Radiant Fire [Tyrant's Grasp]

Game Master mike9322

roll20


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Behind the screen:

argus damage: 4d6 ⇒ (6, 6, 5, 5) = 22
dellan damage: 4d6 ⇒ (4, 6, 4, 1) = 15
ray damage: 4d6 ⇒ (5, 3, 4, 3) = 15
bob damage: 4d6 ⇒ (1, 4, 3, 6) = 14

Amanteia's acid shoots well wide of the crow and continues up into the weird grey sky. Everyone else prepares themselves for a ranged battle.

The willow tree pulls its roots out of the ground and begins... not really walking. You're not sure what you'd call it, but in any case, it somehow makes its way next to Argus. Its branches begin shaking violently and, just when you think the tree is going to shake itself apart, the shaking reaches a crescendo and a cone of bone shards as sharp as a rapier erupt from it.

argus reflex: 1d20 + 6 ⇒ (5) + 6 = 11
dellan reflex: 1d20 + 2 ⇒ (4) + 2 = 6
ray reflex (+2 cover): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
bob reflex (+2 cover): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (Not sure if Bob is there since he usually peaces out of fights. LMK.)

Perhaps still in shock at seeing such a large tree move so quickly, the party barely reacts when the shards begin flying. Only Ray, assisted by the human (and half-orc) shields in front of him, is able to avoid being made into a pincushion. (Woof. Argus 22 damage, Dellan 15 damage, Ray 7 damage, Bob 14 damage. Anyone who didn't save also takes 1d4 bleed.) Bob (maybe?) falls from Ray's shoulder to the ground, bleeding from multiple puncture wounds.

Both witchcrows vanish, and then you hear an unnerving tinny laughter coming from the spot they were last visible. Argus's self-doubt persists a bit longer. (Cackle to extend his hexes.)

Argus takes 1d4 ⇒ 3 bleed damage.
Dellan takes 1d4 ⇒ 3 bleed damage.
Bob (maybe) takes 1d4 ⇒ 3 bleed damage.

ROUND 2
Blacktail (0 damage)
Nightbeak (0 damage, 2 images)
Dellan (16/34 hp, 1 str damage, 1d4 bleed)
Amanteia (29/29 hp)
Somnius (7/7 hp)
Argus (15/40 hp, +2 AC, -2 attack [6 rounds], -2 AC [1 round], 1d4 bleed)
Raybin (20/27 hp)
Bob (-5/12 hp, 1d4 bleed)
Bonewrought Willow (0 damage)

Bold may act.


Female Human (Chelaxian) Sorcerer 6

Amanteia's jaw drops in shock at the carnage she sees before her. Suddenly, she has a thought: maybe she can hurt this thing without using up spells! It reacts to positive energy as an undead creature, so... worth a shot.

disrupt undead: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
damage: 1d6 ⇒ 3

JFC


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Feeling pretty stupid for dropping the glaive now, he instead drops the crossbow, pulls out the silver halberd, and calls out a prayer of protection to Shelyn. "Blessed Eternal Maiden, shield us from the darkness of this gray land."

Light pours out of him in a bright nimbus thirty feet in each direction, and his allies find themselves emboldened by Shelyn's grace.

Emits 30ft of light. All allies in 30 feet get a +1 morale bonus to AC and to attack rolls, damage rolls, and saves against fear, though his Aura of Courage is also a morale bonus so those within the Aura of Courage (10ft) do not stack the bonuses. Lasts 1 minute.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan growls and gathers divine energy to lash out against the murder tree. Anything susceptible to healing energy is forfeit from my vow, so far as I am concerned, he thinks, and reaches out with the spell.

Casting cure moderate wounds against the tree. Using my last hero point on the Concentration check.

Concentration, DC 19: 1d20 + 8 + 8 ⇒ (15) + 8 + 8 = 31

Melee Touch: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

Positive Energy Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13

DANGIT one away from a crit! Will DC 16 half.


Behind the screen:

willow will: 1d20 + 2 ⇒ (13) + 2 = 15

Retcon because I forgot Bob's improved evasion: he took 7 damage, not 14. Not unconscious. Still bleeding, though.

The willow shakes in what you can only guess is extreme pain as Dellan's spells courses through it, blackening some of its branches and burning away moss. The smell is... unique.

ROUND 2
Blacktail (0 damage)
Nightbeak (0 damage, 2 images)
Dellan (16/34 hp, 1 str damage, 1d4 bleed)
Amanteia (29/29 hp)
Somnius (7/7 hp)
Argus (15/40 hp, +2 AC, -2 attack [6 rounds], -2 AC [1 round], 1d4 bleed)
Raybin (20/27 hp)
Bob (2/12 hp, 1d4 bleed)
Bonewrought Willow (13 damage)

Bold may act.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray looks at Bob on his shoulder and back to the spot where the witchcrows just were, cursing under his breath. If he doesn't shoot now, they'll be somewhere else. He takes aim and fires at where one of the two just were--whichever one was cackling, if he can tell.

Perception vs Cackling Bird: 1d20 + 13 ⇒ (12) + 13 = 25

If he can't tell which one cackled, he'll pick one of the two squares he'd seen them in at random.

Crossbow: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 ⇒ 7

He then turns to Dellan. "Bob's hit, bad! Can you juice him so he can get out of here without bleeding to death?"

He mutters to the gore-streaked bird wobbling on his shoulder, [color=blue]"Sit tight a sec. Once Dellan hits you with something to stop the bleeding, you get out of here until this is over."[/color]


"Nosoi" (Raven) Familiar | HP 21 | AC 17 (T 14, FF 15) | Per +14 | F +4 | R +4* | W +7 (* Imp. Evasion) | Hero Points -/- | Gentle Rest 1/Day

Bob flaps one feeble wing in acknowledgement.

Delay until after Dellan, then (assuming Dellan helps) he'll book ass.


Behind the screen:

slam: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14

talon: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3

talon: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 1 ⇒ (3) + 1 = 4

They both cackled. We'll say he fires at Blacktail. I'll roll your concealment for you ;)

ray concealment: 1d100 ⇒ 89

Ray hears a surprised squawk and is pleased to see a bloody black feather appear and flutter to the ground. The witchcrow remains invisible but it now, against all odds, has an invisible crossbow bolt embedded in it.

The willow rears up an enormous branch and slams it down on Argus. It is briefly slowed by the magical barrier bestowed by Dellan, but the witchcrows' influence on him makes him too slow to take advantage and get out of the way. It lands with full force on his shoulder and nearly crumples him down to the ground (14 damage).

In the very next moment, Dellan and Argus hear a faint whooshing sound as both crows dive invisibly between them, with the aim of vengeance on what is apparently the greatest crossbowmen in the Boneyard. The first rakes its talon across his neck as it flies by (3 damage), but he has the presence of mind to duck out of the way of the second in the split second before its attack lands. Both birds keep flying past Raybin and are once again 15' up.

dellan bleed: 1d4 ⇒ 4
argus bleed: 1d4 ⇒ 2
bob bleed: 1d4 ⇒ 4

The blood pouring from Argus and Bob's wounds become too much, and they each slump to the ground (unless Dellan heals them before their turns!).

ROUND 3
Blacktail (7 damage)
Nightbeak (0 damage, 2 images)
Dellan (12/34 hp, 1 str damage, 1d4 bleed)
Amanteia (29/29 hp)
Somnius (7/7 hp)
Argus (-1/40 hp, +2 AC, -2 attack [5 rounds], 1d4 bleed, unconscious and dying)
Raybin (20/27 hp)
Bob (-2/12 hp, 1d4 bleed, unconscious and dying)
Bonewrought Willow (13 damage)

Bold may act.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan immediately sends out one of his last channels across the battlefield, shouting his angered prayer at the sky:

"Mere asalee moras ke lie shaimpen;
Mere sham moras ke lie asalee dard!"

Using Purifying Channel on Blacktail. I'm hoping to bring him down quickly.

Channel Energy (heal): 2d6 ⇒ (4, 3) = 7 (Will DC 17 half & negate dazzled)


"Nosoi" (Raven) Familiar | HP 21 | AC 17 (T 14, FF 15) | Per +14 | F +4 | R +4* | W +7 (* Imp. Evasion) | Hero Points -/- | Gentle Rest 1/Day

Bob immediately peaces out the second his wounds are healed.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Even with Dellan's healing, Argus teeters on the brink of death. Another explosion of bone shards from the tree like the one before and his journey ends here. There are worse ways to go, but he's not pleased about the idea of leaving his companions to face Mictena's wrath alone.

Stay together for a little longer, old man.

He quickly brushes his fingers against his chest with a whispered prayer to Shelyn, then bears down on the tree with his halberd.

Lay on Hands as a swift action.

LoH: 2d6 ⇒ (3, 2) = 5

Halberd vs Tree: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

I forgot the +1 attack/damage on Ray's crossbow bolt. It should actually have been 8 damage, not 7.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray flinches away from the bird's vicious claws, then reloads his crossbow and fires again.

I doubt Blacktail is down yet. If he's not, Ray will fire at him. If Blacktail is down, he'll fire at Nightbeak. Gods, those names are so edgelord lol.

Lt Xbow vs A Bird: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

:sob:


Female Human (Chelaxian) Sorcerer 6

Amanteia sees how poorly things are already going. F*&% this. She concentrates for a moment and a burst of golden dust covers the crows.


Behind the screen:

blacktail will: 1d20 + 4 ⇒ (9) + 4 = 13

blacktail will: 1d20 + 4 ⇒ (11) + 4 = 15
nightbeak will: 1d20 + 4 ⇒ (10) + 4 = 14

blacktail will: 1d20 + 4 ⇒ (10) + 4 = 14
nightbeak will: 1d20 + 4 ⇒ (16) + 4 = 20

slam: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

Blacktail squawks again as Dellan's holy fire burns away several more feathers, then both birds scream as magical dust fills their eyes. Note to self: they get a save at the end of each turn.

Argus and Ray both miss terribly. Argus wonders how in the world he could miss a giant tree standing directly in front of him.

Both Nightbeak and Blacktail hover in place, blinking desperately. Blacktail turns and stares at Amanteia; apparently he has managed to clear the dust from his eyes. Three Nightbeaks are still blinking and flapping frantically.

The tree attempts to slam Argus again but he dodges out of the way easily this time.

ROUND 4
Blacktail (14 damage, dazzled [1 round])
Nightbeak (0 damage, 2 images, blind [3 rounds])
Dellan (19/34 hp, 1 str damage)
Amanteia (29/29 hp)
Somnius (7/7 hp)
Argus (15/40 hp, +2 AC, -2 attack [4 rounds])
Raybin (27/27 hp)
Bob (9/12 hp)
Bonewrought Willow (13 damage)

Bold may act.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan sighs. Without much else to do to help, he tries to channel more positive energy into the murder tree.

Concentration DC 17: 1d20 + 8 ⇒ (19) + 8 = 27

Melee Touch: 1d20 + 6 ⇒ (4) + 6 = 10
Positive Energy: 1d8 + 5 ⇒ (1) + 5 = 6 Will DC 16 Half

UGH I hope its touch AC is super bad but honestly it doesn't matter when the damage is that embarrassing.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus, hands still trembling slightly, tries to assault the tree once more. Stop shaking like a greenleaf, old man, he chides irritably as he brings the halberd down again.

Silver Halberd vs Murdertree: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray reloads and tries to kill Blacktail again.

Just die already stupid bird: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Dmg: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human (Chelaxian) Sorcerer 6

Amanteia looks from the tree to the crows and back again. Seeing how hard the tree is hitting Argus, she decides it is the bigger threat, and fires a ray of positive energy at the tree.

disrupt undead: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
damage: 1d6 ⇒ 4


Behind the screen:

tree will: 1d20 + 2 ⇒ (5) + 2 = 7
nightbeak will: 1d20 + 4 ⇒ (13) + 4 = 17

blacktail talon: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6

slam: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16

Dellan finds it exceedingly easy to touch the tree, and even more branches and moss blacken and fall to the ground. Argus hits the tree but only manages to cut away small pieces of bark (who has the hammer?). Blacktail has no hope of dodging Ray's bolt, which lodges itself in the bird's chest, but does not take it down. Amanteia continues to either crit or miss terribly.

Blacktail swoops past Amanteia but she ducks its talons easily. Nightbeak succeeds at blinking the dust out of its eyes. And the tree puts Argus on the ground with a branch across his temple (16 damage).

Need a stabilize check from Argus.

ROUND 5
Blacktail (14 damage)
Nightbeak (0 damage, 2 images)
Dellan (19/34 hp, 1 str damage)
Amanteia (29/29 hp)
Somnius (7/7 hp)
Argus (-1/40 hp, +2 AC, -2 attack [3 rounds], unconscious and dying)
Raybin (27/27 hp)
Bob (9/12 hp)
Bonewrought Willow (13 damage)

Bold may act.


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Ray has the hammer. He's also the only one who has a decent chance of hitting these stupid f@+#ing birds.

Stabilize DC 10: 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6

Argus dreams sweet dreams of not being a s*@#ty character.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Frustrated, Dellan holds out a hand to Ray. "Crossbow! Hand it over and take care of this damn tree with the hammer."

Delay until Ray.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray hands over the crossbow then moves to stand over Argus defensively, drawing the hammer as he goes.

That's two move actions, I believe.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan snatches up the crossbow, then realizes with a grunt of irritation there is no bolt in it. He reaches over and plucks one out of Ray's bolt case on his hip.

I assume that's like a standard action, and taking the crossbow is a move action so that's his turn. He can load and fire next round.


Female Human (Chelaxian) Sorcerer 6

Seeing Argus fall, Amanteia has given up any pretense of saving spells. It does no one any good to die with spells left. She launches two missiles at Blacktail, desperate to take down at least one of the enemy.

MM: 2d4 + 2 ⇒ (4, 1) + 2 = 7

"I'm out!" With a grim face, she pulls out her crossbow.


Ray and Dellan spend a few seconds doing the weapon shuffle, and then Amanteia's missiles obliterate Blacktail. Somehow he manages to stay in the air long enough to give Ray a good stare.

ray will: 1d20 + 9 ⇒ (12) + 9 = 21

Ray feels a bit vulnerable, but after a few seconds, he shakes off the crow's influence (-2 AC, 1 round). That done, Blacktail falls to the ground unconscious.

blacktail falling damage: 1d6 ⇒ 4

Behind the screen:

talon: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2

slam: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Nightbeak swoops down on Amanteia and rakes a talon along her arm. She yelps, but the damage is minimal (2 damage). It continues flying past the sorceress and stops just out of reach above the tree.

The tree continues its onslaught on Ray, swiping a branch across his head. Ray sees stars and hears a terrible ringing in his ears (12 damage).

ROUND 6
Blacktail (25 damage, unconscious and dying)
Nightbeak (0 damage, 2 images)
Dellan (19/34 hp, 1 str damage)
Amanteia (27/29 hp)
Somnius (7/7 hp)
Argus (-2/40 hp, +2 AC, -2 attack [2 rounds], unconscious and dying)
Raybin (15/27 hp, -2 AC [1 round])
Bob (9/12 hp)
Bonewrought Willow (21 damage)

Bold may act.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan goes to step back from the tree, but realizes its reach is too much and he'll never get far enough away for a clear shot at Nightbeak. He quickly loads the crossbow then mutters a prayer and offers a gesture with one hand, reaching out to touch the tree.

Concentration, DC 17: 1d20 + 8 ⇒ (13) + 8 = 21

CLW Melee Touch: 1d20 + 6 ⇒ (19) + 6 = 25
Positive Energy: 1d8 + 4 ⇒ (2) + 4 = 6 (Will DC 15 Half)

UGH that damage though :sob:


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Stabilize, DC 10: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15

The gods have decided Argus hasn't suffered enough yet, and he stabilizes.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray mutters to himself something about "s+@*shows" and "clusterf~#~s," then swings with the hammer with both hands at the murder tree.

Warhammer: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Yep.


Female Human (Chelaxian) Sorcerer 6

Amanteia fires another bolt of positive energy at the tree. She has to hit eventually, right?

disrupt undead: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
damage: 1d6 ⇒ 2

Seems silly to have to take the -4 for firing into melee since the spell literally can't hurt my companions. Silly rules. But she hit this time yay!


Behind the screen:

blacktail con: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
tree will: 1d20 + 2 ⇒ (17) + 2 = 19
nightbeak fly: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24

tree slam: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16

Dellan and Amanteia ravage the tree with yet more positive energy, but Dellan notices that his spell didn't hurt it as much as he'd hoped, and it still stands. To the extent that a tree can look injured, it looks really f%$%ed up, but it's not down yet.

Ray follows Argus's example and whiffs terribly on a slow, lumbering monster of a tree standing directly in front of him.

Nightbeak hovers in place and continues to stare at Ray.

ray will: 1d20 + 9 ⇒ (11) + 9 = 20

Ray again forces the bird's influence out of his head before it can do too much damage to his psyche, but the unnervingly human cackle that erupts from the bird's beak a moment later still manages to shake him (-2 to hit, both hexes extended a round).

The tree mimics Ray's mimicry of Argus. Whiffs all around.

ROUND 7
Blacktail (26 damage, unconscious and dying)
Nightbeak (0 damage, 2 images)
Dellan (19/34 hp, 1 str damage)
Amanteia (27/29 hp)
Somnius (7/7 hp)
Argus (-2/40 hp, +2 AC, -2 attack [1 round], unconscious and stable)
Raybin (15/27 hp, -2 AC [1 round], -2 to hit [2 rounds])
Bob (9/12 hp)
Bonewrought Willow (21 damage)

Bold may act.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray grumbles more obscenities and swings with the hammer again.

Hammer-oid Attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Today, I hate this game.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Seeing Ray miss AGAIN, Dellan sighs and tries to pick up the slack with another cure spell.

Concentration DC 17: 1d20 + 8 ⇒ (7) + 8 = 15

The spell fizzles and Dellan commits seppuku to regain his fallen honor.


Female Human (Chelaxian) Sorcerer 6

We all know what's coming.

disrupt undead: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
damage: 1d6 ⇒ 4


Behind the screen:

blacktail con: 1d20 + 1 - 5 ⇒ (19) + 1 - 5 = 15

talon: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 1 ⇒ (5) + 1 = 6

tree slam: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Ray and Dellan struggle to finish the tree off, but Amanteia has found something she can do to help, and the tree is nearly burnt down to bare branches. Its bark is blackened where it hasn't been blown off. It's hard to believe it is still standing.

Nightbeak recognizes Amanteia as the major threat and swoops down on her. Its talon tears the flesh along her neck, missing the jugular by mere centimeters (unconfirmed crit, 6 damage).

The tree must have some sort of basic intelligence, because it shifts its focus away from Ray, who hasn't been hurting it, to Dellan, who has. Dellan takes a huge branch to the chest. He gasps for breath as it is forcibly expelled from his lungs. He can barely stand (19 damage, which staggers him).

ROUND 8
Blacktail (26 damage, unconscious and stable)
Nightbeak (0 damage, 2 images)
Dellan (0/34 hp, 1 str damage, staggered)
Amanteia (21/29 hp)
Somnius (7/7 hp)
Argus (-2/40 hp, +2 AC, unconscious and stable)
Raybin (15/27 hp, -2 to hit [1 round])
Bob (9/12 hp)
Bonewrought Willow (30 damage)

Bold may act.


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

I am 1000% done with this fight. We are so screwed even if we survive. We can't rest and we're dangerously low on everything.

Ray growls as he sees Dellan stagger, and swings hard at the tree, desperate to finish this gods-forsaken fight already.

Hammer: 1d20 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 9
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Godf+%#ingdammit.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan is trapped. If he tries to heal himself, he risks fizzling the spell and falling unconscious. If he tries to move away, the tree will kill him. The best he can do is try and take the tree down with him.

Concentration, DC 17: 1d20 + 8 ⇒ (4) + 8 = 12

His wounds are too much. The spell falls apart in his mind, and darkness takes him.

Dellan is unconscious and dying and we are so F'ing dead.


Female Human (Chelaxian) Sorcerer 6

Amanteia ignores the pain in her neck and fires a desperate bolt at the tree.

DU: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
damage: 1d6 ⇒ 6


Behind the screen:

talon: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 1 ⇒ (6) + 1 = 7

tree slam: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14

fumble: 1d52 ⇒ 5

crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

Things are not looking good. Dellan succumbs to his injuries, and Ray and Amanteia miss again in their panic. However, just when things look their bleakest, a miracle happens. The tree swings hard at Ray, who ducks the blow. The giant branch swings around and smacks the tree's trunk, hard.

FIST MEETS FACE: The attack hits you and is a critical threat. You must roll to confirm the critical hit.

The branch hits the tree with such force that the trunk splits nearly in two. Splinters fly, somehow missing everyone in the party. The tree slumps, then collapses under its own dead weight.

Nightbeak, knowing that it cannot win a war of attrition on its own, turns and flies off.

COMBAT OVER


Female Human (Chelaxian) Sorcerer 6

Amanteia rushes to Dellan's side and searches his body for a healing potion. She finds his cure moderate wounds potion and pours it down his throat.

CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12

She looks at Ray. "We cannot go on. We have nothing left."


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray, who also looks like he's ready to fall over, shakes his head. "I know. We have to leave and come back. But when we do, those shabti will likely be free and ready to kick our asses again."

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan expends his final burst of Channel Energy.

Channel Energy (heal): 2d6 ⇒ (6, 1) = 7

Excluding the tree and the witchcrow. Also waiting until Bob flies back to us so he can get in on the healing.

He makes an unconvinced grunt. "I am not so sure. They do not have magical healing, and they were badly injured. They will likely flee to gather themselves and lick their wounds. I think they will return eventually, but not immediately. We will probably be safe to rest once. And the idea of pressing on to get out of the Boneyard before Mictena catches up with us is well and thoroughly out of the question now. She was able to speak--even see--through the last witchcrow we fought, so she surely knows we are here now. There is no running past her; we need to be rested and ready to fight her."


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus looks in confusion, having missed the start of the conversation. Once Dellan fills him in, he nods as he touches his chest, sending a burst of his own positive energy through his many wounds.

LoH Self: 2d6 ⇒ (5, 6) = 11

"Am-manteia and Dellan are r...right. If the shabti return, w-we will deal with them. But we n...n...need rest."

Seeing he's still heavily battered--and can actually feel the internal bleeding somehow--he touches himself again, then places a hand on Dellan.

LoH Self: 2d6 ⇒ (3, 2) = 5

LoH Dellan: 2d6 ⇒ (5, 5) = 10

All out of Lay on Hands for today.

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan quickly follows suit to heal the rest of their injuries.

CLW Self: 1d8 + 4 ⇒ (5) + 4 = 9

CLW Amanteia: 1d8 + 4 ⇒ (6) + 4 = 10

CMW Argus: 2d8 + 4 ⇒ (4, 1) + 4 = 9

So the current HP should be (I think):

Amanteia 29/29hp; Argus 39/40 hp; Dellan 34/34 hp; Bob 13/13hp; and Ray 22/27 hp.


Female Human (Chelaxian) Sorcerer 6

Amanteia nods. "Good. Where to? Back to Umble and Thoot would be safest, but it will take us hours to get back here. I think our only other option is camping on the road itself."


Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 | F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Argus rubs his scarred chin. "That seems ill-advised. W-we are confounded by the m...mist, but the denizens of this r... r... r... Boneyard may not be. But perhaps with a w-w-watch, it will not be so bad. I do not relish the time w...wasted going back and forth to Thoot and Umble, pleasant though their c-company may be."


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray exchanges a cringing glance with Bob and turns back to Argus. "Uh, no offense, hoss, but you guys aren't the most perceptive bunch. I dunno if I trust you all to spot trouble and wake the rest of us before chaos ensues. I strongly suggest we take the extra time to let Thoot and Umble watch over us while we sleep."

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan feels a twinge of defensiveness creep in, but forces himself to consider the occultist's words. "I hate to admit it, but Raybin has a point. Neither Sir Argus nor I are particularly perceptive, and we would need at least one other to take a shift watching in order for everyone to get proper rest in a timely manner. I fear we must make the trek back to our esteemed friends."


Behind the screen:

With the party (grudgingly) agreed, you head out of the garden the same way you came in. The shabti are gone; hopefully they won't recover enough to return before you do.

Once out on the road again, you turn and walk into the mist. Despite having done this at least once before, it is still unnerving and each blind step is an exercise in will power. Finally, the mist is gone -- not dissipated, just gone -- and you find yourselves outside of Roslar's tomb once more.

Umble and Thoot are already approaching when you arrive, as if they somehow had advance notice. "Friends! How splendiferous! But your faces look grim?"


Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day

Ray instinctively shudders at their approach--both because one of them is a winged jackal skeleton and because the fact they somehow knew the party was coming feels hinky.

"Yeah. So in order to get out of the Dead Roads, we apparently have to go through Mictena's own private garden. You couldn't have given us a heads-up?"

Grand Lodge

Male Human Oracle (Spirit Guide) 4
Vital Statistics:
[HP 34] [AC 16 | T 10 | FF 16] [Init +0 | Per +2 (-2 vs Ambush/Traps) | Hero Pts 2] [BAB +3 | CMB +5 | CMD 15] [F +4 | R +2 | W +5]
Weapon Statistics:
[Melee MW Mace +6 | 1d8+2 | 20/x2] [Melee MW Sickle +6 | 1d6+2 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]
Spells, Powers and Active Conditions:
[Spell Slots | 0 (DC 14): ~ | 1st (DC 15): 7 | 2nd (DC 16): 4] [Channel Energy (DC 17 Half): 7] [Wandering Spirit: Ancestors (Hex: Ghost Blades)]

Dellan gives Raybin an alarmed glance. "Let's not throw accusations at two of our only allies in the Boneyard, yes?" He turns back to Umble and Thoot. "Sorry. We are on edge. We were not expecting to run into so many of Mictena's followers in the garden maze. Shabti, a bonewrought tree, and two witchcrows thus far. We are spent of magic and need to rest before we attempt to push through."

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