ward alone?"


Jixel. wrote:

"Mmm..." Jixel exhaled, taking an opportunity to quickly think. She'd not turn down work of course, and these employers had always been good to her, especially during desperate times... like when you had no coin.

ir'Crommor, they were North Ward, right? Not too far away?

Jixel remembered that Crommor Manor was only about two blocks up and a block over, their compound right on the border of North Ward in between Thunderstaff Way and the High Road. She also remembered they had a warehouse on Lackpurse Lane in Dock Ward.

Other ir'Crommor info:
With a 22 she also remembers some other stuff. They're a noble family prominent within the city for the brasswork goods they produce, primarily including musical instruments. Many of the family members are guild crafters within the Council of Musicians, Instrument-Makers, & Choristers.

Duth ir'Crommor: Patriarch of the noble house, mid-60s human male
Brigit ir'Crommor: matriarch of the family, mid-50s human female
Kadiou ir'Crommor: heiress to the family, early 30s human female
Ghodus ir'Crommor: late 20s human male
Bleys ir'Crommor: early 20s human male, member of the Deep Delvers, a group of young adventurers who hang out at the Yawning Portal.

Apropos of nothing, I'll also give you without making you roll an arcana check that brass and brassworks are also used in making clocks and clockworks.


Keelhauled Dwarf:
Goggh nodded and shook Illendur's hand. "Fair enough. Give me a couple days to settle things here before I start. You said you're still doing renovations? I can come up during the day to wrangle contractors for you."

ICA:
Illendur's sister beamed at him. "Great! I'll set everything up and send you a message." He knew Fientia's tastes ran rather more fancy than his own but thought he could trust her to not go too overboard. She'd go overboard, there was no helping that, but probably not too much.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"Ok then, I'll get it done," came Jixel's reply to the tabaxi middle-woman.

"Is there anything else I should know, or be aware of about this project?"

What she really wanted to know was "why", closely seconded by "how much", but it seemed better to see if the cat lady would cough up the size of the potential commission of her own accord.

Jixel was already running her small knowledge of the ir'Crommor's through her small hairy skull. Would a family like that have workers to do their laundry? The prospect of a hanky heist seemed a lot easier than whisking a ring off a finger. Mmm, this job was going to require at least a day of observation, before even considering diving in. The last thing she wanted to do was get caught... just when things were looking up!

Then she wondered how she'd present this news to her friends...


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 2 HPs:12/12 – AC:16 ||T:16||FF:14 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 3
Current Configuration: Astral Armor (AC: 19/13/16; CMD: 18; Move: 25'; Str: 16)
Quick Stats – Zander:
Aegis 2 HPs:17/24 - Per:+4, Init:+2
karlprosek wrote:
A 12 foot high stone wall enclosed the Villa and its grounds- not quite as expansive as Cassalanter Villa but still quite large for a single family's home, even in upper-class North Ward. The streets around the villa had pedestrians and coaches traveling along them, traffic heavy enough that Zander thought he could probably loiter for some time without being immediately accosted by the authorities.

With little that needed to be done on a specific timetable (Zander had come to understand that "two weeks" was a somehow malleable and non-specific measurement of time where construction work was concerned), Zander had no problems giving in to his natural curiosity.

J'r-V'zz, on the other hand, had a meticulous schedule of projects, tasks, sub-projects, and sub-tasks that needed to be accomplished. All on a tightly managed and minutely scheduled timetable. As Zander settled into a quiet corner, the psicrystal let out a heavy psychic sigh. Then it began reorganizing the list with one part of its processing capacity, while it set the rest to spotting, identifying, and tracking every person, vehicle, construct, and animal that passed within 40 feet of them.


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

To Miss Catherine: "Doesn't sound like much of a problem. We can probably see off some bullies."


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Keelhauled Dwarf:
Illendur smiles at the minotaur, Sounds great Goggh, we're going to make a killing AND have some fun there. he stretches out his hand and clasps the other man's. The minotaur's hand swallows Illendur's as they shake, To new adventures my friend.

ICA:
Illendur smiled at his sister, Nothing too much, remember! I'll see you soon... as he embraced her and departed back to the Trollskull Tavern.


Jixel. wrote:

"Ok then, I'll get it done," came Jixel's reply to the tabaxi middle-woman.

"Is there anything else I should know, or be aware of about this project?"

The tabaxi stretched like a... well, like a cat, and her smile looked amused. "Probably so. But this is a cakewalk, my little friend. How much information can you expect for something so simple?


Dok Tarley wrote:
To Miss Catherine: "Doesn't sound like much of a problem. We can probably see off some bullies."

The inhumanly beautiful woman impulsively leaned in to give Dok a hug. "Oh thank you! I don't know what we would have done if you hadn't come along! The Watch doesn't even go to Field Ward and if we hired mercenaries we'd scare off the people we're trying to help. This is such a load off my mind!" Miss Catherine's smile lit up the room- even the sick and hurt people waiting for help seemed uplifted by her happiness.

"Do you need anything from me, Dok? I don't know how I could help you and your friends but I'll do whatever I can."


Whurzander wrote:
J'r-V'zz, on the other hand, had a meticulous schedule of projects, tasks, sub-projects, and sub-tasks that needed to be accomplished. All on a tightly managed and minutely scheduled timetable. As Zander settled into a quiet corner, the psicrystal let out a heavy psychic sigh. Then it began reorganizing the list with one part of its processing capacity, while it set the rest to spotting, identifying, and tracking every person, vehicle, construct, and animal that passed within 40 feet of them.

North Ward was primarily a residential area, and a less populous, more wealthy one at that, but this was still a public city street. Over the course of the day J'r-V'zz catalogued dozens of tradesfolk and commercial delivery vehicles and hundreds of unique faces representing almost every species present in the city. While Whurzander wasn't bothered, the pair also noted several patrols of Aundairian soldiers over the course of the day- at least one pair of wand-toting peacekeepers passed by their spot every hour, the same pair in the morning and a different pair after noon.

More specific to the villa, Whurzander noted the following:

Gralhund Villa personnel/info:
The estate is enclosed by 12-foot high stone walls and the two-story villa is approximately 40 feet tall.

The grounds main access point is a set of ornate iron gates along the northwest wall along Pony Way in between Horn Street and Saerdoun Street (G1 on the map). The grounds are well tended, with several large shade trees and a manicured lawn. There is a single groundskeeper who seems to have a pair of large mastiffs who follow him around.

A secondary access point is a large stone building in the southern corner (G3 on the map) on Saerdoun Street that seems to be a coach house and stables. A sliding wooden door is secured by a padlock on the outside.

A tertiary access point is a wooden door in the southwest wall along Saerdoun Street (hard to see just to the left of "Ground Floor" on the map). It appears to be secured from inside, as when a delivery cart came up the door was opened from the inside and the groceries taken directly inside by what looked like kitchen staff.

The warforged observes 15 distinct staff members and 20 unique guards (there is a shift change just before sundown).

There are 2 children on site, though they appear larger than most of the ones at the ir'Cassalanter home (they're 13 and 10 but I wouldn't expect Zander to recognize that). They appear to be nobles from their dress.

There are 2 adults who seem to be in charge, one male and one female. The male doesn't leave the grounds while Zander is watching during the day but he does come out onto the balcony at one point (G17 on the map), reading a book. The female does leave the grounds for a few hours, on a black riding horse and accompanied by a large half-orc bodyguard on his own horse.

During the day, Zander observes the clockwork bird fly in from the west once. The warforged isn't in position to see where it lands, but from observational data it seems likely it landed on the balcony. The bird stays in the building for less than an hour and then flies back to the west.


Reposting Ash's hook:
Along with your new friends, you've been spending most of your time for the past few weeks on getting your Manor fixed up enough to live in and operate as a tavern. You've gotten to know the people who populate Trollskull Alley- the residents and shop owners, the small merchants who set up stalls in the Alley and make it an open air market during the day, and the regulars who come to shop.

One of them was an elven woman, noble from the way she dressed and spent money, who came by every morning to buy fresh produce and talk to the elf who ran the greenhouse across the Alley from the Manor. One morning she approached Ash, a smile on her lips. "Hello. Do you mind if I speak to you? I'm a friend of Renaer ir'Nelview. He said you might be able to help me with something a little... out of the ordinary."


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Jixel returned a smug looking smile. A cakewalk? Suuuuure. That's why they'd sent some stray cat lady half way across the city to ask a sneaky ratfolk girl to do the job. Either this project was hand-selected for her, or was so risky that they wanted to use someone who knew virtually nothing about local politics. Anyway, work was work.

"Fair enough, I get onto it then. Hope you have a great day!"

Not long afterwards, assuming Jixel could reconvene with a few of her housemates, she'd come clean on what had transpired.

"Umm, friends, I bring good news! My, ahem, employer... the folks who helped me move to this great city, have provided me the boon of a job. A task. Would anyone like to assist me in this?"

She explained the basics of the project, just has it had been done by the middle-woman.

"I think I'll begin by walking around their neck of the woods, and getting a feel for what opportunities might present themselves?"


Just to repost the two things recently posted by PCs for response from other PCs:

Illendur D'Phiarlan wrote:

The armored half-elf leans against the mostly finished bar in the Trollskull tavern, listening to the sounds of the workers mending some chairs for the seating area, and makes eye contact with the others as they come through the common area.

Well, we took care of everything on the list. We've got our large minotaur friend Goggh to manage the bar so we can keep up on our other things too. We registered with the Fellowship of Innkeepers for the year; apparently there is a Master Frewn who opened a place around the corner - Frewn's Brewpub. So maybe we should say 'hi' in a neighborly way? And I was able to get the rest of the coin on loan, which we'll have to pay back out of the Tavern's proceeds over the next year or so. he breathes out, relaying all the things he's gotten done.

Looking at the others, So what else have we learned? I've been asked by my family to look into the murders of some elvish sailors in the Port Ward, how bout you?

Jixel. wrote:

"Umm, friends, I bring good news! My, ahem, employer... the folks who helped me move to this great city, have provided me the boon of a job. A task. Would anyone like to assist me in this?"

She explained the basics of the project, just has it had been done by the middle-woman.

"I think I'll begin by walking around their neck of the woods, and getting a feel for what opportunities might present themselves?"


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Certainly Jixel, and once we've wandered past, perhaps we can drop in on Frewn's pub and introduce ourselves? I feel like the port district and murders is definitely an evening endeavor as generally midday murders draw more attention. Dok, Zander, Ash? the half elf asks as he finishes armoring himself to wander the streets.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

DM:

karlprosek wrote:

Along with your new friends, you've been spending most of your time for the past few weeks on getting your Manor fixed up enough to live in and operate as a tavern. You've gotten to know the people who populate Trollskull Alley- the residents and shop owners, the small merchants who set up stalls in the Alley and make it an open air market during the day, and the regulars who come to shop.

One of them was an elven woman, noble from the way she dressed and spent money, who came by every morning to buy fresh produce and talk to the elf who ran the greenhouse across the Alley from the Manor. One morning she approached Ash, a smile on her lips. "Hello. Do you mind if I speak to you? I'm a friend of Renaer ir'Nelview. He said you might be able to help me with something a little... out of the ordinary."

This wasn't the life Ash had been expecting, neither before his stint in the wilds, nor, for certain, after it... but being flexible was a journey, and it was a lesson he took to heart. He'd been doing what he could to help, and quietly spreading the word around the shifter community about Dok's new clinic. They were going to need staff, after all, both at the tavern and the clinic, and Ash was determined to help the qualified shifters he could find.

When he was approached by the elven woman, he'd been prepared to direct her to one of the local shops... not expecting her to ask him for help. But Renaer's name gave him pause, as much as her request.

He set down the supplies he'd been carrying on a convenient stack of crates. "Of course, my lady," he answered courteously. Court had not been unknown to him, once. "But... is it just my help you need, or that of my friends, as well? I can't speak for them, but I'm certain they'd be willing to help an associate of Lord ir'Nelview, if you wish to speak to us all together."

Belatedly, he realized they hadn't been properly introduced. He bowed with the precision of a soldier. "My name is... well, they call me Ash, my lady. May I inquire as to your name?"


The woman smiled at Ash. "Remallia Haventree. I'm extremely pleased to meet you, Ash. Renaer has nothing but good things to say about you and your friends. Listening to him you're all ten feet tall with halos atop your heads. We're all so happy you were able to help him with his recent trouble." From her nonchalant tone, either Renaer hadn't told his friends exactly what had happened or he got caught up in things like gang kidnappings all the time.

She gestured at Trollskull Manor, and the guildsmen currently repairing the roof on the far side of the building. "I'd love to meet your companions but it seems like it would be a bit loud in there, doesn't it?"

I was trying to keep the timing of all this stuff vague so other PCs can be available to join in this discussion. If you want to tag in, please feel free to say post your PCs waving or walking over or being available to tap on the shoulder or something.

Available missions:
Investigate elf murders in Dock Ward
Protect clinic in Field Ward
Steal a noble handkerchief
(something something clockwork bird?)


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Well, this seems like a time to meet Ash's new friend, and I think we were wandering by the place Jixel wanted to case, and visit the brew pub nearby. We could just then head to the clinic and protect it (but I haven't read those spoilers)

Illendur walks into the sunlight with Jixel Dok? Zander? he half elf smiles seeing Ash conversing with a woman outside the Trollskull Tavern. Morning Ash, who's your friend? My name's Illendur D'phiarlann, friend of Ash. he says inclining his head to the woman who seems well-dressed enough to warrant such a greeting. He waits on the others to introduce themselves as well.


Remallia returned Illendur's head nod with one of her own. "An honor to meet you, Lord Phiarlan. I am Remallia Haventree." In spite of her clothes, she didn't claim a noble d' or ir', so she was likely just a well off commoner. On the other hand, Illendur knew more than one House scion who used a surname rather than their House moniker when trying to keep a low profile- Gisaul Goldenale at the Fellowship of Innkeepers, for example, was almost certainly a d'Ghallanda even though she introduced herself with a common surname.

"I was just about to tell Ash about an odd... well it's not a problem so much as a request. Renaer ir'Nelview is a friend of mine and after what you did for him the other day he's telling everyone he knows about these amazing heroes he met- when I mentioned to him I had something strange I needed done he recommended I come talk to you as soon as I could."


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Investigating some seaside murders sounded strangely agreeable to Jixel. Perhaps such a task would help clear her conscience some, considering the worry she had about the imminent stealing of an ir'Crommor knicknack? It was nice of Illendur to agree to lending a hand! Yes, they could assist each other through the plethora of opportunities that had popped up.

She followed Illendur outside when Ash was engaged in a conversation with some strange lady. So... their reputation had been getting around. The ratfolk wasn't too sure how to feel about that. Anonymity was a useful thing, but there was an attraction to crawling out of the dark and becoming a better person. The walk in the light down to Ash's friend felt good though, like a symbol of better times.

Jixel didn't introduce herself yet, but gave Remallia a big cheesy smile.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 2 HPs:12/12 – AC:16 ||T:16||FF:14 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 3
Current Configuration: Astral Armor (AC: 19/13/16; CMD: 18; Move: 25'; Str: 16)
Quick Stats – Zander:
Aegis 2 HPs:17/24 - Per:+4, Init:+2
DM wrote:
During the day, Zander observes the clockwork bird fly in from the west once. The warforged isn't in position to see where it lands, but from observational data it seems likely it landed on the balcony. The bird stays in the building for less than an hour and then flies back to the west.

Zander let his curiosity keep him there for most of the rest of the day, before eventually returning to the Manor. He reasoned that he could probably return again later that night, since he didn't actually sleep, after all. He could meditate while J'r-V'zz kept track of comings-and-goings until something more interesting happened.

If it makes sense to do that, Karl, we can go offline or whatever. If it's a pain, or likely to result in Significant Developments that should really be team-based, then we can wait on it. In the meantime, time jump....

Crashing Ash's convo with Illendur and Co.

Zander had come along with the others. There was so much interesting activity that appeared to be coincidentally coalescing around this randomly assembled group of humanoids! Zander was very pleased with this.

As was so often the case, the conversation with this new person raised a question in Zander's mind.

"Is it usual for humanoids of your society to recommend persons who can accomplish 'strange' tasks as a sign of positive regard?"


Remallia smiled at Zander. "Renaer can't stop talking about you all. He definitely holds you in positive regard." She shrugged. "Usual? I don't know if it's usual, but among our society," her smile turned wry referring to her friend group as a society, "friends usually like to brag about interesting people they've met or skilled people they've worked with. You're both."

"As for whether it's a good or a bad thing that he recommended you... I'd be happy to let you decide that for yourselves." She looked around at the bustling market and frowned. "Maybe somewhere off the street, though. And your place looks busy as well."

The elven women looked down the Alley to the east, where Illendur had mentioned another tavern had opened. "I haven't been to that new place yet, would you like me to buy you all a round and we can talk?"

There we go, two birds with one stone. She's proposing you all go to Frewn's Brews. I updated the Trollskull Alley map with a complete list someone compiled from various sources of all the locations in the Alley. Frewn's Brews is T33 on the map.


Whurzander wrote:
If it makes sense to do that, Karl, we can go offline or whatever. If it's a pain, or likely to result in Significant Developments that should really be team-based, then we can wait on it. In the meantime, time jump....

Let me think about that and get back to you.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

The half-elf grins at Remallia, Surely a round sounds great for a conversation, and I'm interested in what troubles have crossed your threshold that Renaer's advice seems sound to seek us out. We have a .... particular and diverse set of skills. he says accompanying the woman to Frewn's Brews.


The group proceeded down the Alley to a squat, three story building that looked like it was originally a warehouse, now marked by a large sign displaying a frosty, overflowing beer stein. A broad, sloped ramp leads down from street level to two wide double doors that could easily fit a large wagon between them with room to spare. With the heat, the doors have been drawn wide open to reveal a pleasant taproom. Fresh straw covers the stone floor under broad, stout tables. The chairs are simply made and look sturdy enough to hold a loxodon. The decor is simple, dominated by decorative antique farming and brewer's tools on the walls and overshadowed by the dozens of barrels of various beers stacked along the walls, each marked with a brewery name. In pride of place were a stack of kegs marked Frewn's Brews, of which there seemed to be three varieties.

Remallia nodded appreciatively. The space wasn't fancy or luxurious but it did promise a large variety of brews, and it smelled of yeast and fruit, wood and hay. It wasn't exactly the kind of place one might expect in upper class North Ward, but it wasn't even lunch yet and the place was almost half full so it seemed to be doing alright.

The man behind the bar was an older human who still managed to look quite sturdy and strong. He said in a deep voice "Take any open table and we'll be right with you."

Their benefactor led them to a table in a corner of the room and sat down, looking around. "This is nice. I'm not much of a beer person but I know a few people who would probably want to come try this place out."


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Ash nodded affably. Leaned back in his chair, the shifter seemed as much at ease as he ever was, eyes watchful and shirt buttoned up and sleeves rolled down despite the heat. The fastidiousness of his clothing was at odds with his forever-mussed appearance; he could never quite seem to tame his mane, much to his chagrin.

He'd come to be rather fond of his comrades during their brief acquaintance, and found he'd like to have them to depend on for any work that might need doing. Remallia seemed a decent sort too, much like Renaer. There was a niggling part of his brain that filed them away as potential patrons. Try though he might, he couldn't ignore the thought entirely.

Between those gathered, he managed to ease conversation around to the Lady's needs. "What is it, exactly, that you'd like to see done?"

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We'll start with a virtual Session 0. I'd like the PCs to know each other going into the first scene. We have:

Arma, a changeling independent cat burglar from Sharn
Ash, a shifter trying to lose himself in Throneport
Goggh, a minotaur bouncer at a Tarkanan bar
Ilendur, a half-elf local who works security for Phiarlan
Jixel, a ratfolk witch from Estaby who does financial crimes for the Boromar Clan
Pierce, a warforged inquisitive from Sharn

I'm not asking PCs to be best friends or anything, but the first scene will be the group going a meet with a contact and they should at least be familiar with each other and more or less what everyone can do.

I also have some other house rules I'd like to float but let's do this first.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Hi there, Illendur works in "operations" for Phiarlan, which mostly means moving talent around the city, and ensuring the performances go according to plan. He's worked security a number of times, and fights with two weapons. He's probably met Goggh a few times given the nature of both, that's an easy connection :D


Warforged Inquisitor 1 | HP = 11/11 | AC: 14 | F+5 R+3 W+5 | Init. +8 | Perception +7

Pierce checking in.

Here on a case as an Inquisitive from Sharn. This would be his first trip to the city. Really his first trip outside of Sharn.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Ash checking in! We certainly are a disparate lot! I imagine Ash has been in Throneport for anywhere from 6 months to 2 years, depending on how well that meshes with any potential links to others' backstories. He's always ready to defend shifters, so he might have run into Goggh before, or even Jixel, while trying to get one out of trouble? Possibly also Illendur, though that might be more of a reach?


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

Hey guys! Very happy to be here! Thanks for the invitation, GM.

As my mates said, very easy for Goggh to know a handful of them, considering his line of work. He can probably be even the link for them, if at some point some NPC came to him to "remember if he knows someone with a specific set of skills".

Pierce might be the hardest one for him to have met - but maybe Pierce was sent already from Sharn to "meet that big bouncer" for his mission?

Goggh is a lot more charismatic than you could expect from your regular Minotaur - I know 12 is not a lot, but still hardly the focus of any of his species.


Warforged Inquisitor 1 | HP = 11/11 | AC: 14 | F+5 R+3 W+5 | Init. +8 | Perception +7

I am moving tomorrow so my availability will be limited that day (if at all). I will be on a bit more on Wednesday and fully back at it on Thursday.


Hello. I'm going to have an alias up for Arma shortly.


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

And here's her alias.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Hi folks! Looking forward to adventuring with you :-)

Jixel (Ratfolk Witch), I was thinking is a relative newcomer to Throneport. Probably a month there so far? As for existing links to other PCs:

Arma, a changeling independent cat burglar from Sharn
If Arma has done some independent work for Boromar Clan in Throneport, it is possible the two have briefly met as part of an innocent underworld dealing? Could be delivering a note or small item, or working together on a small burglery kinda thing?

Ash, a shifter trying to lose himself in Throneport
Having met coincidentally and then assisted you in defending a changeling in some kind of previous altercation sounds good. Whoever the NPC was, could be part of a criminal element to connect us to Arma too?

Goggh, a minotaur bouncer at a Tarkanan bar
Bars are a good place to learn about local activities, gossip, and maybe even meet a "handler". The bouncer would certainly be a memorable chap!

Ilendur, a half-elf local who works security for Phiarlan
This is a tricky one. A secret house of spies eh? Jixel has some very basic divination skills, so if the ratfolk has been doing some scammy "readings" on the side, then maybe Ilendur noticed... Or Jixel could have been spied upon in general lol.

Pierce, a warforged inquisitive from Sharn
Jixel might have tried to employ you to assist in finding someone she can trust in Undercliff. This could have failed, or be a project in progress?


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

Arma is a currently a member of one of the largest streetgangs in Sharn. With that being said, however, you might have met her in one of her other forms, since she has a few "lives" she lives (I'm kicking around a few ideas now as to the details).


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Well the bar where Goggh bounces seems like a natural meeting place for people, and perhaps there is a connection there. And something which gives the party the opportunity to know each other a little more, or at least some of the party a little more...

maybe a very large barfight, or the authorities raiding the joint, or something?

Thoughts?


It does seem like Goggh can be a good common denominator here. He meets a lot of people in his day to day life. I would be fine with the contact having asked Goggh if he knows some people who might be able to get something done and Goggh being like 'yeah, I might know some people.'

-Ash's idea of stepping in to defend a shifter at the bar and gaining Goggh's attention/respect/friendship/whatever sounds good to me.
-Ilendur could have met him while escorting talent to the bar and probably talked (security) shop.
-Jixel could probably have met people at Goggh's bar. We can say Boromar and Tarkanan have an arrangement in Throneport and are sort of complementary criminal groups rather than direct rivals.
-Pierce probably knows bars where low-lifes gather are good places to pick up information. We'll work on this one.

As for cross-backgrounds, I like the idea of Jixel and Arma having done something together. From my read, Jixel is more of a fraud/scam artist and a planner (maybe sort of a pseudo fixer?) than an in the field kind of thief. Maybe Arma, being new to Throneport, got hooked up with Jixel through underworld contacts. Sort of a 'this person can help you out with planning' kind of thing.

If my read on Jixel is right, she could also have been scamming some artist and Ilendur escorted the artist to make a pay-off.

Pierce and Arma, we may need to change your backgrounds around a little bit to fit the campaign better. Nothing drastic, but please be open to suggestions.


Illendur D'Phiarlan wrote:

Well the bar where Goggh bounces seems like a natural meeting place for people, and perhaps there is a connection there. And something which gives the party the opportunity to know each other a little more, or at least some of the party a little more...

maybe a very large barfight, or the authorities raiding the joint, or something?

Thoughts?

Hahaha. I like this! Maybe all or some of you spent a night in a jail cell together after being arrested after a bar fight.


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

Bar fight! Are you guys saying I didn't do my job well?

... Or that I bounced inside instead of outside? :)

Regardless, I like the direction it's going. Very cool flavor.


Warforged Inquisitor 1 | HP = 11/11 | AC: 14 | F+5 R+3 W+5 | Init. +8 | Perception +7

Suggest away! :-)

Still moving so I won't have time to add much meaningful thought to this till Thursday evening.


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0
karlprosek wrote:
As for cross-backgrounds, I like the idea of Jixel and Arma having done something together. From my read, Jixel is more of a fraud/scam artist and a planner (maybe sort of a pseudo fixer?) than an in the field kind of thief. Maybe Arma, being new to Throneport, got hooked up with Jixel through underworld contacts. Sort of a 'this person can help you out with planning' kind of thing.

That works. She'd want help establishing an identity in the city, too.


I think this is coming along pretty well. Looks like Goggh is going to be the fulcrum that gets the group plugged into the wonderful world of private security contracting, with some people knowing each other from side projects or chance connections.

I kind of like the idea of doing a brief 'so you've all been thrown in jail' scene as an intro, then going into the first game scene a few days or weeks later.

Arma, at the end of your scene you had a boss type person call you into a meeting because of your skills- did you have any ideas on where that was going?

Pierce, I still like the idea of you coming to Throneport to do groundwork for your boss's missing child investigation, but we need to figure out how to get you involved with these criminals and scumbags. No offence to the rest of you. ;)


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Tavern altercation. Jail time. Love it :-D

I think the assumption that Jixel is more of a schemer than a doer is pretty spot on too. If the rat was given a few projects that were hands-on, she might have even subcontracted them to Arma in exchange for helping the changling find some contacts and independent work etc.

The idea of an unknown identity paying our bail to get us out could be fun too lol.


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

Not really. I just was going with the whole "heist" thing. Let me know if I need to remove it.

--------------------------------------------------------------------------

I do like he idea of us meeting in jail; it worked really well in the usual suspects.


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

It looks like we're golden then. Guardians of the Galaxy style ;)


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Hey, there are only so many ways to get a group together to cause mischief. And if we're up for a 'heist' then it makes sense to me :D


Warforged Inquisitor 1 | HP = 11/11 | AC: 14 | F+5 R+3 W+5 | Init. +8 | Perception +7
karlprosek wrote:

I think this is coming along pretty well. Looks like Goggh is going to be the fulcrum that gets the group plugged into the wonderful world of private security contracting, with some people knowing each other from side projects or chance connections.

I kind of like the idea of doing a brief 'so you've all been thrown in jail' scene as an intro, then going into the first game scene a few days or weeks later.

Arma, at the end of your scene you had a boss type person call you into a meeting because of your skills- did you have any ideas on where that was going?

Pierce, I still like the idea of you coming to Throneport to do groundwork for your boss's missing child investigation, but we need to figure out how to get you involved with these criminals and scumbags. No offence to the rest of you. ;)

Easy enough through the "all thrown in jail" scene. Pierce was present gathering information, wrong place wrong time and he got scooped up as well and arrested. Maybe he was released first as a "non-participant". Over the course of the next few days, Pierce would contact each of the PC's to see if/how they could aid his investigation, after all he does not know anyone else BUT them. Plus it's criminals that kidnap children, not law abiding citizens. :-)


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

If Pierce's missing kid is part of a ring of missing children, it's even conceivable that Ash was already looking into missing shifter kids, and shares that info. That pooled knowledge could be a reason to stick together.


Oh, Pierce's missing kid is part of a ring of missing children. Muahahaha.

So for the out of towners, Act II of the adventure kind of assumes the PCs have plans to stay in town long term. That's cool for everybody but Arma and Pierce. I have an idea for Arma, but Pierce has an actual job back in Sharn so we're going to need to come up with something for him.

At this point I feel like we're all comfortable enough to start this 'thrown in jail' scene. I can put up an IC post later this afternoon if you guys are all ready, too.

As I see it, Jixel-Arma have worked together in some capacity before; maybe you were even meeting at the bar to discuss work. You guys have all probably talked with Goggh to some degree, too, beyond him checking your ID at the door. So there's some established relationships but for most of the PCs this is their first in-depth introduction to each other.

We good to go?


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Sounds good! :D


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

I'm good to go.


Warforged Inquisitor 1 | HP = 11/11 | AC: 14 | F+5 R+3 W+5 | Init. +8 | Perception +7

The events of Act I can keep Pierce in town for additional investigative purposes. After all, an Inquisitive has to follow the leads and cannot be beholden to a boss or a job!


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

I'm good with that. Jixel can be my local contact, and I might have been sent here for a longer term job, like maybe "how rife is the city's underworld for a takeover?"


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

Works for me :) excited to get it going!


@Goggh, just wanted to make sure you saw that we're posting in the gameplay thread now.


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

Hey team - let's update it, huh? Didn't hear anything from anyone since Wednesday. Let's keep it going strong :)

I'm mostly waiting on the GM's reaction (from other cells etc.) before posting.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Really enjoying this! Just wanted to say :-)
Jixel will await Mister Mino's reaction, before skittering over to the scene of what looks like a tavern brawl precursor hehe.


Sorry, guys, I've been slammed at work this week. I'm going to post right now.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Hey Illendur, I don't mean to ignore you, but I'm newish to Eberron, and I got Daask mixed up with House Tharashk and mercenaries in my mind. X( Not sure if we're supposed to know anything about Daask yet, so I'm going to hold off on answering.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

No worries, the question can be hypothetical too!


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Guess I can't wait forever for the minotaur. If he's left the tavern then I'll post for Jixel heading over to the others.


Sorry, everyone, I've been slammed at work. I should be back to regular posting now.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

DM, how well-known is information about Daask?


For underworld types, it would be general information. Goggh and Arma definitely know about Daask. Pierce might, with a Kn:Local check. Ash might, maybe? Ilendur almost certainly doesn't know about Daask.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Ash doesn't have K:local for some reason, but maybe his general asking around about troublemakers (im assuming he was taught how to do that discreetly, so as not to warn his prey off) for the shifters led to him hearing about them? Maybe that's why he was impressed, he's just heard rumors.

Prof: Templar (or should it be straight up gather info?): 1d20 + 7 ⇒ (7) + 7 = 14 LOL. Maybe he's been fed a lot of fake stories. "Daask? Yeah, they eat babies at their initiation and their leader has three heads."


Shadow's Status

Will post in the morning, hectic weekend.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

I'm trying to imagine the mugger desperate enough to try Goggh. XD


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

Six armed people: walk by.

Moron Mugger: Hold my beer!


I found this really great interactive map of Waterdeep, our ersatz Throneport, complete with place names and street names and a distance/time calculator. It won't have our Eberron changes, and the calculator doesn't take into consideration traffic, but it's a really great resource for keeping track of where we are in the city. I'm even gonna pin it to the top of the threads.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Love the map!


Shadow's Status

Will update tomorrow, RL been extremely busy lately.


Shadow's Status

Hi Folks, apologies for the long absence between work, side business and still getting organized at the new place I got way behind.

I also believe I am a bit burnt out on RPing. Been doing it a long time and I think my muse needs a break. Going to withdraw from most games here on the boards. My apologies especially on this one, the flesh is willing but the will is non-existent these days.


Quick stats:
Legendary shifter 2 HPs:20/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8, low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:15

Sorry to see you go, Pierce! I hope you find yourself renewed with will to game after a rest. Burnout sucks.


No problem. I totally understand, Shadow. See you around.


HP 10 | AC: 16; T: 14; FF: 12 | Init +4 | Fort: +2; Ref: +6; Will: +0

Take a good break and come back when you're refreshed!

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