JoshB - Shattered Star AP

Game Master JoshB

When agents of the newest Pathfinder Society lodge in Magnimar learn of a fragmented artifact scattered throughout the lands of old Thassilon, it falls to a new band of heroes to step in and gather up the seven fragments of this Shattered Star.

Dramatis Persone

Maps

Loot List


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Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki looks at Bear and talks in whispers with him. He finally says "Yeah, I don't think there's anything here. Let's go up." Without waiting for an answer, the dwarf moves towards the stairs.

Nocki wouldn't think of this, but I did. Would someone detect magic here?


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Yes-yes, this is a place where my clan might have squatted. Or goblins, too, with the stink-smell. But nothing of value-worth is here now. We should move-go."


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander follows Nocki's lead.


Nocki heads up the curving stairs. Between two curving stairwells lies a small landing. Three stone boxes, their lids raised, stand lined up against the east wall. A fine yellow powder surrounds them on the floor.

Map Updated

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki approaches the boxes. He changes between looking upwards and at the boxes. "What is this powder here?"


The yellow powder seems to have come from the chests.

Craft: Alchemy to identify


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander gives it his best go but assumes Mikkitar will probably have more success than he does.

craft(alchemy): 1d20 + 10 ⇒ (1) + 10 = 11


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Craft(Alchemy): 1d20 + 12 ⇒ (6) + 12 = 18

"Let me-me look at this stuff. Do not touch or breath-smell it, until I can identify-know it."

Mikkitar looks over the chests and the powder, carefully.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Knowing very little about these things Sandu softly prays to Desna for the ability to see the magical emanations around him.

Cast Detect Magic


Sandu:
Nothing detects as magical as you scan the chests, yellow powder, and the rest of the landing.

Mikkitar:
You recognize the the yellow dust as being Ungol dust, spoiled from age. Ungol Dust


With no magic apparent and Mikkitar diagnosing that the yellow powder is a old spoiled trap, you guys can guess that someone else has come before you and raided the contents of the chests.

You follow the steps up to a next level inside the structure and find a larger room.

Pillars line the center of this long hall. At the far end is a low rostrum, the dusty stumps of ancient votive candles lining its outer edge. Two of these have been knocked over. Colorful murals of Thassilon pilgrims and giants marching over an intact Irespan cover the walls.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

As Mikkitar declares the powder as safe, Nocki says "If there were alchemical traps here, there might be others further up."

As they get to the next level, the dwarf looks at the pillars with wonder. "This is incredible!", he says impressed. He looks at the knocked over candles and says "Shall we put them straight and light them?". He seems excited to summon an ancient evil with an obscure ritual.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Hopefully, we either find them, or they're already spoiled too.

Olander tries to remember anything about the Irespan, Thassilon, and candles.
Any knowledge check?


Knowledge-History


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Knowledge(history),take 10,inspiration: 10 + 11 + 1d6 ⇒ 10 + 11 + (2) = 23


Olander:
The Irespan, sometimes called the Giant's Bridge, is the largest and most impressive monument in all of Magnimar and overshadows the city's poorest district known as Underbridge. The Irespan is actually the remains of an enormous bridge that stretches into the Varisian Gulf, standing over 300 feet above the sea and over 100 feet wide. It is, like most of the monuments that dot the Varisian landscape, a remnant of ancient Thassilon.

Nearly 10,000 years before the founding of Magnimar, the Irespan served as the main travel route through the mountainous realm of Bakrakhan. The Irespan used to stretch all the way to the capital city of Xin-Bakrakhan, the strange monument now known as Hollow Mountain. When Earthfall—the cataclysm that heralded the end of the Thassilonian empire—struck, most of the Irespan collapsed. Now all that remains are the end of the Irespan in Magnimar and a few crumbling stretches that speckle the entrance to the Varisian Gulf.

Everyone can make a perception check


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

perception: 1d20 + 6 ⇒ (1) + 6 = 7

assuming the perception check doesn't show Olander is in mortal danger or otherwise distracted.

Olander begins to pontificate, "The Irespan, sometimes called the Giant's Bridge, is the largest and most impressive monument in all of Magnimar and overshadows the city's poorest district known as Underbridge. The Irespan is actually the remains of an enormous bridge that stretches into the Varisian Gulf, standing over 300 feet above the sea and over 100 feet wide. It is, like most of the monuments that dot the Varisian landscape, a remnant of ancient Thassilon.
Nearly 10,000 years before the founding of Magnimar, the Irespan served as the main travel route through the mountainous realm of Bakrakhan. The Irespan used to stretch all the way to the capital city of Xin-Bakrakhan, the strange monument now known as Hollow Mountain. When Earthfall—the cataclysm that heralded the end of the Thassilonian empire—struck, most of the Irespan collapsed. Now all that remains are the end of the Irespan in Magnimar and a few crumbling stretches that speckle the entrance to the Varisian Gulf.
"


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Nocki listens attentively to Olander's story. He comments "It's magnificent. Imagine the original landscape!"


Nocki hears the scurrying of tiny feet across the room and fainting squeaking.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"What-what did they use to make-build such a bridge? And where-what city did it meet? Magnimar is old-big, sure, but this, this is entirely different."

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"Look for hidden-secret doors, I will check for trap-danger."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki comments "I think I hear your cousins Mikkitar, tehehehe", unable to separate Mikkitar from ordinary rats.


Nocki, you see what appears to be a large rat take off for the stairs on the other side of the room.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

The Cleric feels completely out of his element and unconsciously moves closer to Nocki.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki clenches his shield and pulls up his warhammer. He says "Bear, stay close." He slowly moves towards the stairs, expecting a rat to jump on him.


The rat seems to stare at Nocki for a moment and then scampers up the stairs.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki looks to the others and says "Call me crazy, but I think the rat wants us to follow it!" He waits a moment for anyone's reaction but otherwise climbs the stairs slowly, following the beckoning rat.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

If that ladder collapses into another latrine...

Olander looks it over and then follows.

perception: 1d20 + 6 ⇒ (4) + 6 = 10


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Mikkitar looks at Nocki at the minor slight, but doesn't mention it.

"Why not-not? One way is as good as another-nother, right now. Keep your eyes open-peeled, do not let up your guard."

Following Nocki with his crossbow at the ready, Mikkitar scampers along with the others.


The group follows the rat up the stairs and it very quickly becomes apparent that it is a long way up.

The staircase winds upwards with no break for some distance.

Nocki's sense of stonecunning tells him that you have gained elevation up towards the top of the giant ruin.

As the staircase winds around to the fourth floor of the Crow, Nocki detects a faint trace of light ahead and a terrible smell of burnt hair and cooking meat.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki, feeling invigorated by the climb, comments "There's light ahead. I smell... meat! Someone must be cooking our rat friend, because I smell burnt hair too..." He withholds the information about their elevation since he knows it sometimes bores surface dwellers. He peaks around the corner to see if he can identify the source of light.


Nocki, make a stealth check.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Stealth: 1d20 + 2 - 5 ⇒ (12) + 2 - 5 = 9

Despite his attempts to make no sound, Nocki's armor is hard to keep silent.


Nocki, you see a pair of Varisian women behind an overturned table, directing crossbows toward you!

Roll for initiative!

New battlemap updated.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

"Oh no!", says Nocki.

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

A startled shout escapes from Sandu. "What!"

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"I imagine we have encountered foe-danger."


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Why does every woman want to attack me.... oh right, the horns...

Wait... Olander calls in vain.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Initiative(Tower Girls): 1d20 + 3 ⇒ (19) + 3 = 22

The two women level their crossbows and fire at Nocki, but their aim is terrible!

hand crossbow: 1d20 + 3 ⇒ (5) + 3 = 8

hand crossbow: 1d20 + 3 ⇒ (3) + 3 = 6

Nocki also notices the large rat, laying on its back, wriggling and convulsing wildly.

Party is up!

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki notices the rat and says "Is that thing... laughing? Oh, is it going to see once we're done with these women." He charged the women, swinging his warhammer at the nearest of them.

Charge!: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Crit confirm!: 1d20 + 7 ⇒ (8) + 7 = 15
Extra damage if connects: 2d8 + 4 ⇒ (4, 7) + 4 = 15

I thought there could be a trap on the way to the women, but it could be a lesson Nocki learns.

Current AC: 18


Nocki fails to confirm the crit, but wounds the red ganger!


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander follows in Nocki's footsteps, drawing his rapier and bringing it down on their foes.

attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 3 ⇒ (6) + 3 = 9
confirm attack: 1d20 + 6 ⇒ (16) + 6 = 22 crit damage: 1d6 + 3 ⇒ (1) + 3 = 4

Parry if attacked:

Parry: 1d20 + 6 ⇒ (20) + 6 = 26
Riposte: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8


Olander stabs the wounded rogue in the chest.

She crumples to the ground, her life leaking out from her wounds.

Mikkitar and Sandu are up!


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Yes-yes, we are fighting well today-now. Keep up the pressure, we will kill-slay them before they can do a thing to us!"

Mikkitar moves up behind Nocki, crossbow at the ready. Seeing the tight quarters and lack of a clean shot, he drinks a small potion from his belt. A close scrutiny of his hands and feet show them twitch and move just a bit faster, while his thick ratty fur closes over itself and helps to protect his vitals.

Move 25' to the corner, then drink Agility mutagen. +4 Agi, -2 Int, +2 Natural Armor for the next 20 mnin.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Isn't Agility mutagen -2 to Wis?


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu moves for cover. "The Lady still guides your steps Olander,

Blessing of the Faithful

@Olander Kaddren+2 sacred bonus to Hit for 1 round)


Olander, the large rat on the floor adjacent to you continues to writhe and seems to be changing shape before your eyes.

Knowledge(arcana) or (local) DC:12:
You've heard tell of shapechangers like this, but never seen one before. The creature appears to be a Wererat - a person under the curse of lycanthropy

The woman engaged with Nocki drops her crossbow and draws a shortsword. (provoking an attack of opportunity).

Then she stabs at Nocki!

Rogue Shortsword: 1d20 + 1 ⇒ (12) + 1 = 13

damage: 1d6 + 1 ⇒ (6) + 1 = 7

The writhing rat creature seems to grow larger, into a some hybrid form that could either walk on two or four legs. It finishes its transformation and flips over onto all four.

It hisses menacingly at Olander.

First Nocki's AoO, then the party is up!

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Are you sure about that AoO? Drawing weapons don't usually provoke.

AoO if that's the case:

AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Nocki continues to attack the closest woman with a crossbow.

AoO: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


You're correst! I don't know why I thought that provoked.

Nocki's attack misses.

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