[SFS] GM Bigrin's PbPGD Table 2 - On the Trail of History (Inactive)

Game Master bigrin42

Maps and handouts


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Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

How tall are the walls?

We should come from the opposite side from the facility unless another side offers much better cover.


15' tall


Honorbound Emissaries

Bluff or Stealth seems like the likeliest strategies to keep from starting an all out war with this corporation. If anyone's particularly good at Bluff, maybe we could propose that someone left something on the ship and needs to get it for our survival. If we go the stealth route, we could try the stampede idea I brought up before as a diversion.
For getting over the wall itself (assuming we don't just try the doors/gates), I've got jump jets that should let me get to the top of the walls. I could lower a cable line from there.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

I'm all for a stealthy approach. I would rather get the drop on the Dragonkin if this turns into a gunfight.

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

I am all for stealth...I am a halfling...though knowing my dice rolls, I will be the worst ;-)

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn is terrible at stealth, but does have jump jets to get over the wall with ease.


Looks like a stealthy approach has been decided.

GM screen:

1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 12 ⇒ (5) + 12 = 17
1d20 + 12 ⇒ (6) + 12 = 18

stealth rolls
1d20 ⇒ 6
1d20 ⇒ 10
1d20 ⇒ 15
1d20 ⇒ 15
1d20 ⇒ 13
1d20 ⇒ 3

You attempt to sneak up to the tower, using what little cover is available. With the sun at your backs, it seemed you would easily make it to the walls, but then something on Senesdar's gear caught the rising sun and flashed in one of the ryphorian guards' face. He shaded his eyes with his free hand, peering into the sun.

"Hey! Who's out there? Is that you, Starfinders? Dr. Monsylkis wants to have a word with you. I think your ship's about finished. Good thing you came this morning, since she's here working on the weather station. Something's not working right."

Perception DC 16:
One of the guards is clearly talking into his communicator.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Senesdar will whisper through the groups comm units. "One of them is talking through his comms. Probably alerting the security chief."

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3

Chikasa tries to suss out whether the guard is being truthful or not, but can't get a good read on him from this distance.

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Janilla nods towards Senesdar.

"What is wrong with the weather station? Anything we can do to help?'

She does look towards the Weather Station...looking for anything that she might see different from when they were there earlier.

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Perception: 1d20 - 1 ⇒ (3) - 1 = 2

"Something's not right here. Keep your guard up."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit looks a bit like he's been caught redhanded stealing something and his face melts into a confused look as the guard doesn't just arrest them immediately.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Send Monsylkis out. We'd love to chat and see if we can help her."


"Actually, she's elbows deep in equipment. Doors are open, though. You didn't happen to see any crazed megafauna while you were out there, did you? We got reports of a pack of them nearby. Dr. .Monsylkis is thinking that the malfunctioning equipment here is causing problems. Like a high-pitched frequency that only they can hear, or something."

Chikasa listened to the man's words, and he appeared to be sincere. Everyone else was staring at the tower station hard, but saw nothing amiss. There was no sign of Farvenzi the Security Chief, if that was who you were looking for.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

"Well if the good doctor needs some engineerin' work done, she's got a couple of the Starfinders' best on hand here. Let's take a look-see!"

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

"We have some good mechanical engineers here, and some good mystical help as well. I assume that Spinjack is in there helping as well?"

Janilla will walk casually a bit closer, though keeping some rocks between her and some of the guards with guns.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will walk up next to Janilla, making sure to show that all of his hands are away from his weapons.


As Chikasa approached the nearest door in the wall, which opened as he neared. The whine of the generators seemed to increase as the door opened, the portal no longer reflecting the sound.

The guard continued to scan the jungle, even as he responded. "Not yet. Spinjack was seeing to the last of your ship'c repairs. Dr. Monsylkis thought she could maybe get a head start."

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

"On Megafauna...we haven't seen any recently. Back right after we left we got attacked by some large sloth/ant-eater things....but not anything since."

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn is wary of the security and the compound and doesn't bother to hide it. He goes in with the rest of the group.


GM screen:

initiatives:
chikasa 1d20 + 2 ⇒ (20) + 2 = 22
creed 1d20 + 1 ⇒ (1) + 1 = 2
fixit 1d20 + 3 ⇒ (13) + 3 = 16
janilla 1d20 + 3 ⇒ (20) + 3 = 23
saryn 1d20 + 1 ⇒ (1) + 1 = 2
sensdar 1d20 + 2 ⇒ (14) + 2 = 16
izalguuns 1d20 + 8 ⇒ (17) + 8 = 25

s 1d20 + 10 ⇒ (10) + 10 = 20
1d16 + 2 ⇒ (8) + 2 = 10

c 1d20 + 10 ⇒ (18) + 10 = 28
1d6 + 2 ⇒ (3) + 2 = 5

g 1d20 + 10 ⇒ (3) + 10 = 13
1d6 + 2 ⇒ (5) + 2 = 7+1d4 ⇒ 2

The guard smiled as everyone moved closer. "Like shooting fish in a barrel."

He opened fire with his, and one of the other two guards did likewise, targeting the ones inside the walls first. The third guard lobbed a grenade over the walls, aiming at the cluster of Janilla, Creed, and Senesdar.

Round 1:

Saryn is hit for 10 P damage

Chikasa is hit for 5 P damage

Janilla, Creed, and Senesdar take 7 fire damage. Reflex DC 11 for half and to negate the Burn

in bold may act
R1: guards, janilla, chikasa, fixit, senesdar, creed, saryn

map is updated. tower and generators (gold circles?) provide cover

current status:
chikasa 15/20 SP | 22/22 HP
creed 15 (11?)/18 SP | 22/22 HP (burn?)
fixit 24/24 SP | 26/26 HP
janilla 27(23?)/30 SP | 32/32 HP (burn?)
saryn 20/30 SP | 25/25 HP
senesdar 29(25?)/32 SP | 32/32 HP (burn?)

guard (yellow) -0
guard (white) -0
guard (blue) -0

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

"Hoo boy! These fish got teeth, though, son!" Chikasa activates his jumpjets to propel himself behind one of the generators before turning and swiping his hand across his pendant. The familiar UI materializes above his open palm, which he closes into a fist. The orange light turns dark and roiling, and Chikasa hurls this frightening mass at the guard on the east end of the wall (yellow).

Move action to jump jet to cover, then cast Caustic Conversion at yellow

CC vs EAC: 1d20 + 5 ⇒ (19) + 5 = 24 Acid damage: 4d4 ⇒ (4, 1, 1, 3) = 9
Target will also take 5 persistent acid damage at the end of its turn for the next two rounds.
Also, not sure if Harmful Spells applies to the initial damage from this spell. HS says it affects Instantaneous spells. Caustic conversion has a duration of 1 round +1 round/3 levels. The first part of this spell seems instantaneous though. I'd love the GM's ruling on this. It it does apply, target takes 2 more damage from the initial hit.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

reflex: 1d20 + 4 ⇒ (14) + 4 = 18

"I knew it! I knew Farvenzi and his security team couldn't be trusted! What a bunch of zonklefronks!"

Dr. Morvius moves out toward the nearest gate. He signals Saryn. "Acupuncture, Saryn! You should try acupunture when we get back to Absalom station! I know a guy. . . ."

Inspiring boost will return 9 points of stamina damage.

Edit: Creed will also draw his arc pistol as part of his move action.

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Reflex (DC 11): 1d20 + 5 ⇒ (16) + 5 = 21

Reset my stats since we slept and all at the village for a day or two. Full RP and spells

Janilla races a bit north getting closer to the wall and one of the guards, pulling her scorchgun as she goes. She looks at the Guard in yellow and squints her eyes as a small drop of blood dribbles from her nose.

Mind Thrust I (DC 17 Will for half): 2d10 ⇒ (3, 3) = 6 Subpar d10 rolls...this is going to go well...

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn uses his jump jets to make it to the top of the wall next to yellow and tries to skewer him.

Longsword: 1d20 + 6 ⇒ (14) + 6 = 20 Magic Slash Damage: 1d8 + 7 ⇒ (2) + 7 = 9

If Yellow takes Guarded Step:
Saryn has the Step Up feat.

Potential AoO Longsword: 1d20 + 6 ⇒ (13) + 6 = 19 Magic Slash Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Moving a little closer, Fixit unloads and fires his rifle at the nearest enemy (yellow)

Azimuth Laser vs EAC: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10


Senesdar ran sideways, covering the frozen ground in a sprint as he moved to the door near the white-haired ryphorian guard.


GM screen:

1d20 + 3 ⇒ (9) + 3 = 12

1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 2 ⇒ (1) + 2 = 3

1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 2 ⇒ (5) + 2 = 7

1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 7 ⇒ (3) + 7 = 10

The guard in yellow collapsed, then fell off the plastisteel wall as fire and magic converged on him from all angles. The other two both fired at Saryn, as the soldier seemed the most mobile and scary of the attackers. Saryn was hit twice, but unlike the guard at his feet, the soldier remained mobile. From the facility, a vehicle carrying Farvenzi and Spinjack comes racing in, slewing to the side as the chief engineer and head of security pile out.

Round 2:

Saryn is hit twice for 10 damage

in bold may act
R2: guards, janilla, chikasa, farvenzi, spinjack, fixit, senesdar, creed, saryn

map is updated. tower and generators (gold circles?) provide cover

current status:
chikasa 15/20 SP | 22/22 HP
creed 15/18 SP | 22/22 HP
fixit 24/24 SP | 26/26 HP
janilla 27/30 SP | 32/32 HP
saryn 19/30 SP | 25/25 HP
senesdar 29/32 SP | 32/32 HP

guard (yellow) -31 (dead)
guard (white) -0
guard (blue) -0
spinjack (red) -0
farvenzi -0

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

GM--note that Dr. Morvius did an inspiring boost to Saryn on his turn above and returned 9 SP.


Dr. Creed Morvius wrote:
GM--note that Dr. Morvius did an inspiring boost to Saryn on his turn above and returned 9 SP.

Thanks for the heads up. I made a note and then immediately forgot to apply it. Status should be fixed now.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will move to the nearby ladder, climbing up to stand next to the nearby guard on the wall. Up there, he will ready his seismic pick.

If I still have my standard action available, I will make an attack against White.

Seismic Pick vs EAC: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Sonic): 1d8 + 10 ⇒ (3) + 10 = 13

.

Apologies for not posting sooner, I had been waiting for the answer to my question before posting anything.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Chikasa hunkers down by the wall before leaning out and directing a barrage of magic missiles at the guard Senesdar is fighting.

Full-round Magic Missile at White

MM, Harmful: 3d4 + 3 + 2 ⇒ (1, 3, 4) + 3 + 2 = 13

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Over Comms...."Big Ol' Angry Dragon is here, along with Spinjack. I am ignoring them for the moment, though likely they will engage. I doubt that attacking the guards will get on the Drago's good side...."

With that Janilla does a quick move to get closes to the northern guard.

Double Move to current location making certain Scorchgun is on Stun (It always starts that way for, but Janilla just makes certain it is...and rarely does it go on lethal--unless Undead, Constructs or Vermin are around.


@Senesdar - you can use your posted action or change it if you need to

GM screen:

c 1d20 + 14 ⇒ (8) + 14 = 22
1d8 + 12 ⇒ (7) + 12 = 19

sa 1d20 + 12 ⇒ (2) + 12 = 14
2d6 + 5 ⇒ (4, 6) + 5 = 15

Janilla reported in that the reinforcements had arrived, then ran for cover and backup. Chikasa concentrated on bringing down the guard in white, sending magical missiles barreling into the man.

Farvenzi unfurled his wings and leaped, gliding to land between Creed and Fixit, his long dragonglaive lashing out at the good doctor. The overlarge blade cleaved through Dr. Creed's armor and dealt him a serious blow. Spinjack hastily fired off a shot at Soryn with his laser rifle, but the shot sailed into the sky.

Round 2, continued:

Creed is hit for 19 damage

in bold may act
R2: guards, janilla, chikasa, farvenzi, spinjack, fixit, senesdar, creed, saryn

map is updated. tower and generators (gold circles?) provide cover

current status:
chikasa 15/20 SP | 22/22 HP
creed 0/18 SP | 18/22 HP
fixit 24/24 SP | 26/26 HP
janilla 27/30 SP | 32/32 HP
saryn 19/30 SP | 25/25 HP
senesdar 29/32 SP | 32/32 HP

guard (yellow) -31 (dead)
guard (white) -13
guard (blue) -0
spinjack (red) -0
farvenzi -0

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

I will keep it. Apologies for posting out of turn. Somehow I didn't notice the shift in the initiative tracks. I will pay better attention from now on.

Second Seekers (Luwazi Elsebo)

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

Battered and coughing blood, Dr. Morvius still manages to to take a step away from the dragonkin (guarded step).

He points at Farvenzi, yelling [b]"GET HIM!"[b].

Get 'Em on Farvenzi. Everyone gets +1 to hit him.

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Saryn charges at purple and tries to skewer him.

Longsword: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 Magic Slash Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Charge

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit yelps out loud when the giant dragon creature lands next to him. He immediately flees - fighting in a melee is not what he's built for.

Double Move.... presumably provoking an AoO


GM screen:

aoo: 1d20 + 14 ⇒ (3) + 14 = 17
1d8 + 12 ⇒ (6) + 12 = 18

Fixit and Creed both step back from the murderous dragonkin, though Fixit took a more panic-driven path and received a heavy strike to his flank as a result. Senesdar leaped up with one hand on the ladder and the other slamming his pick into the white-uniformed guard's leg. The guard screamed and toppled from the wall, landing with a loud crunch and bleeding out quickly. Saryn charged the remaining unengaged guard, hacking through the ryphorian's defenses with ease.

Round 3:

Get 'em +1 on Farvenzi

Fixit takes an AoO for 18 damage

in bold may act
R3: guards, janilla, chikasa, farvenzi, spinjack, fixit, senesdar, creed, saryn

map is updated. tower and generators (gold circles?) provide cover

current status:
chikasa 15/20 SP | 22/22 HP
creed 0/18 SP | 18/22 HP
fixit 6/24 SP | 26/26 HP
janilla 27/30 SP | 32/32 HP
saryn 19/30 SP | 25/25 HP
senesdar 29/32 SP | 32/32 HP

guard (yellow) -31 (dead)
guard (white) -13
guard (blue) -15
spinjack (red) -0
farvenzi -0

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Chikasa activates his jump jets again to propel himself up onto the wall by Senesdar. He catches sight of Farvenzi and knows the dragonkin is out for blood. "Ya'll need to cut this out and explain yerself before anybody else gets hurt! Ya can't just open fire on folks without no warnin', least not if yer law abidin' folk!"

The ysoki once again summons a lump of nanites into his fist and hurls them toward Farvenzi, hoping to turn the water vapor around the dragon to acid to burn at the security chief's defenses.

Move action to jump jet up onto the wall; standard to cast Caustic Conversion

CC vs EAC, get em: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 Acid: 4d4 ⇒ (4, 2, 4, 4) = 14

If a hit, target also takes 5 acid damage at the end of his turn for the next 2 rounds.
Also, since everyone outright murdered Yellow when I cast this earlier, I'm still not sure if Harmful Spells applies to the initial damage from this spell. HS says it affects Instantaneous spells. Caustic conversion has a duration of 1 round+1 round/3 levels. The first part of this spell seems instantaneous though. I'd love the GM's ruling on this. If it does apply, Farvenzi takes 2 more damage from the initial hit.

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Seeing Saryn going forward against the last person on the wall, Janilla decides to go back to help Dr. Creed and others with the dragonkin.

Quietly over comms...."Oh...this is going to suck." With that she moves forward so she can get in range for her spell...also likely getting in range of a charge from the Dragonkin.

She focuses her concentration on the Dragonkin....a small trickle of blood starts to come out of the side of her left eye.

Mind Thrust II on Dragonkin DC 18 Will for half: 4d10 ⇒ (7, 9, 2, 1) = 19 damage.

After the focusing she looks towards Spinjack. And over her comms to her allies, "Let's try not to kill Spinjack please....he seemed to be mostly subservient to everybody here...he likely being forced to be helping them."

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

Forgot to add Step Up if guard steps back and an AoO just in case.

Longsword: 1d20 + 6 ⇒ (6) + 6 = 12 Magic Slash Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Chikasa "Chik-Chik" wrote:



Also, since everyone outright murdered Yellow when I cast this earlier, I'm still not sure if Harmful Spells applies to the initial damage from this spell. HS says it affects Instantaneous spells. Caustic conversion has a duration of 1 round+1 round/3 levels. The first part of this spell seems instantaneous though. I'd love the GM's ruling on this. If it does apply, Farvenzi takes 2 more damage from the initial hit.

I'd say that it applies to the initial damage from CC. I am basing this on the Harmful Spells verbage of "This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn)."

GM screen:

w: 1d20 + 8 ⇒ (16) + 8 = 24

1d20 + 14 ⇒ (10) + 14 = 24
1d8 + 12 ⇒ (5) + 12 = 17

1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
2d6 + 5 ⇒ (4, 1) + 5 = 10

Chikasa summoned a blob of nanites that converted to acid as they impacted Farvenzi. The dragonkin staggered backwards, clothes and skin smoking and burning, then grabbed his head as Janilla's spell took hold. He managed to fight back through the pain, charging at Janilla and slashing his glaive at her. Her armor prevented the blow from contacting skin, but the blow still hurt, and stunned her. Spinjack held his rifle steady, firing again at Saryn, and severely injuring him.

Round 3, continued:

Janilla takes 17 damage

Saryn takes 10 damage

Get 'em +1 on Farvenzi

in bold may act
R3: guards, janilla, chikasa, farvenzi, spinjack, fixit, senesdar, creed, saryn

map is updated. tower and generators (gold circles?) provide cover

current status:
chikasa 15/20 SP | 22/22 HP
creed 0/18 SP | 18/22 HP
fixit 6/24 SP | 26/26 HP
janilla 10/30 SP | 32/32 HP
saryn 9/30 SP | 25/25 HP
senesdar 29/32 SP | 32/32 HP

guard (yellow) -31 (dead)
guard (white) -32 (dead)
guard (blue) -15
spinjack (red) -0
farvenzi -30 (-5 acid, 1 more round)

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Going from your description earlier that White is no longer on the wall.

Senesdar turns and begins moving along the top of the wall, moving towards Farvenzi. Getting to the gap in the wall from the door, he attempts to leap over it.

Athletics (+speed bonus): 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23 Success on a 15 foot horizontal jump.
The speed bonus is for jumping with a speed of 35 feet or more.

Once across, he moves to stand on the wall over the Dragonborn. As he goes, he draws his Microfusion Rifle and holds it in his upper hands.

Double moving, making the jump as part of the second move action.


White is dead

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Janilla gasps in pain as the blow lands on her armored chest piece. It apparently knocked the wind out of her as it is tough to hear what she says over the comms...."Guys...I am not....the one that.....is supposed to be....tanking...."

BTW that is something she would say....she is a mystic after all. I am still fine BTW...and I also realize that Janilla is likely the one the few with the most Stamina and HP as she is higher level. Just a mention though, she isn't good at melee ;-)

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

As he runs along the top of the wall, Sensedar calls through the comms "I'm on my way Janilla!"

That is the main reason I am coming this way, so that I can help get Farvenzi's attention away from you. Although, I'm not much better at tanking from an AC perspective, being tied at 2nd lowest AC in the party.

Second Seekers (Luwazi Elsebo)

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage) | SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft | Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Over the comm,"Good....not certain I want to be an appetizer for this Dragon...."

Acquisitives

Korasha Borai (Lashunta) Spacefarer Soldier 5| EAC 23 KAC 25| SP 60/60 HP 41/41 RP 5/5| F +8 R +4 W +4| Percep 0, Init +3

[ooc]Dang it. I was hoping to take this guard out faster than this.]

The pain from the shot almost makes Saryn fall from the wall, but he manages to recover. He uses his jet pack to reposition himself with the guard in between him and the next rifle shot before swinging at the guard again.
Longsword: 1d20 + 6 ⇒ (8) + 6 = 14 Magic Slash Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Second Seekers (Luwazi Elsebo)

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Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4

"GET THAT Zonklefronkin' Dragon!"

+1 to hit for everyone. This is a move action.

"And Janilla! I know this practitioner of traditional Akitonian Shobhad holistic treatments back on Absalom Station! I can get you in to see him as soon as we're back! You'll be fine!"

Inspiring boost (standard action) returns 9 SP to Janilla. She's just within my 30' range.

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