Game Master S's "To Conquer the Dragon" (Table 2) (Inactive)

Game Master Chris Marsh

Handouts | Tactical Map

Quickpost:

Initiative:
[dice=Hostiles]d20[/dice]


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Welcome to my Play-by-Post!

Here's the ctrl+P for all my games:

1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the Starfinder rules, but everyone makes mistakes. I'll try to be as fair as possible.

2. I'm a Venture-Lieutenant online, but also in Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.

3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).

4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)

5. Let's get started:
Player Name:

PC Name:

PFS#:

Faction:

Day Job: Feel free to roll now.

Perception and vision/senses:
Initiative:

Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

Slotted Boons: You may want to wait and do this in a separate post, as you can slot boons after getting the mission briefing.

----------------------------------------------

Some expectations in my games:

  • Try to post at least once daily. Remember though, real life comes first. If you're going to be gone for 24+ hours, try to give a heads up before you go.

  • Saving Throws first. If you have a saving throw to make, have it be the first dice of the post.

  • Animal companions, eidolons, phantoms, etc. For PbP I have them go on the same initiative as their PC. In your post take care of the PC, then the companion.

  • Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, know how it works (Handle Animal, Sunder, Grapple, etc.)

    That's about it! Looking forward to the game!

  • Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    @ Game Master S - Thank you so much for running AND holding a table for us!

    I missed this when it was run locally, so I really do appreciate you being so accommodating.

    Player Name: Lysle

    PC Name: Sev

    PFS#: 90900-701

    Faction: Second Seekers (Luwazi)

    Day Job: N/A

    Perception and vision/senses: +0 (darkvision; low-light vision)

    Initiative: +2

    Slotted Boons: TBD

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    Yes, big thanks. I'll copy my info over.

    Player Name: Eggellis

    PC Name: Bugface

    PFS#: 170784-703

    Faction: SS(LE)

    Day Job: I will have to level up after my current game so I'll wait if that's ok

    Perception and vision/senses: +12(I will almost certainly put a skill point here at level 6 so this will be it) and 30 ft blindsense

    Initiative: +6

    Notes: Nohing I can think of

    Slotted Boons: You may want to wait and do this in a separate post, as you can slot boons after getting the mission briefing.

    I think I will.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Player Name: Al

    PC Name: Jasper

    SFS#: 266747-701

    Faction: TBD

    Day Job: 150 Total = (25x2)x3 1d20 + 20 ⇒ (5) + 20 = 25 The x3 is due to Aqc boon

    Perception and vision/senses: +10 Normal Vision

    Initiative: +3

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Player Name: Jim C.

    PC Name: Dr. William Kuong

    PFS#:56565-701

    Faction: Exo-Guardians

    Day Job: Normally:Profession (Professor of Medicine at Lorespire), however been going to Castrovel to the university to get another degree or three. (Dead Suns Chronicle sheet #2, filling in another box)

    Perception and vision/senses: +12 (Darkvision, Low-Light+
    Initiative: +5

    Notes:
    I am good at Medicine skill (so usually will give HP back equal to CR of creatures + 6 (for my Int modifier) if I roll a 6 or higher with my advanced medkit). No real special boons or such.

    Slotted Boons: I will wait for separate post, especially to hear if any are possibiliy needed (Fusion guild for example), and to make certain we have the best starship boons slotted on my end.

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    Our other game looks to be wrapping up.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I'm ready!

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    I have a couple of purchases to make, but otherwise ready to go.

    I should note that I will be traveling next week and over Memorial Day weekend, so I expect my posting to be limited and sparse from 5/22 through 5/28ish.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    I'm typically a prolific poster during the week, and 1/Day on the weekends. This weekend, however, I'm at a convention, and next weekend my fiancee is in a marathon and we're making a weekend of it. Otherwise I'm good to go.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    I'm ready as well. I can usually check the site a few times a day during the week and on weekends its iffy as that is usually "Family Time".

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    Level 6 and ready to go.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I am ready whenever. I think I purchased everything I want (well..just wanted that thermocapacitor...gotta love Resist 5 Fire/Cold).


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    So given that I hope on a plane in just a few hours, I'm thinking that we can either wait until Monday to start, OR I can do the introduction now, giving people an opportunity to introduce themselves and role-play a bit before I return...

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    I'm fine with either, if you have it ready you can post it and we can take the lead

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    PC profile should now be up-to-date. I am leaving cross-country for business and also a convention next weekend and likely won't be able to post much.

    I certainly don't mind a post-Memorial Day start time, but also I don't mind if folks want to get started earlier.

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    I'm also fine with anything.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    My computer hdd I think went out. Which means I need to get my backup computer up and running. It might be working by tomorrow early. But I can usually post at work, and I can also attempt to post via phone and/or tablet.

    Just means that until I get a home computer up and running any posting there will be a bit briefer.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Well...a computer is back and running. It needs a lot of work. It was the hdd (it was having problems with bad secotrs...in the booting section of Windows. Go figure). The 'new' computer is working, though I need to install a bunch of stuff, which I am doing ATM. So, not in the right head space to post

    So I can start posting as of tomorrow, or whenever we do the official start.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Given how busy today got (crammed an action packed double session into one slot) and the hour, I'll officially give the opening on Monday. Better to do it well than soon.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Sorry... was on a little vacation.
    Don’t have Lucius up to date yet, but can do that Monday/Tuesday, once I am home.

    Hopefully, this is ok.

    Apologies to all

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Okay, first question I do have...are we in the 5-6 tier, or the 7-8 tier?

    If we are in the 5-6 tier, I do have a spaceship boon from Deadsuns book 4. It would feel kinda weird to show the "Starfinder" flag in a Boneship of Eox...but it might be kinda awesome too. If we are in the 7-8 tier, this ship (while having more hp) is weapon limited in comparison to the Drake.

    CRYPT WARDEN TIER 7
    Large destroyer
    Speed 6; Maneuverability average (turn 2); Drift 2
    AC 15; TL 14
    HP 170; DT —; CT 34
    Shields Medium 100; forward 30, port 25, starboard 25, aft 30
    Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
    Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8)
    Attack (Turret) light EMP cannon (special)
    Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified to accommodate undead)
    Modifiers +2 Computers; Complement 6–20
    Special: When used in Subtier 7–8, the PCs crewing this ship gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243.

    With that....All my boons are below (except the Starship boons, which will be either the ship above, or the other listed, depending on what the others think).

    Boons:
    Ally: Collector and Examiner (Exoguardian boon, Current: +1 insight to identify Undead, Outsider, Humanoid, Plant and Magical Beast, +2 to Aberration)
    Faction: ExoGuardians Champions, Improved
    Personal:Scoured Stars Survivor
    Promotional: T-Shirt Reroll
    Social: Fusion Guild Contact (Exoguardian boon) (Ghost Killer Fusion: has to go on Tactical Rifle, Dual Acid Darts-fusion level 5, weapon lvl 7).
    Starship:Either the Cyrpt Warden, or Defender of the Fleet (Finest Weapons--if somebody else slots this, I can move it to Finest Engines or Finest Computers)
    Slotless: Lots of them, see my description page under boons for the list.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    APL:

    Bugface: 5
    Dr. Kuong: 7
    Sev+: 7
    Viper 6: 5
    Lucius: 5
    Jasper: 7

    So we're: 36-40 total, and APL = 6. This means tier 5-6 and ship frame tier 6.

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    Bugface is level 6. I forgot to change that in my header. Would still be subtier 6 though.

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    Ally - Duskmire Allegiance - Yeti
    Faction - Second Seekers(Luwazi) champion
    Personal - Devolved - Avian
    Promotional - none
    Social - Budding Media Celebrity
    Starship - Defender of the Fleet
    Slotless - Protector of the Future, Private Vault, Marked Field Agent, Salvation' Delver, Abysshead Download, Team Spirit

    With defender of the fleet I can boost the computers, engines or guns. Do you guys have a preference?

    On starship roles I'm best suited for Science or Engineer but I do alright on Gunnery.

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    How are we willing with skill coverage? Are we a little down on the social skills? If so, I am thinking of bringing in a hireling.

    I can also bring a Defender of the Fleet boon for another system.

    Sev is a capable Science officer and gunner, decent engineer and pilot, and helpful with encouragement and orders (yay, 6th level starship) as captain--but still, quite socially awkward at it.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    So with us being tier 5-6, the Crypt Warden would be a good ship. A really SLOW and Heavily armored and armed ship. Though having an EMP cannon on the turret might be not optimal.

    Should we just run the Drake or Pegasus or take the Crypt Warden?

    Also Sev+, I am 'okay' with Diplomacy (+6) but definitely not a face. If you want to slot a hireling to be good with socials that is great.

    On ship actions, I probably could do decent at most. I won't be able to access the Science or Engineer's newest action (they require 6 ranks in either Computers or Engineering--and Dr. Kuong isn't that kind of mechanic--he works on biological's mainly). So maybe as a gunner I would be the best at (it just requires 6th level). I would be at +8 for Gunnery.

    Whom ever has 6 ranks in Engineering or Computers should be the primary of that role is my guess.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Lucius has pretty much every skill covered. He is best with tech, but good with most

    Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Pilot or gunner.

    Crypt warden looks pretty reasonable, or a Drake.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I would say that if anybody has the Weapons of a Lost Civilization boon, that might be useful to slot if we are using the Crypt Warden. The EMP cannon is nice, but tactical nuclear missiles might be better ;-)

    Wayfinders

    1 person marked this as a favorite.
    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Lucius does have nuclear weapons. He is a very dangerous rat.

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    Slotted Boons:
    Ally: Field Trainee
    Faction: Luwazi Elsabo Champion Improved
    Personal: Devolved (Simian)
    Promotional: Reroll (+1 Nova)
    Social: Instructor
    Starship: Defender of the Fleet

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    I have Lucius's character sheet updated... I do not have his boons, yet... will get them in tonight. Plus, I may need to spend some of his hard earned credits.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Ally -
    Faction - Dataphiles Champion
    Personal - Devolved:Simian: You gain a climb speed equal to your land speed. If you already have a climb speed, your climb speed increases by 10 feet.
    Promotional - Promotional Record Keeper: The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
    Social - Known Quality: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier3
    Starship - Solar Powered Weapon System: A single weapon with the word "laser" in the title grants +1 bonus to DMG rolls. A Gunner can spend a RP prior to firing the selected weapon to increase the bonus to +4 for 1 round.

    I am best suited at Computers (+18) though I could do Engineering (+14) and if all else Gunner (Piloting +9). My Diplomacy is +3 and Culture a +8

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    I vote we take the Crypt Warden. For the novelty if nothing else.

    Proposed ship roles:

    Captain: Lucius
    Engineer: Dr. Kuong
    Pilot: Viper
    Science: Sev+
    Gun: Jasper
    Gun: Bugface

    We have a very Engineer/Science heavy group so those could be passed around between nearly all of us and several people can pilot well too. So if anyone actually prefers playing one role over another it should be easy to move that around, I'm just spit balling. Lucius is easily the best captain(I think) though but we could very well go without one and double up something else. Or triple up on guns.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Ok, just to let you all know, I messed up a little. Lucius is level 6, and I am now working to get him there. Luckily, this keeps us at APL6, so no moving up.

    I'll have him ready in about 30 minutes, I should guess.

    Been too long since I played him, I guess :D

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.
    Bugface wrote:

    I vote we take the Crypt Warden. For the novelty if nothing else.

    Proposed ship roles:

    Captain: Lucius
    Engineer: Dr. Kuong
    Pilot: Viper
    Science: Sev+
    Gun: Jasper
    Gun: Bugface

    We have a very Engineer/Science heavy group so those could be passed around between nearly all of us and several people can pilot well too. So if anyone actually prefers playing one role over another it should be easy to move that around, I'm just spit balling. Lucius is easily the best captain(I think) though but we could very well go without one and double up something else. Or triple up on guns.

    "Captain Lucius is good wit' dat." Plus, if we need a quick hand at another station, he can quickly do that as well!

    He can pretty much aid another w/o a roll on any action, so that's pretty helpful. Do we have 3 guns? If we need 'em, Lucius will jump on that.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Player Name: Jack Brown
    PC Name: "Space" Lucius
    PFS#: 788-702
    Faction: Wayfinders
    Day Job: fixer: 1d20 + 12 ⇒ (15) + 12 = 27
    Perception and vision/senses: +12, low-light, darkvision
    Initiative: +6

    Notes: Mostly pretty straight-forward operative. His special abilities are all on his profile, but nothing too extraordinary.

    Slotted Boons:
    Ally: Spirits of a Doomed People
    Personal: Stain of the Perplexity

    Spoiler:

    +2 divine bonus when negotiating with evil-aligned creatures. +4 with demons. When a living creature takes bleed damage within 15' of me, they must roll twice and take the higher damage

    Promotional: Shirt and/or Campaign Coin
    Social: Izalguun Profiteer (+400 cred
    Starship: Weapons of a Lost Civilization (20 tac nukes, 10 heavy) [-1 to hit]
    Slotless:
    Irrepressible Choice Tainted History
    above:
    this is from Into the Perplexity, and can be used to defer infamy

    Abyssalhead Download
    Marked Field Agent
    Starfinder Insignia

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    Honestly, Dr. Kuong is probably not the best engineer, as I only have 4 ranks in the skill. If there is anybody who has 6 ranks, the level 6 Engineer action is pretty awesome. Once I get to level 8 I will be maxing my Engineering skill I think.

    I am only at +8 to hit for the Gunner role, but that isn't horrible.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    If you want... Lucius is pretty damned good at engineering if we'd rather have him there... something like +19. He is definitely an engine rat. :D

    Otherwise, he's fine being the captain, though, be warned, he'll be wanting a space Cadillac! Shag carpeting is probably optional, but he'll want the 20" illuminated spinner rims, at the minimum.

    I could go on... but...

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I am +15 on Engineering and Computers...good, but maybe not the most awesome (since neither are 6 ranks, so can't get the awesomeness for those positions).

    We need somebody good to be the captain though. Just remarking that I am find with the order, just saying I won't be able to do the overpower action.

    Second Seekers (Luwazi Elsebo)

    Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

    I have 6 ranks in engineering and I think we have about the same mod. I'll take engineering no problem.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    I have 7 ranks in Computers and Engineering though +18 is on Computers so I can take up that spot then jump to Gunner after.


    1 person marked this as a favorite.
    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sorry for the weekend slowdown. The AirBnB's wifi was essentially non-existent. I'm back with little to slow me down for a few weeks :-) Will post after I get through lecture.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    No problem. thanks for letting us know!

    Was a holiday weekend, so I assumed less posting.

    Dataphiles

    Male LN Android scholar mechanic 7 | SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4 | Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

    I will purchase a reconfigurable clothing with the 5 sets: Formal, Environmental (Zero-gravity), Environmental (Heat), Environmental (Cold), and Travel. That should be (100+5+10+10+10+10), so 145 credits.

    Second Seekers (Luwazi Elsebo)

    Android Technomancer 10 (Scholar Theme) | N Active conditions: none

    Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.

    Feel free to bot me if necessary.

    Wayfinders

    CG Ysoki Outlaw Hacker Operative 6 | SP 42/42 HP 39/39 | RP 6/8 | EAC 22, KAC 22 | Fort +5; Ref +9; Will +6(+2 vs spells and SLAs) | Init: +6 | Perc: +12 Low-light, Darkvision, SM: +12 | Speed 40ft | Reroll: 0/1, Coin 1/1 | Active conditions: None.

    Sorry to hear that... totally sucks
    I have had that happen a couple of times in the past.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    That does suck. I've been there before. Sorry to hear it.

    Acquisitives

    Male Damaya Lashunta | SP 49 HP 39 | RP 7 | EAC 18 KAC 18 | Fort +4, Ref +5, Will +6 | Init +3 | Perc +10 | Spells 1st: 5 | Spells 2nd: 4 | Spells 3rd: 3| Technomancer/7

    Hi Guys, Fri/Sat I'll try to post but Sun/Mon I'm pretty sure I cannot. I have family stuff going on this weekend.

    Feel free to bot me, I have bot commands in my profile.

    Exo-Guardians

    Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

    Player Name: Nik
    PC Name: Viper-6
    PFS#: 41662-701
    Faction: Exo
    Day Job: Prof (Lab tech) 1d20 + 7 ⇒ (7) + 7 = 14
    Perception and vision/senses: +10 (darkvision 60 ft., low-light vision)
    Initiative: +7

    Notes: Nothing funky.

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