| Raybin Butcher |
Ray moves over to her and looks her over.
First a Perception check to see if she's under a compulsion. I think it's normally a DC 25 but I mean, she's acting pretty dang weird.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Ha! Okay that makes the DC anyway. Can I make a retroactive Spellcraft check, since I think I forgot to roll that one in combat? If so here it is:
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22
Dellan Karela
|
Dellan goes over the ettercap's corpse, looking for anything useful.
| Raybin Butcher |
Ray sighs exasperatedly and sits on the bench next to Amanteia. "Might as well kick back for a bit. It's a suggestion spell, and it can last for hours. There's nothing for it but to wait it out. Hopefully he wasn't a terribly potent caster, and it'll be over in an hour or two. If not..." He throws his hands up as if to say, what can you do?
| Argus Coalheart |
Argus plops down on the bench on the other side of the sorceress. "V-very well. I could use a b... breather after that anyway. I detest when they seek the p...path of self-destruction. Killing is... exhausting." It is obvious from his demeanor that he doesn't just mean physically.
He motions the young oracle over and takes his hand, patting it in a paternal way. "I appreciate you following my l-lead, even though you did not think it the b... best course of action. L-let me tend to your w-w-wounds."
Lay on Hands.
LoH: 2d6 ⇒ (1, 5) = 6
One more.
LoH: 2d6 ⇒ (5, 2) = 7
Nootch! Back to full hp for Dellan.
"I know you do not ap...prove of my Code. Believe me, I am far more accustomed to falling upon my enemies w...without mercy. But that was before my vows. I m-must give them the opportunity for grace. N-not just for their sake, but for m-m-my own, and by extension, for your sakes as well."
Dellan Karela
|
Dellan shrugs uncomfortably and nods. "I get it. Believe me, I understand duty. I do worry it could mean the difference between life and death, though. Shelyn's grace does not exactly reach this dreary place."
| Argus Coalheart |
Argus smiles, showing off his stumpy, uneven tusks. "It is here where it is most needed, I think. At least, where w...we walk. I would not p-presume to know what the rest of another deity's r-realm needs. Only what w-we as mortals need."
| Raybin Butcher |
Ray doesn't even notice Bob perched on his dome, preoccupied as he is with his own thoughts. He sort of tuned out once the moralizing started. He's never had much use for it; he does his job and goes home. This whole place disturbs him on a new level precisely because he can't go home. Home is gone. Auranya is gone. Dad is gone. He has adoptive siblings somewhere in the world, but he has no idea where, and was never terribly close to them anyway.
He feels untethered, and the kid with the spell and the mind-f+@$ yesterday really didn't help. He's a mess and he knows it. He misses the Varlokkur, and Absalom (well, some of it; some of it was very, very bad). It broke his heart when they cut him loose.
He wonders when these yahoos will cut him loose. Probably once they're done using him to escape this place. When they have no use for him, he's dead weight. That's how it goes. People use you when they need you and toss you aside when they don't.
Auranya felt different. He never had a damn thing she needed, he just really liked her baked rye. And was kind of funny, apparently. Enough that she looked past the wild eyes and crazy hair and fear and paranoia and hurt. Nobody else had ever looked at him that way.
And he never even said goodbye. Like a f$##ing coward. The kid was right; he's not strong. He's never getting out of this s#%%hole alive.
| Bob the Familiar |
Bob, sensing his companion's emotional state, gently nips the top of his head. Not hard, just enough to get his attention. The occultist absently reaches up a hand to stroke the bird, and he leans into it.
| Raybin Butcher |
Ray sighs and stands up from the bench. "Finally. Let's get moving."
He holds up a hand. "Wait. First..."
In the name of completion, he hustles down to the door at the south end of the courtyard, checks it open, and (if he finds it safe) throws it open.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
| Raybin Butcher |
Ray shrugs. He suspected that's what he'd see, but this place is so gods-cussed wonky that he's taking nothing for granted. He heads up to the north door and inspects it, listening for noise on the other side, scanning the door jamb for trigger mechanisms, the works.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Dellan Karela
|
Dellan follows the others to the north door. He keeps his mace sheathed on its frog so his hand is free to cast.
Dellan Karela
|
"Friendly bunch," Dellan mutters cheerfully. Their absolute annihilation of the nightmare ettercap has left him in high spirits, higher than they have been since their horrifying battle against Vithiz yesterday. The knowledge of what transpired there gnaws at the back of his mind even still, but at least for the moment, he feels like they maybe have a chance to get out of this awful dimension.
Well, the others do anyway, and that's good enough for him.
| Raybin Butcher |
Ray grunts noncommittally as he scans the floor, walls, and occasionally ceiling. This whole place has him paranoid now that they've actually found traps here. He decides he's not going to let that happen here.
Perception vs Hallway: 1d20 + 11 ⇒ (4) + 11 = 15
Once they reach the door, he gives that a thorough once-over as well.
Perception vs Door: 1d20 + 11 ⇒ (12) + 11 = 23
| GM Mike |
The hall only looks to be thirty to forty feet long, but as you walk along it, the western door doesn't seem to get any closer. You notice that, the longer you walk, the more peevish and disappointed the portraits seem to look. You also notice that no two portraits are of the same person, no matter how many you see.
Also, the eyes of the portraits follow your every move, because of course they do.
Dellan Karela
|
Dellan's cheerful mood quickly dissipates. "Bloody illusions. What now?"
| GM Mike |
Ray is unsurprised to detect illusion magic in the hallway. However, similar to other illusions they have experienced in this place, simply knowing it is an illusion is not enough to dispel it. Something about the Dream Gate is warping the magic and making the illusions semi-real.
| Raybin Butcher |
Ray jabs an accusatory finger at one of the paintings scowling at him disapprovingly. "Keep giving me that look and I'll gouge your eyes out, a!&@+&@." He turns with a huff to the party. "Well it's an illusion, not that it matters. Doesn't change the fact that reality is derped out and apparently walking no longer functions correctly. Any suggestions?"
Dellan Karela
|
Dellan shrugs and tries to walk out of the hallway the way they came in.
| GM Mike |
The figure in the portrait -- a dour-looking, absolutely ancient human man -- reacts to Ray's dressing down. It doesn't speak, but it pulls its head back in a well-I-never expression and looks side to side at the portraits flanking it. In fact, Ray notices that all the portraits in the immediate vicinity are now chastising his outburst with positively withering expressions.
Dellan leaves the hallway via the eastern door with no issues.
Dellan Karela
|
Dellan steps back into the hallway with a helpless shrug.
| Raybin Butcher |
Ray's eyes narrow at the portraits. "You can understand us, can't you!" He draws himself up and puts on his best tough-cop face from his Varlokkur days. "If you know how we can get to the other end of this hallway, you'd better tell us now, or I will take my sword to each one of you. Slowly."
Intimidate: 1d20 + 9 ⇒ (14) + 9 = 23
| Argus Coalheart |
Argus is not a fan of browbeating, but he hopes Ray's gambit works. It's not like he'll actually let Raybin enact retaliatory violence against a sentient being. So, he hefts his glaive and reluctantly puts on his scariest orc-face.
Intimidate (aid): 1d20 + 3 ⇒ (12) + 3 = 15
He just barely succeeds in aiding another (it's DC 15 because Ray has Paranoid).
| GM Mike |
The portraits' mouths drop open as one, simply aghast that someone would make such a threat. However, it appears that they take it seriously, because the western end of the hallway pops into place, and suddenly the western door is within arms' reach.
Fun fact! The book wanted you to solve with with bluff or diplomacy, but you beat the DC by so much that I thought you deserved the win :)
Dellan Karela
|
Dellan mutters "thanks" as he hustles past the portraits into the next room behind the others.
Dellan Karela
|
Dellan takes a look around the room as they enter.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
| Raybin Butcher |
Ray sweeps the room with detect magic before checking out the door.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Assuming he finds it clear, he steps back and lets Argus open it.
| GM Mike |
stealth: 1d20 + 10 ⇒ (20) + 10 = 30
init: 1d20 + 2 ⇒ (20) + 2 = 22
Ray detects magic from a sheet of parchment resting on the platter. As he moves in for a closer look, the parchment suddenly rises in the air and unfurls to a length of almost 4 feet. It stiffens its edges to a blade-sharp edge, and somehow you can tell it is not a friendly magical parchment.
Guardian scroll! Let's see if you can murder it as quickly as Ulysses and Melech did.
It's a construct with DR 5/magic and it's immune to bludgeoning, crushing, and falling damage. Vulnerable to fire.
Its main attack inflicts bleed damage and gives it a free grab attempt. On a successful grapple, it smothers its victim.
Amanteia init: 1d20 + 12 ⇒ (2) + 12 = 14
Argus init: 1d20 + 2 ⇒ (16) + 2 = 18
Dellan init: 1d20 ⇒ 8
Raybin init: 1d20 + 2 ⇒ (20) + 2 = 22
Ray rolloff: 1d20 ⇒ 10
creature rolloff: 1d20 ⇒ 20
slice: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d4 + 3 ⇒ (2) + 3 = 5
bleed: 1d2 ⇒ 1
grab: 1d20 + 9 ⇒ (11) + 9 = 20
The parchment launches itself at Ray, its sharp edge slicing a deep, bloody gash across his face (5 damage + 1 bleed). It continues all the way around his head, until it is covering his face completely, and squeezes.
Ray is grappled and is smothering. He is blind, cannot speak or cast spells with verbal components, and is suffocating. Any attacks that target it deal half damage to it and half to Ray.
ROUND 1
Creature (0 damage, grappled)
Ray (21/27 hp, 1 str damage, 1 bleed, grappled, suffocating [24 rounds])
Argus (40/40 hp)
Amanteia (27/29 hp)
Dellan (29/34 hp)
Bold may act.
Dellan Karela
|
Kn (arcana): 1d20 + 5 ⇒ (6) + 5 = 11
Dellan has never heard of evil paper, but he supposes if it exists, of course it would exist here. He raises his holy symbol and sends a pulse of positive energy across the room, uttering his trademark chant:
"Mere asalee moras ke lie shaimpen;
Mere sham moras ke lie asalee dard!"
Using Purifying Channel. I wouldn't think its ability functions against a targeted effect like this but that's up to you I guess. Regardless DC 17 Will save for half.
Channel Energy (heal): 2d6 ⇒ (3, 1) = 4
Garbage.
| Raybin Butcher |
Ray utters a muffled scream as he puts his hands to his face and tries to rip the paper off him.
Grapple (escape): 1d20 + 5 ⇒ (16) + 5 = 21
If that works, he moves out of the room behind Amanteia.
| Argus Coalheart |
Argus drops the glaive in the absurdly tight quarters, pulls out the silver short sword, and stabs at the paper, trying hard not to hit Ray.
Hopefully Ray isn't there at all but whatevs. I have LoH left.
Silver Sword: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
| GM Mike |
will: 1d20 + 1 ⇒ (15) + 1 = 16
slice: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d4 + 3 ⇒ (1) + 3 = 4
bleed: 1d2 ⇒ 1
grab: 1d20 + 9 ⇒ (7) + 9 = 16
Dellan's holy fire hits the parchment hard, burning large holes into it. Ray tears the parchment off his head and Argus immediately slashes it with the silver sword, but the paper seems unaffected by the weapon. Amanteia's two missiles create a huge concussion in the small room, and the paper takes the brunt of it.
The paper repeats its slice and surround procedure on Dellan (4 damage, 1 bleed).
Dellan gets an AOO.
ROUND 2
Creature (16 damage, grappled)
Ray (26/27 hp, 1 str damage)
Argus (40/40 hp)
Amanteia (29/29 hp)
Dellan (28/34 hp, grappled, 1 bleed)
Bold may act.
Dellan Karela
|
AoO Shield Bash: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5