Peter Zarr
|
knowledge(arcana),HA,heroism: 1d20 + 30 + 2 + 2 ⇒ (9) + 30 + 2 + 2 = 43
This is the Whispering Tyrant in the guise of a grim reaper, a powerful presentation of Tar-Baphon's pride.
Peter casts anticipate peril once more.
Julian Duphin
|
Julian moves up to look the statue over.
Perception: 1d20 + 20 + 2d8 ⇒ (4) + 20 + (2, 6) = 32Total: 30
Archaememnon
|
Arch is flying 20' up.
GM Lorenzo
|
Wynnreyell remains in the northwest corner of the Silent Shrine's entry, where you fought the saxra, and Archaememnon takes to the air, her head grazing the 20ft ceiling in the northeast corner, next to the statue of the asp, a symbol of Farfarello, one of the Malebranche, a minor deity of Hell called the Lord of the Forgotten..
Sir Hendric and his mount move to the southwest corner of the entry room, while the rest of the team moves forward with Peter to investigate the statue of Tar-Baphon in the center of the shrine.
(Where to next? Rule of Two. Please update your icon's position on the map, as soon as we settle on the next objective area. S, SE, and NE are your options.)
Wynnreyell Moonsilver
|
Wynn moves along the upper landing, keeping up with those on the ground below.
Bristor Gwin
|
Bristor skirts the giant statue, moving deeper into the library (?).
Julian Duphin
|
Julian follows Bristor to the southeast.
Peter Zarr
|
Peter detects magic in the statue room, searches it and then proceeds forth with his allies. Tiger is here for 16 rounds, so probably gone now
GM Lorenzo
|
Peter doesn't detect anything remarkable with his cantrip, and the mystic theurge indicates the party should continue to explore.
With Archememnon and Wynnreyell trailing some distance behind, the team makes its way toward the southeast area of the Silent Shrine.
A series of stone steps lead up and to the south. (You see other passages lead west and north, broken by numerous sets of stair leading up and down.)
Tigger halts, hackles rising with a growl, and Julian is the first to peer into the room ahead. "Oh, shit," he warns his companions. "A large animate statue and an ominous-looking fellow in pale robes."
Tomes of clearly ancient origin line the shelves of this research library. Many of the books lie scattered about the floor, some of them open and revealing terrible images of horrific experiments.
Near the threshold a golden statue stands proud, bearing a regal scepter in one hand. Its other arm is stretched out, ending in an upraised fist.
Beyond the statue in the distant stands a human with pallid skin that blends in with his attire—white robes and ceremonial armor made from thousands of bones, a cloak over his shoulders. He has a dagger in one hand and a wand in the other, bandoliers and belts bristling with potions, wands, and scrolls. Around his thin neck dangles an enchanted amulet, rings shine on fingers, and a headband keeps his thinning hair in place. A pair of ioun stones orbit around his head, one a clear spindle and the other a dusty rose prism.
"Ah, lovely. Goldie, we have guests. We should extend a suitable greeting," the man intones in rich, deep baritone voice. "Welcome to Ulun the Proud's. May I take your order?"
"Mmmmmwwwwahahahahahaha!"
Bristor: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Hendric: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Julian: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Peter: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 (+4 if ceasing Heightened Awareness)
Wynnreyell: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Ulun the Proud: 1d20 + 5 ⇒ (2) + 5 = 7
Gold Statue: 1d20 + 4 ⇒ (12) + 4 = 16
Round 1
Bold may act.
Peter
Bristor
Sir Hendric
Archaememnon
---
Goldie
---
Wynnreyell
Julian
---
Ulun the Proud
Peter, Bristor, Sir Hendric, and Archaememnon, you're up!
Archaememnon
|
Arch will fly to a position that gives her cover, staying near the ceiling. As part of her move, she draws a lesser rod of selective spell.
She readies to cast Firesnake if she Ulun or Goldie cast a spell or use an SLA. (She will, of course, shape the spell to avoid hitting any compatriots who close in melee.)
Readied action
DC 25 Reflex for half
Peter Zarr
|
Peter moves in and looks at the golem that his tiger hissed at.
Knowledge(arcana),heroism,HA: 1d20 + 30 + 2 + 2 ⇒ (19) + 30 + 2 + 2 = 53
My preference would be for Special Attacks, Special Defenses, Special Abilities, Spell-Like Abilities, immunities, and then weaknesses in that order. For record keeping, the last two fights he has used anticipate peril which gives a plus 5 on initiative, and not used HA
Peter pulls some ground mica from his spell component pouch and quickly transforms it into a blinding glitterdust enveloping both Ulun the proud and the golem.
DC 24
After that he gives a knowing nod to Diego, who charges forth at the golem, intent on making him a chew toy
Claw, charge, banner: 1d20 + 20 + 2 + 5 ⇒ (2) + 20 + 2 + 5 = 29 Grab,charge, banner: 1d20 + 25 + 2 + 5 ⇒ (13) + 25 + 2 + 5 = 45claw, damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Claw, charge, banner: 1d20 + 20 + 2 + 5 ⇒ (10) + 20 + 2 + 5 = 37 Grab,charge, banner: 1d20 + 25 + 2 + 5 ⇒ (7) + 25 + 2 + 5 = 39 claw, damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Bite, charge, banner: 1d20 + 20 + 2 + 5 ⇒ (4) + 20 + 2 + 5 = 31 Grab,charge, banner: 1d20 + 25 + 2 + 5 ⇒ (5) + 25 + 2 + 5 = 37 Bite, damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17
Rake,charge, banner: 1d20 + 20 + 2 + 5 ⇒ (2) + 20 + 2 + 5 = 29 Grab,charge, banner: 1d20 + 25 + 2 + 5 ⇒ (4) + 25 + 2 + 5 = 36 Claw, damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Rake, charge, banner: 1d20 + 20 + 2 + 5 ⇒ (14) + 20 + 2 + 5 = 41 Grab,charge, banner: 1d20 + 25 + 2 + 5 ⇒ (6) + 25 + 2 + 5 = 38 Claw, damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Peter himself likewise shares Arch’s concerns that this may be a spellcaster, fit with this ioun stones, luxurious headband, and 'an old man's walking stick'. He prepares to counterspell him, should he attempt to cast and Arch's attempt to disrupt his doesn't succeed.
Putting dispel roll in spoiler incase it doesn’t happen
Sir Hendric the Vigilant
|
It's a pretty crowded area with not much that Sir Hendric can do.
He stows his shield as a move action, dismounts as a free action (auto-success), stores Sentry in his Hosteling armor as a standard action, and enters Snake Style as a swift action.
GM Lorenzo
|
Archaememnon flies to a position behind some cover, ready to loose a fiery snake against anyone who tries to use spells against the team.
The steps and the narrow confines of this area convince Sir Hendric to dismount, stow his horse, and make like a snake. Gripping his lance, banner hanging limp in the absence of a breeze in the eery stillness of the Silent Shrine.
Peter moves to a vantage point against the east wall, from where he can see the creatures inside the research library. "The statue is a gold golem, a large construct. Its special attack, delivered with a powerful slam, is a prismatic surge."
hit the foe it hit with its slam attack with this ray, or it can target another creature within 30ft as a ranged touch attack. Any creature struck by a random, varicolored ray suffers either fire, acid, or electricity damage, or poison, petrification, or goes insane. The save DCs are Constitution-based.
"It has the special defensive and other traits common to constructs, and its special ability is its death throes."
"A gold golem has no spell-like abilities, per se, but it has a modified immunity to magic."
• A magical attack that deals fire damage reduces the golem’s DR but also hastens it for d6 rounds as per the spell haste, with no saving throw.
• A magical attack that deals cold damage slows a gold golem for d6 rounds as per the spell slow, with no saving throw.
Having shared what he knows with the team, Peter drops a fast-acting glitter bomb on top of the caster and his construct. The mystic theurge pumps his slender red fist, "Hells, yeah!" when he manages to blind both of them.
Diego responds with an eager snarl to Peter's "Hello, kitty," and leaps down the steps, pouncing on the gold golem. Teeth and claws clang against the metal, inflicting nought but a trio of minor scratches on the construct's body. But flat-footed and blinded as the creature is, it's enough for Diego to just barely grab it with one claw.
Peter points his finger-pistols at Ulin the Proud, almost daring the man to cast a spell. "Go ahead, punk. Make my day."
Round 1
Bold may act.
Peter (Diego: Grappled)
Bristor
Sir Hendric
Archaememnon (Readied Firesnake, Trigger: Enemy casts spell)
---
Goldie (-6, Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud (Blind)
Bristor, you're up!
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
A crack appears in the colossus’s outer shell. As the Pathfinders continue to rain down powerful blows, the cracks spread. Finally, the creature’s entire body fractures, and it topples over, breaking into pieces as it falls. With a cheer, the caravan charges forward to deliver supplies to the front lines. The Muscle Mission was successful!
GMs, the Muscle Mission Success condition on page 17 is in effect.
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
A hidden door in the wall flies open, releasing a putrid stench. Armored bodies pour out of the opening, gathering into a tidal wave of rotting flesh and steel that quickly reaches the ceiling. Calisro Benarry cries out, “Are you lot going to be scared off by a few dead bodies? Come on, let’s go!” She draws her blade, preparing to fight. Players, you can send your Guard Aid Characters on this mission.
GMs, please begin the Aid Mission (Guard) swiftly.
GM Lorenzo
|
Thanks to the success of the team's 'muscle,' Dravalkuul, Valeros, and Ugly Neil are snatched from the jaws of the enemy's trap and certain death, and Deyno avoids injury.
A Pathfinder from the supply caravan rushes in and places a single, useful item among each team member's gear.
Muscle Mission Success: Each PC gains an item worth 750 gp or less. If you are uncertain about what you want, potions of 3rd-level spells like cure serious wounds or fly are good choices, as are wands of 1st-level spells like cure light wounds or remove fear.
This item goes back to the Pathfinder Society’s supplies at the end of the scenario if it is not used.
Bristor Gwin
|
Sorry! posted last night but apparently boards ate it
Bristor begins moving up the stairs, and once he has a clearer view, he’ll yell a warcry “Explore! Report! Cooooooperate!”, activating his judgments of justice, purity and destruction, and then clicking his heels to get a bit of speed. Charging up the steps and down the aisle, he bring his falchion down in a vital strike on the robed menace.
Attack 1: +4 lifesurge keen falchion, PA, judgment, heroism, haste: 1d20 + 25 - 4 + 4 + 2 + 1 ⇒ (6) + 25 - 4 + 4 + 2 + 1 = 34
dmg 1? Vital strike: 4d4 + 28 ⇒ (2, 4, 4, 4) + 28 = 42
Judgments: 3/6 activations
Boots of Speed: 8/10 rounds
Greater Bane: 14/16 rounds
Dimensional Hop: 32/32 5ft increments a day
Spells: 1st 6/7 ; 2nd 5/6; 3rd 3/6; 4th 4/5; 5th 3/4; 6th 1/1
GM Lorenzo
|
His powers of judgment on full display, Peter advances on the gold golem, slipping past the flat-footed construct to make his attack right in front of Ulin the Proud. Swinging his falchion at the bullion-bellied animate ingot, he delivers a powerful blow, the heavily-enchanted blade slashing through its toughened shell.
Meanwhile, the guards respond to Venture-Captain Calisro Benarry's call to secure the breach in the Pathfinders' flank. Souken looses a volley of arrows at the undead horde spilling out of the crumbling wall.
Ignoring the playful kitty in order to protect its master, the gold golem extends Bristor a pair of fist-bumps by way of greeting. *WHAM! BAM!* When its right hook connects with the inquisitor's chinny chin-chin, a swift surge of brilliant red fire flares from the construct's knuckles and engulfs the plucky half-orc, scorching his bushy brows and matching soul patch. *SHIZZLE!*
Grappled, Slam 1; Damage: 1d20 + 34 - 2 ⇒ (8) + 34 - 2 = 404d8 + 12 ⇒ (8, 2, 3, 3) + 12 = 28
Miss Chance ≤50%: 1d100 ⇒ 92
Grappled, Slam 2; Damage: 1d20 + 34 - 2 ⇒ (9) + 34 - 2 = 414d8 + 12 ⇒ (6, 7, 4, 7) + 12 = 36
Miss Chance ≤50%: 1d100 ⇒ 75
Prismatic Surge: 1d6 ⇒ 1
Fire Damage 20; Reflex DC21 for half
Round 1
Bold may act.
Peter (Readied Greater Dispel Magic, Trigger: Enemy casts spell; Diego: Grappled)
Bristor (-64 + Fire Damage, Reflex DC21)
Sir Hendric
Archaememnon (Readied Firesnake, Trigger: Enemy casts spell)
---
Goldie (-48, Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud (Blind)
Wynnreyell and Julian, you're up!
Bristor Gwin
|
reflex: 1d20 + 19 ⇒ (4) + 19 = 23 has evasion so no damage
Julian Duphin
|
Julian clicks his boot heels together for a boost of speed, then flies around the bookshelves to draw a bead on Ulin. After studying the spellcaster's weaknesses, he strikes out with his spear, hoping to land a powerful attack against the blind foe.
Inspiration, Haste, Heroism, Power Attack, Studied Target
+1 inspired longspear: 1d20 + 14 + 2d8 + 1 + 2 - 3 + 6 ⇒ (18) + 14 + (6, 6) + 1 + 2 - 3 + 6 = 50 To Hit: 44
piercing: 1d8 + 7 + 9 + 6 ⇒ (8) + 7 + 9 + 6 = 30
Studied Strike: 5d6 ⇒ (3, 4, 4, 6, 4) = 21Damage: 63
Target is sickened and cannot make attacks of opportunity
GM Lorenzo
|
*EDIT* Bristor falchion grievously wounds Ulin the Proud (not the gold golem).
Julian studies the prideful spellcaster, and flies overland, and with one shoulder against the research library's wall, thrusts his inspired longspear at his target, piercing into his body between two ribs.
Round 1
Bold may act.
Peter (Readied Greater Dispel Magic, Trigger: Enemy casts spell; Diego: Grappled)
Bristor (-64 + Fire Damage, Reflex DC21)
Sir Hendric
Archaememnon (Readied Firesnake, Trigger: Enemy casts spell)
---
Goldie (-6; Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud (-105; Blind, Sickened)
Wynnreyell, you're up!
Bristor Gwin
|
"Anybody able to freeze this gold thing? I'm not going to last long getting pummeled like this!"
from Peter's knowledge check = cold spells slows it automatically
Archaememnon
|
I can slow it, or haste it and bring down its DR.
Bristor Gwin
|
"Har har, Archie. Don't you dare haste it."
Wynnreyell Moonsilver
|
Wynn steps over to get a clear line of sight on the golem before unleashing a volley.
rapid shot + deadly aim + clustered shot + improved precise shot
arrow #1: 1d20 + 19 ⇒ (3) + 19 = 22
magic, good, axiomatic piercing damage: 1d8 + 16 ⇒ (6) + 16 = 22
if evil: 2d6 ⇒ (6, 6) = 12
electricity: 1d6 ⇒ 5
arrow #2: 1d20 + 19 ⇒ (16) + 19 = 35
magic, good, axiomatic piercing damage: 1d8 + 16 ⇒ (3) + 16 = 19
if evil: 2d6 ⇒ (6, 6) = 12
electricity: 1d6 ⇒ 6
arrow #3: 1d20 + 14 ⇒ (9) + 14 = 23
magic, good, axiomatic piercing damage: 1d8 + 16 ⇒ (8) + 16 = 24
if evil: 2d6 ⇒ (2, 4) = 6
electricity: 1d6 ⇒ 5
arrow #4: 1d20 + 9 ⇒ (8) + 9 = 17
magic, good, axiomatic piercing damage: 1d8 + 16 ⇒ (1) + 16 = 17
if evil: 2d6 ⇒ (3, 3) = 6
electricity: 1d6 ⇒ 2
Thrugg
|
Thrugg plants his tower shield in place against the tidal wave of undead. He swings his hammer at those who pass by. One of the undead manages to deliver a vicious wound. "Oy is dat the best ye gpt" he shouts.
GM Lorenzo
|
Wynnreyell fires four arrows at the gold golem, but only the second of his four shots strikes true, and the construct's armored shell blunt's some of the missile's force.
Meanwhile, Seelah and Thrugg join the guards responding to Venture-Captain Calisro Benarry's order to attack the undead horde pouring through the breach in the crumbling walls of Gallowspire. Much-suffering and long-enduring Seelah falls immediately, tripping over the hairy feet of the bard Lem. A zombie lord bashes in her helmeted skull. Thrugg fares better, delivering a mighty hammer blow to a vampire before a mummy reaches around his tower shield to embrace the sure-footed dwarven warrior.
Surrounded by Julian and Bristor, Ulin the Proud begins casting defensively, but Archaememnon and Peter have been waiting for this moment. Disciple of dragons and mystic theurge squeeze the triggers on their own readied spells.
Peter's greater dispel magic goes off without a hitch - until it's turned and bounces back at the mystic theurge himself!
Archaememnon's fiery snake strikes everything between himself and the white-robed caster in a smoking arc, but Ulin the Proud was ready for fire, and his resistance dissipates much of the attack.
Fortune favors our intrepid heroes this day, and the fire snake's bite is painful enough to disrupt Ulin the Proud's near-term arcane plans for them.
"Oh, dear, I feel absolutely sickened," the necromancer mutters under his breath, using his regained vision to look down at his once-pristine white robes now a tattered toga of scorched silk covered in golden glitter. "That was rather rude and ill-timed, indeed."
Round 2
Bold may act.
Peter (Diego: Grappled)
Bristor (-64 + Fire Damage, Reflex DC21)
Sir Hendric
Archaememnon
---
Goldie (-28; Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud (-142; Sickened)
Peter, Bristol, Sir Hendric, and Archaememnon, you're up!
Peter Zarr
|
My readied action was for if Arch's spell failed to disrupt, but since I cast greater dispel magic to counterspell, I guess the only thing that happens to me is I wind up counterspelling myself (and thus the spell fails and I don't. and since endless loops aren't a thing in pathfinder, nothing happens).
Peter lets loose another fist pump as he sees Ulin [the no longer blind]’s spells fizzle, especially as he effortless identify's the spell, although disappointed that his spell wasn't the one that accomplished it. He once again readies a counterspell, albeit a weaker one this time.
+27 spellcraft currently
dispel magic: 1d20 + 13 ⇒ (6) + 13 = 19
Diego is clearly annoyed that his chew toy has somehow managed to not only avoid injury, but even ignored him. He attempts to maintain his grapple, ineffective as his claws may be against this creature, doing his best to stop it from squirming as he makes his killing blows via rakes.
Grapple: 1d20 + 25 + 5 ⇒ (20) + 25 + 5 = 50 Doing his best indeed
Diego moves to pin the creature down, holding it down as it savagely rakes the creature.
Rake, charge: 1d20 + 20 ⇒ (7) + 20 = 27Claw, damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Rake, charge: 1d20 + 20 ⇒ (8) + 20 = 28Claw, damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Edit: I looked up grab, at it contains contradictory information (e.g. conduct grapple normally, vs its only option being to deal damage with the grabbing appendage). If that is its only option, here is the damage option instead. I've watched a lot of disney nature recently with big cats, and pinning is indeed what they do (and it inspired these actions).
Claw, damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16
GM Lorenzo
|
While Sir Hendric waits for an opening to close with the gold golem and Peter remains ready to counterspell Ulin the Proud, Diego the Smilodon tightens its grip on the construct, and raking the golem with its claws, screeching loudly but barely penetrating its metal body.
Round 2
Bold may act.
Peter (Readied Counterspell: Greater Dispel Magic, Trigger: Ulin attempts to cast a spell; Diego: Grappled)
Bristor (-64 + Fire Damage)
Sir Hendric (Delay)
Archaememnon
---
Goldie (-31; Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud (-142; Sickened)
Bristor and Archaememnon, you're up!
Peter Zarr
|
Retconning based on that. I'll try to respond to Bristor's request (especially since poor Diego can't pin the thing he is trying, and rather unable, to kill)
Peter recognizes that Arch's attempt was successful, and he should probably leave him free to act again I'll slow the golem, you do what you do so well again Arch! Bristor, try moving after striking the wizard, the golem can't see, so maybe that'll help, especially after I slow it down.
Not having any evocation magic, Peter once calls upon his acadamae training to call forth a ice mephit.
It shows up, and simply blows it's winterfresh breath on the golem.
fort save: 1d20 + 19 ⇒ (15) + 19 = 34
breath weapon, reflex for half cold damage (DC 15): 1d4 ⇒ 3
Bristor Gwin
|
Bristor will click his heels again for another burst of haste and then full attacks. If he brings the caster down, he’ll turn his attention to the golem.
Attack 1: +4 lifesurge keen falchion, PA, judgment, heroism, haste: 1d20 + 25 - 4 + 4 + 2 + 1 ⇒ (9) + 25 - 4 + 4 + 2 + 1 = 37
dmg 1?: 2d4 + 34 ⇒ (2, 4) + 34 = 40 oops forgot destruction judgment last round
Extra full BAB attack from haste:
Attack 2: +4 lifesurge keen falchion, PA, judgment, heroism, haste: 1d20 + 25 - 4 + 4 + 2 + 1 ⇒ (7) + 25 - 4 + 4 + 2 + 1 = 35
dmg 2?: 2d4 + 34 ⇒ (3, 4) + 34 = 41
Attack 3: +4 lifesurge keen falchion, PA, judgment, heroism, haste: 1d20 + 20 - 4 + 4 + 2 + 1 ⇒ (9) + 20 - 4 + 4 + 2 + 1 = 32
dmg 3?: 2d4 + 34 ⇒ (3, 2) + 34 = 39
Attack 4: +4 lifesurge keen falchion, PA, judgment, heroism, haste: 1d20 + 15 - 4 + 4 + 2 + 1 ⇒ (12) + 15 - 4 + 4 + 2 + 1 = 30
dmg 4?: 2d4 + 34 ⇒ (1, 3) + 34 = 38
Judgments: 3/6 activations
Boots of Speed: 7/10 rounds
Greater Bane: 14/16 rounds
Dimensional Hop: 32/32 5ft increments a day
Spells: 1st 6/7 ; 2nd 5/6; 3rd 3/6; 4th 4/5; 5th 3/4; 6th 1/1
GM Lorenzo
|
Peter calls forth a small humanoid creature with thin, leathery wings, small horns, and a mischievous smile.
"Blow!" the mystic theurge commands the summoned ice mephit. But its icy breath barely fogs the gold golem's gleaming metal chest.
Then Peter recalls that while a mephit's breath is supernatural, the small outsider does have a chilly spell-like ability, designed precisely for this type of creature, and given a gold golem's peculiar reaction to spells of the cold type...
Bristor slays Ulin the Proud with the first slash of his whirling falchion, then stepping toward the gold golem, he rains three more strikes down on the blind and grappled construct, careful not to scratch the kitty. "The Drunken God sends his regards!"
Round 2
Bold may act.
Peter (Diego: Grappled)
Bristor (-64)
Sir Hendric (Delay)
Archaememnon
---
Goldie (-149; Blind, Grappled)
---
Wynnreyell
Julian
---
Ulin the Proud
Archaememnon, you're up!
Archaememnon
|
Arch will delay.
GM Lorenzo
|
| 1 person marked this as a favorite. |
The summoned ice mephit belches a cloud of frosty breath. *Burp!* Its icy breath barely fogs the gold golem's gleaming metal chest, but the construct shudders in the wake of the halitosis, its joints tightening like an old man getting up from his rocker to grab another beer.
Archaememnon delays, pondering her options, looking for the best course of action.
Blind, slowed, and grappled by the smilodon, the gold golem's swings one creaking arm, its metal frame protesting the movement. Unable to see, its fist misses Bristor.
Blind, Grappled, Slowed Slam; Damage: 1d20 + 34 - 2 - 1 ⇒ (8) + 34 - 2 - 1 = 394d8 + 12 ⇒ (6, 1, 7, 7) + 12 = 33
Miss Chance ≤50%: 1d100 ⇒ 34
Round 2/3
Bold may act.
Peter (Diego: Grappled)
Bristor (-64)
Archaememnon (Delay)
---
Goldie (-152; Blind, Grappled, Slowed)
---
Sir Hendric
Wynnreyell
Julian
---
Ulin the Proud
Sir Hendric, Wynnreyell, and Julian, you're up in Round 2, then everyone else in Round 3!
Peter Zarr
|
Arch, now would be the time for fire, to bring down its defenses!
Julian Duphin
|
"Back away from it, Bristor! Avoid its death throes."
Julian will wait until Bristor does so, then study the creature, take a step toward it, activate his boots, and attacks.
Haste, Heroism, Power Attack, Studied Target
+1 inspired longspear: 1d20 + 14 + 1 + 2 - 3 + 6 ⇒ (17) + 14 + 1 + 2 - 3 + 6 = 37
piercing: 1d8 + 7 + 9 + 6 ⇒ (6) + 7 + 9 + 6 = 28
Haste Attack: 1d20 + 14 + 1 + 2 - 3 + 6 ⇒ (8) + 14 + 1 + 2 - 3 + 6 = 28
piercing: 1d8 + 7 + 9 + 6 ⇒ (6) + 7 + 9 + 6 = 28
Iterative: 1d20 + 9 + 1 + 2 - 3 + 6 ⇒ (9) + 9 + 1 + 2 - 3 + 6 = 24
piercing: 1d8 + 7 + 9 + 6 ⇒ (4) + 7 + 9 + 6 = 26
If the third attack is a hit, Julian activates his studied strike.
Studied Strike: 5d6 ⇒ (3, 2, 1, 1, 5) = 12
Target is sickened and cannot make attacks of opportunity
GM Lorenzo
|
Sir Hendric juggles his weapons sets, swapping lance for sword, and moves up next to Diego.
Urging Bristor out of the way, Julian thrusts his inspired longspear into the gold golem's gritty guts.
"I'll be back." The construct powers down, until finally, one gleaming eye fades to black, and the melts into worthless slag of burnished bronze, releasing a 10ft-radius cloud of toxic fumes.
Inside his life bubble safe space, the psychic investigator breathes a deep sigh of satisfaction and relief, like a hooker after a rough night.
Victory!
The Wounded
Bristor (-64)
As soon as the air clears, Peter pounces on Ulin the Proud's corpse, rifling through his scorched remains until he finds the necromancer's spellbook. "Eureka, baby!"
The intrepid heroes loot the body, inspecting the veritable trove of treasure.
Another post follows...
GM Lorenzo
|
Licking his fingers and thumbing through Ulin the Proud's black tome, Peter scans its contents.
9th—energy drain, time stop, wail of the banshee
8th—create greater undead, horrid wilting, mind blank
7th—ethereal jaunt, finger of death, spell turning, waves of exhaustion
6th—chain lightning, create undead, disintegrate, eyebite
5th—cloudkill, teleport, wall of force, waves of fatigue
4th—animate dead, arcane eye, bestow curse, dimension door, fire shield
3rd—blink, dispel magic, fireball, fly, vampiric touch
2nd—blindness/deafness, darkvision, false life, glitterdust, resist energy, scorching ray, see invisibility
1st—cause fear, expeditious retreat, feather fall, grease, mage armor, magic missile, obscuring mist, ray of enfeeblement
0 (at will)—bleed, detect magic, mage hand, read magic
Inspection and study of the necromancer's gear adds substantially to the party's inventory:
Potions of cure serious wounds (3)
Scrolls of iron body, spell turning, wall of force
Wands of inflict moderate wounds (20 charges), invisibility (20 charges)
Amulet of natural armor +3
Belt of mighty constitution +4
cloak of resistance +4
Ioun stones: clear spindle, dusty rose prism
Headband of vast intelligence +6
Restorative ointment
Rings of major energy resistance (cold), protection +4
Onyx gems (worth 2,000 gp) and 8,973gp
Masterwork silver dagger
Another post follows...
GM Lorenzo
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Loot donned or pocketed, the teams conducts a slow, careful search of Tar-Baphon's research library.
You locate a thin journal with a halfling-skin cover wedged behind one of the shelves. The book is written in Necril and titled simply Volume 2. Within, the wizard king writes of the discovery of a statue of the halfling goddess Chaldira holding a chipped sword, a holy relic that seemed dangerous but resisted his efforts to understand it.
With that the team takes a knee, preparing for the next obstacle the Whispering Tyrant throws its way.
Peter Zarr
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Peter takes his requisitioned wand and hands it to his wounded inquisitor friend. He looks like a kid in the candy store as he looks over the spellbook and the scrolls they've acquired.
use charges to your hearts content, it goes back at the end of the scenario.
Peter asks that he be allowed to use the belt of constitution, as this one is substantially better than his, and the scrolls. Regardless of the answer, he begins to prepare for more battles that are sure to come.
No time to talk, need more spells!
GM Lorenzo
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After a few minutes identifying and divvying up the loot and searching the library, the team continues its exploration of the Silent Shrine.
In the west-southwest area of the shrine, you discover a room where Tar-Bahhon and his minions meditated, practiced hot yoga, or just escaped their annoying unlife-partners. The silence of the room is absolute. Fine rugs cover the floors, and ancient tomes line a shelf to the east. Assorted esoteric tomes describing the practices of the Whispering Way rest on the shelves within easy reach.
Dedicated as a place of quiet reflection, the team discerns that this room is under the effects of a permanent silence effect. More worrisome, your realize that any non-undead who spends more than a minute in the room risks permanent deafness.
To avoid that fate, you continue your exploration, carrying away any of the Whispering Tyrant's assorted tomes that might be of interest to the Society...
GM Lorenzo
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Wandering into a large chamber in the northeast section of the Silent Shrine, you discover a laboratory of sorts.
Beneath the cold visages of two gods of death, the laboratory is filled with fragments of bodies and numerous sharp tools. Blood stains from centuries of experimentation stain every surface. The laboratory was used to plumb the depths of undeath and its spread to the living.
Peter Zarr
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religion,heroism, HA: 1d20 + 30 + 2 + 2 ⇒ (8) + 30 + 2 + 2 = 42
These statues are representations of Orcus and Kabriri.
Bristor Gwin
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Using the wand Peter graciously shares, Bristor heals his wounds.
CLW wand healing: 11d8 + 11 ⇒ (8, 3, 6, 6, 6, 6, 2, 5, 4, 4, 5) + 11 = 66 11 charges off the wand, thansk!
“Good bit of teamwork there, could have gotten ugly with a caster and brute like that.”
As they continue to explore, Bristor tries to make sense of the statues in the laboratory.
KN(religion): 1d20 + 17 ⇒ (20) + 17 = 37
"Orcus and Kabiri. Disgusting." Bristor spits at their feet.
Wynnreyell Moonsilver
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"Shut up" Wynn replies to the voice he just heard. "Death and servitude. I have threatened by this before and yet here I am alive and free."
Looking around to see if anyone else heard the disembodied voice. "Did you not hear that?"
GM Dennis
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**OVERSEER ANNOUNCEMENT**
The wave of corpses is relentless, but it isn’t as determined as the Pathfinders. After a tough fight, the wave falls apart, and the corpses lie still once again. “Good work!” says Calisro Benarry. With a sharklike smile, she says, “Let’s see what else dares to
stand in our way.” The Guard Mission was successful!
GMs, the Guard Mission Success condition on page 17 is in effect.
************
**OVERSEER ANNOUNCEMENT**
The voice of Ollysta Zadrian is a barely audible whisper, though she appears to be shouting. “Pathfinders! We’re nearly done clearing the evil from this area. Destroy your foes quickly, then gather together for a briefing.”
GMs, please wrap up Part 3 encounters quickly, applying the conditions on page 16.