GM Deneve's #Q1-01 The Sandstone Secret (Inactive)

Game Master Tonatiuh Ramírez

Map & Handouts

Hero Points (Max. 3): Orla (1), Inzo (2), Bert (1), Gabros (1), Hammick (2), Nazgub (1)


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Verdant Wheel

[Male:] Strong-Blooded Dwarf Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Being last on the Initiative Order was a fun, I had to try and look at the bigger picture. Plus they were only little bugs and I thought that the goblins would just eat them :o)

I will play anything. Is it every 4 exp or 8 exp to level up?

I am playing right now 1-01, and 1-11 with brand new characters. The only other ones I have played have been with this group.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Where's the information on levelling up in Society Play? There's nothing about it in the online guide. It just says "In Pathfinder Society, characters level up after ever 12 Experience Points earned, instead of every 1,000 Experience Points. Levelling up your character otherwise works normally."

Is that really it?


Prepping the chronicle sheets. I'm going to need everyone's GP and downtime rolls.

The only ones who I don't need rolls for are Orla and Hammick as they rolled at the very beginning of this thread.

Let me know which one you all choose so I can begin prepping it and, as usual, start on Friday GMT -5.


Player Basics – Pathfinder Society (2nd edition)

Pathfinder Society Guide to Play (Second Edition) > Current Version: 0.09 wrote:

Leveling Up

In Pathfinder Society, characters level up after ever 12 Experience Points earned, instead of every 1,000 Experience Points. Leveling up your character otherwise works normally.

Edit. Yes, that's really it. Don't forget your XP resets to 0 once you hit level 2.

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Leveling up in Core Rulebook is "increase your level by 1 and reduce your XP by 1000".

I believe PFS is the same, except reduce your XP by 12?

So in this case if you got 1XP from the quest and that's enough to hit 12, you'll end up on 0, but if you were on 11 and earned 4, you would end up +1 level and on 3 XP.


Uncle Nazgub wrote:

Leveling up in Core Rulebook is "increase your level by 1 and reduce your XP by 1000".

I believe PFS is the same, except reduce your XP by 12?

So in this case if you got 1XP from the quest and that's enough to hit 12, you'll end up on 0, but if you were on 11 and earned 4, you would end up +1 level and on 3 XP.

That's right.

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet

Inzo's dayjob 1d20 + 3 ⇒ (10) + 3 = 13

1-06/1-15 are my votes. Orla you care which one between these two? If not... 1-15 let's go!

Envoy's Alliance

1 person marked this as a favorite.
"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

I vote 1-15.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

I'd be keen to do Tarnbreakers Trail as its repeatable and we did do the leading quest.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

I'm also currently GMing a session of 1:06


Here you go: Chronicle Sheets Q1-01 (link)

FYI, I only uploaded the three whose all necessary fields I have complete. Please check for any errors I'm sure I might have made.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Hey GM, thanks for everything.

I hate to be nit-picky, but I gave Uncle 3 sp at the start of the adventure when he was busking. I should have 3 sp less on my character sheet (in the starting GP section).

Thanks!

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

This was Uncle's first outing, so his starting XP and Fame and Rep were 0.

On my sheet is a block where I'll track Chronicles, this should already have the other fields you need, if not let me know what else I can put in there.


I need your downtime roll, please.

Envoy's Alliance

CG M Frostfur Tailed Goblin Tinker Bard 1|HP14/14|AC14|F+3 R+5 W+5|Perc+4|Spd25|Focus 2/2|L1 Spells 1/2 |Spell+7|Unarmed+5 1D6B+1 (Tail)|Class DC 17|sheet

Oh! Sorry.

Downtime Performance: 1d20 + 7 ⇒ (14) + 7 = 21


@Orla, at least you're an honest nitpicker. I've seen you remind me things that work to your disadvantage, so no complaints there. Nazgub is 3 sp richer.

Orla and Nazgub, your sheets are up.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

Day Job (Politics Lore): 1d20 + 4 ⇒ (15) + 4 = 19


Gabros' sheet is also online. As I'm missing information, I had to leave some parts blank.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Caught something else.

We earned 3.5gp, right? That's 3gp and 5sp. You've recorded it on my sheet as 3gp and 50sp.

Sorry, GM. I need a new chronicle.


It's for cases like these that I love my PDF editor. Fixed.

So which scenario are we playing then?

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Ok, let me be very clear.

I started the session with 22gp, 13 sp, and 41cp.

I gave Uncle 3sp during the session. That brings me to 22gp, 10sp, and 41cp.

I earned 3gp, 5sp (or 3.5gp) and 2cp.

My ending gold should be 25gp, 15sp, and 43cp.

Could I get a chronicle sheet that says that, please?

Thanks, GM.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |

Sorry to be a bother, I didn't get my ducks in a row for the previous quest's character sheet. Do you still have that on-hand? I've been slack on the logistical elements of PFS. :-(

While I remember, day job! Lore (Labor): 1d20 + 5 ⇒ (18) + 5 = 23 Finally Bert finds some work he excels at.

Regarding swarms: first time encountering swarms in PF2, so I - much like Bert - was unaware of the juicy "force 3 reflex saves and 3 fort saves" power of them. Very cool! Though glad they just have resistance to attacks now instead of being straight-up immune to physical weapons.


Orla Pfeffenpfoffer wrote:

Ok, let me be very clear.

I started the session with 22gp, 13 sp, and 41cp.

I gave Uncle 3sp during the session. That brings me to 22gp, 10sp, and 41cp.

I earned 3gp, 5sp (or 3.5gp) and 2cp.

My ending gold should be 25gp, 15sp, and 43cp.

Could I get a chronicle sheet that says that, please?

Thanks, GM.

Sorry, forgot about that 3 sp.

@ubiquitous, I don't have it, but it's no bother to create it once more. I just need you to fill out the sign up sheet Q1-04 tab with the the missing information and presto!


@Dinketry, please check the drive again. I'm really sorry for all the mistakes.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone
GM Deneve wrote:
@Dinketry, please check the drive again. I'm really sorry for all the mistakes.

It's ok! Thanks for your diligence and running a BANGING game!

Horizon Hunters

N male Unbreakable Goblin Ranger 2 HP 34/34 | AC 19 | F +8 R +10 W +4 | Perc +6 | Stealth +8 | 25 ft | Inzo sheet | Amsu sheet
Bert Haaland wrote:
Regarding swarms: first time encountering swarms in PF2, so I - much like Bert - was unaware of the juicy "force 3 reflex saves and 3 fort saves" power of them. Very cool! Though glad they just have resistance to attacks now instead of being straight-up immune to physical weapons.

Yeah, I like that DR/Spell resistance got combined, and that damage types still matter. There isn't quite the "you can't deal damage" unless you're on the extreme end like Inzo with showers of d4 attacks. Even I'd be okay with daggers, or at lv5 where I can get some more Strength.

Horizon Hunters

N male Rock Dwarf Fighter 1 HP 21/22 | AC 17(19w/shield) | F +7 R +5 W +5 | Perc +7 (Darkvision) | Stealth +0 | speed 20 |
GM Deneve wrote:


@ubiquitous, I don't have it, but it's no bother to create it once more. I just need you to fill out the sign up sheet Q1-04 tab with the the missing information and presto!

Sorted that out, and figured out a better way of storing my sheets so I'm more onto it in the future.

Checked the 1-04 forum thread and I hadn't made a day job roll for that quest, so: Lore (Labor): 1d20 + 5 ⇒ (13) + 5 = 18


So given that the votes are 2 for The Blooming Catastrophe and 1 for Tarnbreaker's Trail. Guess we'll do The Blooming Catastrophe.

Horizon Hunters

Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

A wondrous idea!


Thank you ubiquitous, I'll get on them later today or during the weekend.

The Blooming Catasthrope or the Verdant Wheel finally gets its turn! (link)

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