Enora

Janilla Gavix's page

175 posts. Organized Play character for Jim Crase.


Full Name

Janilla Gavix

Race

| SP 0/30 HP 0/32 | RP67/7 | EAC 20; KAC 20 | Fort +2; Ref +5; Will +10 | Init: +3 | Perc: +12, SM: +9, Darkvision 60ft

Classes/Levels

| Speed 30ft | Spells: Mystic: 1st:5/6, 2nd:2/3, Techno:1st: 1/1 | Active conditions: Stable. Shirt Reroll Used.

Gender

Female LN Dream Prophet Akashic Mystic 5 (Arcanamirium Sage)

About Janilla Gavix

SFS # 56565-704
Experience 12
Slotted Faction Wayfinders
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Janilla Gavix
Female Dream Prophet Akashic Mystic 5 (Arcanamirium Sage archetype)
LN Small humanoid
Init +3; Senses Perc +12 SM +9, Darkvision 60ft

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Defense
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EAC 20, KAC20
SP 30 HP 32 RP 7
Fort +2, Ref +5, Will +10

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Offense
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Speed 30 ft.
Melee: +2, Ranged: +6, Thrown: +2
Survival Knife: +2 (1d4+1 S) | None |Analog
Hail Pistol, Subzero: +6 (1d4+2 C and P)| Bleed 1d4 | 20ft | 20 Charge Usage 1
Scorchgun, Microwave : +6 (1d6+2 F) | None | 50ft | 20 Charges Usage 1 | Stun
Space 5 ft.; Reach 5 ft.

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Statistics
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Str: 8, Dex: 16, Con: 10, Int: 15, Wis: 18 (20), Cha: 16

Skills
Acrobatics (1) +6, Athletics (0) +1, Bluff (1) +7, Computers (2) +4, Culture (4) +11, Diplomacy (4) +10, Engineering (4) +9, Intimidate (0) +3, Life Science (1) +6, Medicine (4) +9, Mysticism (4) +15, Perception (2) +12, Piloting (5) +11, Profession (Librarian) (5) +12 (+17 with clothing and toolkit), Sense Motive (1) +9, Stealth (1) +6, Survival (1) +9

+2 to identify items with engineering or mysticism, -5 to DC to identify spells, recall knowledge on arcane symbols or traditions

Feats
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1: Skill Synergy (engineering, pilot)
3: Spell Focus
5: Technomantic Dabbler (0:Energy Ray, Mending, Psychokinetic Hand, 1: Magic Missile)

Languages Common, Akitonian, Azlanti, Copaxian, Drow, Halfling, Jinsul, Sarcesian

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Combat Gear
Subzero Hail Pistol
Microwave Scourchgun
Survival Knife
Ysoki Refractor Suit (with Infrared sensors armor upgrade)
Radiation Badge

Other Gear
Starfinder backpack (see below for contents)
Comm unit
Sunstone Compass (with J.L. on the inside cover)
Clothing, Reconfigurable (5 forms: Everyday, Environmental: Hot, Environmental: Cold, Environmental Radiation & Zero G, Professional)
Computer (Tier 2, artificial personaly, Mini (x2), Range 3, Self Charging, alarm, information (planets of the pact worlds) 3 spell chips (2 Remove Conditon, Lesser, 1 Life Bubble)
Flashlight
Serum of healing mk 1 (x2)
Tetrad Certified Translator (SFS Roleplaying Guild Guide pg 31)

Starfinder Backpack
Aerolsol Spray
Antixoxin tier 1 Medicinal (x2)
Batteries (2)
Cable line titanium (50ft)
Canteen
Chemanalyzer
Fire Extinguisher
Lingo Serum
Medkit Basic
Stimulant tier 1
Toolkit: Disguise
Toolkit: Engineering
Toolkit: Hacking
Toolkit: Navigation
Toolkit: Librarian
Toolkit: Trapsmith

Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)

Cyberware
None (A good Halfling doesn’t get cyberware!)

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Special Abilities
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Spells
Zero level (6 known)
Daze DC 16
Detect Magic
Stabilize
Telekinetic Projectile
Telepathic Message
Token Spell

Zero level (Technomantic Dabbler 3 known)
Energy Ray
Mending
Psychokinetic Hand

1st : 5 per day (5 (+1 Connection) known)
Identify (connection spell)
Detect Thoughts DC 17
Keen Senses
Remove Condition: Lesser
Share Language
Wisp Ally

1st : 1 per day (Technomantic Dabbler 1 known)
Magic Missile

2nd : 3 per day (1 (+1 Connection) known)
Augry (connection spell)
Mind Thrust II (DC 18 Will for 1/2) 4d10 (can step to Thrust I 2d10)
Mystic Cure II (3d8+5 HP, can step to Cure I for 1d8+5)

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Boons Slotted this Adventure
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Ally: High Society Influence
Faction: Wayfinders Champion, Improved
Personal: Halfling Race
Promotional: Shirt Reroll
Social: First Contact Step-in
Starship:
Slotless: Marked Field Agent, Star Sugar Heartlove, Journey to the scoured Stars: Segment 1, Protector of the Future, Ghibran Linguist, Jinsul linguist,Mormalaw linguist.

All My Boons:

Ally Boons: High Society Influence; Dream Whisperers; Gun Runner; Iteration-177's Attention (Melancholic)
Promotional: Promotional Reroll (shirt)
Social: Ahaeum Insight; Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure; First Contact Step-in; Honorary Spider; Street Cred:Absolam Station; AbadarCorp Acquaintance; Pharmaceutical Forwarning; Victory over Authority
Starship: Loaned ship: Sunrise Maiden; Enhanced Shield Regeneration; In-the-Vehicle Training
Slotless: Marked Field Agent; Star Sugar Heartlove; Journey to the scoured Stars: Segment 1 and Segment 2; Protector of the Future; Ghibran Linguist (from 701); Jinsul linguist (from 701);Mormalaw linguist (from 701); Abysshead Download; True Savior of Tasch (XXXOO).

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 - Commencement + 1xp, 2 Fame/Rep, 753 (+40 day job) Credits
CS #2 - Incident on Absolam Station +3xp, 5 Fame/Rep, 2160 (+40 day job) Credits
CS #3 - First Mandate +1 xp, 2 Fame/Rep (+1 2nd Seeker), 737 (+40 day job) Credits
CS #4 - Dreaming of the Future +1 xp, 2 Fame/Reputation, 720 (+54 day job) Credits
CS #5 – A Night in Nightarch +1xp, 2 Fame.Reputation, 1447 (+48 day job) Credits

CS #6 – Fugitive on the Red Planet +1xp, 2 Fame/Reputation, 1091 (+42 day job) Credits
CS #7 – Data Breach +1xp, 2 Fame/Reputation, 1460 (+0 (Tasch) day job) Credits
CS #8 – In Pursuit of the Scoured Past +1xp, 2 Fame/Reputation, 1501 (+0 (Tasch) day job) Credits
CS #9 – It Rests Beneath +1xp, 2 Fame/Reputation (+1 Wayfinder), 1105 (+93 day job) Credits
CS #10 – Siege of Enlightenment +1xp, 2 Fame/Reputation, 1447 (+0 (Tasch) day job) Credits

Bot Me!:

Janilla is there to help. She best helps by helping to identify the problem (will use whatever skill is needed to figure out what a creature is), and then if needed either use her ranged weapons, or if needed mind thrust or telekinetic projectile the baddy.

[dice=Why is she attacking with her survial knife?] 1d20+1[/dice]
[dice=Slashing Damage]1d4+1[/dice]

[dice=Whoosh! (Scorchgun, Microwave)]1d20+6[/dice]
[dice=Flame Damage]1d6+2[/dice]

[dice=Splut (subzero hail pistol)]1d20+6[/dice]
[dice=Cold Damage]1d4+2[/dice]

[dice=Telekinetic Projectile (unattended object)]1d20+6[/dice]
[dice=Bludgeoning Damage]1d6[/dice]

[dice=Mind Thrust 1 (DC 17 Will for half)]2d10[/dice] damage

[dice=Mind Thrust 2 (DC 18 Will for half)]4d10[/dice] damage

[dice=Mystic Cure 1 (DC 17 Will for half)]1d8+5[/dice] healing

[dice=Mystic Cure 2 (DC 18 Will for half)]3d8+5[/dice] healing

[dice=Pew Pew (Magic Missile standard action) Force Damage]2d4+2[/dice]

[dice=Pew Pew (Magic Missile Full action) Force Damage]3d4+3[/dice]

In ship combat, she happily serves as Captain or Gunner, and grudgingly. As a Captain, she likes to lead off with inspiring the pilot to do better, then help the gunners as much as possible.

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Reputation
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Starfinder Society 13
Exoguardians: 0 Reputation (Tier 0)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 1 Reputation (Tier 0)
Wayfinders: 24 Reputation (Tier 2)
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