JoshB - Shattered Star AP

Game Master JoshB

When agents of the newest Pathfinder Society lodge in Magnimar learn of a fragmented artifact scattered throughout the lands of old Thassilon, it falls to a new band of heroes to step in and gather up the seven fragments of this Shattered Star.

Dramatis Persone

Maps

Loot List


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Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Mikkitar let's out a low whistle at the sight of this architecture.

"Well-well, this is-is quite interesting. Someone put a lot-lot of time and effort into this place, God's only know-know how long ago. I wonder what this was for-for, hmm? And those doors are probably the-the burning portal that human-girl spoke of up above."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

This dungeon is so cool!

Nocki steps slowly into the large room and says "Unless there's a bigger more impressive door, I think this is the one that mouse talked about. Careful though, they're still about."

He stands next to the column by the entrance (for cover more than concealment) and scans the other smaller doors before declaring the room safe.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Nocki:
The tiles on the doors bear Thassilonian
runes in a pattern that you recognize—they resemble the paradox box’s tiles from back in the Pathfinder lodge.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki looks at the others excited and says like a child who just finished a puzzle "Look look! This pattern! It's the same as the one in that box. You know, the one lady Heidmarch gave us to solve! Now what was the answer anyway..." At the time, Nocki didn't seem interested enough to learn the pattern.


Who can read Thassilonian?


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Not me. Common, Goblin, aklo, undercommon.

"Yes-yes, the puzzle box and this burning-door must be related in some fashion. Maybe they-they were constructed by the same-same people?"


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Common Varisian here


Perception checks please!


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Nocki is too worried with the puzzle.

Bear's Perception: 1d20 + 4 ⇒ (11) + 4 = 15


The group enters the room and is studying the large, imposing door.

If you get close, then you can feel the heat it generates, like the top of a cooking stove.

Mikkitar:
While everyone is looking at the mysterious door, you hear the soft sound of scrabbling claws across the broken mosaic tiles that litter the floor. You turn your head to look and see a large rat disappearing into the tunnel that brought you down into this large room.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"More-more rats looking on and spying. More than likely another wererat is down below-elsewhere. I wonder if the triangle piece will work-work like a key. Or maybe there is some kind of password-activation?"

Mikkitar makes sure he has a bolt loaded and his crossbow ready to fire.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "We should take care of these were-rat problem before we try the door." Although eager to fight, the dwarf is actually thinking strategically. "We don't want to be caught with our backs to them if we manage to open this."


You definitely can see that the door has a similar mechanism as the puzzlebox.

None of you can read the runes, but you assume that they will spell words and if aligned correctly, will most likely open the door.

Aside from the puzzle locked doors, there are doors in the NE,NW, SE, and SW corners of the room.

The party entered through the SE corner of the room.

What lies behind any of the other doors is a mystery.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu grips his crossbow tightly, aims it at the ceiling, and moves behind the others.

"Is anyone still injured?"

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "Aww it's nothing, just a scratch. Come, let's check this door." and moves to the NE door.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

“Desna, Mother of my life, I give Thee thanks for Thy blessing -the fruit of the vines, the fruit of my spirit; life’s abundance. My sustenace and nourishment . Blessed Be of lafy of the stars, let my life be changed by your butterfly effect, emerging with the wanderlust of a new traveller.” He reaches to touch Nocki as Dwarf moves by, healing energy glowing in his palm.

Convert-CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Sandu, we're level 2. Thanks!

Nocki feels divine energy coursing through his body and healing his wounds. "Ach, this feels good. Almost as good as fresh ale!" He doesn't directly thank Sandu.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Right-right, we should go and find-hunt those remaining tower girls. Then we can seek-look through this puzzle door."


From the way the old, broken mosaic tiles have been shoved away from the doors, you can tell there has been recent traffic through the NE and SE doors.

Not nearly so much around the NW door.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki takes a look at the NE door.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"After you, friend. "

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "Sure, I'll die first, HAHAHAAHAHAH" He doesn't explain the dwarven joke and walks through the NE door.


Nocki opens the NE door and sees that it opens into a large room.

You can see that both the NE and SE doors open into the same room.

Several pieces of furniture decorate this room, the modern furnishings clashing with the ancient carvings of Thassilonian wizards crafting deformed monsters from dead bodies decorating the walls. Luxurious crimson Varisian drapes have been pinned up in an archway to the southeast.

There's a bed, table, and chair.

There's a stack of random items on the table.

The sound of wind and waves comes from the east side of the room.

You don't see any living occupants in the room.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Maybe they-they ran away? I mean, we haven't been very-vwry quiet coming here. If they're smart-sharp, they will have fled-run and not come back."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki moves on slowly towards the drapes to the southeast. He checks for traps before opening them.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


As you enter the room you notice heaped on the table are sections of wall mural, ancient coins, pieces of jewelry, gems, bits and pieces
of pottery.

You don't find any traps when looking at the curtains.

Behind them, you find a rumpled bed with a small chest beneath it.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

"Something seems off." After Nocki seems to clear the bed he moves over and reaches out to the curtains.

"This all seems out of place"

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki doesn't really notice what Sandu says and keeps his eyes fixed on the treasure they find on top of the table. He wonders how much that would yield in gold.

Appraise: 1d20 + 5 ⇒ (8) + 5 = 13


Heaped on a table are sections of wall mural, ancient coins, pieces of jewelry, gems, bits and pieces of pottery.

There are a couple of books/journals that are not as old.

Nocki:
The collection is probably worth 900 gp

Everyone in the room can hear the sound of waves against the side of the Crow, like you were outside. The sound seems to come from the east side of the room.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Does this means that selling it would yield us 900 gp or half as much?

Nocki says "This is a fortune in treasure! We could get almost 900 gold pieces for it!" He almost says that this is why he became a pathfinder, but keeps it to himself.

He stays away from the eastern side of the room and says "Come on, we should find these wererat. This will be for nothing if they catch us off-guard."


900 gold when you sell it


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu moves over to the books and begins to leaf through them.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

My apologies. I for some reason didn't notice the litany of posts!

Eirnar is extremely pleased to see the books and journals the Heidmarch's will surely reward the pathfinders for.

Agreed, we should try to be quiet!

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

After Sandu and Olander have had a chance to read all they want, Nocki says "We should be moving." and leads them to the NW door of the spear shaped room.


As Sandu and Olander read, Nocki and Mikkitar poke about the room some more.

The books are full of scratchy handwriting recording the thoughts and notes they provide details on Ayala’s history with and plans for the Tower Girls, including her increasing frustration at Natalya’s betrayal.

The sound and smell of the ocean is really strong on the east side of the room, as if the water was right there and not behind a thick stone wall.

There is no sign of the whereabouts of Ayala, the wererat leader.

Mikkitar and Nocki, I need both of you to give me a perception check and a will save.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Will save: 1d20 + 1 ⇒ (3) + 1 = 4

Add 2 to the save if it's spell or spell-like ability. Also add 1 it's fear or mind-affecting.


Neither of you notice anything.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "We should check out the other doors." and moves to the NW door of the spear-shaped room.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Weird, I can swear I smell salt-salt air, like being on-on the shore. But when I look around I can't see-see anything like a door or window or anything-thing. Oh well, let's go-go."

Mikkitar follows behind Nocki, crossbow readied.


Nocki heads out into the larger room and checks the northwest door.

It opens stiffly and you have to push some broken tiles and rubble out of the way to open it.

It is pretty disappointing, with only a short hallway that ends in a collapse of rubble after a few feet.

Map Updated

There is still a chest under the bed you haven't investigated.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu looks left, then right and drags one of the chests out from under the bed.


Inside the chest, Sandu finds 87 gp and 175 sp.

Sandu, give me a perception check and will save.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Will Save: 1d20 + 7 ⇒ (20) + 7 = 27


As Sandu empties the chest full of coins, he leans with one hand against the wall.

To his surprise, his hand passes through the stone like it wasn't really there.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki sees this and comments "Wow, this looks like an illusion!" He tries popping his head on the other side through the wall and take a look.


Nocki, new will save with a +4 bonus

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Will save: 1d20 + 6 ⇒ (2) + 6 = 8

Added +2 vs spell

FML


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

"whoa, what the what.

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