[Outpost III / SFS] GMJones' 2-3 The Withering World (Inactive)

Game Master Jones228

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Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Ah! Stop hitting us!"
Elwin tries to get the front shields back up...
engineering: 1d20 + 9 ⇒ (4) + 9 = 13

If this is the tier 2 ship, that actually worked! 7 (or 8, still never looked to see if that rounds up) back to the front shields...

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

General rule is to always round down, unless stated otherwise!

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane gives a smile at Berry, "That'S encouraging to hear, I know I'm an amazing captain, but confirmation is appreciated."

She then sets her sights on Tixy, "You got this, dear, there's nothing you can't shoot I think!"

Encourage, Tixy: 1d20 + 9 ⇒ (18) + 9 = 27


The Jagged Maw limps away from the Loreseeker, looking to bring it out of its laser cannon range. Rhys's modifications extend the reach a little farther, however.

Tixylix Gunnery, +encourage -Range: 1d20 + 4 + 2 - 2 ⇒ (3) + 4 + 2 - 2 = 7 Despite the encouragement, Tixylix fails to land a shot in the Jagged Maw.

Elwin brings the forward shields back up To 7.

GM rolls:

4d20 ⇒ (14, 5, 10, 5) = 34
4d4 ⇒ (1, 3, 3, 4) = 11

The only thing the Jagged Maw successfully accomplished as the crew scrambles to keep the ship in the air is relight the glitching starship engine. The sheilds flicker as if trying to find balance but the aft sheilds don't seem to slow down any more of the damage Berry levels on their ship.
1d100 ⇒ 100 Power Core glitching!

The lights on the Jagged Maw flicker and go out for a moment, causing it to drift due to gravitational tides. When it's engines alight it turns to hide it's damaged aft.

Jagged Maw Initiative: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Jagged Maw Pilot: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
1d4 + 1d6 ⇒ (1) + (6) = 7

Jagged Maw Moved, All PC's may act

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Let's get those shields all the way up..."
Elwin concentrates on his station as he works, mentally willing the ship to do the right thing...

engineering: 1d20 + 9 ⇒ (6) + 9 = 15

[ooc] That should bring us to full all the way around. Now, hopefully they won't hit us this time. :) [/dice]

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat moves forward and evades evade: 1d20 + 10 ⇒ (5) + 10 = 15
piloting to not be knocked off course: 1d20 + 10 ⇒ (19) + 10 = 29
piloting init next round: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Oh, so at the time Tixylix has shot the laser cannon both ships were farther then 10 hexes apart? Well even when the penalty for range was wrong the dice roll was too low anyway. I doubt that a 9 would have hit the Jagged Maw.

"Ziamat you are doing a great job, we are not a playball for the black hole like the Jagged Maw. So Ziamat and Tixylix forward laser cannon again for more range? If not point me to the cannon you want to use." Rhys waits for confirmation and then goes to work.

Eldritch Shot (Engineering Phase, Push): 1d20 + 7 ⇒ (4) + 7 = 11 DC is 13 so not enough.

"I am sorry, did not work this time."

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Dangit, I'm supposed to roll before knowing the outcomes of rolls. I could have helped Rhys with her roll, but not I know what it is so I'd be metagaming if I boosted her.

Vyviane locks a stern gaze on Tixy. "You can shoot better than that and you know it! Now I want to see your best gunning!"
Intimidate: 1d20 + 9 ⇒ (19) + 9 = 28

Second Seekers (Jadnura)

Female Roboticist Tiefling Drone Mechanic (SP-11/12|HP-16/16|RP-5/5) (AC14/15) (Saves-3/6/1) (Init: +3) Darkvision 60ft | Drone "Shai" Combat AC12/15 HP-20/20 Saves-3/0/0
Stats and Skills:
Str 10 : Dex 16 : Con 10 : Int 18 : Wis 11 : Cha 8 | Athletics +5, Computers +11, Engineering +10, Medicine +9, Perception +5, Phys Sci +9, Piloting +8, Prof-Archaeologist +13
Attacks and Drone:
Azimuth Laser Rifle +4 (1d8 F) : Arc Pistol +4 (1d6 E) | Drone Plasma Bolter +4 (1d10 E&F, Unwieldy)

"Ziamat, please get us back to his butt so we can finish this."

Gunnery:

Gunnery Check: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Coilgun Damage: 4d4 ⇒ (4, 1, 3, 4) = 12


Tixybot: 1d20 ⇒ 12
2d4 ⇒ (1, 3) = 4

At the Captain's stern warning, Tixylix hammers the Jagged Maw, While Berith rains down a devastating blow vents atmospheric gasses from the ship into space.

Jagged Maw Intitiative: 1d20 + 7 ⇒ (1) + 7 = 8 The jagged maw acts first.. heh heh heh

The engineer pushes the engines to get just a little closer to your ship!

Divert, engines: 1d20 + 4 ⇒ (18) + 4 = 22

The Jagged maw completes it's turn. The comm unit alerts you too an incomming message from the Devourer Captain.

'ALL WILL BE COMSUMED!

Taunt: 1d20 ⇒ 1

Proximity alert klaxons ring out across the bridge. In one last blinding flash the Jagged Maw explodes! SELF DESTRUCT BABY! 27 points of damage!

The Loreseeker rocks violently and the crew is thrown from their positions, but the shields that Elwin has kept in such good working order absorb most of the damage. Chunks of bone and metel debris are lodged into the hull of the loreseeker, but much more scatters off into space, to be collected by the black hole and their god within.

The door to the bridge opens, and Akoya enters. She looks around at you scattered across the floor. 'What did I miss?'

The radio crackles to life once again, and VC Arvin attempts to contact you. "Loreseeker! Come in Loreseeker! We registered an explosion in the sector, are you still with us!?"

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin looks to Akoya, points at the expanding debris field, "Glad you got off that thing. They self-destructed on top of us!"

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Rhys pulls herself up. "Well Ayoka, Ayoka is what i can read from the picture in our handouts! we had to made sure this ship does not leave this system or get any supplies to this system. Or else this damn cultist will destroy us all!" She clenches her fists and bares her teeth.

She shakes her head and looks around "We should answer that call! Anybody hurt?"

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I guess they gave up, time to get back to base and head onto our next quest.


Moving things along, feel free to backfill your part of the story if you choose. I am posting this tonight because I will have limited time tomorrow.

Quest 5: Ritual

VC Arvin continues to adress you. ”Glad you’re still in one piece, Loreseeker. Our mystics monitoring Enereth-7 just reported a surge in extraplanar activity. It seems that the Cult of the Devourer is making a major move: completing whatever foul ritual they’ve planned. Follow these coordinates—you’re our closest available agents. You’ll likely find the highest ranked members of the Devourer cult there. Make sure you keep good records of the rite, as this is a rare opportunity to learn about the Devourer worshippers. Most importantly, you need to stop whatever they are up to, otherwise we risk losing the entire planet! Be prepared, though. This isn’t an academy field trip. The Cult of the Devourer likes bloody rituals, and I don’t want your blood added to the rite.”

You bring the Loreseeker down onto the surface of the planet once more and depart immediately to face the Cultists. Following the coordinates provided by VC Arvin, you eventually arrive at a cave opening. It twists and winds down into the crust of Enereth-7. Cubic stone stairs span a chasm before opening outward into a large cavern. Floating lights shine through the darkness, hinting at the shadows beyond a bridge. Beyond the bridge, neon fangs burn through the darkness. A group of humanoid figures stand in a circle around the maw, the same light flowing from them into a machine made of illuminated tubes. Fog floats from the machine into the mouth above.

The entire area is dimly illuminated by the ritual and torches. The cavern is 30 feet tall, and the chasm is 10 feet deep.

As the fog rises it begins to change colour. The smell of battery acid wafts over the cavern from the ritual. The six cultists begin to hack and cough as the toxic ingredients you swapped release poisonous gasses that displace the oxygen around them.

For Successfully completing the Ingredient Quest, all Cultists gain the sickened condition

The ambient temperature swiftly drops. One cultist standing in the center of the ritual, who you presume to be a leader of this group, turns to call out across the cavern. ”Greetings Starfinders, My name is..BOOM The typical evil monologue is cut short by an explosion of energy from the center of the ritual. The leader and two other human cultists are decimated by the shockwave as their bodies break apart with the force of the blast. The remaining cultists look about in chaos for a moment. Two human cultists draw their weapons and prepare to defend the ritual site. A third cultist appears to be a newly recruited Quorlu. It’s three eyes glance around wildly at the devastation. One eye looks to the cultists! One to you! The third eyes a tunnel to the rear of the cavern! It takes a step back as if trying to decide what to do next.

Pulses of dark energy begin to form in the center of the ritual site. Three culists are dead and one is appearing to have second thoughts. As you all draw your weapons, a different magical energy swirls up around you! Having bolstered Yaraesa’s holy sites, the goddess smiles on you as protectors of her people here. You all gain Relecting Armour (caster level 1) for completing the marker quest

COMBAT!

Initiative Rolls:

Initiative, Cultists: 1d20 ⇒ 18
Initiative, Berry: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative, Elwin: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, Rhys: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative, Tixylix: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative, Viviane: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative, Ziamat: 1d20 + 3 ⇒ (15) + 3 = 18

Round 1 Order, bold may act!
Tixylix
Ziamat
Rhys

Cultists
Elwin
Viviane
Berith

Please note, because of my limited time tomorrow, I have placed coloured x's where the cultists will be moving forward to during their turn. Elwin, Viviane and Berith my take their turn based on these positions. They will be shooting based on positions of characters when their turn begins. I am only doing this to keep on schedule.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

They are too far away right now, so Ziamat will delay to go after the cultists.

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix pilots his drone up in preparation to defend himself next round.

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Posting actions now
Vyviane moves closer to the enemy and looks over at the quorlu. "YOU! YOU DON'T BELONG HERE! RUN! THESE CULTISTS ARE GOING TO SACRIFICE YOU! LEAVE! GO! GET AWAY FROM HERE!"

No peeking until after you act, 'kay?:
Bluff to get the Quorlu to flee: 1d20 + 13 ⇒ (10) + 13 = 23

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

"I have enough of you!" is Rhys yelling and pointing her hand towards the cultist further to her right red and three magical projectiles are flying towards the cultist.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Full action


Red get hammered by Rhys as Ziamat and Tixylix advance.

Each cultist rushes forward and levels a shot off.

Blue pulsecaster pistol vs Berith (Minus range and sickened): 1d20 + 2 - 6 ⇒ (20) + 2 - 6 = 16
Damage: 1d4 - 2 ⇒ (1) - 2 = -1

Red Pulsecaster pistol vs Tixylix (Minus range and sickened): 1d20 + 2 - 6 ⇒ (8) + 2 - 6 = 4
Damage: 1d4 - 2 ⇒ (2) - 2 = 0

They are largely ineffective at this range. Red leans over to vomit, as he does so, blue calls out to the Quorlu in Abysal.

Abysal Translation:
"Join us in death, coward!"

Round 1 Order, bold may act!
Tixylix
Ziamat
Rhys
Cultists
Elwin
Viviane
Berith

Round 2
Tixylix
Ziamat
Rhys

At Viviane's words, the Quorlu drops her weapon and scurried off down the tunnel to the northeast. She calls back in

Abysal:
Nope!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin will move up a little bit and take a shot at (red) with his pistol.

Pew Pew (Hail pistol): 1d20 + 3 ⇒ (4) + 3 = 7
Piercing and Cold damage: 1d4 ⇒ 3

Second Seekers (Jadnura)

Female Roboticist Tiefling Drone Mechanic (SP-11/12|HP-16/16|RP-5/5) (AC14/15) (Saves-3/6/1) (Init: +3) Darkvision 60ft | Drone "Shai" Combat AC12/15 HP-20/20 Saves-3/0/0
Stats and Skills:
Str 10 : Dex 16 : Con 10 : Int 18 : Wis 11 : Cha 8 | Athletics +5, Computers +11, Engineering +10, Medicine +9, Perception +5, Phys Sci +9, Piloting +8, Prof-Archaeologist +13
Attacks and Drone:
Azimuth Laser Rifle +4 (1d8 F) : Arc Pistol +4 (1d6 E) | Drone Plasma Bolter +4 (1d10 E&F, Unwieldy)

Crit Damage against me: 1d4 - 2 ⇒ (3) - 2 = 1

I'm pretty sure the rule is that min damage is always 1, and that nat 20 is still a crit. So I'm going to assume I took 1 damage from that crit.

Berith says, in Abyssal, "Magandang pagpipilian!" As she pushes Shai into action. Shai carries the two of them north to get a clear line on the cultists and they open fire with their weapons.

Abyssal:
"Good choice!"

Berith readies an action (Standard) to fire after her drone's movement, directs her drone to move (Move, granting the drone an extra Move action), the drone moves (Move action), and they both fire (Readied Action plus drone Standard action.
Berith's Ranged Attack vs EAC: 1d20 + 4 ⇒ (12) + 4 = 16
Berith's Fire Damage: 1d8 ⇒ 6
Shai's Ranged Attack vs EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Shai's Plasma (F&E) Damage: 1d10 ⇒ 2

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Vyviane has acted for the round sorry, I forgot to mention the purple circle and X was where she was going to move to!

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I should be at the bottom of round 1, not top of round 2 since I posted to delay, changing my permanent init.
Ziamat flies forward, doublemove.

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Rhys moves forward and shoots at the cultist she alread has hit with her magic. Red one

Laser Pistol vs EAC: 1d20 + 1 ⇒ (10) + 1 = 11
Fire Damage: 1d4 ⇒ 4


Thanks Berith and Ziamat, my 6am rushing out the door posting was not top notch obviously.

Rhys finishes off red, while the remaining Cultist still stands after a barrage from Berry and Shai.

Awaiting Tixylix.

Edit:

If Blue is still alive after Tixylix's action:

He will fire a shot at Ziamat.

Pew Pew Pew: 1d20 ⇒ 19
Ouch: 1d4 ⇒ 4 Hit! if he's alive anyway

All PC's may act agian! train keeps rolling!


The floating maw ripples even with the ritual complete. A black tear forms in the centre behind the remaining cultist.

DC 12 Mysticism check:
The tear appears to be in the material plane itself.

DC 17 Mysticism check:
The tear appears to be in the material plane itself. It appears to be a door way to another plane, with something preparing to come through.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

mysticism: 1d20 + 7 ⇒ (14) + 7 = 21

"Oh, that can't be good...Incoming baddie!"

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Bottom of round 2 for me, Dragonbreath on red and blue, 30 foot cone. Let me know if any of them dies, cause I have a fly move I want to do if one of them dies.
dmg: 1d6 ⇒ 3 fire ref save 12 for half

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Rhys looks at the maw, worried what might happen.

Mysticism: 1d20 + 7 ⇒ (3) + 7 = 10

Hearing Elwin she turns her head towards him"What do you mean incoming baddie?"

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tixylix and the Drone both fire at Blue.

Tactical Semi-Auto Pistol: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 5

Laser rifle, azimuth: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d8 ⇒ 2

Second Seekers (Jadnura)

Female Roboticist Tiefling Drone Mechanic (SP-11/12|HP-16/16|RP-5/5) (AC14/15) (Saves-3/6/1) (Init: +3) Darkvision 60ft | Drone "Shai" Combat AC12/15 HP-20/20 Saves-3/0/0
Stats and Skills:
Str 10 : Dex 16 : Con 10 : Int 18 : Wis 11 : Cha 8 | Athletics +5, Computers +11, Engineering +10, Medicine +9, Perception +5, Phys Sci +9, Piloting +8, Prof-Archaeologist +13
Attacks and Drone:
Azimuth Laser Rifle +4 (1d8 F) : Arc Pistol +4 (1d6 E) | Drone Plasma Bolter +4 (1d10 E&F, Unwieldy)

"Oh? I don't like the sound of 'Oh'! Know anything more than 'incoming'?" Berry asks as she pushes her drone forward to catch up with Ziamat on the bridge.

If Blue is still alive after Ziamat's hit:
Berith readies an action (Standard) to fire after her drone's movement, directs her drone to move (Move, granting the drone an extra Move action), the drone moves (Move action), and they both fire (Readied Action plus drone Standard action.
Berith's Ranged Attack vs EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Berith's Fire Damage: 1d8 ⇒ 3
Shai's Ranged Attack vs EAC: 1d20 + 4 ⇒ (2) + 4 = 6
Shai's Plasma (F&E) Damage: 1d10 ⇒ 1

If Blue is Dead:
Berith directs her drone to move and readies an action to fire at any 'incoming baddies' that come out of the portal. The drone moves and readies an action to fire at the same creature when it appears.
Berith's Ranged Attack vs EAC: 1d20 + 4 ⇒ (3) + 4 = 7
Berith's Fire Damage: 1d8 ⇒ 6
Shai's Ranged Attack vs EAC: 1d20 + 4 ⇒ (20) + 4 = 24 W00t
Shai's Plasma (F&E) Damage: 1d10 ⇒ 3
Shai's Crit Plasma Damage: 1d10 ⇒ 9

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Heh, all PC's can act means to take your full turn there sir, not just roll your free mysticism check. :)

Elwin takes a shot at (red)
"Something bad coming through that portal! Be ready!"

Pew Pew (Hail pistol): 1d20 + 3 ⇒ (9) + 3 = 12
Piercing and Cold damage: 1d4 ⇒ 2


Blue doesn't stand a chance, Tixylix finishes it off with his pistol.

Attack against Ziamat cancelled, disregard that spoiler tag, also, Ziamat your breathe weapon wouldn't have been used

Before Elwin can respond to Rhys, the maw shudders. It ripples outward, and a hand seems to press against the fabric of reality within it. A rip echoes as the jaws unhinge and break apart. Darkness swirls outward, slowly taking the shape of a humanoid. A red haze marks the outline of the darkness and gives the creature form. The featureless creature floats where the maw once was, taking in its new surroundings.

Initiative: 1d20 ⇒ 9 Acts last!

Round 3 Order, bold may act!
Tixylix
Rhys
Elwin
Viviane

Berith - readied action
Ziamat
Thing

Berith and Shai let off a shots at the entity. While Berry's shot lands in the rocks behind the creature, Shai strikes dead center. What should have been a massive blow only doesn't seem to phase the creature as much as Berrith expects.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Okay, so Ziamat flew and then used his breath weapon on that creature 3 fire damage, con save 12 for half.

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

"Whatever you are you don't belong here and being summonend by those idiots i really don't like you!" the moment she finishes that sentence her hand not holding her pistol is pointed very agressive and fast towards whatever it is and three projectiles are flying towards it.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 Dealing Force damage and using full action.

1d20 + 7 ⇒ (11) + 7 = 18 Just in case should it be Mysticism to identify it!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin moves closer and tries another shot with his pistol.

Pew Pew (Hail pistol): 1d20 + 3 ⇒ (10) + 3 = 13
Piercing and Cold damage: 1d4 ⇒ 2


Rhys recognises this new horror as a Concavion. An outsider, or deamon, from another plane. This lesser demon tempts mortals with the promise
of utter entropy, though it often loses itself in its own promises and becomes as much a corruptor of mortals as it does a being of pure destruction. Its body is formed from dark matter and seems to absorb light around it, as though it were a humanoid black hole.

You may choose 2 pieces of useful information, Rhys

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Immunities and special abilities


Rhys:
Immunities to electricity, poison, radiation.

Special Abilities:

Entropic Wave (Su) As an attack, a concavion can shoot a 30-foot line of entropic force from its hands. Damage from this attack has the force descriptor.
Gravitational Pull (Su) The lesser concavion’s body is dense enough to constantly pull creatures into its gravitational field. Each creature that ends its movement within a concavion’s aura must succeed at a DC 11 Fortitude save or be pulled 5 feet toward the demon. Gravitational pull
otherwise functions as the solarian’s black hole stellar revelation.

I will also tell you that it doesn't seem to take note of the damage from Ziamat, however it feels a sting from Elwin. Rhys lands a devistating attack on the Concavion and it howls with rage.

Awaiting Tixylix and Viviane

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

"That's a Concavion and it's immune against electricity, poison and radiation!" and Rhys cotinues to inform them about what the special abilities are. "It can shoot a 30-foot line attack and has a Gravitational Pull around it! And judging it's reaction possible resistant to fire!"

For details please open the spoiler from our lovely GM above!

Second Seekers (Jadnura)

Female Roboticist Tiefling Drone Mechanic (SP-11/12|HP-16/16|RP-5/5) (AC14/15) (Saves-3/6/1) (Init: +3) Darkvision 60ft | Drone "Shai" Combat AC12/15 HP-20/20 Saves-3/0/0
Stats and Skills:
Str 10 : Dex 16 : Con 10 : Int 18 : Wis 11 : Cha 8 | Athletics +5, Computers +11, Engineering +10, Medicine +9, Perception +5, Phys Sci +9, Piloting +8, Prof-Archaeologist +13
Attacks and Drone:
Azimuth Laser Rifle +4 (1d8 F) : Arc Pistol +4 (1d6 E) | Drone Plasma Bolter +4 (1d10 E&F, Unwieldy)

Berith looks at her gun that only shoots fire. Then she looks at her other gun that shoots electricity. Then she looks at her drone's gun that shoots fire and electricity. "Well... pronk. Who here isn't pew pewing with the lasers?"

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

I wake up to a slew of posts in the thread. I am not deliberately holding you up, I just sleep when you all play. Sorry

Tixylix lines up a longer range shot at Red, both for himself and the drone.

Tactical Semi-Auto Pistol, 1 range increment: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5 Damage: 1d6 ⇒ 5

Laser rifle, azimuth: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d8 ⇒ 6

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

I run into that a lot too! Sorry to hld you guys up!

Vyviane looks at her eletric pistol and sighs. "Well your captain is probably going to be useless against that thing then. However these men, they can be shocked if need be!" She slides in closer to one a wicked smile on her face. "You know, I've always enjoyed cultists, 'cause I've been one before, though it was just a cover to let me hunt their whole group down!"

Trick Attack, Bluff: 1d20 + 17 ⇒ (5) + 17 = 22
Extra damage: 1d4 ⇒ 2
Little Zap-Zap (Static Arc-Pistol) vs. EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Electric Damage: 1d6 ⇒ 1
CRIT! YESSS: 1d6 + 1d4 ⇒ (4) + (2) = 6
There's no valid target for the arc damage though


Althought it appears a little disoriented, it laughs off the electrical shock from Viviane and rushes towards Ziamat.

Slam! (Dododo): 1d20 + 11 ⇒ (17) + 11 = 28
Damage, b: 1d6 + 6 ⇒ (2) + 6 = 8 Hit!

All PC's may act!

Wayfinders

Female CN Halfling Corporate Agent Operative (Spy) Commando 7 | SP 56/56 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4; Ref +12; Will +7 (+2 vs. fear, +2 vs mind-affecting, pain, and charm) | Init: +8 | Perc: +16 (+20 to search), SM: +8 | Speed 40 ft | | Active conditions: none

Whoops targeting red there. Not the thing from the portal... Assuming red is still on their feet.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin hands his Hail Pistol to Vyviane, "Here, this seems to affects it!" and then points a finger at the thing and a bolt of icy cold energy flies towards it..

Energy ray : 1d20 + 3 ⇒ (6) + 3 = 9
cold damage: 1d4 + 1 ⇒ (1) + 1 = 2

Exo-Guardians

Female Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft
Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Quote:
As you all draw your weapons, a different magical energy swirls up around you! Having bolstered Yaraesa’s holy sites, the goddess smiles on you as protectors of her people here. You all gain Reflecting Armour (caster level 1) for completing the marker quest

I tried to quote directly but the post is too long and don't let me quote the important part from above with the link to the spell description. Reflection Armor on Archives of Nethys

And i believe both cultists are out of order or dead. Because i don't see them in the initiative order and they are upside down on the map like a dead fish with the belly upwards.

"Don't forget we all have the blessing of Yaraesa. Have you not noticed the spell surrounding you? If you really get hurtHit Point Damage! you can react and reflect that damage back you just took! It's force damage like my magic missiles! So made it attack you and use the blessing of the Lady of Wisodm! And it's possible those cultist do have weapons capable of hurting that servant from The Devourer!" Rhys is explaining the divine energy she felt surrounding her and her fellow Starfinder Agents the moment this battle against this ritual began and trying to give some solutions.

Feeling this long explanation took too long to be able to concentrate long enough and being able to cast the most effective version of Magic Missile, she just moves a little bit closer.

Second Seekers (Jadnura)

Female Roboticist Tiefling Drone Mechanic (SP-11/12|HP-16/16|RP-5/5) (AC14/15) (Saves-3/6/1) (Init: +3) Darkvision 60ft | Drone "Shai" Combat AC12/15 HP-20/20 Saves-3/0/0
Stats and Skills:
Str 10 : Dex 16 : Con 10 : Int 18 : Wis 11 : Cha 8 | Athletics +5, Computers +11, Engineering +10, Medicine +9, Perception +5, Phys Sci +9, Piloting +8, Prof-Archaeologist +13
Attacks and Drone:
Azimuth Laser Rifle +4 (1d8 F) : Arc Pistol +4 (1d6 E) | Drone Plasma Bolter +4 (1d10 E&F, Unwieldy)

I can't speak for anyone else, but I don't feel like either of you are holding us up. This is a pretty long scenario and we've been maintaining a healthy pace, I think. I know I can only check in like once or maybe twice a day myself, so I'm not sweating anyone else in the same boat, personally, no matter what time that check is.

Looking around the group, it appears that Elwin is the only one using a powered weapon that isn't shooting lasers or electricity, so she says, "Elwin, you need a boost?"

If he says yes. I spend a move action overcharging his weapon, it does an extra d6 of damage, but takes 3 charges instead of 1.

In case Elwin doesn't see this before posting:
Elwin Overcharge Damage: 1d6 ⇒ 1

She then turns a dial on her own weapon and fires, before directing Shai to fire as well.

Overcharge and Attack (Standard), Shai Attacks
Berith's Ranged Attack vs EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Berith's Fire Damage: 1d8 ⇒ 1
Berith's Overcharge Fire Damage: 1d6 ⇒ 5
Shai's Ranged Attack vs EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Shai's Plasma (F&E) Damage: 1d10 ⇒ 1

"Maybe I can papercut it to death."

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat will strike with a battlestaff hit: 4 + 1d20 ⇒ 4 + (16) = 20
dmg: 1d4 + 2 ⇒ (1) + 2 = 3 and block ability.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin passed his Hail Pistol to Vyviane since she's a much better shot. Assuming she takes it...

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