Languages Common, Akitonian, Azlanti, Copaxian, Drow, Halfling, Jinsul, Sarcesian
Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)
Cyberware
None (A good Halfling doesn’t get cyberware!)
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Special Abilities
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Spells Zero level (6 known)
Daze DC 16
Detect Magic
Stabilize
Telekinetic Projectile
Telepathic Message
Token Spell
Zero level (Technomantic Dabbler 3 known)
Energy Ray
Mending
Psychokinetic Hand
1st : 5 per day (5 (+1 Connection) known)
Identify (connection spell)
Detect Thoughts DC 17
Keen Senses
Remove Condition: Lesser
Share Language
Wisp Ally
1st : 1 per day (Technomantic Dabbler 1 known)
Magic Missile
2nd : 3 per day (1 (+1 Connection) known)
Augry (connection spell)
Mind Thrust II (DC 18 Will for 1/2) 4d10 (can step to Thrust I 2d10)
Mystic Cure II (3d8+5 HP, can step to Cure I for 1d8+5)
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Boons Slotted this Adventure
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Ally: High Society Influence
Faction: Wayfinders Champion, Improved
Personal: Halfling Race
Promotional: Shirt Reroll
Social: First Contact Step-in
Starship: Slotless: Marked Field Agent, Star Sugar Heartlove, Journey to the scoured Stars: Segment 1, Protector of the Future, Ghibran Linguist, Jinsul linguist,Mormalaw linguist.
All My Boons:
Ally Boons: High Society Influence; Dream Whisperers; Gun Runner; Iteration-177's Attention (Melancholic)
Promotional: Promotional Reroll (shirt)
Social: Ahaeum Insight; Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure; First Contact Step-in; Honorary Spider; Street Cred:Absolam Station; AbadarCorp Acquaintance; Pharmaceutical Forwarning; Victory over Authority
Starship: Loaned ship: Sunrise Maiden; Enhanced Shield Regeneration; In-the-Vehicle Training
Slotless: Marked Field Agent; Star Sugar Heartlove; Journey to the scoured Stars: Segment 1 and Segment 2; Protector of the Future; Ghibran Linguist (from 701); Jinsul linguist (from 701);Mormalaw linguist (from 701); Abysshead Download; True Savior of Tasch (XXXOO).
Adventure Log::
CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 - Commencement + 1xp, 2 Fame/Rep, 753 (+40 day job) Credits
CS #2 - Incident on Absolam Station +3xp, 5 Fame/Rep, 2160 (+40 day job) Credits
CS #3 - First Mandate +1 xp, 2 Fame/Rep (+1 2nd Seeker), 737 (+40 day job) Credits
CS #4 - Dreaming of the Future +1 xp, 2 Fame/Reputation, 720 (+54 day job) Credits
CS #5 – A Night in Nightarch +1xp, 2 Fame.Reputation, 1447 (+48 day job) Credits
CS #6 – Fugitive on the Red Planet +1xp, 2 Fame/Reputation, 1091 (+42 day job) Credits
CS #7 – Data Breach +1xp, 2 Fame/Reputation, 1460 (+0 (Tasch) day job) Credits
CS #8 – In Pursuit of the Scoured Past +1xp, 2 Fame/Reputation, 1501 (+0 (Tasch) day job) Credits
CS #9 – It Rests Beneath +1xp, 2 Fame/Reputation (+1 Wayfinder), 1105 (+93 day job) Credits
CS #10 – Siege of Enlightenment +1xp, 2 Fame/Reputation, 1447 (+0 (Tasch) day job) Credits
Bot Me!:
Janilla is there to help. She best helps by helping to identify the problem (will use whatever skill is needed to figure out what a creature is), and then if needed either use her ranged weapons, or if needed mind thrust or telekinetic projectile the baddy.
[dice=Why is she attacking with her survial knife?] 1d20+1[/dice]
[dice=Slashing Damage]1d4+1[/dice]
[dice=Mind Thrust 1 (DC 17 Will for half)]2d10[/dice] damage
[dice=Mind Thrust 2 (DC 18 Will for half)]4d10[/dice] damage
[dice=Mystic Cure 1 (DC 17 Will for half)]1d8+5[/dice] healing
[dice=Mystic Cure 2 (DC 18 Will for half)]3d8+5[/dice] healing
[dice=Pew Pew (Magic Missile standard action) Force Damage]2d4+2[/dice]
[dice=Pew Pew (Magic Missile Full action) Force Damage]3d4+3[/dice]
In ship combat, she happily serves as Captain or Gunner, and grudgingly. As a Captain, she likes to lead off with inspiring the pilot to do better, then help the gunners as much as possible.