GM Lorenzo's #10-98: Siege of Gallowspire - OUTPOST III (Inactive)

Game Master Lawrence Smith 2

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Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Let’s mop up this ball of goo!” Bristor steps back a step realizing he doesn’t have to be so close, activates his greater bane, and launches a whirlwind of slashing strikes.

Attack 1: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 25 - 4 + 4 + 2 + 1 + 2 ⇒ (9) + 25 - 4 + 4 + 2 + 1 + 2 = 39
dmg 1?: 2d4 + 30 + 4d6 ⇒ (2, 2) + 30 + (6, 4, 3, 5) = 52

Extra full BAB attack from haste:
Attack 2: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 25 - 4 + 4 + 2 + 1 + 2 ⇒ (5) + 25 - 4 + 4 + 2 + 1 + 2 = 35
dmg 2?: 2d4 + 30 + 4d6 ⇒ (1, 1) + 30 + (4, 4, 4, 6) = 50

Attack 3: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 20 - 4 + 4 + 2 + 1 + 2 + 4 ⇒ (20) + 20 - 4 + 4 + 2 + 1 + 2 + 4 = 49
dmg 3?: 2d4 + 30 + 4d6 ⇒ (4, 4) + 30 + (5, 1, 5, 1) = 50

Attack 4: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 15 - 4 + 4 + 2 + 1 + 2 ⇒ (18) + 15 - 4 + 4 + 2 + 1 + 2 = 38
dmg 4?: 2d4 + 30 + 4d6 ⇒ (2, 4) + 30 + (6, 6, 1, 6) = 55

Probably immune, but . . .

Attack #3 Crit Confirm and Damage?
Attack 3: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 20 - 4 + 4 + 2 + 1 + 2 ⇒ (19) + 20 - 4 + 4 + 2 + 1 + 2 = 44
dmg 3?: 2d4 + 30 + 4d6 ⇒ (2, 3) + 30 + (6, 1, 4, 1) = 47

Attack #4 Crit Confirm and Damage?
Attack 4: +4 good lifesurge keen falchion, PA, judgment, heroism, haste, greater bane: 1d20 + 15 - 4 + 4 + 2 + 1 + 2 ⇒ (10) + 15 - 4 + 4 + 2 + 1 + 2 = 30
dmg 4?: 2d4 + 30 + 4d6 ⇒ (3, 2) + 30 + (4, 3, 1, 5) = 48

Grand Lodge

Curse of the Crimson Throne | Loot

Bold Bristor, Favored Servant of the Drunken God and Lord of Fangwood Keep brings the heat. The mighty inquisitor swings his enchanted falchion like a Louisville slugger, slashing a glorious grand slam of blood and guts out of Tar-Baphon's ballpark!

Victory!

The Wounded
Bristor (-30, cursed bite)

Cursed Bite (Ex) - The damage from a psoglav’s bite doesn’t heal naturally and resists magical healing. A character attempting to use magical healing on a creature bitten by a psoglav must succeed at a DC24 Caster Level check or the healing has no effect.

Grand Lodge

Curse of the Crimson Throne | Loot

Once the team is ready, you proceed through the corridor to west of the Whispering Tyrant's trophy room.

The walls in this room are lined with tarnished silver mirrors, some of which have been smashed to pieces. Reflections of reflections dance about in the dim light. The hallway to the south is crisscrossed with crackling black energies that block the entire passageway.

The wards created by the Whispering Tyrant are far beyond the capabilities for most mortal casters to dispel. They cannot currently be bypassed by teleportation. However, the lingering effects of the positive energy released when the Radiant Fire detonated have caused cracks to develop in the Whispering Tyrant’s otherwise masterful spellwork.

The PCs can start to bypass the wards in the following ways. Each PC can participate in multiple methods, but can attempt only one skill check for each method.

Study and Manipulate the Wards: A PC can cast detect magic and study the wards to gain insight into undoing part of the wards’ structures. After a few minutes of study, if that PC succeeds at a hard Knowledge (arcana) or Spellcraft check , they realize the wards can be moved slightly and manipulated. Each PC who succeeds at this check earns 1 point toward reporting a success.
Study a Mirror: Long ago, the mirrors here contained trapped souls. With the manipulation of the necromantic energies from the ritual below, however, something like an echo of these souls has returned. Any PC who looks into a mirror sees images of herself during a past adventure. The player must choose one of her PC's Chronicle sheets and describe something she remembers from that scenario. Each player who studies a mirror can do this.
Weaken the Physical Structure: The Whispering Tyrant, as a virtually immortal being whose entire existence is steeped in magic, occasionally overlooks mundane solutions to magical problems. In the case of these wards, he has anchored their complex structure to the walls of his prison, leaving them vulnerable. PCs can physically weaken the stone hallway itself to make it easier to disrupt the wards. With 10 minutes of work, a PC can attempt an average Craft (stonemasonry or similar), Disable Device, Knowledge (engineering), or Profession (miner or similar) check, or a Strength check. Success indicates the PC helps weaken the structure enough to aid the expedition’s work. Each PC who accomplishes this task earns 1 point toward reporting a success.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric lacks the magical expertise of his companions, but as he looks into a mirror he sees not a reflection of himself as he is now, but a reflection of days past!

Weapon in the Rift:
Go, activate the weapon! I shall hold off this fiend!
The paladin Ollysta Zadrian, leader of the Silver Crusade, charged the titanic Shemhazian demon along with several of her paladins. They stood no chance. Some were frozen in place by the creature's gaze, others cut down as soon as they tried to close for combat, and Ollysta herself took a grevious wound.
Sir Hendric, ever more heroic than obedient, decided that Ollysta would not stand alone. His Pathfinder companions knew more about magical artifacts than he did - he was needed on the field of battle.
For Honor and Justice! He lowered his lance and charged, as he had done many times before. But as at least a few times before - such as that minotaur so long ago - the foe was seriously wounded but still stood.
Ollysta Zadrian struck with her sword, smiting the fiend, but it still was not enough. The creature's claws tore into her, and she lay at Sir Hendric's feet.
Could he withdraw to make room for another charge? The demon could pursue, or strike him as he moved, or escape with the body of the paladin. No, there was nothing to do but make a stand.
He battled the creature while his companions tried to activate the great weapon. Without the momentum of a charge, his lance could not as easily pierce its hide, but he would distract it while they got the weapon to work.
Any time now...
Finally he was struck from his horse, while Sentry was paralyzed by the fiend's awful gaze. He was faintly aware of one more mighty blow as he lay on the ground. Then, he heard the voice of the Inheritor, ...Honor unbreakable, even by death itself. You would have made a fine paladin. You bought them enough time.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

"Any of you strong magic users able to heal this cursed bite? I fear my wand isn't going to cut it."

Once healed, Bristor turns his attention to unraveling the wards . . .

First, he joins others in studying the vile wards – he casts detect magic and then tries to make sense of the knot of evil. Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30

Next, he’ll investigate the mirrors, and is surprised to see scenes from the Ruby Phoenix tournament play out before him, fight after fight and a diversion with a dragon resulting in the Pathfinders’ resulting victory and obtaining the now unravelling Hao Jin Tapestry.
any roll needed here?

Finally, he’ll put his back into physically disrupting some of the wards.
Strength Check: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric and Sentry push on the blocks of the stone hallway, trying to disrupt the wards.
Sir Hendric Strength: 1d20 + 7 ⇒ (12) + 7 = 19
Sentry Aid: 1d20 + 7 ⇒ (2) + 7 = 9 Large creatures do get +4 on checks to break open doors, not sure if that applies.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

After the fray, Peter recasts heightened awareness.

He detects magic and attempts to study and manipulate the Wards.

knowledge(arcana),heroism,HA: 1d20 + 30 + 2 + 2 ⇒ (10) + 30 + 2 + 2 = 44

Peter directs Sir Hendric's efforts to the best of his ability to weaken the struture.

knowledge(engineering),heroism,HA: 1d20 + 16 + 2 + 2 ⇒ (13) + 16 + 2 + 2 = 33

Finally, Peter studys the mirror.

EotT part4:
He sees himself standing infront of one of the deciemverate, as a former traitorous venture captain calls out endgame, and charges in!After the faceless member of the 10 takes a savage blow and falls unconscious, Peter summons familiar Azatas that begin to inspire his allies and heal the wounds suffered by the faceless member of the 10. Peter then flies over by them, tells the venture captain Its over, you've failed! and errects an emergency force sphere His inspired allies end the threat from Adril after a prolonged combat, and he tends to the decemverate's wounds

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

"Ah, a task suited to my unique expertise." Julian rubs his hands in anticipation as he approaches the wards.

His eyes take on a slight sheen as he scans the magical signature of the wards. "I've not seen wardings like this outside Varisian ruins. Are they inspired by Thassilonian work?" He scratches the whiskers on his chin.

"Of course, Thassilonian, Osirion, or his own design, there's always some trick."
With a twist of his hand, he disrupts one of the arcane channels.
Eidetic Recollection to Take 20 on the Knowledge (arcana)
Inspiration: 2d8 ⇒ (4, 8) = 12
Total: 44

He moves to study one of the mirrors. "Here's an old memory. Where you there, Bristor? When we investigated that haunted market in Korvosa? A lesson to be learned there, about disturbing the quiet of the dead."

Finally, he looks behind one of the mirrors. "Even magically-reinforced stone crumbles, in time."
Disable Device: 1d20 + 28 ⇒ (18) + 28 = 46
Inspiration: 2d8 ⇒ (5, 6) = 11
Total: 52

Investigating!

Grand Lodge

Curse of the Crimson Throne | Loot

Having defeated the immortal ichor, Bristor bids one of the heroes attempt to heal him of his cursed bite.

---

Sudy the Mirrors
In the Hall of Broken Mirrors, Bristor, Sir Hendric, Julian, and Peter study the mirrors, and the reflections they see in the cracked glass show them not as they appear now, but rather as recalled in memories of their past adventures.

The images in the mirrors swim and change, showing the past exploits of the Pathfinders. But something is just a little bit wrong with each of the memories, some detail that seems out of place. Perhaps it's the marred surfaces or maybe it's Tar-Baphon's malignant magic at work, but the visual recollections are altered somehow.

Everyone who studies the mirrors, recalling a memory: Please attempt a Hard Perception or Sense Motive check to piece together patterns in these discrepancies, gaining insight into the mirror’s structure.

Study and Manipulate the Wards
Bristor studies the wards, but his spellcraft isn't up to manipulating them in a meaningful way. But Peter has better luck with the task, as does Julian. (2 successes)

Weaken the Physical Structure
Peter provides valuable supervision of the engineering, then Sir Hendric, aided by Bristor and Sentry and , manages to weaken the physical structure of the wards. Julian is able to disable more of the wards. (3 successes)

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Feeling the magic of her shapeshift begin to weaken, Archaememnon throws her heft against the columns.

Strength
1d20 + 9 ⇒ (6) + 9 = 15

She gazes into the mirror and recalls the time she stormed the Diamond Gate (in vain).

Spoiler:
Bodies were strewn all around the field. Fireballs had come ripping out of the darkness to take the party unawares. But the party's intrepid fighters plunged into the darkness ahead. First, the odd little man calling himself Boris the Unkillable went down, his body laying half on and half off a rope bridge. Then the other odd little character who called himself Batman met his end.

With the party falling back in disarray, Archaememnon fought a desperate rear-guard action to save the wounded and escape the crypt. The failed mission was a single blemish on an otherwise spotless record. It wounded her pride to this day.

Bristor, I think I can tap you with a Greater Infernal Healing if you don't mind a touch of evil.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric examines the memory more closely, to identify where the mirror might have flaws.
Sense Motive: 1d20 + 33 ⇒ (4) + 33 = 37

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward
Archaememnon wrote:


Bristor, I think I can tap you with a Greater Infernal Healing if you don't mind a touch of evil.

"Greater good and all that, fight fire with fire, so on and so forth."

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

perception: 1d20 + 33 ⇒ (6) + 33 = 39

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Perception: 1d20 + 20 ⇒ (15) + 20 = 35
Inspiration: 2d8 ⇒ (2, 3) = 5
Total: 38

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Perception: 1d20 + 28 ⇒ (13) + 28 = 41

Grand Lodge

Curse of the Crimson Throne | Loot

Weaken the Physical Structure

Archaememnon throws a draconic shoulder against the physical structure of the wards, and though he doesn't succeed, he would aid someone else who tries.

Study the Mirrors

Sir Hendric studies his peculiar reflection in the cracked mirrors, and he's just on the verge of gleaning something useful, but then he notices an unsightly blemish on his chin, breaking his concentration.

However, Bristor, Julian, and Peter each manage to piece together patterns in these discrepancies, gaining insight into the mirror’s structure. (3 successes)

Archaememnon and anyone who studies the mirrors, recalling a memory: Please attempt a Hard Perception or Sense Motive check, if you haven't already done so.

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Arch calls on the fires of hell to heal up her favorite tippler.

CL
1d20 + 15 ⇒ (4) + 15 = 19

CL
1d20 + 15 ⇒ (17) + 15 = 32

i'll mark down 2 spell slots. As for making a hard Wisdom-based skill check, LOL

Perception
1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn, not being the best spellcaster, attempts to study the wards. If anything but to test his own limits.

spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17 +2 to identify magic properties

Wynn looks into the mirror and recalls memories of fighting a large lich gorilla in a jungle cavern. perception: 1d20 + 22 ⇒ (6) + 22 = 28

Finally he attempts to break down some of the walls itself. strength check: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Curse of the Crimson Throne | Loot

The combined efforts of everyone enable the team to bypass Tar-Baphon's magicked wards.

Victory!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Suddenly, the flow of negative energy through Gallowspire’s walls ceases. The undead cry out, furious that this source of power has been taken away from them. The Spellcaster Mission was successful!

GMs, the Spellcaster Mission Success condition on page 17 is in effect.

Grand Lodge

Curse of the Crimson Throne | Loot

Due to the success of the Spellcaster Aid mission, the 'Desecrated Halls' effect within the Gallowspire is now suppressed for the rest of the mission.

Desecrated Halls:
Though reduced in its power since the departure of the Whispering Tyrant, negative energy still flows through the very stones of Gallowspire in dull, black veins, desecrating the entire area. All undead in the dungeons receive a +1 profane bonus on attack rolls, damage rolls, and saving throws. The DC to resist channeled negative energy in the area increases by 3. The PCs can suppress the blight of the unliving for 1 hour in a 20-foot radius with the consecrate spell. In Champion Mode, the veins are even stronger: double the bonuses that undead creatures receive and the increase to the DC to resist channeled negative energy.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

With a triumphant shout, Shevar Besnik’s voice rings out. “Pathfinders! Together we’ve cleared the remaining wards from the stairway. And together, we’ve beaten back most of the monsters these Catacombs had to throw at us. Who wants to go deeper? I’m sure it’s just as bright and cheery as up here!” The way to the Silent Shrine is clear!

GMs, area C is now open.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter casts anticipate peril as they journey fourth.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric picked up a wand of Heightened Awareness for this mission.
He uses a charge.
Auto-success if Heroism is still active. Will roll in case it isn't.
UMD DC 20: 1d20 + 18 ⇒ (9) + 18 = 27

And if Heroism has run out, then the scroll of Barkskin also has, so Sir Hendric will use his second scroll if that is the case.
UMD DC 23: 1d20 + 18 ⇒ (15) + 18 = 33

Grand Lodge

Curse of the Crimson Throne | Loot

Thanks to the skills of the team and the other Pathfinders, you bypass Tar-Baphon's wards in the Hall of Mirrors and continue south, deeper into his lair.

You enter a massive receiving room, it’s marble walls, floors, and ceiling hinting at its former glory. Four statues of a skeletal figure dressed in ornate robes and crowned with a horned helmet stare menacingly at the wide bridge that crosses a bone-strewn pit.

This once-opulent room served as a place for welcoming guests and indulging in grotesque entertainments. The pit is 30 feet deep, and the bones layered in the bottom make it difficult terrain. A heavy, odorless, invisible gas fills the pit, pushing out all the breathable air.

Julian:
As you cross the bridge, a voice whispers in your head. Please uncover your message here.

The team passes through the receiving room without incident and heads for the exit in the southwest corner of the chamber.

The stairway leads upward for only a few feet before it is blocked completely by rubble, while the stairs down are were warded and impassible by magical or mundane means. You and your fellow Pathfinders successfully breached these powerful defenses.

Sir Hendric:
As you descend the stone steps, a voice whispers in your head. Please uncover your message here.

Grand Lodge

Curse of the Crimson Throne | Loot

Named for the way all sounds here turn to harsh whispers, the Silent Shrine is a place full of libraries and laboratories devoted to the study of undeath. It was here that much of the experimentation carried out by the Whispering Way was conducted under the blind gaze of statues of numerous death gods. Statues of Urgathoa, Kabriri, Orcus, and Charon stand throughout the facility, placed near shrines to those gods. Although the Whispering Tyrant does not worship any of these deities, his allies and guests found them comforting.

The hallways in the Silent Shrine are 10ft tall, and its rooms are 20ft tall.

The silence of the shrine is pervasive, pressing in on the ears of anyone entering. Broad stairways to the east and west lead to landings with statues of terrifying gods of death.

While the constant cries and echoes of lost souls in this area of the Gallowspire are dampened, the muffling effect makes it hard to hear much of anything.
(Provides a +10 adjustment to the DC of any Perception check based on sound.)

An immense humanoid skeleton, towering over 20 feet tall and weighing some 2 tons, stands draped in tattered robes, its horselike skull lit from within by an eerie red glow. Its smile reveals a handsome set of impressive teeth, and clawed hands extend from the sleeves of its robes.

Knowledge (religion) DC28:
This is a saxra, a huge evil undead creature with the air subtype. For every 5 you exceed the DC, you may ask one question from this list.

"Welcome, mortals, to the Silent Shrine," the creature greets you. "How may I serve you?"

"Perhaps you would like me to tell you the story of some important object you have brought me?" the strange creature offers. "I ask only for the sacrifice of a single life in exchange."

The small statue on the landing in the northeast corner of the room is of a python wrapped around a gravestone.

Knowledge (planes) or Knowledge (religion) DC30:
You realize this is the symbol of Farfarello, one of the Malebranche, a minor deity of Hell called the Lord of the Forgotten. Closer inspection might reveal more...

Map & Images

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

knowledge(religion),heroism,HA: 1d20 + 30 + 2 + 2 ⇒ (5) + 30 + 2 + 2 = 39

My preference would be for Special Attacks, Special Defenses, Special Abilities, Spell-Like Abilities, immunities, and then weaknesses in that order.

I wonder what our undead hating cavalier is going say to that...

Grand Lodge

LN Female Half-Elf Sorcerer 6/Dragon Disciple 10 | hp 123/208 | AC 38 T 15 FF 36 | CMB +29, CMD 41 | F: +20, R +13, W +15 | Init: +2 | Perc: +4, SM: +0, Blindsense 60' | Concentration +27 | Speed 30 |Spells: 1st 6/9, 2nd 7/8, 3rd 0/8, 4th 0/8, 5th 3/8, 6th 3/5 | Breath Weapon 3/3| Claws 10/12 | Form of the Dragon 0/2 | Conditions: | Buffs: Deathward, Transformation, Shield, Mage Armor, DF2, Life Bubble

Before it uttered a word, Archaememnon would have re-upped her Shield.

Arch is no longer in dragon form. She still has her wings, though, and is floating 5' up.

"Lads, what are we looking at here?"

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric looks distracted on the stairs for a moment.
"A foul servant of the Tyrant in my mind, promising immortality. As an undead abomination, no doubt."
He doesn't seem too bothered by it, having expected all manner of assaults and ploys.
---
But we can also use ploys.
On seeing the immense undead try to bargain with the party, the cavalier does not immediately attack.
While his instinct is to lower his lance and charge, his rage at the Tyrant for destroying Vigil does not overrule his considerable Wisdom.
He keeps silent and moves back a bit, waiting to see what the plan is.

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

Inspiration: 2d8 ⇒ (4, 3) = 7
Religion 1: 32
Inspiration: 2d8 ⇒ (6, 6) = 12
Religion 2: 34

"You think we'd trade you a life for some information? What could you possibly offer us?"

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Bristor waits for the response to his compatriots comments, studying it as he waits. Kn(religion) w/ moster lore: 1d20 + 17 + 5 ⇒ (7) + 17 + 5 = 29

His eye also wanders over to the statue:

Kn(planes): 1d20 + 17 ⇒ (18) + 17 = 35

No surprise the Tyrant would have effigies to unholy monsters.

Grand Lodge

Curse of the Crimson Throne | Loot

As the team moves deeper into the Gallowspire, Sir Hendric tells his companions of a voice speaking to him, promising immortality. If anyone else heard anything, he or she isn't speaking of it.

Entering the Silent Shrine, the heroes behold the huge skeleton, which some of you recognize as a saxra, an evil undead creature somehow connected to air, despite its towering size and bulk.

Peter recalls what he knows about a saxra's special attacks and defenses. "A saxra has no special defenses, per se, but it has several special attacks: bone swarm, energy drain, spawn skeleton, splintered ground."

Energy Drain:
Its bite and claws also drain your energy (2 levels, DC 30).

Bone Swarm (Su):
Any creature that ends its turn within 5 feet of a saxra takes 5d6 points of slashing damage and 5d6 points of negative energy damage from the whirling cloud of bone shards that surrounds it. Before the bone swarm deals damage, it attempts a caster level check to dispel any death ward effects on the target (as per a CL 20 dispel magic spell).

Spawn Skeleton (Su):
Any creature that dies within 60 feet of a saxra must succeed at a DC 30 Will save or rise as a skeleton (or skeletal champion if it has an Intelligence score of 3 or more) in 1d4 rounds. Creatures raised as skeletons are overcome with the desire to slay living creatures, but the saxra has no control over them. The save DC is Charisma-based.

Splintered Ground (Su):
As a standard action, a saxra can cause splintered bones to erupt from all terrain (except worked stone or open water) in a 100-foot radius. Any creature moving across this area takes 2d6 points of piercing damage and 2d6 points of negative energy damage for every 5 feet of movement, and must succeed at a DC 30 Reflex save or have its land speed reduced by half for 10 minutes.

Julian and Bristor glance at the statue in the northeast corner of the chamber. The python wrapped around a gravestone is the symbol of Farfarello, one of the Malebranche, a minor deity of Hell called the Lord of the Forgotten. They spot what looks like a small clay ball clutched in the python's mouth.

Hearing the huge, evil undead saxra's offer, most of the team rejects proposition, if it means the sacrifice of one of their own. Julian asks what the creature could possibly offer that would be worthy of such a high price.

The saxra dismisses the question as purely rhetorical. "I was lured into service to Tar-Baphone long before the Whispering Tyrant was imprisoned. If you've no interest in what I offer, then I will reap a fine harvest of souls to feed my master."

Initiative +2 Scout Mission Bonus:

Archaememnon: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Bristor: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Hendric: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Julian: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Peter: 1d20 + 12 + 2 + 4 ⇒ (3) + 12 + 2 + 4 = 21 (+4 if ceasing Heightened Awareness)
Wynnreyell: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Saxra: 1d20 + 7 ⇒ (7) + 7 = 14

Map & Images

Round 1
Bold
may act

Bristor
Peter
Wynnreyell
Sir Hendric

---
Saxra
---
Julian
Archaememnon

Bristor, Peter, Wynnreyell, and Sir Hendric, you're up!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Back at the caravan of goods following the expedition, Sheila Heidmarch speaks. “It’s time to resupply the front line,” she says to the Pathfinders on caravan duty. “There’s no telling what they’ll face next, and...” Her announcement is cut short as the wall buckles. A towering colossus emerges from the wall, blocking the path ahead. “... and we need to deal with this thing first!” Pathfinders from the caravan fire a barrage of arrows and spells at the creature, but they bounce off its tough exterior. “We’ll need strength to crack its defenses!” Players, you can send your Muscle Aid Characters on this mission.

GMs, please begin the Aid Mission (Muscle) when you reach a good point to do so.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn moves into the room and gets to higher ground. He cast a spell, touching his quiver full of blunt arrows.

Move and casts abundant ammunition on his blunt arrows

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter says Well, Perhaps I can free you to serve a new master instead...

He then uses his rod to quickly cast command undead against the beast.

DC 22 will, I'll take the rest of my turn depending on the result.

Scarab Sages

Male CN Half-Orc Bloodrager 5/Dragon Disciple 6 | hp 136/136 (191) | AC 26 T10 FF25 | CMB +23, CMD 32 | F: +14/+19, R +7, W +7/+9 | Init: +5 | Perc: +5, SM: +9, Concentration +14/+16 | Speed 25 ft | Rage 17/20, Breath Weapon 2/2 |Spells: 1st 2/3, 2nd 1/2 | Conditions:

Dravakuul the Risen, tearing through a horde of enemies, sees a team of junior Pathfinder trapped in a collapsing tunnel. Stowing his axe, he spreads his terrible wings and flies across the field. Arrows pierce him but he doesn't falter. He has died before and come back in service to the Ruby Prince. It is the prince to whom he pledged his life, and the prince has offered it to the society.
He plunged into the tunnel and throws his back against the breaking walls.

4d6 ⇒ (1, 2, 5, 2) = 10

Sovereign Court

C. Julian Duphin | Male NG human Investigator 13/Psychic 1 | HP 100/114 | AC 17, T 12, FF 17 | CMD 24| F +13 R +16 W +18 (+2)(Immune: Poison, +4 v. Traps, +2 vs curses) | Init +3 | Perc +20 (trap +26) SM +8 (+2d8, take better) | Speed 30ft | Inspiration 3/11 ; Psychic Spells 1st: 5/5 | Active Conditions: battlemind link, displacement, overland flight, heroism, life bubble, false life, freedom of movement, mutagen (+6 STR), orchid's drop

A hulking half-orc clad in mammoth furs strides into and looks surprisingly at home in the dark library.

"Trouble with the undead? Neil think you should check 299.9."

His form shimmers into that of a dinosaur and he tears off across the archive.

Muscle Aid: 4d6 ⇒ (3, 3, 1, 2) = 9

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Having moved back during the brief negotiations, Sir Hendric now takes the opportunity to Challenge and charge.

"FOR HONOR AND JUSTICE!"

Sentry nimbly moves through the allies and past the towering undead monstrosity as the cavalier's lance strikes home.
Wheeling Charge to move through allies, Ride-By Attack to not provoke AOOs.

Challenge/Charge/PA: 1d20 + 32 ⇒ (19) + 32 = 51
Damage: 3d8 + 150 ⇒ (6, 7, 7) + 150 = 170

Confirm?: 1d20 + 32 ⇒ (3) + 32 = 35
Crit Damage: 2d8 + 100 ⇒ (2, 8) + 100 = 110

Grand Lodge

Curse of the Crimson Throne | Loot

GM Screen:
Saxra Will DC22: 1d20 ⇒ 11

While Wynnreyell moves into the room and sets up a firing position on the northwest landing, Peter tries to resolve the combat with a single spell, but the saxra possesses the incredible willpower.

"You dare to command me, mortal!" the saxra scoffs, then laughs. "You have more stones than your brains."

"Bring it, b%!&%!" Adopting a martial fighting stance, the saxra waves it clawed arms around in a Neo-in-the-Matrix come-hither gesture. "Come, get ya some!"

Meanwhile, back in the Society's combat trains, Dravakuul the Risen and Ugly Neil, having responded bravely to Sheila Heidmarch's call to defend the vital logistics from the colossal monster's assault, find themselves trapped in a perilous situation, and need the assistance of other Pathfinders to escape. Their very lives depend on it.

Map & Images

Round 1
Bold
may act.

Bristor
Peter
(Move and Standard Actions available)
Wynnreyell
Sir Hendric

---
Saxra
---
Julian
Archaememnon

Bristor, Peter, Wynnreyell, and Sir Hendric, you're up!

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

With its ability to dispel death wards, this is no time for half measures.

" If you will not be turned, then you will be… destroyed," Peter says ominously as magical energy starts to arc between his fingertips. He recalls his acadamae training once more and a spins it into a summon calling forth a celestial Smilodon that appears and charges the flat-footed flying monstrosity.

fortitude save: 1d20 + 19 ⇒ (20) + 19 = 39

Claw, charge, smite, banner: 1d20 + 20 + 2 + 5 ⇒ (10) + 20 + 2 + 5 = 37 claw, damage, smite: 2d4 + 10 + 14 ⇒ (1, 1) + 10 + 14 = 26
Claw, charge, smite, banner: 1d20 + 20 + 2 + 5 ⇒ (14) + 20 + 2 + 5 = 41 claw, damage, smite: 2d4 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27
Bite, charge, smite, banner: 1d20 + 20 + 2 + 5 ⇒ (1) + 20 + 2 + 5 = 28 Bite, damage, smite: 2d6 + 10 + 14 ⇒ (2, 2) + 10 + 14 = 28
Rake,charge, smite, banner: 1d20 + 20 + 2 + 5 ⇒ (3) + 20 + 2 + 5 = 30 Claw, damage, smite: 2d4 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27
Rake, charge, smite, banner: 1d20 + 20 + 2 + 5 ⇒ (4) + 20 + 2 + 5 = 31Claw, damage, smite: 2d4 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27

Grand Lodge

Curse of the Crimson Throne | Loot

GM Screen:
Sir Hendric 1, Sentry 2: 1d2 ⇒ 1

Sir Hendric spurs Sentry into a charge at the huge, undead monstrosity. His lance penetrates deep into the undead creature's core. The saxra's nature reduces some of the damage.

Map & Images

Round 1
Bold
may act.

Bristor
Peter
(Move and Standard Actions available)
Wynnreyell
Sir Hendric
---
Saxra (-265)
---
Julian
Archaememnon

Bristor and Peter, you're up!

Grand Lodge

Curse of the Crimson Throne | Loot

Peter summons a celestial prehistoric dire tiger, and as soon as it appears it charges the saxra.

The saxra snaps its jaws on the smilodon's back, just before the giant cat can reach it.
Bite; Damage + Negative Energy: 1d20 + 29 ⇒ (18) + 29 = 472d6 + 13 + 2d6 ⇒ (5, 6) + 13 + (2, 3) = 29
Gain 2 temporary negative levels

Suriving the saxra's savage jaws, the smilodon scratches and bites, finishing off the unholy skeleton.

Victory!

Map & Images

The Wounded
Peter (Summoned Celestial Smilodon: -29; 2 temporary negative levels)

That statue of a python with a clay jawbreaker in its mouth still stands in the northeast corner of the chamber...

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter cautiously approaches the python, trying to detect magic and traps alike.

take 10 on perception for a 41 while detecting magic

Grand Lodge

Curse of the Crimson Throne | Loot

Peter approaches the statue.

The mystic theurge locates a small clay ball clutched in the mouth of the python. Cracking the ball open reveals a thin scrap of parchment with a note in Necril written upon it...

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter casts comprehend languages, as Necril is one of the few languages he doesn't comprehend natively.

Probably better that you stick to summoning demons OR communing with the undead, not both

Grand Lodge

Curse of the Crimson Throne | Loot

Able now to read the the note, Peter learns that it describes the location of a relic in the Black Caverns. The Whispering Tyrant placed this note here long ago, hoping that Farfarello would ensure this information would be lost for all time. Whether because of lack of true faith from Tar-Baphon or some contractual loophole, the deity never erased that knowledge.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter lets both his fellow pathfinders and those leading the assault know.

Grand Lodge

Curse of the Crimson Throne | Loot

Wheeling his steed about after his spectacular charge, Sir Hendric spies a twenty-five-foot-tall figure in the center of the Silent Shrine. It's a burnished gold statue of a skeletal figure draped in fine robes and wielding a scythe dominates this room. A horned crown rests atop the figure’s head.

Moving closer, the team takes a closer look.

Bristor:
You hear a gravelly voice whisper in your mind. The message is under the spoiler here.

Knowledge (arcana) or Knowledge (history) DC32, if examining the statue:
You recognize the figure as the Whispering Tyrant in the guise of a grim reaper, a powerful presentation of Tar-Baphon's pride.

Map & Images

Very little time has passed since the conclusion of the last encounter, only whatever time it takes to cast spells, etc. Please place your icons wherever you might be to examine the statue (circled in yellow).

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric activates his Wand of Heightened Awareness again.
UMD DC 20: 1d20 + 18 ⇒ (3) + 18 = 21

He remains where he is for now.

Grand Lodge

Male NG Inquisitor of Cayden Cailean 16 | HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21 | Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Bristor move closer to get a better look. Kn(arcana): 1d20 + 17 ⇒ (12) + 17 = 29

"The Tyrant certainly has a certain gloomy aesthetic in ornamentation."

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