| Full Name |
Mikkitar Blacknip |
| Race |
Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 |
| Classes/Levels |
Initiative +3, Perception +9 (Darkvision 60') |
About Mikkitar Blacknip
Mikittar Blacknip
Male Ratfolk Alchemist 3
CN Small humanoid (ratfolk)
Init: +3; Senses: Perception +9; Darkvision 60'
Speed: 20, Languages: Common, Goblin, Aklo, Undercommon, Thassilonian
Defense
AC 17 (+3 Dex, +1 Size, +4 armor) Touch 14 FF 15
HP 21 (3d8+3)
Fort +4 Ref +6 Will +2 (+2 vs poison)
Offense
Ranged: Crossbow +5 (1d6 19-20/x2) Range: 80; Ammo 20
Melee: Morningstar +2 (1d6) or Dagger +2 (1d3 19-20/x2)
BAB 2 CMB 0 CMD 13
Statistics
Abilities: Str 8 Dex 16 Con 12 Int 17 Wis 12 Cha 9
SQ: Favored Class (Alchemist; 3/6 discovery), Tinker, Rodent Empathy, Alchemy, Brew Potion, Mutagen (30 min; +4/-2, +2 AC), Fast Alchemy
SA: Bombs (6/day, 2d6+3, DC 15, 10' radius splash)
Traits: Ruin Raider, Pragmatic Activator
Feats: Brew PotionB, Throw AnythingB, Point Blank Shot, Precise Shot
Skills: Acrobatics +5, Appraise +9, Craft (Alchemy) +13, Disable Device +9, Knowledge (Arcana) +8, Knowledge (history) +7, Linguistics +7, Perception +9, Sleight of Hand +8, Spellcraft +9, Survival +6, Use Magic Device +11
Combat Gear: alchemist fire (6), acid (3)
Equipment: chain shirt, light crossbow, 10 bolts, morningstar, dagger, alchemy crafting kit, backpack, bedroll, belt pouch, flint & steel, int, inkpen, iron pot, mess kit, soap, trail rations (5), torches (10), waterskin, thieves’ tools
Coin 8 gp
Extracts Prepared: CL 3, DC 13+Spell Level
1st:CLW, Shield, Reduce Person, Identify
Formula Book
1st: Ant Haul, Cure Light Wounds, Disguise Self, Expeditious Retreat, Shield, Reduce Person, Identify
Description: Mikittar is very typical of most ratfolk, standing just under 4’ tall and massing around 85 pounds. He wears a heavy leather duster over his studded leather armor, with blackened gloves that extend up to his forearms. He has a multitude of bottles and vials in slots and loops on his belt, with a scarred and dented crossbow hanging from a sling. He wears or drags a heavy leather backpack with brass trimmings, which match the buckles and fixtures on his equipment. While in town or most “civilized” places, he tries to remain hooded and in the shadows as much as possible, fully aware of his race’s distrust and prejudice against them.
Background: Mikittar has lived in Magnimar, more correctly under Magnimar, for his entire life. He grew to adulthood in a brood of ratfolk in the sewers and middens of the city, learning to master the various chemicals and waste products of the humans above to good effect. He worked long and hard to control those materials and eventually acquired enough wealth to scrounge up an honest adventuring kit. Once confident he could sign on and actually be accepted, he went to the Pathfinder Lodge and offered his services, hopeful they would overlook his heritage in favor of his skills.