GM Cellion's Dawn of Flame AP (complete) (Inactive)

Game Master Cellion

Handouts
Maps
Loot Log

INITs:
[dice=Marisol init]d20+9[/dice]
[dice=Sammad init]d20+3[/dice]
[dice=Flint init]d20+2[/dice]
[dice=Ordyt init]d20+6[/dice]
[dice=Belmarniss init]d20+2[/dice]
---
[dice=Enemy]d20+8[/dice]

Current Date: Pharast 21, 321 AG


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Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad follows Flint to the door, keeping his pistol ready as he tries to listen in.

Perception: 1d20 + 0 ⇒ (6) + 0 = 6

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
GM Cellion wrote:

Sammad and Flint set to searching the room. The cabinets in the room are largely already open and surprisingly messily organized inside. A quick look through them reveals an assortment of foodstuffs, some familiar and some rather odd. In fact, one cabinet seems entirely dedicated to a plethora of opaque plastic baggies labeled 'Ash Curls' in Ignan. The text on the back of the bag describes them as a "hit snack", but offers no clue to their flavor.

Integrated into the cabinets is a compact machine with dozens of slots, funnels, switches, levers and a rugged display.

Belmarniss moves along and examines the kitchen's environment.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Engineering: 1d20 + 6 ⇒ (7) + 6 = 13

She grimaces at the name "Ash Curls." Probably tasted nasty. She IS puzzled by how many of the things in this kitchen don't appear to be anything like food.

"I suspect we're ready to move on?"


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

”Indeed,” says Flint simply once the others are done investigating the room. He nods at Ordyt and opens the door.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Neither Flint nor Sammad hear anything more from the door towards the fore of the ship. With nothing more to go on, Flint touches the door and it irises open with a smooth swish.

This elegant stateroom is appointed in brass and white marble, with a huge window taking up half of the room's curved exterior wall. The ceiling forms a clear dome above, giving the room an impression of standing on a balcony looking out into open space. A large bed and desk match elegant cabinets, several of which hang open. The floor is inlaid with a large blazing sun.

Sitting at the desk as the door opens is a squat muscular humanoid whose hair and beard appear composed of crackling waves of fire. He wears heavy armor composed of a series of overlapping metal plates inlaid with brass. At his hip are a large hammer-like weapon and a rifle. He sits with hands extended over the desk's inlaid terminal. Those hands freeze as he hears the door open. He utters a few sharp words in Ignan.

Ignan:
"Ilx, has the airlock to the Radiant's cabin been destroyed? I'm in need of good--"
He turns toward the door as he speaks, only to be stunned by Flint's presence there. His hand goes to the hammer on his hip even as a rueful smile crosses his face.

Ignan:
"Damned Pact Worlders. My time is up already."

----
INIT:
Marisol init: 1d20 + 3 ⇒ (7) + 3 = 10
Flint init: 1d20 + 0 ⇒ (13) + 0 = 13
Sammad init: 1d20 + 2 ⇒ (4) + 2 = 6
Ordyt init: 1d20 + 4 ⇒ (11) + 4 = 15
Belmarniss init: 1d20 + 1 ⇒ (3) + 1 = 4
---
Enemy: 1d20 + 2 ⇒ (20) + 2 = 22
The fellow is astoundingly quick on his feet. He rolls out of the chair and draws his maul, grabbing it in both hands. He takes cover around a corner.

|||| INIT ||||
Ordyt (1 hpdmg, 5spdmg)
Flint (3 spdmg, 6 hpdmg)
Belmarniss (3 hpdmg, 5 spdmg)
Marisol
Sammad

Squat Fire Humanoid

Bold are up!


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint draws his solar dueling sword and strides confidently into the room, taking care to stay out of the reach of that wicked-looking hammer. He addresses the creature of fire, trying to gain some information to make sense of this strange situation.

Ignan:

"I wish information, not battle, though I will defend myself vigorously. We saved this ship from the inferno whale and came aboard looking for survivors. Who are you that would seek to continue damaging this ship and attack your rescuers? What are you doing here?"

If I understand correctly, diplomacy takes at least an action, so I will roll that as opposed to readying an attack if he moves in aggressively.

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

(Edit: add photon attunement, as Flint's eyes start to glint in a fiery reflection of the azer's flame.)


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt follows Flint into the room, limping just a hair from his burns in the previous room. "Did my translator short out, or did this being just say something about damaging the Radiant?"

The pike's tip is angled down but Ordyt's posture could bring it sweeping up in an instant. Readied Attack if he makes a hostile move or tries to close with us.
Readied Pike: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

OK! I'm back from traveling, so I'll be back to posting as fast as you guys are dropping actions :>

The squat hammer wielding fellow narrows his eyes as Flint speaks. While he seems inclined to simply fight, Flint's diplomatic ways have him spitting out a response.

Ignan:
"You don't deserve our tongue, human. Nor do you deserve information. All you deserve is the oblivion of an icy death, just like that traitorous alien thief."
As Ordyt approaches into view, the fiery dwarf-like creature shifts to try to face both him and Flint. It's clear enough that he's judging where and how to strike first. Up to you if that triggers your readied action.

|||| INIT ||||
Ordyt (1 hpdmg, 5spdmg) - readied
Flint (3 spdmg, 6 hpdmg)
Belmarniss (3 hpdmg, 5 spdmg)
Marisol
Sammad

Squat Fire Humanoid

Bold are up!


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt would prefer a peaceful resolution, so he'll keep the Ready until a more aggressive action occurs


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad strides in after Ordyt and Flint, making it just inside the door as he hears the alien insult the others in Ignan. A frown breaks on his face, and he aims his weapon at the aggressor.

Ignan:

"The only one at risk of an icy death is you. Lower the weapon, and tell us what we want to know."

Intimidate: 1d20 + 8 ⇒ (17) + 8 = 25

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss, entering the room and seeing the fiery dwarf and his obviously aggressive response to their presence, reforms and raises her junksword defensively, waiting for the Ignan-speakers to say their piece before moving in to attack.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Ooops! Marisol did say she'd be out until the 29th, so I'm waiting for no reason. Botting...
Seeing the cautious approach of her allies, Marisol advances until she sees the fiery dwarf and starts her exocortex analyzing him.
----

GM Screen:
1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 1d8 + 4 ⇒ (6) + 4 = 10
The fiery dwarf laughs at Sammad's threat, though its clear from the change in his posture that he's shaken by the forces arrayed against him. Likely, he doesn't like his odds.

Ignan:
"Ha! You presume yourselves strong enough to best a warrior personally trained by the General!? I, Koshnar of the 28th, will not fall to some soft Pact Worlders." He narrows his eyes. "As for you, young one. Its not too late to change to the winning side."
As he speaks, he ducks low and steps up to Flint (guarded step) - clearly hoping to reduce the number of people he'll have to fight at once. Ordyt swings in with the pike and scores a shallow cut on the fiery dwarf's arm.

The fiery dwarf spins his hammer in a tight, powerful arc and catches Flint clear in the chest. The weapon's head bursts with ice and the blow flings the Captain into the wall! (Dealing 5 points bludgeoning and 5 points cold) As Flint slumps to the ground, the fiery dwarf turns to regard the rest of you with a baleful glare.

Ignan:
"Who wants to be next."

----
|||| INIT ||||
Ordyt (1 hpdmg, 5spdmg)
Flint (0/0 HP/SP - unconscious, prone)
Belmarniss (3 hpdmg, 5 spdmg)
Marisol
Sammad

Fiery Dwarf (5 dmg, shaken)

Bold are up!


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad's jaw drops as he watches Flint slam into the wall. He turns to the fiery attacker, barely holding back a snarl as he aims his weapon. "Well, Feronia knows we tried. Icy death it is, then."

And with that, he fires at the dwarf!

Hail pistol: 1d20 + 2 ⇒ (7) + 2 = 9

Cold+piercing: 1d6 ⇒ 5


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Unless someone acts to heal Flint before it is his turn. He will use a resolve point to stabilize.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Seeing the hostilities only intensify and Flint fall causes Belmarniss to jump into action. She joins Ordyt and strikes at the fire-dwarf with her junksword.

Junksword: 1d20 + 2 ⇒ (16) + 2 = 18
Bludgeoning+Slashing Damage: 1d4 + 2 ⇒ (3) + 2 = 5


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Though loathe to leave Flint sprawled on the floor, Ordyt falls back from the fiery warrior before suddenly reversing direction and lunging with his pike. "So be it. You chose this, stranger."

Step, then Attack
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Botting Marisol
Marisol has no clear shot on the fiery dwarf, but also few ways to help get Flint back on his feet quickly. She aims her rifle and fires once.
Hunting Rifle with Combat Tracking: 1d20 + 5 ⇒ (9) + 5 = 14
Hunting Rifle Damage (P): 1d8 ⇒ 2
But with the cover granted by her allies, the shot merely glances off the enemy's armor.
----

GM Screen:
1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 1d8 + 4 ⇒ (6) + 4 = 10
Ordyt's pike is easily parried by a swing of the fiery dwarf's hammer, but the rapid slash from Belmarniss gets past his guard and slices his thigh. The flame-wreathed foe keeps Belmarniss between himself and Sammad, giving the ifrit no openings for a shot.

The fiery dwarf twirls his icy hammer in an arc that catches the drow in the side of the head. Belmarniss slams hard into the floor, trailing frost and blood as she falls. (5 cold and 5 bludgeoning once more) The foe wastes no time and advances towards Ordyt with a roar of triumph!

Ignan:
"Weak! This will be too easy!"

----
|||| INIT ||||
Ordyt (1 hpdmg, 5spdmg)
Flint (0/0 HP/SP - unconscious, prone, stable)
Belmarniss (0/0 HP/SP - unconscious, prone)
Marisol
Sammad

Fiery Dwarf (10 dmg)

Bold are up!


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Scorched by flame and frozen by ice, the battered figure of Captain Flint rises unsteadily to his feet, the glint of his eyes flaring (photon attunement) as he stabs forward with his blade at the back of the implacable enemy!

(1 RP to stabilize last round, 1 RP to "Stay in the Fight" this round, so at 1 hp, but thankfully standing from prone doesn't provoke AOO in Starfinder, so let's hope this flanked attack hits!)

Flanked Dueling Sword Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad growls as he sees Belmarniss fall. He rushes to her side, pistol up to ward off their attacker, and almost pleads to her crumpled form. "Bel, you have to get up. We can't do this without you...Please get up!"

Inspiring boost on Belmarniss, for 5 SP back.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Note that regaining SP won't stabilize or rouse someone from unconsciousness, and that Bel doesn't have enough RP to do more than stabilize. Still, the extra SP will serve as a buffer against area damage!


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Noted for future. Thanks, GM

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss crumples to the floor from the dwarf's blow. As blackness envelops her again, she tries desperately to hold on to what little light was left.

Spending a Resolve Point to stabilize.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Forced to give ground against the fiery opponent's assault, Ordyt stumbles and his thrust is badly off the mark.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Sure would be nice if I could roll


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Sammad: Not sure if you intended to move this round to be adjacent to Bel as your description indicates. I've left you in place on the map, since you can Inspiring Boost from a distance.

Botting Marisol:
Hunting Rifle with Combat Tracking: 1d20 + 5 ⇒ (18) + 5 = 23
Hunting Rifle Damage (P): 1d8 ⇒ 1
Despite the dense cover between her and her target, Marisol lines up a careful shot and fires. The bullet grazes the fiery dwarf, getting his attention, but little more beyond that.
-----

GM Screen:
1d20 + 11 ⇒ (17) + 11 = 28 1d8 + 4 ⇒ (3) + 4 = 7
Flint pulls himself away from the brink of death and struggles to his feet. The fiery dwarf glances behind, then focuses his attention exclusively on Ordyt, clearly not seeing Flint as much of a threat. Flint's swing is slower than normal, and his solar dueling sword glances off the foe's armor.

Ordyt's stumble costs him a few precious moments as his pike stabs into the air, and the fiery dwarf seizes this opportunity to strike! The deadly hammer sweeps in and slams into Ordyt's side, crushing rocky ribs. (Dealing 3 points cold and 4 points bludgeoning) The oread has plenty more fight left in him and stays on his feet.

Belmarniss clings just barely to life.

----
|||| INIT ||||
Ordyt (4 hpdmg, 9spdmg)
Flint (10 hpdmg, 7 spdmg)
Belmarniss (9 hpdmg, 1spdmg - unconscious, prone, stable, 0RP)
Marisol
Sammad

Fiery Dwarf (11 dmg)

Bold are up!


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

"My crew, they need me..." thinks Flint through the haze of pain, the glint in his eyes growing stronger even as his body rebels at the thought of continued movement (photon attunement 2).

Flint raises his solar blade once again, attacking from behind while the flaming dwarf makes the (hopefully fatal) mistake of underestimating him...

Solar Dueling Sword with Flanking: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Solar Dueling Sword Damage: 1d6 + 7 ⇒ (2) + 7 = 9


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"Hey, creep, didn't anyone teach you not to hit people?" yells the sylph, finding a gap in the melee and sending another round flying through it.

Hunting Rifle with Combat Tracking: 1d20 + 5 ⇒ (19) + 5 = 24
Hunting Rifle Damage (P): 1d8 ⇒ 6


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad takes a quick stock of the battlefield. Flint barely conscious, Bel slipping away, Ordyt just a blow away from disaster... He inhales deeply, then sharply exhales as he brings his pistol up. He murmurs a quick prayer in Ignan.

Ignan:

"Mother of Flames, guide my hand and my fire again. Please..."

And then he fires...

Hail Pistol: 1d20 + 2 ⇒ (13) + 2 = 15

Cold+Piercing Damage: 1d6 ⇒ 1


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Confident in his victory, the fiery dwarf leaves the tiniest of openings... but one that proves his undoing.
Flint's solar blade plunges into his foe's back! As the fiery dwarf contorts in pain, Marisol fires a shot right into his chest.

The fiery dwarf thrashes for a moment, trying to free himself from the sword impaling him. He coughs, steaming hot blood rains onto the floor. As Flint pulls the blade free, the fiery dwarf sinks to his knees. He mumbles in Ignan in between coughs.

Ignan:
"Knew. This was. A suicide. Mission."

Suddenly, an ornamental collar around his neck lights up with violent red traces of energy. It flashes white hot for a single moment, and in that moment the fiery dwarf is instantly vaporized. Most of his gear drops to the ground with clinks and clatters, as does the slagged brass remains of the collar.

Combat Over!

The items left after the body was vaporized:
The slagged remains of an ornamental brass collar. (Engineering and/or Mysticism to investigate)
A set of basic iridshell armor
An aufeis frost maul
An autotarget rifle w/ 30 longarm rounds
2x frag grenade I
A pile of carbon dust which was once the creature's clothing and personal effects


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint staggers backwards, dismissing his sword as he sinks down on the bed behind him, breathing heavily and barely maintaining a seated position. Wearily, he asks, ”How is Belmarniss? Do we have any healing serum left?”

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

I think I still have one in my backpack!


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
Star-Knight Belmarniss Rycast wrote:
I think I still have one in my backpack!

Then by all means, use it on our unconscious comrade...


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Just as Ordyt recovers his poise as he staggers away from the fiery foe, Flint strikes it down from behind. "Well struck, Captain."

Going to Belmarniss' side, he fishes through pockets until he finds the serum in her backpack and gently tilts its contents down her throat. "After that beating I don't think we've got another fight in us, Captain. This supposed 'rescue mission' has turned out to be a bizarre deathtrap. I think we should fall back to the shuttle and tend to our wounds."

Is the fiery dwarf's armor something that Ordyt could utilize? I assume creature height/size isn't a major factor but want to check. He's also interested in that hammer if no one else wants it...

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Serum of Healing, Mark I: 1d8 ⇒ 3

The serum does its work almost immediately, yanking Belmarniss back towards the light.

"GAH!"

As she recovers, she claps her mask back on and looks around.

"Holy Spirit of Golarion...that...doesn't look like something OUR weapons did," she says, noting the dust their foe seems to have been reduced to, along with the useless electronics scrap that used to be her junksword.


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

"You speak truly, Ordyt, though perhaps Mari can take a look at that terminal before we leave and at least get us pointed back towards the station," says Flint, slowly and deliberately through the pain.

Turning to Mari, he says, "What do you think, Mari, can you hack into the Radiance's systems from here? Maybe with Belmarniss' help once she gets back on her feet?"


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
Captain Flint Conners wrote:
Star-Knight Belmarniss Rycast wrote:
I think I still have one in my backpack!
Then by all means, use it on our unconscious comrade...

Sorry, a bit confused--thanks for the save, Ordyt.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

@Ordyt: This set doesn't fit you right now, but armor can be refit for all sorts of creatures! It takes an Engineering check to do so: "If you get secondhand armor that wasn’t tailored for you, you can have it adjusted, which requires a successful Engineering check (DC = 10 + 2 × the armor’s level). Alternatively, you can spend 10% of the armor’s purchase price to have it adjusted by a professional—typically an armorsmith or anyone with multiple ranks in Engineering."


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

time to flex my engineer muscles

Mari looks at Flint and Belmarniss with an obvious look of concern, saying, "I think the two of you ought to just take a breather. We're not in a rush, and the last thing anyone needs is for one of you to push yourself too much and bash your head open on the way to the ground." As she moves toward the terminal to examine it, she gently pats both of them on the shoulder. "Good job, really."

Mari pauses for a moment to gaze upon the autotarget rifle, before shaking her head and heading for the terminal. Priorities, Mari.

Going to try and check the terminal for anything useful, and then check the collar.

Computers: 1d20 + 12 ⇒ (19) + 12 = 31
Engineering: 1d20 + 8 ⇒ (12) + 8 = 20

holy crap


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint nods at Mari's gesture as he remains firmly planted on the side of the bed, slowly scooting over to rest his back gingerly against the far wall. Marshaling his depleted resolve, he wills himself to regain the energy necessary to get back to the transport ship once Mari has worked her magic with the computer.

(Spending his last resolve point over the next 10 minutes to regain his stamina.)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

Marisol carefully examines the remains of the collar, but finds it difficult to draw many conclusions about it now that its entirely destroyed. At the very least, she recognizes that it was a piece of magitech in the style of much of the rest of the tech integrated into this ship. It very clearly was involved in the rapid disintegration of the fiery dwarf, though the mechanism is unclear as well. The remaining pile of slagged metal and components is worth 20 credits. (With longer term research and access to a data bank on magitech, you'll be able to try this check again and get more info)

The terminal on the other hand is a bit of a puzzle. Marisol wakes it from its sleep state only to be greeted by the hologram of a shirren ifrit waving at her and a prompt in Ignan.

Ignan:
>Welcome back Commissar. Please enter your credentials<

She easily bypasses this prompt and enters the user interface only to find it surprisingly bare. Her hacking instincts tell her that someone has gone through here recently and hard-wiped all the databanks, but left the remaining interface alone. This terminal appears to have basic functions in line with an office computer, along with the ability monitor portions of the ship, operate doors, and activate a security lockdown.

Based on the recently used programs list, the fiery dwarf attempted to deactivate a lockdown, monitor the starboard front of the ship (labeled 'Radiant's cabin' in Ignan) and the bridge, and open the doors to the bridge and the Radiant's cabin. But the system failed at all three tasks thanks to the extensive damage the ship has sustained.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari pushes her chair away from the terminal in disgust. "Practically the whole thing's been wiped, except for the word processor and some security software that doesn't work. Well, the software probably works, but the ship is too busted up for it to function. This guy," she says, gesturing at the remains of the dwarf with her chin, "tried using it to look around the ship and open some doors, but, like I said, it's all broken. He seemed pretty interested in one of the rooms we haven't checked, which appears to be the cabin of something called 'Radiant.'"

"Based on how everything else on this ship has gone, I expect the Radiant is a big fiery monster that will try to kill us," she finishes, sighing.


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Looking out this window, can we see into a similar window on the mirror image side of the ship--into this cabin we haven't been in yet?

"Shall we head back to the shuttle for now and see what medical supplies we can find?" suggests Flint, adding, "and then we can explore the rest of the ship and try to figure out how to access the main systems."

"Mari," he remarks, "Do you think we'll have to do a spacewalk into the vented bridge to be able to access the main controls, or did you learn anything about a possible secondary bridge or backup system?"


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Odyt, who has been making practice swings with the fallen dwarf's hammer, looks up at Mari's report. "Can you lock that computer while we're recuperating? I'd hate to have to deal with a security lockdown or reactivated point-defense weapons while we're resting."


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Mari shakes her head at Flint's question. "No dice on a secondary bridge. There very well might be one but I can't turn up anything on it from this thing. Spacewalk is probably the only way onto the bridge."

Turning her head to look at Ordyt, she shrugs. "Probably, though we don't have to worry about a security lockdown, seeing how one of the things our friend tried was to lift the one that's already in place. My guess is that was what armed the device we ran into when we first breached the airlock on our way in, but it doesn't seem to have done much else."

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Belmarniss holds her head as her ears continue to ring.

"Sounds like they stole the name of your ship," she says.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations)

When you look out the clear windows toward the starboard side of the ship, the other "wing" on that end appears to be completely opaque. Upon further reflection, you realize that the port-side wing that you're currently standing in also looked opaque from the outside. Either the windows only allow light in one direction, or this is a very impressive viewscreen showing a live view outside the ship.

It does seem like the only flight controls for the ship where in the destroyed bridge. As far as Marisol can tell, the security lockdown for the ship is currently frozen in the 'on' position, though considering the ease with which you opened the various doors in the ship, it doesn't seem that has had much effect.

(Looks like at least one vote for going back to your little shuttle to rest. You'd know there's no additional medical supplies on the shuttle - only the stuff you guys brought along with you.)

Assuming there's no indications otherwise, I'll update tomorrow assuming you guys went back to your shuttle and rested 8 hours.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Rest is fine with me, if that's what folks want.


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none

Sammad looks at the pile of dust that was once their foe, shaking his head slightly. "Pity we couldn't learn more from him...but I'm very curious as to who this 'General' was that he spoke of, and what army he leads..."

Rest is very much OK with me


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I would like to rest, and save my last RP in case we get ambushed and he drops


Male NG Human Priest Solarian 12 | SP 120/120 HP 88/88 | RP 11/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

As much as I would like to get the ship turned around and headed back to the station, we need to rest in case we run into another hostile. Flint could be convinced to do a spacewalk into the bridge to at least try and initiate an “all stop” before resting (to avoid flying into a dangerous area), but perhaps it would be wiser just to check our course and speed from the shuttle for hazards...


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

What if Mari and Sammad go to the bridge all by themselves? Nothing could go wrong with splitting the party! :V


Male LN Ifrit Corporate Agent envoy 11 | SP 74/74 HP 70/70 | RP 9/9 | EAC 28; KAC 28; | Fort: 6; Ref: 11; Will: 8; | Init: +4 | Perc +11, SM +15 | Speed: 30 ft. | SLA: overheat 2/day | Active conditions: none
Marisol Welkin wrote:
What if Mari and Sammad go to the bridge all by themselves? Nothing could go wrong with splitting the party! :V

Especially not when it's the 2 squishiest and least-armored members on their own away from the melee types!

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