GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

Fort (expert) vs. stench?: 1d20 + 14 ⇒ (18) + 14 = 32

Status:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova gasps at the strange sight in front of her, but focuses on the triceratops immediately; she can't help but wonder what it would be like to ride it, but it definitely seems like the biggest threat.

Hunt Prey, Strike, Command an Animal (sort of; I did Thkrull's action first, but I guess that's mostly color, since he wouldn't act until she used CoA)

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 ⇒ (13) + 16 = 29
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (2, 6) + 2 + (7) = 17


Shadow of the Vault Lord || Extinction Curse

Thkrull can't quite connect with the big dino, but Rova succeeds with an arrow!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp
Kennari
Dino Rider -29 hp
Dino -57 hp
Niksi
Rova
Yellow Xulgath -21 hp


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

God was crazy with a surprise audit at work. Sorry about that!

Niksi begins harmonizing again, getting two performances going at once.

Harmonize, Inspire Defense, Inspire Courage


Shadow of the Vault Lord || Extinction Curse

Oh no! I hope everything went well!

The remaining xulgath runs over to Unset and draws and swings with a greataxe!

greataxe!: 1d20 + 11 ⇒ (2) + 11 = 13
ouch!: 1d10 + 6 ⇒ (1) + 6 = 7

He misses critically! Riposte from Unset!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari

Dino Rider -29 hp
Dino -57 hp
Niksi
Rova
Yellow Xulgath -21 hp


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism rolls to her feet as the trio of horns nearly pin her to the ground. She only manages to regain a little bit of footing as she slashes he sickle at the dinosaur's face.

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 - 4 + 1 ⇒ (8) + 16 - 4 + 1 = 21
Damage: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 3) = 7

◆ Stand
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari maintains his focus on his protective aura, expanding its area to encompass Thkrull as well. He then sends a jolt of electricity at both the dinosaur and its rider.

◆Sustain protective ward (radius now 10ft, so gets Thkrull), ◆◆Cast electric arc on dino and rider.

Electricity damage, IC: 4d4 + 4 + 1 ⇒ (2, 2, 3, 2) + 4 + 1 = 14 DC 25 basic Reflex save (Spell Penetration).


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Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18
GM Kate wrote:


The remaining xulgath runs over to Unset and draws and swings with a greataxe!

He misses critically! Riposte from Unset!

Unset attempts to relieve the attacker of its weapon.

Athletics to Disarm as Riposte v Reflex DC: 1d20 + 16 ⇒ (14) + 16 = 30

The fleshforged man, then turns his entire focus to the attacker.
Attack yellow; if yellow down, attack dino rider
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (6) + 15 = 21
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 8 ⇒ (4) + 15 - 8 = 11
Damage (B) w/precise (finisher): 2d6 + 6 + 3d6 ⇒ (5, 3) + 6 + (6, 4, 4) = 28


Shadow of the Vault Lord || Extinction Curse

Prism can't quite connect with the dinosaur after she jumps up off the floor.

Kennari keeps the group extra defended and zaps the dino and rider.

Dino Reflex save: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28
Rider: 1d20 + 13 ⇒ (14) + 13 = 27

Unset critically succeeds at the Disable attempt, knocking the greataxe out of the xulgath's hands!

He then pummels the xulgath down! The finisher indeed finished him. No attacks redirected.

The rider tells the dino to gore Prism, then move.

horns vs Prism: 1d20 + 19 ⇒ (5) + 19 = 24
ouch!: 2d8 + 9 ⇒ (2, 6) + 9 = 17 piercing

Prism avoids the horns!

Unset gets an AoO on the move if he wants.

The rider then sends a bolt of lightning down the hallway!

lightning bolt vs Thkrull, Niksi, and Kennari: 5d12 ⇒ (5, 6, 4, 4, 2) = 21 electricity, DC 26 basic Reflex

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari

Dino Rider -36 hp
Dino -64 hp
Niksi
Rova

Everybody up!


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Reflex vs. lightning: 1d20 + 15 ⇒ (15) + 15 = 30

Kennari dodges the worst of the lightning as he considers his response. Not wanting to catch Thkrull in a crossfire, he refrains from sending a large bolt right back at the rider, instead opting for a repeat of the smaller jolts he fired a moment before.

◆◆Cast electric arc (DC 25 basic Reflex, with Spell Penetration), ◆Sustain protective ward (radius now 15ft).

Electricity damage to dino and rider: 4d4 + 4 ⇒ (1, 3, 2, 4) + 4 = 14


F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova moves into the room and fires at an arrow, then encourages Thkrull to get the dinosaur, not that he really needs any encouragement.

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (6, 3) + 2 + (6) + 1 = 18


HP 132, AC 29, F+20, R+20, W+19, Per +19 Savage elephant animal companion 12

Reflex (expert), inspired: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Quick stats:

HP 51/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (not-elephant)

Thkrull shows that he's far more nimble than the stupid not-elephant and almost manages to avoid the lightning entirely as he charges forward to stomp this stupid wannabe.

Foot: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 + 1 ⇒ (3, 7) + 4 + (7) + 1 = 22


Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

Seeing the rider instruct the dinosaur go for the gnome, Unset strikes at the mounted foe!
AoO Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (16) + 15 = 31
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12

He then takes off in pursuit, attempting to bring the rider down before more harm can befall Prism!
Stride
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (20) + 15 = 35
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damage (B) w/precise (finisher): 2d6 + 6 + 3d6 ⇒ (3, 1) + 6 + (2, 1, 3) = 16


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism raises her free hand and shields herself from the dinosaurs horns as she tries to bring the rampaging beast down quickly. "How did all these dinosaurs get here?"

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
Sneak Attack Damage: 2d6 ⇒ (6, 3) = 9

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 - 4 ⇒ (9) + 16 + 1 - 4 = 22
Damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 2) = 6

◆ Shield
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

Kennari takes some electricity damage and dishes back some of his own!

Dino Reflex save: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
Rider: 1d20 + 13 ⇒ (2) + 13 = 15

It is very effective!

Rova hits with her arrow while Thkrull misses, after taking a zap of lightning!

Unset struck at the rider moving by, then follows to pummel her! The rider falls!

Prism can't quite hit the angry triceratops!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari, -10 hp
Dino -92 hp
Niksi
Rova (Thkrull -10 hp)


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi keeps up both of her performances, seeing her friends are acquitting themselves quite well.

Harmonize, inspire defense, inspire courage


Shadow of the Vault Lord || Extinction Curse

Niksi keeps her friends inspired!

The triceratops runs around the room, trampling everybody!

I think that still provokes from Unset.

Trample vs Thkrull, Rova, Prism, and Unset: 2d6 + 9 ⇒ (1, 4) + 9 = 14 bludgeoning, DC 26 basic Reflex Remember your bonus from Niksi

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari, -10 hp

Dino -92 hp
Niksi
Rova (Thkrull -10 hp)


F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

Reflex (master, evasion): 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Thkrull Reflex (expert), inspired: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Rolling this now, since it could affect Rova's actions

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova manages to jump aside to avoid the dinosaur, with Thkrull nimbly imitating her. Flashing a quick smile to her friend, Rova urges him to attack, then fires a couple of arrows to help.

Command an Animal, Strike x2 vs. triceratops (which will likely have cover due to Thkrull
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (6, 4) + 2 + (2) + 1 = 15

Shortbow (iterative): 1d20 + 16 - 5 + 1 ⇒ (13) + 16 - 5 + 1 = 25
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (3, 5) + 2 + (7) + 1 = 18
Using hunter's edge damage again, because I assume the first attack misses (this one probably does too, but just in case ...).


HP 132, AC 29, F+20, R+20, W+19, Per +19 Savage elephant animal companion 12

Quick stats:

HP 51/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (not-elephant)

Thkrull trumpets in triumph as he avoids the stupid not-elephant. It's not even as good as a rhinoceros, even if it does have too many tusks or horns of whatever its stupid face looks like.

At his halfling's urging, he charges forward to stomp the thing down.

Foot: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 + 1 ⇒ (3, 8) + 4 + (4) + 1 = 20


Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

Unset strikes at the raging dinosaur.
AoO Melee +1 striking fist (magical, agile, finesse) w/IC: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Damage (B) w/precise 2 w/IC: 2d6 + 6 + 3 + 1 ⇒ (4, 4) + 6 + 3 + 1 = 18

He attempts to dodge its trampling feet.
Reflex w/ inspire defense: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18

Then, he pursues the beast.
Step
Melee +1 striking fist (magical, agile, finesse) 2/IC: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Damage (B) w/precise w/IC: 2d6 + 6 + 3 + 1 ⇒ (1, 4) + 6 + 3 + 1 = 15
Melee +1 striking fist (magical, agile, finesse) w/IC: 1d20 + 15 - 4 + 1 ⇒ (13) + 15 - 4 + 1 = 25
Damage (B) w/precise (finisher) w/IC: 2d6 + 6 + 3d6 ⇒ (5, 1) + 6 + (5, 2, 1) = 20


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Seeing his protective magic ineffective against a trampling dinosaur, Kennari nervously allows the spell to fade away, moving up to the edge of the room and sending another jolt of electricity at the beast.

◆Stride, ◆◆Cast electric arc.

Electricity damage: 4d4 + 4 ⇒ (3, 2, 3, 1) + 4 = 13 DC 25 basic Reflex


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism continues to hold her own against the triceratops as the two lock horns and blade.

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Damage: 2d4 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 - 4 ⇒ (17) + 16 + 1 - 4 = 30
Damage: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8

◆ Shield
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

Rova and Thkrull avoid the triceratops but can't quite hit it back.

Unset takes a beating underfoot the dino, but manages to strike it once!

Dino Reflex save: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24

Kennari zaps it with electricity!

Finally, Prism takes the dinosaur down with some well-placed stabbing!

As the dinosaur falls, your friend Ulthadar apparates over one of the graves.

“My worldly possessions are yours, in gratitude for your aid.” The lid over Ulthadar’s grave moves smoothly and silently aside.

“But I ask that you respect my peers in the way these trespassers would not. Sanctify and shelter their remains.” Ulthadar then fades away.

If you would like to consecrate the remains in the open grave, this takes a DC 25 Religion check, followed by covering the grave back up with the slab or an acceptable substitute, like stones. You get a +2 bonus for using anything with Aroden iconography. There are three open graves.

In Ulthadar's grave:

Ulthadar’s grave contains a moderate antidote, a tourmaline sphere aeon stone, an amethyst necklace worth 20 gp, and a silver athame worth 30 gp.


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LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Fascinating!" Kennari says, examining the aeon stone. "I've read about these. It's said they are capable of bringing their bearer back from the very brink of death. I wonder what the harmonic resonance with my wayfinder would be?" He takes out a small device, similar to a compass, and slots the stone into a depression that seems made for just such a thing, studying it intently.

The primary ability of the stone is good for a front-liner, triggering when you would die to drop your dying value by one. The resonant value allows you to cast 1st level heal, if we put it in a wayfinder.

"As for laying the bodies to rest, I know a little of Arodenite rites for such occasions, but only in the academic sense. Do any of you have any particular religious training?" Happy to lead that effort with Aroden Lore, if that's acceptable, but also happy to assist someone with Religion.


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F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

Religion (trained): 1d20 + 11 ⇒ (16) + 11 = 27

"Oh, I can give them Groetus' blessing," Rova says happily. "Then we'll just need to cover the graves back up."

She starts looking around for some dust she can use in the ceremony, symbolic of what Groetus will reduce everything to when he arrives for The End.

Unset and Prism are our main frontliners, so I'm fine with them having it.


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Uh...well, I suppose it's better than nothing." Kennari assists Rova, trying to work in as much Arodenite content as possible.

Aroden Lore to assist: 1d20 + 13 ⇒ (15) + 13 = 28


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism grabs the stone and tosses it to Unset. "Thereyago!" She giggles as it floats above his head. She leaves the graves to some of the others that are more knowledgeable in not pissing ghosts off. She watches with keen interest at the strange ritual.


Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

Unset watches the stone floating around his head. He flashes a grin and bows to Prism. "Thank ye, most kindly."

"As for religious training, I have picked up some details about rituals from time to time," he offers.

Religion to Aid: 1d20 + 10 ⇒ (12) + 10 = 22


Shadow of the Vault Lord || Extinction Curse

Perception:

Perception, Rova: 1d20 + 12 ⇒ (8) + 12 = 20
PErception, Corkas: 1d20 + 13 ⇒ (13) + 13 = 26
Perception, Niksi: 1d20 + 11 ⇒ (3) + 11 = 14
Perception, Unset: 1d20 + 12 ⇒ (12) + 12 = 24
Perception, Kennari: 1d20 + 10 ⇒ (2) + 10 = 12

Prism spots a secret door in the northeast corner of the room!


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

"Heylook..here!" Prism points towards the outline of a secret passage as she places all of her strength into sliding it open.


Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18
Corkas 'Prism' Warfiz wrote:
"Heylook..here!" Prism points towards the outline of a secret passage as she places all of her strength into sliding it open.

"Good eye, ye've got!" Unset says as he rushes over and begins putting his shoulder into the door to help move it open.

Athletics: 1d20 + 15 ⇒ (19) + 15 = 34


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F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

"Focus!" Rova snaps. "You don't want to insult Great Groetus!"

She continues with the ritual, pouring a little dirt over each of the corpses.

"Go gentle into that sweet night. Let Groetus' pale light lead you to a safer place as He approaches. Be happy knowing that you will not see the fire, or ice, or fiends, or living dead that presage His coming. Be comforted knowing that you are among the first to know the secret of whether Groetus brings these afflictions as punishment for our wicked ways, or rides in on their coattails to bring us surcease from the pain that these plagues cause..."

As she finishes consecrating the grave to the Harbinger of Last Days, she gestures for the others to cover it again with the slab.


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi puts on her sarcastic mask. ”Religion? What is that? I have never heard of it.” She sobers and puts on a more somber mask as Rova takes the lead on a prayer. She may enjoy messing with people, but she knows when to turn the dial back.


Shadow of the Vault Lord || Extinction Curse

You spend some time healing everyone and laying the remains to rest. Prism and Unset then push open the secret door to the next room.

Vibrant tapestries adorn the east and west walls of this room. The woven masterpieces are in remarkably pristine condition considering the damage elsewhere in the temple. Fragrant smoke wafts through the room from elegant silver sconces built into each of the room’s four corners. A large engraving of a winged eye stares from the north wall above a stone shelf piled high with half‑melted candles.

The eye points toward you angrily, then sees the Aroden iconography on Kennari and goes back to being still.

Four everburning torches scented with sweet‑smelling incense burn in the chamber’s corners.

Perception:

Perception, Rova: 1d20 + 12 ⇒ (20) + 12 = 32
PErception, Corkas: 1d20 + 13 ⇒ (19) + 13 = 32
Perception, Niksi: 1d20 + 11 ⇒ (19) + 11 = 30
Perception, Unset: 1d20 + 12 ⇒ (1) + 12 = 13
Perception, Kennari: 1d20 + 10 ⇒ (13) + 10 = 23

The group spots another secret door on the other side.


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism skips happily into the room, barely even registering the evil looking eye as she smiles the entire way. "Secrets upon secrets." She comes to stop just before another secret doorway.


F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

"Wow, it's nice here," Rova says. "I wonder if that mean eye scared everyone away? It certainly smells nice here, at least. I didn't know you could make everburning torches be perfumed!"

With Prism's discovery, she turns her attention away from the eye of Aroden and moves toward the door. "I guess we should check it out!"


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari looks over from where he was studying the eye. "Oh, yes I suppose we should."


Shadow of the Vault Lord || Extinction Curse

Prism opens the next secret door.

Unlike the gray stone architecture found throughout the temple’s lower levels, this cavernous oval chamber is carved entirely from a deposit of translucent, pearlescent rock. Gentle steps descend from two openings on the south side of the room. Four golden spigots jut from the walls, emitting trickles of clear spring water. The rivulets run across the floor and down the steps to collect in twin pits carved into the smooth, opaline stone. Torches flicker from golden sconces set into the walls, illuminating a mosaic of a winged eye peering down from the ceiling.

The domed ceiling soars to a height of 25 feet above the ground. The entire room is constructed of moonstone. To the north, two 10‑foot‑deep pools collect water piped into this chamber from an underground spring.

A xulgath studies one of the pools, her stegosaurus next to her. A bored demon guards each of the main entrances to the chamber, but not the secret entrance.

Initiative:

Shrashek: 1d20 + 12 ⇒ (7) + 12 = 19
Stegosaurus: 1d20 + 15 ⇒ (13) + 15 = 28
yellow brimorak: 1d20 + 12 ⇒ (16) + 12 = 28
blue brimorak: 1d20 + 12 ⇒ (16) + 12 = 28
Perception, Rova: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Stealth, Corkas: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Perception, Niksi: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Perception, Unset: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Perception, Kennari: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Initiative!
Prism
Unset

Dinosaur
Yellow Demon
Blue Demon
Niksi
Rova
Shrashek
Kennari


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Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

"Behind me, please, Prism!" Unset says protectively as he spies the threats in the room. "Don't want no harm befallen the lot ye. More of the same! E'en if they not be robbin' graves, they be up t'trouble, I'd wager!"

The fleshforged man moves into the room, trying to skirt the wall to avoid the slippery floor.
Stride
As he approaches the dinosaur, he tries to curl into a more ball-like shape and slide past the creature and its handler.
Acrobatics to Tumble: 1d20 + 16 ⇒ (11) + 16 = 27

Token placed assuming success, if not, then please move it back.

He then strikes at the xulgath.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (5, 4) + 6 + 3 = 18


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism stays behind Unset as she follows right on his heels slashing at the Xulgath with him. "I will do my best."

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5

◆◆ Stride
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

Unset rolls under the dinosaur's feet, then punches the xulgath in the face before she even knows what's happening! Crit!

Prism follows and slashes her from behind.

The stegosaurus roars in fury as its trainer gets attacked! It lashes out with its spiked tail!

Tail vs Unset: 1d20 + 18 ⇒ (12) + 18 = 30
ouch!: 2d8 + 9 ⇒ (2, 5) + 9 = 16

Tail vs Prism, sweep: 1d20 + 18 + 1 - 5 ⇒ (11) + 18 + 1 - 5 = 25
ouch!: 2d8 + 9 ⇒ (5, 5) + 9 = 19

Tail vs Unset, sweep: 1d20 + 18 - 10 ⇒ (17) + 18 - 10 = 25
ouch!: 2d8 + 9 ⇒ (6, 5) + 9 = 20

Unset is struck twice while Prism narrowly avoids an attack thanks to Niksi's inspiration.

One of the demons suddenly appears in the antechamber! It bursts into flame!

The other one draws closer and lets loose with a giant explosion in the direction of the antechamber. The demon included in the blast doesn't seem to care.

fireball vs Thkrull, Kennari, Rova, Niksi: 6d6 ⇒ (3, 4, 3, 6, 5, 4) = 25, DC 21 basic Reflex

Initiative!
Prism
Unset, -32
Dinosaur
Yellow Demon
Blue Demon
Niksi, Reflex save needed
Rova, Reflex save needed

Shrashek, -49 hp
Kennari, Reflex save needed


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Reflex Save: 1d20 + 15 ⇒ (19) + 15 = 34

Niksi completely dances away from the fireball in contortionist movements. She continues her performance all the while.

Harmonize, inspire defense, inspire courage


F HP 174, AC 31, F+22, R +22, W +18, Hero Pts 3 Halfling circusfolk doomsayer 12

Reflex (master, evasion): 1d20 + 17 ⇒ (1) + 17 = 18 Can't get any worse than that, so we'll use a good ol' Hero Point.
Reflex (master, evasion): 1d20 + 17 ⇒ (10) + 17 = 27

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops), inspired (courage, defense)

Rova gasps as she sees the fire coming, almost too shocked to actually move, but then at the last moment dodges the explosion.

"Hey," she cries, "no demons allowed. Get him, Thkrull!" She follows her own words with an arrow.

Hunt Prey, Command an Animal, Strike
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 ⇒ (14) + 16 = 30
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (5, 2) + 2 + (1) = 10
Deadly?: 1d10 ⇒ 1
Crit specialization: The target gets stuck to an adjacent surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds.


HP 132, AC 29, F+20, R+20, W+19, Per +19 Savage elephant animal companion 12

Reflex (expert): 1d20 + 13 ⇒ (17) + 13 = 30

Status:

HP 50/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (xx)?, inspired (defense, courage: +1 status to attacks, damage)?

Thkrull also somehow manages to avoid the worst of the fire, flinching away from it. He bellows in rage and tries to stomp the stupid fiery thing, but is off balance from avoiding the fire.

Step, Strike
Foot: 1d20 + 12 ⇒ (2) + 12 = 14


Shadow of the Vault Lord || Extinction Curse

Kennari avoids some of the fireball while Niksi avoids it entirely.

Niksi inspires her allies in multiple ways!

Rova sees a plume of flame coming right for her face, but ducks aside at the last moment, only getting singed. Thkrull avoids the worst of the blast as well. Rova hits the demon with an arrow, but Thkrull can't connect with his foot.

The xulgath runs away to take cover behind the dinosaur and demon.

Provokes from Unset

She then casts a spell at Unset.

DC 24 Fort save:

Critical Success The target is unaffected.
Success The target is blinded until its next turn begins.
Failure The target is blinded for 1 minute.
Critical Failure The target is blinded permanently.

Initiative!
Prism
Unset, -32, AoO, Fort save

Dinosaur
Yellow Demon, -10 hp
Blue Demon
Niksi,
Rova, -13 hp, (Thkrull -13 hp)
Shrashek, -49 hp
Kennari, -12 hp


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Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

Unset strikes at the fleeing xulgath.
Melee Strike, +1 striking fist (magical, agile, finesse), AoO: 1d20 + 15 ⇒ (13) + 15 = 28
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (3, 6) + 6 + 3 = 18

He is then the subject of a spell.
Fortitude: 1d20 + 15 ⇒ (11) + 15 = 26

The fleshforged man releases an unpleasant sigh as his vision turns to darkness.

He cautiously moves forward, looking for a target.
Stride/ooc]
Perception to Seek: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21

[ooc]Assuming that is sufficient to find the dino in front of him...
Unset swings an appendage at the creature before him.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (19) + 15 = 34
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17
Flat Check v. Hidden, if needed: 1d20 ⇒ 10
Hero Point on Flat Check, if needed: 1d20 ⇒ 4


Female Gnome | HP 164/164 AC: 30 (31 w/shield) +2 AC vs Trap| F: +21 R: +23 (Evasion), W: +17 +2 vs traps | Perception: +18; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism stays close to Unset as the pair strike into the dinosaur. "We should get this demon Unset!"

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Sneak Attack Damage: 2d6 ⇒ (6, 6) = 12

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 - 8 ⇒ (18) + 16 - 8 = 26
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5

◆ Strike
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


LN male human civic wizard 12 | hp 128/128; Hero Points 1/3 | AC 29 (28 w/o mystic armor); F+20 R+21 W+19 (19/20/18 w/o mystic armor) | Perception +18 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 6/6 | Resist void 1, heal 1hp/min | Spell DC 31 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari glances nervously at the demon behind him, casting a protective spell that envelops himself and Rova. Then, drawing power from Ratis, he sends another bead of fire into the large room which explodes into a fireball, enveloping the xulgath, the dinosaur and the nearby demon.

◆Cast protective ward, ◇Drain bonded item, ◆◆Cast fireball.

Fire damage to Dinosaur, Xulgath, and blue demon: 6d6 ⇒ (1, 5, 1, 2, 4, 1) = 14
DC 25 basic Reflex, reducing any status bonus vs. magic by 1.


Shadow of the Vault Lord || Extinction Curse

Unset succeeds at striking the fleeing xulgath, then falls prey to her spell!

Since the blindness was only until your next turn began, I think you can see fine on your actual turn!

Unset crits the dinosaur! Prism then follows up with three more hits.

Kennari fights fire with fire!

Dino Reflex: 1d20 + 13 ⇒ (18) + 13 = 31
Shrashek Reflex: 1d20 + 8 ⇒ (1) + 8 = 9

Demon is immune

The xulgath falls!

The stegosaurus runs around, trampling Unset and Prism!

Movement will provoke from Unset

Trample Unset and Prism: 2d6 + 9 ⇒ (5, 1) + 9 = 15, DC 25 basic Reflex

Both demons line up to use fiery breath attacks!

line attack vs Niksi, Rova, Kennari: 6d6 ⇒ (6, 3, 2, 1, 4, 3) = 19, DC 21 basic Reflex
line attack vs Unset, Prism: 6d6 ⇒ (2, 2, 3, 4, 2, 5) = 18, DC 21 basic Reflex

The area of the attack is no slick with grease. like a grease spell

Initiative!
Prism, two Reflex saves
Unset, -32, AoO, two Reflex saves

Dinosaur, -96 hp
Yellow Demon, -10 hp
Blue Demon
Niksi, Reflex save
Rova, -13 hp, Reflex save (Thkrull -13 hp)
Kennari, -12 hp, Reflex save


Male fleshwarp swashbuckler (monk dedication) 12| HP 178/178 | AC 28 |Speed 40 ft.; Climb 10 ft. | Panache Points1 |Perception 20 (+21 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +22; Ref +22 (Success is crit); Will +18; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +22 (Successes to Balance are critical successes instead), Athletics +22, Circus Lore +15, Nature +18, Occultism +15, Religion +16, Society +15, Stealth +22, Survival +16, Thievery +18

Hearing the dinosaur coming towards him, Unset stands his ground and swings!
Melee Strike, +1 striking fist (magical, agile, finesse) AoO v dino: 1d20 + 15 ⇒ (3) + 15 = 18
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (1, 1) + 6 + 3 = 11
Flat Check: 1d20 ⇒ 15

He then tries to roll out of the way of its thundering legs before reacting to the oncoming heat heralding a bout of oncoming flame!
Reflex v. Trample: 1d20 + 16 ⇒ (11) + 16 = 27
Reflex v. breath: 1d20 + 16 ⇒ (11) + 16 = 27

His eyesight restored, Unset is horrified to see Prism endangered by the demon, he rushes to place himself between the horror and the gnome.
Stride

Unset then swings a pair of appendages at the demon.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (10) + 15 = 25
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16

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