Nocki Hasuf
|
Nocki looks at Bear and talks in whispers with him. He finally says "Yeah, I don't think there's anything here. Let's go up." Without waiting for an answer, the dwarf moves towards the stairs.
Nocki wouldn't think of this, but I did. Would someone detect magic here?
Nocki Hasuf
|
Nocki approaches the boxes. He changes between looking upwards and at the boxes. "What is this powder here?"
| Olander Kaddren |
Olander gives it his best go but assumes Mikkitar will probably have more success than he does.
craft(alchemy): 1d20 + 10 ⇒ (1) + 10 = 11
| Mikkitar Blacknip |
Craft(Alchemy): 1d20 + 12 ⇒ (6) + 12 = 18
"Let me-me look at this stuff. Do not touch or breath-smell it, until I can identify-know it."
Mikkitar looks over the chests and the powder, carefully.
| Sandu Draghici |
Knowing very little about these things Sandu softly prays to Desna for the ability to see the magical emanations around him.
Cast Detect Magic
| JoshB |
| JoshB |
With no magic apparent and Mikkitar diagnosing that the yellow powder is a old spoiled trap, you guys can guess that someone else has come before you and raided the contents of the chests.
You follow the steps up to a next level inside the structure and find a larger room.
Pillars line the center of this long hall. At the far end is a low rostrum, the dusty stumps of ancient votive candles lining its outer edge. Two of these have been knocked over. Colorful murals of Thassilon pilgrims and giants marching over an intact Irespan cover the walls.
Nocki Hasuf
|
As Mikkitar declares the powder as safe, Nocki says "If there were alchemical traps here, there might be others further up."
As they get to the next level, the dwarf looks at the pillars with wonder. "This is incredible!", he says impressed. He looks at the knocked over candles and says "Shall we put them straight and light them?". He seems excited to summon an ancient evil with an obscure ritual.
| Olander Kaddren |
Hopefully, we either find them, or they're already spoiled too.
Olander tries to remember anything about the Irespan, Thassilon, and candles.
Any knowledge check?
| JoshB |
Nearly 10,000 years before the founding of Magnimar, the Irespan served as the main travel route through the mountainous realm of Bakrakhan. The Irespan used to stretch all the way to the capital city of Xin-Bakrakhan, the strange monument now known as Hollow Mountain. When Earthfall—the cataclysm that heralded the end of the Thassilonian empire—struck, most of the Irespan collapsed. Now all that remains are the end of the Irespan in Magnimar and a few crumbling stretches that speckle the entrance to the Varisian Gulf.
Everyone can make a perception check
| Olander Kaddren |
perception: 1d20 + 6 ⇒ (1) + 6 = 7
assuming the perception check doesn't show Olander is in mortal danger or otherwise distracted.
Olander begins to pontificate, "The Irespan, sometimes called the Giant's Bridge, is the largest and most impressive monument in all of Magnimar and overshadows the city's poorest district known as Underbridge. The Irespan is actually the remains of an enormous bridge that stretches into the Varisian Gulf, standing over 300 feet above the sea and over 100 feet wide. It is, like most of the monuments that dot the Varisian landscape, a remnant of ancient Thassilon.
Nearly 10,000 years before the founding of Magnimar, the Irespan served as the main travel route through the mountainous realm of Bakrakhan. The Irespan used to stretch all the way to the capital city of Xin-Bakrakhan, the strange monument now known as Hollow Mountain. When Earthfall—the cataclysm that heralded the end of the Thassilonian empire—struck, most of the Irespan collapsed. Now all that remains are the end of the Irespan in Magnimar and a few crumbling stretches that speckle the entrance to the Varisian Gulf."
| Sandu Draghici |
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Nocki Hasuf
|
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Nocki listens attentively to Olander's story. He comments "It's magnificent. Imagine the original landscape!"
| Mikkitar Blacknip |
"What-what did they use to make-build such a bridge? And where-what city did it meet? Magnimar is old-big, sure, but this, this is entirely different."
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
"Look for hidden-secret doors, I will check for trap-danger."
Nocki Hasuf
|
Nocki comments "I think I hear your cousins Mikkitar, tehehehe", unable to separate Mikkitar from ordinary rats.
| Sandu Draghici |
The Cleric feels completely out of his element and unconsciously moves closer to Nocki.
Nocki Hasuf
|
Nocki clenches his shield and pulls up his warhammer. He says "Bear, stay close." He slowly moves towards the stairs, expecting a rat to jump on him.
Nocki Hasuf
|
Nocki looks to the others and says "Call me crazy, but I think the rat wants us to follow it!" He waits a moment for anyone's reaction but otherwise climbs the stairs slowly, following the beckoning rat.
| Olander Kaddren |
If that ladder collapses into another latrine...
Olander looks it over and then follows.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
| Mikkitar Blacknip |
Mikkitar looks at Nocki at the minor slight, but doesn't mention it.
"Why not-not? One way is as good as another-nother, right now. Keep your eyes open-peeled, do not let up your guard."
Following Nocki with his crossbow at the ready, Mikkitar scampers along with the others.
| JoshB |
The group follows the rat up the stairs and it very quickly becomes apparent that it is a long way up.
The staircase winds upwards with no break for some distance.
Nocki's sense of stonecunning tells him that you have gained elevation up towards the top of the giant ruin.
As the staircase winds around to the fourth floor of the Crow, Nocki detects a faint trace of light ahead and a terrible smell of burnt hair and cooking meat.
Nocki Hasuf
|
Nocki, feeling invigorated by the climb, comments "There's light ahead. I smell... meat! Someone must be cooking our rat friend, because I smell burnt hair too..." He withholds the information about their elevation since he knows it sometimes bores surface dwellers. He peaks around the corner to see if he can identify the source of light.
Nocki Hasuf
|
Stealth: 1d20 + 2 - 5 ⇒ (12) + 2 - 5 = 9
Despite his attempts to make no sound, Nocki's armor is hard to keep silent.
Nocki Hasuf
|
"Oh no!", says Nocki.
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
| Sandu Draghici |
A startled shout escapes from Sandu. "What!"
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
| Olander Kaddren |
initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Why does every woman want to attack me.... oh right, the horns...
Wait... Olander calls in vain.
| JoshB |
Initiative(Tower Girls): 1d20 + 3 ⇒ (19) + 3 = 22
The two women level their crossbows and fire at Nocki, but their aim is terrible!
hand crossbow: 1d20 + 3 ⇒ (5) + 3 = 8
hand crossbow: 1d20 + 3 ⇒ (3) + 3 = 6
Nocki also notices the large rat, laying on its back, wriggling and convulsing wildly.
Party is up!
Nocki Hasuf
|
Nocki notices the rat and says "Is that thing... laughing? Oh, is it going to see once we're done with these women." He charged the women, swinging his warhammer at the nearest of them.
Charge!: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit confirm!: 1d20 + 7 ⇒ (8) + 7 = 15
Extra damage if connects: 2d8 + 4 ⇒ (4, 7) + 4 = 15
I thought there could be a trap on the way to the women, but it could be a lesson Nocki learns.
Current AC: 18
| Olander Kaddren |
Olander follows in Nocki's footsteps, drawing his rapier and bringing it down on their foes.
attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 3 ⇒ (6) + 3 = 9
confirm attack: 1d20 + 6 ⇒ (16) + 6 = 22 crit damage: 1d6 + 3 ⇒ (1) + 3 = 4
Parry: 1d20 + 6 ⇒ (20) + 6 = 26
Riposte: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8
| Mikkitar Blacknip |
"Yes-yes, we are fighting well today-now. Keep up the pressure, we will kill-slay them before they can do a thing to us!"
Mikkitar moves up behind Nocki, crossbow at the ready. Seeing the tight quarters and lack of a clean shot, he drinks a small potion from his belt. A close scrutiny of his hands and feet show them twitch and move just a bit faster, while his thick ratty fur closes over itself and helps to protect his vitals.
Move 25' to the corner, then drink Agility mutagen. +4 Agi, -2 Int, +2 Natural Armor for the next 20 mnin.
Nocki Hasuf
|
Isn't Agility mutagen -2 to Wis?
| Sandu Draghici |
Sandu moves for cover. "The Lady still guides your steps Olander,
Blessing of the Faithful
@Olander Kaddren+2 sacred bonus to Hit for 1 round)
| JoshB |
Olander, the large rat on the floor adjacent to you continues to writhe and seems to be changing shape before your eyes.
The woman engaged with Nocki drops her crossbow and draws a shortsword. (provoking an attack of opportunity).
Then she stabs at Nocki!
Rogue Shortsword: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 + 1 ⇒ (6) + 1 = 7
The writhing rat creature seems to grow larger, into a some hybrid form that could either walk on two or four legs. It finishes its transformation and flips over onto all four.
It hisses menacingly at Olander.
First Nocki's AoO, then the party is up!
Nocki Hasuf
|
Are you sure about that AoO? Drawing weapons don't usually provoke.
AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Nocki continues to attack the closest woman with a crossbow.
AoO: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4