[GM Wolffauer] SFS 1-07: The Solar Sortie (Inactive)

Game Master Wolffauer

Maps / Handouts


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Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Zoomer holds and holds and holds as Chetna closes on green, as she begins to veer away he fires the coil gun at point blank range.

Coil Gun on green: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9 :(

point blank shot: 4d4 ⇒ (3, 1, 3, 3) = 10

OK I still have my Shirt reroll [use da forks Zoomer]

Reroll flyby: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Satisfied that the shields have been stabilized, Radokama takes a moment to monitor the course of the battle on a wall-mounted terminal. Seeing that the crew could use all the help the ships's computer could possibly offer, he boosts the priority of all combat subroutines in the processing queue and pauses all non-essential systems.

Round 3 Engineering Phase
Prioritize calculation (no check required, whoever uses the comouter bonus gets an additional +1)


Starship Roles | S2-12 Slides | S2-18 Slides

K'ssatak-Sul uses the scanners to predict the probable paths and ranges of the fighters and transfer that information to Monstruwacan.
Range Finding, +1 to Monstruwacan's attack

Zoomer targets the front of the fighter during the flyby and blasts away the shields before peppering the hull with bullets.

Init:
Piloting (Chetna), computer: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Piloting (Red Fighter): 1d20 + 10 ⇒ (4) + 10 = 14
Piloting (Green Fighter): 1d20 + 10 ⇒ (8) + 10 = 18

Red, Green, then you

Piloting (Red Fighter): 1d20 + 10 ⇒ (4) + 10 = 14
Piloting (Green Fighter): 1d20 + 10 ⇒ (8) + 10 = 18

Both fighters perform flybys, but Red gets too close and fails to avoid your weapons. Single free direct-fire attack at the aft of the red fighter. No ship or action bonuses

Chetna, you're up - then regular gunnery phase

Status wrote:

[u]Round 3 - Engineering, Helm, Gunnery[/u]

Fighter - red, hull damage, both weapons glitching
Fighter - green, hull damage
Drake - Shields 10/10/9/10; 70/70 HP

forward/port/starboard/aft

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna accelerates back out of the dog-fight and into clear space. "Flying out of this mess. Take some pot shots while you've got the chance."

Stunt(Evade): 1d20 + 10 ⇒ (10) + 10 = 20

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

Monstruwacan keeps the heat on red!
Heavy explosive missile vs. TL: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
Aft quadrant: 4d8 ⇒ (3, 4, 2, 1) = 10 Reaching 25 hull damage, for the 3rd critical
Critical damage effect: 1d100 ⇒ 19 11–30 - Sensors: glitching (-2 penalty)

These m-missiles, man! They are pretty good!

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Zoomer takes the shot on Aft of red (no bonus)

Coil Gun: 1d20 + 5 ⇒ (6) + 5 = 11

coil gun shot: 4d4 ⇒ (4, 1, 4, 4) = 13

As that was a free shot can I assume we have an extra shot ?

If not ignore this...

Shot on green.

coil gun: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

coil damage front: 4d4 ⇒ (3, 1, 4, 3) = 11

or save it till next round !!! :P

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Refraining from doing anything this round.


Starship Roles | S2-12 Slides | S2-18 Slides

Missile vs red hit the port side. Free shot missed. Regular shot on green hits the starboard side (sorry - didn't move the ships on the map, just mapped out their path)

Crit Threshold Green: 1d100 ⇒ 96 Power core glitching

GM Dice:
Green Gunner vs TL 17, starboard: 1d20 + 10 ⇒ (12) + 10 = 22
Micromissile Damage: 2d6 ⇒ (4, 1) = 5

Missiles hit your starboard side during the flyby attack, but your shields hold up.

You are out of red's firing arc, so on to round 4!

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Fighter - red, hull damage, both weapons glitching, sensors glitching
Fighter - green, hull damage
Drake - Shields 10/10/4/10; 70/70 HP

forward/port/starboard/aft

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna asks, "So, Captain, do we want to give them the "We don't want to kill you and you don't want to be dead" speech? Or just finish them off and leave them to drift?"

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

I think we have a 2nd crit on green? 1 for the natural 20 that did hull damage and 1 for the 11 points of hull damage its now taken. Page 321

Green Cl passed: 1d100 ⇒ 58 Weapons Glitching: 1d2 ⇒ 2


Starship Roles | S2-12 Slides | S2-18 Slides
Zoomer wrote:
I think we have a 2nd crit on green? 1 for the natural 20 that did hull damage and 1 for the 11 points of hull damage its now taken. Page 321

You are correct! I missed that it was a nat 20

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Fighter - red, hull damage, both weapons glitching, sensors glitching
Fighter - green, hull damage, power core glitching, aft weapon glitching
Drake - Shields 10/10/4/10; 70/70 HP

forward/port/starboard/aft

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

As the shields take another hit, sparks fly in the engine room and Radokama hurries to replace the burnt out fuses.

Engineering (divert power to shields, DC 14): 1d20 + 9 ⇒ (10) + 9 = 19


Starship Roles | S2-12 Slides | S2-18 Slides

Shields are back to full

K'ssatak-Sul continues to feed information to Monstruwacan.
Range Finding, +1 to Monstruwacan's attack

Init:
Piloting (Chetna), computer: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Piloting (Red Fighter): 1d20 + 10 ⇒ (5) + 10 = 15
Piloting (Green Fighter): 1d20 + 10 ⇒ (10) + 10 = 20

Piloting (Red Fighter): 1d20 + 10 ⇒ (6) + 10 = 16
Piloting (Green Fighter): 1d20 + 10 ⇒ (10) + 10 = 20

Red and green have moved. Chetna you are up

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Fighter - red, hull damage, both weapons glitching, sensors glitching
Fighter - green, hull damage, power core glitching, aft weapon glitching
Drake - Shields 10/10/10/10; 70/70 HP

forward/port/starboard/aft

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Stunt(Flip and Burn): 1d20 + 10 ⇒ (19) + 10 = 29

Chetna cuts the thrusters and slams full power into the maneuvering jets on the front port and rear starboard to swing the ship into a 180 turn. "Bringing us around! Forward arc prepare to fire!"


Starship Roles | S2-12 Slides | S2-18 Slides

GM Dice:
Red Gunner vs TL 15, port: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Micromissile Damage: 2d6 ⇒ (1, 4) = 5
Green Gunner vs TL 15, forward: 1d20 + 10 ⇒ (15) + 10 = 25
Micromissile Damage: 2d6 ⇒ (4, 3) = 7

Both fighters launch rounds of micromissiles, but only the ones right in front of you hit. Again, your shields absorb the damage.

Status wrote:

[u]Round 4 - Engineering, Helm, Gunnery[/u]

Fighter - red, hull damage, both weapons glitching, sensors glitching
Fighter - green, hull damage, power core glitching, aft weapon glitching
Drake - Shields 3/10/10/10; 70/70 HP

forward/port/starboard/aft

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Dariox turns to Zoomer. "Zoomer, good shot! Now just try and do that again."

Encourage (DC 15): 1d20 + 9 ⇒ (18) + 9 = 27

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

The Monstruwacan launches the 4th missile against Red.

Heavy explosive missile vs. TL: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Forward quadrant: 4d8 ⇒ (7, 4, 8, 8) = 27 Reaching 52 hull damage, for the 4th and 5th critical, and another one from the natural 20
Critical damage effect: 1d100 ⇒ 87 81–100 - Power core: glitching (-2)
Critical damage effect: 1d100 ⇒ 72 61–80 - Engines: glitching (-2)
Critical damage effect: 1d100 ⇒ 55 31–60 - Weapons array
Random weapons array: 1d2 ⇒ 2 Malfunctioning (-4, no push actions)

"Oh… oh no… I-I hope they are well in there…", he says, staring wide-eyed at the destruction he caused.

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Zoomer targets the coil gun on green again...

"Smile for da birdy, greeny!"

Inspired coil gun shot on green: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21

Front face shot: 4d4 ⇒ (3, 2, 4, 4) = 13

I make that 24 hull damage so 2 more crits.

CL 3: 1d100 ⇒ 99 Power core Malfunction

CL 4: 1d100 ⇒ 59 Weapons array 1d2 ⇒ 2 aft weapon Malfunction -4

"Your wish is my command Cap'en!"


Starship Roles | S2-12 Slides | S2-18 Slides

Red fighter has been disabled and is out of the fight. Green is still gunning for you.

CL 4, weapon arc: 1d2 ⇒ 2

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 10/10/10/10; 70/70 HP

forward/port/starboard/aft

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Our forward shields should be at 3, I think. At least until this post gets resolved.

Radokama keeps an eye on the shields, determined not to let any damage reach the hull.

Engineering (divert power to shields, DC 14): 1d20 + 9 ⇒ (5) + 9 = 14


Starship Roles | S2-12 Slides | S2-18 Slides

You are correct. Shields are now mostly restored.

K'ssatak-Sul continues to feed information to Monstruwacan.
Range Finding, +1 to Monstruwacan's attack

Init:
Piloting (Chetna), computer: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Piloting (Green Fighter): 1d20 + 10 ⇒ (1) + 10 = 11

Piloting (Green Fighter): 1d20 + 10 ⇒ (7) + 10 = 17

The remaining fight heads straight towards you missiles at the ready. Successful flyby

Chetna is up (and Dariox still has her action this round)

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 9/10/10/10; 70/70 HP

forward/port/starboard/aft

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Chetna, try and maneuver us around in an arcing curve, in a way that places us out of the firing arc of their aft facing laser cannon."

Encourage (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24 +2 on Chetna's piloting check.


Starship Roles | S2-12 Slides | S2-18 Slides

Just a note - since the flyby was a success they will get to attack no matter your position.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Edited.

Stunt(Evade) with Encouragement: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Chetna brings the ship around to chase down the last fighter. "Bringing us along their port side. Light'em up, boys!"

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

As the ship drops behind the fighter Zoomer opens up with the coil gun...

Coil Gun: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Poss damage: 4d4 ⇒ (1, 3, 2, 4) = 10

...Turning back towards the sun momentarily blinds Zoomer causing his shot to go wild.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

The Monstruwacan launches the 5th missile against Green.
Heavy explosive missile vs. TL: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Then he gets on the comms: "Alright, that w-will be our only warning missile and shot. Now g-give up and go rescue your companions… please".

To his party: "That was the l-last regular missile, I’ll have to use our emergency stash now. Thanks f-for the help, K'ssatak-Sul".


Starship Roles | S2-12 Slides | S2-18 Slides

Green Gunner vs TL 17, forward: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Micromissile Damage: 2d6 ⇒ (6, 5) = 11

As the fight nears its inevitable end, the Brilliance fight finally does some hull damage.

Let's see if Monstruwacan can finish them off!

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 0/10/10/10; 68/70 HP

forward/port/starboard/aft


Starship Roles | S2-12 Slides | S2-18 Slides

With the fighter lucky to be alive, we enter round 6.

Status wrote:

[u]Round 6 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 0/10/10/10; 68/70 HP

forward/port/starboard/aft

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

Radokama curses as the hull is damaged and tries to avoid letting it be damaged further.

Engineering (divert power to shields, DC 14): 1d20 + 9 ⇒ (8) + 9 = 17


Starship Roles | S2-12 Slides | S2-18 Slides

Forward shields are back in place, but far from full power.

K'ssatak-Sul continues to feed information to Monstruwacan.
Range Finding, +1 to Monstruwacan's attack

Init:
Piloting (Chetna), computer: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Piloting (Green Fighter): 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24

Chetna is up first this round

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 6/10/10/10; 68/70 HP

forward/port/starboard/aft

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Stunt(Flyby): 1d20 + 10 ⇒ (5) + 10 = 15

Crap

Chetna maneuvers for a pass across the active fighter, but it apparently had left that opening on purpose. "Crap! They outplayed me!"

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

@GM, may I use my captain action to modify Chetna's action this turn? I had intended to post earlier than this, but life said otherwise.

If yes:
Dariox looks over at Chetna. "If you don't pull us through this maneuver, I will make you clean the outside hull on our way back to Absalom Station."

Demand (DC 18): 1d20 + 11 + 1d6 ⇒ (18) + 11 + (5) = 34 Success, +4 to Chetna's action this turn.

If no:
Dariox looks over to Monstruwucan. "Can you please try and hit them this time? Last time was a horrible mess, and I'd prefer to not have to go through that again."

Demand (DC 18): 1d20 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18 Success, +4 to Monstruwucan's action this turn.


Starship Roles | S2-12 Slides | S2-18 Slides

Not a problem. Flyby successful.

Piloting (Green Fighter): 1d20 + 10 ⇒ (19) + 10 = 29

The enemy comes around for another run at you, but can't quite catch up. Instead they try to evade your missiles.

Green Gunner vs TL 15, forward: 1d20 + 10 ⇒ (16) + 10 = 26
Micromissile Damage: 2d6 ⇒ (4, 3) = 7

Your shields absorb another round of micromissiles to your port side.

Gunners up. Choose which quadrant you will be targeting.

Status wrote:

[u]Round 5 - Engineering, Helm, Gunnery[/u]

Fighter - red
Fighter - green, hull damage, power core malfunctioning, aft weapon malfunctioning
Drake - Shields 6/3/10/10; 68/70 HP

forward/port/starboard/aft

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

The Monstruwacan launches the 6th missile against Green.
Heavy explosive missile vs. TL: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Forward quadrant: 4d8 ⇒ (3, 3, 3, 4) = 13 For a total of 37

Critical damage effect: 1d100 ⇒ 63 61–80 - Engines: glitching (-2)
Critical damage effect: 1d100 ⇒ 71 61–80 - Engines: malfunctioning (-4, no push actions)

T-there… it’s over… I hope someone r-rescues them” he mumbles.

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Zoomer stands down...

"Lets go nothing we can do!"

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

"Engaging drift engines. Wave goodbye!"


Starship Roles | S2-12 Slides | S2-18 Slides

With the fighters disabled, you make your escape and return to Absalom Station without further incident.

Upon arriving at Absalom station, you return to the Lorespire Complex where Historia-7 eagerly awaits you. A team of Dataphiles data operatives take the stolen files and begin to decode and record their contents. Historia-7 seems almost pleased by your successful extraction of the data - a rare sight indeed.

“The mission is a success, and you are to be commended. All of you deserve some time to rest before your likely return to a more typical Society assignment.” Historia-7 speaks, momentarily pausing after making her declaration. The android’s eyes stare off past her data visor, as though she were contemplating some additional information. “Interesting… This data you’ve uncovered is… very… interesting. For now, I’ll ask you to depart. I need to summon Zigvigix of the Exo-Guardians. It appears one of his recent offers now aligns with what this data may require us to do. How… unfortunate.”

Later in the week you each receive a message from Envar. It is a digital invitation to his 24th birthday party, described as an all-inclusive trip to a pleasure yacht in high orbit over Verces, with a note, “Join me for an encore performance of our glorious victory!”

Congratulations on a successful mission! I will have chronicle sheets up later this week.

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |

"Thank you, Historia-7, it was a p-pleasure to serve the society, and a honor to w-work with you all. See you around… well… yeah… bye".

The Monstruwacan awkwardly shakes hands and appendages before moving out. As he approaches the local public transportation, he starts checking his backlog of holovids that accumulated while he was away, a tiny smile on his face.

Other than a little bit of trouble with the elementals, we just tore through this scenario. Pretty good!

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna sets up a script on an anonymous computer terminal to keep sending that Vesk bodyguard of Razor a few more recruiting messages over the next two weeks in order to keep up the persona.

"I have a feeling Razor and her thugs might pop across our paths again. Might be a good idea to keep your personas up to date in case you need to pull them out again."

Dataphiles

Male N Human roboticist soldier starfinder data jockey 1 | SP 7/7 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2; +2 blind or deafen | Init: +4 | Perc: +0, SM: +0 | Speed 30 ft. |
Quote:
Later in the week you each receive a message from Envar. It is a digital invitation to his 24th birthday party, described as an all-inclusive trip to a pleasure yacht in high orbit over Verces, with a note, “Join me for an encore performance of our glorious victory!”

The Monstruwacan is laying low in his tiny one-room apartment, surrounded by film memorabilia and makeshift holoscreens, when he receives the invitation. "Huh. I guess our disguises didn't fool Envar Tamm after all", he thinks to himself. And starts looking into the price of a starship passage to Verces...

Exo-Guardians

Male CG Ysoki,Ace Pilot, Soldier 2 | SP 16/16 HP 16| RP 4 | SM 0 | EAC 15; KAC 16 | Fort +4; Ref +3; Will +3 | Init: +7 | Perc +0, Darkvision 60ft. | Speed 30ft

Many thanks for Gm-ing the game. and thanks to you all its been a great game hope to catch you all soon.

Zoomer packs up his gear and travels back to the space port. Moving behind a stack of cargo he takes out his tool kit and removes a hatch. Climbing inside he beds himself down on some packing material.

Wonder where they will send me next.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

"Anyone want to go get something to eat? There's this hole-in-the-wall on the lower decks that has amazing ramen."

Dataphiles

Male Vesk Mechanic 1 | SP 7/7 HP 12/12 RP 4/5 | EAC 13; KAC 16 | Fort +3; Ref +2; Will +0 | Init +0 | Perc +4; SM +0 | Speed 20' | Active Conditions: none

After the battle, Radokama surveys the engine room. Extra power cables crisscross the room between discarded schematics, circuit diagrams, and spent fuses. Coolant pipes have been patched with ion tape, and the power core flashes warning signs across the board. "Guess is time to clean up," he says to nobody in particular.

--

The ship is in good repair by the time it arrives back at Absalom Station, and has a note taped to the bridge listing materials needed for final repairs. Radokama seems almost reluctant to leave, but goes with the others to the debriefing anyways.

After the group turns over the hard-won data to Historia-7, Radokama feels a tension lift that he hadn't realized was there since the party first departed. He grins at Chetna and Monstruwacan and says, "Razor and Envar might or might not know who we are. Might or might not find out. But was no personas we used; when fought crest eater was real deal."

He gestures at the group as a whole, "If ever need backup in gladiator fight to death again, will come to you all first. Can think of no others would rather fight alongside."

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