Dragons Demand - LJM table 1

Game Master Liam Mooney

MAP

Current Map

QUESTS

The Collapsed Tower:
The Baroness of Belhaim wants you to investigate the ruins of the collapsed tower and find out why there are dead kobolds mixed in with the towers rubble

Finding Hunclay:
Find out whether Balthus Hunclay had anything to do with the Witch Tower’s collapse.

Making Friends or Enemies*:
Make at least one of the families of Belhaim either helpful or hostile towards the party.
Hero or Villain*:
Make everyone in one of Belhaim’s factions either friendly (or better) or unfriendly (or worse) towards the party.
Best Friend or Worst Nightmare*:
Make everyone in Belhaim either friendly (or better) or unfriendly (or worse) towards the party.
Belhaim Historian*:
Learn a great deal about Belhaim’s history.

* - optional


Shadow Lodge

Party 1:
Shondra Demarkus (WhtKnt) - Female human fighter
Galessa (Grumbaki) - Female aasimar sorcerer
Halders Isgood (Nephits) - Male halfling unchained rogue
Ragnar Barrowheim (DevonRex) - Male dwarf cleric
Ludvic Heartrend (Ioc) - Male human swashbuckler

Shadow Lodge

Please can you all add your character details into the discussion (feel free to tweak them) and I'll get the initial text up soon.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

Hello one and all!

A very well balanced party, if I do say so myself.


Female Human Fighter (Weapon Master) 1|| HP 12/12 (12/12 nonlethal) || AC 16/13 Tch/13 FF || F+3 R+4 W+0 || CMB +2 CMD 15/12 FF ||Init +4 || Perception +0

Shondra reporting in. Anything not in my status bar is on the sheet.

Shondra Demarkus:
Female human (Arcadian) fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109)
LG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +0
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Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee rapier +2 (1d6+1/18-20)
Ranged longbow +6 (1d8/×3)
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Statistics
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Str 12, Dex 18, Con 13, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills Acrobatics +2 (-2 to jump), Stealth +2, Survival +4
Languages Common
Other Gear studded leather, arrows (40), longbow, rapier, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin, 19 gp, 1 sp
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Special Abilities
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Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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Shondra grew up in a perfectly ordinary life. She was not teased or bullied as a youth, did not lose her parents or siblings to some tragedy, was never jilted by a loved one, or any of the other things that seem to plague those of her ilk.

Archery came naturally to her. She picked up her first bow at the age of 4 and her skill only grew from there.
If practice makes perfect, then Shondra is well on her way to perfection. She hones her skills daily with a strict regime of practice and exercise.

Her motivation for adventuring is actually pretty basic. She was tired of her boring, mundane, perfectly ordinary life. A group of people came through her village on their way to a grand adventure, and theirs was the career path she desired to follow. She kissed her folks goodbye, hugged her brother and sister, and left to seek her fortune.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

I never quite got around to making some character details. Such as which god Galessa will VMC for. So long as our Dwarven Cleric shows up, I’ll go Adabar. Because a grumpy Dwarven Cleric, with a happy and pleasant elf? It strikes me as being interesting.


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Hello! Excited to play with you all.

The Exchange

Male Dwarf Cleric 1

Yeah yeah I am here!


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

Hey folks!

I have about 29 gold left. If anyone wants I'll happily loan some out to you; of course, with weekly interest reviews and penalty rates if you don't pay on time, a small fee for opening the account and don't forget read the fine print...

Looking forward to playing :)


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

Hey team, I've been looking through the builds and something jumps out at me:
We have a range focus cleric with the highest AC, a Range focus Fighter, a Reach focus swashbuckler, a squishy sorcerer & rogue. Am I reading this right?

Does either the cleric or fighter need a retool to be tank/frontline fighter?

Between the cleric, sorcerer, swashbuckler and myself we have the face role covered, but tactically speaking we need someone to soak the damage. My Rogue build is meant to use stealth to hide behind the tank and use dirty tricks to hobble the enemy to support the damage dealers.

Forgive me if this seems like I'm telling you how to play your character but can I suggest either the cleric or fighter put on heavy armor and switch to melee?

thoughts?

The Exchange

Male Dwarf Cleric 1
Halders Isgood wrote:

Hey team, I've been looking through the builds and something jumps out at me:

We have a range focus cleric with the highest AC, a Range focus Fighter, a Reach focus swashbuckler, a squishy sorcerer & rogue. Am I reading this right?

Does either the cleric or fighter need a retool to be tank/frontline fighter?

Between the cleric, sorcerer, swashbuckler and myself we have the face role covered, but tactically speaking we need someone to soak the damage. My Rogue build is meant to use stealth to hide behind the tank and use dirty tricks to hobble the enemy to support the damage dealers.

Forgive me if this seems like I'm telling you how to play your character but can I suggest either the cleric or fighter put on heavy armor and switch to melee?

thoughts?

While the advice is appreciated, I think we will be alright. The light crossbow is Abadar's favored weapon which gets bonus feats applied to it from Crusader. Also this character will be working towards the Balanced Scale of Abadar PrC. Changing that would turn this into a completely different character. If a melee focus character is needed I do have some ideas for tanky druid or inquisitor.

The Exchange

Male Dwarf Cleric 1

We can also change up our tactics to take advantage of so much ranged ability.

Caltrops! LOTS of caltrops!

Also dirty tricks to delay enemy, run away, turn and shoot!

Also some teamwork feats can enhance this.

My Cleric is planning on getting ranged Trip/Disarm/Steal so we will have some tactical options outside of buff spells.


Female Human Fighter (Weapon Master) 1|| HP 12/12 (12/12 nonlethal) || AC 16/13 Tch/13 FF || F+3 R+4 W+0 || CMB +2 CMD 15/12 FF ||Init +4 || Perception +0

Same. Retooling my focus would completely change the character as I envision her. I have never tried a plain vanilla, ranged fighter before and think it might be fun. I'm with Ragnar, though. I think that we can make this work. I'm all for teamwork feats, if someone wants to team up with me.


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

All good then :) I’m up for a challenge.

As Ragnar suggested; caltrops- I’ll buy some more.
looking forward to starting the game.


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Also with my build, I can turn off my reach weapon as a move to threaten things around me.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

I’m not 100% committed to this character. I do have a melee oracle build I’ve been wanting to try out that I could try. Should be very tanky while still being a full caster.

Actually...I think that I’ll do that. It also makes the +2 Wis less overpowered given the low point buy.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

Alright. So to give us some close combat tankiness...

Race: Human (Dimdweller-60ft Darkvision, Bonus feat, +2 Cha)
Stats: Str (8) Dex (8) Con (14) Int (12) Wis (12) Cha (18) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3)

To Hit: +4 (+6 DF)
Damage: 1d6+4 (+6 DF)

Traits: Seeker (+1 Perception and Class Skill) Two World Magic (Prestidigitation known), Fate’s Favored (+1 to luck bonuses), Occult Bargain-Desna (You take a –1 penalty on concentration checks, and you must invoke the entity’s name by word or text each day or be unable to regain spell slots that day. You must be able to cast 0-level and 1st-level spells as a class feature to select this drawback.)

Class: Lore Oracle VMC Magus

Curse: Haunted (Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.)

Mystery: Sidestep Secret (Charisma for Ref, AC and CMD instead of Dex)

Feats: Noble Scion of War (Cha to Initiative), Way of the Shooting Star (You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).)

Equipment: Starknife with Weapon Cord, Studded Leather Armor, Buckler

Skills: Diplomacy (+9) Perception (+5) Knowledge Religion, Arcana, Planes (+4)

Lvl 0 Spells: Prestidigitation, Mage Hand, Ghost Sound, Stabilize
3x Lvl 1 Spells: Divine Favor, Cure Light Wounds

And from therein out, the focus is on disabling spells, like the sorceress was going to do.

——-

So all in all, a backup healer, someone else for the front line, a face, and eventually a disabler. Finally she’ll be decent in doing damage, even though she probably won’t be amazing due to lack of bab.

The Exchange

Male Dwarf Cleric 1
Ludvic Hearthrend wrote:
Also with my build, I can turn off my reach weapon as a move to threaten things around me.

Neat setup. Don't forget your 2 traits. I did not see them when glancing over your character.

The Exchange

Male Dwarf Cleric 1

Galessa's alternate build:
Galessa wrote:

Alright. So to give us some close combat tankiness...

Race: Human (Dimdweller-60ft Darkvision, Bonus feat, +2 Cha)
Stats: Str (8) Dex (8) Con (14) Int (12) Wis (12) Cha (18) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3)

To Hit: +4 (+6 DF)
Damage: 1d6+4 (+6 DF)

Traits: Seeker (+1 Perception and Class Skill) Two World Magic (Prestidigitation known), Fate’s Favored (+1 to luck bonuses), Occult Bargain-Desna (You take a –1 penalty on concentration checks, and you must invoke the entity’s name by word or text each day or be unable to regain spell slots that day. You must be able to cast 0-level and 1st-level spells as a class feature to select this drawback.)

Class: Lore Oracle VMC Magus

Curse: Haunted (Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.)

Mystery: Sidestep Secret (Charisma for Ref, AC and CMD instead of Dex)

Feats: Noble Scion of War (Cha to Initiative), Way of the Shooting Star (You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).)

Equipment: Starknife with Weapon Cord, Studded Leather Armor, Buckler

Skills: Diplomacy (+9) Perception (+5) Knowledge Religion, Arcana, Planes (+4)

Lvl 0 Spells: Prestidigitation, Mage Hand, Ghost Sound, Stabilize
3x Lvl 1 Spells: Divine Favor, Cure Light Wounds

And from therein out, the focus is on disabling spells, like the sorceress was going to do.

——-

So all in all, a backup healer, someone else for the front line, a face, and eventually a disabler. Finally she’ll be decent in doing damage, even though she...

Good stuff.
The alternates I was considering was a Huntmaster/Ranger going into Nature Warden,
Grenadier Alchemist with a dash of Gunslinger or amature gunslinger.

That would leave us without an arcane caster


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

I could take a few levels of bard or sorcerer and go into shadow dancer or arcane trickster. It would mean I don't focus on tricks so much but I like the idea of being mobile and bamfing around.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

Awesome. So it’s settled. I’ll redo the profile soon. GM, when do we start?

Shadow Lodge

Party looks pretty much good to go so will get the first post up tomorrow.

Shadow Lodge

First post up.


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

Hey Liam, can I run this past you: Ragnar and I have been talking and we'd like Ragnar to mentor Halders.

Halders is going to write a letter to his mum and send it when he gets to town. The letter will complain about Ragnar as a grumpy old coot. But the return letter would reprimand Halders and beg Ragnar to take the halfling under his wing and teach him how to behave like a good follower of Abadar.

Shadow Lodge

Thats fine with me if no one else objects.

Shadow Lodge

Just a heads up that I'm away this weekend and so may not be able to get many posts up. I'll have my phone with me though so hopefully will be ok.


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

no worries

Shadow Lodge

Now that the intro portion is finished I've added some quests to the campaign info.

They're split into main ones (currently investigating the tower and finding Hunclay) and some optional things you can do as you find out more about the town of Belhaim.


Psychic Searcher Enlightened Philosopher Lore Oracle VMC Magus (1) HP (11) AC (18/14/14) CMD (13) Saves (2/4/3) Initiative (+4) Lvl 1 (2/3)

Interesting way of doing the quests. Haven’t seen that before. Very creative.


M Halfling unchained rogue (knife master) 1 |hp 10/10 | AC16, T 14, FF 13 | F+2, R+6, W+1 | CMB -2 (+2 dirty trick); CMD 11 | I+5, P+4

Very cool idea. You've got two "Making Friends or Enemies" are they different?
and the first 'Making Friends or Enemies' and 'Hero or Villain' have the same text. Are they different too or are you just being cagey with us about specifics?

Also, how would one go about getting more details about optional quests?
Also also, the completionist in me wants to collect all the xp
Also also also, is Lady Origena a representative of one of the families or is that an in-game roll? Anyone got Know(Nobility)?

Shadow Lodge

Oops, that's me trying to type late at night sorry, had it all typed and then it didn't submit so had to redo - I'll correct it later.

Essentially its an individual family (based on the principal NPC from there), everyone in one faction and then the whole town.

Lady Origena is one of them. Mechanically it's the 53 locations on the map and she's the principal NPC for the Devy Manor (number 27).

Shadow Lodge

As well as chatting to locals to make friends they may also give you rumours about new quests too.....

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