GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Fort (expert) vs. stench?: 1d20 + 14 ⇒ (18) + 14 = 32

Status:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova gasps at the strange sight in front of her, but focuses on the triceratops immediately; she can't help but wonder what it would be like to ride it, but it definitely seems like the biggest threat.

Hunt Prey, Strike, Command an Animal (sort of; I did Thkrull's action first, but I guess that's mostly color, since he wouldn't act until she used CoA)

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 ⇒ (13) + 16 = 29
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (2, 6) + 2 + (7) = 17


Ghost Level Delve || Extinction Curse

Thkrull can't quite connect with the big dino, but Rova succeeds with an arrow!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp
Kennari
Dino Rider -29 hp
Dino -57 hp
Niksi
Rova
Yellow Xulgath -21 hp


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

God was crazy with a surprise audit at work. Sorry about that!

Niksi begins harmonizing again, getting two performances going at once.

Harmonize, Inspire Defense, Inspire Courage


Ghost Level Delve || Extinction Curse

Oh no! I hope everything went well!

The remaining xulgath runs over to Unset and draws and swings with a greataxe!

greataxe!: 1d20 + 11 ⇒ (2) + 11 = 13
ouch!: 1d10 + 6 ⇒ (1) + 6 = 7

He misses critically! Riposte from Unset!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari

Dino Rider -29 hp
Dino -57 hp
Niksi
Rova
Yellow Xulgath -21 hp


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism rolls to her feet as the trio of horns nearly pin her to the ground. She only manages to regain a little bit of footing as she slashes he sickle at the dinosaur's face.

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Damage: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 - 4 + 1 ⇒ (8) + 16 - 4 + 1 = 21
Damage: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 3) = 7

◆ Stand
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari maintains his focus on his protective aura, expanding its area to encompass Thkrull as well. He then sends a jolt of electricity at both the dinosaur and its rider.

◆Sustain protective ward (radius now 10ft, so gets Thkrull), ◆◆Cast electric arc on dino and rider.

Electricity damage, IC: 4d4 + 4 + 1 ⇒ (2, 2, 3, 2) + 4 + 1 = 14 DC 25 basic Reflex save (Spell Penetration).


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Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16
GM Kate wrote:


The remaining xulgath runs over to Unset and draws and swings with a greataxe!

He misses critically! Riposte from Unset!

Unset attempts to relieve the attacker of its weapon.

Athletics to Disarm as Riposte v Reflex DC: 1d20 + 16 ⇒ (14) + 16 = 30

The fleshforged man, then turns his entire focus to the attacker.
Attack yellow; if yellow down, attack dino rider
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (6) + 15 = 21
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (6, 1) + 6 + 3 = 16
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 8 ⇒ (4) + 15 - 8 = 11
Damage (B) w/precise (finisher): 2d6 + 6 + 3d6 ⇒ (5, 3) + 6 + (6, 4, 4) = 28


Ghost Level Delve || Extinction Curse

Prism can't quite connect with the dinosaur after she jumps up off the floor.

Kennari keeps the group extra defended and zaps the dino and rider.

Dino Reflex save: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28
Rider: 1d20 + 13 ⇒ (14) + 13 = 27

Unset critically succeeds at the Disable attempt, knocking the greataxe out of the xulgath's hands!

He then pummels the xulgath down! The finisher indeed finished him. No attacks redirected.

The rider tells the dino to gore Prism, then move.

horns vs Prism: 1d20 + 19 ⇒ (5) + 19 = 24
ouch!: 2d8 + 9 ⇒ (2, 6) + 9 = 17 piercing

Prism avoids the horns!

Unset gets an AoO on the move if he wants.

The rider then sends a bolt of lightning down the hallway!

lightning bolt vs Thkrull, Niksi, and Kennari: 5d12 ⇒ (5, 6, 4, 4, 2) = 21 electricity, DC 26 basic Reflex

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari

Dino Rider -36 hp
Dino -64 hp
Niksi
Rova

Everybody up!


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Reflex vs. lightning: 1d20 + 15 ⇒ (15) + 15 = 30

Kennari dodges the worst of the lightning as he considers his response. Not wanting to catch Thkrull in a crossfire, he refrains from sending a large bolt right back at the rider, instead opting for a repeat of the smaller jolts he fired a moment before.

◆◆Cast electric arc (DC 25 basic Reflex, with Spell Penetration), ◆Sustain protective ward (radius now 15ft).

Electricity damage to dino and rider: 4d4 + 4 ⇒ (1, 3, 2, 4) + 4 = 14


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova moves into the room and fires at an arrow, then encourages Thkrull to get the dinosaur, not that he really needs any encouragement.

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (6, 3) + 2 + (6) + 1 = 18


HP 108, AC 27/28, F+18, R+18, W+17, Per +17 Savage elephant animal companion 10

Reflex (expert), inspired: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Quick stats:

HP 51/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (not-elephant)

Thkrull shows that he's far more nimble than the stupid not-elephant and almost manages to avoid the lightning entirely as he charges forward to stomp this stupid wannabe.

Foot: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 + 1 ⇒ (3, 7) + 4 + (7) + 1 = 22


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Seeing the rider instruct the dinosaur go for the gnome, Unset strikes at the mounted foe!
AoO Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (16) + 15 = 31
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12

He then takes off in pursuit, attempting to bring the rider down before more harm can befall Prism!
Stride
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (20) + 15 = 35
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19
Melee +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damage (B) w/precise (finisher): 2d6 + 6 + 3d6 ⇒ (3, 1) + 6 + (2, 1, 3) = 16


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism raises her free hand and shields herself from the dinosaurs horns as she tries to bring the rampaging beast down quickly. "How did all these dinosaurs get here?"

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Damage: 2d4 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
Sneak Attack Damage: 2d6 ⇒ (6, 3) = 9

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 - 4 ⇒ (9) + 16 + 1 - 4 = 22
Damage: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 2) = 6

◆ Shield
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Ghost Level Delve || Extinction Curse

Kennari takes some electricity damage and dishes back some of his own!

Dino Reflex save: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
Rider: 1d20 + 13 ⇒ (2) + 13 = 15

It is very effective!

Rova hits with her arrow while Thkrull misses, after taking a zap of lightning!

Unset struck at the rider moving by, then follows to pummel her! The rider falls!

Prism can't quite hit the angry triceratops!

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari, -10 hp
Dino -92 hp
Niksi
Rova (Thkrull -10 hp)


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi keeps up both of her performances, seeing her friends are acquitting themselves quite well.

Harmonize, inspire defense, inspire courage


Ghost Level Delve || Extinction Curse

Niksi keeps her friends inspired!

The triceratops runs around the room, trampling everybody!

I think that still provokes from Unset.

Trample vs Thkrull, Rova, Prism, and Unset: 2d6 + 9 ⇒ (1, 4) + 9 = 14 bludgeoning, DC 26 basic Reflex Remember your bonus from Niksi

Initiative!
Prism, -16 hp, prone
Unset, -9 hp, riposte available
Kennari, -10 hp

Dino -92 hp
Niksi
Rova (Thkrull -10 hp)


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Reflex (master, evasion): 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Thkrull Reflex (expert), inspired: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Rolling this now, since it could affect Rova's actions

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 3; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops)

Rova manages to jump aside to avoid the dinosaur, with Thkrull nimbly imitating her. Flashing a quick smile to her friend, Rova urges him to attack, then fires a couple of arrows to help.

Command an Animal, Strike x2 vs. triceratops (which will likely have cover due to Thkrull
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (6, 4) + 2 + (2) + 1 = 15

Shortbow (iterative): 1d20 + 16 - 5 + 1 ⇒ (13) + 16 - 5 + 1 = 25
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 + 1 ⇒ (3, 5) + 2 + (7) + 1 = 18
Using hunter's edge damage again, because I assume the first attack misses (this one probably does too, but just in case ...).


HP 108, AC 27/28, F+18, R+18, W+17, Per +17 Savage elephant animal companion 10

Quick stats:

HP 51/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (not-elephant)

Thkrull trumpets in triumph as he avoids the stupid not-elephant. It's not even as good as a rhinoceros, even if it does have too many tusks or horns of whatever its stupid face looks like.

At his halfling's urging, he charges forward to stomp the thing down.

Foot: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 + 1 ⇒ (3, 8) + 4 + (4) + 1 = 20


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Unset strikes at the raging dinosaur.
AoO Melee +1 striking fist (magical, agile, finesse) w/IC: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Damage (B) w/precise 2 w/IC: 2d6 + 6 + 3 + 1 ⇒ (4, 4) + 6 + 3 + 1 = 18

He attempts to dodge its trampling feet.
Reflex w/ inspire defense: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18

Then, he pursues the beast.
Step
Melee +1 striking fist (magical, agile, finesse) 2/IC: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Damage (B) w/precise w/IC: 2d6 + 6 + 3 + 1 ⇒ (1, 4) + 6 + 3 + 1 = 15
Melee +1 striking fist (magical, agile, finesse) w/IC: 1d20 + 15 - 4 + 1 ⇒ (13) + 15 - 4 + 1 = 25
Damage (B) w/precise (finisher) w/IC: 2d6 + 6 + 3d6 ⇒ (5, 1) + 6 + (5, 2, 1) = 20


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Seeing his protective magic ineffective against a trampling dinosaur, Kennari nervously allows the spell to fade away, moving up to the edge of the room and sending another jolt of electricity at the beast.

◆Stride, ◆◆Cast electric arc.

Electricity damage: 4d4 + 4 ⇒ (3, 2, 3, 1) + 4 = 13 DC 25 basic Reflex


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism continues to hold her own against the triceratops as the two lock horns and blade.

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Damage: 2d4 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up); Inspire: 1d20 + 16 + 1 - 4 ⇒ (17) + 16 + 1 - 4 = 30
Damage: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8

◆ Shield
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Ghost Level Delve || Extinction Curse

Rova and Thkrull avoid the triceratops but can't quite hit it back.

Unset takes a beating underfoot the dino, but manages to strike it once!

Dino Reflex save: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24

Kennari zaps it with electricity!

Finally, Prism takes the dinosaur down with some well-placed stabbing!

As the dinosaur falls, your friend Ulthadar apparates over one of the graves.

“My worldly possessions are yours, in gratitude for your aid.” The lid over Ulthadar’s grave moves smoothly and silently aside.

“But I ask that you respect my peers in the way these trespassers would not. Sanctify and shelter their remains.” Ulthadar then fades away.

If you would like to consecrate the remains in the open grave, this takes a DC 25 Religion check, followed by covering the grave back up with the slab or an acceptable substitute, like stones. You get a +2 bonus for using anything with Aroden iconography. There are three open graves.

In Ulthadar's grave:

Ulthadar’s grave contains a moderate antidote, a tourmaline sphere aeon stone, an amethyst necklace worth 20 gp, and a silver athame worth 30 gp.


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LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Fascinating!" Kennari says, examining the aeon stone. "I've read about these. It's said they are capable of bringing their bearer back from the very brink of death. I wonder what the harmonic resonance with my wayfinder would be?" He takes out a small device, similar to a compass, and slots the stone into a depression that seems made for just such a thing, studying it intently.

The primary ability of the stone is good for a front-liner, triggering when you would die to drop your dying value by one. The resonant value allows you to cast 1st level heal, if we put it in a wayfinder.

"As for laying the bodies to rest, I know a little of Arodenite rites for such occasions, but only in the academic sense. Do any of you have any particular religious training?" Happy to lead that effort with Aroden Lore, if that's acceptable, but also happy to assist someone with Religion.


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Religion (trained): 1d20 + 11 ⇒ (16) + 11 = 27

"Oh, I can give them Groetus' blessing," Rova says happily. "Then we'll just need to cover the graves back up."

She starts looking around for some dust she can use in the ceremony, symbolic of what Groetus will reduce everything to when he arrives for The End.

Unset and Prism are our main frontliners, so I'm fine with them having it.


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Uh...well, I suppose it's better than nothing." Kennari assists Rova, trying to work in as much Arodenite content as possible.

Aroden Lore to assist: 1d20 + 13 ⇒ (15) + 13 = 28


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism grabs the stone and tosses it to Unset. "Thereyago!" She giggles as it floats above his head. She leaves the graves to some of the others that are more knowledgeable in not pissing ghosts off. She watches with keen interest at the strange ritual.


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Unset watches the stone floating around his head. He flashes a grin and bows to Prism. "Thank ye, most kindly."

"As for religious training, I have picked up some details about rituals from time to time," he offers.

Religion to Aid: 1d20 + 10 ⇒ (12) + 10 = 22


Ghost Level Delve || Extinction Curse

Perception:

Perception, Rova: 1d20 + 12 ⇒ (8) + 12 = 20
PErception, Corkas: 1d20 + 13 ⇒ (13) + 13 = 26
Perception, Niksi: 1d20 + 11 ⇒ (3) + 11 = 14
Perception, Unset: 1d20 + 12 ⇒ (12) + 12 = 24
Perception, Kennari: 1d20 + 10 ⇒ (2) + 10 = 12

Prism spots a secret door in the northeast corner of the room!


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

"Heylook..here!" Prism points towards the outline of a secret passage as she places all of her strength into sliding it open.


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16
Corkas 'Prism' Warfiz wrote:
"Heylook..here!" Prism points towards the outline of a secret passage as she places all of her strength into sliding it open.

"Good eye, ye've got!" Unset says as he rushes over and begins putting his shoulder into the door to help move it open.

Athletics: 1d20 + 15 ⇒ (19) + 15 = 34


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

"Focus!" Rova snaps. "You don't want to insult Great Groetus!"

She continues with the ritual, pouring a little dirt over each of the corpses.

"Go gentle into that sweet night. Let Groetus' pale light lead you to a safer place as He approaches. Be happy knowing that you will not see the fire, or ice, or fiends, or living dead that presage His coming. Be comforted knowing that you are among the first to know the secret of whether Groetus brings these afflictions as punishment for our wicked ways, or rides in on their coattails to bring us surcease from the pain that these plagues cause..."

As she finishes consecrating the grave to the Harbinger of Last Days, she gestures for the others to cover it again with the slab.


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi puts on her sarcastic mask. ”Religion? What is that? I have never heard of it.” She sobers and puts on a more somber mask as Rova takes the lead on a prayer. She may enjoy messing with people, but she knows when to turn the dial back.


Ghost Level Delve || Extinction Curse

You spend some time healing everyone and laying the remains to rest. Prism and Unset then push open the secret door to the next room.

Vibrant tapestries adorn the east and west walls of this room. The woven masterpieces are in remarkably pristine condition considering the damage elsewhere in the temple. Fragrant smoke wafts through the room from elegant silver sconces built into each of the room’s four corners. A large engraving of a winged eye stares from the north wall above a stone shelf piled high with half‑melted candles.

The eye points toward you angrily, then sees the Aroden iconography on Kennari and goes back to being still.

Four everburning torches scented with sweet‑smelling incense burn in the chamber’s corners.

Perception:

Perception, Rova: 1d20 + 12 ⇒ (20) + 12 = 32
PErception, Corkas: 1d20 + 13 ⇒ (19) + 13 = 32
Perception, Niksi: 1d20 + 11 ⇒ (19) + 11 = 30
Perception, Unset: 1d20 + 12 ⇒ (1) + 12 = 13
Perception, Kennari: 1d20 + 10 ⇒ (13) + 10 = 23

The group spots another secret door on the other side.


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism skips happily into the room, barely even registering the evil looking eye as she smiles the entire way. "Secrets upon secrets." She comes to stop just before another secret doorway.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

"Wow, it's nice here," Rova says. "I wonder if that mean eye scared everyone away? It certainly smells nice here, at least. I didn't know you could make everburning torches be perfumed!"

With Prism's discovery, she turns her attention away from the eye of Aroden and moves toward the door. "I guess we should check it out!"


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari looks over from where he was studying the eye. "Oh, yes I suppose we should."


Ghost Level Delve || Extinction Curse

Prism opens the next secret door.

Unlike the gray stone architecture found throughout the temple’s lower levels, this cavernous oval chamber is carved entirely from a deposit of translucent, pearlescent rock. Gentle steps descend from two openings on the south side of the room. Four golden spigots jut from the walls, emitting trickles of clear spring water. The rivulets run across the floor and down the steps to collect in twin pits carved into the smooth, opaline stone. Torches flicker from golden sconces set into the walls, illuminating a mosaic of a winged eye peering down from the ceiling.

The domed ceiling soars to a height of 25 feet above the ground. The entire room is constructed of moonstone. To the north, two 10‑foot‑deep pools collect water piped into this chamber from an underground spring.

A xulgath studies one of the pools, her stegosaurus next to her. A bored demon guards each of the main entrances to the chamber, but not the secret entrance.

Initiative:

Shrashek: 1d20 + 12 ⇒ (7) + 12 = 19
Stegosaurus: 1d20 + 15 ⇒ (13) + 15 = 28
yellow brimorak: 1d20 + 12 ⇒ (16) + 12 = 28
blue brimorak: 1d20 + 12 ⇒ (16) + 12 = 28
Perception, Rova: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Stealth, Corkas: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Perception, Niksi: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Perception, Unset: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Perception, Kennari: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Initiative!
Prism
Unset

Dinosaur
Yellow Demon
Blue Demon
Niksi
Rova
Shrashek
Kennari


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Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

"Behind me, please, Prism!" Unset says protectively as he spies the threats in the room. "Don't want no harm befallen the lot ye. More of the same! E'en if they not be robbin' graves, they be up t'trouble, I'd wager!"

The fleshforged man moves into the room, trying to skirt the wall to avoid the slippery floor.
Stride
As he approaches the dinosaur, he tries to curl into a more ball-like shape and slide past the creature and its handler.
Acrobatics to Tumble: 1d20 + 16 ⇒ (11) + 16 = 27

Token placed assuming success, if not, then please move it back.

He then strikes at the xulgath.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (5, 4) + 6 + 3 = 18


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism stays behind Unset as she follows right on his heels slashing at the Xulgath with him. "I will do my best."

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5

◆◆ Stride
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


Ghost Level Delve || Extinction Curse

Unset rolls under the dinosaur's feet, then punches the xulgath in the face before she even knows what's happening! Crit!

Prism follows and slashes her from behind.

The stegosaurus roars in fury as its trainer gets attacked! It lashes out with its spiked tail!

Tail vs Unset: 1d20 + 18 ⇒ (12) + 18 = 30
ouch!: 2d8 + 9 ⇒ (2, 5) + 9 = 16

Tail vs Prism, sweep: 1d20 + 18 + 1 - 5 ⇒ (11) + 18 + 1 - 5 = 25
ouch!: 2d8 + 9 ⇒ (5, 5) + 9 = 19

Tail vs Unset, sweep: 1d20 + 18 - 10 ⇒ (17) + 18 - 10 = 25
ouch!: 2d8 + 9 ⇒ (6, 5) + 9 = 20

Unset is struck twice while Prism narrowly avoids an attack thanks to Niksi's inspiration.

One of the demons suddenly appears in the antechamber! It bursts into flame!

The other one draws closer and lets loose with a giant explosion in the direction of the antechamber. The demon included in the blast doesn't seem to care.

fireball vs Thkrull, Kennari, Rova, Niksi: 6d6 ⇒ (3, 4, 3, 6, 5, 4) = 25, DC 21 basic Reflex

Initiative!
Prism
Unset, -32
Dinosaur
Yellow Demon
Blue Demon
Niksi, Reflex save needed
Rova, Reflex save needed

Shrashek, -49 hp
Kennari, Reflex save needed


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Reflex Save: 1d20 + 15 ⇒ (19) + 15 = 34

Niksi completely dances away from the fireball in contortionist movements. She continues her performance all the while.

Harmonize, inspire defense, inspire courage


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Reflex (master, evasion): 1d20 + 17 ⇒ (1) + 17 = 18 Can't get any worse than that, so we'll use a good ol' Hero Point.
Reflex (master, evasion): 1d20 + 17 ⇒ (10) + 17 = 27

Quick stats:

HP 97/97
AC 24 (25, plus physical resistance 1, when inspired)
Fort +14, Ref +17, Will +13 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck []
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []
Effects: Hunted prey (triceratops), inspired (courage, defense)

Rova gasps as she sees the fire coming, almost too shocked to actually move, but then at the last moment dodges the explosion.

"Hey," she cries, "no demons allowed. Get him, Thkrull!" She follows her own words with an arrow.

Hunt Prey, Command an Animal, Strike
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 ⇒ (14) + 16 = 30
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (5, 2) + 2 + (1) = 10
Deadly?: 1d10 ⇒ 1
Crit specialization: The target gets stuck to an adjacent surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds.


HP 108, AC 27/28, F+18, R+18, W+17, Per +17 Savage elephant animal companion 10

Reflex (expert): 1d20 + 13 ⇒ (17) + 13 = 30

Status:

HP 50/62
AC 21 (22, plus physical resistance 1, when inspired)
Fort +13, Ref +13, Will +12 (+1 to all when inspired)
Perception +12, Acrobatics +13, Athletics +14, Intimidation +10,
Effects: Hunted prey (xx)?, inspired (defense, courage: +1 status to attacks, damage)?

Thkrull also somehow manages to avoid the worst of the fire, flinching away from it. He bellows in rage and tries to stomp the stupid fiery thing, but is off balance from avoiding the fire.

Step, Strike
Foot: 1d20 + 12 ⇒ (2) + 12 = 14


Ghost Level Delve || Extinction Curse

Kennari avoids some of the fireball while Niksi avoids it entirely.

Niksi inspires her allies in multiple ways!

Rova sees a plume of flame coming right for her face, but ducks aside at the last moment, only getting singed. Thkrull avoids the worst of the blast as well. Rova hits the demon with an arrow, but Thkrull can't connect with his foot.

The xulgath runs away to take cover behind the dinosaur and demon.

Provokes from Unset

She then casts a spell at Unset.

DC 24 Fort save:

Critical Success The target is unaffected.
Success The target is blinded until its next turn begins.
Failure The target is blinded for 1 minute.
Critical Failure The target is blinded permanently.

Initiative!
Prism
Unset, -32, AoO, Fort save

Dinosaur
Yellow Demon, -10 hp
Blue Demon
Niksi,
Rova, -13 hp, (Thkrull -13 hp)
Shrashek, -49 hp
Kennari, -12 hp


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Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Unset strikes at the fleeing xulgath.
Melee Strike, +1 striking fist (magical, agile, finesse), AoO: 1d20 + 15 ⇒ (13) + 15 = 28
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (3, 6) + 6 + 3 = 18

He is then the subject of a spell.
Fortitude: 1d20 + 15 ⇒ (11) + 15 = 26

The fleshforged man releases an unpleasant sigh as his vision turns to darkness.

He cautiously moves forward, looking for a target.
Stride/ooc]
Perception to Seek: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21

[ooc]Assuming that is sufficient to find the dino in front of him...
Unset swings an appendage at the creature before him.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (19) + 15 = 34
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17
Flat Check v. Hidden, if needed: 1d20 ⇒ 10
Hero Point on Flat Check, if needed: 1d20 ⇒ 4


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism stays close to Unset as the pair strike into the dinosaur. "We should get this demon Unset!"

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Sneak Attack Damage: 2d6 ⇒ (6, 6) = 12

+1 Striking Sickle vs FF (Gang Up): 1d20 + 16 - 8 ⇒ (18) + 16 - 8 = 26
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5

◆ Strike
◆ Strike
◆ Strike

Status:

HP 71/71; Drained 2 (14)
AC 25 (+1 Shield Spell | +1 Inspire Defense and 2/- physical)
Spells: 1st 0/1; 2nd 0/1
Hero Points 2/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1


LN male human civic wizard 10 | hp 98/98; Hero Points 3/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor) | Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari glances nervously at the demon behind him, casting a protective spell that envelops himself and Rova. Then, drawing power from Ratis, he sends another bead of fire into the large room which explodes into a fireball, enveloping the xulgath, the dinosaur and the nearby demon.

◆Cast protective ward, ◇Drain bonded item, ◆◆Cast fireball.

Fire damage to Dinosaur, Xulgath, and blue demon: 6d6 ⇒ (1, 5, 1, 2, 4, 1) = 14
DC 25 basic Reflex, reducing any status bonus vs. magic by 1.


Ghost Level Delve || Extinction Curse

Unset succeeds at striking the fleeing xulgath, then falls prey to her spell!

Since the blindness was only until your next turn began, I think you can see fine on your actual turn!

Unset crits the dinosaur! Prism then follows up with three more hits.

Kennari fights fire with fire!

Dino Reflex: 1d20 + 13 ⇒ (18) + 13 = 31
Shrashek Reflex: 1d20 + 8 ⇒ (1) + 8 = 9

Demon is immune

The xulgath falls!

The stegosaurus runs around, trampling Unset and Prism!

Movement will provoke from Unset

Trample Unset and Prism: 2d6 + 9 ⇒ (5, 1) + 9 = 15, DC 25 basic Reflex

Both demons line up to use fiery breath attacks!

line attack vs Niksi, Rova, Kennari: 6d6 ⇒ (6, 3, 2, 1, 4, 3) = 19, DC 21 basic Reflex
line attack vs Unset, Prism: 6d6 ⇒ (2, 2, 3, 4, 2, 5) = 18, DC 21 basic Reflex

The area of the attack is no slick with grease. like a grease spell

Initiative!
Prism, two Reflex saves
Unset, -32, AoO, two Reflex saves

Dinosaur, -96 hp
Yellow Demon, -10 hp
Blue Demon
Niksi, Reflex save
Rova, -13 hp, Reflex save (Thkrull -13 hp)
Kennari, -12 hp, Reflex save


Male fleshwarp swashbuckler (monk dedication) 10 | HP 150/150 | AC 26 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 16 (+17 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +18; Ref +20 (Success is crit); Will +16; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +20 (Successes to Balance are critical successes instead), Athletics +20, Circus Lore +13, Nature +14, Occultism +13, Religion +14, Society +13, Stealth +16, Survival +14, Thievery +16

Hearing the dinosaur coming towards him, Unset stands his ground and swings!
Melee Strike, +1 striking fist (magical, agile, finesse) AoO v dino: 1d20 + 15 ⇒ (3) + 15 = 18
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (1, 1) + 6 + 3 = 11
Flat Check: 1d20 ⇒ 15

He then tries to roll out of the way of its thundering legs before reacting to the oncoming heat heralding a bout of oncoming flame!
Reflex v. Trample: 1d20 + 16 ⇒ (11) + 16 = 27
Reflex v. breath: 1d20 + 16 ⇒ (11) + 16 = 27

His eyesight restored, Unset is horrified to see Prism endangered by the demon, he rushes to place himself between the horror and the gnome.
Stride

Unset then swings a pair of appendages at the demon.
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 ⇒ (10) + 15 = 25
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17
Melee Strike, +1 striking fist (magical, agile, finesse): 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
Damage (B) w/precise: 2d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16

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Ghost Level Delve || Extinction Curse

Plan the circus here! I'll have a few posts with stuff about how I run games, including safety tools!

We will begin on the street day of 1/29 if everyone is ready, but please check out the player's guide and start discussing characters!


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Ghost Level Delve || Extinction Curse

I'd like to see people post once a day on weekdays and at least once on the weekends. Obviously, life can get in the way, especially with a long campaign, but posting just to say you're busy/on vacation or whatever will let us keep moving along.

I can't post substantively during the workday, so if everyone is cool with it, I'd like to appoint one of you as an assistant GM to help resolve actions during combats against Bestiary monsters. This person won't get extra knowledge about what's going on in the adventure, but can describe if attacks hit or missed, update the map when combatants go down, resolve knowledge checks depending on how we run that, and so on. This just helps make sure things keep moving instead of waiting for me to say "Yes, that hit took it down."

My favorite safety tools for play-by-post are lines and veils. Lines indicate that something is a hard no for the game. Veils indicate that something can happen in the game, but "off-camera."

As far as content notes, I don't have specific warnings outside what you would normally expect in a Pathfinder AP. If you have a fear of clowns, this may not be the AP for you. I've seen the full outline for the AP, but not the final books, including my own, so there may be something that pops up. I'll give a warning here, but if there's something that you'd like me to keep a particular eye out for, please let me know!


Ghost Level Delve || Extinction Curse

I am still figuring out how I want to run secret checks and recall knowledge and so forth in play-by-post, so I'll put some slides together and we may evolve over time.

Silver Crusade

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Female Half-orc Paladin/Bard

Hi there! Evie here. Super excited! I’ve got a concept for a CG elven sorcerer (aberrant bloodline) that I’m toying with. She’d be a calliope player and dancer who loves everything and everyone strange.

Dark Archive

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Scenario and AP Tracker

Excellent, I will be mulling over a couple concepts. Thanks again for the invite!

The Exchange

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Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

***RAWR!!!***

Fabric rips between sight, mind, and screen as Painlord enters the thread.

"I summon myself from the aether and into this thread! Let the circuits tremble and the pixels quake at my coming!" Painlord dusts himself off and removes he silver cord attached at the waist. He shudders to think what would become of him should that special silver cord ever be cut by a special blade.

"Extinction? Curses, eh? This new edition and rules are new to me. They vex and confound me still. Though I will make many mistakes and do many a foolish deed, nonetheless, I shall ponder the depths of my black soul and darkest intents for a character worthy of this group." Painlord looks around the room, meeting the eye of each to ensure his sincerity.

Painlord creates a large stone from the aether and places it near him. Painlord dusts off the rock, has a sit, and begins to ponder. His chin rests upon this clenched fist and that upon a bowed elbow upon knee. In his mind, he creates worlds within worlds, scouring for just the right mortal's essence to bring to life within the Extinction Curse.

Won't be sharing my character or concept with any save the GM. I encourage you to play whatever clown you want, whatever hobo just fell off the turnip truck, or the exact bearded halfling you wish to play.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Hey all, looking forward to playing with everyone!

I'm East Coast, but work second shift, so most of my posting tends to be earlier in the day (depending on the night, I can sometimes get in a post when I'm at work, like right now).

As for lines/veils, I have a hard line for any sexual violence, but otherwise am fine with standard fantasy novel-levels of violence/romance.

--

Also mulling over some ideas. I had a thought for a dwarf character, but need to figure out if he can work for this adventure. If it does work, he'd probably be a divine caster and -- I think -- a fortune teller. Though he might also work as a roustabout.

If not, I'd also be willing to consider doing some sort of creepy twins thing with someone who's interested. I feel like that could certainly be something at a circus. :)


Ghost Level Delve || Extinction Curse

The one necessary part of everyone's character concept is that they currently work for the Circus of Wayward Wonders. They do not have to be part of the show itself, since there are lots of jobs that are not in front of the crowd.

And as Rand says, do feel free to play what you want! There are lots of NPCs in the circus with you, so there are definitely people you can go to for help if needed. Also, you clearly all know each other, so building up connections between the PCs in advance is a lot of fun. (Siblings, as Jacob suggested, or rivals, or on the run from the law together)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Also, for those of you who have read the Player's Guide already and seen the bit about tricks, Jason Tondro's been coming up with some.

Dark Archive

Scenario and AP Tracker
motteditor wrote:
Also, for those of you who have read the Player's Guide already and seen the bit about tricks, Jason Tondro's been coming up with some.

Those are great!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So -- without invading Painlord's privacy ;) -- what are folks thinking so far for cahracters?

We obviously all know each other, so we'd have some basics (don't necessarily need classes, since I agree with Pain that it can be fun to keep that a bit quiet) like whether someone's a clown, etc.

Silver Crusade

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Female Half-orc Paladin/Bard

I think I'm going with my idea I mentioned before, but changing the class to maestro bard. She isn't a clown per se, but uses that aesthetic, though I do imagine her in a ringmaster's outfit as well. She pretends to be a living mannequin, only letting a select few others know the truth. She has a custom-made costume to assist her in her act, along with replaceable faceplates for different expressions. She uses a combination of illusion magic and good-ol'-fashioned real world magician techniques to pretend that she can remove body parts.

Example Trick:
She sits down, pausing to flare out her tailcoat, and begins playing a delightful tune upon the calliope organ. The notes jangle out of the pipes like children heading to the park. The speed picks up. A tinny misstep cuts off her playing. She rewinds herself--literally passing backwards through the movements--then tries the section again. Another false note cuts the air. She pauses. She unfastens something on her wrist and removes the entire hand She shakes it next to her head where her ears would be. She looks to the audience, shrugs, then reattaches the hand. She'd eventually get to the point that she could "remove her head" and set it on the calliope then continue playing

Her goal with her act is to walk the line between strange and unsettling, whimsical, and funny.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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What you would know about my character, who's still far from fleshed out.:

XXX is a firm believer that the world is likely to end soon -- certainly in his lifetime. All the signs show it. But that doesn't mean we shouldn't all enjoy what little time we have left. Thus -- the circus! Sure, he made a mistake with his first attempt when he joined The Celestial Menagerie, but this new circus seems much more promising (you know, at least until the world ends). ...

I'm leaning toward animal wrangler or barker for his background, since I think either could fit the concept that's developing. If no one else wants to have an animal companion, I think it might be fun to do that. If someone else wants one, I can do without. He certainly could also not yet be a showman, but have that be something he's eager to get into (i.e. starting as a barker with aspirations to be a showman).

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Painlord shifts his weight upon the rock on which he sits, his own ponderance causing his ass to ache. He shifts to the left, then to the right, then finally stands to stretch and test his silver aether cord before sitting again.

It is clear his ruminations and creations are not going well and he continues to dwell and stew upon the subject matter.

A clown.
A killer clown?
A killer clown...from where?
Painlord shakes his head angrily, certain that bad ideas do exist.

Recovering himself, he puts his chin on this fist, his elbow to his knee, and his ass to rock as he leans to think more. He ponders. He pontificates. He juggles. He does not know yet who or what he is.

Still kicking around concepts, but in no special rush as we have a month or more until book 1 is release. In addition, the HeroLab supplement has yet to be released.

Silver Crusade

Female Half-orc Paladin/Bard

You are making me nostalgic for githyanki!

I thought the street date for book one was the 29th, so in less than a week?

As for me, I’ve got most of the statblock done and have been moving on to writing the more fun character stuff :)


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Ghost Level Delve || Extinction Curse

The street date is indeed January 29th!

If people need more time than that, that is okay too.

Your character can have one extra trained Lore to tie into their backstory.

For APs, I'm pretty generous with character tweaks, so if something isn't working out the way you thought it would, just let me know and it will probably be fine to change it.

Dark Archive

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Scenario and AP Tracker

I should have something built this weekend. I am waiting on a few more days from the authors tweets as I am looking for some inspiration on the tricks.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Yay, Gods & Magic finally shipped, so I can see if there is stuff I want to use from it (not to mention what my own contributions look like)!


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

OK, I think I'm going to play with Rova here, who found her way to the Celestial Mengerie and eventually a role as an animal wrangler, before fleeing with Thkrull, who she helped raise from birth, to join The Circus of Wayward Wonders.

She's starting to perform in the new show, though her performances leave a little something to be desired. They tend to all end up with warnings about the end of the world...

She'll be a bit of an able combatant, with an animal companion to boost that. She may also eventually be casting some spells. We'll see how that goes.

I'm really disappointed that they didn't make an elephant animal companion for this game. Kate, can we do something about that for this game? (If you'd rather play strictly with the published rules, I'm OK with that.)


F Cavern Elf Bard (maestro)/9 Hero Points: 3

This is Hrothdane! Got a bunch of my girl's info up in her profile, juicy character background and such plus stats. Stats are done so I can focus on the fun stuff :D


Ghost Level Delve || Extinction Curse

Rova can definitely have an elephant! Also, yay for Gods and Magic! Can you share what you wrote?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yay! I just sent you some proposed stats in a PM.

As far as Gods and Magic, I did the Gorum and Rovagug sections! (Though the divine intercessions crunch should be credited to the developers.)

Dark Archive

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Scenario and AP Tracker

I have been compiling the twitter tricks in a word doc as I am horrible at sifting through twitter.

Extinction Curse Tricks List


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Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Nearly done with Corkas. Still fleshing out her background info and her trick. Her stage name is Prism due to her constantly color changing features.


Ghost Level Delve || Extinction Curse

I love it!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Here's what I statted up for the elephant companion; curious to get any feedback (I previously sent it to Kate). That said, I'm thinking instead of indomitable charge for the advanced maneuver, it should probably just have trample. It's not super colorful, but I think that makes sense...

ELEPHANT
Your companion is an elephant, mammoth, or similar pachyderm.
Size Medium or Large
Melee [one-action] foot, Damage 1d8 bludgeoning
Melee [one-action] tusk (agile), Damage 1d6 piercing
Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0
Hit Points 8
Skill Intimidation or Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 30 feet
Special mount
Support Benefit Your elephant uses its trunk to grab and hamper a foe. Until the start of your next turn, any creatures your elephant threatens is encumbered. (Note, this would make it Clumsy 1, so a -1 to Dex checks including AC, and a 10-ft. penalty to speed. That said, my reading of this would be that if it Stepped or Strided away from the elephant with its first action, it would lose that penalty.)
Advanced Maneuver Indomitable charge

Indomitable charge [two-actions] (move)
The elephant Strides twice, and ignores natural difficult terrain (but not difficult terrain because of magic). If you are mounted on the elephant, until the end of your turn, you can add a circumstance bonus to damage to an attack you make following an indomitable charge equal to twice the number of damage dice. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead.

The Exchange

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Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Painlord shifts on his hard rock again, his buttocks feeling not only his own weight, but also the weight of his thoughts. There is only so much his ass can take. He does offer a quick smile as he believes he is making progress.

Dreams and ideas have come and gone, and each one kept or discarded have gotten him closer to the act of creation. It is never an easy process for him, for there is never just one side of himself that he wants to put into any one character. Sometimes it was the pain of slicing oneself open and deciding what to share, other times, it was finding nothing but voids inside where one had hoped for charactered essence.

He sighs.

He’s closer. But not yet done.

He closes his eyes and thinks more.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That sounds like a demented murder clown character. Slicing things open to see what's in there to share.

Dark Archive

Scenario and AP Tracker

Speaking of demented murder clown whats up with that creepy murder clown in the Player's Guide? Hehe.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Tyranius wrote:
Speaking of demented murder clown whats up with that creepy murder clown in the Player's Guide? Hehe.

I noted this as well. WTF? It’s so creepy.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Tyranius wrote:
creepy murder clown

This seems redundant. You can just say "clown" and save yourself some typing. :D


Ghost Level Delve || Extinction Curse

Yeah, it’s so creepy!


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Ghost Level Delve || Extinction Curse

Oh god, the creepy clown is in the adventure!

There are a few player options in the book. I don't want to post any text before the street date, but if you want to tweak your character once you see it, feel free. (It's mostly not first level stuff anyway, but I know you might build a little differently if you know you're going to take an archetype.)

Rand has kindly offered to serve as assistant GM! Thanks, Rand. This will mostly involve resolving combat actions with bestiary monsters during the workday Pacific time, so that we don't have things drag on while I can't post.


Ghost Level Delve || Extinction Curse

We have slides! Please fill out the second slide as you have a chance.

There are circus rules for this adventure! I don't want to drop the whole subsystem at once, so here's what you need to know about your signature trick, if you choose to have one. (If you don't, or if you don't perform in a given show, there are non-performer roles you can take on.)

Your signature trick starts off with one type of check and can have one trait. Your check is the skill or saving throw you use to perform the trick. So if you are a trapeze artist, you would probably use Acrobatics. As you level up and your trick gets more complicated, you can add more kinds of checks. Maybe you climb up a rope to get to your trapeze, so you do Athletics and Acrobatics.

Traits add something special depending on the trait. You can pick one, but you don't have to. If the check has a skill associated with it, you get a +1 bonus with that skill to do that trick. If you did a trick where you ride a horse off a high dive (anyone else watch Wild Hearts Can't Be Broken a million times as a kid?), then adding the Animal trait would give you a +1 bonus to a Nature check and adding the Water trait would give you a +1 bonus to an Athletics check. You start off with one trait and can add more as you level up and make your trick more complicated.

There are two mandatory traits with certain options. First, if one PC co-stars for another PC, the trick gains the Team trait. (NPCs can't co-star for you.) This lets one person Aid another. Second, if your check is a saving throw, the trick gains the injury trait. So the NPC act Mordaine the magician uses a Fortitude save because she's holding her breath underwater. If she crit fails a check to perform her act, she gets injured.

Hopefully, that's enough to design your tricks! Don't hesitate to ask questions!


Ghost Level Delve || Extinction Curse

Oh, one more thing about tricks for now: you'll unlock additional traits you can choose from for your act as you recruit people to your circus. The ones listed in the slide are the ones you can use right now.

Player options! This book has archetypes for juggler and staff acrobat. There is also a juggle skill feat, some nature snares, and some circus weapons. Do folks want more details on any of that?


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

I might eventually want to use the nature snares, but I'm not there yet. (I can also just look them up myself if that's easier for you.)

--

Still working out the details of my trick, though it will definitely involve Thkrull. I think it will probably use Perform, but I'll see what I come up with.

--

Finally, default exploration activity: I'm leaning toward Investigate, but also open to see what others are doing/wanting.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Painlord shifts on his rock again, this time taking to his feet. Standing tall, he realizes that choices have been made, and now it was too late to change. In fact, his form begins to change, loosing his amorphous quality endowed by the Plane of Pain and becoming more solid, more dwarven, more real. His body bulges and changes, shrinking and fitting itself...into the guise of a male dwarf.

The dwarf smiles, looks around the room as if seeing it for the first time.

”Hi, I’m Mukluk. Nice to meet you all,” Mukluk says in a solid, confident voice. ”I hope that we shall enjoy the journey more than the destination as we travel these lands together.”

With that, he leaves the discussion room to go post on the gameplay thread.

Open backstory and description on updated on this alias. Feel free to read.


Ghost Level Delve || Extinction Curse

Yes, if you have the book, feel free to check out the player options yourself! I didn’t want to assume everyone had it.

Also, it’s a third level feat, but one referenced feat didn’t make it into the player’s guide and is instead referenced here!

And just to be clear for exploration mode, you can change it whenever you’d like.


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Ghost Level Delve || Extinction Curse

Also, folks, I am really looking forward to this. I think it’s going to be a really fun adventure. Thank you for playing it with me.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I am also quite excited! :D

As for exploration mode, I’m prob gonna do Repeat a Spell for Inspire Courage as my go-to.


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Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice
Mukluk Muletender wrote:

Painlord shifts on his rock again, this time taking to his feet. Standing tall, he realizes that choices have been made, and now it was too late to change. In fact, his form begins to change, loosing his amorphous quality endowed by the Plane of Pain and becoming more solid, more dwarven, more real. His body bulges and changes, shrinking and fitting itself...into the guise of a male dwarf.

The dwarf smiles, looks around the room as if seeing it for the first time.

”Hi, I’m Mukluk. Nice to meet you all,” Mukluk says in a solid, confident voice. ”I hope that we shall enjoy the journey more than the destination as we travel these lands together.”

With that, he leaves the discussion room to go post on the gameplay thread.

Open backstory and description on updated on this alias. Feel free to read.

Noooo! Not Sad Rock. :(


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Since we all know each other ahead of time, I took the liberty of jotting down some impressions people might have gathered before the adventure about Niksi as the circus has been traveling together:

-For someone that's always talking about capital-A "Art" and taking The Work very seriously, Niksi is unjudgmental and takes most people in-stride, though it would be easy to assume she's just a pretentious snob

-She has a broad base of knowledge and freely shares it without being asked, thinking she is helping, so she might be seen as a bit of a know-it-all

-She will also be completely unpredictable, such as walking up to you, saying "I am feeling very octagonal today" then walk away without a word. She likes to test out material to see if she's hitting the right balance in tone and takes notes on these interactions after the fact

-She never complains about being asked to help, no matter how menial the task might seem, and she considers everyone else's work as valuable as her own

-She takes her meals privately and keeps odd hours, which she intentionally does to encourage rumors that she actually IS a magical automaton

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Corkas 'Prism' Warfiz wrote:
Noooo! Not Sad Rock. :(

Sad Rock's back! Or not...


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11
Niksi Drugova wrote:
Since we all know each other ahead of time, I took the liberty of jotting down some impressions people might have gathered before the adventure about Niksi as the circus has been traveling together: <good stuff>

+1. This is a delightful and helpful list.


Ghost Level Delve || Extinction Curse

Assuming you take on the act of scheduling, there is room for seven performances. Act 1, the opener, has one trick to get the audience warmed up. Act 2 has two tricks to build up the excitement. Act 3 is one big exciting act, and then Act 4 is the big finale with one act in each of the circus's three rings.

Each of you has a trick, I believe, and there are six NPC acts ready to go. These are listed in the slide. If any PC acts don't go on the schedule, that PC can take on another role, listed on Slide 8. As you set the schedule, you can either fill out the performers on the worksheet on the first slide, or just sort it out here, and I'll do it.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

I still have a bit of confusion about putting this all together. Last night and tonight are busy so haven’t fully absorbed everything yet. Like, when I was writing my backstory, I didn’t know about the other Dwarven cannon ballers as already part of the circus...so not sure how to work that in (or should I rewrite my backstory?).

Anyhoot, as it stands now, I guess we need to schedule 7 acts, huh? There is also a framework around the acts.

Let’s do this?

Act 1:
1. Featherfall Five

Act 2:
2. Axle’s Amazing Aviary
3. Elizia and Mr. Tickles

Act 3:
7. The Dwarven Throwers (Mukluk may be assisting them)

Acts 4:
4. Flamboni Sisters
5. Niski and/or Prism?
6. Mordain the Magician

Feel free to edit or change or update. I have no idea, truly. :)


Ghost Level Delve || Extinction Curse

The Dwarven Throwers throw each other! Your act is definitely different. Also, they’re NPCs, so you should do the act you want.


Ghost Level Delve || Extinction Curse

Also, I apologize if the circus subsystem is confusing. I didn’t really want to drop the whole rules set at once, so I’m trying to just give you what you need right now. I can provide the full rules if that makes things easier, or we can just see how this first show goes and take it from there!


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

I'm happy doing this first show and then seeing if we want full rules. I feel like that adds to the verisimilitude.

I wasn't sure if we wanted to just do the acts here or in the game thread, either. I figure it's probably faster here, though. Not quite sure how everyone envisions their Tricks yet, but my suggestions:
Act 1: The Opener
1. Flamboni Sisters (feels like exciting and a good way to open)

Act 2: Build-up (animal shows feel like build-up style acts. Fun, but not as impressive as some of the others; that said, maybe also Niski/Prism here?)
2. Axle’s Amazing Aviary
3. Elizia and Mr. Tickles

Act 3: Big Number
7. The Feather-Fall Five (I'm a big fan of aerial acrobatics, but this feels big to me)

Acts 4: Finale
4. Mordain the Magician
5. Niski and/or Prism?
6. Big Shot Mukluk


Ghost Level Delve || Extinction Curse

Just to make sure we’re on the same page, you do not have to put all six NPC acts on the schedule.

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