GM Deneve's #Q1-01 The Sandstone Secret (Inactive)

Game Master Tonatiuh Ramírez

Map & Handouts

Hero Points (Max. 3): Orla (1), Inzo (2), Bert (1), Gabros (1), Hammick (2), Nazgub (1)


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Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"I think that sounds reasonable," Orla says, looking about at the others for assent. "Did this 'Doctor Kline' tell you what his first name was?"

Maybe a Society check to see if I recognise the name?

Society Check: 1d20 + 3 ⇒ (8) + 3 = 11


Inzo:
Religion: You really have a bad feeling. As one of the reliefs comes into focus, it's the shape of a humanoid longshanks with the head of dog. It looks as if the people here worshipped dogs. Very large dogs.
Engineering: Those columns sure look old. Any loud sound or impact will almost certainly bring down this room.Hopefully old "Uncle" Nazgub won't want to play anything here. Hopefully.

One of the lower ranking guards volunteers some information. "We played cards, once, after a long day of work. Think he said his name was Thurbin.", he rubs his chin, "Thought it was an odd name for a Garundi. Sounds more like your outlander names, but people's parents can be odd at times."

Orla:
The name definitely doesn't sound Garundi, but it does sound similar to a name you know well: Durvin, as in the legendary Pathfinder founder. (Please roll Society or Lore: Pathfinder Society)

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Does the previous Society roll count?

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |

Bert peers out from beneath a garish, wide-brimmed hat he picked up in Sothis. Even with the hat's shade his face is deep crimson and streaked with sweat.

"Bloody...we're finally 'ere," he grumbles. With a beleaguered sigh he swings a leg over the hump and slowly slides down the camel's side, much like the drops trickling down his own face.

He spares a withering glance for the current guards as he totters on over, only really interested in the ruins themselves.

Lore (Engineering): 1d20 + 2 ⇒ (17) + 2 = 19

As the discussion grows more heated he turns his survey towards the group.

"We gotta find this Doctor Kline then eh? When'd yeh lot last lay eyes on the fellow? Don't understand 'ow yer bein' all that good at guardin' when you're just sittin' round 'ere."

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

"Obviously this will be acceptable. You have a job to do and superiors to who you must answer. You must understand we do also and as such we will ensure this confusion is cleared up so we can complete our mission." Gabros is standing tall and deliberately lets the mannerisms of noble court return to his voice to express his authority here to these guards.

Society: 1d20 + 4 ⇒ (2) + 4 = 6

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Uncle seems tentative about entering the cavern, but when it becomes clear that the guards and the Doctor have been here a while and even ventured deeper he relaxes a little.

He pulls his waterskin out of his pack and sips some water, listening to the longshanks go back and forth. When the centipede is pushed away he looks a little nervous that something that significant a portion of his size is just wandering around.

At the mention of returning to Sothis, however, he is eager to find another way out of the situation that does not involve repeating the trek across the desert so soon.

"By all means if you say it is necessary we will accompany you back, but if we can talk to Doctor Kline I'm we might be able to sort it out without needing to leave the site. We only just got here! There must be a reasonable explanation why he's on site earlier than we expected. Surely an officer like yourself has authority to investigate and review such a matter or you would not have been entrusted with the security of such an important find."

He remembers the lessons learned about the sun over the past few days and that it's morning now. "At the very least surely not leaving in an hour and heading out into the hottest part of the day," he almost pleads.

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

Engineering Lore: 1d20 + 6 ⇒ (13) + 6 = 19


@Orla, yes, it does.

Orla:
The only Kline you're aware of is of course Eando Kline is a prominent Pathfinder who famously explored Varisia, infiltrated the Hold of Belkzen, and plumbed the Darklands’ depths to uncover a lost serpentfolk city. He is the founder of the Vigilant Seal faction and as far as you know, holds no doctorate, being much of a self-taught scholar and explorer.

Bert and Nazgub:
This is main hallway speaks of power. Whoever had it built was someone who could afford such a construction in a desolate place. The construction is akin to that of what you've heard about Ancient Osirion, when the people worshiped the Old Gods. More importantly, in terms of practicality, the structure is sound and you doubt there is little danger of it collapsing on you.

"You are wise, sir, the officer says to Nazgub, "and we will heed your words. We will depart in the evening. That should be more than ample time for you to collect your colleague. We will all return to Sothis as with your permit in its... current condition, there is now way to ascertain who speaks the truth."

"Regardless, if any of you were guilty and tried to escape, the desert shall be your judge."

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

"Alright, well it's been a nice little misunderstanding, but we must get going."

Inzo reaches for the door (handle?) next to him (up on the map) and tries to open it.


(That's where you came in from. It's just an artifact of using a premade map.)

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"Thank you, officers," Orla says, nodding at her companions before turning back to the guard with a smile.

"I'm sorry - how rude of me; I didn't get your name. Wise and dependable service such as yours should warrant commendation to your superiors once we return to Sothis. In the meantime, my team will make preparations to enter the excavation."

She turns back to her companions and lowers her voice.

"The only Pathfinder 'Kline' that I know of is Eando Kline, the founder of the Vigilant Seal faction. He ain't no doctor, and he sure as a Desna bet wouldn't be here at this dig-site unannounced to us. I smell an impostor."


"I do not need you to put in any good word for me. You are correct that I have not introduced myself. I am officer Elrekah."

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

When Hammick pulls out the the permit and is told about the list on it.

Looking at Inzo "When this is done, ye and ah are going to have a little talk."

And Now

"Lets go and find this Doctor Kline and get the truth out of him"
And Hammick starts for the entrance.


There are two corridors leading further into the ruins. A wide one heading west and another slimmer one towards the north. Fine sand covers the stone floor and every once in a while you can see some type of vermin scurrying underfoot. Both those halls 10 feet high and illiminated by metal braziers.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |
Orla Pfeffenpfoffer wrote:


"The only Pathfinder 'Kline' that I know of is Eando Kline, the founder of the Vigilant Seal faction. He ain't no doctor, and he sure as a Desna bet wouldn't be here at this dig-site unannounced to us. I smell an impostor."

Bert tries to whisper, but his gruff voice struggles to contain itself:

"Oh aye, that Kline fella's quite the well-known Pathfinder. Got mehself a few of his journies as prescribed texts when studyin' up to be one. Nowaday's I figure he'd be much to involved wit' organisation an' logistics an' all that busy-ness to be out scoutin' a ruin like this'n in the middle of nowhere."

"Now," he turns to gesture at the ruin's cracked walls and sandy floor. "All o' this may look crumblin', but mah discernin' eye tells me that we got nothin' to fear wit' it fallin' down about our ears. It may be old, but those old builders - inspired as they were by the immense wealth of whoever funded this'n place - did a damn fine job."

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla hums to herself, wiggling her nose in consternation as she consider the two passages.

"Which one did you see the good doctor come from most recently, Officer Elrekah?" Orla asks over her shoulder.

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet
Orla Pfeffenpfoffer wrote:
"Which one did you see the good doctor come from most recently, Officer Elrekah?" Orla asks over her shoulder.

Inzo is waiting for the answer to this, but will go through that door once I know so we can prog.


The officer shrugs, a scowl coming to her otherwise serene face. "I wasn't on watch when he did that. They woke me up just for him to say, 'don't disturb me'. I felt like decking him right then and there."

"I remember, because I thought it was odd at the time", says one of the lower ranking guardsmen. "He came through the western corridor, but went back through the northern one. I mean, if you're coming back to where you came from, why not use the same passage?"

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

"I agree with Master Haaland, this place has stood for ages and is far better constructed than I had imagined given the challenges of building in a desert. If Doctor Kline was last seen heading through the northern corridor, perhaps that's where we should start. However I don't mind as long as we stick together and keep our eyes open for more of those vermin."

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Inzo walks down the western corridor "Down here?"

let's goooooo!

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Hammick calls out "I'll be right behind ye Inzo."
And under his breath he say "It may be the only safe spot when ye starts to throw them chunks of metal."
And fallows Inzo down the western corridor.


You head west. The corridor opens up to an even longer corridor that traverses from the south, where it ends at a dead end, to the north, where it looks as if there's another connecting hallway. In front of you is a large stone double door. Engraved on it are hieroglyphics depicting several Osiriani men kneeling before another sitting on a throne. Behind him is a large humanoid with a doglike head.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |

Bert looks between Nazgub suggesting the northern corridor, and Inzo already strolling down the western corridor, and shrugs.

"That's goblin logic fer yeh."

He trots after Inzo, keeping pace with Hammick. "I see that yeh have found the right place to stand: behind the goblin an' a few paces back at that."

"Blimy, that's a mighty fine door yeh found Inzo. Good on yeh leading the way an' all."

He examines the carvings. Scratches his beard. Thinks for a moment.

"I ain't got nothin', any of yeh scholarly types know what's happenin' here? Nazgub? Fer bein' a goblin yeh certainly seem t' know a lot of things about stuff: peoples, locations, songs fer torturin' a fella's ears an' the like."

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Inzo isn't that scholarly, but that doesn't stop him from being curious...

"Well ya see here, it's definitely dog shaped, which is ... the dog champion of Osirion... maybe? What's over here!"

Thievery: 1d20 + 7 ⇒ (13) + 7 = 20
Religion: 1d20 + 0 ⇒ (4) + 0 = 4
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Just some checks relating to him being nosy. Religion check to bck up him making some BS about the statue as I presume it's religious in nature


(You may all roll Recall Knowledge: Religion DC 15)

Religion 14 or higher:
You don't know who the man is, however, you do recognize the figure standing behind him. That's Set, one of the Old Gods of Osirion and is the god of darkness, deserts, murder, and storms.

Religion 24 or higher:
Set also fights with Anubis, the jackal-headed god, over the souls of the dead. Anubis wants to deliver them to the Boneyard, while Set wants to steal them or turn them into undead.


Inzo would notice that the large stone doors although closed at the moment, have been opened recently as there signs that the sand around them has been disturbed.

Inzo:
The Ancient Dog god of Osirion is called Isobek and he was the guardian of the dead.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Religion Check: 1d20 + 7 ⇒ (20) + 7 = 27 YUSS.

"That's Set sitting on the throne there. He's kinda like the Norgorber of Ancient Osirion, or maybe Urgathoa. Anyway, not a kindly deity. The dog-headed one - well, that's Anubis. He's kinda the combination of Desna and Pharasma of Ancient Osirion."

She giggles at Inzo. "Dog Champion of Osirion....you're a hoot, Inzo."

Orla peers about, using her wayfinder to shine light in the areas that need illumination.

Perception Check: 1d20 + 7 ⇒ (15) + 7 = 22


Orla's wayfinder brings much more light than those of the braziers along the hall. You don't see some boot prints on the floor. They're everywhere. They go down the hallway to the north and also through the closed double doors and even the way you came from, just as the guards said.

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

"I think that's an example of Nephew logic."

Uncle trails along after the group down the western corridor. He shields his eyes when Orla brings forth light, his darkvision temporarily overcome.

"I bow to Ms Pfeffenpfoffer's expert opinion in this case, I have nothing I could usefully add. A god like Desna, but behind a nasty god on a throne? Why would that be? It does seem that someone has passed this way recently, this is probably the right way to go, shall we proceed through these doors?"

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

If the door is closed, Inzo reasons that the figure they're looking for isn't in the pair of doors in front of him.

Instead, he turns to the right, and walks down that corridor.

"Come on, don't dilly dally, let's get going."

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Can I see any way to open the doors? They were just described as double doors, do they have a handles?

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


@Nazgub You would just push them open

You see another set of double doors in front of you. These doors are open. You can make out some sort of pit past the door. There's something written on the lintel of this door. Beyond the noise of the flames coming from the braziers and your own steps and voices, the whole place is silent. (Osiriani or Ancient Osiriani needed to read automatically. Can attempt a Society check to Deciper Writing)

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Stretching up to see, the diminutive Uncle peers at the text on the lintel.

Society: 1d20 + 6 ⇒ (6) + 6 = 12

"No idea what that says, sorry. Anyone?"

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla peers up, shining her wayfinder at the top of the door.

Society Check: 1d20 + 3 ⇒ (20) + 3 = 23

I'm on fire!


Orla:
It takes some difficulty, but you get what the hieroglyphs mean: Embalming Pools

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

"This is Ancient Osiriani," Orla breathes. "I think it indicates that this chamber once held embalming pools."

She shudders involuntarily and clutches at her Desnan holy symbol.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Gabros sticks alongside Orla, both to keep her safe and to learn from her. As she tells the group about this place he smiles broadly, pride in his companion clear. "Well done little o- I mean, my friend.
Gabros is on guard in this unfamiliar place while relying on his instincts to spot any traps
Scout exploration activity with trapfinding ability

"I am concerned about this supposed other pathfinder. Something seems amiss."


Orla having had to get closer to the door in order to read the ancient text, would notice another hallway leading west to another door and a hallway leading east, presumably to turning back to where you came from.

(Map updated)

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Nothing like the present, if they're around here somewhere we'll find 'em"

Inzo creeps into the room in front of Orla, and peers into the gloom.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12


There is a light coming in from the next room to the east. You can hear someone talking to themselves in Osiriani before the sundering of clay and an angry imprecation follow.

Around the embalming room you see shattered remains of pottery and a chalky film on each of the vats. From time to time you see several small centipedes move along the vats' edges. (Craft Check DC 15) There are more hieroglyphs along the walls. (Osiriani or Ancient Osiriani needed to read automatically. Can attempt a Society check to Deciper Writing))

Crafting DC 15:
This chalky residue isof acidic nature, perhaps to dissolve body parts or organs to prepare for embalming. If you were to add the residue from the pools some water, you could create three lesser acid flasks.

Decipher Writing DC 16:
Hieroglyphs wrote:
"Glory be to Akmajet, faithful servant of Set, son of Geb and Nub, Bringer of the Storm, Lord of Chaos. It is Akmajet who first learned the secrets and extracted the Ka () from the ba (bꜣ) to bring life back to the ahkt (ꜣḫ). When the time comes, he and his disciples will march onto the village of Sothis and raze it to the ground, as his will commands it"

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Orla moves cautiously, her hand touching her star-knife briefly before settling on her holy symbol as she continues walking. She peers about, trying to keep her light focused so as not to alarm the voice up ahead.

Craft Check: 1d20 + 0 ⇒ (2) + 0 = 2
Society Check: 1d20 + 3 ⇒ (8) + 3 = 11

"I don't recognise these hieroglyphics," she admits.

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Uncle tiptoes along after his nephew and the halfling.

Stealth: 1d20 + 5 ⇒ (16) + 5 = 21

"Centipedes!" he says in an urgent whisper. "No, wait, they're smaller."

Casting his eye around the room he attempts to make sense of what he is seeing.

Craft: 1d20 + 6 ⇒ (5) + 6 = 11
Society: 1d20 + 6 ⇒ (8) + 6 = 14

Well then. I blame Bert for saying I'm good at this stuff.

"Chemicals. No idea. Don't touch. Picture words. No idea either. Someone up ahead, though."

He slinks to the doorway and peers ahead.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

This place is putting Gabros on edge though he can not put his finger on quite why.

Crafting: 1d20 + 1 ⇒ (2) + 1 = 3

Society: 1d20 + 4 ⇒ (3) + 4 = 7

"I have not spent much time this side of the Inner Sea, I am sorry but I do not think I know anything about this place."

Crit fail?

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

"What do you mean someone? You mean you found the other excavation team?"

Inzo strides through the door.


Orla & Gabros:
The residue is acidic. They probably dissolved old bones here. Although now it's a dusty film, it's probably still dangerous to manipulate it by hand.

In front of you is a handsome, young Garundi man in his early twenties. He's wearing a blue shirt and what appears to be a wayfinder hanging on his neck. He stands agape at seeing someone come into the room. There are several tools strewn about and pieces of broken pottery around the room. There is also rubble strewn on the eastern part of the room. The man manages to collect himself. "Wh-Who...? Wh-What is the meaning of this?! Who are you? GUARDS!!!"

Looking down, you can see more carvings. The carvings on the floor glorify the same man who was sitting on throne in a previous relief. It shows him leading an army of undead against a city with the dread Old God Set pointing forward. Behind the unknown man, several other figures lead their own lesser armies of undead. However, their faces have been chiseled out, with text written across their bodies, written in Osiriani.

Society DC 15:
You recognize that the city is Sothis, from almost 1,000 years ago. The text calls the figures “ungrateful leeches” and “treacherous scum” and “unworthy of unlife".

Society 25+:
The carvings represent a grandiose fantasy rather than a historical event.

(Map and slides updated)

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

At the discovery of the residue, Orla provides a word of caution.

"These are embalming chambers. Whatever was in those containers likely was used to dissolve bones and might still burn ya. Handle with care."

Later, at the discovery of the Garundi man, Orla takes a stern tone.

"Calm your cockles there, Doctor Kline. We're the Pathfinder contingent sent by the Venture-Captain from Sothis. I'm Orla Pfeffenpfoffer; these are my comrades. We've traveled four days across the desert to find out that the excavation work that we were employed to do has been almost done by a Pathfinder group sent before us, unknown to either ourselves or our Venture-Captain. And yeah, we spoke to Officer Elrekah already. She wants to bring us AND you back with her to Sothis to get to the bottom of this."

She produces her wayfinder, showing the back of it (and its official glyph) to the young man. Her stern visage softens a bit. "After all, we Pathfinders should work together, right? We all follow the same glyph of the Vacant Road, right?"

Deception Check: 1d20 + 7 ⇒ (14) + 7 = 21

She then looks casually at the scene around her.

Society Check: 1d20 + 3 ⇒ (19) + 3 = 22

She'll share the initial Society spoiler information with the other team in due time.


"Doctor" Kline looks taken aback, his eyes glazing over. "Oh yes, yes. 'Explore, Report, Corroborate', that's what we say. And it's the way of the Glpyh of the Vacant Road, my fellow agent", he says with a charming smile and produces his own wayfinder (Crafting DC 15).

"Now then, what's this of Elrekah wanting to go back? You must ask her to give you more time! I'm on the verge of a breakthrough here! See all the inscriptions around you! There must be something of value in this place!", he says, extending his arms, the last part of his sentence almost a hysterical shrill.

Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Hammick just walks in and starts to look around.
"Ye in here by yourself? Pathfinders normal work in teams, not by themselves."
Turning back to look at Doctor Kline.

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Inzo stands by, but realising that Orla and Nazgub are much more eloquent, he stands by and lets the more charismatic lead the discussion.

He will continue to keep an eye on the situation. He's not convinced that there is only one, so is keeping an eye for the exits and behind the group.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Clued in by his slightly-incorrect responses to her entreaty, Orla concentrates on the good doctor.

GM eyes:
Sense Motive (Perception) Check: 1d20 + 7 ⇒ (19) + 7 = 26


Orla:
This man is definitely nervous, especially when you mentioned returning to Sothis and is lying his teeth off.

"So you would think, Master dwarf", he replies to Hammick, "but when you have a reputation such as mine, well, teams slow you down. I am after all one of the leading members of the Society after all. Now, if you'll excuse me. I've got work to do. You can help by not being in my way. I'll catch up with you later.", he says while stepping on a centipede crawling near his boot.

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