| Liesel-Marie Frostvale |
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Unsure of what the situation is, but knowing her impetuous friend is apparently where they expected the General to come from, she rushes toward the doors, drawing Icingflame as she goes.
She will make one move action toward the General, readying her greataxe as she moves, but she cannot charge around a corner, so she will stop sort of melee range to force the General to come to her. Liesel-Marie is already raging, initiated when she attempted to take the cage from Kyt.
Metagame, I know that our chaos child has knocked her out if not finished her off - unless someone stops her, Liesel-Marie will move up for a coup d'grace, but it will take two more rounds (one to move into reach, one to perform the act as a full round action).
Well struck, Nyym!
DM Blayde MacRonan
|
Unsure of what the situation is, but knowing her impetuous friend is apparently where they expected the General to come from, she rushes toward the doors, drawing Icingflame as she goes.
She will make one move action toward the General, readying her greataxe as she moves, but she cannot charge around a corner, so she will stop short of melee range to force the General to come to her. Liesel-Marie is already raging, initiated when she attempted to take the cage from Kyt.
Metagame, I know that our chaos child has knocked her out if not finished her off - unless someone stops her, Liesel-Marie will move up for a coup d'grace, but it will take two more rounds (one to move into reach, one to perform the act as a full round action).
Well struck, Nyym!
Liesel-Marie sees Kelseph seated on the staircase, back against the wall. The scent of scorched flesh is palpable, and she is able to see blood staining the bandages covering the lower half of the general's face, marking where her mouth would be.
Despite the short distance separating her from the Erutaki, Kelseph can feel the intense heat radiating from her nemesis. The orc attempts to speak, but can only manage a strained gurgle as more fluid escaped her lips. Her eyes, however, said more than words could ever convey. Defiance and hatred reign in those dark pits.
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie nods. ”Thunder and lightning, now fire and ice. Farewell, General.”
She raises the greataxe for a mighty swing intended to part Kelseph’s head and body once and for all.
| Nyym |
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Nyym looked on from his hidden location as Liesel-Marie enters, speaks and raises her axe for the blow she has long wished to deliver to the General. As Liesel-Marie raises her axe, she and the General hear another voice..
Your web of lies catch up to you. Helpless and unable do anything, you die not a warriors death, but a death of disgrace for all the innocence you have murdered and inslaved. Your death will be just as that of ur daughter and son.
Nyym makes sure to remind her of the deaths of her children right before the axe strikes true so that those are the last words she hears as she meets her final dimise.
Once he has spoken, he moves to the door upstairs to look through the now open doors to see what lays ahead.
perception: 1d20 + 15 ⇒ (20) + 15 = 35
DM Blayde MacRonan
|
Liesel-Marie nods. ”Thunder and lightning, now fire and ice. Farewell, General.”
She raises the greataxe for a mighty swing intended to part Kelseph’s head and body once and for all.
I was originally going to have Liesel-Marie make an attack roll for the coup de grace attempt, but I decided not to in the interest of maintaining the narrative (and to prevent the possibility of the die roller in giving her a roll of 1).
Kyt arrives just as the Erutaki is picking up the severed head of Kelseph. It is done?
The question isn't really a question, but rather an attempt to verify that one of their goals has been accomplished.
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Just because…: 1d20 + 15 ⇒ (14) + 15 = 29
There is a scent of burning hair as the bloodrager holds their foe’s head up. ”I certainly hope so, but I wouldn’t count on anything where this one was concerned.”
She prepares to keep the grisly trophy as evidence to Kelseph’s underlings that she’s gone.
DM Blayde MacRonan
|
My apologies... between writing up a post to only lose it to my computer performing an update and more divorce drama, I've not been in the right headspace to get back on and continue. But I'm here now, so let's do this...
Just because…: 1d20 + 15 ⇒ (14) + 15 = 29
There is a scent of burning hair as the bloodrager holds their foe’s head up. ”I certainly hope so, but I wouldn’t count on anything where this one was concerned.”
She prepares to keep the grisly trophy as evidence to Kelseph’s underlings that she’s gone.
Kyt's nose crinkles at the the stench of the fallen general's burnt hair. Then I guess that leaves one final task to complete for the security of Trunau.
She turns her gaze up the stairs to the door at the top. Time to put down the hill giant chieftain Grenseldek.
We got anything resemblin' a plan? The speaker is Colt, who now stands at the base of the stairwell, his rifle Executioner resting on a shoulder.
Kyt thinks for a moment, then says, Get the job done without getting done in ourselves.
The shieldmarshal takes the lit quirley from his mouth and puts it out using the wall beside him. Sounds like a winner to me.
Once we move from the stairs to the chamber behind the door, it's safe to say that all Hades will break loose. If you have any RP that you want to get in, now's the time to do it.
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie looks up, also. ”Nyym is close. I smell the spark of his blades and heard him taunting her as the axe struck.”
DM Blayde MacRonan
|
Liesel-Marie looks up, also. ”Nyym is close. I smell the spark of his blades and heard him taunting her as the axe struck.”
Kyt laughs. Oh, I don't doubt it for a moment.
The elf looks back into the other chamber and sees Charlotte communicating with the two massive black wolves. She then turns back to Liesel-Marie.
Looks like we may be getting a new pair of allies for this fight.
| Nyym |
| 1 person marked this as a favorite. |
Nyym let's out a low chuckle at the mention of him taunting recently deceased General and Kyt getting a laugh out of it. The chuckle was low and in such a way that they could hear him. But not know where he was located. Nyym was in his element. His surprise attack on the general boosting his confidence. But he knew he could not be reckless and needed to stay focused. He remained hidden at the top of the stairs looking into the main room where their final target resided.
It's time we end this..
Nyym waited for the rest to move up as he did not want to be to far from them when all hell breaks loose.
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie Frostvale wrote:Liesel-Marie looks up, also. ”Nyym is close. I smell the spark of his blades and heard him taunting her as the axe struck.”Kyt laughs. Oh, I don't doubt it for a moment.
The elf looks back into the other chamber and sees Charlotte communicating with the two massive black wolves. She then turns back to Liesel-Marie.
Looks like we may be getting a new pair of allies for this fight.
Liesel-Marie steps toward the girl and regards the wolves, ”You trust them? Shall I get the cage to set them free?”
DM Blayde MacRonan
|
DM Blayde MacRonan wrote:Liesel-Marie steps toward the girl and regards the wolves, ”You trust them? Shall I get the cage to set them free?”Liesel-Marie Frostvale wrote:Liesel-Marie looks up, also. ”Nyym is close. I smell the spark of his blades and heard him taunting her as the axe struck.”Kyt laughs. Oh, I don't doubt it for a moment.
The elf looks back into the other chamber and sees Charlotte communicating with the two massive black wolves. She then turns back to Liesel-Marie.
Looks like we may be getting a new pair of allies for this fight.
Charlotte's expression is one of optimism as she replies to Liesel-Marie. I'm having to earn their trust. Right now, the best that I can get from them is that they won't hurt anyone that doesn't hurt them.
Colt approaches the Erutaki and whispers, Let her continue to work with them while we deal with the hill giant.
Kyt, who accompanied the shieldmarshal, nods in agreement. I know she's seen a lot for one so young, but I don't want her to witness the brutal nature of what it is we're about to do. And make no mistake, we're about to engage in some fairly bitter work.
Nyym let's out a low chuckle at the mention of him taunting recently deceased General and Kyt getting a laugh out of it. The chuckle was low and in such a way that they could hear him. But not know where he was located. Nyym was in his element. His surprise attack on the general boosting his confidence. But he knew he could not be reckless and needed to stay focused. He remained hidden at the top of the stairs looking into the main room where their final target resided.
It's time we end this..
Nyym waited for the rest to move up as he did not want to be to far from them when all hell breaks loose.
As the half-drow peers through the slightly open door, he still sees the enormous bulk of Grenseldek seated upon the floor. The heavily scarred giantess is honing the edge her weapon, an axe, while muttering incoherently to herself.
| Nyym |
| 1 person marked this as a favorite. |
Nyym hears kyts words and mutters low in a whisper.
What can be more brutal and bitter then being forced to fight in a pit against other creatures for the sake of entertainment. She has just as personal a stake as we do here.
Nyym was not speaking to anyone in particular. But he also gets what Kyt is trying to do in regards to the young girl. But now might be a bit late for such protection. As far as Nyym was concerned. Charlotte was very much a member of Team Ruby. Nyym stayed focused on the Gian and moved so as to better see into the room for the other occupants. He needed to know where all enemies were so he could react accordingly. He was gonna have to strike fast. But he also knew that his attack was way easier then it could have been. He was sure that had she not been smacked by the spikes. His attack would have went a whole different direction and he wasn't going to get that lucky again.
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie listens to the others' counsel and nods. "We will greatly appreciate the wolves' aid. To signal our intent to treat with them fairly, we will not ask them to immediately prove themselves to us as shock troops. Stay here with them, see if they become more comfortable with you, and we will see what lies at the top of the stairs."
DM Blayde MacRonan
|
Nyym hears kyts words and mutters low in a whisper.
What can be more brutal and bitter then being forced to fight in a pit against other creatures for the sake of entertainment. She has just as personal a stake as we do here.
Liesel-Marie listens to the others' counsel and nods. "We will greatly appreciate the wolves' aid. To signal our intent to treat with them fairly, we will not ask them to immediately prove themselves to us as shock troops. Stay here with them, see if they become more comfortable with you, and we will see what lies at the top of the stairs."
Be careful. This was all that Charlotte had to say before turning her attention back to the two wolves.
Leaving the human child to continue her efforts with communication, the rest of the group joins Nyym at the top of the staircase. After a silent count of three using her fingers, Kyt quietly opens the door the rest of the way...
On the other side of the threshold lies a large chamber that appears to have recently undergone a renovation. A broken wall partially blocks a dark alcove to the northwest, surrounded by broken bricks and scattered debris. A circular niche on the opposite side of the room to the southeast holds a raised table. In the center of the room, three beds have been crammed together beneath a single huge bearskin bedspread. South of the beds, a massive floor-to-ceiling mirror stands against the wall, and a large dust-covered armoire hunkers between two sets of doors along the northeast wall.
Seated on the floor near the southeastern corner of the room is a heavily scarred giantess wearing the hide of a black dragon, sharpening the edge of a massive axe whose haft is studded with dragon’s teeth. Between strokes of her whetstone, the giant glances at something in front of her just out of the group's visual range.
Not too far away, the pair of giantblooded orcs stand near their charge, their attention focused entirely on her.
I need a DC 15 Lore (engineering) check from Nyym. If he succeeds, then he learns the following...
| Nyym |
| 1 person marked this as a favorite. |
engineering: 1d20 + 5 ⇒ (17) + 5 = 22
Looks like there were planning on bigger visitors. But couldn't be bothered to fi me ish the work. Typical..
Nyym whispered before moving to the side and readying himself for combat. Nyym would let the others get into position first before he struck.
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Wretched Medley (NieR Gestalt/Automata Mashup)
Leaving the human child to continue her efforts with communication, the rest of the group joins Nyym at the top of the staircase. After a silent count of three using her fingers, Kyt quietly opens the door the rest of the way...
On the other side of the threshold lies a large chamber that appears to have recently undergone a renovation. A broken wall partially blocks a dark alcove to the northwest, surrounded by broken bricks and scattered debris. A circular niche on the opposite side of the room to the southeast holds a raised table. In the center of the room, three beds have been crammed together beneath a single huge bearskin bedspread. South of the beds, a massive floor-to-ceiling mirror stands against the wall, and a large dust-covered armoire hunkers between two sets of doors along the northeast wall.
Seated on the floor near the southeastern corner of the room is a heavily scarred giantess wearing the hide of a black dragon, sharpening the edge of a massive axe whose haft is studded with dragon’s teeth. Between strokes of her whetstone, the giant glances at something in front of her just out of the group's visual range.
Not too far away, the pair of giantblooded orcs stand near their charge, their attention focused entirely on her.
engineering: 1d20 + 5 ⇒ (17) + 5 = 22
Looks like there were planning on bigger visitors. But couldn't be bothered to finish the work. Typical..
Nyym whispered before moving to the side and readying himself for combat. Nyym would let the others get into position first before he struck.
Kyt glances over at Liesel-Marie. Trunau forever.
There's a coldness to her words that is unsettling to the ear, and her expression matches it perfectly. Her normally warm face possesses a hardness seldom seen by the other members of Team Ruby as the elven warrior-monk cracks her knuckles and neck in preparation of the upcoming fight.
Colt readies his Highwall Executioner rifle, then performs a silent prayer.
Team Ruby has the surprise round. Kicking things off is Nyym...
| Nyym |
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Ad the finish of Kyts words, Nyym was off. Moving to strike at the nearest Bodyguard. Nyym internationally moves closer to the wall adding a little extra distance for the Giant and bash brother number 2.
focused jutsu, kinetic katana single, thunder infusion
Kinetic katana: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 3d8 + 4 + 2d6 ⇒ (8, 1, 1) + 4 + (5, 1) = 20
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Wretched Medley (NieR Gestalt/Automata Mashup)Nyym wrote:At the finish of Kyt's words, Nyym was off. Moving to strike at the nearest Bodyguard. Nyym intentionally moves closer to the wall adding a little extra distance for the Giant and bash brother number 2.
focused jutsu, kinetic katana single, thunder infusion
Kinetic katana: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 3d8 + 4 + 2d6 ⇒ (8, 1, 1) + 4 + (5, 1) = 20
Bodyguard 1 Fortitude check: 1d20 + 6 ⇒ (9) + 6 = 15; DC 15 or better to resist thunder infusion
The suddenness of the half-drow's blitz attack hadn't fully settled in on the orc until he caught the stench of his own charred flesh.
But before a violent response could be given to this attacker, another swept into the room, running along the wall beside Nyym to strike the orc from the rear flank.
Sable Moon attack: 1d20 + 24 ⇒ (1) + 24 = 25; +2 due to flank
Sable Moon damage: 1d8 + 5 ⇒ (2) + 5 = 7Tsadok's mouth forms a sinister smirk as he acknowledges the half-drow standing on the front side of their mutual prey...
Done with his prayer, Colt moves himself into position near the door, flipping up the metal rangefinder on his rifle before sighting down the barrel at his target.
Colt rifle shot w/Deadly Aim: 1d20 + 11 ⇒ (19) + 11 = 30; touch AC targeted
rifle damage: 1d10 + 11 ⇒ (1) + 11 = 12The other orc bodyguard's head snapped back from the impact of the round fired from Executioner, which nearly sent the brute careening into the wall next to it.
Holding off on having Kyt attack during this round. Next up is Liesel-Marie...
| Liesel-Marie Frostvale |
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Liesel-Marie casts shield before winking at Kyt. She walks into the room, Kelseph’s head hanging from one hand and Icingflame in the other. She raises them and roars before letting the General’s fall to the floor, discarded like a piece of trash to be forgotten. She takes her greataxe in both hands and smiles in anticipation.
She is showing much bravado, but she hasn’t raged yet and she is careful to stand out of reach of the enemies as she makes her display. She’s hoping to shake the two bodyguards’ confidence with the show. AC 27. I don’t have enough actions to go total defense.
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Wretched Medley (NieR Gestalt/Automata Mashup)
Liesel-Marie casts shield before winking at Kyt. She walks into the room, Kelseph’s head hanging from one hand and Icingflame in the other. She raises them and roars before letting the General’s fall to the floor, discarded like a piece of trash to be forgotten. She takes her greataxe in both hands and smiles in anticipation.
She is showing much bravado, but she hasn’t raged yet and she is careful to stand out of reach of the enemies as she makes her display. She’s hoping to shake the two bodyguards’ confidence with the show. AC 27. I don’t have enough actions to go total defense.
After dropping the orc general's head to floor (where it landed with a meaty thunk), Liesel-Marie watches as the giantess rises up from where she'd been sitting. Whatever held her attention before is forgotten now thanks to this intruder.
Kyt will forgo her opportunity to attack, opting instead to spend 1 ki point to activate ki surge; this boosts her Strength, Dexterity, and Constitution by 2 points. This will end the surprise round. Round 1 begins now. Nyym is up.
| Nyym |
| 1 person marked this as a favorite. |
Nyym smirks wickedly, matching Tsadoks as the 2 acknowledge each other from either side of the giant Orc. Sable Moon stinking as like a switch for Nyym as he unleashed his full attack on the poor fool that found himself between the 2 members of Team Ruby.
focused jutsu, dual jutsu, titan grip, twin blade fury, thunder infusion
Kinetic blade1: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 3d8 + 2d4 ⇒ (8, 2, 6) + (4, 1) = 21
kinetic blade2: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 3d8 + 2d4 ⇒ (6, 1, 2) + (4, 2) = 15
kinetic blade3: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 3d8 + 2d4 ⇒ (1, 3, 5) + (4, 2) = 15
kinetic blade4: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 3d8 + 2d4 ⇒ (4, 5, 6) + (4, 1) = 20
As quick as the attack was, Nyym fades from view but holds fast to keep his flank with Tsadok.
vanish trick
stealth: 1d20 + 17 + 20 ⇒ (9) + 17 + 20 = 46
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Wretched Medley (NieR Gestalt/Automata Mashup)
Nyym
Nyym smirks wickedly, matching Tsadok/s as the 2 acknowledge each other from either side of the giant Orc. Sable Moon stinking as like a switch for Nyym as he unleashed his full attack on the poor fool that found himself between the 2 members of Team Ruby.
focused jutsu, dual jutsu, titan grip, twin blade fury, thunder infusion
Kinetic blade1: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 3d8 + 2d4 ⇒ (8, 2, 6) + (4, 1) = 21
kinetic blade2: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 3d8 + 2d4 ⇒ (6, 1, 2) + (4, 2) = 15
kinetic blade3: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 3d8 + 2d4 ⇒ (1, 3, 5) + (4, 2) = 15
kinetic blade4: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 3d8 + 2d4 ⇒ (4, 5, 6) + (4, 1) = 20
As quick as the attack was, Nyym fades from view but holds fast to keep his flank with Tsadok.
vanish trick
stealth: 1d20 + 17 + 20 ⇒ (9) + 17 + 20 = 46
Bodyguard 1 Fortitude check: 1d20 + 6 ⇒ (20) + 6 = 26; DC 15 or better to resist thunder infusion, -2 due to Wounded threshold
In avoiding Tsadok's attack with Sable Moon, the bodyguard left himself open to Nyym, who took advantage of the opportunity presented.
As quickly as the half-drow moved, the orc reactions are just as fast. With each strike made by Nyym, the bodyguard brought up a forearm to intercept them. To the half-drow's surprise, sparks flew from each impact.
He'd seen something similar to this before when attacking creatures whose physiology were resistant to his lightning blades.
Nyym followed up his attack by disappearing from the bodyguard's sight, but as he did, the half-drow couldn't help but notice the slightest of smiles on the large orc's face...
Tsadok
Tsadok's eyes narrow as they come to rest on the bodyguard and unleashes a lighting fast slash on to the left side of the large orc's body.
Sable Moon first attack: 1d20 + 24 ⇒ (15) + 24 = 39; +2 due to flank
Sable Moon first damage: 1d8 + 5 ⇒ (3) + 5 = 8
He follows up, continuing the assault by allowing the blade's motion to come around in a downward over head strike.
Sable Moon overhead attack: 1d20 + 19 ⇒ (3) + 19 = 22; +2 due to flank
Sable Moon overhead damage: 1d8 + 5 ⇒ (3) + 5 = 8
The bodyguard half turns and brings his forearm out to meet the blood-stained weapon, the impact unleashing a loud metallic clang.
Tsadok withdraws Sable Moon back to the ready position.
Colt
The shieldmarshal drops the Highwall and quick-draws his revolvers, which he fires at the other bodyguard.
point blank adds +1 to hit and damage, Legal Judgement:Judgement will add +1 damage, deadly aim will be -3 hit, +6 damage. attack resolved against touch AC
Judge: 1d20 + 14 - 3 - 2 + 1 ⇒ (15) + 14 - 3 - 2 + 1 = 25
Judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (8) + 5 + 1 + 1 + 6 = 21
rapid shot Judge: 1d20 + 14 - 3 - 2 + 1 ⇒ (13) + 14 - 3 - 2 + 1 = 23
judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (7) + 5 + 1 + 1 + 6 = 20
Jury: 1d20 + 14 - 3 - 2 + 1 ⇒ (3) + 14 - 3 - 2 + 1 = 13
jury damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (1) + 5 + 1 + 1 + 6 = 14
secondary shot: 1d20 + 9 - 3 - 2 + 1 ⇒ (12) + 9 - 3 - 2 + 1 = 17
Judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (6) + 5 + 1 + 1 + 6 = 19
The other bodyguard brought both arms up before it to protect itself from Colt's barrage of gunfire. The flesh of its forearms rippled with each hit from the rounds as they embedded themselves there. With a smile, the orc shook its arms and caused the deformed bits to drop onto the floor with a clatter.
This was a lot to do in one go, so I'll stop here and finish the remaining two with my next post.
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Wretched Medley (NieR Gestalt/Automata Mashup)
Grenseldek
Liesel-Marie casts shield before winking at Kyt. She walks into the room, Kelseph’s head hanging from one hand and Icingflame in the other. She raises them and roars before letting the General’s fall to the floor, discarded like a piece of trash to be forgotten. She takes her greataxe in both hands and smiles in anticipation.
After dropping the orc general's head to the floor (where it landed with a meaty thunk), Liesel-Marie watches as the giantess rises up from where she'd been sitting. Whatever held her attention before is forgotten now thanks to this intruder.
Grenseldek glares at Liesel-Marie and as she does, the veins in the arms of the giantess begin to bulge. At the same time, a chill settles across the chamber.
Defenders of Manhome, you who have cost much in this campaign. Know then that after I take your lives, I will take not only the lives of all within your home, but what is rightfully mine as well. This I do in the name of the great Storm Tyrant Volstus.
The giantess uses the edge of her axe to draw a line on the floor before her. When she was done, Grenseldek points the weapon at the Erutaki. As she does, the blade begins to drip a fluid that when it hits the stone causes a wisp of smoke to arise.
Kyt forgoes another attack to spend 2 ki to activate improved ki surge, further boosting her Strength, Dexterity, and Constitution by another 2 points (for a total of 4).
Next up is Liesel-Marie...
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie, still on the defensive, smirks at the giantess and steps back 5'. She casts another spell. Longarm
"We're all too aware of your work. You have not paid your full measure and we are here to collect."
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Liesel-Marie
Liesel-Marie, still on the defensive, smirks at the giantess and steps back 5'. She casts another spell. Longarm
"We're all too aware of your work. You have not paid your full measure and we are here to collect."
The hill giantess raises an eyebrow, her features showing amusement at the Erutaki's words. We shall see. We shall see.
Orc Bodyguards
Having recovered from the attacks dealt to them, the pair of large orcs prepare themselves for battle.
The first, the one shot by Shieldmarshal Colt, reaches into a pouch on its belt and pulls out a glass vial containing a viscous red fluid. Using a thumb, the orc opens the container and downs the contents. A moment later, the orc shudders uncontrollably as the potion kicks in.
The other orc, the one that had been smiling as Nyym vanished from view, wastes no time in lashing out with a steel-covered fist where the half-drow was last seen as it says in Taldan: Nighty-night, dark one.
Orc Bodyguard #2 Knockout Blow: 1d20 + 14 ⇒ (17) + 14 = 31; -2 due to Wounded threshold
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Time Unconscious: 1d6 ⇒ 3
The orc bodyguard's soul seer ability (which it had active before the fight started) allows it to detect Nyym despite being both invisible and displaced.
Nyym sustains 8 points of damage and must make a DC 17 Fortitude save, or be knocked unconscious for 3 rounds.
| Nyym |
| 1 person marked this as a favorite. |
fortitude: 1d20 + 8 ⇒ (5) + 8 = 13
Nyym s head snapped around from the hit. He was about to complement his opponent on being able to find him so easy when all thought left with his eyes rolling back into his head. Nyym then continued his turn, crumpling in a heap to the floor as he spun. In layman's terms. He got knocked the @&#$ out.
well seams the dice gods thought I was having to good a run. Lol
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Nyym
fortitude: 1d20 + 8 ⇒ (5) + 8 = 13
Nyym's head snapped around from the hit. He was about to complement his opponent on being able to find him so easy when all thought left with his eyes rolling back into his head. Nyym then continued his turn, crumpling in a heap to the floor as he spun. In layman's terms. He got knocked the @&#$ out.
well seems the dice gods thought I was having too good a run. Lol
Tsadok
The dhampir winces as he watches the now visible half-drow get spun around, then drop to the floor in an unconscious heap.
The blow was delivered with a skill that belies the overt brutish nature of the bodyguard. Though not monastically trained like the elf and himself, this orc and (more than likely) the other one are just as capable in their own way.
Sable Moon Attack: 1d20 + 24 ⇒ (13) + 24 = 37
Sable Moon Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Sable Moon Attack: 1d20 + 19 ⇒ (7) + 19 = 26
Sable Moon Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Tsadok raises Sable Moon, wielding his blade horizontally behind the back with one hand while the other is held forwards but bent at the elbow so that it was held out before his opponent, the dhampir spins, timing his swing so that it was tighter like the single edge of a screw, which allows Tsadok to slice the larger orc on his forearm.
Colt
After witnessing the sneaky one get dropped like a sack of taters, Colt continues to focus his attention on the other bodyguard.
point blank adds +1 to hit and damage, Legal Judgement: Judgement will add +1 damage, deadly aim will be -3 hit, +6 damage. attack resolved against touch AC
Judge: 1d20 + 14 - 3 - 2 + 1 ⇒ (1) + 14 - 3 - 2 + 1 = 11
Judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (2) + 5 + 1 + 1 + 6 = 15
rapid shot Judge: 1d20 + 14 - 3 - 2 + 1 ⇒ (5) + 14 - 3 - 2 + 1 = 15
judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (4) + 5 + 1 + 1 + 6 = 17
Jury: 1d20 + 14 - 3 - 2 + 1 ⇒ (14) + 14 - 3 - 2 + 1 = 24
jury damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (7) + 5 + 1 + 1 + 6 = 20
secondary shot: 1d20 + 9 - 3 - 2 + 1 ⇒ (13) + 9 - 3 - 2 + 1 = 18
Judge damage: 1d8 + 5 + 1 + 1 + 6 ⇒ (3) + 5 + 1 + 1 + 6 = 16
The bodyguard does his best to withstand the hail of bullets put forth by the human, but in the end is unable to. The orc collapses to the floor, its life's blood leaking out from a rapidly cooling body.
The shieldmarshal takes inventory of the number of shots fired and realizes that one of his revolvers is empty while the other still has four rounds left.
End of 1st post...
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Grenseldek
"We're all too aware of your work. You have not paid your full measure and we are here to collect."The hill giantess raises an eyebrow, her features showing amusement at the Erutaki's words. We shall see. We shall see.
Grenseldek takes a hand off the handle of her axe, and as she does, it begins to glow with a pale shimmering flamelike radiance reminiscent of moonlight. The giantess stares briefly at the manifestation with a maniacal grin before turning her gaze toward Liesel-Marie and gesturing at the Erutaki.
Grenseldek Moonfire Blast attack: 1d20 + 14 ⇒ (11) + 14 = 25; ranged touch attack
Moonfire Blast damage: 8d8 ⇒ (1, 7, 7, 4, 7, 7, 5, 7) = 45
Liesel-Marie needs to make a DC 14 Reflex save; if successful, she takes half damage and negates being dazzled (–1 penalty on attack rolls and sight-based Perception checks) for 4 rounds.
Kyt
Taken by surprise by the beam of energy that crosses in front of her, the elf warrior-monk shakes her head and says aloud to herself before entering the room, Never occurred to me that I'd be fighting evil by moonlight. Good thing I don't run from a real fight.
Kyt's Acrobatics check: 1d20 + 18 ⇒ (17) + 18 = 35; DC 25 to avoid AoO from Grenseldek and the orc bodyguard
Kyt, wrapped in a rippling ice blue aura, dashes across the threshold and leaps up onto one of the beds. She then turns, curling her fingers and placing both hands together at chest level so that they're facing the same direction (with the palm of one hand on the back of the other) as the warrior-monk begins gathering ki in a display of energy that emits sporadic bolts which arc out like electricity in every direction. She then thrusts both hands forward to unleash a blue wave of frightfully cold energy with swirls of white ki streaming around it.
Kyt's Great Surge Fist attack: 1d20 + 14 ⇒ (18) + 14 = 32
Great Surge Fist damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18
The giantess' eyes widen in shock, first at the sight the nimble elf and then at the blast of wintry energy that envelops her.
Grenseldek sustains 18 points of cold damage from Kyt's great surge fist
Next up is Liesel-Marie...
And no... I wasn't about to pass up the Sailor Moon reference... ;) Sorry, not sorry!
End of 2nd post...
| Liesel-Marie Frostvale |
I will be back for a post, but I want to put this here as a reminder for myself and anyone interested - Liesel-Marie is threatening the bodyguard, so she and Tsadok are flanking him.
| Liesel-Marie Frostvale |
So sorry for the extreme delay!
Liesel-Marie has kept her cool until now, but seeing the sneaky one fall brings to mind many other fallen. And standing before her is the cause. As is often the case, she resolves to bring a solution to bear. That solution is IcingFlame. She rages and she swings.
Swinging for the fences to start the party off right.
Attack: 1d20 + 14 ⇒ (18) + 14 = 32 (Enraged, Searing Flesh, Power Attack, Vital Strike)
Slashing Damage: 1d12 + 35 ⇒ (3) + 35 = 38 and Fire: 3d6 ⇒ (4, 3, 5) = 12
AC 25 with rage and shield
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Orc Bodyguards: 1d20 + 0 ⇒ (2) + 0 = 2
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Liesel-Marie
Liesel-Marie, still on the defensive, smirks at the giantess and steps back 5'. She casts another spell, one that causes her arms to temporarily grow in length, increasing her reach with those limbs by 5 feet. "We're all too aware of your work. You have not paid your full measure and we are here to collect."
The hill giantess raises an eyebrow, her features showing amusement at the Erutaki's words. We shall see. We shall see.
Grenseldek takes a hand off the handle of her axe, and as she does, it begins to glow with a pale shimmering flamelike radiance reminiscent of moonlight. The giantess stares briefly at the manifestation with a maniacal grin before turning her gaze toward Liesel-Marie and gesturing at the Erutaki.
Grenseldek Moonfire Blast attack: 1d20 + 14 ⇒ (11) + 14 = 25; ranged touch attack
Moonfire Blast damage: 8d8 ⇒ (1, 7, 7, 4, 7, 7, 5, 7) = 45Liesel-Marie needs to make a DC 14 Reflex save; if successful, she takes half damage and negates being dazzled (–1 penalty on attack rolls and sight-based Perception checks) for 4 rounds.
Need to know the outcome of this save. But, even if she fails and takes the -1 penalty, it won't be impactful enough to avoid the following result of her attack...
Liesel-Marie has kept her cool until now, but seeing the sneaky one fall brings to mind many other fallen. And standing before her is the cause. As is often the case, she resolves to bring a solution to bear. That solution is IcingFlame. She rages and she swings.
Swinging for the fences to start the party off right.
Attack: 1d20 + 14 ⇒ (18) + 14 = 32 (Enraged, Searing Flesh, Power Attack, Vital Strike)
Slashing Damage: 1d12 + 35 ⇒ (3) + 35 = 38 and Fire: 3d6 ⇒ (4, 3, 5) = 12
AC 25 with rage and shield
The remaining orc bodyguard, whose focus had been on Tsadok, failed to notice the presence of the Erutaki until she entered bloodrage and he could feel the intense heat radiating from her body. He does a half-turn towards her, and is immediately confused by two things: that he can see the lower portion of his body, and that he was somehow moving past the strange pale orc. As the upper half of him slammed into wall behind Tsadok, it slowly dawned on the bodyguard that he had been struck with such force as to have been bisected at the waist by her superheated weapon.
This brings an end to Round 2. Round 3 starts now... with Nyym taking a full-round action to make another DC 17 Fortitude save, or remain unconscious for another round (this will be Round 2 of 3 if he fails).
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie’s follow-through brings her around to face the giantess once more. ”There. Now we won’t be interrupted.”
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23; Riven Hourglass: +4 dodge and Init
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Nyym
fortitude: 1d20 + 8 ⇒ (4) + 8 = 12
Yeah nope, Nyym is still nitey night...
The half-drow stirs a bit on the floor of the chamber, but is unable to gather enough of his wits about him to rouse himself from his current state of mind. The action taking place around Nyym sounds incredibly distant, despite being right there in the midst of it all.
The air seems to possess a golden tinge that had not been present before.
All at once, a tall slender man dressed in a voluminous saffron robe stands over the half-drow, staring at him with confidence and contempt, no small task for someone concealing his face. Cold blue eyes peer out from behind the slits of an expressionless mask of white.
And so you've come to me yet again. The Eyes of the King remain affixed upon you. His blessing remains yours to claim.
As the golden robed being spoke, the tinge in the air begins to swirl, constantly changing, shifting through random array of multicolored hues.
Tsadok
The dhampir glances toward Liesel-Marie and nods, an action meant to convey his gratitude for her assistance. He then turns his attention to the sole remaining threat within the room...
...Grenseldek herself.
He begins his advance, moving with a graceful display of athleticism and coordination that is the hallmark of warrior-monks like himself he brings his feet up quickly to bring them in the direction of going up and over the bed nearest to the giantess.
Acrobatics(roll): 1d20 + 15 ⇒ (8) + 15 = 23
Not knowing what to expect, Tsadok keeps Sable Moon clutched in his right hand across his body. And it was good that he did, for the hill giant chieftain meets his approach with a swing of battleaxe.
Grenseldek AoO: 1d20 + 24 ⇒ (1) + 24 = 25
battleaxe damage: 1d10 + 15 ⇒ (5) + 15 = 20
corrosive damage: 1d6 ⇒ 1
As the dhampir hangs upside down in the air, he counts himself fortunate that the arc of his leap places him scantly above Grenseldek's attack. Once the warrior-monk begins his descent, he lashes out at her with his ringed obsidian blade.
Sable Moon: 1d20 + 24 ⇒ (17) + 24 = 41
Sable Moon damage: 1d8 + 5 ⇒ (8) + 5 = 13
Skirmisher damage: 2d6 ⇒ (2, 2) = 4
Sable Moon, using the added momentum from Tsadok's movement and in combination with it's sharpened edge, leaves a gash on the forearm of the hill giant, who quickly retracts both it and her weapon.
This allows Tsadok to land near Grenseldek in the Riven Stance.
Colt
Once Shieldmarshall Winchester sees that Kyt has safely crossed the threshold into the room, he begins the task of reloading his weapons so that he too can make a spectacular entrance of his own.
Grenseldek
Liesel-Marie’s follow-through brings her around to face the giantess once more. ”There. Now we won’t be interrupted.”
Snarling with rage, the giantess once again swings at Tsadok.
Grenseldek battleaxe: 1d20 + 24 ⇒ (20) + 24 = 44
Critical Confirmation: 1d20 + 24 ⇒ (6) + 24 = 30
battleaxe damage: 1d10 + 15 ⇒ (9) + 15 = 24
corrosive damage: 1d6 ⇒ 2
Grenseldek battleaxe: 1d20 + 19 ⇒ (3) + 19 = 22
battleaxe damage: 1d10 + 15 ⇒ (3) + 15 = 18
corrosive damage: 1d6 ⇒ 5
Sable Moon intercepts the powerful blow of Grenseldek even as its wielder braces himself for the impact. A part of him wishes he hadn't as the shock of the impact reverberates throughout the entirety of his body. In addition, a drop of the strange acrid fluid lands on Tsadok's shoulder, burning into his flesh.
The dhampir backs up a step and leans back to avoid the giantess' follow-up swing.
Kyt
Seeing her ally in jeopardy, the elf warrior-monk hops nimbly from one bed to another and unleashes a flurry of blows at Grenseldek.
No Action: 5-foot step towards Grenseldek
Full-Round Action: flurry of blows with unarmed strike
Swift Action: spend 1 ki to gain extra attack with flurry and 2 ki to maintain kisurge
unarmed strike flurry attack 1: 1d20 + 15 ⇒ (18) + 15 = 33
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (6, 6) + 5 = 17
unarmed strike flurry attack 2: 1d20 + 15 ⇒ (20) + 15 = 35
Critical Confirmation: 1d20 + 15 ⇒ (1) + 15 = 16
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (5, 4) + 5 = 14
unarmed strike flurry attack 3: 1d20 + 15 ⇒ (5) + 15 = 20
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (5, 1) + 5 = 11
unarmed strike flurry attack 4: 1d20 + 10 ⇒ (5) + 10 = 15
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (1, 6) + 5 = 12
To her credit, Grenseldek is able to match Kyt's hand speed enough to block most of the torrent of strikes.
Most, not all. For Kyt demonstrates her flexibility by catching the giantess off her guard by leaning forward just enough to bring a leg up enough to strike Grenseldek over her shoulder with her foot. Before her enemy can recover, she follows up by using the same leg to deliver a thrust kick to create separation between herself and the giantess.
When the exchange is done, the elf stands on the bed, ready to deliver another assault.
Grenseldek has sustained a total of 45 points of damage thus far.
Next up is Liesel-Marie...
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie steps closer (5’ step) and swings twice at the giantess.
No vital strike this time, clearly.
Attack: 1d20 + 14 ⇒ (14) + 14 = 28 (Enraged, Searing Flesh, Power Attack)
Slashing Damage: 1d12 + 21 ⇒ (2) + 21 = 23 and Fire: 3d6 ⇒ (2, 5, 1) = 8
Attack: 1d20 + 9 ⇒ (5) + 9 = 14 (Enraged, Searing Flesh, Power Attack, Iterative)
Slashing Damage: 1d12 + 21 ⇒ (9) + 21 = 30 and Fire: 3d6 ⇒ (4, 1, 4) = 9
AC 25 with rage and shield
DM Blayde MacRonan
|
Two things... 1) I forgot to add the 18 points of cold damage done by Kyt to the giantess, bringing the total to 63 damage sustained, and 2) I'm going to be attending my final court case for the divorce I've been dealing with. So after this post, I won't be back on again until Sunday at the latest (mainly due to long travel time).
Now, on with the game...
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23; Riven Hourglass: +4 dodge and Init
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Liesel-Marie
Liesel-Marie steps closer (5’ step) and swings twice at the giantess.
No vital strike this time, clearly.
Attack: 1d20 + 14 ⇒ (14) + 14 = 28 (Enraged, Searing Flesh, Power Attack)
Slashing Damage: 1d12 + 21 ⇒ (2) + 21 = 23 and Fire: 3d6 ⇒ (2, 5, 1) = 8
Attack: 1d20 + 9 ⇒ (5) + 9 = 14 (Enraged, Searing Flesh, Power Attack, Iterative)
Slashing Damage: 1d12 + 21 ⇒ (9) + 21 = 30 and Fire: 3d6 ⇒ (4, 1, 4) = 9
AC 25 with rage and shield
The giantess puts her battleaxe in line with the Erutaki's first swing, the impact causing even her massive frame to tremble. She knocks IcingFlame aside in an attempt to disengage from her opponent, only to have Liesel-Marie to spin with the motion and bring the greataxe around for another attack, one that Grenseldek manages to sidestep.
The collision of their weapons and the intense heat emanating from her opponent's axe is of little concern to the giantess. She intends to make this one suffer dearly for the dishonor heaped upon her by this wretched band.
Grenseldek has sustained 67 physical, 18 cold, and 8 fire damage, for a total of 93.
This brings an end to Round 3. Round 4 starts now, with Nyym taking a full-round action to make another DC 17 Fortitude save, or remain unconscious for another round (this will be Round 3 of 3 if he fails).
| Nyym |
| 1 person marked this as a favorite. |
fortitude: 1d20 + 8 ⇒ (9) + 8 = 17
Nyyms eyes snap open at the sound of weapons clashing as he bolts upright. The loud clang of the weapons combined with his sudden movement serves to remind him that he was no longer dreaming and the load sounds sounded as if someone was using his head for a war drum. It was then that he remembered the hit that put him out in the first place.
What the.... ouwwww. My head..
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
In reference to long travel time, be safe, GM.
Liesel-Marie grunts with exertion, "Welcome back, little shadow, feeling rested?"
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23; Riven Hourglass: +4 dodge and Init
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17
Nyym's eyes snap open at the sound of weapons clashing as he bolts upright. The loud clang of the weapons combined with his sudden movement serves to remind him that he was no longer dreaming and the loud sounds sounded as if someone was using his head for a war drum. It was then that he remembered the hit that put him out in the first place.
What the.... ouwwww. My head..
Liesel-Marie grunts with exertion, "Welcome back, little shadow, feeling rested?"
Tsadok
Tsadok grasps Sable Moon with both hands and draws the blade up close to his mouth. It looks as if he is blowing on the blade and the blade responds in turn. Sable Moon's obsidian blade darkens.
Thirsting Axe Strike: Dmg caused is Temp Hit points to Tsadok
Tsadok's eyes looks up to rest on the hill giant chieftain and unleashes a lighting fast slash on to the left side of her body.
Sable Moon: 1d20 + 24 ⇒ (5) + 24 = 29
Sable Moon damage: 1d8 + 5 ⇒ (3) + 5 = 8
As he watches his first strike connect, he allows himself to reverse the blade's motion, continuing around to where his next strike is a downward over head strike.
Sable Moon Attack: 1d20 + 19 ⇒ (8) + 19 = 27
Sable Moon Damage: 1d8 + 5 ⇒ (6) + 5 = 11
The second attack strike true and swift down Grenseldek's abdomen. Tsadok withdraws Sable Moon back to the ready position.
Grenseldek has sustained 70 physical, 18 cold, 8 fire damage, and 16 nonlethal damage for a total of 112. As a result, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Colt
Once Shieldmarshall Winchester sees that Kyt has safely crossed the threshold into the room, he begins the task of reloading his weapons so that he too can make a spectacular entrance of his own.
The Alkenstar native holsters one of his revolvers as he moves to stand within the doorway leading into the hill giant's chamber. But before his hand comes away from that sheath, he remembers a device that he keeps upon his person.
Colt slips that hand inside of his duster, retrieving a large clay sphere that has a wick like a candle.
This'll make fer a nice party favor. Just have to let them know that they're gone be in for one heck of show.
Grenseldek
Snarling once again, Grenseldek swings her axe at Tsadok.
Grenseldek battleaxe: 1d20 + 24 ⇒ (11) + 24 = 35; -2 due to Wounded threshold
battleaxe damage: 1d10 + 15 ⇒ (7) + 15 = 22
corrosive damage: 1d6 ⇒ 1
Grenseldek battleaxe: 1d20 + 19 ⇒ (14) + 19 = 33; -2 due to Wounded threshold
battleaxe damage: 1d10 + 15 ⇒ (10) + 15 = 25
corrosive damage: 1d6 ⇒ 1
Her attacks are downward slices that the dhampir narrowly avoids, but in the process of doing so allows the bed that he is on to take the brunt of the damage. It groans loudly before collapsing into heap. And while Tsadok manages to retain his footing, the effort takes its toll upon him, aggravating injuries he's already sustained in the course of the fight.
Tsadok sustains 22 damage and 1 acid damage, for a total of 46 damage and 3 acid damage. This puts him at the Wounded threshold, and he takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
Kyt
The elf ignores what happened to Tsadok and continues her assault upon Grenseldek.
Full-Round Action: flurry of blows with unarmed strike
Swift Action: spend 1 ki to gain extra attack with flurry and 2 ki to maintain ki surge
unarmed strike flurry attack 1: 1d20 + 15 ⇒ (19) + 15 = 34
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (5, 6) + 5 = 16
unarmed strike flurry attack 2: 1d20 + 15 ⇒ (5) + 15 = 20
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (1, 4) + 5 = 10
unarmed strike flurry attack 3: 1d20 + 15 ⇒ (8) + 15 = 23
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (2, 6) + 5 = 13
unarmed strike flurry attack 4: 1d20 + 10 ⇒ (6) + 10 = 16
unarmed strike damage (nonlethal): 2d6 + 5 ⇒ (2, 1) + 5 = 8
Once again, Grenseldek is able to match Kyt's hand speed enough to block most of the torrent of strikes.
That can't be all that you have, knife-ears. The giantess grunts between exchanges.
Hearing the slur once used by her beloved causes Kyt's eyes to narrow into slits. She spins about and, upon facing forward once again, is armed with her crystalline blade.
Oh, you're about to see what I have, Grindle-duck. And you'll wish that you hadn't.
Grenseldek has sustained 70 physical, 18 cold, 8 fire damage and 33 nonlethal damage for a total of 129. As a result, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Next up is Liesel-Marie...
| Liesel-Marie Frostvale |
| 1 person marked this as a favorite. |
Liesel-Marie should be one square to the right of the current map's position for her, in range for her ten-foot reach.
Liesel-Marie, even enraged, sees the advantage of numbers, and focuses on a single devastating strike.
Vital Strike: 1d20 + 17 ⇒ (14) + 17 = 31
Slashing Damage: 1d12 + 26 ⇒ (6) + 26 = 32 and Fire Damage: 3d6 ⇒ (4, 1, 1) = 6
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23; Riven Hourglass: +4 dodge and Init
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Liesel-Marie
Liesel-Marie, even enraged, sees the advantage of numbers, and focuses on a single devastating strike.
Vital Strike: 1d20 + 17 ⇒ (14) + 17 = 31
Slashing Damage: 1d12 + 26 ⇒ (6) + 26 = 32 and Fire Damage: 3d6 ⇒ (4, 1, 1) = 6
Though the Erutaki has increased the length of her reach through the use of magic, it is something that she isn't fully acclimated to yet. So when Liesel-Marie swings IcingFlame with all of her might, Gresnseldek is able to instinctively recognize this and moves to take advantage of this perceived misstep by reaching out with one gauntleted hand to intercept the strike.
However, what the hill giant fails to fully appreciate is the power behind the blow. After all, this opponent is merely a human. And humans are small and delicate creatures when compared to someone of the giantess's size and stature.
So when her gauntleted wraps around the bladed head of IcingFlame, the chieftain experiences for herself the strength of Liesel-Marie for herself. Both the physical and the elemental.
Grenseldek hisses as she releases her hold on the weapon, eyeing her opponent with newfound respect, and perhaps a little bit of fear.
Grenseldek has sustained 101 physical, 18 cold, 14 fire damage and 33 nonlethal damage for a total of 135 (the nonlethal damage is and should be separate, not added to the damage taken). As a result, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Tsadok
Amidst the wreckage of the shattered bed he once stood upon, Tsadok grasps Sable Moon with both hands and continues his attack on the hill giant chieftain by unleashing another slash on to the left side of her body.
Sable Moon: 1d20 + 24 ⇒ (13) + 24 = 37
Sable Moon damage: 1d8 + 5 ⇒ (5) + 5 = 10
As he watches his first strike connect, he allows himself to reverse the blade's motion, continuing around to where his next strike is a swift diagonal overhead strike.
Sable Moon Attack: 1d20 + 19 ⇒ (10) + 19 = 29
Sable Moon Damage: 1d8 + 5 ⇒ (6) + 5 = 11
The second attack leaves another slash upon Grenseldek's abdomen. Tsadok withdraws Sable Moon back to the ready position, admiring the X he left there.
Grenseldek has sustained 120 physical, 18 cold, 14 fire damage and 33 nonlethal damage for a total of 154. As a result, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Next up is Nyym...
DM Blayde MacRonan
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I caught it after my post, but I forgot to account for Tsadok's Wounded threshold being reached in his full-attack action. Thankfully, even with -2 penalty, he still manages to land both attacks (due mainly to Gresnseldek's own Wounded threshold being reached). However, I also forgot to subtract the temporary hit points from the damage he took from the giantess in the previous round. This shall be resolved as follows:
Tsadok sustained 14 damage and 1 acid damage, for a total of 38 damage and 3 acid damage. This still puts him at the Wounded threshold, and he still takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
With those issues cleared up, we will now continue with Round 5.
| Nyym |
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2 points of ki, acceleration of form, vanish trick.
stealth: 1d20 + 17 + 20 ⇒ (10) + 17 + 20 = 47
acrobatics: 1d20 + 21 ⇒ (2) + 21 = 23
Nyym does an accelerated dive and roll. Coming up opposite of Tsadok, reversing with a double handed back swing following up with a slice from top to bottom as if trying to split the giant into 2 halves..
focused justu, thunder infusion, kinetic katana
kinetic katana: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 3d8 + 3 + 2d6 ⇒ (6, 3, 4) + 3 + (1, 5) = 22
kinetic katana aof: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 3d8 + 3 + 2d4 ⇒ (3, 2, 6) + 3 + (3, 2) = 19
Nyym finishes his move with a low guard set. A sinister smile upon his face as he enters the fight as if ha ING teleported from one spot to another. His head still throbbed from the vicious hit earlier. But he would not be denied his pound of giant flesh. But in the back of his mind, he prayed that she did not have the same sight ability as the Orc who had landed a solid hit without batting an eye at his ability to move about as he did. Is she did, then Nyym knew hw was in for a world of hurt should she connect a hit against him.
DM Blayde MacRonan
|
Nyym: 1d20 + 7 ⇒ (18) + 7 = 25
Tsadok: 1d20 + 4 ⇒ (19) + 4 = 23; Riven Hourglass: +4 dodge and Init
Colt: 1d20 + 3 ⇒ (16) + 3 = 19
Grenseldek: 1d20 - 2 ⇒ (13) - 2 = 11
Kyt: 1d20 + 2 ⇒ (3) + 2 = 5
Liesel-Marie: 1d20 + 2 ⇒ (2) + 2 = 4
Map: Grenseldek's Chamber
Battle Theme: Tipsy FF7 Battle Theme (Fergie Intro)
Nyym
2 points of ki, acceleration of form, vanish trick.
stealth: 1d20 + 17 + 20 ⇒ (10) + 17 + 20 = 47
acrobatics: 1d20 + 21 ⇒ (2) + 21 = 23
Nyym does an accelerated dive and roll. Coming up opposite of Tsadok, reversing with a double handed back swing following up with a slice from top to bottom as if trying to split the giant into 2 halves.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17; DC 17 to notice Nyym (includes Wounded threshold, movement and combat penalties)
Grenseldek's eyes narrow momentarily. The hair on her arms were standing on end. Thanks to Kelseph, she knew that the one called Nyym liked to strike under the mantle of invisibility with a weapon made of lightning. And that he does so typically from the rear.
Remembering that the half-drow had been fighting with one of her bodyguards, she tried to time the swing of her battleaxe to where she thought he would be while moving into position. With nostrils flaring from the stench of ozone, Grenseldek unleashes her attack.
Due to her scent ability, once Nyym came within 5' of Grenseldek, she became able to pinpoint his location. His archetype does grant Nyym negate aroma as a permanent special ability. Under normal circumstances, I would say this would be enough to prevent him from being detected by Grenseldek's scent ability... were it not for the following provision in the spell description:
Negate aroma does not prevent the target from acquiring outside smells or odors. Dowsing the creature with a pungent substance effectively negates the benefits of the spell until the substance is neutralized or washed away.
As DM, I have established that Nyym's acceleration of form talent stems from using the energy of his bio-electric field to stimulate his nerves which, in turn, increases his reaction and movement speed to the point of being able to create afterimages used to dodge an incoming attack and confuse enemies. Ozone is produced from any electrical discharge, and is therefore an outside smell. As such, negate aroma does not prevent Nyym from being detected by scent when he is actively using his elemental abilities.
Grenseldek AoO: 1d20 + 24 ⇒ (20) + 24 = 44; -2 due to Wounded threshold
Critical Confirmation: 1d20 + 24 ⇒ (13) + 24 = 37
battleaxe damage: 1d10 + 15 ⇒ (6) + 15 = 21; +10 due to crit
corrosive damage: 1d6 ⇒ 4
corrosive burst: 2d10 ⇒ (8, 9) = 17
The giantess smiles as her slash connects with the half-drow, her blow actually speeding him along to where he was going.
Nyym sustains 31 points of physical damage and 21 points of acid damage, for a total of 60 damage. This puts Nyym at the Critical threshold. He takes a –3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
focused justu, thunder infusion, kinetic katana
kinetic katana: 1d20 + 13 ⇒ (16) + 13 = 29; -3 due to Critical threshold
damage: 3d8 + 3 + 2d6 ⇒ (6, 3, 4) + 3 + (1, 5) = 22
kinetic katana aof: 1d20 + 13 ⇒ (8) + 13 = 21; -3 due to Critical threshold
damage: 3d8 + 3 + 2d4 ⇒ (3, 2, 6) + 3 + (3, 2) = 19
Nyym finishes his move with a low guard set. A sinister smile upon his face as he enters the fight as if having teleported from one spot to another. His head still throbbed from the vicious hit earlier, and his vision was blurry from the shot he just took from Grenseldek. But he would not be denied his pound of giant flesh, despite the world of hurt he was in.
Fortitude check: 1d20 + 21 ⇒ (18) + 21 = 39; DC 15 or better to resist thunder infusion, -2 due to Wounded threshold
The giantess flashes a grin of her own as the spell that she had cast upon herself earlier takes the brunt of the damage doled out by Nyym's lightning blade.
Nyym inflicts 30 points of electricity damage on the giantess and 6 points of sneak attack damage. However, due to her protection from electricity spell, Grenseldek sustains only 11 points of sneak attack damage for a total of 163. This puts Grenseldek at 120 physical, 18 cold, 14 fire damage, 11 sneak attack damage, and 33 nonlethal damage. As a result, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Colt
The Alkenstaran lifts the ceramic sphere toward his face, placing the end of the wick in contact with his still lit quirley. He grins as it catches fire. Despite knowing that the string was slow-burning, he had no wish to be caught holding the explosive when the fire reaches the inside of the sphere.
With a whoop and a holler, Colt crosses the threshold and enters the chamber.
He waits until a clear line of sight was had with the giantess before throwing the device so that it lands at her feet.
He calls out: Y'all might want to clear out before it gets plenty noisy over there.
nonlethal damage: 2d6 ⇒ (4, 4) = 8
fire damage: 1d6 ⇒ 4
Sting Grenade detonation time: 1d3 ⇒ 3
DC 15 Reflex for half damage
Kyt
Spurred on by Grenseldek's words from before, the elven warrior-monk performs a flourish with the crystalline weapon that precedes a rapid torrent of slashes.
Full-Round Action: flurry of blows with temple sword
Swift Action: spend 1 ki to gain extra attack with flurry and 2 ki to maintain ki surge
temple sword flurry attack 1: 1d20 + 15 ⇒ (3) + 15 = 18
temple sword damage (nonlethal): 1d10 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10
temple sword flurry attack 2: 1d20 + 15 ⇒ (13) + 15 = 28
temple sword damage (nonlethal): 1d10 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
temple sword flurry attack 3: 1d20 + 15 ⇒ (10) + 15 = 25
temple sword damage (nonlethal): 1d10 + 4 + 1d6 ⇒ (10) + 4 + (1) = 15
temple sword flurry attack 4: 1d20 + 10 ⇒ (1) + 10 = 11
temple sword damage (nonlethal): 1d10 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16
The giantess finds it difficult to keep pace with Kyt's skill with the sword, receiving a pair of shallow cuts on the forearms for her effort.
The elf takes satisfaction in seeing the look of confusion cross the hill giant's face. And it grows when the chieftain eventually collapses to the floor with a loud crash.
Grenseldek has sustained 26 nonlethal damage. This puts her at 120 physical, 18 cold, 14 fire damage, 11 sneak attack damage, and 59 nonlethal damage. She is unconscious (and thus, helpless) due to her nonlethal damage exceeding her current hit points. Grenseldek is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets. In addition, she takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level due to her Wounded threshold being reached.
Next up is Liesel-Marie...
| Liesel-Marie Frostvale |
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Fire (literally) in her eyes, Liesel-Marie looks at the warrior monk, "You are playing with her. You aren't trying to kill her. Should I stay my axe? Or end this?" Seeing an orb roll up to the fallen giantess and hearing Colt's warning, she adds, "Marshal, what is that thing?"
| Nyym |
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Nyym sees the small device roll to a stop at the Giants feet as she falls. Tilting his head almost as if a curious cat for the briefed of moments till his eyes land on the the sparking cord.
A fuse?
The thought was followed by realization..
MOVE!!
Nyym gave a quick kick to propel the device father between the giants legs to wedge it where her legs come together..
kick: 1d20 + 6 - 3 ⇒ (9) + 6 - 3 = 12
Following his move, Nyym used his acceleration of form to quickly move to away and out past Colt. Not knowing the blast radius. Nyym has decided the best course or action is to exit stage left with the quickness.
| Liesel-Marie Frostvale |
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Liesel-Marie charges forward, sweeping up the warrior monk as she runs, trying to get both of them away from whatever alarmed Nyym so much.
DM Blayde MacRonan
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Doin' his best impersonation of The Rock... Finally! The Blayde has come back to the forums! I'm more settled in now, so lets get back to it! If you can smell what The Blayde is cookin'!
Nyym sees the small device roll to a stop at the Giants feet as she falls. Tilting his head almost as if a curious cat for the briefed of moments till his eyes land on the the sparking cord.
A fuse?
The thought was followed by realization..
MOVE!!
Nyym gave a quick kick to propel the device father between the giants legs to wedge it where her legs come together..
kick: 1d20 + 6 - 3 ⇒ (9) + 6 - 3 = 12
Following his move, Nyym used his acceleration of form to quickly move to away and out past Colt. Not knowing the blast radius. Nyym has decided the best course or action is to exit stage left with the quickness.
Liesel-Marie charges forward, sweeping up the warrior monk as she runs, trying to get both of them away from whatever alarmed Nyym so much.
Kyt doesn't have time to voice her protests as she gets carried out of the room by Liesel-Marie, who's following in the wake of Nyym's footsteps.
With a shrug, Colt saunters over to the device, a sting grenade, where he stoops down and (after wetting the tips of his index finger and thumb), puts out the slow-burning wick. When he's done, the shieldmarshall calls out, All clear. You can come back in now.
| Liesel-Marie Frostvale |
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Liesel-Marie puts Kyt down on the ground, makes hand motions as if smoothing imagined wrinkles in the woman's robes, and offers a muttered, "Sorry..." as the fatigue of her spent bloodrage washes over her. She turns to re-enter the room.