Squire Droo Nettlezum
|
Since there's still a big grease spot on the floor I am going to assume that the Prof comes through the door behind the bar.
"But I wanna look at the pretty bottles." whines the gnome.
perception: 1d20 - 1 ⇒ (20) - 1 = 19
Droo picks up the first thing that might in dim light look like a bunch of meaningless numbers written out in a row and offers it up as the needed combination, and returns to her inspection of the bar's contents (or any other interesting item) at the first opportunity.
| Vosk Lazav |
Binding and hiding the bodies it is then!
"Professor, have you bothered to look at the book you're so dutifully holding? It would be a shame if we had to damage the house after giving our word not to, but I see no other way if we cannot find the code. Theoretically, we could begin the process of trying the 10,000 different combinations, however time is certainly not on our side," he explains. And certainly not my patience! We've too much muscle to waste such an amount of time in our lives.
________
I can't think of anywhere else this might be. We could be failing checks or not have done something in advance? Either way, forcing it open is sadly looking like our only option here :(
Professor Molvil Masaendri
|
"... Oh! I had completely forgotten! Of course!" Silly me! The Professor immediately opens the book to the page she's been saving this whole time and begins perusing it for useful information.
| GM Hawthwile |
As Droo starts to count how many bottles of each color are present behind the bar, Molvil lays the ledger back down on the counter and opens the oversized book back to its previous page. Vosk peers around the professor at a long list of sums and figures, with the words "Zephyr Sign" written at the top of the page.
Also, the free-form test field "Notes" section for each order seems to list the source of the purchased supplies, most stating Count Zespire's lands as their point of origin. These notes abruptly become vague at the ten-month mark, with many orders missing them entirely.
A quick survey of the pages before and after this one show similar patterns of price hikes and undocumented sources for most other vessels.
Doodles of flowers and leaves decorate the margins of the page, but space seems to have been left deliberately clear for a short reminder at the bottom of the page.
Handouts updated.
What do you do?
| Vosk Lazav |
Vosk maintains his hovering position over the Professor's shoulder. Hmmming and huuuuhing at annoying intervals. "890 must be a clue of some sort, the only part that's anything to do with numbers!" he points out.
________
Appraise: 1d20 + 4 ⇒ (10) + 4 = 14
Oh come on now! Just need a single aid here and we'll be good!Hopefully more useful information will be within our grasp once we can open the spoiler.
Squire Droo Nettlezum
|
"Huh? Mine went 'THX 1138'. Weird huh?" comments the gnome from the over Vosk's shoulder, while standing on her saddle, and holding two large decorative bottles of spirits.
appraise: 1d20 ⇒ 16
"Hm. I wonder if they're still buying local from Zespire? Look, FLOWERS!"
| GM Hawthwile |
Bocke tries the combination, but the safe refuses to open.
What do you do?
| Vosk Lazav |
"Perhaps he is the nostalgic sort..." Vosk wonders out loud. Once Bocke steps aside, he puts in the combination 3827. "That's the year 890 years ago, suppose it makes sense with it being the 'anniversary' as is written in the note. Let's hope the locksmith thought the same, eh?"
________
History, DC 12: 1d20 + 8 ⇒ (19) + 8 = 27
Professor Molvil Masaendri
|
Appraise (aid Vosk): 1d20 + 4 ⇒ (6) + 4 = 10
"Hmmm... Yes, it does seem the most likely option we've found." While Vosk attempts the combination, the Professor spends her time assessing the entries in the ledger. "We will definitely need this as evidence."
After a moment, she looks up briefly to ask Reed, Theld, and Gorrig: "Gentlemen, would you be so kind as to deal with the guards? We really shouldn't leave them out like this."
Bocke Reed
|
Bocke's not sure he counts as a gentleman but he'll help anyway.
The two that are alive get tied up. The dead one needs to disappear. Is there a body of water nearby?
| GM Hawthwile |
The safe slips open at Vosk's deft touch, revealing another large book and an opened envelope with an official-looking stamp on the front. Cracking open this new ledger, Molvil finds records detailing a long series of payments vaguely labeled as "gifts" to various naval officers that span the course of a year. Droo pulls an equally-official-looking document from the envelope, which upon closer inspection appears to be the deed to the chandlery, stating that ownership of the building and business officially transferred to Earl Vernisant over a year ago.
Bocke helps Gorrig and Theld tie up the two living guards, the three discussing quietly the nearest body of water and agreeing on the wharf a couple blocks to the south. In the back office, Molvil and Vosk survey the damaged painting.
What do you do?
Theld Miasma
|
Theld assists the others tying up the guards, though he offers no insights as to what to do with them next.
Squire Droo Nettlezum
|
Int check: 1d20 ⇒ 18
"Hey Theld! You're sort of a cleric right? Can you pray to Squidthulu, and summon up some mending magic for the painting you guys wrecked while I was out front guarding the place? Though maybe I could have a try at restoring it. I painted my sister's house once, and it came out a lot better than I thought it would. It might be one of my many secret talents." She beams.
"Otherwise, I suppose we take it to the river with this guy, and toss it in with the trash." She walks over to the body, and kicks it.
"Not so talkative now are you tough guy? Huh? Sorry. I can't hear you, because you're dead. In fact, you're so dead we would need an extra-large (never mind a medium) to talk to your ghost." she says to the corpse, pouring expensive wine on it, while doing a little jig.
Professor Molvil Masaendri
|
Intelligence: 1d20 + 4 ⇒ (14) + 4 = 18
"Oh, for goodness sake! I'll do it myself. --Ms. Nettlezum, please stop wasting good wine. Use the cheap stuff, if you would. -- Just give me a moment to prepare the Mending spell." A full round later, Professor Masaendri expertly casts Mending on the painting (repeatedly, if necessary) until it is fully repaired. She then turns to the rest of the room, giving the same treatment to everything the Pathfinders broke. "Do not be concerned about the ship attacking us again. This spell cannot restore its magical attributes." She reassures the group.
She uses her Acranist Exploit: Quick Study to switch out Disrupt Undead for Mending.
Squire Droo Nettlezum
|
"Really!? That's really incredible!" says Droo watching with pleasure as Molvil's magic animates the broken fragments back into place.
Then moments later, from somewhere behind the Professor: **CRASH!!** *tinkle, tinkle*
bluff: 1d20 + 8 ⇒ (2) + 8 = 10
"Bad Vinegar! Bad wolf! Get away from those bottles. I don't know what's gotten into that wolf. Professor could you--you know...." Droo wiggles her tiny fingers in the direction of the mess.
Professor Molvil Masaendri
|
One of Professor Masaendri's eyebrows rises halfway up her forehead. After a significant pause, in which she reigns in her rising irritation, she coldly responds: "Ms. Nettlezum. We do not have time for that. There is still more that must be done, and we most certainly do not want to be here when morning comes. Do NOT. Waste. Our TIME. Now. Find a rag from behind the bar and wipe up that mess. Be careful not to cut yourself on the glass."
| Vosk Lazav |
Vosk gently claps his hands for everyone's attention. "The Professor is right, we have another appointment to get to. Deal with the bodies and wine so we can be on our way," he urges. "Weigh the corpse down before you throw it off the wharf. The others could be tucked away, bound and gagged before being tucked away. They should be unconscious for quite some time so as to not disturb our efforts."
________
Wands back in their spring-loaded sheathes and ready to get going! :)
| GM Hawthwile |
"We do not have time for that."
Especially given that mending requires 10 minutes per casting.
Over half an hour later, Gorrig, Bocke, and Theld return from "depositing" the unfortunate guard at the wharf to find Vosk entertaining Droo and Vinegar with a fairy tale while Molvil painstakingly pieces shards of broken bottle back together. As she finishes and rises to her feet, the predawn light illuminates her irritated face.
Dawn will be breaking soon, and the early risers will be up soon to start their mornings shortly. Where to next? Three votes moves the party.
What do you do?
Gorrig
|
"They'll be out for a while," Gorrig agrees, "but they'll have a story to tell when they come to. The wrong kind of story. Maybe we could give their rescuers something to find? Something from Arnisant's 'ghost'? I wonder if people around here are superstitious."
| Vosk Lazav |
"Let's discuss this later, we must head to the bridge!" Vosk urges the group.
Professor Molvil Masaendri
|
"Indeed. We do not have time for that, unless you can do it in the next several seconds. Come along, everyone!" Her mending completed, the Professor marches toward the door. She has the presence of mind to peek out to see if anyone is coming before bursting through it.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Bocke Reed
|
Bocke agrees with the bridge.
He'll look around as well.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Theld Miasma
|
Unsure what the others are looking for, Theld nudges a rock with his foot.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
| GM Hawthwile |
The professor heads out the door, pausing to look for witnesses outside. Bocke nearly bowls her over as he tries to look around her tall frame, and Theld doesn't seem to even notice the other two as he plows straight through the doorway to conduct his own investigations. Shutting the door behind them, the Pathfinders depart for the St. Lymirin Street bridge once more.
By the time they arrive, the predawn light is getting close to true dawn as the gray-green tinge of the sky shifts to yellows and red. The canal lies empty and unchanged since the last time they were here - Gorrig can even make out the impact marks in the "beaches" where Bocke landed. Only a single muddy feather remains from the carnage wrecked by Theld earlier. In the distance, the low murmur of citizens starting their days can be heard.
What do you do?
Bocke Reed
|
Bocke will use a rope to lower himself down, and check to see if anything has changed in or around the grates.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Squire Droo Nettlezum
|
The professor heads out the door, pausing to look for witnesses outside.
Droo waves at her helpfully. Being bright pink, and polished steel she's easy to spot.
Droo stretches and yawns hugely.
| Vosk Lazav |
"Damn, we must be too late! Let's at least give it a once over and hang around for a few minutes," Vosk suggests. Apparently having deemed a sufficient amount of time has passed since the last instance of danger, his hand slides into his pack and unveils his latest delicate pastry: a Victoria Sponge. While someone gets dirty down there, he slowly enjoys every second of every crumb's last moment. Nearly out, only seven to go! I'll have to pay that baker another visit before skipping town. Delectable!
Gorrig
|
"Lucky for us, it doesn't look like this area gets much use. Look, there's the marks from yesterday's... uh, adventure." He lowers himself down with Bocke.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
| GM Hawthwile |
Bocke and Gorrig examine the area carefully, but don't notice anything different from their last visit. From the bridge, Vosk notices the smell of cooking bread mixing with the sweetness of his pastry as a nearby bakery prepares for the morning rush. The sounds of the city waking echo from a distance, growing louder with each minute.
What do you do? Remember that three votes moves the party.
Professor Molvil Masaendri
|
"Well, it seems that we may have missed them. I doubt anyone will be pulling up for clandestine operations now that people are starting to go about their business." On a whim, the Professor casts Light on a stone. Calling down to Bocke and Gorrig in a stage whisper, she says: "Gentlemen: drop this down the grate to see if there is anything of interest in there."
| Vosk Lazav |
Vosk sighs, although it remains unclear if it was out pastry induced joy or disappointment that they were too late. "Once we've determined what lies beyond the grate, shall we head over to our connection with the law?"
________
Bummer!
Bocke Reed
|
I had assumed tpssing a lighted pebble was part of Bocke's investigation. If it wasn't he does toss a lighted pebble.
| GM Hawthwile |
Bocke and Gorrig continue their investigation as the sun starts to rise, putting the professor’s dimly-lit pebble to shame. The tunnel beyond the grate does not seem to have seen recent use, nor has the sediment buildup (other than their own footprints).
Three votes moves the party, and we’ve got one so far for seeing the magistrate.
What do you do?
| GM Hawthwile |
The Pathfinders depart the canal without having seen any signs of suspicious activity (other than their own). The Rodonport courthouse is a tall, imposing building constructed from a mix of light brown local stone and polished imported granite, with tall pillars carved to suggest human features decorating the outside.
When Vosk asks the footman at the door where they might find Magistrate Joleana Tantriano, the woman replies, "The courthouse is not open for public business at this early hour. Please come back in a little bit." Stymied, the Pathfinders find a nearby cafe and order themselves some personal-sized egg and onion pies. From their vantage point, they can see other townsfolk pass through the courthouse square while they eat. As the sun peeks over the building's impressive facade, Bocke notices several citizens heading towards the courthouse and being admitted inside. The group quickly packs up and heads back across the square.
Inside, the granite floors and wall do little to dampen the hushed sounds of many conversations. The footman brings the Pathfinders to a closed door and knock three times. "Your Honor, there are guests here to see you." She opens the door and beckons the group inside before shutting it behind them.
The office is a stark contrast to the hard granite outside - cedar and warm, dark woods lend a feeling of coziness and comfort. Several chairs with plump cushions sit against the nearby wall, while a window on the opposite side looks out over the townsfolk wandering through the square. An older woman with white hair stands behind her desk, one hand holding a sheet of paper while the other absentmindedly rubs a cloak pin shaped like a stylized sword.
"Hmm?" Joleana looks up from her reading with a furrowed brow. "Quite an exciting morning - first these reports of thieves in Neffrey's chandlery last night, and now strangers asking to see me at the crack of dawn. But never mind all that. What can I help a group of travelers with today?"
What do you do?
Theld Miasma
|
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Religion: 1d20 + 4 ⇒ (10) + 4 = 14
Theld takes notice of the icon, but makes no mention of it at the moment.
| Vosk Lazav |
It is a testament to their loyalty that they've yet another homage to this General Arnisant of theirs. Good for them, I suppose, but I can't imagine many visitors give a damn. Naturally, Vosk is absolutely delighted in their decision to enjoy another cafe and contentedly eats his meal.
In the office
My, my, now this is what I need in my own office! Such opulence and comfort! Yet strength and power underpinning it all. Yes, yes, yes! Vosk takes a seat in one of the chairs, his girth and the seat practically hugging each other before eyeing the Magistrate.
We might be in luck, justice and honor? We'll have to speak carefully, but if her devotion is more than just for show, she could be our ticket to success! "We are representatives for another party who has concerns for the safety of their property, labor, honor, and ultimately the sanctity of this town's relationship to General Arnisant," he explains, letting a pause develop before continuing.
"Why are representatives required? Well, the individual who's actions are causing these deplorable consequences is one of the... shall we say, more privileged members of your town. While the law forbids retaliation, surely you understand that members of such status certainly have the means to act... subtly yet effectively."
________
Perception, DC 10: 1d20 + 1 ⇒ (20) + 1 = 21
Religion, DC 10: 1d20 + 8 ⇒ (11) + 8 = 19
If anything Vosk just said is incorrect, that is due to player error. He maybe overstating a tad, but he isn't attempting to outright lie. Yet.
Bocke Reed
|
Bocke picks out all the onions in his pie. Vegetables? This stuff is my food's food. He gladly eats the eggs and crust.
---
Inside the courthouse, Bocke lets Vosk do the talking.
Squire Droo Nettlezum
|
The Pathfinders depart the canal without having seen any signs of suspicious activity (other than their own). The Rodonport courthouse is a tall, imposing building constructed from a mix of light brown local stone and polished imported granite, with tall pillars carved to suggest human features decorating the outside.
perception: 1d20 - 1 ⇒ (18) - 1 = 17
"Wait this isn't were we are staying is it? It looks to austere."
When Vosk asks the footman at the door where they might find Magistrate Joleana Tantriano, the woman replies, "The courthouse is not open for public business at this early hour. Please come back in a little bit."
"Well I know one doorman who's not getting a tip."
Stymied, the Pathfinders find a nearby cafe and order themselves some personal-sized egg and onion pies. From their vantage point, they can see other townsfolk pass through the courthouse square while they eat.
"Zzzz..."
Droo falls asleep, leaning into Alphabetical: 1d6 ⇒ 3 the Professor.
As the sun peeks over the building's impressive facade, Bocke notices several citizens heading towards the courthouse and being admitted inside. The group quickly packs up and heads back across the square.
Inside, the granite floors and wall do little to dampen the hushed sounds of many conversations. The footman brings the Pathfinders to a closed door and knock three times. "Your Honor, there are guests here to see you." She opens the door and beckons the group inside before shutting it behind them.
"I had Vinegar leave her a little present back at her station. He must of ate something really bad yesterday. Heehee."
The office is a stark contrast to the hard granite outside - cedar and warm, dark woods lend a feeling of coziness and comfort. Several chairs with plump cushions sit against the nearby wall, while a window on the opposite side looks out over the townsfolk wandering through the square. An older woman with white hair stands behind her desk, one hand holding a sheet of paper while the other absentmindedly rubs a cloak pin shaped like a stylized sword.
knowledge (religion): 1d20 ⇒ 9
Droo climbs up into one of the overstuffed chairs, and sits with her feet sticking out before her.
Professor Molvil Masaendri
|
Droo falls asleep, leaning into Alphabetical: 1d6 ⇒ 3 the Professor.
The Professor's eyes narrow at the presumptive gnome. Well, not presumptive: unconscious. She is about to push her off, bur realizes that Droo is much less trouble when asleep. With a sighing growl of resignation, she begrudgingly allows Droo to keep drooling on her dress until it is time to leave. Of course, her expression is sour enough to curdle milk.
At the Courthouse
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Not surprising. Well done, though.
Knowledge (religion): 1d20 + 8 ⇒ (7) + 8 = 15
Hm. Good to know. How serious is she?
"Quite an exciting morning - first these reports of thieves in Neffrey's chandlery last night, and now strangers asking to see me at the crack of dawn."
...Uh-oh. If we show her the ledgers she will instantly know we are to blame for the robbery. The murder of that guard will fall on our heads as well, along with the assault of the other guards! I left academia to achieve a greater breadth of experience, but prison and execution are not on my bucket list! Professor Masaendri begins quietly panicking, though she manages to keep her outward appearance calm. She lets Vosk do the talking for now, remembering how she has bungled some verbal interactions already.
Her brain starts spinning out assessments of the information they have so far. Her heart plummets; a pit forms in her stomach. If a student presented this data to prove their hypothesis that the Earl has been acting in bad faith, she would easily demolish their pathetic attempt. Her pulse quickens as she awaits the Magistrate's response.
| GM Hawthwile |
"Oh?" Joleana arches an eyebrow. "Deplorable consequences, you say? That sounds like a downright despicable deed to partake in - or endorse." She winks at the professor before continuing, "But it's not just the deplorableness that must be taken into account here. I'd have to take into account the effects of such an investigation on Ridonport's long-term stability, not just the letter of the law. I'm sure you agree, Mr...?" She inclines her head gracefully at Vosk as she waits for a response.
Joleana does not seem very likely to support your quest currently. What do you do?
| Vosk Lazav |
Here's to hoping that long-term effects aren't disproportionately valued against us in whatever calculus of justice she's doing. Vosk mimics her head incline as he waits a moment for her to continue. "Mister is fine, Magistrate Tantriano," he says cheekily.
"Assuming the shield out front isn't for show, the reputation of General Arnisant and the impact he has had on this town is something you all hold closely to your hearts. It stokes the fire of your patriotism and inspires you to greater heights. However the actions of a certain individual put this reputation at risk. Such an investigation would undoubtedly cause short-term instability, however this would be nothing in comparison to the long-term risks such behavior brings with it," he explains. With word of a break in, we'd have to be very careful about handling the only evidence we do have. Implying Adimare gave it to us might allows us to do so, but only if we're careful.
"We have made some initial investigations, however they have been less than fully fruitful. Perhaps you could provide us some assistance so we may protect the pristine reputation of this town from recklessly tarnishing? Even just your blessing would open many doors!" Now, he moves closer to the Magistrate. "Especially considering that the accused is Earl Vernisant himself," he whispers.
________
Sense Motive, DC 13: 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy?: 1d20 + 12 ⇒ (8) + 12 = 20
Welp, let's hope that wasn't important! We have an illegal leg to stand on... so maybe we can just get some aid from her?
Bocke Reed
|
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
Bocke has no idea what she's fishing for. He stands back a little and picks little bits of egg out of his teeth.
Squire Droo Nettlezum
|
sense motive: 1d20 - 1 ⇒ (5) - 1 = 4
"Ooo! Rich Corinthian leather." Droo says inspecting the material of the chair she is sitting in.
Professor Molvil Masaendri
|
Sense Motive: 1d20 ⇒ 6
Wow. We're all dense, aren't we?
Why did she wink at me?!? Calm! I must be calm! Hooooh. Subtly taking a series of slow, not-too deep breaths through her nose (she doesn't want to attract attention to herself doing this), Professor Masaendri begins the process of getting herself under control.